no desrcription because someone reported it
// ==UserScript== // @name HaxKiller (unpatched) // @match *://*.moomoo.io/* // @version 1400 // @author HaxBountyHunter // @description no desrcription because someone reported it // @icon https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTW__q_hiNTduWCXL2JdSKgqbI-ZhdOegRusQ&s // @match *://moomoo.io/* // @match *://sandbox.moomoo.io/* // @match *://dev.moomoo.io/* // @grant none // @namespace none // ==/UserScript== // Moo Moo document.getElementById("mainMenu").style.backgroundImage = "url('https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTW__q_hiNTduWCXL2JdSKgqbI-ZhdOegRusQ&s')"; document.getElementById("mainMenu").style.backgroundRepeat = "repeat"; document.getElementById("mainMenu").style.backgroundSize = "contain"; window.reloadedColor = "#880808"; window.middleReloadedColor = "#880808"; window.notReloadedColor = "#880808"; document.getElementById("loadingText").innerText=""; document.getElementById("loadingText").style.color = "#880808"; document.getElementById("loadingText").style.color = "linear-gradient(red,yellow)"; document.getElementById("loadingText").style.textShadow = "#880808 -2px -2px 10px, purple 0px -5px 1px, purple 0px -5px 10px"; var gameNameElement = document.getElementById("gameName"); gameNameElement.style.backgroundImage = "linear-gradient(to right, red, yellow)"; gameNameElement.style.WebkitBackgroundClip = "text"; gameNameElement.style.color = "transparent"; gameNameElement.style.textShadow = "0 0 2px #880808, 0 0 5px red"; gameNameElement.style.webkitTextFillColor = "transparent"; gameNameElement.style.webkitTextStroke = "1px black"; gameNameElement.style.animation = "popIn 1.5s ease-out"; (function() { const scriptSrc = "index-6b10514b.js"; const scriptTags = document.querySelectorAll(`script[src*="${scriptSrc}"]`); if (scriptTags.length > 0) { scriptTags[0].remove(); } })(); document.addEventListener("keydown", function(event) { if (event.keyCode === 192) { const chatHolder = document.getElementById("gameUI"); if (chatHolder) { const currentDisplay = chatHolder.style.display; chatHolder.style.display = currentDisplay === "none" ? "block" : "none"; } } }); function getEl(id) { return document.getElementById(id); } function loadScript(url, callback) { let script = document.createElement("script"); script.src = url; script.onload = () => { console.log(`Successfully loaded script: ${url}`); if (callback) callback(); }; script.onerror = (error) => { console.error(`Failed to load script: ${url}`, error); }; document.body.appendChild(script); } const msgpackUrl = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js"; const customScriptUrl = null; loadScript(msgpackUrl, () => { loadScript(customScriptUrl); }); window.oncontextmenu = function() { return false; }; let config = window.config; let recording; config.clientSendRate = 9; config.serverUpdateRate = 9; config.deathFadeout = 0; config.playerCapacity = 50; window.config.maxPlayers = 50; config.isSandbox = window.location.hostname == "sandbox.moomoo.io"; config.skinColors = ["#bf8f54", "#4c4c4c", "#896c4b", "#fadadc", "#ececec", "#c37373", "#000000", "#ecaff7", "#738cc3", "#8bc373", "#91b2db" ]; config.weaponVariants = [{ id: 0, src: "", xp: 0, val: 1, }, { id: 1, src: "_g", xp: 3000, val: 1.1, }, { id: 2, src: "_d", xp: 7000, val: 1.18, }, { id: 3, src: "_r", poison: true, xp: 12000, val: 1.18, }, { id: 4, src: "_e", poison: true, heal: true, xp: 24000, val: 1.18, }]; config.anotherVisual = true; config.useWebGl = false; config.resetRender = true; function waitTime(timeout) { return new Promise((done) => { setTimeout(() => { done(); }, timeout); }); } let canStore; if (typeof(Storage) !== "undefined") { canStore = true; } function saveVal(name, val) { if (canStore) localStorage.setItem(name, val); } function deleteVal(name) { if (canStore) localStorage.removeItem(name); } function getSavedVal(name) { if (canStore) return localStorage.getItem(name); return null; } let gC = function(a, b) { try { let res = JSON.parse(getSavedVal(a)); if (typeof res === "object") { return b; } else { return res; } } catch (e) { return b; } }; function setConfigs() { return { killChat: true, autoBuy: true, autoBuyEquip: true, autoPush: true, revTick: true, spikeTick: true, predictTick: true, autoPlace: true, autoReplace: true, antiTrap: true, slowOT: false, attackDir: false, showDir: true, autoRespawn: false }; } let configs = setConfigs(); window.removeConfigs = function() { for (let cF in configs) { deleteVal(cF, configs[cF]); } }; for (let cF in configs) { configs[cF] = gC(cF, configs[cF]); } window.changeMenu = function() {}; window.debug = function() {}; window.wasdMode = function() {}; window.startGrind = function() {}; window.resBuild = function() {}; window.toggleVisual = function() {}; window.prepareUI = function() {}; window.leave = function() {}; class HtmlAction { constructor(element) { this.element = element; }; add(code) { if (!this.element) return undefined; this.element.innerHTML += code; }; newLine(amount) { let r###lt = `<br>`; if (amount > 0) { r###lt = ``; for (let i = 0; i < amount; i++) { r###lt += `<br>`; } } this.add(r###lt); }; checkBox(setting) { let newCheck = `<input type = "checkbox"`; setting.id && (newCheck += ` id = ${setting.id}`); setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newCheck += ` class = ${setting.class}`); setting.checked && (newCheck += ` checked`); setting.onclick && (newCheck += ` onclick = ${setting.onclick}`); newCheck += `>`; this.add(newCheck); }; text(setting) { let newText = `<input type = "text"`; setting.id && (newText += ` id = ${setting.id}`); setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newText += ` class = ${setting.class}`); setting.size && (newText += ` size = ${setting.size}`); setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`); setting.value && (newText += ` value = ${setting.value}`); setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`); newText += `>`; this.add(newText); }; select(setting) { let newSelect = `<select`; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += `>`; for (let options in setting.option) { newSelect += `<option value = ${setting.option[options].id}` setting.option[options].selected && (newSelect += ` selected`); newSelect += `>${options}</option>`; } newSelect += `</select>`; this.add(newSelect); }; button(setting) { let newButton = `<button`; setting.id && (newButton += ` id = ${setting.id}`); setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newButton += ` class = ${setting.class}`); setting.onclick && (newButton += ` onclick = ${setting.onclick}`); newButton += `>`; setting.innerHTML && (newButton += setting.innerHTML); newButton += `</button>`; this.add(newButton); }; selectMenu(setting) { let newSelect = `<select`; if (!setting.id) { alert("please put id skid"); return; } window[setting.id + "Func"] = function() {}; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += ` onchange = window.