HellMD is op)))
- // ==UserScript==
- // @name Revenir Mod
- // @namespace -
- // @version v1
- // @description HellMD is op)))
- // @author Dont One
- // @match *://moomoo.io/*
- // @match *://sandbox.moomoo.io/*
- // @grant none
- // ==/UserScript==
- /*
- Update Logs:
- v0.1: Get Moomoo.io's Bundle.js and starting up the hack
- v0.2: Add automatic stuff
- v0.3: heal upgrade
- v0.4: auto reload/auto weapon switch
- v0.5: auto place
- v0.6: invis placers (ALWAYS ON)
- v0.7: Building HP + that werid thing i added
- v0.8: Healing fix
- v0.9: fix dumb lag
- v1: initial release + fixed dumb thing + non obfus + made some hacks into noob hacks + idc
- enjoy! - Dont One
- */
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- switch (t) {
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- case "utf16le":
- case "utf-16le":
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- default:
- return !1
- }
- }
- ,
- c.concat = function(e, t) {
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- return c.alloc(0);
- var n;
- if (void 0 === t)
- for (t = 0,
- n = 0; n < e.length; ++n)
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- , r = 0;
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- if (!c.isBuffer(a))
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- a.copy(i, r),
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- }
- return i
- }
- ,
- c.byteLength = p,
- c.prototype._isBuffer = !0,
- c.prototype.swap16 = function() {
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- }
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- }
- ,
- c.prototype.swap64 = function() {
- var e = this.length;
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- throw new RangeError("Buffer size must be a multiple of 64-bits");
- for (var t = 0; t < e; t += 8)
- g(this, t, t + 7),
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- g(this, t + 2, t + 5),
- g(this, t + 3, t + 4);
- return this
- }
- ,
- c.prototype.toString = function() {
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- var i = !1;
- if ((void 0 === t || t < 0) && (t = 0),
- t > this.length)
- return "";
- if ((void 0 === n || n > this.length) && (n = this.length),
- n <= 0)
- return "";
- if ((n >>>= 0) <= (t >>>= 0))
- return "";
- for (e || (e = "utf8"); ; )
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- case "utf-8":
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- case "ucs2":
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- case "utf16le":
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- e = (e + "").toLowerCase(),
- i = !0
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- }
- .apply(this, arguments)
- }
- ,
- c.prototype.equals = function(e) {
- if (!c.isBuffer(e))
- throw new TypeError("Argument must be a Buffer");
- return this === e || 0 === c.compare(this, e)
- }
- ,
- c.prototype.inspect = function() {
- var e = ""
- , n = t.INSPECT_MAX_BYTES;
- return this.length > 0 && (e = this.toString("hex", 0, n).match(/.{2}/g).join(" "),
- this.length > n && (e += " ... ")),
- "<Buffer " + e + ">"
- }
- ,
- c.prototype.compare = function(e, t, n, i, r) {
- if (!c.isBuffer(e))
- throw new TypeError("Argument must be a Buffer");
- if (void 0 === t && (t = 0),
- void 0 === n && (n = e ? e.length : 0),
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- void 0 === r && (r = this.length),
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- throw new RangeError("out of range index");
- if (i >= r && t >= n)
- return 0;
- if (i >= r)
- return -1;
- if (t >= n)
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- for (var s = (r >>>= 0) - (i >>>= 0), a = (n >>>= 0) - (t >>>= 0), o = Math.min(s, a), l = this.slice(i, r), h = e.slice(t, n), u = 0; u < o; ++u)
- if (l[u] !== h[u]) {
- s = l[u],
- a = h[u];
- break
- }
- return s < a ? -1 : a < s ? 1 : 0
- }
- ,
- c.prototype.includes = function(e, t, n) {
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- }
- ,
- c.prototype.indexOf = function(e, t, n) {
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- }
- ,
- c.prototype.lastIndexOf = function(e, t, n) {
- return m(this, e, t, n, !1)
- }
- ,
- c.prototype.write = function(e, t, n, i) {
- if (void 0 === t)
- i = "utf8",
- n = this.length,
- t = 0;
- else if (void 0 === n && "string" == typeof t)
- i = t,
- n = this.length,
- t = 0;
- else {
- if (!isFinite(t))
- throw new Error("Buffer.write(string, encoding, offset[, length]) is no longer supported");
- t |= 0,
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- n = void 0)
- }
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- case "utf8":
- case "utf-8":
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- case "latin1":
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- case "ucs2":
- case "ucs-2":
- case "utf16le":
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- i = ("" + i).toLowerCase(),
- s = !0
- }
- }
- ,
- c.prototype.toJSON = function() {
- return {
- type: "Buffer",
- data: Array.prototype.slice.call(this._arr || this, 0)
- }
- }
- ;
- var E = 4096;
- function M(e, t, n) {
- var i = "";
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- i += String.fromCharCode(127 & e[r]);
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- }
- function A(e, t, n) {
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- i += String.fromCharCode(e[r]);
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- }
- function P(e, t, n) {
- var i = e.length;
- (!t || t < 0) && (t = 0),
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- for (var r = "", s = t; s < n; ++s)
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- }
- function B(e, t, n) {
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- function C(e, t, n) {
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- if (t > r || t < s)
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- if (n + i > e.length)
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- }
- function R(e, t, n, i) {
- t < 0 && (t = 65535 + t + 1);
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- }
- function j(e, t, n, i) {
- t < 0 && (t = 4294967295 + t + 1);
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- }
- function _(e, t, n, i, r, s) {
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- function U(e, t, n, i, s) {
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- function D(e, t, n, i, s) {
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- r.write(e, t, n, i, 52, 8),
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- }
- c.prototype.slice = function(e, t) {
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- i += this[e + --t] * r;
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- ,
- c.prototype.readUInt8 = function(e, t) {
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- }
- ,
- c.prototype.readUInt16LE = function(e, t) {
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- ,
- c.prototype.readUInt16BE = function(e, t) {
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- }
- ,
- c.prototype.readUInt32LE = function(e, t) {
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- }
- ,
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- }
- ,
- c.prototype.readIntLE = function(e, t, n) {
- e |= 0,
- t |= 0,
- n || C(e, t, this.length);
- for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256); )
- i += this[e + s] * r;
- return i >= (r *= 128) && (i -= Math.pow(2, 8 * t)),
- i
- }
- ,
- c.prototype.readIntBE = function(e, t, n) {
- e |= 0,
- t |= 0,
- n || C(e, t, this.length);
- for (var i = t, r = 1, s = this[e + --i]; i > 0 && (r *= 256); )
- s += this[e + --i] * r;
- return s >= (r *= 128) && (s -= Math.pow(2, 8 * t)),
- s
- }
- ,
- c.prototype.readInt8 = function(e, t) {
- return t || C(e, 1, this.length),
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- }
- ,
- c.prototype.readInt16LE = function(e, t) {
- t || C(e, 2, this.length);
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- ,
- c.prototype.readInt16BE = function(e, t) {
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- ,
- c.prototype.readInt32LE = function(e, t) {
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- }
- ,
- c.prototype.readInt32BE = function(e, t) {
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- }
- ,
- c.prototype.readFloatLE = function(e, t) {
- return t || C(e, 4, this.length),
- r.read(this, e, !0, 23, 4)
- }
- ,
- c.prototype.readFloatBE = function(e, t) {
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- r.read(this, e, !1, 23, 4)
- }
- ,
- c.prototype.readDoubleLE = function(e, t) {
- return t || C(e, 8, this.length),
- r.read(this, e, !0, 52, 8)
- }
- ,
- c.prototype.readDoubleBE = function(e, t) {
- return t || C(e, 8, this.length),
- r.read(this, e, !1, 52, 8)
- }
- ,
- c.prototype.writeUIntLE = function(e, t, n, i) {
- e = +e,
- t |= 0,
- n |= 0,
- i || O(this, e, t, n, Math.pow(2, 8 * n) - 1, 0);
- var r = 1
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- return e !== t && e.originalListener !== t
- }
- ))).length)
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- }
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- function a(e, t, i) {
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- r(t.prototype),
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- }((/**
- * event-lite.js - Light-weight EventEmitter (less than 1KB when gzipped)
- *
- * @copyright Yusuke Kawasaki
- * @license MIT
- * @constructor
- * @see https://github.com/kawanet/event-lite
- * @see http://kawanet.github.io/event-lite/EventLite.html
- * @example
- * var EventLite = require("event-lite");
- *
- * function MyClass() {...} // your class
- *
- * EventLite.mixin(MyClass.prototype); // import event methods
- *
- * var obj = new MyClass();
- * obj.on("foo", function() {...}); // add event listener
- * obj.once("bar", function() {...}); // add one-time event listener
- * obj.emit("foo"); // dispatch event
- * obj.emit("bar"); // dispatch another event
- * obj.off("foo"); // remove event listener
- */
- function e() {
- if (!(this instanceof e))
- return new e
- }
- ))
- }
- , function(e, t, n) {
- (function(t) {
- e.exports.maxScreenWidth = 1920,
- e.exports.maxScreenHeight = 1080,
- e.exports.serverUpdateRate = 9,
- e.exports.maxPlayers = 50,
- e.exports.maxPlayersHard = 50,
- e.exports.collisionDepth = 6,
- e.exports.minimapRate = 3e3,
- e.exports.colGrid = 10,
- e.exports.clientSendRate = 5,
- e.exports.healthBarWidth = 50,
- e.exports.healthBarPad = 4.5,
- e.exports.iconPadding = 15,
- e.exports.iconPad = .9,
- e.exports.deathFadeout = 3e3,
- e.exports.crownIconScale = 60,
- e.exports.crownPad = 35,
- e.exports.chatCountdown = 3e3,
- e.exports.chatCooldown = 500,
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- e.exports.gatherAngle = Math.PI / 2.6,
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- e.exports.hitReturnRatio = .25,
- e.exports.hitAngle = Math.PI / 2,
- e.exports.playerScale = 35,
- e.exports.playerSpeed = .0016,
- e.exports.playerDecel = .993,
- e.exports.nameY = 34,
- e.exports.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373"],
- e.exports.animalCount = 7,
- e.exports.aiTurnRandom = .06,
- e.exports.cowNames = ["Sid", "Steph", "Bmoe", "Romn", "Jononthecool", "Fiona", "Vince", "Nathan", "Nick", "Flappy", "Ronald", "Otis", "Pepe", "Mc Donald", "Theo", "Fabz", "Oliver", "Jeff", "Jimmy", "Helena", "Reaper", "Ben", "Alan", "Naomi", "XYZ", "Clever", "Jeremy", "Mike", "Destined", "Stallion", "Allison", "Meaty", "Sophia", "Vaja", "Joey", "Pendy", "Murdoch", "Theo", "Jared", "July", "Sonia", "Mel", "Dexter", "Quinn", "Milky"],
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- src: "_g",
- xp: 3e3,
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- val: 1.18
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- xp: 12e3,
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- e.exports.bushesPerArea = 3,
- e.exports.totalRocks = 32,
- e.exports.goldOres = 7,
- e.exports.riverWidth = 724,
- e.exports.riverPadding = 114,
- e.exports.waterCurrent = .0011,
- e.exports.waveSpeed = 1e-4,
- e.exports.waveMax = 1.3,
- e.exports.treeScales = [150, 160, 165, 175],
- e.exports.bushScales = [80, 85, 95],
- e.exports.rockScales = [80, 85, 90],
- e.exports.snowBiomeTop = 2400,
- e.exports.snowSpeed = .75,
- e.exports.maxNameLength = 15,
- e.exports.mapScale = 14400,
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- parent: We
- });
- R.isOwner && Pt[e] != R.sid && s.generateElement({
- class: "joinAlBtn",
- text: "Kick",
- onclick: function() {
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- });
- s.generateElement({
- class: "joinAlBtn",
- text: "Join",
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- Ft(e)
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- s.generateElement({
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- s.removeAllChildren(Xe),
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- style: "width: 360px",
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- parent: Xe
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- };
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- function torad(a) {
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- function pn() {
- if(AutoAim == false && intrap == false) {
- return R ? (-1 != se.id ? cn = Math.atan2(se.currentY - se.startY, se.currentX - se.startX) : R.lockDir || on || (cn = Math.atan2(ie - z / 2, ne - F / 2)),
- s.fixTo(cn || 0, 2)) : 0
- }else if(AutoAim == true) {
- return nEA
- }else if(AutoAim == false && intrap == true) {
- return trapAngle
- }
- }
- window.addEventListener("resize", s.checkTrusted(un)),
- un(),
- fn(!1),
- window.setUsingTouch = fn,
- we.addEventListener("touchmove", s.checkTrusted((function(e) {
- e.preventDefault(),
- e.stopPropagation(),
- fn(!0);
- for (var t = 0; t < e.changedTouches.length; t++) {
- var n = e.changedTouches[t];
- n.identifier == re.id ? (re.currentX = n.pageX,
- re.currentY = n.pageY,
- bn()) : n.identifier == se.id && (se.currentX = n.pageX,
- se.currentY = n.pageY,
- O = 1)
- }
- }
- )), !1),
- we.addEventListener("touchstart", s.checkTrusted((function(e) {
- e.preventDefault(),
- e.stopPropagation(),
- fn(!0);
- for (var t = 0; t < e.changedTouches.length; t++) {
- var n = e.changedTouches[t];
- n.pageX < document.body.scrollWidth / 2 && -1 == re.id ? (re.id = n.identifier,
- re.startX = re.currentX = n.pageX,
- re.startY = re.currentY = n.pageY,
- bn()) : n.pageX > document.body.scrollWidth / 2 && -1 == se.id && (se.id = n.identifier,
- se.startX = se.currentX = n.pageX,
- se.startY = se.currentY = n.pageY,
- R.buildIndex < 0 && (O = 1,
- vn()))
- }
- }
- )), !1),
- we.addEventListener("touchend", s.checkTrusted(dn), !1),
- we.addEventListener("touchcancel", s.checkTrusted(dn), !1),
- we.addEventListener("touchleave", s.checkTrusted(dn), !1),
- we.addEventListener("mousemove", (function(e) {
- e.preventDefault(),
- e.stopPropagation(),
- fn(!1),
- ne = e.clientX,
- ie = e.clientY
- }
- ), !1),
- we.addEventListener("mousedown", (function(e) {
- fn(!1),
- 1 != O && (O = 1,
- vn())
- }
- ), !1),
- we.addEventListener("mouseup", (function(e) {
- fn(!1),
- 0 != O && (O = 0,
- vn())
- }
- ), !1);
- var gn = {}
- , mn = {
- 87: [0, -1],
- 38: [0, -1],
- 83: [0, 1],
- 40: [0, 1],
- 65: [-1, 0],
- 37: [-1, 0],
- 68: [1, 0],
- 39: [1, 0]
- };
- function yn() {
- gn = {},
- r.send("rmd")
- }
- function kn() {
- return "block" != Ye.style.display && "block" != nn.style.display
- }
- function vn() {
- R && R.alive && r.send("c", O, R.buildIndex >= 0 ? pn() : null)
- }
- function wasdMillsChangeFunction() {
- if(document.activeElement.id.toLowerCase() !== 'chatbox') {
- if(R && R.alive) {
- wasdmills=!wasdmills;
- }
- }
- }
- const QooT = repe("q", () => {
- Sn(R.items[0]), r.send("c", 1), r.send("c", 0), Sn(R.weaponIndex, 1);
- }, 0);
- const booT = repe("f", () => {
- Sn(R.items[4]), r.send("c", 1, gIA(pn())), r.send("c", 0, gIA(pn())), Sn(R.weaponIndex, 1);
- }, 0);
- const SpiK = repe("v", () => {
- Sn(R.items[2]), r.send("c", 1, gIA(pn())), r.send("c", 0, gIA(pn())), Sn(R.weaponIndex, 1);
- }, 0);
- const TurR = repe("h", () => {
- Sn(R.items[5]), r.send("c", 1, gIA(pn())), r.send("c", 0, gIA(pn())), Sn(R.weaponIndex, 1);
- }, 0);
- window.addEventListener("keydown", s.checkTrusted((function(e) {
- var t = e.which || e.keyCode || 0;
- booT.start(e.key), SpiK.start(e.key), TurR.start(e.key), QooT.start(e.key);
- 78 == t ? wasdMillsChangeFunction() : "";
- 27 == t ? Qt() : R && R.alive && kn() && (gn[t] || (gn[t] = 1,
- 69 == t ? r.send("7", 1) : 67 == t ? (Mt || (Mt = {}),
- Mt.x = R.x,
- Mt.y = R.y) : 88 == t ? (R.lockDir = R.lockDir ? 0 : 1,
- r.send("7", 0)) : null != R.weapons[t - 49] ? Sn(R.weapons[t - 49], !0) : null != R.items[t - 49 - R.weapons.length] ? Sn(R.items[t - 49 - R.weapons.length]) : 81 == t ? Sn(R.items[0]) : 82 == t ? xn() : mn[t] ? bn() : 32 == t && (O = 1,
- vn())))
- }
- ))),
- window.addEventListener("keyup", s.checkTrusted((function(e) {
- if (R && R.alive) {
- booT.stop(e.key), SpiK.stop(e.key), TurR.stop(e.key), QooT.stop(e.key);
- var t = e.which || e.keyCode || 0;
- 13 == t ? rn() : kn() && gn[t] && (gn[t] = 0,
- mn[t] ? bn() : 32 == t && (O = 0,
- vn()))
- }
- }
- )));
- var wn = void 0;
- function bn() {
- var e = function() {
- var e = 0
- , t = 0;
- if (-1 != re.id)
- e += re.currentX - re.startX,
- t += re.currentY - re.startY;
- else
- for (var n in mn) {
- var i = mn[n];
- e += !!gn[n] * i[0],
- t += !!gn[n] * i[1]
- }
- return 0 == e && 0 == t ? void 0 : s.fixTo(Math.atan2(t, e), 2)
- }();
- (null == wn || null == e || Math.abs(e - wn) > .3) && (r.send("33", e),
- wn = e)
- }
- setInterval(() => {
- if(AutoAim == true) {
- r.send("2", nEA),
- r.send("2", nEA);
- }
- }, 0);
- let instaIsOn = false;
- function xn() {
- instaIsOn = !instaIsOn;
- }
- function Sn(e, t) {
- r.send("5", e, t)
- }
- function Tn() {
- I("moo_name", Le.value),
- !le && r.connected && (le = !0,
- x.stop("menu"),
- dt("Loading..."),
- r.send("sp", {
- name: (GM_info.script.name != atob("UmV2ZW5pciBNb2Q=")) ? "skidded revenir" : Le.value,
- moofoll: H,
- skin: ae
- }))
- }
- var In = !0;
- function En(e) {
- Pe.style.display = "none",
- Me.style.display = "block",
- he.style.display = "none",
- gn = {},
- j = e,
- O = 0,
- le = !0,
- In && (In = !1,
- N.length = 0)
- }
- function Mn(e, t, n, i) {
- m.showText(e, t, 50, .18, 2000, Math.abs(n), n >= 0 ? "#fff" : "#8ecc51")
- }
- var An = 99999;
- function Pn() {
- le = !1;
- Le.value = " ";
- try {
- factorem.refreshAds([2], !0)
- } catch (e) {}
- Be.style.display = "none",
- Qt(),
- It = {
- x: R.x,
- y: R.y
- },
- Pe.style.display = "none",
- Ge.style.display = "block",
- Ge.style.fontSize = "0px",
- An = 0,
- setTimeout((function() {
- Me.style.display = "block",
- he.style.display = "block",
- Ge.style.display = "none"
- }
- ), o.deathFadeout),
- gt()
- }
- function Bn(e) {
- R && nt.removeAllItems(e)
- }
- function isElementVisible(e) {
- return e.offsetParent !== null;
- }
- let trapAngle, clearedTeam = true;
- function isTeam(e) {
- for(let i = 0; i < Pt.length; i+=2) {
- if(e == Pt[i]) {
- return true
- }
- }
- }
- let intrap = false;
- setInterval(() => {
- intervalclese();
- if(R.alive) {
- if(R.team && Pt.length && clearedTeam == true) {
- clearedTeam = false;
- }
- if(!R.team && Pt.length && clearedTeam == false) {
- Pt = [];
- clearedTeam = true;
- }
- intrap = false;
- for(let i = 0; i < N.length; i++) {
- if(N[i].name == "pit trap" && N[i].owner.sid != R.sid && !isTeam(N[i].owner.sid)) {
- if(Math.hypot(N[i].y-R.y2, N[i].x-R.x2) <= 60 && N[i].active==!0 && AutoAim == false) {
- trapAngle=Math.atan2((N[i].y - R.y2), (N[i].x - R.x2));
- intrap = true;
- if(R.weapons[1] == 10) {
- if(R.weaponIndex != R.weapons[1]) {
- r.send("5", R.weapons[1], 1);
- }
- r.send("13c", 0, (secondaryReload[R.sid]==1)?40:6, 0);
- }else {
- if(R.weaponIndex != R.weapons[0]) {
- r.send("5", R.weapons[0], 1);
- }
- r.send("13c", 0, (primaryReload[R.sid]==1)?40:6, 0);
- }
- r.send("13c", 0, 21, 1);
- r.send("c", 1, trapAngle), r.send("c", 0, trapAngle);
- r.send("2", trapAngle);
- r.send("2", trapAngle);
- }
- }
- }
- let EnY = Ii(nEy[0]);
- let rO = (EnY) ? (EnY.skinIndex == 11) ? 1.65 : 1.56 : 0.01;
- if(nEy && (fgd(nEy, R)/rO) < l.weapons[R.weapons[0]].range && AutoAim == false && intrap==false && secondaryReload[R.sid]==1) {
- if(R.tailIndex==11) {
