Tetris Friends 8 Bit theme for Jstris
// ==UserScript== // @name 8 Bit (TF) Theme // @namespace http://tampermonkey.net/ // @version 0.43 // @description Tetris Friends 8 Bit theme for Jstris // @author Oki, Eddie // @match https://*.jstris.jezevec10.com/* // @grant none // @license MIT // ==/UserScript== (function() { 'use strict'; window.addEventListener('load', function(){ //Jstris Block Skin Change loadSkin("https://i.imgur.com/nZlStFy.png",32); loadGhostSkin("https://i.imgur.com/VbOkRzd.png",36); //Jstris Custom Background Image document.head.getElementsByTagName("style")[0].innerHTML=""; document.body.style.backgroundImage="url('https://i.imgur.com/diRoOcx.png')"; document.body.style.backgroundSize="100% 100%"; document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0)"; document.getElementById("app").style.height="1000px"; //Jstris SFX CustomSFXset.prototype = new BaseSFXset; loadSFX(new CustomSFXset); }); })(); function CustomSFXset(){ this.volume=1; this.lock={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitlock.mp3",abs:1}; this.ready={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitset.mp3",abs:1,set:1}; this.go={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitgo.mp3",abs:1,set:0}; this.died={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitdied.mp3",abs:1,set:1}; this.hold={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bithold.mp3",abs:1,set:0}; this.move={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitmove.mp3",abs:1,set:0}; this.comboTones={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitcombo.mp3",abs:1,set:2,duration:2500,spacing:500,cnt:8}; this.linefall={url:"blank.wav",abs:1,set:0}; }; /************************** Special Events Script **************************/ (function() { window.addEventListener('load', function(){ Game['eventSounds'] = [ "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_tspinsingle.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_tspinmini.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_clear1.mp3", //no sound exists for TF "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_tspindouble.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_clear2.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_clear3.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_tspintriple.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_clear4.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_perfectclear.mp3", //no sound exists for TF "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_b2btspin.mp3", "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_b2btetris.mp3" ]; Game['eventVolumes'] = [1,1,1,1,1,1,1,1,1,1,1] window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"] window.enableB2B = true; Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false; Game["eventSounds"].map((x,i)=>{if(Game['eventSounds'][i]){Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x}else{Game["sArray"].push(null)}}) var evVol = document.createElement("tr"); evVol.innerHTML = `Special Events vol: <input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting3">`+localStorage.evVol+`%</span>` tab_sound.appendChild(evVol); if(typeof playSound != 'function') { window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())} } window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"] if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}} if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}} var clcFunc = Game['prototype']['checkLineClears'].toString() var clcParams = getParams(clcFunc) searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2] events.map((x,i)=>{ replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],Game['latestEv']='"+x+"',") clcFunc=clcFunc.replace(searchFor,replacement) }) Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc)); var psFunc = Game['prototype']['playSound'].toString() var psParams = getParams(psFunc); psFunc = 'if(Game["latestEv"]){sIndex=events.indexOf(Game["latestEv"]);sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7].indexOf(sIndex)&&(sound=9+ +(7==sIndex));console.log(sound);Game.sArray[sound]&&playSound(sound);Game["latestEv"]="";}' + trim(psFunc) Game['prototype']['playSound'] = new Function(...psParams, psFunc); localStorage.mainVol = localStorage.mainVol || "100" document.getElementById("settingsSave").addEventListener("click", function(){ localStorage.mainVol=document.getElementById('vol-control').value }, false); Settings['prototype']['volumeChange'](+localStorage.mainVol) /************************** Rotation Sounds Script **************************/ Game['rotationSounds'] = [ "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_rotate.mp3", //rotate left "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_rotate.mp3", //rotate right "https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_rotate.mp3" //rotate 180° ]; Game['rotationVolumes'] = [1,1,1] localStorage.evVol=localStorage.evVol||"100" Game["rArray"]=[]; Game["rotationSounds"].map((x,i)=>{if(Game['rotationSounds'][i]){Game["rArray"].push(document.createElement("audio"));Game["rArray"][i].src=x}else{Game["rArray"].push(null)}}) window.playRotSound = function(S){s=Game.rArray[S];!