do work ttc
- // ==UserScript==
- // @name Tetris Ultimate Theme
- // @namespace http://tampermonkey.net/
- // @version 0.44
- // @description do work ttc
- // @author MrFaq
- // @match https://*.jstris.jezevec10.com/*
- // @grant none
- // @license MIT
- // ==/UserScript==
- (function() {
- 'use strict';
- window.addEventListener('load', function(){
- //Jstris Block Skin Change
- loadSkin("https://i.imgur.com/PzVpYre.png",64);
- loadGhostSkin("https://i.imgur.com/1QYz0a2.png",64);
- //Jstris Custom Background Image
- document.head.getElementsByTagName("style")[0].innerHTML="";
- document.body.style.backgroundImage="url('https://i.imgur.com/9lhA4M6.png')";
- document.body.style.backgroundSize="100% 100%";
- document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0)";
- document.getElementById("app").style.height="1000px";
- //Jstris SFX
- CustomSFXset.prototype = new BaseSFXset;
- loadSFX(new CustomSFXset);
- });
- })();
- function CustomSFXset(){
- this.volume=1;
- this.lock={url:"https://julf0.github.io/jstris-sfx/TU_harddrop.wav",abs:1};
- this.ready={url:"https://julf0.github.io/jstris-sfx/TU_ready.wav",abs:1,set:1};
- this.go={url:"https://julf0.github.io/jstris-sfx/TU_go.wav",abs:1,set:0};
- this.died={url:"https://julf0.github.io/jstris-sfx/TU_topout.wav",abs:1,set:1}; //TU actually doesn't have a topout sfx, this one was manually added from the gamefiles
- this.hold={url:"https://julf0.github.io/jstris-sfx/TU_hold.wav",abs:1,set:0};
- this.move={url:"blank.wav",abs:1,set:0}; //no sound exists for TU
- this.comboTones={url:"blank.wav",abs:1,set:2,duration:2500,spacing:500,cnt:8};
- this.linefall={url:"blank.wav",abs:1,set:0}; //no sound exists for TU
- };
- /**************************
- Special Events Script
- **************************/
- (function() {
- window.addEventListener('load', function(){
- Game['eventSounds'] = [
- "https://julf0.github.io/jstris-sfx/TU_tspin.wav",
- "https://julf0.github.io/jstris-sfx/TU_tspin.wav",
- "https://julf0.github.io/jstris-sfx/TU_single.wav",
- "https://julf0.github.io/jstris-sfx/TU_tspin.wav",
- "https://julf0.github.io/jstris-sfx/TU_double.wav",
- "https://julf0.github.io/jstris-sfx/TU_triple.wav",
- "https://julf0.github.io/jstris-sfx/TU_tspin.wav",
- "https://julf0.github.io/jstris-sfx/TU_tetris.wav",
- "blank.wav", //no sound exists for TU
- "https://julf0.github.io/jstris-sfx/TU_tspin.wav",
- "https://julf0.github.io/jstris-sfx/TU_tetris.wav",
- ];
- Game['eventVolumes'] = [1,1,1,1,1,1,1,1,1,1,1]
- window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]
- window.enableB2B = true;
- Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false;
- Game["eventSounds"].map((x,i)=>{if(Game['eventSounds'][i]){Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x}else{Game["sArray"].push(null)}})
- var evVol = document.createElement("tr");
- evVol.innerHTML = `Special Events vol: <input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting3">`+localStorage.evVol+`%</span>`
- tab_sound.appendChild(evVol);
- if(typeof playSound != 'function') {
- window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())}
- }
- window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]
- if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
- if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}
- var clcFunc = Game['prototype']['checkLineClears'].toString()
- var clcParams = getParams(clcFunc)
- searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2]
- events.map((x,i)=>{
- replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],Game['latestEv']='"+x+"',")
- clcFunc=clcFunc.replace(searchFor,replacement)
- })
- Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc));
- var psFunc = Game['prototype']['playSound'].toString()
- var psParams = getParams(psFunc);
- psFunc = 'if(Game["latestEv"]){sIndex=events.indexOf(Game["latestEv"]);sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7].indexOf(sIndex)&&(sound=9+ +(7==sIndex));console.log(sound);Game.sArray[sound]&&playSound(sound);Game["latestEv"]="";}' + trim(psFunc)
- Game['prototype']['playSound'] = new Function(...psParams, psFunc);
- localStorage.mainVol = localStorage.mainVol || "100"
- document.getElementById("settingsSave").addEventListener("click", function(){
- localStorage.mainVol=document.getElementById('vol-control').value
- }, false);
- Settings['prototype']['volumeChange'](+localStorage.mainVol)
- /**************************
- Rotation Sounds Script
- **************************/
- Game['rotationSounds'] = [
- "https://julf0.github.io/jstris-sfx/TU_rotate.wav", //rotate left
- "https://julf0.github.io/jstris-sfx/TU_rotate.wav", //rotate right
- "https://julf0.github.io/jstris-sfx/TU_rotate.wav", //rotate 180°
- ];
- Game['rotationVolumes'] = [1,1,1]
- localStorage.evVol=localStorage.evVol||"100"
- Game["rArray"]=[];