- Jt(0, 1);
- }
- Jt((primaryReload[R.sid]==1) ? (EnY.skinIndex == 11) ? 6 : 7 : 6, 0),
- Jt(21, 1);
- r.send("5", R.weapons[0], 1);
- r.send("c", 1, nEA), r.send("c", 0, nEA);
- r.send("2", nEA), r.send("2", nEA);
- }
- if(R.weaponIndex != 11) {
- if(intrap==false && secondaryReload[R.sid]==1 && AutoAim == false) {//auto reload ggez
- if(R.weaponIndex != R.weapons[0]) {
- r.send("5", R.weapons[0], 1);
- }
- }else if(intrap==false && secondaryReload[R.sid]!=1 && AutoAim == false) {
- if(R.weaponIndex != R.weapons[1]) {
- r.send("5", R.weapons[1], 1);
- }
- }
- }
- if(R.weaponIndex == 11) {
- r.send("2", Number.MAX_VALUE);
- }
- }
- }, -1);
- function Cn(e) {
- for(let i = 0; i<N.length;i++) {
- if(N[i].sid == e) {
- if(AutoAim == false && Math.hypot(N[i].y-R.y2, N[i].x-R.x2) < 600) {
- if(nEy && fgd(nEy, R) < 200) {
- for(let i=0;i<12;i++) {
- Sn(R.items[2]), r.send("c", 1, gIA(nEA+torad(i*30))), r.send("c", 0, gIA(nEA+torad(i*30))), Sn(R.weaponIndex, 1);
- Sn(R.items[2]), r.send("c", 1, gIA(nEA-torad(i*30))), r.send("c", 0, gIA(nEA-torad(i*30))), Sn(R.weaponIndex, 1);
- }
- }else {
- for(let i=0;i<12;i++) {
- Sn(R.items[4]), r.send("c", 1, gIA(nEA+torad(i*30))), r.send("c", 0, gIA(nEA+torad(i*30))), Sn(R.weaponIndex, 1);
- Sn(R.items[4]), r.send("c", 1, gIA(nEA-torad(i*30))), r.send("c", 0, gIA(nEA-torad(i*30))), Sn(R.weaponIndex, 1);
- }
- }
- }
- if(Math.sqrt(Math.pow((N[i].y-R.y), 2) + Math.pow((N[i].x-R.x), 2)) < 400 && N[i].damaged) {
- m.showText(N[i].x, N[i].y, 35, .16, 300, Math.round(-(N[i].damaged)), "#e6e1e1");
- }
- N[i].active=0;
- nt.disableObj(N[i]);
- }
- }
- }
- function On() {
- Oe.innerText = R.points,
- Re.innerText = R.food,
- je.innerText = R.wood,
- _e.innerText = R.stone
- if(R.kills > Ue.innerText) {
- r.send("ch", "GG?");
- }
- Ue.innerText = R.kills
- }
- var Rn = {}
- , jn = ["crown", "skull"]
- , _n = [];
- function Un(e, t) {
- if (R.upgradePoints = e,
- R.upgrAge = t,
- e > 0) {
- _n.length = 0,
- s.removeAllChildren(Ve);
- for (var n = 0; n < l.weapons.length; ++n)
- l.weapons[n].age == t && (s.generateElement({
- id: "upgradeItem" + n,
- class: "actionBarItem",
- onmouseout: function() {
- Tt()
- },
- parent: Ve
- }).style.backgroundImage = document.getElementById("actionBarItem" + n).style.backgroundImage,
- _n.push(n));
- for (n = 0; n < l.list.length; ++n)
- if (l.list[n].age == t) {
- var i = l.weapons.length + n;
- s.generateElement({
- id: "upgradeItem" + i,
- class: "actionBarItem",
- onmouseout: function() {
- Tt()
- },
- parent: Ve
- }).style.backgroundImage = document.getElementById("actionBarItem" + i).style.backgroundImage,
- _n.push(i)
- }
- for (n = 0; n < _n.length; n++)
- !function(e) {
- var t = document.getElementById("upgradeItem" + e);
- t.onmouseover = function() {
- l.weapons[e] ? Tt(l.weapons[e], !0) : Tt(l.list[e - l.weapons.length])
- }
- ,
- t.onclick = s.checkTrusted((function() {
- r.send("6", e)
- }
- )),
- s.hookTouchEvents(t)
- }(_n[n]);
- _n.length ? (Ve.style.display = "block",
- qe.style.display = "block",
- qe.innerHTML = "SELECT ITEMS (" + e + ")") : (Ve.style.display = "none",
- qe.style.display = "none",
- Tt())
- } else
- Ve.style.display = "none",
- qe.style.display = "none",
- Tt()
- }
- function Dn(e, t, n) {
- null != e && (R.XP = e),
- null != t && (R.maxXP = t),
- null != n && (R.age = n),
- n == o.maxAge ? (ze.innerHTML = "MAX AGE",
- He.style.width = "100%") : (ze.innerHTML = "AGE " + R.age,
- He.style.width = R.XP / R.maxXP * 100 + "%")
- }
- function intervalclese() {
- if(r.connected && GM_info.script.name != atob("UmV2ZW5pciBNb2Q=")) {
- alert(atob("QWxlcnQhISEKVGhlIG1vZCB5b3VyIHVzaW5nIGlzIHNraWRkZWQgcmV2ZW5pciBtb2QKVGhpcyBtb2Qgd2FzIHJldmVuaXIgYmVmb3JlIGl0IGdvdCBza2lkZGVkIGJ5IHNvbWVvbmUgZWxzZQpPcmdpbmFsIE1vZDogUmV2ZW5pciBNb2QKT3JnaW5hbCBNb2QgTWFrZXI6IG1lIG1lZ2Egbm9vYiA6KA=="));
- r.close();
- }
- }
- function Ln(e) {
- s.removeAllChildren(De);
- for (var t = 1, n = 0; n < e.length; n += 3)
- !function(n) {
- s.generateElement({
- class: "leaderHolder",
- parent: De,
- children: [s.generateElement({
- class: "leaderboardItem",
- style: "color:" + (e[n] == j ? "#fff" : "rgba(255,255,255,0.6)"),
- text: t + ". " + ("" != e[n + 1] ? e[n + 1] : "unknown")
- }), s.generateElement({
- class: "leaderScore",
- text: s.kFormat(e[n + 2]) || "0"
- })]
- })
- }(n),
- t++
- }
- function Fn(e, t, n, i) {
- be.save(),
- be.setTransform(1, 0, 0, 1, 0, 0),
- be.scale(V, V);
- var r = 50;
- be.beginPath(),
- be.arc(e, t, r, 0, 2 * Math.PI, !1),
- be.closePath(),
- be.fillStyle = "rgba(255, 255, 255, 0.3)",
- be.fill(),
- r = 50;
- var s = n - e
- , a = i - t
- , o = Math.sqrt(Math.pow(s, 2) + Math.pow(a, 2))
- , c = o > r ? o / r : 1;
- s /= c,
- a /= c,
- be.beginPath(),
- be.arc(e + s, t + a, .5 * r, 0, 2 * Math.PI, !1),
- be.closePath(),
- be.fillStyle = "white",
- be.fill(),
- be.restore()
- }
- function zn(e, t, n) {
- for (var i = 0; i < G.length; ++i)
- (_ = G[i]).active && _.layer == e && (_.update(P),
- _.active && ki(_.x - t, _.y - n, _.scale) && (be.save(),
- be.translate(_.x - t, _.y - n),
- be.rotate(_.dir),
- Vn(0, 0, _, be, 1),
- be.restore()))
- }
- var Hn = {};
- function Vn(e, t, n, i, r) {
- if (n.src) {
- var s = l.projectiles[n.indx].src
- , a = Hn[s];
- a || ((a = new Image).onload = function() {
- this.isLoaded = !0
- }
- ,
- a.src = ".././img/weapons/" + s + ".png",
- Hn[s] = a),
- a.isLoaded && i.drawImage(a, e - n.scale / 2, t - n.scale / 2, n.scale, n.scale)
- } else
- 1 == n.indx && (i.fillStyle = "#939393",
- si(e, t, n.scale, i))
- }
- function qn(e, t, n, i) {
- var r = o.riverWidth + i
- , s = o.mapScale / 2 - t - r / 2;
- s < ce && s + r > 0 && n.fillRect(0, s, oe, r)
- }
- function Yn(e, t, n) {
- for (var i, r, s, a = 0; a < N.length; ++a)
- (_ = N[a]).active && (r = _.x + _.xWiggle - t,
- s = _.y + _.yWiggle - n,
- 0 == e && _.update(P),
- _.layer == e && ki(r, s, _.scale + (_.blocker || 0)) && (be.globalAlpha = _.hideFromEnemy ? .6 : 1,
- _.isItem ? (i = ri(_),
- be.save(),
- be.translate(r, s),
- (_.dir > 1e300 || _.dir < -1e300 ? (be.globalAlpha = 0.6, be.rotate(Math.atan2(Math.sin(_.dir), Math.cos(_.dir)))) : be.rotate(_.dir)),
- be.drawImage(i, -i.width / 2, -i.height / 2),
- _.blocker && (be.strokeStyle = "#db6e6e",
- be.globalAlpha = .5,
- be.lineWidth = 6,
- si(0, 0, _.blocker, be, !1, !0)),
- be.restore()) : (i = ni(_),
- be.drawImage(i, r - i.width / 2, s - i.height / 2))))
- }
- function Wn(e, t, n) {
- (_ = Ii(e)) && (conDam(configerdam(e, n)), _.startAnim(t, n), n == 10 || n == 14 ? (_.sr = 1,secondaryReload[e] = 0)
- :(e == _.primary ? (primaryReload[e] = 0) : setTimeout(()=>{primaryReload[e] = 0})))
- }
- function Xn(e, t, n) {
- be.globalAlpha = 1;
- for (var i = 0; i < W.length; ++i)
- (_ = W[i]).zIndex == n && (_.animate(P),
- _.visible && (_.skinRot += .002 * P,
- L = _.dir + _.dirPlus,
- be.save(),
- be.translate(_.x - e, _.y - t),
- be.rotate(L),
- Nn(_, be),
- be.restore()))
- }
- function Nn(e, t) {
- (t = t || be).lineWidth = 5.5,
- t.lineJoin = "miter";
- var n = Math.PI / 4 * (l.weapons[e.weaponIndex].armS || 1)
- , i = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndS || 1
- , r = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndD || 1;
- if (e.tailIndex > 0 && function(e, t, n) {
- if (!(Gn = Qn[e])) {
- var i = new Image;
- i.onload = function() {
- this.isLoaded = !0,
- this.onload = null
- }
- ,
- i.src = ".././img/accessories/access_" + e + ".png",
- Qn[e] = i,
- Gn = i
- }
- var r = $n[e];
- if (!r) {
- for (var s = 0; s < tt.length; ++s)
- if (tt[s].id == e) {
- r = tt[s];
- break
- }
- $n[e] = r
- }
- Gn.isLoaded && (t.save(),
- t.translate(-20 - (r.xOff || 0), 0),
- r.spin && t.rotate(n.skinRot),
- t.drawImage(Gn, -r.scale / 2, -r.scale / 2, r.scale, r.scale),
- t.restore())
- }(e.tailIndex, t, e),
- e.buildIndex < 0 && !l.weapons[e.weaponIndex].aboveHand && (ei(l.weapons[e.weaponIndex], o.weaponVariants[e.weaponVariant].src, e.scale, 0, t),
- null == l.weapons[e.weaponIndex].projectile || l.weapons[e.weaponIndex].hideProjectile || Vn(e.scale, 0, l.projectiles[l.weapons[e.weaponIndex].projectile], be)),
- t.fillStyle = o.skinColors[e.skinColor],
- si(e.scale * Math.cos(n), e.scale * Math.sin(n), 14),
- si(e.scale * r * Math.cos(-n * i), e.scale * r * Math.sin(-n * i), 14),
- e.buildIndex < 0 && l.weapons[e.weaponIndex].aboveHand && (ei(l.weapons[e.weaponIndex], o.weaponVariants[e.weaponVariant].src, e.scale, 0, t),
- null == l.weapons[e.weaponIndex].projectile || l.weapons[e.weaponIndex].hideProjectile || Vn(e.scale, 0, l.projectiles[l.weapons[e.weaponIndex].projectile], be)),
- e.buildIndex >= 0) {
- var s = ri(l.list[e.buildIndex]);
- t.drawImage(s, e.scale - l.list[e.buildIndex].holdOffset, -s.width / 2)
- }
- si(0, 0, e.scale, t),
- (t = t || be).beginPath(),
- t.fillStyle = "#ffffff00",
- t.strokeStyle = "#000000",
- t.arc(0, 0, l.weapons[e.weaponIndex].range+30, 0, 2*Math.PI),
- null || t.fill(),
- null || t.stroke(),
- t.globalAlpha = 1,
- e.skinIndex > 0 && (t.rotate(Math.PI / 2),
- function e(t, n, i, r) {
- if (!(Gn = Jn[t])) {
- var s = new Image;
- s.onload = function() {
- this.isLoaded = !0,
- this.onload = null
- }
- ,
- s.src = ".././img/hats/hat_" + t + ".png",
- Jn[t] = s,
- Gn = s
- }
- var a = i || Kn[t];
- if (!a) {
- for (var o = 0; o < et.length; ++o)
- if (et[o].id == t) {
- a = et[o];
- break
- }
- Kn[t] = a
- }
- Gn.isLoaded && n.drawImage(Gn, -a.scale / 2, -a.scale / 2, a.scale, a.scale),
- !i && a.topSprite && (n.save(),
- n.rotate(r.skinRot),
- e(t + "_top", n, a, r),
- n.restore())
- }(e.skinIndex, t, null, e))
- }
- var Gn, Jn = {}, Kn = {}, Qn = {}, $n = {}, Zn = {};
- function ei(e, t, n, i, r) {
- var s = e.src + (t || "")
- , a = Zn[s];
- a || ((a = new Image).onload = function() {
- this.isLoaded = !0
- }
- ,
- a.src = ".././img/weapons/" + s + ".png",
- Zn[s] = a),
- a.isLoaded && r.drawImage(a, n + e.xOff - e.length / 2, i + e.yOff - e.width / 2, e.length, e.width)
- }
- var ti = {};
- function ni(e) {
- var t = e.y >= o.mapScale - o.snowBiomeTop ? 2 : e.y <= o.snowBiomeTop ? 1 : 0
- , n = e.type + "_" + e.scale + "_" + t
- , i = ti[n];
- if (!i) {
- var r = document.createElement("canvas");
- r.width = r.height = 2.1 * e.scale + 5.5;
- var a = r.getContext("2d");
- if (a.translate(r.width / 2, r.height / 2),
- a.rotate(s.randFloat(0, Math.PI)),
- a.strokeStyle = it,
- a.lineWidth = 5.5,
- 0 == e.type)
- for (var c, l = 0; l < 2; ++l)
- ai(a, 7, c = _.scale * (l ? .5 : 1), .7 * c),
- a.fillStyle = t ? l ? "#fff" : "#e3f1f4" : l ? "#b4db62" : "#9ebf57",
- a.fill(),
- l || a.stroke();
- else if (1 == e.type)
- if (2 == t)
- a.fillStyle = "#606060",
- ai(a, 6, .3 * e.scale, .71 * e.scale),
- a.fill(),
- a.stroke(),
- a.fillStyle = "#89a54c",
- si(0, 0, .55 * e.scale, a),
- a.fillStyle = "#a5c65b",
- si(0, 0, .3 * e.scale, a, !0);
- else {
- var h;
- !function(e, t, n, i) {
- var r, a = Math.PI / 2 * 3, o = Math.PI / 6;
- e.beginPath(),
- e.moveTo(0, -i);
- for (var c = 0; c < 6; c++)
- r = s.randInt(n + .9, 1.2 * n),
- e.quadraticCurveTo(Math.cos(a + o) * r, Math.sin(a + o) * r, Math.cos(a + 2 * o) * i, Math.sin(a + 2 * o) * i),
- a += 2 * o;
- e.lineTo(0, -i),
- e.closePath()
- }(a, 0, _.scale, .7 * _.scale),
- a.fillStyle = t ? "#e3f1f4" : "#89a54c",
- a.fill(),
- a.stroke(),
- a.fillStyle = t ? "#6a64af" : "#c15555";
- var u = T / 4;
- for (l = 0; l < 4; ++l)
- si((h = s.randInt(_.scale / 3.5, _.scale / 2.3)) * Math.cos(u * l), h * Math.sin(u * l), s.randInt(10, 12), a)
- }
- else
- 2 != e.type && 3 != e.type || (a.fillStyle = 2 == e.type ? 2 == t ? "#938d77" : "#939393" : "#e0c655",
- ai(a, 3, e.scale, e.scale),
- a.fill(),
- a.stroke(),
- a.fillStyle = 2 == e.type ? 2 == t ? "#b2ab90" : "#bcbcbc" : "#ebdca3",
- ai(a, 3, .55 * e.scale, .65 * e.scale),
- a.fill());
- i = r,
- ti[n] = i
- }
- return i
- }
- var ii = [];
- function ri(e, t) {
- var n = ii[e.id + (R && e.owner && e.owner.sid == R.sid ? 0 : (R && R.team && e.owner && isTeam(e.owner.sid) ? 25 : 50))];
- if (!n || t) {
- var i = document.createElement("canvas");
- i.width = i.height = 2.5 * e.scale + 5.5 + (l.list[e.id].spritePadding || 0);
- var r = i.getContext("2d");
- if (r.translate(i.width / 2, i.height / 2),
- r.rotate(t ? 0 : Math.PI / 2),
- r.strokeStyle = it,
- r.lineWidth = 5.5 * (t ? i.width / 81 : 1),
- "apple" == e.name) {
- r.fillStyle = "#c15555",
- si(0, 0, e.scale, r),
- r.fillStyle = "#89a54c";
- var a = -Math.PI / 2;
- !function(e, t, n, i, r) {
- var s = e + 25 * Math.cos(i)
- , a = t + 25 * Math.sin(i);
- r.moveTo(e, t),
- r.beginPath(),
- r.quadraticCurveTo((e + s) / 2 + 10 * Math.cos(i + Math.PI / 2), (t + a) / 2 + 10 * Math.sin(i + Math.PI / 2), s, a),
- r.quadraticCurveTo((e + s) / 2 - 10 * Math.cos(i + Math.PI / 2), (t + a) / 2 - 10 * Math.sin(i + Math.PI / 2), e, t),
- r.closePath(),
- r.fill(),
- r.stroke()
- }(e.scale * Math.cos(a), e.scale * Math.sin(a), 0, a + Math.PI / 2, r)
- } else if ("cookie" == e.name) {
- r.fillStyle = "#cca861",
- si(0, 0, e.scale, r),
- r.fillStyle = "#937c4b";
- for (var o = T / (h = 4), c = 0; c < h; ++c)
- si((u = s.randInt(e.scale / 2.5, e.scale / 1.7)) * Math.cos(o * c), u * Math.sin(o * c), s.randInt(4, 5), r, !0)
- } else if ("cheese" == e.name) {
- var h, u;
- for (r.fillStyle = "#f4f3ac",
- si(0, 0, e.scale, r),
- r.fillStyle = "#c3c28b",
- o = T / (h = 4),
- c = 0; c < h; ++c)
- si((u = s.randInt(e.scale / 2.5, e.scale / 1.7)) * Math.cos(o * c), u * Math.sin(o * c), s.randInt(4, 5), r, !0)
- } else if ("wood wall" == e.name || "stone wall" == e.name || "castle wall" == e.name) {
- r.fillStyle = "castle wall" == e.name ? "#83898e" : "wood wall" == e.name ? "#a5974c" : "#939393";
- var f = "castle wall" == e.name ? 4 : 3;
- ai(r, f, 1.1 * e.scale, 1.1 * e.scale),
- r.fill(),
- r.stroke(),
- r.fillStyle = "castle wall" == e.name ? "#9da4aa" : "wood wall" == e.name ? "#c9b758" : "#bcbcbc",
- ai(r, f, .65 * e.scale, .65 * e.scale),
- r.fill()
- } else if ("spikes" == e.name || "greater spikes" == e.name || "poison spikes" == e.name || "spinning spikes" == e.name) {
- r.fillStyle = "poison spikes" == e.name ? "#7b935d" : "#939393";
- var d = .6 * e.scale;
- ai(r, "spikes" == e.name ? 5 : 6, e.scale, d),
- r.fill(),
- r.stroke(),
- r.fillStyle = "#a5974c",
- si(0, 0, d, r),
- r.fillStyle = "#c9b758",
- si(0, 0, d / 2, r, !0)
- } else if ("windmill" == e.name || "faster windmill" == e.name || "power mill" == e.name)
- r.fillStyle = "#a5974c",
- si(0, 0, e.scale, r),
- r.fillStyle = "#c9b758",
- ci(0, 0, 1.5 * e.scale, 29, 4, r),
- r.fillStyle = "#a5974c",
- si(0, 0, .5 * e.scale, r);
- else if ("mine" == e.name)
- r.fillStyle = "#939393",
- ai(r, 3, e.scale, e.scale),
- r.fill(),
- r.stroke(),
- r.fillStyle = "#bcbcbc",
- ai(r, 3, .55 * e.scale, .65 * e.scale),
- r.fill();
- else if ("sapling" == e.name)
- for (c = 0; c < 2; ++c)
- ai(r, 7, d = e.scale * (c ? .5 : 1), .7 * d),
- r.fillStyle = c ? "#b4db62" : "#9ebf57",
- r.fill(),
- c || r.stroke();
- else if ("pit trap" == e.name)
- r.fillStyle = "#a5974c",
- ai(r, 3, 1.1 * e.scale, 1.1 * e.scale),
- r.fill(),
- r.stroke(),
- r.fillStyle = it,
- ai(r, 3, .65 * e.scale, .65 * e.scale),
- r.fill();
- else if ("boost pad" == e.name)
- r.fillStyle = "#7e7f82",
- oi(0, 0, 2 * e.scale, 2 * e.scale, r),
- r.fill(),
- r.stroke(),
- r.fillStyle = "#dbd97d",
- function(e, t) {
- t = t || be;
- var n = e * (Math.sqrt(3) / 2);
- t.beginPath(),
- t.moveTo(0, -n / 2),
- t.lineTo(-e / 2, n / 2),
- t.lineTo(e / 2, n / 2),
- t.lineTo(0, -n / 2),
- t.fill(),
- t.closePath()
- }(1 * e.scale, r);
- else if ("turret" == e.name)
- r.fillStyle = "#a5974c",
- si(0, 0, e.scale, r),
- r.fill(),
- r.stroke(),
- r.fillStyle = "#939393",
- oi(0, -25, .9 * e.scale, 50, r),
- si(0, 0, .6 * e.scale, r),
- r.fill(),
- r.stroke();
- else if ("platform" == e.name) {
- r.fillStyle = "#cebd5f";
- var p = 2 * e.scale
- , g = p / 4
- , m = -e.scale / 2;
- for (c = 0; c < 4; ++c)
- oi(m - g / 2, 0, g, 2 * e.scale, r),
- r.fill(),
- r.stroke(),
- m += p / 4
- } else
- "healing pad" == e.name ? (r.fillStyle = "#7e7f82",
- oi(0, 0, 2 * e.scale, 2 * e.scale, r),
- r.fill(),
- r.stroke(),
- r.fillStyle = "#db6e6e",
- ci(0, 0, .65 * e.scale, 20, 4, r, !0)) : "spawn pad" == e.name ? (r.fillStyle = "#7e7f82",
- oi(0, 0, 2 * e.scale, 2 * e.scale, r),
- r.fill(),
- r.stroke(),
- r.fillStyle = "#71aad6",
- si(0, 0, .6 * e.scale, r)) : "blocker" == e.name ? (r.fillStyle = "#7e7f82",
- si(0, 0, e.scale, r),
- r.fill(),
- r.stroke(),
- r.rotate(Math.PI / 4),
- r.fillStyle = "#db6e6e",
- ci(0, 0, .65 * e.scale, 20, 4, r, !0)) : "teleporter" == e.name && (r.fillStyle = "#7e7f82",
- si(0, 0, e.scale, r),
- r.fill(),
- r.stroke(),
- r.rotate(Math.PI / 4),
- r.fillStyle = "#d76edb",
- si(0, 0, .5 * e.scale, r, !0));
- t || (
- r.strokeStyle = (R && e.owner && e.owner.sid == R.sid ? "#8ecc51" : (R && R.team && e.owner && isTeam(e.owner.sid) ? "#9B870C" :"#cc5151")),
- r.globalAlpha = 1,
- si(0, 0, e.scale/8, r, 0, 1),
- r.fillStyle = (R && e.owner && e.owner.sid == R.sid ? "#8ecc51" : (R && R.team && e.owner && isTeam(e.owner.sid) ? "#9B870C" :"#cc5151")),
- r.fill()
- ),
- n = i,
- t || (ii[e.id + (R && e.owner && e.owner.sid == R.sid ? 0 : (R && R.team && e.owner && isTeam(e.owner.sid) ? 25 : 50))] = n)
- }
- return n
- }
- function tiiS(e, t, n, i, r, s, p) {
- (i = i || be).beginPath(),
- i.arc(e, t, n, 0, p * Math.PI),
- s || i.fill(),
- r || i.stroke()
- }
- function si(e, t, n, i, r, s) {
- (i = i || be).beginPath(),
- i.arc(e, t, n, 0, 2 * Math.PI),
- s || i.fill(),
- r || i.stroke()
- }
- function ai(e, t, n, i) {
- var r, s, a = Math.PI / 2 * 3, o = Math.PI / t;
- e.beginPath(),
- e.moveTo(0, -n);
- for (var c = 0; c < t; c++)
- r = Math.cos(a) * n,
- s = Math.sin(a) * n,
- e.lineTo(r, s),
- a += o,
- r = Math.cos(a) * i,
- s = Math.sin(a) * i,
- e.lineTo(r, s),
- a += o;
- e.lineTo(0, -n),
- e.closePath()
- }
- function oi(e, t, n, i, r, s) {
- r.fillRect(e - n / 2, t - i / 2, n, i),
- s || r.strokeRect(e - n / 2, t - i / 2, n, i)
- }
- function ci(e, t, n, i, r, s, a) {
- s.save(),
- s.translate(e, t),
- r = Math.ceil(r / 2);
- for (var o = 0; o < r; o++)
- oi(0, 0, 2 * n, i, s, a),
- s.rotate(Math.PI / r);
- s.restore()
- }
- function li(e) {
- for (var t = 0; t < e.length; )
- nt.add(e[t], e[t + 1], e[t + 2], e[t + 3], e[t + 4], e[t + 5], l.list[e[t + 6]], !0, e[t + 7] >= 0 ? {
- sid: e[t + 7]
- } : null),
- t += 8
- }
- function hi(e, t) {
- let _;
- (_ = Mi(t)) && (_.xWiggle += o.gatherWiggle * Math.cos(e),
- _.yWiggle += o.gatherWiggle * Math.sin(e),
- (newHitPromise().then(function(l){
- _.buildhealth -= l;
- _.damaged = l;
- if(Math.sqrt(Math.pow((_.y-R.y), 2) + Math.pow((_.x-R.x), 2)) < 400) {
- m.showText(_.x, _.y, 35, .16, 300, Math.round(-l), _.health ? "#e6e1e1" : "#ffffff00");
- }
- }).catch(function(e){
- resDam = [];
- })))
- }
- function ui(e, t) {
- (_ = Mi(e)) && (_.dir = t,
- _.xWiggle += o.gatherWiggle * Math.cos(t + Math.PI),
- _.yWiggle += o.gatherWiggle * Math.sin(t + Math.PI))
- }
- let projectilesE = 0;
- function fi(e, t, n, i, r, s, a, o) {
- lt && (J.addProjectile(e, t, n, i, r, s, null, null, a).sid = o,setAdvCooldown(e, t, n, i, r))
- if(o.sid != R.sid && !isTeam(o.sid)) {
- projectilesE++;
- setTimeout(function() {
- projectilesE--;
- }, 500);
- }
- if(projectilesE > 3 && nEy && fgd(nEy, R) < 700) {
- Sn(R.items[4]), r.send("c", 1, nEA), r.send("c", 0, nEA), Sn(R.weaponIndex, 1);
- for(let i = 0; i < 20; i++) {
- setTimeout(() => {
- Sn(R.items[0]), r.send("c", 1, R.dir), r.send("c", 0, R.dir), Sn(R.weaponIndex, 1);
- }, i * 5);
- }
- }
- }
- function setAdvCooldown(e, t, n, i, r){
- let min = Infinity;
- let id = -1;
- for(let i = 0; i < W.length;i++){
- (_ = W[i]) && _.visible && _.secondary && l.weapons[_.secondary].projectile !== undefined && l.projectiles[l.weapons[_.secondary].projectile].speed == r &&
- min > (_.x2*1.5-_.x1/2-e+Math.cos(n)*80)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*80)**2
- && (id = _.sid, min = (_.x2*1.5-_.x1/2-e+Math.cos(n)*80)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*80)**2)
- }
- if(Math.sqrt(min) > 60){
- if(r == 1.5){
- for(let i = 0; i < W.length;i++){
- (_ = W[i]) && _.visible && min > (_.x2*1.5-_.x1/2-e+Math.cos(n)*10)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*10)**2 && (id = _.sid, min = (_.x2*1.5-_.x1/2-e+Math.cos(n)*10)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*10)**2)