${setting.id + "Func"}()`; newSelect += `>`; let last; let i = 0; for (let options in setting.menu) { newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`; setting.menu[options] && (newSelect += ` checked`); newSelect += ` style = "color: ${setting.menu[options] ? "#880808" : "#880808"}; background: ${setting.menu[options] ? "#880808" : "#880808"};">${options}</option>`; i++; } newSelect += `</select>`; this.add(newSelect); i = 0; for (let options in setting.menu) { window[options + "Func"] = function() { setting.menu[options] = getEl("check_" + options).checked ? true : false; saveVal(options, setting.menu[options]); getEl("O_" + options).style.color = setting.menu[options] ? "#880808" : "#880808"; getEl("O_" + options).style.background = setting.menu[options] ? "#880808" : "#880808"; }; this.checkBox({ id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options] }); i++; } last = "check_" + getEl(setting.id).value.split("_")[1]; window[setting.id + "Func"] = function() { getEl(last).style.display = "none"; last = "check_" + getEl(setting.id).value.split("_")[1]; getEl(last).style.display = "inline-block"; }; }; }; class Html { constructor() { this.element = null; this.action = null; this.divElement = null; this.startDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); this.element.appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; this.addDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); setting.appendID && getEl(setting.appendID).appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; }; set(id) { this.element = getEl(id); this.action = new HtmlAction(this.element); }; resetHTML(text) { if (text) { this.element.innerHTML = ``; } else { this.element.innerHTML = ``; } }; setStyle(style) { this.element.style = style; }; setCSS(style) { this.action.add(`<style>` + style + `</style>`); }; }; let HTML = new Html(); let menuDiv = document.createElement("div"); menuDiv.id = "menuDiv"; document.body.appendChild(menuDiv); HTML.set("menuDiv"); HTML.setStyle(` position: absolute; display: none; left: 20px; top: 135px; `); HTML.resetHTML(); HTML.setCSS(` body { margin: 0; padding: 0; overflow: hidden; color: red; font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif; } .menuClass { color: #fff; font-size: 22px; text-align: left; padding: 20px; width: 300px; background-color: rgba(0, 0, 0, 0.25); border-radius: 4px; border: 3px solid cyan; position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); } .menuC { display: none; font-size: 14px; max-height: 200px; overflow-y: auto; } .menuB { text-align: center; background-color: rgba(0, 0, 0, 0.55); color: #000; border: none; border-radius: 4px; padding: 4px 4px; cursor: pointer; transition: 0.3s ease; } .menuB:hover { background-color: red; color: #000; } .menuB:active { transform: translateY(1px); } .checkB { cursor: pointer; } .Cselect { background-color: #880808; color: #fff; border: 3px solid red; border-radius: 66px; padding: 2px; } #menuChanger { position: absolute; right: 20px; top: 20px; background-color: rgba(0, 0, 0, 0.55); border-radius: 100%; width: 35px; height: 35px; color: red; border: none; cursor: pointer; transition: 0.3s ease; } #menuChanger:hover { background-color: red; color: #880808; } `); HTML.startDiv({ id: "menuHeadLine", class: "menuClass" }, (html) => { html.add(`HaxBountyHunter Ai`); html.button({ id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()" }); HTML.addDiv({ id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.button({ class: "menuB", innerHTML: "Debug", onclick: "window.debug()" }); }); HTML.addDiv({ id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.button({ class: "menuB", innerHTML: "Dagger Optimisation", onclick: "window.wasdMode()" }); html.newLine(); html.add(`Auto-Grinder: `); html.checkBox({ id: "weaponGrind", class: "checkB", onclick: "window.startGrind()" }); html.newLine(2); HTML.addDiv({ style: "font-size: 30px; color: #880808;", appendID: "menuMain" }, (html) => { html.add(`_______________`); }); html.add(`Anti-Push:`); html.checkBox({ id: "antipush", class: "checkB", checked: true }); html.newLine(); html.add(`Auto-Health:`); html.checkBox({ id: "healingBeta", class: "checkB", checked: true }); html.newLine(); }); HTML.addDiv({ id: "menuConfig", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.add(`AutoPlacer Placement Tick: `); html.text({ id: "autoPlaceTick", class: "customText", value: "1", size: "2em", maxLength: "2" }); html.newLine(); html.add(`Configs: `); html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs }); html.newLine(); html.add(`InstaKill Type: `); html.select({ id: "instaType", class: "Cselect", option: { OneShot: { id: "oneShot", selected: true }, Spammer: { id: "spammer" } } }); html.newLine(); html.add(`AntiBull Type: `); html.select({ id: "antiBullType", class: "Cselect", option: { "Disable AntiBull": { id: "noab", selected: true }, "When Reloaded": { id: "abreload", }, "Primary Reloaded": { id: "abalway" } } }); html.newLine(); html.add(`Backup Nobull Insta: `); html.checkBox({ id: "backupNobull", class: "checkB", checked: true }); html.newLine(); html.add(`Turret Gear Combat Assistance: `); html.checkBox({ id: "turretCombat", class: "checkB", checked: true }); html.newLine(); html.add(`Safe AntiSpikeTick: `); html.checkBox({ id: "safeAntiSpikeTick", class: "checkB", checked: true }); html.newLine(); }); HTML.addDiv({ id: "menuOther", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.newLine(); html.button({ class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()" }); html.newLine(); html.add(`Break Objects Range: `); html.text({ id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4" }); html.newLine(); html.add(`Predict Movement Type: `); html.select({ id: "predictType", class: "Cselect", option: { "Disable Render": { id: "disableRender", selected: true }, "X/Y and 2": { id: "pre2", }, "X/Y and 3": { id: "pre3" } } }); html.newLine(); html.add(`Render Placers: `); html.checkBox({ id: "placeVis", class: "checkB", }); }); }); let menuIndex = 0; let menus = ["menuMain", "menuConfig", "menuOther"]; window.changeMenu = function() { getEl(menus[menuIndex % menus.length]).style.display = "none"; menuIndex++; getEl(menus[menuIndex % menus.length]).style.display = "block"; }; let openMenu = false; let WS = undefined; let socketID = undefined; let useWasd = false; let secPacket = 0; let secMax = 120; let secTime = 1000; let firstSend = { sec: false }; let game = { tick: 0, tickQueue: [], tickBase: function(set, tick) { if (this.tickQueue[this.tick + tick]) { this.tickQueue[this.tick + tick].push(set); } else { this.tickQueue[this.tick + tick] = [set]; } }, tickRate: (1000 / config.serverUpdateRate), tickSpeed: 0, lastTick: performance.now() }; let modConsole = []; let dontSend = false; let fpsTimer = { last: 0, time: 0, ltime: 0 } let lastMoveDir = undefined; let lastsp = ["cc", 1, "__proto__"]; WebSocket.prototype.nsend = WebSocket.prototype.send; WebSocket.prototype.send = function(message) { if (!WS) { WS = this; WS.addEventListener("message", function(msg) { getMessage(msg); }); WS.addEventListener("close", (event) => { if (event.code == 4001) { window.location.reload(); } }); } if (WS == this) { dontSend = false; let data = new Uint8Array(message); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; if (type == "6") { if (data[0]) { let profanity = ["cunt", "whore", "####", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ]; let tmpString; profanity.forEach((profany) => { if (data[0].indexOf(profany) > -1) { tmpString = ""; for (let i = 0; i < profany.length; ++i) { if (i == 1) { tmpString += String.fromCharCode(0); } tmpString += profany[i]; } let re = new RegExp(profany, "g"); data[0] = data[0].replace(re, tmpString); } }); data[0] = data[0].slice(0, 30); } } else if (type == "L") { data[0] = data[0] + (String.fromCharCode(0).repeat(7)); data[0] = data[0].slice(0, 7); } else if (type == "M") { data[0].name = data[0].name == "" ? "unknown" : "" + data[0].name; data[0].moofoll = true; data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin; lastsp = [data[0].name, data[0].moofoll, data[0].skin]; } else if (type == "D") { if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) { dontSend = true; } else { my.lastDir = data[0]; } } else if (type == "d") { if (!data[2]) { dontSend = true; } else { if (![null, undefined].includes(data[1])) { my.lastDir = data[1]; } } } else if (type == "K") { if (!data[1]) { dontSend = true; } } else if (type == "S") { instaC.wait = !instaC.wait; dontSend = true; } else if (type == "f") { if (data[1]) { if (player.moveDir == data[0]) { dontSend = true; } player.moveDir = data[0]; } else { dontSend = true; } } if (!dontSend) { let binary = window.msgpack.encode([type, data]); this.nsend(binary); if (!firstSend.sec) { firstSend.sec = true; setTimeout(() => { firstSend.sec = false; secPacket = 0; }, secTime); } secPacket++; } } else { this.nsend(message); } } function packet(type) { let data = Array.prototype.slice.call(arguments, 1); let binary = window.msgpack.encode([type, data]); WS.send(binary); } function origPacket(type) { let data = Array.prototype.slice.call(arguments, 1); let binary = window.msgpack.encode([type, data]); WS.nsend(binary); } window.leave = function() { origPacket("kys", { "frvr is so bad": true, "sidney is too good": true, "dev are too weak": true, }); }; let io = { send: packet }; function getMessage(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; let events = { A: setInitData, C: setupGame, D: addPlayer, E: removePlayer, a: updatePlayers, G: updateLeaderboard, H: loadGameObject, I: loadAI, J: animateAI, K: gatherAnimation, L: wiggleGameObject, M: shootTurret, N: updatePlayerValue, O: updateHealth, P: killPlayer, Q: killObject, R: killObjects, S: updateItemCounts, T: updateAge, U: updateUpgrades, V: updateItems, X: addProjectile, 3: setPlayerTeam, 4: setAlliancePlayers, 5: updateStoreItems, 6: receiveChat, 7: updateMinimap, 8: showText, 9: pingMap, 0: pingSocketResponse, }; if (type == "io-init") { socketID = data[0]; } else { if (events[type]) { events[type].apply(undefined, data); } } } Math.lerpAngle = function(value1, value2, amount) { let difference = Math.abs(value2 - value1); if (difference > Math.PI) { if (value1 > value2) { value2 += Math.PI * 2; } else { value1 += Math.PI * 2; } } let value = value2 + ((value1 - value2) * amount); if (value >= 0 && value <= Math.PI * 2) return value; return value % (Math.PI * 2); }; CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { if (w < 2 * r) r = w / 2; if (h < 2 * r) r = h / 2; if (r < 0) r = 0; this.beginPath(); this.moveTo(x + r, y); this.arcTo(x + w, y, x + w, y + h, r); this.arcTo(x + w, y + h, x, y + h, r); this.arcTo(x, y + h, x, y, r); this.arcTo(x, y, x + w, y, r); this.closePath(); return this; }; function resetMoveDir() { keys = {}; io.send("e"); } let allChats = []; let ticks = { tick: 0, delay: 0, time: [], manage: [], }; let ais = []; let players = []; let alliances = []; let alliancePlayers = []; let gameObjects = []; let liztobj = []; let projectiles = []; let deadPlayers = []; let breakObjects = []; let player; let playerSID; let tmpObj; let enemy = []; let nears = []; let near = []; let my = { reloaded: false, waitHit: 0, autoAim: false, revAim: false, ageInsta: true, reSync: false, bullTick: 0, anti0Tick: 0, antiSync: false, safePrimary: function(tmpObj) { return [0, 8].includes(tmpObj.primaryIndex); }, safeSecondary: function(tmpObj) { return [10, 11, 14].includes(tmpObj.secondaryIndex); }, lastDir: 0, autoPush: false, pushData: {} } function findID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.id == tmp); } function findSID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.sid == tmp); } function findPlayerByID(id) { return findID(players, id); } function findPlayerBySID(sid) { return findSID(players, sid); } function findAIBySID(sid) { return findSID(ais, sid); } function findObjectBySid(sid) { return findSID(gameObjects, sid); } function findProjectileBySid(sid) { return findSID(gameObjects, sid); } let adCard = getEl("adCard"); adCard.remove(); let promoImageHolder = getEl("promoImgHolder"); promoImageHolder.remove(); let chatButton = getEl("chatButton"); chatButton.remove(); let gameCanvas = getEl("gameCanvas"); let mainContext = gameCanvas.getContext("2d"); let mapDisplay = getEl("mapDisplay"); let mapContext = mapDisplay.getContext("2d"); mapDisplay.width = 300; mapDisplay.height = 300; let storeMenu = getEl("storeMenu"); let storeHolder = getEl("storeHolder"); let upgradeHolder = getEl("upgradeHolder"); let upgradeCounter = getEl("upgradeCounter"); let chatBox = getEl("chatBox"); chatBox.autocomplete = "off"; chatBox.style.textAlign = "center"; chatBox.style.width = "18em"; let chatHolder = getEl("chatHolder"); let actionBar = getEl("actionBar"); let leaderboardData = getEl("leaderboardData"); let itemInfoHolder = getEl("itemInfoHolder"); let menuCardHolder = getEl("menuCardHolder"); let mainMenu = getEl("mainMenu"); let diedText = getEl("diedText"); let screenWidth; let screenHeight; let maxScreenWidth = config.maxScreenWidth; let maxScreenHeight = config.maxScreenHeight; let pixelDensity = 1; let delta; let now; let lastUpdate = performance.now(); let camX; let camY; let tmpDir; let mouseX = 0; let mouseY = 0; let allianceMenu = getEl("allianceMenu"); let waterMult = 1; let waterPlus = 0; let outlineColor = "#880808"; let darkOutlineColor = "#880808"; let outlineWidth = 5.5; let firstSetup = true; let keys = {}; let moveKeys = { 87: [0, -1], 38: [0, -1], 83: [0, 1], 40: [0, 1], 65: [-1, 0], 37: [-1, 0], 68: [1, 0], 39: [1, 0], }; let attackState = 0; let inGame = false; let macro = {}; let mills = { place: 0, placeSpawnPads: 0 }; let lastDir; let lastLeaderboardData = []; let inWindow = true; window.onblur = function() { inWindow = false; }; window.onfocus = function() { inWindow = true; }; let ms = { avg: 0, max: 0, min: 0, delay: 0 } function pingSocketResponse() { let pingTime = window.pingTime; const pingDisplay = document.getElementById("pingDisplay") pingDisplay.innerText = ""; if (pingTime > ms.max || isNaN(ms.max)) { ms.max = pingTime; } if (pingTime < ms.min || isNaN(ms.min)) { ms.min = pingTime; } } let placeVisible = []; class Utils { constructor() { let mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt, mathATAN2 = Math.atan2, mathPI = Math.PI; let _this = this; this.round = function(n, v) { return Math.round(n * v) / v; }; this.toRad = function(angle) { return angle * (mathPI / 180); }; this.toAng = function(radian) { return radian / (mathPI / 180); }; this.randInt = function(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; this.randFloat = function(min, max) { return Math.random() * (max - min + 1) + min; }; this.lerp = function(value1, value2, amount) { return value1 + (value2 - value1) * amount; }; this.decel = function(val, cel) { if (val > 0) val = Math.max(0, val - cel); else if (val < 0) val = Math.min(0, val + cel); return val; }; this.getDistance = function(x1, y1, x2, y2) { return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2); }; this.getDist = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y); }; this.getDirection = function(x1, y1, x2, y2) { return mathATAN2(y1 - y2, x1 - x2); }; this.getDirect = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x); }; this.getAngleDist = function(a, b) { let p = mathABS(b - a) % (mathPI * 2); return (p > mathPI ? (mathPI * 2) - p : p); }; this.isNumber = function(n) { return (typeof n == "number" && !isNaN(n) && isFinite(n)); }; this.isString = function(s) { return (s && typeof s == "string"); }; this.kFormat = function(num) { return num > 999 ? (num / 1000).toFixed(1) + "k" : num; }; this.sFormat = function(num) { let fixs = [{ num: 1e3, string: "k" }, { num: 1e6, string: "m" }, { num: 1e9, string: "b" }, { num: 1e12, string: "q" } ].reverse(); let sp = fixs.find(v => num >= v.num); if (!sp) return num; return (num / sp.num).toFixed(1) + sp.string; }; this.capitalizeFirst = function(string) { return string.charAt(0).toUpperCase() + string.slice(1); }; this.fixTo = function(n, v) { return parseFloat(n.toFixed(v)); }; this.sortByPoints = function(a, b) { return parseFloat(b.points) - parseFloat(a.points); }; this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) { let minX = x1; let maxX = x2; if (x1 > x2) { minX = x2; maxX = x1; } if (maxX > recX2) maxX = recX2; if (minX < recX) minX = recX; if (minX > maxX) return false; let minY = y1; let maxY = y2; let dx = x2 - x1; if (Math.abs(dx) > 0.0000001) { let a = (y2 - y1) / dx; let b = y1 - a * x1; minY = a * minX + b; maxY = a * maxX + b; } if (minY > maxY) { let tmp = maxY; maxY = minY; minY = tmp; } if (maxY > recY2) maxY = recY2; if (minY < recY) minY = recY; if (minY > maxY) return false; return true; }; this.containsPoint = function(element, x, y) { let bounds = element.getBoundingClientRect(); let left = bounds.left + window.scrollX; let top = bounds.top + window.scrollY; let width = bounds.width; let height = bounds.height; let insideHorizontal = x > left && x < left + width; let insideVertical = y > top && y < top + height; return insideHorizontal && insideVertical; }; this.mousifyTouchEvent = function(event) { let touch = event.changedTouches[0]; event.screenX = touch.screenX; event.screenY = touch.screenY; event.clientX = touch.clientX; event.clientY = touch.clientY; event.pageX = touch.pageX; event.pageY = touch.pageY; }; this.hookTouchEvents = function(element, skipPrevent) { let preventDefault = !skipPrevent; let isHovering = false; let passive = false; element.addEventListener("touchstart", this.checkTrusted(touchStart), passive); element.addEventListener("touchmove", this.checkTrusted(touchMove), passive); element.addEventListener("touchend", this.checkTrusted(touchEnd), passive); element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive); element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive); function touchStart(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (element.onmouseover) element.onmouseover(e); isHovering = true; } function touchMove(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (_this.containsPoint(element, e.pageX, e.pageY)) { if (!isHovering) { if (element.onmouseover) element.onmouseover(e); isHovering = true; } } else { if (isHovering) { if (element.onmouseout) element.onmouseout(e); isHovering = false; } } } function touchEnd(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (isHovering) { if (element.onclick) element.onclick(e); if (element.onmouseout) element.onmouseout(e); isHovering = false; } } }; this.removeAllChildren = function(element) { while (element.hasChildNodes()) { element.removeChild(element.lastChild); } }; this.generateElement = function(config) { let element = document.createElement(config.tag || "div"); function bind(configValue, elementValue) { if (config[configValue]) element[elementValue] = config[configValue]; } bind("text", "textContent"); bind("html", "innerHTML"); bind("class", "className"); for (let key in config) { switch (key) { case "tag": case "text": case "html": case "class": case "style": case "hookTouch": case "parent": case "children": continue; default: break; } element[key] = config[key]; } if (element.onclick) element.onclick = this.checkTrusted(element.onclick); if (element.onmouseover) element.onmouseover = this.checkTrusted(element.onmouseover); if (element.onmouseout) element.onmouseout = this.checkTrusted(element.onmouseout); if (config.style) { element.style.cssText = config.style; } if (config.hookTouch) { this.hookTouchEvents(element); } if (config.parent) { config.parent.appendChild(element); } if (config.children) { for (let i = 0; i < config.children.length; i++) { element.appendChild(config.children[i]); } } return element; }; this.checkTrusted = function(callback) { return function(ev) { if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) { callback(ev); } }; }; this.randomString = function(length) { let text = ""; let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; for (let i = 0; i < length; i++) { text += possible.charAt(Math.floor(Math.random() * possible.length)); } return text; }; this.countInArray = function(array, val) { let count = 0; for (let i = 0; i < array.length; i++) { if (array[i] === val) count++; } return count; }; this.hexToRgb = function(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); }; this.getRgb = function(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); }; } }; class Animtext { constructor() { this.init = function (x, y, scale, speed, life, text, color) { this.x = x; this.y = y; this.color = color; this.scale = scale; this.startScale = this.scale; this.maxScale = scale * 1.5; this.scaleSpeed = 0.7; this.speed = speed; this.life = life; this.text = text; this.acc = 1; this.alpha = 0; this.maxLife = life; this.ranX = UTILS.randFloat(-1, 1); }; this.update = function (delta) { if (this.life > 0) { this.life -= delta; this.y -= this.speed * delta; if (this.life <= 200) { if (this.alpha > 0) { this.alpha = Math.max(0, this.alpha - (delta / 300)); } } else { if (this.alpha < 1) { this.alpha = Math.min(1, this.alpha + (delta / 100)); } } if (this.life <= 0) { this.life = 0; } } }; this.render = function (ctxt, xOff, yOff, value) { ctxt.lineWidth = 5; ctxt.fillStyle = this.color; ctxt.strokeStyle = "#fff"; ctxt.font = this.scale + "px 'Comic Sans MS', cursive"; ctxt.textAlign = "center"; ctxt.textBaseline = "middle"; ctxt.globalAlpha = this.alpha; ctxt.strokeText(this.text, this.x - xOff, this.y - yOff); ctxt.fillText(this.text, this.x - xOff, this.y - yOff); ctxt.globalAlpha = 1; }; } } class Textmanager { constructor() { this.texts = []; this.stack = []; this.update = function(delta, ctxt, xOff, yOff) { ctxt.textBaseline = "middle"; ctxt.textAlign = "center"; for (let i = 0; i < this.texts.length; ++i) { if (this.texts[i].life) { this.texts[i].update(delta); this.texts[i].render(ctxt, xOff, yOff); } } }; this.showText = function(x, y, scale, speed, life, text, color) { let tmpText; for (let i = 0; i < this.texts.length; ++i) { if (!this.texts[i].life) { tmpText = this.texts[i]; break; } } if (!tmpText) { tmpText = new Animtext(); this.texts.push(tmpText); } tmpText.init(x, y, scale, speed, life, text, color); }; } } class GameObject { constructor(sid) { this.sid = sid; this.init = function(x, y, dir, scale, type, data, owner) { data = data || {}; this.sentTo = {}; this.gridLocations = []; this.active = true; this.render = true; this.doUpdate = data.doUpdate; this.x = x; this.y = y; this.dir = dir; this.lastDir = dir; this.xWiggle = 0; this.yWiggle = 0; this.visScale = scale; this.scale = scale; this.type = type; this.id = data.id; this.owner = owner; this.name = data.name; this.isItem = (this.id != undefined); this.group = data.group; this.maxHealth = data.health; this.health = this.maxHealth; this.layer = 2; if (this.group != undefined) { this.layer = this.group.layer; } else if (this.type == 0) { this.layer = 3; } else if (this.type == 2) { this.layer = 0; } else if (this.type == 4) { this.layer = -1; } this.colDiv = data.colDiv || 1; this.blocker = data.blocker; this.ignoreCollision = data.ignoreCollision; this.dontGather = data.dontGather; this.hideFromEnemy = data.hideFromEnemy; this.friction = data.friction; this.projDmg = data.projDmg; this.dmg = data.dmg; this.pDmg = data.pDmg; this.pps = data.pps; this.zIndex = data.zIndex || 0; this.turnSpeed = data.turnSpeed; this.req = data.req; this.trap = data.trap; this.healCol = data.healCol; this.teleport = data.teleport; this.boostSpeed = data.boostSpeed; this.projectile = data.projectile; this.shootRange = data.shootRange; this.shootRate = data.shootRate; this.shootCount = this.shootRate; this.spawnPoint = data.spawnPoint; this.onNear = 0; this.breakObj = false; this.alpha = data.alpha || 1; this.maxAlpha = data.alpha || 1; this.damaged = 0; }; this.changeHealth = function(amount, doer) { this.health += amount; return (this.health <= 0); }; this.getScale = function(sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }; this.visibleToPlayer = function(player) { return !(this.hideFromEnemy) || (this.owner && (this.owner == player || (this.owner.team && player.team == this.owner.team))); }; this.update = function(delta) { if (this.active) { if (this.xWiggle) { this.xWiggle *= Math.pow(0.99, delta); } if (this.yWiggle) { this.yWiggle *= Math.pow(0.99, delta); } let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 5; } else { this.dir = this.lastDir; } } else { if (this.alive) { this.alpha -= delta / (200 / this.maxAlpha); this.visScale += delta / (this.scale / 2.5); if (this.alpha <= 0) { this.alpha = 0; this.alive = false; } } } }; this.isTeamObject = function(tmpObj) { return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid)); }; } } class Items { constructor() { this.groups = [{ id: 0, name: "food", layer: 0 }, { id: 1, name: "walls", place: true, limit: 30, layer: 0 }, { id: 2, name: "spikes", place: true, limit: 15, layer: 0 }, { id: 3, name: "mill", place: true, limit: 7, layer: 1 }, { id: 4, name: "mine", place: true, limit: 1, layer: 0 }, { id: 5, name: "trap", place: true, limit: 6, layer: -1 }, { id: 6, name: "booster", place: true, limit: 12, layer: -1 }, { id: 7, name: "turret", place: true, limit: 2, layer: 1 }, { id: 8, name: "watchtower", place: true, limit: 12, layer: 1 }, { id: 9, name: "buff", place: true, limit: 4, layer: -1 }, { id: 10, name: "spawn", place: true, limit: 1, layer: -1 }, { id: 11, name: "sapling", place: true, limit: 2, layer: 0 }, { id: 12, name: "blocker", place: true, limit: 3, layer: -1 }, { id: 13, name: "teleporter", place: true, limit: 2, layer: -1 }]; this.projectiles = [{ indx: 0, layer: 0, src: "arrow_1", dmg: 25, speed: 1.6, scale: 103, range: 1000 }, { indx: 1, layer: 1, dmg: 25, scale: 20 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 35, speed: 2.5, scale: 103, range: 1200 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 30, speed: 2, scale: 103, range: 1200 }, { indx: 1, layer: 1, dmg: 16, scale: 20 }, { indx: 0, layer: 0, src: "bullet_1", dmg: 50, speed: 3.6, scale: 160, range: 1400 }]; this.weapons = [{ id: 0, type: 0, name: "tool hammer", desc: "tool for gathering all resources", src: "hammer_1", length: 140, width: 140, xOff: -3, yOff: 18, dmg: 25, range: 65, gather: 1, speed: 300 }, { id: 1, type: 0, age: 2, name: "hand axe", desc: "gathers resources at a higher rate", src: "axe_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 30, spdMult: 1, range: 70, gather: 2, speed: 400 }, { id: 2, type: 0, age: 8, pre: 1, name: "great axe", desc: "deal more damage and gather more resources", src: "great_axe_1", length: 140, width: 140, xOff: -8, yOff: 25, dmg: 35, spdMult: 1, range: 75, gather: 4, speed: 400 }, { id: 3, type: 0, age: 2, name: "short sword", desc: "increased attack power but slower move speed", src: "sword_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 46, dmg: 35, spdMult: 0.85, range: 110, gather: 1, speed: 300 }, { id: 4, type: 0, age: 8, pre: 3, name: "katana", desc: "greater range and damage", src: "samurai_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 59, dmg: 40, spdMult: 0.8, range: 118, gather: 1, speed: 300 }, { id: 5, type: 0, age: 2, name: "polearm", desc: "long range melee weapon", src: "spear_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 53, dmg: 45, knock: 0.2, spdMult: 0.82, range: 142, gather: 1, speed: 700 }, { id: 6, type: 0, age: 2, name: "bat", desc: "fast long range melee weapon", src: "bat_1", iPad: 1.3, length: 110, width: 180, xOff: -8, yOff: 53, dmg: 20, knock: 0.7, range: 110, gather: 1, speed: 300 }, { id: 7, type: 0, age: 2, name: "daggers", desc: "really fast short range weapon", src: "dagger_1", iPad: 0.8, length: 110, width: 110, xOff: 18, yOff: 0, dmg: 20, knock: 0.1, range: 65, gather: 1, hitSlow: 0.1, spdMult: 1.13, speed: 100 }, { id: 8, type: 0, age: 2, name: "stick", desc: "great for gathering but very weak", src: "stick_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 1, spdMult: 1, range: 70, gather: 7, speed: 400 }, { id: 9, type: 1, age: 6, name: "hunting bow", desc: "bow used for ranged combat and hunting", src: "bow_1", req: ["wood", 4], length: 120, width: 120, xOff: -6, yOff: 0, Pdmg: 25, projectile: 0, spdMult: 0.75, speed: 600 }, { id: 10, type: 1, age: 6, name: "great hammer", desc: "hammer used for destroying structures", src: "great_hammer_1", length: 140, width: 140, xOff: -9, yOff: 25, dmg: 10, Pdmg: 10, spdMult: 0.88, range: 75, sDmg: 7.5, gather: 1, speed: 400 }, { id: 11, type: 1, age: 6, name: "wooden shield", desc: "blocks projectiles and reduces melee damage", src: "shield_1", length: 120, width: 120, shield: 0.2, xOff: 6, yOff: 0, Pdmg: 0, spdMult: 0.7 }, { id: 12, type: 1, age: 8, pre: 9, name: "crossbow", desc: "deals more damage and has greater range", src: "crossbow_1", req: ["wood", 5], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 35, projectile: 2, spdMult: 0.7, speed: 700 }, { id: 13, type: 1, age: 9, pre: 12, name: "repeater crossbow", desc: "high firerate crossbow with reduced damage", src: "crossbow_2", req: ["wood", 10], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 30, projectile: 3, spdMult: 0.7, speed: 230 }, { id: 14, type: 1, age: 6, name: "mc grabby", desc: "steals resources from enemies", src: "grab_1", length: 130, width: 210, xOff: -8, yOff: 53, dmg: 0, Pdmg: 0, steal: 250, knock: 0.2, spdMult: 1.05, range: 125, gather: 0, speed: 700 }, { id: 15, type: 1, age: 9, pre: 12, name: "musket", desc: "slow firerate but high damage and range", src: "musket_1", req: ["stone", 10], aboveHand: true, rec: 0.35, armS: 0.6, hndS: 0.3, hndD: 1.6, length: 205, width: 205, xOff: 25, yOff: 0, Pdmg: 50, projectile: 5, hideProjectile: true, spdMult: 0.6, speed: 1500 }]; this.list = [{ group: this.groups[0], name: "apple", desc: "restores 20 health when consumed", req: ["food", 10], consume: function(doer) { return doer.changeHealth(20, doer); }, scale: 22, holdOffset: 15, healing: 20, itemID: 0, itemAID: 16, }, { age: 3, group: this.groups[0], name: "cookie", desc: "restores 40 health when consumed", req: ["food", 15], consume: function(doer) { return doer.changeHealth(40, doer); }, scale: 27, holdOffset: 15, healing: 40, itemID: 1, itemAID: 17, }, { age: 7, group: this.groups[0], name: "cheese", desc: "restores 30 health and another 50 over 5 seconds", req: ["food", 25], consume: function(doer) { if (doer.changeHealth(30, doer) || doer.health < 100) { doer.dmgOverTime.dmg = -10; doer.dmgOverTime.doer = doer; doer.dmgOverTime.time = 5; return true; } return false; }, scale: 27, holdOffset: 15, healing: 30, itemID: 2, itemAID: 18, }, { group: this.groups[1], name: "wood wall", desc: "provides protection for your village", req: ["wood", 10], projDmg: true, health: 380, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 3, itemAID: 19, }, { age: 3, group: this.groups[1], name: "stone wall", desc: "provides improved protection for your village", req: ["stone", 25], health: 900, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 4, itemAID: 20, }, { age: 7, group: this.groups[1], name: "castle wall", desc: "provides powerful protection for your village", req: ["stone", 35], health: 1500, scale: 52, holdOffset: 20, placeOffset: -5, itemID: 5, itemAID: 21, }, { group: this.groups[2], name: "spikes", desc: "damages enemies when they touch them", req: ["wood", 20, "stone", 5], health: 400, dmg: 20, scale: 49, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 6, itemAID: 22, shadow: { offsetX: 5, offsetY: 5, color: "rgba()" } }, { age: 5, group: this.groups[2], name: "greater spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 10], health: 500, dmg: 35, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 7, itemAID: 