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Attack Separator Script

separates attack into attack from self-created lines and attack from garbage lines


Installer dette script?
// ==UserScript==
// @name         Attack Separator Script
// @namespace    http://tampermonkey.net/
// @version      0.3
// @description  separates attack into attack from self-created lines and attack from garbage lines
// @author       Oki
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==
(function() {
'use strict';
window.addEventListener('load', function(){
/**************************
Attack Separator Script
**************************/
var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
if(typeof Game == "undefined"){
var oldFunc2 = Replayer.prototype.checkLineClears.toString()
oldFunc2 = "rows0=0;rows1=0;" + trim(oldFunc2)
oldFunc2 = oldFunc2.split("=== 10){for(var ")
var rowVar = oldFunc2[1].split("=")[1].split(";")[0]
oldFunc2 = oldFunc2.join('=== 10){eval("rows"+ +(JSON.stringify(this.matrix['+rowVar+']).indexOf(8)<0)+"++");for(var ')
var oldTextBar = View.prototype.updateTextBar.toString()
oldTextBar = oldTextBar.replace("this.sentElement.innerHTML=this.g.gamedata.lines,","")
oldTextBar = oldTextBar.replace("this.sentElement.innerHTML=this.g.gamedata.linesSent","")
oldTextBar = trim(oldTextBar)
oldFunc2 = oldFunc2.split("+=")
var sum = oldFunc2[oldFunc2.length-1].split(";")[0]
oldFunc2[oldFunc2.length-1] = sum+';distr=[rows1/(rows0+rows1),(rows0/(rows0+rows1))].map(x=>x*('+sum+'));var sentHTML=this.v.sentElement.innerHTML.split("/");if(sentHTML!=0){distr[0]+= +sentHTML[0];distr[1]+= +sentHTML[1]};this.v.sentElement.innerHTML=distr[0].toFixed(2)+" / "+distr[1].toFixed(2);' + oldFunc2[oldFunc2.length-1]
oldFunc2 = oldFunc2.join`+=`
View.prototype.onReady = function(){this.setupMode(),this.updateQueueBox(),this.redrawHoldBox(),this.clearMainCanvas(),this.sentElement.innerHTML=0}
View.prototype.updateTextBar = new Function(oldTextBar);
Replayer.prototype.checkLineClears = new Function(oldFunc2);
} else {
var oldFunc = Game.prototype.checkLineClears.toString()
oldFunc = "var rows0=0;var rows1=0;" + trim(oldFunc)
oldFunc = oldFunc.split(")};for(")
var rowVar = oldFunc[0].split("(")[oldFunc[0].split("(").length-1]
oldFunc = oldFunc.join(')};eval("rows"+ +(JSON.stringify(this.matrix['+rowVar+']).indexOf(8)<0)+"++");var oldSent=this.gamedata.linesSent;for(')
var split = oldFunc.split("> 0){this[_")
var inject = 'var distr=[rows1/(rows0+rows1),(rows0/(rows0+rows1))].map(x=>x*(this.gamedata.linesSent-oldSent));var sentHTML=this.sentElement.innerHTML.split("/");if(sentHTML!=0){distr[0]+= +sentHTML[0];distr[1]+= +sentHTML[1]};this.sentElement.innerHTML=distr[0].toFixed(2)+" / "+distr[1].toFixed(2);'
split[3] = split[3].replace("=","*/")
split[3] = split[3].replace(")",");"+inject)
for (var i = 0; i < split.length-1; i++) {
split[i] += (i==2) ? "> 0){/*this[_" : "> 0){this[_"
}
oldFunc = split.join``
Game.prototype.checkLineClears = new Function(oldFunc);
}
});
})();