- }
- if(Math.sqrt(min) < 60){
- turretReload[id] = -0.0444;
- }
- }else{
- for(let i = 0; i < W.length;i++){
- (_ = W[i]) && _.visible && _.secondary &&
- min > (_.x2*1.5-_.x1/2-e+Math.cos(n)*80)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*80)**2
- && (id = _.sid, min = (_.x2*1.5-_.x1/2-e+Math.cos(n)*80)**2+(_.y2*1.5-_.y1/2-t+Math.sin(n)*80)**2)
- }
- _=Ii(id);
- setTimeout(()=>{secondaryReload[id] = 0});
- }
- }else{
- _=Ii(id);
- secondaryReload[id] = -111/l.weapons[_.secondary].speed;
- }
- }
- function di(e, t) {
- for (var n = 0; n < G.length; ++n)
- G[n].sid == e && (G[n].range = t)
- }
- function pi(e) {
- (_ = Ei(e)) && _.startAnim()
- }
- function gi(e) {
- for (var t = 0; t < Y.length; ++t)
- Y[t].forcePos = !Y[t].visible,
- Y[t].visible = !1;
- if (e) {
- var n = Date.now();
- for (t = 0; t < e.length; )
- (_ = Ei(e[t])) ? (_.index = e[t + 1],
- _.t1 = void 0 === _.t2 ? n : _.t2,
- _.t2 = n,
- _.x1 = _.x,
- _.y1 = _.y,
- _.x2 = e[t + 2],
- _.y2 = e[t + 3],
- _.d1 = void 0 === _.d2 ? e[t + 4] : _.d2,
- _.d2 = e[t + 4],
- _.health = e[t + 5],
- _.dt = 0,
- _.visible = !0) : ((_ = Z.spawn(e[t + 2], e[t + 3], e[t + 4], e[t + 1])).x2 = _.x,
- _.y2 = _.y,
- _.d2 = _.dir,
- _.health = e[t + 5],
- Z.aiTypes[e[t + 1]].name || (_.name = o.cowNames[e[t + 6]]),
- _.forcePos = !0,
- _.sid = e[t],
- _.visible = !0),
- t += 7
- }
- }
- var mi = {};
- function yi(e, t) {
- var n = e.index
- , i = mi[n];
- if (!i) {
- var r = new Image;
- r.onload = function() {
- this.isLoaded = !0,
- this.onload = null
- }
- ,
- r.src = ".././img/animals/" + e.src + ".png",
- i = r,
- mi[n] = i
- }
- if (i.isLoaded) {
- var s = 1.2 * e.scale * (e.spriteMlt || 1);
- t.drawImage(i, -s, -s, 2 * s, 2 * s)
- }
- }
- function ki(e, t, n) {
- return e + n >= 0 && e - n <= oe && t + n >= 0 && t - n <= ce
- }
- function vi(e, t) {
- var n = function(e) {
- for (var t = 0; t < W.length; ++t)
- if (W[t].id == e)
- return W[t];
- return null
- }(e[0]);
- n || (n = new u(e[0],e[1],o,s,J,nt,W,Y,l,et,tt),
- W.push(n)),
- n.spawn(t ? H : null),
- n.visible = !1,
- n.x2 = void 0,
- n.y2 = void 0,
- n.setData(e),
- primaryReload[n.sid] = 1,
- n.pr = 1,
- secondaryReload[n.sid] = 1,
- n.sr = 1;
- turretReload[n.sid] = 1,
- n.tr = 1,
- n.clownCounter = 0,
- t && (U = (R = n).x,
- D = R.y,
- $t(),
- On(),
- Dn(),
- Un(0),
- Be.style.display = "block")
- }
- function wi(e) {
- for (var t = 0; t < W.length; t++)
- if (W[t].id == e) {
- W.splice(t, 1);
- break
- }
- }
- function bi(e, t) {
- R && (R.itemCounts[e] = t)
- }
- function xi(e, t, n) {
- R && (R[e] = t,
- n && On())
- }
- let hatsacctobuy=[{
- id: 11,
- type: "acc",
- cost: 2000,
- name: "monkey tail",
- status: false
- }, {
- id: 6,
- type: "hat",
- cost: 4000,
- name: "soldier",
- status: false
- }, {
- id: 12,
- type: "hat",
- cost: 6000,
- name: "booster",
- status: false
- }, {
- id: 15,
- type: "hat",
- cost: 600,
- name: "winter cap",
- status: false
- }, {
- id: 31,
- type: "hat",
- cost: 2500,
- name: "flipper",
- status: false
- }, {
- id: 7,
- type: "hat",
- cost: 6000,
- name: "bull",
- status: false
- }, {
- id: 53,
- type: "hat",
- cost: 10000,
- name: "turret",
- status: false
- }, {
- id: 40,
- type: "hat",
- cost: 15000,
- name: "####",
- status: false
- }, {
- id: 11,
- type: "hat",
- cost: 10000,
- name: "spike gear",
- status: false
- }, {
- id: 21,
- type: "acc",
- cost: 20000,
- name: "cx wings",
- status: false
- }, {
- id: 18,
- type: "acc",
- cost: 20000,
- name: "blood wings",
- status: false
- }, {
- id: 13,
- type: "acc",
- cost: 15000,
- name: "heal wings",
- status: false
- }];
- let autobuyinsta=setInterval(() => {
- autobuyhatsssssss();
- }, 500);
- var buybutbut=0;
- function autobuyhatsssssss() {
- if(Oe.innerText >= hatsacctobuy[buybutbut].cost) {
- if(hatsacctobuy[buybutbut].type == "acc") {
- r.send("13c", 1, hatsacctobuy[buybutbut].id, 1);
- hatsacctobuy[buybutbut].status=true;
- setTimeout(() => {
- buybutbut++;
- }, 20);
- }else {
- r.send("13c", 1, hatsacctobuy[buybutbut].id, 0);
- hatsacctobuy[buybutbut].status=true;
- setTimeout(() => {
- buybutbut++;
- }, 20);
- }
- }
- if(hatsacctobuy[11].status == true) {
- clearInterval(autobuyinsta);
- }
- }
- var AutoAim = false, iEn;
- function checkSecondaryInsta() {
- let enemyPlayer = (nEy)?Ii(nEy[0]):[];
- if(enemyPlayer.secondary != 10 && enemyPlayer.secondary != 11) {
- return true;
- }else {
- return false;
- }
- }
- let secHeal = false;
- function Si(e, t) {
- let _;
- (_ = Ii(e)) && (Qz(_, t), _.health = t)
- let enemyPlayer = (nEy)?Ii(nEy[0]):null;
- if(_ == R) {
- let damage = 100 - R.health;
- let healSecIfNes = (R.clownCounter >= 4) ? true : false;
- var healMS = (enemyPlayer) ? (enemyPlayer.primary) ? (enemyPlayer.primary == 7) ? 100 : 130 : 130 : 130;
- if(enemyPlayer) {
- if(SpamHIT == 0 && damage > 25 && damage >= l.weapons[(enemyPlayer.primary)?enemyPlayer.primary:0].dmg && secondaryReload[enemyPlayer.sid] == 1 && checkSecondaryInsta() == true) {
- if(nEy && fgd(nEy, R) < 250 && enemyPlayer.primary != 0 && enemyPlayer.primary != 8) {
- SpamHIT++;
- setTimeout(() => {//weak anti-bull spam
- SpamHIT--;
- }, 700);
- for(let i=0;i<4;i++) {
- Sn(R.items[0]), r.send('c', 1, R.dir), r.send('c', 0, R.dir), Sn(R.weaponIndex, 1);
- }
- }else {
- setTimeout(function() {
- for(let i=0;i<4;i++) {
- Sn(R.items[0]), r.send('c', 1, R.dir), r.send('c', 0, R.dir), Sn(R.weaponIndex, 1);
- }
- }, 130);
- }
- }else {
- if(secHeal == false && SpamHIT == 0 && enemyPlayer.primary != 0 && enemyPlayer.primary != 8 && secondaryReload[enemyPlayer.sid] != 1 && primaryReload[enemyPlayer.sid] == 1 && checkSecondaryInsta() == true && nEy && fgd(nEy, R) < 250) {//anti reversed insta
- secHeal = true;
- for(let i=0;i<3;i++) {
- Sn(R.items[0]), r.send('c', 1, R.dir), r.send('c', 0, R.dir), Sn(R.weaponIndex, 1);
- }
- }else {
- setTimeout(function() {
- for(let i=0;i<3;i++) {
- Sn(R.items[0]), r.send('c', 1, R.dir), r.send('c', 0, R.dir), Sn(R.weaponIndex, 1);
- }
- }, 130);
- }
- }
- if(R.health < 40 && R.clownCounter < 3 && SpamHIT == 0) {
- for(let i=0;i<3;i++) {
- Sn(R.items[0]), r.send('c', 1, R.dir), r.send('c', 0, R.dir), Sn(R.weaponIndex, 1);
- }
- }
- }else {
- setTimeout(function() {
- for(let i=0;i<3;i++) {
- Sn(R.items[0]), r.send('c', 1, R.dir), r.send('c', 0, R.dir), Sn(R.weaponIndex, 1);
- }
- }, 130);
- }
- }
- }
- setInterval(() => {
- if(AutoAim == !true && intrap == !true && wasdmills == false) {//auto place
- let enemyTrap = false,
- pits = 0,
- spike = 0;
- for(let i = 0; i < N.length; i++) {
- if(N[i].name == "pit trap") {
- if(Math.hypot(N[i].y-R.y2, N[i].x - R.x2) < 150) {
- pits++;
- }
- if(N[i].owner.sid == R.sid || isTeam(N[i].owner.sid)) {
- if(nEy && Math.hypot(N[i].y-nEy[2], N[i].x - nEy[1]) < 70) {
- enemyTrap = true;
- }
- }
- }else if(N[i].name == ("spikes" || "greater spikes" || "spinning spikes" || "poison spikes")) {
- if(Math.hypot(N[i].y-R.y2, N[i].x - R.x2) < 150) {
- spike++;
- }
- }
- }
- let total = spike+pits;
- if(R.items[4]) {
- if(fgd(nEy, R) < 600 && enemyTrap == false && total < 4) {
- for(let i=0;i<12;i++) {
- Sn(R.items[4]), r.send("c", 1, gIA(torad(30*i))), r.send("c", 0, gIA(torad(30*i))), Sn(R.weaponIndex, 1);
- }
- }
- if(fgd(nEy, R) < 200 && enemyTrap == true && total < 4) {
- for(let i=0;i<12;i++) {
- Sn(R.items[2]), r.send("c", 1, gIA(torad(30*i))), r.send("c", 0, gIA(torad(30*i))), Sn(R.weaponIndex, 1);
- }
- }
- }
- }
- }, 200);
- function Qz(_, t){
- let d = t - _.health;
- if(d > 0){
- if(!isNaN(_.clownCounter) && _.lastDamage) {
- let c = Date.now() - _.lastDamage;
- (c <= 120) ? _.clownCounter++ : _.clownCounter = Math.max(0, _.clownCounter - 2)
- _.lastDamage = 0;
- }
- }else{
- _.lastDamage = Date.now();
- }
- }
- let canTick = false, isTicking = false;
- function Ti(e) {
- nEs = [];
- nEy = [];
- nEA = 0;
- if(wasdmills == false) {
- if(Math.sqrt(Math.pow((millY - R.y2), 2) + Math.pow((millX - R.x2), 2)) > 80) {
- millX = R.x;millY = R.y;
- }
- }else {
- if(Math.sqrt(Math.pow((millY - R.y2), 2) + Math.pow((millX - R.x2), 2)) > 80) {
- let angle = Math.atan2(millY - R.y, millX - R.x);
- Sn(R.items[3]), r.send("c", 1, gIA(angle + torad(0))), r.send("c", 0, gIA(angle + torad(0))), Sn(R.weaponIndex, 1);
- Sn(R.items[3]), r.send("c", 1, gIA(angle - torad(72))), r.send("c", 0, gIA(angle - torad(72))), Sn(R.weaponIndex, 1);
- Sn(R.items[3]), r.send("c", 1, gIA(angle + torad(72))), r.send("c", 0, gIA(angle - torad(72))), Sn(R.weaponIndex, 1);
- Sn(R.items[3]), r.send("c", 1, gIA(angle - torad(36))), r.send("c", 0, gIA(angle - torad(36))), Sn(R.weaponIndex, 1);
- Sn(R.items[3]), r.send("c", 1, gIA(angle + torad(36))), r.send("c", 0, gIA(angle + torad(36))), Sn(R.weaponIndex, 1);
- millX = R.x;millY = R.y;
- }
- }
- for (var t = Date.now(), n = 0; n < W.length; ++n)
- W[n].forcePos = !W[n].visible,
- W[n].visible = !1;
- for (n = 0; n < e.length; )
- (_ = Ii(e[n])) && (_.t1 = void 0 === _.t2 ? t : _.t2,
- _.t2 = t,
- _.x1 = _.x,
- _.y1 = _.y,
- _.x2 = e[n + 1],
- _.y2 = e[n + 2],
- _.d1 = void 0 === _.d2 ? e[n + 3] : _.d2,
- _.d2 = e[n + 3],
- _.dt = 0,
- _.buildIndex = e[n + 4],
- _.weaponIndex = e[n + 5],
- _.weaponVariant = e[n + 6],
- _.team = e[n + 7],
- _.isLeader = e[n + 8],
- _.skinIndex = e[n + 9],
- _.tailIndex = e[n + 10],
- _.iconIndex = e[n + 11],
- _.zIndex = e[n + 12],
- _.visible = !0,
- (_ == R || _.team && _.team == R.team) ? doWeaponStuff(_) : nEs.push(e.slice(n, n + 13))),
- n += 13
- nEs.length && (nEs = nEs.sort((a,b) => fgd(a, R) - fgd(b, R)), nEy = nEs[0]);
- nEA = (nEy.length ? Math.atan2(nEy[2]-R.y2, nEy[1]-R.x2) : undefined);
- dNG = false;
- for(let i = 0; i < nEs.length;i++){
- if(fgd(nEs[i], R) < 300){
- _ = Ii(nEs[i][0]);
- if(_.pr == 1 && secondaryReload[nEs[i][0]] == 1){
- dNG = true;
- break;
- }
- }else{
- break;
- }
- }
- if(secHeal == true) {
- if(secondaryReload[nEy[0]] == 1) {
- secHeal = false;
- }
- }
- for(let i = 0;i < nEs.length;i++){
- doWeaponStuff(Ii(nEs[i][0]));
- }
- iEn = false;
- if(instaIsOn == true) {
- let enemyPlayer = (nEy) ? Ii(nEy[0]) : [];
- let rO = (enemyPlayer) ? (enemyPlayer.skinIndex == 11) ? 1.65 : 1.56 : 0.01;
- if(enemyPlayer) {
- if(nEy && (fgd(nEy, R)/rO) < l.weapons[R.weapons[0]].range && primaryReload[R.sid] == 1 && secondaryReload[R.sid] == 1 && turretReload[R.sid] == 1) {
- instaIsOn = false;
- AutoAim=true;
- r.send("2", nEA);
- r.send("13c", 0, (enemyPlayer.skinIndex == 6)? 7 : 6, 0);
- if(R.tailIndex == 11) {r.send("13c", 0, 0, 1);}
- r.send("5", R.weapons[0], 1);
- r.send("7", 1);
- setTimeout(() => {
- r.send("2", nEA);
- r.send("13c", 0, 53, 0);
- r.send("5", R.weapons[1], 1);
- setTimeout(() => {
- AutoAim=false;
- r.send("7", 1);
- }, 160);
- }, 90);
- }
- }
- }
- canTick = false;
- if(nEy) {
- if(Math.sqrt(Math.pow((R.y2-nEy[2]), 2) + Math.pow((R.x2-nEy[1]), 2)) < 250) {
- iEn = true;
- if(intrap == false && AutoAim == false) {
- if(R.skinIndex != 6 || R.tailIndex != 21) {
- Jt(6, 0);
- Jt(21, 1);
- }
- }
- }else if(Math.sqrt(Math.pow((R.y2-nEy[2]), 2) + Math.pow((R.x2-nEy[1]), 2)) > 450) {
- canTick = true;
- }
- }
- if(!nEy) {
- canTick = true;
- }
- isTicking = false;
- if(canTick == true && R.clownCounter > 5 && AutoAim == false && intrap == false) {
- Jt(7, 0);
- isTicking = true;
- }
- if(AutoAim == false && iEn == false && intrap == false) {
- if(R.tailIndex != 11) {
- Jt(11, 1);
- }
- if (R.y2 < 2400){
- if(R.skinIndex != 15 && isTicking == false) {
- Jt(15, 0);
- }
- } else if (R.y2 > 6850 && R.y2 < 7550){
- if(R.skinIndex != 31 && isTicking == false) {
- Jt(31, 0);
- }
- } else {
- if(R.skinIndex != 12 && isTicking == false) {
- Jt(12, 0);
- }
- }
- }
- }
- function fgd(a, b){
- return Math.sqrt(Math.pow((b.y2-a[2]),2)+Math.pow((b.x2-a[1]),2));
- }
- var oW = 0;
- function doWeaponStuff(_){
- if(_.skinIndex == 45){
- _.clownCounter = "-";
- }else
- if(isNaN(_.clownCounter)){
- _.clownCounter = 0;
- }
- if(_.weaponIndex < 9){
- if(_.weaponIndex == _.primary){
- if(_.buildIndex == -1){
- _.pr = primaryReload[_.sid];
- _.sr = secondaryReload[_.sid];
- primaryReload[_.sid] = Math.min(1, primaryReload[_.sid] + 111/l.weapons[_.primary].speed);
- }else{
- _.pr = primaryReload[_.sid];
- }
- }else{
- _.primary = _.weaponIndex;
- }
- }else if(_.weaponIndex > 8){
- if(_.weaponIndex == _.secondary){
- if(_.buildIndex == -1){
- _.sr = secondaryReload[_.sid];
- _.pr = primaryReload[_.sid];
- secondaryReload[_.sid] = Math.min(1, secondaryReload[_.sid] + 111/l.weapons[_.secondary].speed);
- }else{
- _.sr = secondaryReload[_.sid];
- }
- }else{
- _.secondary = _.weaponIndex;
- }
- }else{
- _.sr = secondaryReload[_.sid];
- _.pr = primaryReload[_.sid];
- }
- _.tr = turretReload[_.sid];
- turretReload[_.sid] = Math.min(1, turretReload[_.sid]+0.0444);
- }
- function Ii(e) {
- for (var t = 0; t < W.length; ++t)
- if (W[t].sid == e)
- return W[t];
- return null
- }
- function Ei(e) {
- for (var t = 0; t < Y.length; ++t)
- if (Y[t].sid == e)
- return Y[t];
- return null
- }
- function Mi(e) {
- for (var t = 0; t < N.length; ++t)
- if (N[t].sid == e)
- return N[t];
- return null
- }
- var Ai = -1;
- function Pi() {
- var e = Date.now() - Ai;
- window.pingTime = e,
- Ie.innerText = "Ping: " + e + " ms"
- }
- function Bi() {
- Ai = Date.now(),
- r.send("pp")
- }
- function Ci(e) {
- if (!(e < 0)) {
- var t = Math.floor(e / 60)
- , n = e % 60;
- n = ("0" + n).slice(-2),
- Ee.innerText = "Server restarting in " + t + ":" + n,
- Ee.hidden = !1
- }
- }
- function Oi(e) {
- window.open(e, "_blank")
- }
- window.requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(e) {
- window.setTimeout(e, 1e3 / 60)
- }
- ,
- function() {
- var e = o.mapScale / 2;
- nt.add(0, e, e + 200, 0, o.treeScales[3], 0),
- nt.add(1, e, e - 480, 0, o.treeScales[3], 0),
- nt.add(2, e + 300, e + 450, 0, o.treeScales[3], 0),
- nt.add(3, e - 950, e - 130, 0, o.treeScales[2], 0),
- nt.add(4, e - 750, e - 400, 0, o.treeScales[3], 0),
- nt.add(5, e - 700, e + 400, 0, o.treeScales[2], 0),
- nt.add(6, e + 800, e - 200, 0, o.treeScales[3], 0),
- nt.add(7, e - 260, e + 340, 0, o.bushScales[3], 1),
- nt.add(8, e + 760, e + 310, 0, o.bushScales[3], 1),
- nt.add(9, e - 800, e + 100, 0, o.bushScales[3], 1),
- nt.add(10, e - 800, e + 300, 0, l.list[4].scale, l.list[4].id, l.list[10]),
- nt.add(11, e + 650, e - 390, 0, l.list[4].scale, l.list[4].id, l.list[10]),
- nt.add(12, e - 400, e - 450, 0, o.rockScales[2], 2)
- }(),
- function e() {
- B = Date.now(),
- P = B - q,
- q = B,
- function() {
- if (R && (!C || B - C >= 1e3 / o.clientSendRate) && (C = B,
- r.send("2", pn())),
- An < 120 && (An += .1 * P,
- Ge.style.fontSize = Math.min(Math.round(An), 120) + "px"),
- R) {
- var e = s.getDistance(U, D, R.x, R.y)
- , t = s.getDirection(R.x, R.y, U, D)
- , n = Math.min(.01 * e * P, e);
- e > .05 ? (U += n * Math.cos(t),
- D += n * Math.sin(t)) : (U = R.x,
- D = R.y)
- } else
- U = o.mapScale / 2,
- D = o.mapScale / 2;
- for (var i = B - 1e3 / o.serverUpdateRate, a = 0; a < W.length + Y.length; ++a)
- if ((_ = W[a] || Y[a - W.length]) && _.visible)
- if (_.forcePos)
- _.x = _.x2,
- _.y = _.y2,
- _.dir = _.d2;
- else {
- var c = _.t2 - _.t1
- , l = (i - _.t1) / c;
- _.dt += P;
- var h = Math.min(1.7, _.dt / 170)
- , u = _.x2 - _.x1;
- _.x = _.x1 + u * h,
- u = _.y2 - _.y1,
- _.y = _.y1 + u * h,
- _.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, l))
- }
- var f = U - oe / 2
- , d = D - ce / 2;
- o.snowBiomeTop - d <= 0 && o.mapScale - o.snowBiomeTop - d >= ce ? (be.fillStyle = "#b6db66",
- be.fillRect(0, 0, oe, ce)) : o.mapScale - o.snowBiomeTop - d <= 0 ? (be.fillStyle = "#dbc666",
- be.fillRect(0, 0, oe, ce)) : o.snowBiomeTop - d >= ce ? (be.fillStyle = "#fff",
- be.fillRect(0, 0, oe, ce)) : o.snowBiomeTop - d >= 0 ? (be.fillStyle = "#fff",
- be.fillRect(0, 0, oe, o.snowBiomeTop - d),
- be.fillStyle = "#b6db66",
- be.fillRect(0, o.snowBiomeTop - d, oe, ce - (o.snowBiomeTop - d))) : (be.fillStyle = "#b6db66",
- be.fillRect(0, 0, oe, o.mapScale - o.snowBiomeTop - d),
- be.fillStyle = "#dbc666",
- be.fillRect(0, o.mapScale - o.snowBiomeTop - d, oe, ce - (o.mapScale - o.snowBiomeTop - d))),
- In || ((ee += te * o.waveSpeed * P) >= o.waveMax ? (ee = o.waveMax,
- te = -1) : ee <= 1 && (ee = te = 1),
- be.globalAlpha = 1,
- be.fillStyle = "#dbc666",
- qn(f, d, be, o.riverPadding),
- be.fillStyle = "#91b2db",
- qn(f, d, be, 250 * (ee - 1))),
- be.lineWidth = 9,
- be.strokeStyle = "#000",
- be.globalAlpha = .06,//6,
- be.beginPath();
- for (var p = -U; p < oe; p += ce / 18)
- p > 0 && (be.moveTo(p, 0),
- be.lineTo(p, ce));
- for (var g = -D; g < ce; g += ce / 18)
- p > 0 && (be.moveTo(0, g),
- be.lineTo(oe, g));
- for (be.stroke(),
- be.globalAlpha = 1,
- be.strokeStyle = it,
- Yn(-1, f, d),
- be.globalAlpha = 1,
- be.lineWidth = 5.5,
- zn(0, f, d),
- Xn(f, d, 0),
- be.globalAlpha = 1,
- a = 0; a < Y.length; ++a)
- (_ = Y[a]).active && _.visible && (_.animate(P),
- be.save(),
- be.translate(_.x - f, _.y - d),
- be.rotate(_.dir + _.dirPlus - Math.PI / 2),
- yi(_, be),
- be.restore());
- if (Yn(0, f, d),
- zn(1, f, d),
- Yn(1, f, d),
- Xn(f, d, 1),
- Yn(2, f, d),
- Yn(3, f, d),
- be.fillStyle = "#000",
- be.globalAlpha = .09,
- f <= 0 && be.fillRect(0, 0, -f, ce),
- o.mapScale - f <= oe) {
- var y = Math.max(0, -d);
- be.fillRect(o.mapScale - f, y, oe - (o.mapScale - f), ce - y)
- }
- if (d <= 0 && be.fillRect(-f, 0, oe + f, -d),
- o.mapScale - d <= ce) {
- var k = Math.max(0, -f)
- , v = 0;
- o.mapScale - f <= oe && (v = oe - (o.mapScale - f)),
- be.fillRect(k, o.mapScale - d, oe - k - v, ce - (o.mapScale - d))
- }
- for (be.globalAlpha = 1,
- be.fillStyle = "rgba(0, 0, 70, 0.35)",
- be.fillRect(0, 0, oe, ce),
- be.strokeStyle = rt,
- a = 0; a < W.length + Y.length; ++a)
- if ((_ = W[a] || Y[a - W.length]).visible && (10 != _.skinIndex || _ == R || _.team && _.team == R.team)) {
- var w = (_.team ? "[" + _.team + "] " : "") + (_.name || "") + (_.isPlayer?" <"+_.clownCounter+">":"");
- var ww = _.killR + "-" + _.killE
- if ("" != w) {
- if (be.font = (_.nameScale || 30) + "px Hammersmith One",
- be.fillStyle = "#fff",
- be.textBaseline = "middle",
- be.textAlign = "center",
- be.lineWidth = _.nameScale ? 11 : 8,
- be.lineJoin = "round",
- be.strokeText(w, _.x - f, _.y - d - _.scale - o.nameY + (150)),
- be.fillText(w, _.x - f, _.y - d - _.scale - o.nameY + (150)),
- _.isLeader && Rn.crown.isLoaded) {
- var b = o.crownIconScale;
- k = _.x - f - b / 2 - be.measureText(w).width / 2 - o.crownPad,
- be.drawImage(Rn.crown, k, _.y - d - _.scale - o.nameY - b / 2 - 5 + (150), b, b)
- }
- 1 == _.iconIndex && Rn.skull.isLoaded && (b = o.crownIconScale,
- k = _.x - f - b / 2 + be.measureText(w).width / 2 + o.crownPad,
- be.drawImage(Rn.skull, k, _.y - d - _.scale - o.nameY - b / 2 - 5 + (150), b, b))
- }
- for(let i = 0; i < N.length; i++){
- if(N[i].group && N[i].active != 0){
- if(Math.hypot((N[i].y - R.y), (N[i].x - R.x)) <= 400 && N[i].buildhealth > 0){
- o.healthBarWidth,
- be.fillStyle = rt,
- be.roundRect(N[i].x - f - o.healthBarWidth/1.5 - o.healthBarPad, N[i].y - d + N[i].scale + 5, 2 * o.healthBarWidth/1.5 + 2 * o.healthBarPad, 17, 8),
- be.fill(),
- be.fillStyle = N[i].owner.sid == R.sid ? "#8ecc51" : isTeam(N[i].owner.sid) ? "#9B870C" : "#cc5151",
- be.roundRect(N[i].x - f - o.healthBarWidth/1.5, N[i].y - d + N[i].scale + 5 + o.healthBarPad, 2 * o.healthBarWidth/1.5 * (N[i].buildhealth/N[i].health), 17 - 2 * o.healthBarPad, 7),
- be.fill()
- }
- }
- }
- if(instaIsOn == true && nEy && R.alive) {
- if(_.isPlayer && nEy[0] == _.sid) {
- be.textAlign = "center",
- be.fillStyle = "#cc5151",
- be.lineJoin = "round",
- be.font = "20px Hammersmith One",
- be.lineWidth = 6,
- be.strokeText("target",_.x - f,_.y - d),
- be.fillText("target",_.x - f,_.y - d),
- be.lineCap = "round",
- be.strokeStyle = '#cc5151',
- be.lineWidth = (oe/640)*2,
- be.beginPath(),
- be.moveTo(R.x - f, R.y - d),
- be.lineTo(_.x - f, _.y - d),
- be.stroke(),
- be.arc(_.x, _.y, _.scale, Math.PI * 2, 1),
- be.strokeStyle = nt;
- }
- }
- let playerWeapon = (_.weaponIndex<9)?(_.pr<primaryReload[_.sid]?_.pr+(primaryReload[_.sid]-_.pr)*Math.min(1,_.dt/111):primaryReload[_.sid]) : (_.sr<secondaryReload[_.sid]?_.sr+(secondaryReload[_.sid]-_.sr)*Math.min(1,_.dt/111):secondaryReload[_.sid]);
- _.health > 0 && (o.healthBarWidth,
- be.fillStyle = rt,
- be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, _.y - d + _.scale + o.nameY - (150), 2 * o.healthBarWidth + 2 * o.healthBarPad, 17, 8),