- Game["rotationSounds"].map((x,i)=>{if(Game['rotationSounds'][i]){Game["rArray"].push(document.createElement("audio"));Game["rArray"][i].src=x}else{Game["rArray"].push(null)}})
- window.playRotSound = function(S){s=Game.rArray[S];!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['rotationVolumes'][S]*localStorage.evVol/100,s.play())}
- var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
- var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}
- var rotFunc = Game['prototype']['rotateCurrentBlock'].toString()
- var rotParams = getParams(rotFunc)
- var rotInsert = 'var rotPos=[0,0,1,2]['+rotParams[0]+'+1];console.log(rotPos);Game.rArray[rotPos]&&playRotSound(rotPos);'
- rotFunc = rotInsert + trim(rotFunc)
- Game['prototype']['rotateCurrentBlock'] = new Function(...rotParams, rotFunc);
- /**************************
- Songs Script
- **************************/
- if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
- if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}
- localStorage.musicVol = localStorage.musicVol || "100";
- localStorage.SPvol = localStorage.SPvol || "100";
- var musicVol = document.createElement("tr");
- musicVol.innerHTML = 'Music vol (MP): <input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting">'+localStorage.musicVol+'%</span>'
- tab_sound.appendChild(musicVol);
- var spVol = document.createElement("tr");
- spVol.innerHTML = 'Music vol (SP): <input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting2">'+localStorage.SPvol+'%</span>'
- tab_sound.appendChild(spVol);
- Game["setVol"] = function(vol,mode) {
- if(mode){
- localStorage.musicVol = vol
- volSetting.innerHTML=vol+'%';
- var musicVol=document.getElementById("volControl")
- Game["songs"].map(x=>{
- x.volume = (musicVol.value/100);
- })
- } else {
- localStorage.SPvol = vol
- volSetting2.innerHTML=vol+'%';
- var spVol=document.getElementById("volControl2")
- Game["song"].volume = spVol.value/100
- }
- }
- if(typeof Game != "undefined"){
- var songsMP = [
- "https://julf0.github.io/jstris-sfx/TU_bgm_extended.mp3",
- ]
- var songSP = "https://julf0.github.io/jstris-sfx/TU_bgm_extended.mp3"
- var songThresholds = [1]
- Game['onlySprint'] = false;
- window.playSong = function(s) {
- Game["songs"].map(x=>{
- x.pause();
- x.currentTime = 0;
- })
- Game["song"].pause();
- Game["song"].currentTime = 0;
- if(s != undefined){
- !s.paused&&0<s.currentTime?s.currentTime=0:s.play()
- }
- }
- Game["songs"] = [];
- Game["maxPlayers"] = 0
- Game["songIndex"] = -1
- Game["song"] = document.createElement("audio");
- Game["song"].src = songSP;
- Game["song"].loop = true;
- Game["song"].volume = 1;
- songsMP.map((x,i)=>{
- Game["songs"].push(document.createElement("audio"));
- Game["songs"][i].src = x;
- Game["songs"][i].loop = true;
- Game["songs"][i].volume = 1;
- })
- Game["setVol"](localStorage.musicVol,1)
- Game["setVol"](localStorage.SPvol,0)
- Game["updateSong"] = function(i) {
- if(i<0){
- Game["maxPlayers"] = 0
- playSong()
- Game["songIndex"] = -1
- }
- if(i==0){
- Game["maxPlayers"]= -1
- playSong(Game["songs"][0])
- Game["songIndex"] = 0
- }
- if(typeof i == "string"){
- if(Game["maxPlayers"]<0){
- Game["maxPlayers"]=parseInt(i)
- }
- var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
- if(alivePercent <= songThresholds[Game["songIndex"]+1]){
- console.log(Game["songIndex"])
- Game["songIndex"]++
- playSong(Game["songs"][Game["songIndex"]])
- }
- }
- }
- var gameOver99 = Game['prototype']['GameOver'].toString();
- gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
- Game['prototype']['GameOver'] = new Function(gameOver99)
- var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
- var printSlotParams = getParams(printSlot99);
- printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
- SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);
- var readyGo99 = Game['prototype']['restart'].toString()
- readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
- Game['prototype']['restart'] = new Function(readyGo99);
- var specMode99 = Live['prototype']['spectatorMode'].toString()
- var specParams = getParams(specMode99);
- specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
- Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);
- var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
- var paintParams = getParams(paint99);
- paint99 = `Game['updateSong'](-1);` + trim(paint99)
- Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);
- localStorage.mainVol = localStorage.mainVol || "100"
- document.getElementById("settingsSave").addEventListener("click", function(){localStorage.mainVol=document.getElementById('vol-control').value}, false);
- Settings['prototype']['volumeChange'](+localStorage.mainVol)
- //remove these 3 lines if you dont want the music to stop for the countdown
- var readyGo992 = Game['prototype']['readyGo'].toString()
- readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
- Game['prototype']['readyGo'] = new Function(readyGo992);
- }
- });
- })();