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['rotationVolumes'][S]*localStorage.evVol/100,s.play())} var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a} var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params} var rotFunc = Game['prototype']['rotateCurrentBlock'].toString() var rotParams = getParams(rotFunc) var rotInsert = 'var rotPos=[0,0,1,2]['+rotParams[0]+'+1];console.log(rotPos);Game.rArray[rotPos]&&playRotSound(rotPos);' rotFunc = rotInsert + trim(rotFunc) Game['prototype']['rotateCurrentBlock'] = new Function(...rotParams, rotFunc); /************************** Songs Script **************************/ if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}} if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}} localStorage.musicVol = localStorage.musicVol || "100"; localStorage.SPvol = localStorage.SPvol || "100"; var musicVol = document.createElement("tr"); musicVol.innerHTML = 'Music vol (MP): <input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting">'+localStorage.musicVol+'%</span>' tab_sound.appendChild(musicVol); var spVol = document.createElement("tr"); spVol.innerHTML = 'Music vol (SP): <input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting2">'+localStorage.SPvol+'%</span>' tab_sound.appendChild(spVol); Game["setVol"] = function(vol,mode) { if(mode){ localStorage.musicVol = vol volSetting.innerHTML=vol+'%'; var musicVol=document.getElementById("volControl") Game["songs"].map(x=>{ x.volume = (musicVol.value/100); }) } else { localStorage.SPvol = vol volSetting2.innerHTML=vol+'%'; var spVol=document.getElementById("volControl2") Game["song"].volume = spVol.value/100 } } if(typeof Game != "undefined"){ var songsMP = [ "https://ecdldaiiere.github.io/Eddiez-Soundz/8bitsong1.mp3", ] var songSP = "https://ecdldaiiere.github.io/Eddiez-Soundz/8bitsong1.mp3" var songThresholds = [1] Game['onlySprint'] = true; window.playSong = function(s) { Game["songs"].map(x=>{ x.pause(); x.currentTime = 0; }) Game["song"].pause(); Game["song"].currentTime = 0; if(s != undefined){ !s.paused&&0<s.currentTime?s.currentTime=0:s.play() } } Game["songs"] = []; Game["maxPlayers"] = 0 Game["songIndex"] = -1 Game["song"] = document.createElement("audio"); Game["song"].src = songSP; Game["song"].loop = true; Game["song"].volume = 1; songsMP.map((x,i)=>{ Game["songs"].push(document.createElement("audio")); Game["songs"][i].src = x; Game["songs"][i].loop = true; Game["songs"][i].volume = 1; }) Game["setVol"](localStorage.musicVol,1) Game["setVol"](localStorage.SPvol,0) Game["updateSong"] = function(i) { if(i<0){ Game["maxPlayers"] = 0 playSong() Game["songIndex"] = -1 } if(i==0){ Game["maxPlayers"]= -1 playSong(Game["songs"][0]) Game["songIndex"] = 0 } if(typeof i == "string"){ if(Game["maxPlayers"]<0){ Game["maxPlayers"]=parseInt(i) } var alivePercent = (parseInt(i)-1)/Game["maxPlayers"] if(alivePercent <= songThresholds[Game["songIndex"]+1]){ console.log(Game["songIndex"]) Game["songIndex"]++ playSong(Game["songs"][Game["songIndex"]]) } } } var gameOver99 = Game['prototype']['GameOver'].toString(); gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99) Game['prototype']['GameOver'] = new Function(gameOver99) var printSlot99 = SlotView['prototype']['printSlotPlace'].toString() var printSlotParams = getParams(printSlot99); printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99) SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99); var readyGo99 = Game['prototype']['restart'].toString() readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99) Game['prototype']['restart'] = new Function(readyGo99); var specMode99 = Live['prototype']['spectatorMode'].toString() var specParams = getParams(specMode99); specMode99 = `Game['updateSong'](-1);` + trim(specMode99) Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99); var paint99 = Game['prototype']['paintMatrixWithColor'].toString() var paintParams = getParams(paint99); paint99 = `Game['updateSong'](-1);` + trim(paint99) Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99); localStorage.mainVol = localStorage.mainVol || "100" document.getElementById("settingsSave").addEventListener("click", function(){localStorage.mainVol=document.getElementById('vol-control').value}, false); Settings['prototype']['volumeChange'](+localStorage.mainVol) //remove these 3 lines if you dont want the music to stop for the countdown var readyGo992 = Game['prototype']['readyGo'].toString() readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992) Game['prototype']['readyGo'] = new Function(readyGo992); } }); })();