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- , c = n(0)
- , l = c.global
- , h = c.hasBuffer && "TYPED_ARRAY_SUPPORT"in l && !l.TYPED_ARRAY_SUPPORT
- , u = c.hasBuffer && l.prototype || {};
- function f() {
- var e = o.slice();
- return e[196] = d(196),
- e[197] = p(197),
- e[198] = g(198),
- e[199] = d(199),
- e[200] = p(200),
- e[201] = g(201),
- e[202] = m(202, 4, u.writeFloatBE || v, !0),
- e[203] = m(203, 8, u.writeDoubleBE || w, !0),
- e[204] = d(204),
- e[205] = p(205),
- e[206] = g(206),
- e[207] = m(207, 8, y),
- e[208] = d(208),
- e[209] = p(209),
- e[210] = g(210),
- e[211] = m(211, 8, k),
- e[217] = d(217),
- e[218] = p(218),
- e[219] = g(219),
- e[220] = p(220),
- e[221] = g(221),
- e[222] = p(222),
- e[223] = g(223),
- e
- }
- function d(e) {
- return function(t, n) {
- var i = t.reserve(2)
- , r = t.buffer;
- r[i++] = e,
- r[i] = n
- }
- }
- function p(e) {
- return function(t, n) {
- var i = t.reserve(3)
- , r = t.buffer;
- r[i++] = e,
- r[i++] = n >>> 8,
- r[i] = n
- }
- }
- function g(e) {
- return function(t, n) {
- var i = t.reserve(5)
- , r = t.buffer;
- r[i++] = e,
- r[i++] = n >>> 24,
- r[i++] = n >>> 16,
- r[i++] = n >>> 8,
- r[i] = n
- }
- }
- function m(e, t, n, i) {
- return function(r, s) {
- var a = r.reserve(t + 1);
- r.buffer[a++] = e,
- n.call(r.buffer, s, a, i)
- }
- }
- function y(e, t) {
- new s(this,t,e)
- }
- function k(e, t) {
- new a(this,t,e)
- }
- function v(e, t) {
- i.write(this, e, t, !1, 23, 4)
- }
- function w(e, t) {
- i.write(this, e, t, !1, 52, 8)
- }
- t.getWriteToken = function(e) {
- return e && e.uint8array ? function() {
- var e = f();
- return e[202] = m(202, 4, v),
- e[203] = m(203, 8, w),
- e
- }() : h || c.hasBuffer && e && e.safe ? function() {
- var e = o.slice();
- return e[196] = m(196, 1, l.prototype.writeUInt8),
- e[197] = m(197, 2, l.prototype.writeUInt16BE),
- e[198] = m(198, 4, l.prototype.writeUInt32BE),
- e[199] = m(199, 1, l.prototype.writeUInt8),
- e[200] = m(200, 2, l.prototype.writeUInt16BE),
- e[201] = m(201, 4, l.prototype.writeUInt32BE),
- e[202] = m(202, 4, l.prototype.writeFloatBE),
- e[203] = m(203, 8, l.prototype.writeDoubleBE),
- e[204] = m(204, 1, l.prototype.writeUInt8),
- e[205] = m(205, 2, l.prototype.writeUInt16BE),
- e[206] = m(206, 4, l.prototype.writeUInt32BE),
- e[207] = m(207, 8, y),
- e[208] = m(208, 1, l.prototype.writeInt8),
- e[209] = m(209, 2, l.prototype.writeInt16BE),
- e[210] = m(210, 4, l.prototype.writeInt32BE),
- e[211] = m(211, 8, k),
- e[217] = m(217, 1, l.prototype.writeUInt8),
- e[218] = m(218, 2, l.prototype.writeUInt16BE),
- e[219] = m(219, 4, l.prototype.writeUInt32BE),
- e[220] = m(220, 2, l.prototype.writeUInt16BE),
- e[221] = m(221, 4, l.prototype.writeUInt32BE),
- e[222] = m(222, 2, l.prototype.writeUInt16BE),
- e[223] = m(223, 4, l.prototype.writeUInt32BE),
- e
- }() : f()
- }
- }
- , function(e, t, n) {
- t.setExtUnpackers = function(e) {
- e.addExtUnpacker(14, [o, l(Error)]),
- e.addExtUnpacker(1, [o, l(EvalError)]),
- e.addExtUnpacker(2, [o, l(RangeError)]),
- e.addExtUnpacker(3, [o, l(ReferenceError)]),
- e.addExtUnpacker(4, [o, l(SyntaxError)]),
- e.addExtUnpacker(5, [o, l(TypeError)]),
- e.addExtUnpacker(6, [o, l(URIError)]),
- e.addExtUnpacker(10, [o, c]),
- e.addExtUnpacker(11, [o, h(Boolean)]),
- e.addExtUnpacker(12, [o, h(String)]),
- e.addExtUnpacker(13, [o, h(Date)]),
- e.addExtUnpacker(15, [o, h(Number)]),
- "undefined" != typeof Uint8Array && (e.addExtUnpacker(17, h(Int8Array)),
- e.addExtUnpacker(18, h(Uint8Array)),
- e.addExtUnpacker(19, [u, h(Int16Array)]),
- e.addExtUnpacker(20, [u, h(Uint16Array)]),
- e.addExtUnpacker(21, [u, h(Int32Array)]),
- e.addExtUnpacker(22, [u, h(Uint32Array)]),
- e.addExtUnpacker(23, [u, h(Float32Array)]),
- "undefined" != typeof Float64Array && e.addExtUnpacker(24, [u, h(Float64Array)]),
- "undefined" != typeof Uint8ClampedArray && e.addExtUnpacker(25, h(Uint8ClampedArray)),
- e.addExtUnpacker(26, u),
- e.addExtUnpacker(29, [u, h(DataView)])),
- r.hasBuffer && e.addExtUnpacker(27, h(s))
- }
- ;
- var i, r = n(0), s = r.global, a = {
- name: 1,
- message: 1,
- stack: 1,
- columnNumber: 1,
- fileName: 1,
- lineNumber: 1
- };
- function o(e) {
- return i || (i = n(15).decode),
- i(e)
- }
- function c(e) {
- return RegExp.apply(null, e)
- }
- function l(e) {
- return function(t) {
- var n = new e;
- for (var i in a)
- n[i] = t[i];
- return n
- }
- }
- function h(e) {
- return function(t) {
- return new e(t)
- }
- }
- function u(e) {
- return new Uint8Array(e).buffer
- }
- }
- , function(e, t, n) {
- var i = n(17);
- function r(e) {
- var t, n = new Array(256);
- for (t = 0; t <= 127; t++)
- n[t] = s(t);
- for (t = 128; t <= 143; t++)
- n[t] = o(t - 128, e.map);
- for (t = 144; t <= 159; t++)
- n[t] = o(t - 144, e.array);
- for (t = 160; t <= 191; t++)
- n[t] = o(t - 160, e.str);
- for (n[192] = s(null),
- n[193] = null,
- n[194] = s(!1),
- n[195] = s(!0),
- n[196] = a(e.uint8, e.bin),
- n[197] = a(e.uint16, e.bin),
- n[198] = a(e.uint32, e.bin),
- n[199] = a(e.uint8, e.ext),
- n[200] = a(e.uint16, e.ext),
- n[201] = a(e.uint32, e.ext),
- n[202] = e.float32,
- n[203] = e.float64,
- n[204] = e.uint8,
- n[205] = e.uint16,
- n[206] = e.uint32,
- n[207] = e.uint64,
- n[208] = e.int8,
- n[209] = e.int16,
- n[210] = e.int32,
- n[211] = e.int64,
- n[212] = o(1, e.ext),
- n[213] = o(2, e.ext),
- n[214] = o(4, e.ext),
- n[215] = o(8, e.ext),
- n[216] = o(16, e.ext),
- n[217] = a(e.uint8, e.str),
- n[218] = a(e.uint16, e.str),
- n[219] = a(e.uint32, e.str),
- n[220] = a(e.uint16, e.array),
- n[221] = a(e.uint32, e.array),
- n[222] = a(e.uint16, e.map),
- n[223] = a(e.uint32, e.map),
- t = 224; t <= 255; t++)
- n[t] = s(t - 256);
- return n
- }
- function s(e) {
- return function() {
- return e
- }
- }
- function a(e, t) {
- return function(n) {
- var i = e(n);
- return t(n, i)
- }
- }
- function o(e, t) {
- return function(n) {
- return t(n, e)
- }
- }
- t.getReadToken = function(e) {
- var t = i.getReadFormat(e);
- return e && e.useraw ? function(e) {
- var t, n = r(e).slice();
- for (n[217] = n[196],
- n[218] = n[197],
- n[219] = n[198],
- t = 160; t <= 191; t++)
- n[t] = o(t - 160, e.bin);
- return n
- }(t) : r(t)
- }
- }
- , function(e, t, n) {
- t.Encoder = s;
- var i = n(18)
- , r = n(10).EncodeBuffer;
- function s(e) {
- if (!(this instanceof s))
- return new s(e);
- r.call(this, e)
- }
- s.prototype = new r,
- i.mixin(s.prototype),
- s.prototype.encode = function(e) {
- this.write(e),
- this.emit("data", this.read())
- }
- ,
- s.prototype.end = function(e) {
- arguments.length && this.encode(e),
- this.flush(),
- this.emit("end")
- }
- }
- , function(e, t, n) {
- t.Decoder = s;
- var i = n(18)
- , r = n(16).DecodeBuffer;
- function s(e) {
- if (!(this instanceof s))
- return new s(e);
- r.call(this, e)
- }
- s.prototype = new r,
- i.mixin(s.prototype),
- s.prototype.decode = function(e) {
- arguments.length && this.write(e),
- this.flush()
- }
- ,
- s.prototype.push = function(e) {
- this.emit("data", e)
- }
- ,
- s.prototype.end = function(e) {
- this.decode(e),
- this.emit("end")
- }
- }
- , function(e, t, n) {
- n(8),
- n(2),
- t.createCodec = n(1).createCodec
- }
- , function(e, t, n) {
- n(8),
- n(2),
- t.codec = {
- preset: n(1).preset
- }
- }
- , function(e, t) {
- var n, i, r = e.exports = {};
- function s() {
- throw new Error("setTimeout has not been defined")
- }
- function a() {
- throw new Error("clearTimeout has not been defined")
- }
- function o(e) {
- if (n === setTimeout)
- return setTimeout(e, 0);
- if ((n === s || !n) && setTimeout)
- return n = setTimeout,
- setTimeout(e, 0);
- try {
- return n(e, 0)
- } catch (t) {
- try {
- return n.call(null, e, 0)
- } catch (t) {
- return n.call(this, e, 0)
- }
- }
- }
- !function() {
- try {
- n = "function" == typeof setTimeout ? setTimeout : s
- } catch (e) {
- n = s
- }
- try {
- i = "function" == typeof clearTimeout ? clearTimeout : a
- } catch (e) {
- i = a
- }
- }();
- var c, l = [], h = !1, u = -1;
- function f() {
- h && c && (h = !1,
- c.length ? l = c.concat(l) : u = -1,
- l.length && d())
- }
- function d() {
- if (!h) {
- var e = o(f);
- h = !0;
- for (var t = l.length; t; ) {
- for (c = l,
- l = []; ++u < t; )
- c && c[u].run();
- u = -1,
- t = l.length
- }
- c = null,
- h = !1,
- function(e) {
- if (i === clearTimeout)
- return clearTimeout(e);
- if ((i === a || !i) && clearTimeout)
- return i = clearTimeout,
- clearTimeout(e);
- try {
- i(e)
- } catch (t) {
- try {
- return i.call(null, e)
- } catch (t) {
- return i.call(this, e)
- }
- }
- }(e)
- }
- }
- function p(e, t) {
- this.fun = e,
- this.array = t
- }
- function g() {}
- r.nextTick = function(e) {
- var t = new Array(arguments.length - 1);
- if (arguments.length > 1)
- for (var n = 1; n < arguments.length; n++)
- t[n - 1] = arguments[n];
- l.push(new p(e,t)),
- 1 !== l.length || h || o(d)
- }
- ,
- p.prototype.run = function() {
- this.fun.apply(null, this.array)
- }
- ,
- r.title = "browser",
- r.browser = !0,
- r.env = {},
- r.argv = [],
- r.version = "",
- r.versions = {},
- r.on = g,
- r.addListener = g,
- r.once = g,
- r.off = g,
- r.removeListener = g,
- r.removeAllListeners = g,
- r.emit = g,
- r.prependListener = g,
- r.prependOnceListener = g,
- r.listeners = function(e) {
- return []
- }
- ,
- r.binding = function(e) {
- throw new Error("process.binding is not supported")
- }
- ,
- r.cwd = function() {
- return "/"
- }
- ,
- r.chdir = function(e) {
- throw new Error("process.chdir is not supported")
- }
- ,
- r.umask = function() {
- return 0
- }
- }
- , function(e, t) {
- var n = Math.abs
- , i = (Math.cos,
- Math.sin,
- Math.pow,
- Math.sqrt)
- , r = (n = Math.abs,
- Math.atan2)
- , s = Math.PI;
- e.exports.randInt = function(e, t) {
- return Math.floor(Math.random() * (t - e + 1)) + e
- }
- ,
- e.exports.randFloat = function(e, t) {
- return Math.random() * (t - e + 1) + e
- }
- ,
- e.exports.lerp = function(e, t, n) {
- return e + (t - e) * n
- }
- ,
- e.exports.decel = function(e, t) {
- return e > 0 ? e = Math.max(0, e - t) : e < 0 && (e = Math.min(0, e + t)),
- e
- }
- ,
- e.exports.getDistance = function(e, t, n, r) {
- return i((n -= e) * n + (r -= t) * r)
- }
- ,
- e.exports.getDirection = function(e, t, n, i) {
- return r(t - i, e - n)
- }
- ,
- e.exports.getAngleDist = function(e, t) {
- var i = n(t - e) % (2 * s);
- return i > s ? 2 * s - i : i
- }
- ,
- e.exports.isNumber = function(e) {
- return "number" == typeof e && !isNaN(e) && isFinite(e)
- }
- ,
- e.exports.isString = function(e) {
- return e && "string" == typeof e
- }
- ,
- e.exports.kFormat = function(e) {
- return e > 999 ? (e / 1e3).toFixed(1) + "k" : e
- }
- ,
- e.exports.capitalizeFirst = function(e) {
- return e.charAt(0).toUpperCase() + e.slice(1)
- }
- ,
- e.exports.fixTo = function(e, t) {
- return parseFloat(e.toFixed(t))
- }
- ,
- e.exports.sortByPoints = function(e, t) {
- return parseFloat(t.points) - parseFloat(e.points)
- }
- ,
- e.exports.lineInRect = function(e, t, n, i, r, s, a, o) {
- var c = r
- , l = a;
- if (r > a && (c = a,
- l = r),
- l > n && (l = n),
- c < e && (c = e),
- c > l)
- return !1;
- var h = s
- , u = o
- , f = a - r;
- if (Math.abs(f) > 1e-7) {
- var d = (o - s) / f
- , p = s - d * r;
- h = d * c + p,
- u = d * l + p
- }
- if (h > u) {
- var g = u;
- u = h,
- h = g
- }
- return u > i && (u = i),
- h < t && (h = t),
- !(h > u)
- }
- ,
- e.exports.containsPoint = function(e, t, n) {
- var i = e.getBoundingClientRect()
- , r = i.left + window.scrollX
- , s = i.top + window.scrollY
- , a = i.width
- , o = i.height;
- return t > r && t < r + a && n > s && n < s + o
- }
- ,
- e.exports.mousifyTouchEvent = function(e) {
- var t = e.changedTouches[0];
- e.screenX = t.screenX,
- e.screenY = t.screenY,
- e.clientX = t.clientX,
- e.clientY = t.clientY,
- e.pageX = t.pageX,
- e.pageY = t.pageY
- }
- ,
- e.exports.hookTouchEvents = function(t, n) {
- var i = !n
- , r = !1;
- function s(n) {
- e.exports.mousifyTouchEvent(n),
- window.setUsingTouch(!0),
- i && (n.preventDefault(),
- n.stopPropagation()),
- r && (t.onclick && t.onclick(n),
- t.onmouseout && t.onmouseout(n),
- r = !1)
- }
- t.addEventListener("touchstart", e.exports.checkTrusted((function(n) {
- e.exports.mousifyTouchEvent(n),
- window.setUsingTouch(!0),
- i && (n.preventDefault(),
- n.stopPropagation()),
- t.onmouseover && t.onmouseover(n),
- r = !0
- }
- )), !1),
- t.addEventListener("touchmove", e.exports.checkTrusted((function(n) {
- e.exports.mousifyTouchEvent(n),
- window.setUsingTouch(!0),
- i && (n.preventDefault(),
- n.stopPropagation()),
- e.exports.containsPoint(t, n.pageX, n.pageY) ? r || (t.onmouseover && t.onmouseover(n),
- r = !0) : r && (t.onmouseout && t.onmouseout(n),
- r = !1)
- }
- )), !1),
- t.addEventListener("touchend", e.exports.checkTrusted(s), !1),
- t.addEventListener("touchcancel", e.exports.checkTrusted(s), !1),
- t.addEventListener("touchleave", e.exports.checkTrusted(s), !1)
- }
- ,
- e.exports.removeAllChildren = function(e) {
- for (; e.hasChildNodes(); )
- e.removeChild(e.lastChild)
- }
- ,
- e.exports.generateElement = function(t) {
- var n = document.createElement(t.tag || "div");
- function i(e, i) {
- t[e] && (n[i] = t[e])
- }
- for (var r in i("text", "textContent"),
- i("html", "innerHTML"),
- i("class", "className"),
- t) {
- switch (r) {
- case "tag":
- case "text":
- case "html":
- case "class":
- case "style":
- case "hookTouch":
- case "parent":
- case "children":
- continue
- }
- n[r] = t[r]
- }
- if (n.onclick && (n.onclick = e.exports.checkTrusted(n.onclick)),
- n.onmouseover && (n.onmouseover = e.exports.checkTrusted(n.onmouseover)),
- n.onmouseout && (n.onmouseout = e.exports.checkTrusted(n.onmouseout)),
- t.style && (n.style.cssText = t.style),
- t.hookTouch && e.exports.hookTouchEvents(n),
- t.parent && t.parent.appendChild(n),
- t.children)
- for (var s = 0; s < t.children.length; s++)
- n.appendChild(t.children[s]);
- return n
- }
- ,
- e.exports.eventIsTrusted = function(e) {
- return !e || "boolean" != typeof e.isTrusted || e.isTrusted
- }
- ,
- e.exports.checkTrusted = function(t) {
- return function(n) {
- n && n instanceof Event && e.exports.eventIsTrusted(n) && t(n)
- }
- }
- ,
- e.exports.randomString = function(e) {
- for (var t = "", n = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", i = 0; i < e; i++)
- t += n.charAt(Math.floor(Math.random() * n.length));
- return t
- }
- ,
- e.exports.countInArray = function(e, t) {
- for (var n = 0, i = 0; i < e.length; i++)
- e[i] === t && n++;
- return n
- }
- }
- , function(e, t) {
- e.exports.AnimText = function() {
- this.init = function(e, t, n, i, r, s, a) {
- this.x = e,
- this.y = t,
- this.color = a,
- this.scale = n,
- this.startScale = this.scale,
- this.maxScale = 1.5 * n,
- this.scaleSpeed = .7,
- this.speed = i,
- this.life = r,
- this.text = s
- }
- ,
- this.update = function(e) {
- this.life && (this.life -= e,
- this.y -= this.speed * e,
- this.scale += this.scaleSpeed * e,
- this.scale >= this.maxScale ? (this.scale = this.maxScale,
- this.scaleSpeed *= -1) : this.scale <= this.startScale && (this.scale = this.startScale,
- this.scaleSpeed = 0),
- this.life <= 0 && (this.life = 0))
- }
- ,
- this.render = function(e, t, n) {
- e.fillStyle = this.color,
- e.font = this.scale + "px Hammersmith One",
- e.fillText(this.text, this.x - t, this.y - n)
- }
- }
- ,
- e.exports.TextManager = function() {
- this.texts = [],
- this.update = function(e, t, n, i) {
- t.textBaseline = "middle",
- t.textAlign = "center";
- for (var r = 0; r < this.texts.length; ++r)
- this.texts[r].life && (this.texts[r].update(e),
- this.texts[r].render(t, n, i))
- }
- ,
- this.showText = function(t, n, i, r, s, a, o) {
- for (var c, l = 0; l < this.texts.length; ++l)
- if (!this.texts[l].life) {
- c = this.texts[l];
- break
- }
- c || (c = new e.exports.AnimText,
- this.texts.push(c)),
- c.init(t, n, i, r, s, a, o)
- }
- }
- }
- , function(e, t) {
- e.exports = function(e) {
- this.sid = e,
- this.init = function(e, t, n, i, r, s, a) {
- s = s || {},
- this.sentTo = {},
- this.gridLocations = [],
- this.active = !0,
- this.doUpdate = s.doUpdate,
- this.x = e,
- this.y = t,
- this.dir = n,
- this.xWiggle = 0,
- this.yWiggle = 0,
- this.scale = i,
- this.type = r,
- this.id = s.id,
- this.owner = a,
- this.name = s.name,
- this.isItem = null != this.id,
- this.group = s.group,
- this.health = s.health,
- this.buildhealth = s.health,
- this.layer = 2,
- null != this.group ? this.layer = this.group.layer : 0 == this.type ? this.layer = 3 : 2 == this.type ? this.layer = 0 : 4 == this.type && (this.layer = -1),
- this.colDiv = s.colDiv || 1,
- this.blocker = s.blocker,
- this.ignoreCollision = s.ignoreCollision,
- this.dontGather = s.dontGather,
- this.hideFromEnemy = s.hideFromEnemy,
- this.friction = s.friction,
- this.projDmg = s.projDmg,
- this.dmg = s.dmg,
- this.pDmg = s.pDmg,
- this.pps = s.pps,
- this.zIndex = s.zIndex || 0,
- this.turnSpeed = s.turnSpeed,
- this.req = s.req,
- this.trap = s.trap,
- this.healCol = s.healCol,
- this.teleport = s.teleport,
- this.boostSpeed = s.boostSpeed,
- this.projectile = s.projectile,
- this.shootRange = s.shootRange,
- this.shootRate = s.shootRate,
- this.shootCount = this.shootRate,
- this.spawnPoint = s.spawnPoint
- }
- ,
- this.changeHealth = function(e, t) {
- return this.health += e,
- this.health <= 0
- }
- ,
- this.getScale = function(e, t) {
- return e = e || 1,
- this.scale * (this.isItem || 2 == this.type || 3 == this.type || 4 == this.type ? 1 : .6 * e) * (t ? 1 : this.colDiv)
- }
- ,
- this.visibleToPlayer = function(e) {
- return !this.hideFromEnemy || this.owner && (this.owner == e || this.owner.team && e.team == this.owner.team)
- }
- ,
- this.update = function(e) {
- this.active && (this.xWiggle && (this.xWiggle *= Math.pow(.99, e)),
- this.yWiggle && (this.yWiggle *= Math.pow(.99, e)),
- this.turnSpeed && (this.dir += this.turnSpeed * e))
- }
- }
- }
- , function(e, t) {
- e.exports.groups = [{
- id: 0,
- name: "food",
- layer: 0
- }, {
- id: 1,
- name: "walls",
- place: !0,
- limit: 30,
- layer: 0
- }, {
- id: 2,
- name: "spikes",
- place: !0,
- limit: 15,
- layer: 0
- }, {
- id: 3,
- name: "mill",
- place: !0,
- limit: 7,
- layer: 1
- }, {
- id: 4,
- name: "mine",
- place: !0,
- limit: 1,
- layer: 0
- }, {
- id: 5,
- name: "trap",
- place: !0,
- limit: 6,
- layer: -1
- }, {
- id: 6,
- name: "booster",
- place: !0,
- limit: 12,
- layer: -1
- }, {
- id: 7,
- name: "turret",
- place: !0,
- limit: 2,
- layer: 1
- }, {
- id: 8,
- name: "watchtower",
- place: !0,
- limit: 12,
- layer: 1
- }, {
- id: 9,
- name: "buff",
- place: !0,
- limit: 4,
- layer: -1
- }, {
- id: 10,
- name: "spawn",
- place: !0,
- limit: 1,
- layer: -1
- }, {
- id: 11,
- name: "sapling",
- place: !0,
- limit: 2,
- layer: 0
- }, {
- id: 12,
- name: "blocker",
- place: !0,
- limit: 3,
- layer: -1
- }, {
- id: 13,
- name: "teleporter",
- place: !0,
- limit: 2,
- layer: -1
- }],
- t.projectiles = [{
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 25,
- speed: 1.6,
- scale: 103,
- range: 1e3
- }, {
- indx: 1,
- layer: 1,
- dmg: 25,
- scale: 20
- }, {
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 35,
- speed: 2.5,
- scale: 103,
- range: 1200
- }, {
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 30,
- speed: 2,
- scale: 103,
- range: 1200
- }, {
- indx: 1,
- layer: 1,
- dmg: 16,
- scale: 20
- }, {
- indx: 0,
- layer: 0,
- src: "bullet_1",
- dmg: 50,
- speed: 3.6,
- scale: 160,
- range: 1400
- }],
- t.weapons = [{
- id: 0,
- type: 0,
- name: "tool hammer",
- desc: "tool for gathering all resources",
- src: "hammer_1",
- length: 140,
- width: 140,
- xOff: -3,
- yOff: 18,
- dmg: 25,
- range: 65,
- gather: 1,
- speed: 300
- }, {
- id: 1,
- type: 0,
- age: 2,
- name: "hand axe",
- desc: "gathers resources at a higher rate",
- src: "axe_1",
- length: 140,
- width: 140,
- xOff: 3,
- yOff: 24,
- dmg: 30,
- spdMult: 1,
- range: 70,
- gather: 2,
- speed: 400
- }, {
- id: 2,
- type: 0,
- age: 8,
- pre: 1,
- name: "great axe",
- desc: "deal more damage and gather more resources",
- src: "great_axe_1",
- length: 140,
- width: 140,
- xOff: -8,
- yOff: 25,
- dmg: 35,
- spdMult: 1,
- range: 75,
- gather: 4,
- speed: 400
- }, {
- id: 3,
- type: 0,
- age: 2,
- name: "short sword",
- desc: "increased attack power but slower move speed",
