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Show lineclear types

Counts and displays all types of lineclears


Installer dette script?
// ==UserScript==
// @name         Show lineclear types
// @namespace    http://tampermonkey.net/
// @version      0.1
// @author       Oki
// @description  Counts and displays all types of lineclears
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==
(function() {
'use strict';
window.addEventListener('load', function(){
/**************************
Show lineclear types Script
**************************/
Game["refreshTable"] = function(object) {
var old = document.getElementById("gdHolder");
old&&(old.parentNode.removeChild(old))
var fgd = '<style>#gdT {border-collapse:collapse;text-align:left}.gd {border:1px solid white;padding:5px}</style><table id="gdT">'
if(!object)return;
var gdHold=document.createElement("div");
gdHold.id="gdHolder";
gdHold.style.position="absolute"
gdHold.style.left = (myCanvas.getBoundingClientRect().left - 300) + "px";
gdHold.style.top = (myCanvas.getBoundingClientRect().top + 50) + "px";
document.body.appendChild(gdHold);
var ordered = {};
Object.keys(object).sort().forEach(function(key) {
ordered[key] = object[key];
});
var keys = Object.keys(ordered)
for (var i = 0; i < keys.length; i++) {
var key=keys[i]
var add=[key,ordered[key]]
fgd+=`<tr><td class="gd">${add[0]}</td><td class="gd">${add[1]}</td></tr>`
}
gdHolder.innerHTML = fgd+"</table>"
}
var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}
window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]
var rgFunc = Game['prototype']['readyGo'].toString()
rgFunc="gd={};com=-1;Game['refreshTable']();"+trim(rgFunc);
Game['prototype']["readyGo"] = new Function(rgFunc);
var clcFunc = Game['prototype']['checkLineClears'].toString()
events.map((x,i)=>{clcFunc=clcFunc.replace(x+")",x+");gd['"+x+"']=~~gd['"+x+"']+1;oldcom=com;com=this['comboCounter'];if(com<0&&oldcom>=0){gd['combo'+oldcom]=~~gd['combo'+oldcom]+1};Game['refreshTable'](gd);");})
Game['prototype']["checkLineClears"] = new Function(trim(clcFunc));
});
})();