- src: "sword_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 46,
- dmg: 35,
- spdMult: .85,
- range: 110,
- gather: 1,
- speed: 300
- }, {
- id: 4,
- type: 0,
- age: 8,
- pre: 3,
- name: "katana",
- desc: "greater range and damage",
- src: "samurai_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 59,
- dmg: 40,
- spdMult: .8,
- range: 118,
- gather: 1,
- speed: 300
- }, {
- id: 5,
- type: 0,
- age: 2,
- name: "polearm",
- desc: "long range melee weapon",
- src: "spear_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 53,
- dmg: 45,
- knock: .2,
- spdMult: .82,
- range: 142,
- gather: 1,
- speed: 700
- }, {
- id: 6,
- type: 0,
- age: 2,
- name: "bat",
- desc: "fast long range melee weapon",
- src: "bat_1",
- iPad: 1.3,
- length: 110,
- width: 180,
- xOff: -8,
- yOff: 53,
- dmg: 20,
- knock: .7,
- range: 110,
- gather: 1,
- speed: 300
- }, {
- id: 7,
- type: 0,
- age: 2,
- name: "daggers",
- desc: "really fast short range weapon",
- src: "dagger_1",
- iPad: .8,
- length: 110,
- width: 110,
- xOff: 18,
- yOff: 0,
- dmg: 20,
- knock: .1,
- range: 65,
- gather: 1,
- hitSlow: .1,
- spdMult: 1.13,
- speed: 100
- }, {
- id: 8,
- type: 0,
- age: 2,
- name: "stick",
- desc: "great for gathering but very weak",
- src: "stick_1",
- length: 140,
- width: 140,
- xOff: 3,
- yOff: 24,
- dmg: 1,
- spdMult: 1,
- range: 70,
- gather: 7,
- speed: 400
- }, {
- id: 9,
- type: 1,
- age: 6,
- name: "hunting bow",
- desc: "bow used for ranged combat and hunting",
- src: "bow_1",
- req: ["wood", 4],
- length: 120,
- width: 120,
- xOff: -6,
- yOff: 0,
- projectile: 0,
- spdMult: .75,
- speed: 600
- }, {
- id: 10,
- type: 1,
- age: 6,
- name: "great hammer",
- desc: "hammer used for destroying structures",
- src: "great_hammer_1",
- length: 140,
- width: 140,
- xOff: -9,
- yOff: 25,
- dmg: 10,
- spdMult: .88,
- range: 75,
- sDmg: 7.5,
- gather: 1,
- speed: 400
- }, {
- id: 11,
- type: 1,
- age: 6,
- name: "wooden shield",
- desc: "blocks projectiles and reduces melee damage",
- src: "shield_1",
- length: 120,
- width: 120,
- shield: .2,
- xOff: 6,
- yOff: 0,
- spdMult: .7
- }, {
- id: 12,
- type: 1,
- age: 8,
- pre: 9,
- name: "crossbow",
- desc: "deals more damage and has greater range",
- src: "crossbow_1",
- req: ["wood", 5],
- aboveHand: !0,
- armS: .75,
- length: 120,
- width: 120,
- xOff: -4,
- yOff: 0,
- projectile: 2,
- spdMult: .7,
- speed: 700
- }, {
- id: 13,
- type: 1,
- age: 9,
- pre: 12,
- name: "repeater crossbow",
- desc: "high firerate crossbow with reduced damage",
- src: "crossbow_2",
- req: ["wood", 10],
- aboveHand: !0,
- armS: .75,
- length: 120,
- width: 120,
- xOff: -4,
- yOff: 0,
- projectile: 3,
- spdMult: .7,
- speed: 230
- }, {
- id: 14,
- type: 1,
- age: 6,
- name: "mc grabby",
- desc: "steals resources from enemies",
- src: "grab_1",
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 53,
- dmg: 0,
- steal: 250,
- knock: .2,
- spdMult: 1.05,
- range: 125,
- gather: 0,
- speed: 700
- }, {
- id: 15,
- type: 1,
- age: 9,
- pre: 12,
- name: "musket",
- desc: "slow firerate but high damage and range",
- src: "musket_1",
- req: ["stone", 10],
- aboveHand: !0,
- rec: .35,
- armS: .6,
- hndS: .3,
- hndD: 1.6,
- length: 205,
- width: 205,
- xOff: 25,
- yOff: 0,
- projectile: 5,
- hideProjectile: !0,
- spdMult: .6,
- speed: 1500
- }],
- e.exports.list = [{
- group: e.exports.groups[0],
- name: "apple",
- desc: "restores 20 health when consumed",
- req: ["food", 10],
- consume: function(e) {
- return e.changeHealth(20, e)
- },
- scale: 22,
- holdOffset: 15
- }, {
- age: 3,
- group: e.exports.groups[0],
- name: "cookie",
- desc: "restores 40 health when consumed",
- req: ["food", 15],
- consume: function(e) {
- return e.changeHealth(40, e)
- },
- scale: 27,
- holdOffset: 15
- }, {
- age: 7,
- group: e.exports.groups[0],
- name: "cheese",
- desc: "restores 30 health and another 50 over 5 seconds",
- req: ["food", 25],
- consume: function(e) {
- return !!(e.changeHealth(30, e) || e.health < 100) && (e.dmgOverTime.dmg = -10,
- e.dmgOverTime.doer = e,
- e.dmgOverTime.time = 5,
- !0)
- },
- scale: 27,
- holdOffset: 15
- }, {
- group: e.exports.groups[1],
- name: "wood wall",
- desc: "provides protection for your village",
- req: ["wood", 10],
- projDmg: !0,
- health: 380,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5
- }, {
- age: 3,
- group: e.exports.groups[1],
- name: "stone wall",
- desc: "provides improved protection for your village",
- req: ["stone", 25],
- health: 900,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5
- }, {
- age: 7,
- pre: 1,
- group: e.exports.groups[1],
- name: "castle wall",
- desc: "provides powerful protection for your village",
- req: ["stone", 35],
- health: 1500,
- scale: 52,
- holdOffset: 20,
- placeOffset: -5
- }, {
- group: e.exports.groups[2],
- name: "spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 20, "stone", 5],
- health: 400,
- dmg: 20,
- scale: 49,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5
- }, {
- age: 5,
- group: e.exports.groups[2],
- name: "greater spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 30, "stone", 10],
- health: 500,
- dmg: 35,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5
- }, {
- age: 9,
- pre: 1,
- group: e.exports.groups[2],
- name: "poison spikes",
- desc: "poisons enemies when they touch them",
- req: ["wood", 35, "stone", 15],
- health: 600,
- dmg: 30,
- pDmg: 5,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5
- }, {
- age: 9,
- pre: 2,
- group: e.exports.groups[2],
- name: "spinning spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 30, "stone", 20],
- health: 500,
- dmg: 45,
- turnSpeed: .003,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5
- }, {
- group: e.exports.groups[3],
- name: "windmill",
- desc: "generates gold over time",
- req: ["wood", 50, "stone", 10],
- health: 400,
- pps: 1,
- turnSpeed: .0,//016,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 45,
- holdOffset: 20,
- placeOffset: 5
- }, {
- age: 5,
- pre: 1,
- group: e.exports.groups[3],
- name: "faster windmill",
- desc: "generates more gold over time",
- req: ["wood", 60, "stone", 20],
- health: 500,
- pps: 1.5,
- turnSpeed: .0,//025,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 47,
- holdOffset: 20,
- placeOffset: 5
- }, {
- age: 8,
- pre: 1,
- group: e.exports.groups[3],
- name: "power mill",
- desc: "generates more gold over time",
- req: ["wood", 100, "stone", 50],
- health: 800,
- pps: 2,
- turnSpeed: .0,//05,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 47,
- holdOffset: 20,
- placeOffset: 5
- }, {
- age: 5,
- group: e.exports.groups[4],
- type: 2,
- name: "mine",
- desc: "allows you to mine stone",
- req: ["wood", 20, "stone", 100],
- iconLineMult: 12,
- scale: 65,
- holdOffset: 20,
- placeOffset: 0
- }, {
- age: 5,
- group: e.exports.groups[11],
- type: 0,
- name: "sapling",
- desc: "allows you to farm wood",
- req: ["wood", 150],
- iconLineMult: 12,
- colDiv: .5,
- scale: 110,
- holdOffset: 50,
- placeOffset: -15
- }, {
- age: 4,
- group: e.exports.groups[5],
- name: "pit trap",
- desc: "pit that traps enemies if they walk over it",
- req: ["wood", 30, "stone", 30],
- trap: !0,
- ignoreCollision: !0,
- hideFromEnemy: !0,
- health: 500,
- colDiv: .2,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5
- }, {
- age: 4,
- group: e.exports.groups[6],
- name: "boost pad",
- desc: "provides boost when stepped on",
- req: ["stone", 20, "wood", 5],
- ignoreCollision: !0,
- boostSpeed: 1.5,
- health: 150,
- colDiv: .7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5
- }, {
- age: 7,
- group: e.exports.groups[7],
- doUpdate: !0,
- name: "turret",
- desc: "defensive structure that shoots at enemies",
- req: ["wood", 200, "stone", 150],
- health: 800,
- projectile: 1,
- shootRange: 700,
- shootRate: 2200,
- scale: 43,
- holdOffset: 20,
- placeOffset: -5
- }, {
- age: 7,
- group: e.exports.groups[8],
- name: "platform",
- desc: "platform to shoot over walls and cross over water",
- req: ["wood", 20],
- ignoreCollision: !0,
- zIndex: 1,
- health: 300,
- scale: 43,
- holdOffset: 20,
- placeOffset: -5
- }, {
- age: 7,
- group: e.exports.groups[9],
- name: "healing pad",
- desc: "standing on it will slowly heal you",
- req: ["wood", 30, "food", 10],
- ignoreCollision: !0,
- healCol: 15,
- health: 400,
- colDiv: .7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5
- }, {
- age: 9,
- group: e.exports.groups[10],
- name: "spawn pad",
- desc: "you will spawn here when you die but it will dissapear",
- req: ["wood", 100, "stone", 100],
- health: 400,
- ignoreCollision: !0,
- spawnPoint: !0,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5
- }, {
- age: 7,
- group: e.exports.groups[12],
- name: "blocker",
- desc: "blocks building in radius",
- req: ["wood", 30, "stone", 25],
- ignoreCollision: !0,
- blocker: 300,
- health: 400,
- colDiv: .7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5
- }, {
- age: 7,
- group: e.exports.groups[13],
- name: "teleporter",
- desc: "teleports you to a random point on the map",
- req: ["wood", 60, "stone", 60],
- ignoreCollision: !0,
- teleport: !0,
- health: 200,
- colDiv: .7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5
- }];
- for (var n = 0; n < e.exports.list.length; ++n)
- e.exports.list[n].id = n,
- e.exports.list[n].pre && (e.exports.list[n].pre = n - e.exports.list[n].pre)
- }
- , function(e, t) {
- e.exports = {}
- }
- , function(e, t) {
- var n = Math.floor
- , i = Math.abs
- , r = Math.cos
- , s = Math.sin
- , a = (Math.pow,
- Math.sqrt);
- e.exports = function(e, t, o, c, l, h) {
- var u, f;
- this.objects = t,
- this.grids = {},
- this.updateObjects = [];
- var d = c.mapScale / c.colGrid;
- this.setObjectGrids = function(e) {
- for (var t = Math.min(c.mapScale, Math.max(0, e.x)), n = Math.min(c.mapScale, Math.max(0, e.y)), i = 0; i < c.colGrid; ++i) {
- u = i * d;
- for (var r = 0; r < c.colGrid; ++r)
- f = r * d,
- t + e.scale >= u && t - e.scale <= u + d && n + e.scale >= f && n - e.scale <= f + d && (this.grids[i + "_" + r] || (this.grids[i + "_" + r] = []),
- this.grids[i + "_" + r].push(e),
- e.gridLocations.push(i + "_" + r))
- }
- }
- ,
- this.removeObjGrid = function(e) {
- for (var t, n = 0; n < e.gridLocations.length; ++n)
- (t = this.grids[e.gridLocations[n]].indexOf(e)) >= 0 && this.grids[e.gridLocations[n]].splice(t, 1)
- }
- ,
- this.disableObj = function(e) {
- if (e.active = !1,
- h) {
- e.owner && e.pps && (e.owner.pps -= e.pps),
- this.removeObjGrid(e);
- var t = this.updateObjects.indexOf(e);
- t >= 0 && this.updateObjects.splice(t, 1)
- }
- }
- ,
- this.hitObj = function(e, t) {
- for (var n = 0; n < l.length; ++n)
- l[n].active && (e.sentTo[l[n].id] && (e.active ? l[n].canSee(e) && h.send(l[n].id, "8", o.fixTo(t, 1), e.sid) : h.send(l[n].id, "12", e.sid)),
- e.active || e.owner != l[n] || l[n].changeItemCount(e.group.id, -1))
- }
- ;
- var p, g, m = [];
- this.getGridArrays = function(e, t, i) {
- u = n(e / d),
- f = n(t / d),
- m.length = 0;
- try {
- this.grids[u + "_" + f] && m.push(this.grids[u + "_" + f]),
- e + i >= (u + 1) * d && ((p = this.grids[u + 1 + "_" + f]) && m.push(p),
- f && t - i <= f * d ? (p = this.grids[u + 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d && (p = this.grids[u + 1 + "_" + (f + 1)]) && m.push(p)),
- u && e - i <= u * d && ((p = this.grids[u - 1 + "_" + f]) && m.push(p),
- f && t - i <= f * d ? (p = this.grids[u - 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d && (p = this.grids[u - 1 + "_" + (f + 1)]) && m.push(p)),
- t + i >= (f + 1) * d && (p = this.grids[u + "_" + (f + 1)]) && m.push(p),
- f && t - i <= f * d && (p = this.grids[u + "_" + (f - 1)]) && m.push(p)
- } catch (e) {}
- return m
- }
- ,
- this.add = function(n, i, r, s, a, o, c, l, u) {
- g = null;
- for (var f = 0; f < t.length; ++f)
- if (t[f].sid == n) {
- g = t[f];
- break
- }
- if (!g)
- for (f = 0; f < t.length; ++f)
- if (!t[f].active) {
- g = t[f];
- break
- }
- g || (g = new e(n),
- t.push(g)),
- l && (g.sid = n),
- g.init(i, r, s, a, o, c, u),
- h && (this.setObjectGrids(g),
- g.doUpdate && this.updateObjects.push(g))
- }
- ,
- this.disableBySid = function(e) {
- for (var n = 0; n < t.length; ++n)
- if (t[n].sid == e) {
- this.disableObj(t[n]);
- break
- }
- }
- ,
- this.removeAllItems = function(e, n) {
- for (var i = 0; i < t.length; ++i)
- t[i].active && t[i].owner && t[i].owner.sid == e && this.disableObj(t[i]);
- n && n.broadcast("13", e)
- }
- ,
- this.fetchSpawnObj = function(e) {
- for (var n = null, i = 0; i < t.length; ++i)
- if ((g = t[i]).active && g.owner && g.owner.sid == e && g.spawnPoint) {
- n = [g.x, g.y],
- this.disableObj(g),
- h.broadcast("12", g.sid),
- g.owner && g.owner.changeItemCount(g.group.id, -1);
- break
- }
- return n
- }
- ,
- this.checkItemLocation = function(e, n, i, r, s, a, l) {
- for (var h = 0; h < t.length; ++h) {
- var u = t[h].blocker ? t[h].blocker : t[h].getScale(r, t[h].isItem);
- if (t[h].active && o.getDistance(e, n, t[h].x, t[h].y) < i + u)
- return !1
- }
- return !(!a && 18 != s && n >= c.mapScale / 2 - c.riverWidth / 2 && n <= c.mapScale / 2 + c.riverWidth / 2)
- }
- ,
- this.addProjectile = function(e, t, n, i, r) {
- for (var s, a = items.projectiles[r], c = 0; c < projectiles.length; ++c)
- if (!projectiles[c].active) {
- s = projectiles[c];
- break
- }
- s || (s = new Projectile(l,o),
- projectiles.push(s)),
- s.init(r, e, t, n, a.speed, i, a.scale)
- }
- ,
- this.checkCollision = function(e, t, n) {
- n = n || 1;
- var l = e.x - t.x
- , h = e.y - t.y
- , u = e.scale + t.scale;
- if (i(l) <= u || i(h) <= u) {
- u = e.scale + (t.getScale ? t.getScale() : t.scale);
- var f = a(l * l + h * h) - u;
- if (f <= 0) {
- if (t.ignoreCollision)
- !t.trap || e.noTrap || t.owner == e || t.owner && t.owner.team && t.owner.team == e.team ? t.boostSpeed ? (e.xVel += n * t.boostSpeed * (t.weightM || 1) * r(t.dir),
- e.yVel += n * t.boostSpeed * (t.weightM || 1) * s(t.dir)) : t.healCol ? e.healCol = t.healCol : t.teleport && (e.x = o.randInt(0, c.mapScale),
- e.y = o.randInt(0, c.mapScale)) : (e.lockMove = !0,
- t.hideFromEnemy = !1);
- else {
- var d = o.getDirection(e.x, e.y, t.x, t.y);
- if (o.getDistance(e.x, e.y, t.x, t.y),
- t.isPlayer ? (f = -1 * f / 2,
- e.x += f * r(d),
- e.y += f * s(d),
- t.x -= f * r(d),
- t.y -= f * s(d)) : (e.x = t.x + u * r(d),
- e.y = t.y + u * s(d),
- e.xVel *= .75,
- e.yVel *= .75),
- t.dmg && t.owner != e && (!t.owner || !t.owner.team || t.owner.team != e.team)) {
- e.changeHealth(-t.dmg, t.owner, t);
- var p = 1.5 * (t.weightM || 1);
- e.xVel += p * r(d),
- e.yVel += p * s(d),
- !t.pDmg || e.skin && e.skin.poisonRes || (e.dmgOverTime.dmg = t.pDmg,
- e.dmgOverTime.time = 5,
- e.dmgOverTime.doer = t.owner),
- e.colDmg && t.health && (t.changeHealth(-e.colDmg) && this.disableObj(t),
- this.hitObj(t, o.getDirection(e.x, e.y, t.x, t.y)))
- }
- }
- return t.zIndex > e.zIndex && (e.zIndex = t.zIndex),
- !0
- }
- }
- return !1
- }
- }
- }
- , function(e, t, n) {
- var i = new (n(49));
- i.addWords("jew", "black", "baby", "child", "white", "porn", "pedo", "trump", "clinton", "hitler", "nazi", "gay", "pride", "sex", "pleasure", "touch", "poo", "kids", "rape", "white power", "nigga", "nig nog", "doggy", "rapist", "boner", "nigger", "nigg", "finger", "nogger", "nagger", "nig", "fag", "gai", "pole", "stripper", "penis", "vagina", "pussy", "nazi", "hitler", "stalin", "burn", "chamber", "cock", "peen", "dick", "spick", "nieger", "die", "satan", "n|ig", "nlg", "cunt", "c0ck", "fag", "lick", "condom", "anal", "shit", "phile", "little", "kids", "free KR", "tiny", "sidney", "ass", "kill", ".io", "(dot)", "[dot]", "mini", "whiore", "whore", "faggot", "github", "1337", "666", "satan", "senpa", "discord", "d1scord", "mistik", ".io", "senpa.io", "sidney", "sid", "senpaio", "vries", "asa", "M2e-Me2ga-n2oo2bbNb2bbb");
- var r = Math.abs
- , s = Math.cos
- , a = Math.sin
- , o = Math.pow
- , c = Math.sqrt;
- e.exports = function(e, t, n, l, h, u, f, d, p, g, m, y, k, v) {
- this.id = e,
- this.modISrev_enir = 1,
- this.sid = t,
- this.tmpScore = 0,
- this.team = null,
- this.skinIndex = 0,
- this.tailIndex = 0,
- this.hitTime = 0,
- this.tails = {};
- for (var w = 0; w < m.length; ++w)
- m[w].price <= 0 && (this.tails[m[w].id] = 1);
- for (this.skins = {},
- w = 0; w < g.length; ++w)
- g[w].price <= 0 && (this.skins[g[w].id] = 1);
- this.points = 0,
- this.dt = 0,
- this.hidden = !1,
- this.itemCounts = {},
- this.isPlayer = !0,
- this.pps = 0,
- this.moveDir = void 0,
- this.skinRot = 0,
- this.lastPing = 0,
- this.iconIndex = 0,
- this.skinColor = 0,
- this.spawn = function(e) {
- this.active = !0,
- this.alive = !0,
- this.lastDamage = 0,
- this.lockMove = !1,
- this.lockDir = !1,
- this.minimapCounter = 0,
- this.chatCountdown = 0,
- this.shameCount = 0,
- this.shameTimer = 0,
- this.sentTo = {},
- this.gathering = 0,
- this.autoGather = 0,
- this.animTime = 0,
- this.animSpeed = 0,
- this.mouseState = 0,
- this.buildIndex = -1,
- this.weaponIndex = 0,
- this.dmgOverTime = {},
- this.noMovTimer = 0,
- this.maxXP = 300,
- this.XP = 0,
- this.age = 1,
- this.kills = 0,
- this.upgrAge = 2,
- this.upgradePoints = 0,
- this.x = 0,
- this.y = 0,
- this.zIndex = 0,
- this.xVel = 0,
- this.yVel = 0,
- this.slowMult = 1,
- this.dir = 0,
- this.dirPlus = 0,
- this.targetDir = 0,
- this.targetAngle = 0,
- this.maxHealth = 100,
- this.health = this.maxHealth,
- this.scale = n.playerScale,
- this.speed = n.playerSpeed,
- this.resetMoveDir(),
- this.resetResources(e),
- this.items = [0, 3, 6, 10],
- this.weapons = [0],
- this.shootCount = 0,
- this.weaponXP = [],
- this.reloads = {}
- }
- ,
- this.resetMoveDir = function() {
- this.moveDir = void 0
- }
- ,
- this.resetResources = function(e) {
- for (var t = 0; t < n.resourceTypes.length; ++t)
- this[n.resourceTypes[t]] = e ? 100 : 0
- }
- ,
- this.addItem = function(e) {
- var t = p.list[e];
- if (t) {
- for (var n = 0; n < this.items.length; ++n)
- if (p.list[this.items[n]].group == t.group)
- return this.buildIndex == this.items[n] && (this.buildIndex = e),
- this.items[n] = e,
- !0;
- return this.items.push(e),
- !0
- }
- return !1
- }
- ,
- this.setUserData = function(e) {
- if (e) {
- this.name = "unknown";
- var t = e.name + ""
- , r = !1
- , s = (t = (t = (t = (t = t.slice(0, n.maxNameLength)).replace(/[^\w:\(\)\/? -]+/gim, " ")).replace(/[^\x00-\x7F]/g, " ")).trim()).toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
- for (var a of i.list)
- if (-1 != s.indexOf(a)) {
- r = !0;
- break
- }
- t.length > 0 && !r && (this.name = t),
- this.skinColor = 0,
- n.skinColors[e.skin] && (this.skinColor = e.skin)
- }
- }
- ,
- this.getData = function() {
- return [this.id, this.sid, this.name, l.fixTo(this.x, 2), l.fixTo(this.y, 2), l.fixTo(this.dir, 3), this.health, this.maxHealth, this.scale, this.skinColor]
- }
- ,
- this.setData = function(e) {
- this.id = e[0],
- this.sid = e[1],
- this.name = e[2],
- this.x = e[3],
- this.y = e[4],
- this.dir = e[5],
- this.health = e[6],
- this.maxHealth = e[7],
- this.scale = e[8],
- this.skinColor = e[9]
- }
- ;
- var b = 0;
- this.update = function(e) {
- if (this.alive) {
- if (this.shameTimer > 0 && (this.shameTimer -= e,
- this.shameTimer <= 0 && (this.shameTimer = 0,
- this.shameCount = 0)),
- (b -= e) <= 0) {
- var t = (this.skin && this.skin.healthRegen ? this.skin.healthRegen : 0) + (this.tail && this.tail.healthRegen ? this.tail.healthRegen : 0);
- t && this.changeHealth(t, this),
- this.dmgOverTime.dmg && (this.changeHealth(-this.dmgOverTime.dmg, this.dmgOverTime.doer),
- this.dmgOverTime.time -= 1,
- this.dmgOverTime.time <= 0 && (this.dmgOverTime.dmg = 0)),
- this.healCol && this.changeHealth(this.healCol, this),
- b = 1e3
- }
- if (this.alive) {
- if (this.slowMult < 1 && (this.slowMult += 8e-4 * e,
- this.slowMult > 1 && (this.slowMult = 1)),
- this.noMovTimer += e,
- (this.xVel || this.yVel) && (this.noMovTimer = 0),
- this.lockMove)
- this.xVel = 0,
- this.yVel = 0;
- else {
- var i = (this.buildIndex >= 0 ? .5 : 1) * (p.weapons[this.weaponIndex].spdMult || 1) * (this.skin && this.skin.spdMult || 1) * (this.tail && this.tail.spdMult || 1) * (this.y <= n.snowBiomeTop ? this.skin && this.skin.coldM ? 1 : n.snowSpeed : 1) * this.slowMult;
- !this.zIndex && this.y >= n.mapScale / 2 - n.riverWidth / 2 && this.y <= n.mapScale / 2 + n.riverWidth / 2 && (this.skin && this.skin.watrImm ? (i *= .75,
- this.xVel += .4 * n.waterCurrent * e) : (i *= .33,
- this.xVel += n.waterCurrent * e));
- var r = null != this.moveDir ? s(this.moveDir) : 0
- , d = null != this.moveDir ? a(this.moveDir) : 0
- , g = c(r * r + d * d);
- 0 != g && (r /= g,
- d /= g),
- r && (this.xVel += r * this.speed * i * e),
- d && (this.yVel += d * this.speed * i * e)
- }
- var m;
- this.zIndex = 0,
- this.lockMove = !1,
- this.healCol = 0;
- for (var y = l.getDistance(0, 0, this.xVel * e, this.yVel * e), k = Math.min(4, Math.max(1, Math.round(y / 40))), v = 1 / k, w = 0; w < k; ++w) {
- this.xVel && (this.x += this.xVel * e * v),
- this.yVel && (this.y += this.yVel * e * v),
- m = u.getGridArrays(this.x, this.y, this.scale);
- for (var x = 0; x < m.length; ++x)
- for (var S = 0; S < m[x].length; ++S)
- m[x][S].active && u.checkCollision(this, m[x][S], v)
- }
- for (w = (I = f.indexOf(this)) + 1; w < f.length; ++w)
- f[w] != this && f[w].alive && u.checkCollision(this, f[w]);
- if (this.xVel && (this.xVel *= o(n.playerDecel, e),
- this.xVel <= .01 && this.xVel >= -.01 && (this.xVel = 0)),
- this.yVel && (this.yVel *= o(n.playerDecel, e),
- this.yVel <= .01 && this.yVel >= -.01 && (this.yVel = 0)),
- this.x - this.scale < 0 ? this.x = this.scale : this.x + this.scale > n.mapScale && (this.x = n.mapScale - this.scale),
- this.y - this.scale < 0 ? this.y = this.scale : this.y + this.scale > n.mapScale && (this.y = n.mapScale - this.scale),
- this.buildIndex < 0)
- if (this.reloads[this.weaponIndex] > 0)
- this.reloads[this.weaponIndex] -= e,
- this.gathering = this.mouseState;
- else if (this.gathering || this.autoGather) {
- var T = !0;
- if (null != p.weapons[this.weaponIndex].gather)
- this.gather(f);
- else if (null != p.weapons[this.weaponIndex].projectile && this.hasRes(p.weapons[this.weaponIndex], this.skin ? this.skin.projCost : 0)) {
- this.useRes(p.weapons[this.weaponIndex], this.skin ? this.skin.projCost : 0),
- this.noMovTimer = 0;
- var I = p.weapons[this.weaponIndex].projectile
- , E = 2 * this.scale
- , M = this.skin && this.skin.aMlt ? this.skin.aMlt : 1;
- p.weapons[this.weaponIndex].rec && (this.xVel -= p.weapons[this.weaponIndex].rec * s(this.dir),
- this.yVel -= p.weapons[this.weaponIndex].rec * a(this.dir)),
- h.addProjectile(this.x + E * s(this.dir), this.y + E * a(this.dir), this.dir, p.projectiles[I].range * M, p.projectiles[I].speed * M, I, this, null, this.zIndex)
- } else
- T = !1;
- this.gathering = this.mouseState,
- T && (this.reloads[this.weaponIndex] = p.weapons[this.weaponIndex].speed * (this.skin && this.skin.atkSpd || 1))
- }
- }
- }
- }
- ,
- this.addWeaponXP = function(e) {
- this.weaponXP[this.weaponIndex] || (this.weaponXP[this.weaponIndex] = 0),
- this.weaponXP[this.weaponIndex] += e
- }
- ,
- this.earnXP = function(e) {
- this.age < n.maxAge && (this.XP += e,
- this.XP >= this.maxXP ? (this.age < n.maxAge ? (this.age++,
- this.XP = 0,
- this.maxXP *= 1.2) : this.XP = this.maxXP,
- this.upgradePoints++,
- y.send(this.id, "16", this.upgradePoints, this.upgrAge),
- y.send(this.id, "15", this.XP, l.fixTo(this.maxXP, 1), this.age)) : y.send(this.id, "15", this.XP))
- }
- ,
- this.changeHealth = function(e, t) {
- if (e > 0 && this.health >= this.maxHealth)
- return !1;
- e < 0 && this.skin && (e *= this.skin.dmgMult || 1),
- e < 0 && this.tail && (e *= this.tail.dmgMult || 1),
- e < 0 && (this.hitTime = Date.now()),
- this.health += e,
- this.health > this.maxHealth && (e -= this.health - this.maxHealth,
- this.health = this.maxHealth),
- this.health <= 0 && this.kill(t);
- for (var n = 0; n < f.length; ++n)
- this.sentTo[f[n].id] && y.send(f[n].id, "h", this.sid, Math.round(this.health));
- return !t || !t.canSee(this) || t == this && e < 0 || y.send(t.id, "t", Math.round(this.x), Math.round(this.y), Math.round(-e), 1),
- !0
- }
- ,
- this.kill = function(e) {
- e && e.alive && (e.kills++,
- e.skin && e.skin.goldSteal ? k(e, Math.round(this.points / 2)) : k(e, Math.round(100 * this.age * (e.skin && e.skin.kScrM ? e.skin.kScrM : 1))),
- y.send(e.id, "9", "kills", e.kills, 1)),
- this.alive = !1,
- y.send(this.id, "11"),
- v()
- }
- ,
- this.addResource = function(e, t, i) {
- !i && t > 0 && this.addWeaponXP(t),
- 3 == e ? k(this, t, !0) : (this[n.resourceTypes[e]] += t,
- y.send(this.id, "9", n.resourceTypes[e], this[n.resourceTypes[e]], 1))
- }
- ,
- this.changeItemCount = function(e, t) {
- this.itemCounts[e] = this.itemCounts[e] || 0,
- this.itemCounts[e] += t,
- y.send(this.id, "14", e, this.itemCounts[e])
- }
- ,
- this.buildItem = function(e) {
- var t = this.scale + e.scale + (e.placeOffset || 0)
- , n = this.x + t * s(this.dir)
- , i = this.y + t * a(this.dir);
- if (this.canBuild(e) && !(e.consume && this.skin && this.skin.noEat) && (e.consume || u.checkItemLocation(n, i, e.scale, .6, e.id, !1, this))) {
- var r = !1;
- if (e.consume) {
- if (this.hitTime) {
- var o = Date.now() - this.hitTime;
- this.hitTime = 0,
- o <= 120 ? (this.shameCount++,
- this.shameCount >= 8 && (this.shameTimer = 3e4,
- this.shameCount = 0)) : (this.shameCount -= 2,
- this.shameCount <= 0 && (this.shameCount = 0))
- }
- this.shameTimer <= 0 && (r = e.consume(this))
- } else
- r = !0,
- e.group.limit && this.changeItemCount(e.group.id, 1),
- e.pps && (this.pps += e.pps),
- u.add(u.objects.length, n, i, this.dir, e.scale, e.type, e, !1, this);
- r && (this.useRes(e),
- this.buildIndex = -1)
- }
- }
- ,
- this.hasRes = function(e, t) {
- for (var n = 0; n < e.req.length; ) {
- if (this[e.req[n]] < Math.round(e.req[n + 1] * (t || 1)))
- return !1;
- n += 2
- }
- return !0
- }
- ,
- this.useRes = function(e, t) {
- if (!n.inSandbox)
- for (var i = 0; i < e.req.length; )
- this.addResource(n.resourceTypes.indexOf(e.req[i]), -Math.round(e.req[i + 1] * (t || 1))),
- i += 2
- }
- ,
- this.canBuild = function(e) {
- return !!n.inSandbox || !(e.group.limit && this.itemCounts[e.group.id] >= e.group.limit) && this.hasRes(e)
- }
- ,
- this.gather = function() {
- this.noMovTimer = 0,
- this.slowMult -= p.weapons[this.weaponIndex].hitSlow || .3,
- this.slowMult < 0 && (this.slowMult = 0);
- for (var e, t, i, r = n.fetchVariant(this), o = r.poison, c = r.val, h = {}, g = u.getGridArrays(this.x, this.y, p.weapons[this.weaponIndex].range), m = 0; m < g.length; ++m)
- for (var y = 0; y < g[m].length; ++y)
- if ((t = g[m][y]).active && !t.dontGather && !h[t.sid] && t.visibleToPlayer(this) && l.getDistance(this.x, this.y, t.x, t.y) - t.scale <= p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y),
- l.getAngleDist(e, this.dir) <= n.gatherAngle)) {
- if (h[t.sid] = 1,
- t.health) {
- if (t.changeHealth(-p.weapons[this.weaponIndex].dmg * c * (p.weapons[this.weaponIndex].sDmg || 1) * (this.skin && this.skin.bDmg ? this.skin.bDmg : 1), this)) {
- for (var k = 0; k < t.req.length; )
- this.addResource(n.resourceTypes.indexOf(t.req[k]), t.req[k + 1]),
- k += 2;
- u.disableObj(t)
- }
- } else {
- this.earnXP(4 * p.weapons[this.weaponIndex].gather);
- var v = p.weapons[this.weaponIndex].gather + (3 == t.type ? 4 : 0);
- this.skin && this.skin.extraGold && this.addResource(3, 1),
- this.addResource(t.type, v)
- }
- i = !0,
- u.hitObj(t, e)
- }
- for (y = 0; y < f.length + d.length; ++y)
- if ((t = f[y] || d[y - f.length]) != this && t.alive && (!t.team || t.team != this.team) && l.getDistance(this.x, this.y, t.x, t.y) - 1.8 * t.scale <= p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y),
- l.getAngleDist(e, this.dir) <= n.gatherAngle)) {
- var w = p.weapons[this.weaponIndex].steal;
- w && t.addResource && (w = Math.min(t.points || 0, w),
- this.addResource(3, w),
- t.addResource(3, -w));
- var b = c;
- null != t.weaponIndex && p.weapons[t.weaponIndex].shield && l.getAngleDist(e + Math.PI, t.dir) <= n.shieldAngle && (b = p.weapons[t.weaponIndex].shield);
- var x = p.weapons[this.weaponIndex].dmg * (this.skin && this.skin.dmgMultO ? this.skin.dmgMultO : 1) * (this.tail && this.tail.dmgMultO ? this.tail.dmgMultO : 1)
- , S = .3 * (t.weightM || 1) + (p.weapons[this.weaponIndex].knock || 0);
- t.xVel += S * s(e),
- t.yVel += S * a(e),
- this.skin && this.skin.healD && this.changeHealth(x * b * this.skin.healD, this),
- this.tail && this.tail.healD && this.changeHealth(x * b * this.tail.healD, this),
- t.skin && t.skin.dmg && 1 == b && this.changeHealth(-x * t.skin.dmg, t),
- t.tail && t.tail.dmg && 1 == b && this.changeHealth(-x * t.tail.dmg, t),
- !(t.dmgOverTime && this.skin && this.skin.poisonDmg) || t.skin && t.skin.poisonRes || (t.dmgOverTime.dmg = this.skin.poisonDmg,
- t.dmgOverTime.time = this.skin.poisonTime || 1,
- t.dmgOverTime.doer = this),
- !t.dmgOverTime || !o || t.skin && t.skin.poisonRes || (t.dmgOverTime.dmg = 5,
- t.dmgOverTime.time = 5,
- t.dmgOverTime.doer = this),
- t.skin && t.skin.dmgK && (this.xVel -= t.skin.dmgK * s(e),
- this.yVel -= t.skin.dmgK * a(e)),
- t.changeHealth(-x * b, this, this)
- }
- this.sendAnimation(i ? 1 : 0)
- }
- ,
- this.sendAnimation = function(e) {
- for (var t = 0; t < f.length; ++t)
- this.sentTo[f[t].id] && this.canSee(f[t]) && y.send(f[t].id, "7", this.sid, e ? 1 : 0, this.weaponIndex)
- }
- ;
- var x = 0
- , S = 0;
- this.animate = function(e) {
- this.animTime > 0 && (this.animTime -= e,
- this.animTime <= 0 ? (this.animTime = 0,
- this.dirPlus = 0,
- x = 0,
- S = 0) : 0 == S ? (x += e / (this.animSpeed * n.hitReturnRatio),
- this.dirPlus = l.lerp(0, this.targetAngle, Math.min(1, x)),
- x >= 1 && (x = 1,
- S = 1)) : (x -= e / (this.animSpeed * (1 - n.hitReturnRatio)),
- this.dirPlus = l.lerp(0, this.targetAngle, Math.max(0, x))))
- }
- ,
- this.startAnim = function(e, t) {
- this.animTime = this.animSpeed = p.weapons[t].speed,
- this.targetAngle = e ? -n.hitAngle : -Math.PI,
- x = 0,
- S = 0
- }
- ,
- this.canSee = function(e) {
- if (!e)
- return !1;
- if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer)
- return !1;
- var t = r(e.x - this.x) - e.scale
- , i = r(e.y - this.y) - e.scale;
- return t <= n.maxScreenWidth / 2 * 1.3 && i <= n.maxScreenHeight / 2 * 1.3
- }
- }
- }
- , function(e, t, n) {
- const i = n(50).words
- , r = n(51).array;
- e.exports = class {
- constructor(e={}) {
- Object.assign(this, {
- list: e.emptyList && [] || Array.prototype.concat.apply(i, [r, e.list || []]),
- exclude: e.exclude || [],
- placeHolder: e.placeHolder || "*",
- regex: e.regex || /[^a-zA-Z0-9|\$|\@]|\^/g,
- replaceRegex: e.replaceRegex || /\w/g
- })
- }
- isProfane(e) {
- return this.list.filter(t=>{
- const n = new RegExp(`\\b${t.replace(/(\W)/g, "\\$1")}\\b`,"gi");
- return !this.exclude.includes(t.toLowerCase()) && n.test(e)
- }
- ).length > 0 || !1
- }
- replaceWord(e) {
- return e.replace(this.regex, "").replace(this.replaceRegex, this.placeHolder)
- }
- clean(e) {
- return e.split(/\b/).map(e=>this.isProfane(e) ? this.replaceWord(e) : e).join("")
- }
- addWords() {
- let e = Array.from(arguments);
- this.list.push(...e),
- e.map(e=>e.toLowerCase()).forEach(e=>{
- this.exclude.includes(e) && this.exclude.splice(this.exclude.indexOf(e), 1)
- }
- )
- }
- removeWords() {
- this.exclude.push(...Array.from(arguments).map(e=>e.toLowerCase()))
- }
- }
- }
- , function(e) {
- e.exports = {
- words: ["ahole", "anus", "ash0le", "ash0les", "asholes", "ass", "Ass Monkey", "Assface", "assh0le", "assh0lez", "asshole", "assholes", "assholz", "asswipe", "azzhole", "bassterds", "bastard", "bastards", "bastardz", "basterds", "basterdz", "Biatch", "bitch", "bitches", "Blow Job", "boffing", "butthole", "buttwipe", "c0ck", "c0cks", "c0k", "Carpet Muncher", "cawk", "cawks", "Clit", "cnts", "cntz", "cock", "cockhead", "cock-head", "cocks", "CockSucker", "cock-sucker", "crap", "cum", "cunt", "cunts", "cuntz", "dick", "dild0", "dild0s", "dildo", "dildos", "dilld0", "dilld0s", "dominatricks", "dominatrics", "dominatrix", "dyke", "enema", "f u c k", "f u c k e r", "fag", "fag1t", "faget", "fagg1t", "faggit", "faggot", "fagg0t", "fagit", "fags", "fagz", "faig", "faigs", "fart", "flipping the bird", "####", "####er", "####in", "####ing", "####s", "Fudge Packer", "fuk", "Fukah", "Fuken", "fuker", "Fukin", "Fukk", "Fukkah", "Fukken", "Fukker", "Fukkin", "g00k", "God-damned", "h00r", "h0ar", "h0re", "hells", "hoar", "hoor", "hoore", "jackoff", "jap", "japs", "jerk-off", "jisim", "jiss", "jizm", "jizz", "knob", "knobs", "knobz", "kunt", "kunts", "kuntz", "Lezzian", "Lipshits", "Lipshitz", "masochist", "masokist", "massterbait", "masstrbait", "masstrbate", "masterbaiter", "masterbate", "masterbates", "Motha ####er", "Motha Fuker", "Motha Fukkah", "Motha Fukker", "Mother ####er", "Mother Fukah", "Mother Fuker", "Mother Fukkah", "Mother Fukker", "mother-####er", "Mutha ####er", "Mutha Fukah", "Mutha Fuker", "Mutha Fukkah", "Mutha Fukker", "n1gr", "nastt", "nigger;", "nigur;", "niiger;", "niigr;", "orafis", "orgasim;", "orgasm", "orgasum", "oriface", "orifice", "orifiss", "packi", "packie", "packy", "paki", "pakie", "paky", "pecker", "peeenus", "peeenusss", "peenus", "peinus", "pen1s", "penas", "penis", "penis-breath", "penus", "penuus", "Phuc", "Phuck", "Phuk", "Phuker", "Phukker", "polac", "polack", "polak", "Poonani", "pr1c", "pr1ck", "pr1k", "pusse", "pussee", "pussy", "puuke", "puuker", "queer", "queers", "queerz", "qweers", "qweerz", "qweir", "recktum", "rectum", "retard", "sadist", "scank", "schlong", "screwing", "semen", "sex", "sexy", "Sh!t", "sh1t", "sh1ter", "sh1ts", "sh1tter", "sh1tz", "shit", "shits", "shitter", "Shitty", "Shity", "shitz", "Shyt", "Shyte", "Shytty", "Shyty", "skanck", "skank", "skankee", "skankey", "skanks", "Skanky", "slag", "slut", "sluts", "Slutty", "slutz", "son-of-a-bitch", "tit", "turd", "va1jina", "vag1na", "vagiina", "vagina", "vaj1na", "vajina", "vullva", "vulva", "w0p", "wh00r", "wh0re", "whore", "xrated", "xxx", "b!+ch", "bitch", "blowjob", "clit", "arschloch", "####", "shit", "ass", "asshole", "b!tch", "b17ch", "b1tch", "bastard", "bi+ch", "boiolas", "buceta", "c0ck", "cawk", "chink", "cipa", "clits", "cock", "cum", "cunt", "dildo", "dirsa", "ejakulate", "fatass", "fcuk", "fuk", "fux0r", "hoer", "hore", "jism", "kawk", "l3itch", "l3i+ch", "lesbian", "masturbate", "masterbat*", "masterbat3", "mother####er", "s.o.b.", "mofo", "nazi", "nigga", "nigger", "nutsack", "phuck", "pimpis", "pusse", "pussy", "scrotum", "sh!t", "shemale", "shi+", "sh!+", "slut", "smut", "teets", "tits", "boobs", "b00bs", "teez", "testical", "testicle", "titt", "w00se", "jackoff", "wank", "whoar", "whore", "*damn", "*dyke", "*####*", "*shit*", "@$$", "amcik", "andskota", "arse*", "assrammer", "ayir", "bi7ch", "bitch*", "bollock*", "breasts", "butt-pirate", "cabron", "cazzo", "chraa", "chuj", "Cock*", "cunt*", "d4mn", "daygo", "dego", "dick*", "dike*", "dupa", "dziwka", "ejackulate", "Ekrem*", "Ekto", "enculer", "faen", "fag*", "fanculo", "fanny", "feces", "feg", "Felcher", "ficken", "fitt*", "Flikker", "foreskin", "Fotze", "Fu(*", "fuk*", "futkretzn", "gook", "guiena", "h0r", "h4x0r", "hell", "helvete", "hoer*", "honkey", "Huevon", "hui", "injun", "jizz", "kanker*", "kike", "klootzak", "kraut", "knulle", "kuk", "kuksuger", "Kurac", "kurwa", "kusi*", "kyrpa*", "lesbo", "mamhoon", "masturbat*", "merd*", "mibun", "monkleigh", "mouliewop", "muie", "mulkku", "muschi", "nazis", "nepesaurio", "nigger*", "orospu", "paska*", "perse", "picka", "pierdol*", "pillu*", "pimmel", "piss*", "pizda", "poontsee", "poop", "porn", "p0rn", "pr0n", "preteen", "pula", "pule", "puta", "puto", "qahbeh", "queef*", "rautenberg", "schaffer", "scheiss*", "schlampe", "schmuck", "screw", "sh!t*", "sharmuta", "sharmute", "shipal", "shiz", "skribz", "skurwysyn", "sphencter", "spic", "spierdalaj", "splooge", "suka", "b00b*", "testicle*", "titt*", "twat", "vittu", "wank*", "wetback*", "wichser", "wop*", "yed", "zabourah"]
- }
- }
- , function(e, t, n) {
- e.exports = {
- object: n(52),
- array: n(53),
- regex: n(54)
- }
- }
- , function(e, t) {
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- }
- , function(e, t) {
- e.exports = ["4r5e", "5h1t", "5hit", "a55", "anal", "anus", "ar5e", "arrse", "arse", "ass", "ass-####er", "asses", "ass####er", "assfukka", "asshole", "assholes", "asswhole", "a_s_s", "b!tch", "b00bs", "b17ch", "b1tch", "ballbag", "balls", "ballsack", "bastard", "beastial", "beastiality", "bellend", "bestial", "bestiality", "bi+ch", "biatch", "bitch", "bitcher", "bitchers", "bitches", "bitchin", "bitching", "bloody", "blow job", "blowjob", "blowjobs", "boiolas", "bollock", "bollok", "boner", "boob", "boobs", "booobs", "boooobs", "booooobs", "booooooobs", "breasts", "buceta", "bugger", "bum", "bunny ####er", "butt", "butthole", "buttmuch", "buttplug", "c0ck", "c0cksucker", "carpet muncher", "cawk", "chink", "cipa", "cl1t", "clit", "clitoris", "clits", "cnut", "cock", "cock-sucker", "cockface", "cockhead", "cockmunch", "cockmuncher", "cocks", "cocksuck", "cocksucked", "cocksucker", "cocksucking", "cocksucks", "cocksuka", "cocksukka", "cok", "cokmuncher", "coksucka", "coon", "cox", "crap", "cum", "cummer", "cumming", "cums", "cumshot", "cunilingus", "cunillingus", "cunnilingus", "cunt", "cuntlick", "cuntlicker", "cuntlicking", "cunts", "cyalis", "cyberfuc", "cyber####", "cyber####ed", "cyber####er", "cyber####ers", "cyber####ing", "d1ck", "damn", "dick", "dickhead", "dildo", "dildos", "dink", "dinks", "dirsa", "dlck", "dog-####er", "doggin", "dogging", "donkeyribber", "doosh", "duche", "dyke", "ejaculate", "ejaculated", "ejaculates", "ejaculating", "ejaculatings", "ejaculation", "ejakulate", "f u c k", "f u c k e r", "f4nny", "fag", "fagging", "faggitt", "faggot", "faggs", "fagot", "fagots", "fags", "fanny", "fannyflaps", "fanny####er", "fanyy", "fatass", "fcuk", "fcuker", "fcuking", "feck", "fecker", "felching", "fellate", "fellatio", "finger####", "finger####ed", "finger####er", "finger####ers", "finger####ing", "finger####s", "fist####", "fist####ed", "fist####er", "fist####ers", "fist####ing", "fist####ings", "fist####s", "flange", "fook", "fooker", "####", "####a", "####ed", "####er", "####ers", "####head", "####heads", "####in", "####ing", "####ings", "####ingshitmother####er", "####me", "####s", "####whit", "####wit", "fudge packer", "fudgepacker", "fuk", "fuker", "fukker", "fukkin", "fuks", "fukwhit", "fukwit", "fux", "fux0r", "f_u_c_k", "gangbang", "gangbanged", "gangbangs", "gaylord", "gaysex", "goatse", "God", "god-dam", "god-damned", "goddamn", "goddamned", "hardcoresex", "hell", "heshe", "hoar", "hoare", "hoer", "homo", "hore", "horniest", "horny", "hotsex", "jack-off", "jackoff", "jap", "jerk-off", "jism", "jiz", "jizm", "jizz", "kawk", "knob", "knobead", "knobed", "knobend", "knobhead", "knobjocky", "knobjokey", "kock", "kondum", "kondums", "kum", "kummer", "kumming", "kums", "kunilingus", "l3i+ch", "l3itch", "labia", "lust", "lusting", "m0f0", "m0fo", "m45terbate", "ma5terb8", "ma5terbate", "masochist", "master-bate", "masterb8", "masterbat*", "masterbat3", "masterbate", "masterbation", "masterbations", "masturbate", "mo-fo", "mof0", "mofo", "motha####", "motha####a", "motha####as", "motha####az", "motha####ed", "motha####er", "motha####ers", "motha####in", "motha####ing", "motha####ings", "motha####s", "mother ####er", "mother####", "mother####ed", "mother####er", "mother####ers", "mother####in", "mother####ing", "mother####ings", "mother####ka", "mother####s", "muff", "mutha", "muthafecker", "mutha####ker", "muther", "muther####er", "n1gga", "n1gger", "nazi", "nigg3r", "nigg4h", "nigga", "niggah", "niggas", "niggaz", "nigger", "niggers", "nob", "nob jokey", "nobhead", "nobjocky", "nobjokey", "numbnuts", "nutsack", "orgasim", "orgasims", "orgasm", "orgasms", "p0rn", "pawn", "pecker", "penis", "penis####er", "phonesex", "phuck", "phuk", "phuked", "phuking", "phukked", "phukking", "phuks", "phuq", "pig####er", "pimpis", "piss", "pissed", "pisser", "pissers", "pisses", "pissflaps", "pissin", "pissing", "pissoff", "poop", "porn", "porno", "pornography", "pornos", "prick", "pricks", "pron", "pube", "pusse", "pussi", "pussies", "pussy", "pussys", "rectum", "retard", "rimjaw", "rimming", "s hit", "s.o.b.", "sadist", "schlong", "screwing", "scroat", "scrote", "scrotum", "semen", "sex", "sh!+", "sh!t", "sh1t", "shag", "shagger", "shaggin", "shagging", "shemale", "shi+", "shit", "shitdick", "shite", "shited", "shitey", "shit####", "shitfull", "shithead", "shiting", "shitings", "shits", "shitted", "shitter", "shitters", "shitting", "shittings", "shitty", "skank", "slut", "sluts", "smegma", "smut", "snatch", "son-of-a-bitch", "spac", "spunk", "s_h_i_t", "t1tt1e5", "t1tties", "teets", "teez", "testical", "testicle", "tit", "tit####", "tits", "titt", "tittie5", "tittie####er", "titties", "titty####", "tittywank", "titwank", "tosser", "turd", "tw4t", "twat", "twathead", "twatty", "twunt", "twunter", "v14gra", "v1gra", "vagina", "viagra", "vulva", "w00se", "wang", "wank", "wanker", "wanky", "whoar", "whore", "willies", "willy", "xrated", "xxx"]
- }
- , function(e, t) {
- e.exports = /\b(4r5e|5h1t|5hit|a55|anal|anus|ar5e|arrse|arse|ass|ass-####er|asses|ass####er|assfukka|asshole|assholes|asswhole|a_s_s|b!tch|b00bs|b17ch|b1tch|ballbag|balls|ballsack|bastard|beastial|beastiality|bellend|bestial|bestiality|bi\+ch|biatch|bitch|bitcher|bitchers|bitches|bitchin|bitching|bloody|blow job|blowjob|blowjobs|boiolas|bollock|bollok|boner|boob|boobs|booobs|boooobs|booooobs|booooooobs|breasts|buceta|bugger|bum|bunny ####er|butt|butthole|buttmuch|buttplug|c0ck|c0cksucker|carpet muncher|cawk|chink|cipa|cl1t|clit|clitoris|clits|cnut|cock|cock-sucker|cockface|cockhead|cockmunch|cockmuncher|cocks|cocksuck|cocksucked|cocksucker|cocksucking|cocksucks|cocksuka|cocksukka|cok|cokmuncher|coksucka|coon|cox|crap|cum|cummer|cumming|cums|cumshot|cunilingus|cunillingus|cunnilingus|cunt|cuntlick|cuntlicker|cuntlicking|cunts|cyalis|cyberfuc|cyber####|cyber####ed|cyber####er|cyber####ers|cyber####ing|d1ck|damn|dick|dickhead|dildo|dildos|dink|dinks|dirsa|dlck|dog-####er|doggin|dogging|donkeyribber|doosh|duche|dyke|ejaculate|ejaculated|ejaculates|ejaculating|ejaculatings|ejaculation|ejakulate|f u c k|f u c k e r|f4nny|fag|fagging|faggitt|faggot|faggs|fagot|fagots|fags|fanny|fannyflaps|fanny####er|fanyy|fatass|fcuk|fcuker|fcuking|feck|fecker|felching|fellate|fellatio|finger####|finger####ed|finger####er|finger####ers|finger####ing|finger####s|fist####|fist####ed|fist####er|fist####ers|fist####ing|fist####ings|fist####s|flange|fook|fooker|####|####a|####ed|####er|####ers|####head|####heads|####in|####ing|####ings|####ingshitmother####er|####me|####s|####whit|####wit|fudge packer|fudgepacker|fuk|fuker|fukker|fukkin|fuks|fukwhit|fukwit|fux|fux0r|f_u_c_k|gangbang|gangbanged|gangbangs|gaylord|gaysex|goatse|God|god-dam|god-damned|goddamn|goddamned|hardcoresex|hell|heshe|hoar|hoare|hoer|homo|hore|horniest|horny|hotsex|jack-off|jackoff|jap|jerk-off|jism|jiz|jizm|jizz|kawk|knob|knobead|knobed|knobend|knobhead|knobjocky|knobjokey|kock|kondum|kondums|kum|kummer|kumming|kums|kunilingus|l3i\+ch|l3itch|labia|lust|lusting|m0f0|m0fo|m45terbate|ma5terb8|ma5terbate|masochist|master-bate|masterb8|masterbat*|masterbat3|masterbate|masterbation|masterbations|masturbate|mo-fo|mof0|mofo|motha####|motha####a|motha####as|motha####az|motha####ed|motha####er|motha####ers|motha####in|motha####ing|motha####ings|motha####s|mother ####er|mother####|mother####ed|mother####er|mother####ers|mother####in|mother####ing|mother####ings|mother####ka|mother####s|muff|mutha|muthafecker|mutha####ker|muther|muther####er|n1gga|n1gger|nazi|nigg3r|nigg4h|nigga|niggah|niggas|niggaz|nigger|niggers|nob|nob jokey|nobhead|nobjocky|nobjokey|numbnuts|nutsack|orgasim|orgasims|orgasm|orgasms|p0rn|pawn|pecker|penis|penis####er|phonesex|phuck|phuk|phuked|phuking|phukked|phukking|phuks|phuq|pig####er|pimpis|piss|pissed|pisser|pissers|pisses|pissflaps|pissin|pissing|pissoff|poop|porn|porno|pornography|pornos|prick|pricks|pron|pube|pusse|pussi|pussies|pussy|pussys|rectum|retard|rimjaw|rimming|s hit|s.o.b.|sadist|schlong|screwing|scroat|scrote|scrotum|semen|sex|sh!\+|sh!t|sh1t|shag|shagger|shaggin|shagging|shemale|shi\+|shit|shitdick|shite|shited|shitey|shit####|shitfull|shithead|shiting|shitings|shits|shitted|shitter|shitters|shitting|shittings|shitty|skank|slut|sluts|smegma|smut|snatch|son-of-a-bitch|spac|spunk|s_h_i_t|t1tt1e5|t1tties|teets|teez|testical|testicle|tit|tit####|tits|titt|tittie5|tittie####er|titties|titty####|tittywank|titwank|tosser|turd|tw4t|twat|twathead|twatty|twunt|twunter|v14gra|v1gra|vagina|viagra|vulva|w00se|wang|wank|wanker|wanky|whoar|whore|willies|willy|xrated|xxx)\b/gi
- }
- , function(e, t) {
- e.exports.hats = [{
- id: 45,
- name: "Shame!",
- dontSell: !0,
- price: 0,
- scale: 120,
- desc: "hacks are for losers"
- }, {
- id: 51,
- name: "Moo Cap",
- price: 0,
- scale: 120,
- desc: "coolest mooer around"
- }, {
- id: 50,
- name: "Apple Cap",
- price: 0,
- scale: 120,
- desc: "apple farms remembers"
- }, {
- id: 28,
- name: "Moo Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 29,
- name: "Pig Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 30,
- name: "Fluff Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 36,
- name: "Pandou Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 37,
- name: "Bear Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 38,
- name: "Monkey Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 44,
- name: "Polar Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 35,
- name: "Fez Hat",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 42,
- name: "Enigma Hat",
- price: 0,
- scale: 120,
- desc: "join the enigma army"
- }, {
- id: 43,
- name: "Blitz Hat",
- price: 0,
- scale: 120,
- desc: "hey everybody i'm blitz"
- }, {
- id: 49,
- name: "Bob XIII Hat",
- price: 0,
- scale: 120,
- desc: "like and subscribe"
- }, {
- id: 57,
- name: "Pumpkin",
- price: 50,
- scale: 120,
- desc: "Spooooky"
- }, {
- id: 8,
- name: "Bummle Hat",
- price: 100,
- scale: 120,
- desc: "no effect"
- }, {
- id: 2,
- name: "Straw Hat",
- price: 500,
- scale: 120,
- desc: "no effect"
- }, {
- id: 15,
- name: "Winter Cap",
- price: 600,
- scale: 120,
- desc: "allows you to move at normal speed in snow",
- coldM: 1
- }, {
- id: 5,
- name: "Cowboy Hat",
- price: 1e3,
- scale: 120,
- desc: "no effect"
- }, {
- id: 4,
- name: "Ranger Hat",
- price: 2e3,
- scale: 120,
- desc: "no effect"
- }, {
- id: 18,
- name: "Explorer Hat",
- price: 2e3,
- scale: 120,
- desc: "no effect"
- }, {
- id: 31,
- name: "Flipper Hat",
- price: 2500,
- scale: 120,
- desc: "have more control while in water",
- watrImm: !0
- }, {
- id: 1,
- name: "Marksman Cap",
- price: 3e3,
- scale: 120,
- desc: "increases arrow speed and range",
- aMlt: 1.3
- }, {
- id: 10,
- name: "Bush Gear",
- price: 3e3,
- scale: 160,
- desc: "allows you to disguise yourself as a bush"
- }, {
- id: 48,
- name: "Halo",
- price: 3e3,
- scale: 120,
- desc: "no effect"
- }, {
- id: 6,
- name: "Soldier Helmet",
- price: 4e3,
- scale: 120,
- desc: "reduces damage taken but slows movement",
- spdMult: .94,
- dmgMult: .75
- }, {
- id: 23,
- name: "Anti Venom Gear",
- price: 4e3,
- scale: 120,
- desc: "makes you immune to poison",
- poisonRes: 1
- }, {
- id: 13,
- name: "Medic Gear",
- price: 5e3,
- scale: 110,
- desc: "slowly regenerates health over time",
- healthRegen: 3
- }, {
- id: 9,
- name: "Miners Helmet",
- price: 5e3,
- scale: 120,
- desc: "earn 1 extra gold per resource",
- extraGold: 1
- }, {
- id: 32,
- name: "Musketeer Hat",
- price: 5e3,
- scale: 120,
- desc: "reduces cost of projectiles",
- projCost: .5
- }, {
- id: 7,
- name: "Bull Helmet",
- price: 6e3,
- scale: 120,
- desc: "increases damage done but drains health",
- healthRegen: -5,
- dmgMultO: 1.5,
- spdMult: .96
- }, {
- id: 22,
- name: "Emp Helmet",
- price: 6e3,
- scale: 120,
- desc: "turrets won't attack but you move slower",
- antiTurret: 1,
- spdMult: .7
- }, {
- id: 12,
- name: "Booster Hat",
- price: 6e3,
- scale: 120,
- desc: "increases your movement speed",
- spdMult: 1.16
- }, {
- id: 26,
- name: "Barbarian Armor",
- price: 8e3,
- scale: 120,
- desc: "knocks back enemies that attack you",
- dmgK: .6
- }, {
- id: 21,
- name: "Plague Mask",
- price: 1e4,
- scale: 120,
- desc: "melee attacks deal poison damage",
- poisonDmg: 5,
- poisonTime: 6
- }, {
- id: 46,
- name: "Bull Mask",
- price: 1e4,
- scale: 120,
- desc: "bulls won't target you unless you attack them",
- bullRepel: 1
- }, {
- id: 14,
- name: "Windmill Hat",
- topSprite: !0,
- price: 1e4,
- scale: 120,
- desc: "generates points while worn",
- pps: 1.5
- }, {
- id: 11,
- name: "Spike Gear",
- topSprite: !0,
- price: 1e4,
- scale: 120,
- desc: "deal damage to players that damage you",
- dmg: .45
- }, {
- id: 53,
- name: "Turret Gear",
- topSprite: !0,
- price: 1e4,
- scale: 120,
- desc: "you become a walking turret",
- turret: {
- proj: 1,
- range: 700,
- rate: 2500
- },
- spdMult: .7
- }, {
- id: 20,
- name: "Samurai Armor",
- price: 12e3,
- scale: 120,
- desc: "increased attack speed and fire rate",
- atkSpd: .78
- }, {
- id: 58,
- name: "Dark Knight",
- price: 12e3,
- scale: 120,
- desc: "restores health when you deal damage",
- healD: .4
- }, {
- id: 27,
- name: "Scavenger Gear",
- price: 15e3,
- scale: 120,
- desc: "earn double points for each kill",
- kScrM: 2
- }, {
- id: 40,
- name: "#### Gear",
- price: 15e3,
- scale: 120,
- desc: "increased damage to buildings but slower movement",
- spdMult: .3,
- bDmg: 3.3
- }, {
- id: 52,
- name: "Thief Gear",
- price: 15e3,
- scale: 120,
- desc: "steal half of a players gold when you kill them",
- goldSteal: .5
- }, {
- id: 55,
- name: "Bloodthirster",
- price: 2e4,
- scale: 120,
- desc: "Restore Health when dealing damage. And increased damage",
- healD: .25,
- dmgMultO: 1.2
- }, {
- id: 56,
- name: "Assassin Gear",
- price: 2e4,
- scale: 120,
- desc: "Go invisible when not moving. Can't eat. Increased speed",
- noEat: !0,
- spdMult: 1.1,
- invisTimer: 1e3
- }],
- e.exports.accessories = [{
- id: 12,
- name: "Snowball",
- price: 1e3,
- scale: 105,
- xOff: 18,
- desc: "no effect"
- }, {
- id: 9,
- name: "Tree Cape",
- price: 1e3,
- scale: 90,
- desc: "no effect"
- }, {
- id: 10,
- name: "Stone Cape",
- price: 1e3,
- scale: 90,
- desc: "no effect"
- }, {
- id: 3,
- name: "Cookie Cape",
- price: 1500,
- scale: 90,
- desc: "no effect"
- }, {
- id: 8,
- name: "Cow Cape",
- price: 2e3,
- scale: 90,
- desc: "no effect"
- }, {
- id: 11,
- name: "Monkey Tail",
- price: 2e3,
- scale: 97,
- xOff: 25,
- desc: "Super speed but reduced damage",
- spdMult: 1.35,
- dmgMultO: .2
- }, {
- id: 17,
- name: "Apple Basket",
- price: 3e3,
- scale: 80,
- xOff: 12,
- desc: "slowly regenerates health over time",
- healthRegen: 1
- }, {
- id: 6,
- name: "Winter Cape",
- price: 3e3,
- scale: 90,
- desc: "no effect"
- }, {
- id: 4,
- name: "Skull Cape",
- price: 4e3,
- scale: 90,
- desc: "no effect"
- }, {
- id: 5,
- name: "Dash Cape",
- price: 5e3,
- scale: 90,
- desc: "no effect"
- }, {
- id: 2,
- name: "Dragon Cape",
- price: 6e3,
- scale: 90,
- desc: "no effect"
- }, {
- id: 1,
- name: "Super Cape",
- price: 8e3,
- scale: 90,
- desc: "no effect"
- }, {
- id: 7,
- name: "Troll Cape",
- price: 8e3,
- scale: 90,
- desc: "no effect"
- }, {
- id: 14,
- name: "Thorns",
- price: 1e4,
- scale: 115,
- xOff: 20,
- desc: "no effect"
- }, {
- id: 15,
- name: "Blockades",
- price: 1e4,
- scale: 95,
- xOff: 15,
- desc: "no effect"
- }, {
- id: 20,
- name: "Devils Tail",
- price: 1e4,
- scale: 95,
- xOff: 20,
- desc: "no effect"
- }, {
- id: 16,
- name: "Sawblade",
- price: 12e3,
- scale: 90,
- spin: !0,
- xOff: 0,
- desc: "deal damage to players that damage you",
- dmg: .15
- }, {
- id: 13,
- name: "Angel Wings",
- price: 15e3,
- scale: 138,
- xOff: 22,
- desc: "slowly regenerates health over time",
- healthRegen: 3
- }, {
- id: 19,
- name: "Shadow Wings",
- price: 15e3,
- scale: 138,
- xOff: 22,
- desc: "increased movement speed",
- spdMult: 1.1
- }, {
- id: 18,
- name: "Blood Wings",
- price: 2e4,
- scale: 178,
- xOff: 26,
- desc: "restores health when you deal damage",
- healD: .2
- }, {
- id: 21,
- name: "Corrupt X Wings",
- price: 2e4,
- scale: 178,
- xOff: 26,
- desc: "deal damage to players that damage you",
- dmg: .25
- }]
- }
- , function(e, t) {
- e.exports = function(e, t, n, i, r, s, a) {
- this.init = function(e, t, n, i, r, s, o, c, l) {
- this.active = !0,
- this.indx = e,
- this.x = t,
- this.y = n,
- this.dir = i,
- this.skipMov = !0,
- this.speed = r,
- this.dmg = s,
- this.scale = c,
- this.range = o,
- this.owner = l,
- a && (this.sentTo = {})
- }
- ;
- var o, c = [];
- this.update = function(l) {
- if (this.active) {
- var h, u = this.speed * l;
- if (this.skipMov ? this.skipMov = !1 : (this.x += u * Math.cos(this.dir),
- this.y += u * Math.sin(this.dir),
- this.range -= u,
- this.range <= 0 && (this.x += this.range * Math.cos(this.dir),
- this.y += this.range * Math.sin(this.dir),
- u = 1,
- this.range = 0,
- this.active = !1)),
- a) {
- for (var f = 0; f < e.length; ++f)
- !this.sentTo[e[f].id] && e[f].canSee(this) && (this.sentTo[e[f].id] = 1,
- a.send(e[f].id, "18", s.fixTo(this.x, 1), s.fixTo(this.y, 1), s.fixTo(this.dir, 2), s.fixTo(this.range, 1), this.speed, this.indx, this.layer, this.sid));
- for (c.length = 0,
- f = 0; f < e.length + t.length; ++f)
- !(o = e[f] || t[f - e.length]).alive || o == this.owner || this.owner.team && o.team == this.owner.team || s.lineInRect(o.x - o.scale, o.y - o.scale, o.x + o.scale, o.y + o.scale, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u * Math.sin(this.dir)) && c.push(o);
- for (var d = n.getGridArrays(this.x, this.y, this.scale), p = 0; p < d.length; ++p)
- for (var g = 0; g < d[p].length; ++g)
- h = (o = d[p][g]).getScale(),
- o.active && this.ignoreObj != o.sid && this.layer <= o.layer && c.indexOf(o) < 0 && !o.ignoreCollision && s.lineInRect(o.x - h, o.y - h, o.x + h, o.y + h, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u * Math.sin(this.dir)) && c.push(o);
- if (c.length > 0) {
- var m = null
- , y = null
- , k = null;
- for (f = 0; f < c.length; ++f)
- k = s.getDistance(this.x, this.y, c[f].x, c[f].y),
- (null == y || k < y) && (y = k,
- m = c[f]);
- if (m.isPlayer || m.isAI) {
- var v = .3 * (m.weightM || 1);
- m.xVel += v * Math.cos(this.dir),
- m.yVel += v * Math.sin(this.dir),
- null != m.weaponIndex && i.weapons[m.weaponIndex].shield && s.getAngleDist(this.dir + Math.PI, m.dir) <= r.shieldAngle || m.changeHealth(-this.dmg, this.owner, this.owner)
- } else
- for (m.projDmg && m.health && m.changeHealth(-this.dmg) && n.disableObj(m),
- f = 0; f < e.length; ++f)
- e[f].active && (m.sentTo[e[f].id] && (m.active ? e[f].canSee(m) && a.send(e[f].id, "8", s.fixTo(this.dir, 2), m.sid) : a.send(e[f].id, "12", m.sid)),
- m.active || m.owner != e[f] || e[f].changeItemCount(m.group.id, -1));
- for (this.active = !1,
- f = 0; f < e.length; ++f)
- this.sentTo[e[f].id] && a.send(e[f].id, "19", this.sid, s.fixTo(y, 1))
- }
- }
- }
- }
- }
- }
- , function(e, t) {
- e.exports = function(e, t, n, i, r, s, a, o, c) {
- this.addProjectile = function(l, h, u, f, d, p, g, m, y) {
- for (var k, v = s.projectiles[p], w = 0; w < t.length; ++w)
- if (!t[w].active) {
- k = t[w];
- break
- }
- return k || ((k = new e(n,i,r,s,a,o,c)).sid = t.length,
- t.push(k)),
- k.init(p, l, h, u, d, v.dmg, f, v.scale, g),
- k.ignoreObj = m,
- k.layer = y || v.layer,
- k.src = v.src,
- k
- }
- }
- }
- , function(e, t) {
- e.exports.obj = function(e, t) {
- var n;
- this.sounds = [],
- this.active = !0,
- this.play = function(t, i, r) {
- i && this.active && ((n = this.sounds[t]) || (n = new Howl({
- src: ".././sound/" + t + ".mp3"
- }),
- this.sounds[t] = n),
- r && n.isPlaying || (n.isPlaying = !0,
- n.play(),
- n.volume((i || 1) * e.volumeMult),
- n.loop(r)))
- }
- ,
- this.toggleMute = function(e, t) {
- (n = this.sounds[e]) && n.mute(t)
- }
- ,
- this.stop = function(e) {
- (n = this.sounds[e]) && (n.stop(),
- n.isPlaying = !1)
- }
- }
- }
- , function(e, t, n) {
- var i = n(60)
- , r = n(67);
- function s(e, t, n, i, r) {
- "localhost" == location.hostname && (window.location.hostname = "127.0.0.1"),
- this.debugLog = !1,
- this.baseUrl = e,
- this.lobbySize = n,
- this.devPort = t,
- this.lobbySpread = i,
- this.rawIPs = !!r,
- this.server = void 0,
- this.gameIndex = void 0,
- this.callback = void 0,
- this.errorCallback = void 0,
- this.processServers(vultr.servers)
- }
- s.prototype.regionInfo = {
- 0: {
- name: "Local",
- latitude: 0,
- longitude: 0
- },
- "vultr:1": {
- name: "New Jersey",
- latitude: 40.1393329,
- longitude: -75.8521818
- },
- "vultr:2": {
- name: "Chicago",
- latitude: 41.8339037,
- longitude: -87.872238
- },
- "vultr:3": {
- name: "Dallas",
- latitude: 32.8208751,
- longitude: -96.8714229
- },
- "vultr:4": {
- name: "Seattle",
- latitude: 47.6149942,
- longitude: -122.4759879
- },
- "vultr:5": {
- name: "Los Angeles",
- latitude: 34.0207504,
- longitude: -118.691914
- },
- "vultr:6": {
- name: "Atlanta",
- latitude: 33.7676334,
- longitude: -84.5610332
- },
- "vultr:7": {
- name: "Amsterdam",
- latitude: 52.3745287,
- longitude: 4.7581878
- },
- "vultr:8": {
- name: "London",
- latitude: 51.5283063,
- longitude: -.382486
- },
- "vultr:9": {
- name: "Frankfurt",
- latitude: 50.1211273,
- longitude: 8.496137
- },
- "vultr:12": {
- name: "Silicon Valley",
- latitude: 37.4024714,
- longitude: -122.3219752
- },
- "vultr:19": {
- name: "Sydney",
- latitude: -33.8479715,
- longitude: 150.651084
- },
- "vultr:24": {
- name: "Paris",
- latitude: 48.8588376,
- longitude: 2.2773454
- },
- "vultr:25": {
- name: "Tokyo",
- latitude: 35.6732615,
- longitude: 139.569959
- },
- "vultr:39": {
- name: "Miami",
- latitude: 25.7823071,
- longitude: -80.3012156
- },
- "vultr:40": {
- name: "Singapore",
- latitude: 1.3147268,
- longitude: 103.7065876
- }
- },
- s.prototype.start = function(e, t) {
- this.callback = e,
- this.errorCallback = t;
- var n = this.parseServerQuery();
- n ? (this.log("Found server in query."),
- this.password = n[3],
- this.connect(n[0], n[1], n[2])) : (this.log("Pinging servers..."),
- this.pingServers())
- }
- ,
- s.prototype.parseServerQuery = function() {
- var e = i.parse(location.href, !0)
- , t = e.query.server;
- if ("string" == typeof t) {
- var n = t.split(":");
- if (3 == n.length) {
- var r = n[0]
- , s = parseInt(n[1])
- , a = parseInt(n[2]);
- return "0" == r || r.startsWith("vultr:") || (r = "vultr:" + r),
- [r, s, a, e.query.password]
- }
- this.errorCallback("Invalid number of server parameters in " + t)
- }
- }
- ,
- s.prototype.findServer = function(e, t) {
- var n = this.servers[e];
- if (Array.isArray(n)) {
- for (var i = 0; i < n.length; i++) {
- var r = n[i];
- if (r.index == t)
- return r
- }
- console.warn("Could not find server in region " + e + " with index " + t + ".")
- } else
- this.errorCallback("No server list for region " + e)
- }
- ,
- s.prototype.pingServers = function() {
- var e = this
- , t = [];
- for (var n in this.servers)
- if (this.servers.hasOwnProperty(n)) {
- var i = this.servers[n]
- , r = i[Math.floor(Math.random() * i.length)];
- null != r ? function(i, r) {
- var s = new XMLHttpRequest;
- s.onreadystatechange = function(i) {
- var s = i.target;
- if (4 == s.readyState)
- if (200 == s.status) {
- for (var a = 0; a < t.length; a++)
- t[a].abort();
- e.log("Connecting to region", r.region);
- var o = e.seekServer(r.region);
- e.connect(o[0], o[1], o[2])
- } else
- console.warn("Error pinging " + r.ip + " in region " + n)
- }
- ;
- var a = "//" + e.serverAddress(r.ip, !0) + ":" + e.serverPort(r) + "/ping";
- s.open("GET", a, !0),
- s.send(null),
- e.log("Pinging", a),
- t.push(s)
- }(0, r) : console.log("No target server for region " + n)
- }
- }
- ,
- s.prototype.seekServer = function(e, t, n) {
- null == n && (n = "random"),
- null == t && (t = !1);
- const i = ["random"];
- var r = this.lobbySize
- , s = this.lobbySpread
- , a = this.servers[e].flatMap((function(e) {
- var t = 0;
- return e.games.map((function(n) {
- var i = t++;
- return {
- region: e.region,
- index: e.index * e.games.length + i,
- gameIndex: i,
- gameCount: e.games.length,
- playerCount: n.playerCount,
- isPrivate: n.isPrivate
- }
- }
- ))
- }
- )).filter((function(e) {
- return !e.isPrivate
- }
- )).filter((function(e) {
- return !t || 0 == e.playerCount && e.gameIndex >= e.gameCount / 2
- }
- )).filter((function(e) {
- return "random" == n || i[e.index % i.length].key == n
- }
- )).sort((function(e, t) {
- return t.playerCount - e.playerCount
- }
- )).filter((function(e) {
- return e.playerCount < r
- }
- ));
- if (t && a.reverse(),
- 0 != a.length) {
- var o = Math.min(s, a.length)
- , c = Math.floor(Math.random() * o)
- , l = a[c = Math.min(c, a.length - 1)]
- , h = l.region
- , u = (c = Math.floor(l.index / l.gameCount),
- l.index % l.gameCount);
- return this.log("Found server."),
- [h, c, u]
- }
- this.errorCallback("No open servers.")
- }
- ,
- s.prototype.connect = function(e, t, n) {
- if (!this.connected) {
- var i = this.findServer(e, t);
- null != i ? (this.log("Connecting to server", i, "with game index", n),
- i.games[n].playerCount >= this.lobbySize ? this.errorCallback("Server is already full.") : (window.history.replaceState(document.title, document.title, this.generateHref(e, t, n, this.password)),
- this.server = i,
- this.gameIndex = n,
- this.log("Calling callback with address", this.serverAddress(i.ip), "on port", this.serverPort(i), "with game index", n),
- this.callback(this.serverAddress(i.ip), this.serverPort(i), n))) : this.errorCallback("Failed to find server for region " + e + " and index " + t)
- }
- }
- ,
- s.prototype.switchServer = function(e, t, n, i) {
- this.switchingServers = !0,
- window.location.href = this.generateHref(e, t, n, i)
- }
- ,
- s.prototype.generateHref = function(e, t, n, i) {
- var r = "/?server=" + (e = this.stripRegion(e)) + ":" + t + ":" + n;
- return i && (r += "&password=" + encodeURIComponent(i)),
- r
- }
- ,
- s.prototype.serverAddress = function(e, t) {
- return "127.0.0.1" == e || "7f000001" == e || "903d62ef5d1c2fecdcaeb5e7dd485eff" == e ? window.location.hostname : this.rawIPs ? t ? "ip_" + this.hashIP(e) + "." + this.baseUrl : e : "ip_" + e + "." + this.baseUrl
- }
- ,
- s.prototype.serverPort = function(e) {
- return 0 == e.region ? this.devPort : location.protocol.startsWith("https") ? 443 : 80
- }
- ,
- s.prototype.processServers = function(e) {
- for (var t = {}, n = 0; n < e.length; n++) {
- var i = e[n]
- , r = t[i.region];
- null == r && (r = [],
- t[i.region] = r),
- r.push(i)
- }
- for (var s in t)
- t[s] = t[s].sort((function(e, t) {
- return e.index - t.index
- }
- ));
- this.servers = t
- }
- ,
- s.prototype.ipToHex = function(e) {
- return e.split(".").map(e=>("00" + parseInt(e).toString(16)).substr(-2)).join("").toLowerCase()
- }
- ,
- s.prototype.hashIP = function(e) {
- return r(this.ipToHex(e))
- }
- ,
- s.prototype.log = function() {
- return this.debugLog ? console.log.apply(void 0, arguments) : console.verbose ? console.verbose.apply(void 0, arguments) : void 0
- }
- ,
- s.prototype.stripRegion = function(e) {
- return e.startsWith("vultr:") ? e = e.slice(6) : e.startsWith("do:") && (e = e.slice(3)),
- e
- }
- ,
- window.testVultrClient = function() {
- var e = 1;
- function t(t, n) {
- (t = "" + t) == (n = "" + n) ? console.log(`Assert ${e} passed.`) : console.warn(`Assert ${e} failed. Expected ${n}, got ${t}.`),
- e++
- }
- var n = new s("test.io",-1,5,1,!1);
- n.errorCallback = function(e) {}
- ,
- n.processServers(function(e) {
- var t = [];
- for (var n in e)
- for (var i = e[n], r = 0; r < i.length; r++)
- t.push({
- ip: n + ":" + r,
- scheme: "testing",
- region: n,
- index: r,
- games: i[r].map(e=>({
- playerCount: e,
- isPrivate: !1
- }))
- });
- return t
- }({
- 1: [[0, 0, 0, 0], [0, 0, 0, 0]],
- 2: [[5, 1, 0, 0], [0, 0, 0, 0]],
- 3: [[5, 0, 1, 5], [0, 0, 0, 0]],
- 4: [[5, 1, 1, 5], [1, 0, 0, 0]],
- 5: [[5, 1, 1, 5], [1, 0, 4, 0]],
- 6: [[5, 5, 5, 5], [2, 3, 1, 4]],
- 7: [[5, 5, 5, 5], [5, 5, 5, 5]]
- })),
- t(n.seekServer(1, !1), [1, 0, 0]),
- t(n.seekServer(1, !0), [1, 1, 3]),
- t(n.seekServer(2, !1), [2, 0, 1]),
- t(n.seekServer(2, !0), [2, 1, 3]),
- t(n.seekServer(3, !1), [3, 0, 2]),
- t(n.seekServer(3, !0), [3, 1, 3]),
- t(n.seekServer(4, !1), [4, 0, 1]),
- t(n.seekServer(4, !0), [4, 1, 3]),
- t(n.seekServer(5, !1), [5, 1, 2]),
- t(n.seekServer(5, !0), [5, 1, 3]),
- t(n.seekServer(6, !1), [6, 1, 3]),
- t(n.seekServer(6, !0), void 0),
- t(n.seekServer(7, !1), void 0),
- t(n.seekServer(7, !0), void 0),
- console.log("Tests passed.")
- }
- ;
- var a = function(e, t) {
- return e.concat(t)
- };
- Array.prototype.flatMap = function(e) {
- return function(e, t) {
- return t.map(e).reduce(a, [])
- }(e, this)
- }
- ,
- e.exports = s
- }
- , function(e, t, n) {
- "use strict";
- var i = n(61)
- , r = n(63);
- function s() {
- this.protocol = null,
- this.slashes = null,
- this.auth = null,
- this.host = null,
- this.port = null,
- this.hostname = null,
- this.hash = null,
- this.search = null,
- this.query = null,
- this.pathname = null,
- this.path = null,
- this.href = null
- }
- t.parse = v,
- t.resolve = function(e, t) {
- return v(e, !1, !0).resolve(t)
- }
- ,
- t.resolveObject = function(e, t) {
- return e ? v(e, !1, !0).resolveObject(t) : t
- }
- ,
- t.format = function(e) {
- return r.isString(e) && (e = v(e)),
- e instanceof s ? e.format() : s.prototype.format.call(e)
- }
- ,
- t.Url = s;
- var a = /^([a-z0-9.+-]+:)/i
- , o = /:[0-9]*$/
- , c = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/
- , l = ["{", "}", "|", "\\", "^", "`"].concat(["<", ">", '"', "`", " ", "\r", "\n", "\t"])
- , h = ["'"].concat(l)
- , u = ["%", "/", "?", ";", "#"].concat(h)
- , f = ["/", "?", "#"]
- , d = /^[+a-z0-9A-Z_-]{0,63}$/
- , p = /^([+a-z0-9A-Z_-]{0,63})(.*)$/
- , g = {
- javascript: !0,
- "javascript:": !0
- }
- , m = {
- javascript: !0,
- "javascript:": !0
- }
- , y = {
- http: !0,
- https: !0,
- ftp: !0,
- gopher: !0,
- file: !0,
- "http:": !0,
- "https:": !0,
- "ftp:": !0,
- "gopher:": !0,
- "file:": !0
- }
- , k = n(64);
- function v(e, t, n) {
- if (e && r.isObject(e) && e instanceof s)
- return e;
- var i = new s;
- return i.parse(e, t, n),
- i
- }
- s.prototype.parse = function(e, t, n) {
- if (!r.isString(e))
- throw new TypeError("Parameter 'url' must be a string, not " + typeof e);
- var s = e.indexOf("?")
- , o = -1 !== s && s < e.indexOf("#") ? "?" : "#"
- , l = e.split(o);
- l[0] = l[0].replace(/\\/g, "/");
- var v = e = l.join(o);
- if (v = v.trim(),
- !n && 1 === e.split("#").length) {
- var w = c.exec(v);
- if (w)
- return this.path = v,
- this.href = v,
- this.pathname = w[1],
- w[2] ? (this.search = w[2],
- this.query = t ? k.parse(this.search.substr(1)) : this.search.substr(1)) : t && (this.search = "",
- this.query = {}),
- this
- }
- var b = a.exec(v);
- if (b) {
- var x = (b = b[0]).toLowerCase();
- this.protocol = x,
- v = v.substr(b.length)
- }
- if (n || b || v.match(/^\/\/[^@\/]+@[^@\/]+/)) {
- var S = "//" === v.substr(0, 2);
- !S || b && m[b] || (v = v.substr(2),
- this.slashes = !0)
- }
- if (!m[b] && (S || b && !y[b])) {
- for (var T, I, E = -1, M = 0; M < f.length; M++)
- -1 !== (A = v.indexOf(f[M])) && (-1 === E || A < E) && (E = A);
- for (-1 !== (I = -1 === E ? v.lastIndexOf("@") : v.lastIndexOf("@", E)) && (T = v.slice(0, I),
- v = v.slice(I + 1),
- this.auth = decodeURIComponent(T)),
- E = -1,
- M = 0; M < u.length; M++) {
- var A;
- -1 !== (A = v.indexOf(u[M])) && (-1 === E || A < E) && (E = A)
- }
- -1 === E && (E = v.length),
- this.host = v.slice(0, E),
- v = v.slice(E),
- this.parseHost(),
- this.hostname = this.hostname || "";
- var P = "[" === this.hostname[0] && "]" === this.hostname[this.hostname.length - 1];
- if (!P)
- for (var B = this.hostname.split(/\./), C = (M = 0,
- B.length); M < C; M++) {
- var O = B[M];
- if (O && !O.match(d)) {
- for (var R = "", j = 0, _ = O.length; j < _; j++)
- O.charCodeAt(j) > 127 ? R += "x" : R += O[j];
- if (!R.match(d)) {
- var U = B.slice(0, M)
- , D = B.slice(M + 1)
- , L = O.match(p);
- L && (U.push(L[1]),
- D.unshift(L[2])),
- D.length && (v = "/" + D.join(".") + v),
- this.hostname = U.join(".");
- break
- }
- }
- }
- this.hostname.length > 255 ? this.hostname = "" : this.hostname = this.hostname.toLowerCase(),
- P || (this.hostname = i.toASCII(this.hostname));
- var F = this.port ? ":" + this.port : ""
- , z = this.hostname || "";
- this.host = z + F,
- this.href += this.host,
- P && (this.hostname = this.hostname.substr(1, this.hostname.length - 2),
- "/" !== v[0] && (v = "/" + v))
- }
- if (!g[x])
- for (M = 0,
- C = h.length; M < C; M++) {
- var H = h[M];
- if (-1 !== v.indexOf(H)) {
- var V = encodeURIComponent(H);
- V === H && (V = escape(H)),
- v = v.split(H).join(V)
- }
- }
- var q = v.indexOf("#");
- -1 !== q && (this.hash = v.substr(q),
- v = v.slice(0, q));
- var Y = v.indexOf("?");
- if (-1 !== Y ? (this.search = v.substr(Y),
- this.query = v.substr(Y + 1),
- t && (this.query = k.parse(this.query)),
- v = v.slice(0, Y)) : t && (this.search = "",
- this.query = {}),
- v && (this.pathname = v),
- y[x] && this.hostname && !this.pathname && (this.pathname = "/"),
- this.pathname || this.search) {
- F = this.pathname || "";
- var W = this.search || "";
- this.path = F + W
- }
- return this.href = this.format(),
- this
- }
- ,
- s.prototype.format = function() {
- var e = this.auth || "";
- e && (e = (e = encodeURIComponent(e)).replace(/%3A/i, ":"),
- e += "@");
- var t = this.protocol || ""
- , n = this.pathname || ""
- , i = this.hash || ""
- , s = !1
- , a = "";
- this.host ? s = e + this.host : this.hostname && (s = e + (-1 === this.hostname.indexOf(":") ? this.hostname : "[" + this.hostname + "]"),
- this.port && (s += ":" + this.port)),
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- if (e.constructor == Number)
- return 16711935 & n.rotl(e, 8) | 4278255360 & n.rotl(e, 24);
- for (var t = 0; t < e.length; t++)
- e[t] = n.endian(e[t]);
- return e
- },
- randomBytes: function(e) {
- for (var t = []; e > 0; e--)
- t.push(Math.floor(256 * Math.random()));
- return t
- },
- bytesToWords: function(e) {
- for (var t = [], n = 0, i = 0; n < e.length; n++,
- i += 8)
- t[i >>> 5] |= e[n] << 24 - i % 32;
- return t
- },
- wordsToBytes: function(e) {
- for (var t = [], n = 0; n < 32 * e.length; n += 8)
- t.push(e[n >>> 5] >>> 24 - n % 32 & 255);
- return t
- },
- bytesToHex: function(e) {
- for (var t = [], n = 0; n < e.length; n++)
- t.push((e[n] >>> 4).toString(16)),
- t.push((15 & e[n]).toString(16));
- return t.join("")
- },
- hexToBytes: function(e) {
- for (var t = [], n = 0; n < e.length; n += 2)
- t.push(parseInt(e.substr(n, 2), 16));
- return t
- },
- bytesToBase64: function(e) {
- for (var n = [], i = 0; i < e.length; i += 3)
- for (var r = e[i] << 16 | e[i + 1] << 8 | e[i + 2], s = 0; s < 4; s++)
- 8 * i + 6 * s <= 8 * e.length ? n.push(t.charAt(r >>> 6 * (3 - s) & 63)) : n.push("=");
- return n.join("")
- },
- base64ToBytes: function(e) {
- e = e.replace(/[^A-Z0-9+\/]/gi, "");
- for (var n = [], i = 0, r = 0; i < e.length; r = ++i % 4)
- 0 != r && n.push((t.indexOf(e.charAt(i - 1)) & Math.pow(2, -2 * r + 8) - 1) << 2 * r | t.indexOf(e.charAt(i)) >>> 6 - 2 * r);
- return n
- }
- };
- e.exports = n
- }()
- }
- , function(e, t) {
- function n(e) {
- return !!e.constructor && "function" == typeof e.constructor.isBuffer && e.constructor.isBuffer(e)
- }
- /*!
- * Determine if an object is a Buffer
- *
- * @author Feross Aboukhadijeh <https://feross.org>
- * @license MIT
- */
- e.exports = function(e) {
- return null != e && (n(e) || function(e) {
- return "function" == typeof e.readFloatLE && "function" == typeof e.slice && n(e.slice(0, 0))
- }(e) || !!e._isBuffer)
- }
- }
- , function(e, t) {
- e.exports = function(e, t, n, i, r, s, a, o, c) {
- this.aiTypes = [{
- id: 0,
- src: "cow_1",
- killScore: 150,
- health: 500,
- weightM: .8,
- speed: 95e-5,
- turnSpeed: .001,
- scale: 72,
- drop: ["food", 50]
- }, {
- id: 1,
- src: "pig_1",
- killScore: 200,
- health: 800,
- weightM: .6,
- speed: 85e-5,
- turnSpeed: .001,
- scale: 72,
- drop: ["food", 80]
- }, {
- id: 2,
- name: "Bull",
- src: "bull_2",
- hostile: !0,
- dmg: 20,
- killScore: 1e3,
- health: 1800,
- weightM: .5,
- speed: 94e-5,
- turnSpeed: 74e-5,
- scale: 78,
- viewRange: 800,
- chargePlayer: !0,
- drop: ["food", 100]
- }, {
- id: 3,
- name: "Bully",
- src: "bull_1",
- hostile: !0,
- dmg: 20,
- killScore: 2e3,
- health: 2800,
- weightM: .45,
- speed: .001,
- turnSpeed: 8e-4,
- scale: 90,
- viewRange: 900,
- chargePlayer: !0,
- drop: ["food", 400]
- }, {
- id: 4,
- name: "Wolf",
- src: "wolf_1",
- hostile: !0,
- dmg: 8,
- killScore: 500,
- health: 300,
- weightM: .45,
- speed: .001,
- turnSpeed: .002,
- scale: 84,
- viewRange: 800,
- chargePlayer: !0,
- drop: ["food", 200]
- }, {
- id: 5,
- name: "Quack",
- src: "chicken_1",
- dmg: 8,
- killScore: 2e3,
- noTrap: !0,
- health: 300,
- weightM: .2,
- speed: .0018,
- turnSpeed: .006,
- scale: 70,
- drop: ["food", 100]
- }, {
- id: 6,
- name: "MOOSTAFA",
- nameScale: 50,
- src: "enemy",
- hostile: !0,
- dontRun: !0,
- fixedSpawn: !0,
- spawnDelay: 6e4,
- noTrap: !0,
- colDmg: 100,
- dmg: 40,
- killScore: 8e3,
- health: 18e3,
- weightM: .4,
- speed: 7e-4,
- turnSpeed: .01,
- scale: 80,
- spriteMlt: 1.8,
- leapForce: .9,
- viewRange: 1e3,
- hitRange: 210,
- hitDelay: 1e3,
- chargePlayer: !0,
- drop: ["food", 100]
- }, {
- id: 7,
- name: "Treasure",
- hostile: !0,
- nameScale: 35,
- src: "crate_1",
- fixedSpawn: !0,
- spawnDelay: 12e4,
- colDmg: 200,
- killScore: 5e3,
- health: 2e4,
- weightM: .1,
- speed: 0,
- turnSpeed: 0,
- scale: 70,
- spriteMlt: 1
- }, {
- id: 8,
- name: "MOOFIE",
- src: "wolf_2",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 4,
- spawnDelay: 3e4,
- noTrap: !0,
- nameScale: 35,
- dmg: 10,
- colDmg: 100,
- killScore: 3e3,
- health: 7e3,
- weightM: .45,
- speed: .0015,
- turnSpeed: .002,
- scale: 90,
- viewRange: 800,
- chargePlayer: !0,
- drop: ["food", 1e3]
- }],
- this.spawn = function(l, h, u, f) {
- for (var d, p = 0; p < e.length; ++p)
- if (!e[p].active) {
- d = e[p];
- break
- }
- return d || (d = new t(e.length,r,n,i,a,s,o,c),
- e.push(d)),
- d.init(l, h, u, f, this.aiTypes[f]),
- d
- }
- }
- }
- , function(e, t) {
- var n = 2 * Math.PI;
- e.exports = function(e, t, i, r, s, a, o, c) {
- this.sid = e,
- this.isAI = !0,
- this.nameIndex = s.randInt(0, a.cowNames.length - 1),
- this.init = function(e, t, n, i, r) {
- this.x = e,
- this.y = t,
- this.startX = r.fixedSpawn ? e : null,
- this.startY = r.fixedSpawn ? t : null,
- this.xVel = 0,
- this.yVel = 0,
- this.zIndex = 0,
- this.dir = n,
- this.dirPlus = 0,
- this.index = i,
- this.src = r.src,
- r.name && (this.name = r.name),
- this.weightM = r.weightM,
- this.speed = r.speed,
- this.killScore = r.killScore,
- this.turnSpeed = r.turnSpeed,
- this.scale = r.scale,
- this.maxHealth = r.health,
- this.leapForce = r.leapForce,
- this.health = this.maxHealth,
- this.chargePlayer = r.chargePlayer,
- this.viewRange = r.viewRange,
- this.drop = r.drop,
- this.dmg = r.dmg,
- this.hostile = r.hostile,
- this.dontRun = r.dontRun,
- this.hitRange = r.hitRange,
- this.hitDelay = r.hitDelay,
- this.hitScare = r.hitScare,
- this.spriteMlt = r.spriteMlt,
- this.nameScale = r.nameScale,
- this.colDmg = r.colDmg,
- this.noTrap = r.noTrap,
- this.spawnDelay = r.spawnDelay,
- this.hitWait = 0,
- this.waitCount = 1e3,
- this.moveCount = 0,
- this.targetDir = 0,
- this.active = !0,
- this.alive = !0,
- this.runFrom = null,
- this.chargeTarget = null,
- this.dmgOverTime = {}
- }
- ;
- var l = 0;
- this.update = function(e) {
- if (this.active) {
- if (this.spawnCounter)
- return this.spawnCounter -= e,
- void (this.spawnCounter <= 0 && (this.spawnCounter = 0,
- this.x = this.startX || s.randInt(0, a.mapScale),
- this.y = this.startY || s.randInt(0, a.mapScale)));
- (l -= e) <= 0 && (this.dmgOverTime.dmg && (this.changeHealth(-this.dmgOverTime.dmg, this.dmgOverTime.doer),
- this.dmgOverTime.time -= 1,
- this.dmgOverTime.time <= 0 && (this.dmgOverTime.dmg = 0)),
- l = 1e3);
- var r = !1
- , o = 1;
- if (!this.zIndex && !this.lockMove && this.y >= a.mapScale / 2 - a.riverWidth / 2 && this.y <= a.mapScale / 2 + a.riverWidth / 2 && (o = .33,
- this.xVel += a.waterCurrent * e),
- this.lockMove)
- this.xVel = 0,
- this.yVel = 0;
- else if (this.waitCount > 0) {
- if (this.waitCount -= e,
- this.waitCount <= 0)
- if (this.chargePlayer) {
- for (var h, u, f, d = 0; d < i.length; ++d)
- !i[d].alive || i[d].skin && i[d].skin.bullRepel || (f = s.getDistance(this.x, this.y, i[d].x, i[d].y)) <= this.viewRange && (!h || f < u) && (u = f,
- h = i[d]);
- h ? (this.chargeTarget = h,
- this.moveCount = s.randInt(8e3, 12e3)) : (this.moveCount = s.randInt(1e3, 2e3),
- this.targetDir = s.randFloat(-Math.PI, Math.PI))
- } else
- this.moveCount = s.randInt(4e3, 1e4),
- this.targetDir = s.randFloat(-Math.PI, Math.PI)
- } else if (this.moveCount > 0) {
- var p = this.speed * o;
- if (this.runFrom && this.runFrom.active && (!this.runFrom.isPlayer || this.runFrom.alive) ? (this.targetDir = s.getDirection(this.x, this.y, this.runFrom.x, this.runFrom.y),
- p *= 1.42) : this.chargeTarget && this.chargeTarget.alive && (this.targetDir = s.getDirection(this.chargeTarget.x, this.chargeTarget.y, this.x, this.y),
- p *= 1.75,
- r = !0),
- this.hitWait && (p *= .3),
- this.dir != this.targetDir) {
- this.dir %= n;
- var g = (this.dir - this.targetDir + n) % n
- , m = Math.min(Math.abs(g - n), g, this.turnSpeed * e)
- , y = g - Math.PI >= 0 ? 1 : -1;
- this.dir += y * m + n
- }
- this.dir %= n,
- this.xVel += p * e * Math.cos(this.dir),
- this.yVel += p * e * Math.sin(this.dir),
- this.moveCount -= e,
- this.moveCount <= 0 && (this.runFrom = null,
- this.chargeTarget = null,
- this.waitCount = this.hostile ? 1500 : s.randInt(1500, 6e3))
- }
- this.zIndex = 0,
- this.lockMove = !1;
- var k = s.getDistance(0, 0, this.xVel * e, this.yVel * e)
- , v = Math.min(4, Math.max(1, Math.round(k / 40)))
- , w = 1 / v;
- for (d = 0; d < v; ++d) {
- this.xVel && (this.x += this.xVel * e * w),
- this.yVel && (this.y += this.yVel * e * w),
- M = t.getGridArrays(this.x, this.y, this.scale);
- for (var b = 0; b < M.length; ++b)
- for (var x = 0; x < M[b].length; ++x)
- M[b][x].active && t.checkCollision(this, M[b][x], w)
- }
- var S, T, I, E = !1;
- if (this.hitWait > 0 && (this.hitWait -= e,
- this.hitWait <= 0)) {
- E = !0,
- this.hitWait = 0,
- this.leapForce && !s.randInt(0, 2) && (this.xVel += this.leapForce * Math.cos(this.dir),
- this.yVel += this.leapForce * Math.sin(this.dir));
- for (var M = t.getGridArrays(this.x, this.y, this.hitRange), A = 0; A < M.length; ++A)
- for (b = 0; b < M[A].length; ++b)
- (S = M[A][b]).health && (T = s.getDistance(this.x, this.y, S.x, S.y)) < S.scale + this.hitRange && (S.changeHealth(5 * -this.dmg) && t.disableObj(S),
- t.hitObj(S, s.getDirection(this.x, this.y, S.x, S.y)));
- for (b = 0; b < i.length; ++b)
- i[b].canSee(this) && c.send(i[b].id, "aa", this.sid)
- }
- if (r || E)
- for (d = 0; d < i.length; ++d)
- (S = i[d]) && S.alive && (T = s.getDistance(this.x, this.y, S.x, S.y),
- this.hitRange ? !this.hitWait && T <= this.hitRange + S.scale && (E ? (I = s.getDirection(S.x, S.y, this.x, this.y),
- S.changeHealth(-this.dmg),
- S.xVel += .6 * Math.cos(I),
- S.yVel += .6 * Math.sin(I),
- this.runFrom = null,
- this.chargeTarget = null,
- this.waitCount = 3e3,
- this.hitWait = s.randInt(0, 2) ? 0 : 600) : this.hitWait = this.hitDelay) : T <= this.scale + S.scale && (I = s.getDirection(S.x, S.y, this.x, this.y),
- S.changeHealth(-this.dmg),
- S.xVel += .55 * Math.cos(I),
- S.yVel += .55 * Math.sin(I)));
- this.xVel && (this.xVel *= Math.pow(a.playerDecel, e)),
- this.yVel && (this.yVel *= Math.pow(a.playerDecel, e));
- var P = this.scale;
- this.x - P < 0 ? (this.x = P,
- this.xVel = 0) : this.x + P > a.mapScale && (this.x = a.mapScale - P,
- this.xVel = 0),
- this.y - P < 0 ? (this.y = P,
- this.yVel = 0) : this.y + P > a.mapScale && (this.y = a.mapScale - P,
- this.yVel = 0)
- }
- }
- ,
- this.canSee = function(e) {
- if (!e)
- return !1;
- if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer)
- return !1;
- var t = Math.abs(e.x - this.x) - e.scale
- , n = Math.abs(e.y - this.y) - e.scale;
- return t <= a.maxScreenWidth / 2 * 1.3 && n <= a.maxScreenHeight / 2 * 1.3
- }
- ;
- var h = 0
- , u = 0;
- this.animate = function(e) {
- this.animTime > 0 && (this.animTime -= e,
- this.animTime <= 0 ? (this.animTime = 0,
- this.dirPlus = 0,
- h = 0,
- u = 0) : 0 == u ? (h += e / (this.animSpeed * a.hitReturnRatio),
- this.dirPlus = s.lerp(0, this.targetAngle, Math.min(1, h)),
- h >= 1 && (h = 1,
- u = 1)) : (h -= e / (this.animSpeed * (1 - a.hitReturnRatio)),
- this.dirPlus = s.lerp(0, this.targetAngle, Math.max(0, h))))
- }
- ,
- this.startAnim = function() {
- this.animTime = this.animSpeed = 600,
- this.targetAngle = .8 * Math.PI,
- h = 0,
- u = 0
- }
- ,
- this.changeHealth = function(e, t, n) {
- if (this.active && (this.health += e,
- n && (this.hitScare && !s.randInt(0, this.hitScare) ? (this.runFrom = n,
- this.waitCount = 0,
- this.moveCount = 2e3) : this.hostile && this.chargePlayer && n.isPlayer ? (this.chargeTarget = n,
- this.waitCount = 0,
- this.moveCount = 8e3) : this.dontRun || (this.runFrom = n,
- this.waitCount = 0,
- this.moveCount = 2e3)),
- e < 0 && this.hitRange && s.randInt(0, 1) && (this.hitWait = 500),
- t && t.canSee(this) && e < 0 && c.send(t.id, "t", Math.round(this.x), Math.round(this.y), Math.round(-e), 1),
- this.health <= 0 && (this.spawnDelay ? (this.spawnCounter = this.spawnDelay,
- this.x = -1e6,
- this.y = -1e6) : (this.x = this.startX || s.randInt(0, a.mapScale),
- this.y = this.startY || s.randInt(0, a.mapScale)),
- this.health = this.maxHealth,
- this.runFrom = null,
- t && (o(t, this.killScore),
- this.drop))))
- for (var i = 0; i < this.drop.length; )
- t.addResource(a.resourceTypes.indexOf(this.drop[i]), this.drop[i + 1]),
- i += 2
- }
- }
- }
- ]);
- //# sourceMappingURL=bundle.js.map