23, }, { age: 9, group: this.groups[2], name: "poison spikes", desc: "poisons enemies when they touch them", req: ["wood", 35, "stone", 15], health: 600, dmg: 30, pDmg: 5, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 8, itemAID: 24, }, { age: 9, group: this.groups[2], name: "spinning spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 20], health: 500, dmg: 45, turnSpeed: 0.003, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 9, itemAID: 25, }, { group: this.groups[3], name: "windmill", desc: "generates gold over time", req: ["wood", 50, "stone", 10], health: 400, pps: 1, turnSpeed: 0.0016, spritePadding: 25, iconLineMult: 12, scale: 45, holdOffset: 20, placeOffset: 5, itemID: 10, itemAID: 26, }, { age: 5, group: this.groups[3], name: "faster windmill", desc: "generates more gold over time", req: ["wood", 60, "stone", 20], health: 500, pps: 1.5, turnSpeed: 0.0025, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 11, itemAID: 27, }, { age: 8, group: this.groups[3], name: "power mill", desc: "generates more gold over time", req: ["wood", 100, "stone", 50], health: 800, pps: 2, turnSpeed: 0.005, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 12, itemAID: 28, }, { age: 5, group: this.groups[4], type: 2, name: "mine", desc: "allows you to mine stone", req: ["wood", 20, "stone", 100], iconLineMult: 12, scale: 65, holdOffset: 20, placeOffset: 0, itemID: 13, itemAID: 29, }, { age: 5, group: this.groups[11], type: 0, name: "sapling", desc: "allows you to farm wood", req: ["wood", 150], iconLineMult: 12, colDiv: 0.5, scale: 110, holdOffset: 50, placeOffset: -15, itemID: 14, itemAID: 30, }, { age: 4, group: this.groups[5], name: "pit trap", desc: "pit that traps enemies if they walk over it", req: ["wood", 30, "stone", 30], trap: true, ignoreCollision: true, hideFromEnemy: true, health: 500, colDiv: 0.2, scale: 50, holdOffset: 20, placeOffset: -5, alpha: 0.6, itemID: 15, itemAID: 31, }, { age: 4, group: this.groups[6], name: "boost pad", desc: "provides boost when stepped on", req: ["stone", 20, "wood", 5], ignoreCollision: true, boostSpeed: 1.5, health: 150, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 16, itemAID: 32, }, { age: 7, group: this.groups[7], doUpdate: true, name: "turret", desc: "defensive structure that shoots at enemies", req: ["wood", 200, "stone", 150], health: 800, projectile: 1, shootRange: 700, shootRate: 2200, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 17, itemAID: 33, }, { age: 7, group: this.groups[8], name: "platform", desc: "platform to shoot over walls and cross over water", req: ["wood", 20], ignoreCollision: true, zIndex: 1, health: 300, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 18, itemAID: 34, }, { age: 7, group: this.groups[9], name: "healing pad", desc: "standing on it will slowly heal you", req: ["wood", 30, "food", 10], ignoreCollision: true, healCol: 15, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 19, itemAID: 35, }, { age: 9, group: this.groups[10], name: "spawn pad", desc: "you will spawn here when you die but it will dissapear", req: ["wood", 100, "stone", 100], health: 400, ignoreCollision: true, spawnPoint: true, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 20, itemAID: 36, }, { age: 7, group: this.groups[12], name: "blocker", desc: "blocks building in radius", req: ["wood", 30, "stone", 25], ignoreCollision: true, blocker: 300, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 21, itemAID: 37, }, { age: 7, group: this.groups[13], name: "teleporter", desc: "teleports you to a random point on the map", req: ["wood", 60, "stone", 60], ignoreCollision: true, teleport: true, health: 200, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 22, itemAID: 38 }]; this.checkItem = { index: function(id, myItems) { return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 : 5 : id == 20 ? [13, 14].includes(myItems) ? 7 : 6 : undefined; } } for (let i = 0; i < this.list.length; ++i) { this.list[i].id = i; if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre; } if (typeof window !== "undefined") { function shuffle(a) { for (let i = a.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [a[i], a[j]] = [a[j], a[i]]; } return a; } } } } class Objectmanager { constructor(GameObject, liztobj, UTILS, config, players, server) { let mathFloor = Math.floor, mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt; this.ignoreAdd = false; this.hitObj = []; this.disableObj = function(obj) { obj.active = false; }; let tmpObj; this.add = function(sid, x, y, dir, s, type, data, setSID, owner) { tmpObj = findObjectBySid(sid); if (!tmpObj) { tmpObj = gameObjects.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new GameObject(sid); gameObjects.push(tmpObj); } } if (setSID) { tmpObj.sid = sid; } tmpObj.init(x, y, dir, s, type, data, owner); }; this.disableBySid = function(sid) { let find = findObjectBySid(sid); if (find) { this.disableObj(find); } }; this.removeAllItems = function(sid, server) { gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp)); }; this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) { let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem))); if (cantPlace) return false; if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false; return true; }; } } class Projectile { constructor(players, ais, objectManager, items, config, UTILS, server) { this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) { this.active = true; this.tickActive = true; this.indx = indx; this.x = x; this.y = y; this.x2 = x; this.y2 = y; this.dir = dir; this.skipMov = true; this.speed = spd; this.dmg = dmg; this.scale = scl; this.range = rng; this.r2 = rng; this.owner = owner; }; this.update = function(delta) { if (this.active) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x += tmpSpeed * Math.cos(this.dir); this.y += tmpSpeed * Math.sin(this.dir); this.range -= tmpSpeed; if (this.range <= 0) { this.x += this.range * Math.cos(this.dir); this.y += this.range * Math.sin(this.dir); tmpSpeed = 1; this.range = 0; this.active = false; } } else { this.skipMov = false; } } }; this.tickUpdate = function(delta) { if (this.tickActive) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x2 += tmpSpeed * Math.cos(this.dir); this.y2 += tmpSpeed * Math.sin(this.dir); this.r2 -= tmpSpeed; if (this.r2 <= 0) { this.x2 += this.r2 * Math.cos(this.dir); this.y2 += this.r2 * Math.sin(this.dir); tmpSpeed = 1; this.r2 = 0; this.tickActive = false; } } else { this.skipMov = false; } } }; } }; class Store { constructor() { this.hats = [{ id: 45, name: "Shame!", dontSell: true, price: 0, scale: 120, desc: "hacks are for winners" }, { id: 51, name: "Moo Cap", price: 0, scale: 120, desc: "coolest mooer around" }, { id: 50, name: "Apple Cap", price: 0, scale: 120, desc: "apple farms remembers" }, { id: 28, name: "Moo Head", price: 0, scale: 120, desc: "no effect" }, { id: 29, name: "Pig Head", price: 0, scale: 120, desc: "no effect" }, { id: 30, name: "Fluff Head", price: 0, scale: 120, desc: "no effect" }, { id: 36, name: "Pandou Head", price: 0, scale: 120, desc: "no effect" }, { id: 37, name: "Bear Head", price: 0, scale: 120, desc: "no effect" }, { id: 38, name: "Monkey Head", price: 0, scale: 120, desc: "no effect" }, { id: 44, name: "Polar Head", price: 0, scale: 120, desc: "no effect" }, { id: 35, name: "Fez Hat", price: 0, scale: 120, desc: "no effect" }, { id: 42, name: "Enigma Hat", price: 0, scale: 120, desc: "join the enigma army" }, { id: 43, name: "Blitz Hat", price: 0, scale: 120, desc: "hey everybody i'm blitz" }, { id: 49, name: "Bob XIII Hat", price: 0, scale: 120, desc: "like and subscribe" }, { id: 57, name: "Pumpkin", price: 50, scale: 120, desc: "Spooooky" }, { id: 8, name: "Bummle Hat", price: 100, scale: 120, desc: "no effect" }, { id: 2, name: "Straw Hat", price: 500, scale: 120, desc: "no effect" }, { id: 15, name: "Winter Cap", price: 600, scale: 120, desc: "allows you to move at normal speed in snow", coldM: 1 }, { id: 5, name: "Cowboy Hat", price: 1000, scale: 120, desc: "no effect" }, { id: 4, name: "Ranger Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 18, name: "Explorer Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 31, name: "Flipper Hat", price: 2500, scale: 120, desc: "have more control while in water", watrImm: true }, { id: 1, name: "Marksman Cap", price: 3000, scale: 120, desc: "increases arrow speed and range", aMlt: 1.3 }, { id: 10, name: "Bush Gear", price: 3000, scale: 160, desc: "allows you to disguise yourself as a bush" }, { id: 48, name: "Halo", price: 3000, scale: 120, desc: "no effect" }, { id: 6, name: "Soldier Helmet", price: 4000, scale: 120, desc: "reduces damage taken but slows movement", spdMult: 0.94, dmgMult: 0.75 }, { id: 23, name: "Anti Venom Gear", price: 4000, scale: 120, desc: "makes you immune to poison", poisonRes: 1 }, { id: 13, name: "Medic Gear", price: 5000, scale: 110, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 9, name: "Miners Helmet", price: 5000, scale: 120, desc: "earn 1 extra gold per resource", extraGold: 1 }, { id: 32, name: "Musketeer Hat", price: 5000, scale: 120, desc: "reduces cost of projectiles", projCost: 0.5 }, { id: 7, name: "Bull Helmet", price: 6000, scale: 120, desc: "increases damage done but drains health", healthRegen: -5, dmgMultO: 1.5, spdMult: 0.96 }, { id: 22, name: "Emp Helmet", price: 6000, scale: 120, desc: "turrets won't attack but you move slower", antiTurret: 1, spdMult: 0.7 }, { id: 12, name: "Booster Hat", price: 6000, scale: 120, desc: "increases your movement speed", spdMult: 1.16 }, { id: 26, name: "Barbarian Armor", price: 8000, scale: 120, desc: "knocks back enemies that attack you", dmgK: 0.6 }, { id: 21, name: "Plague Mask", price: 10000, scale: 120, desc: "melee attacks deal poison damage", poisonDmg: 5, poisonTime: 6 }, { id: 46, name: "Bull Mask", price: 10000, scale: 120, desc: "bulls won't target you unless you attack them", bullRepel: 1 }, { id: 14, name: "Windmill Hat", topSprite: true, price: 10000, scale: 120, desc: "generates points while worn", pps: 1.5 }, { id: 11, name: "Spike Gear", topSprite: true, price: 10000, scale: 120, desc: "deal damage to players that damage you", dmg: 0.45 }, { id: 53, name: "Turret Gear", topSprite: true, price: 10000, scale: 120, desc: "you become a walking turret", turret: { proj: 1, range: 700, rate: 2500 }, spdMult: 0.7 }, { id: 20, name: "Samurai Armor", price: 12000, scale: 120, desc: "increased attack speed and fire rate", atkSpd: 0.78 }, { id: 58, name: "Dark Knight", price: 12000, scale: 120, desc: "restores health when you deal damage", healD: 0.4 }, { id: 27, name: "Scavenger Gear", price: 15000, scale: 120, desc: "earn double points for each kill", kScrM: 2 }, { id: 40, name: "#### Gear", price: 15000, scale: 120, desc: "increased damage to buildings but slower movement", spdMult: 0.3, bDmg: 3.3 }, { id: 52, name: "Thief Gear", price: 15000, scale: 120, desc: "steal half of a players gold when you kill them", goldSteal: 0.5 }, { id: 55, name: "Bloodthirster", price: 20000, scale: 120, desc: "Restore Health when dealing damage. And increased damage", healD: 0.25, dmgMultO: 1.2, }, { id: 56, name: "Assassin Gear", price: 20000, scale: 120, desc: "Go invisible when not moving. Can't eat. Increased speed", noEat: true, spdMult: 1.1, invisTimer: 1000 }]; this.accessories = [{ id: 12, name: "Snowball", price: 1000, scale: 105, xOff: 18, desc: "no effect" }, { id: 9, name: "Tree Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 10, name: "Stone Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 3, name: "Cookie Cape", price: 1500, scale: 90, desc: "no effect" }, { id: 8, name: "Cow Cape", price: 2000, scale: 90, desc: "no effect" }, { id: 11, name: "Monkey Tail", price: 2000, scale: 97, xOff: 25, desc: "Super speed but reduced damage", spdMult: 1.35, dmgMultO: 0.2 }, { id: 17, name: "Apple Basket", price: 3000, scale: 80, xOff: 12, desc: "slowly regenerates health over time", healthRegen: 1 }, { id: 6, name: "Winter Cape", price: 3000, scale: 90, desc: "no effect" }, { id: 4, name: "Skull Cape", price: 4000, scale: 90, desc: "no effect" }, { id: 5, name: "Dash Cape", price: 5000, scale: 90, desc: "no effect" }, { id: 2, name: "Dragon Cape", price: 6000, scale: 90, desc: "no effect" }, { id: 1, name: "Super Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 7, name: "Troll Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 14, name: "Thorns", price: 10000, scale: 115, xOff: 20, desc: "no effect" }, { id: 15, name: "Blockades", price: 10000, scale: 95, xOff: 15, desc: "no effect" }, { id: 20, name: "Devils Tail", price: 10000, scale: 95, xOff: 20, desc: "no effect" }, { id: 16, name: "Sawblade", price: 12000, scale: 90, spin: true, xOff: 0, desc: "deal damage to players that damage you", dmg: 0.15 }, { id: 13, name: "Angel Wings", price: 15000, scale: 138, xOff: 22, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 19, name: "Shadow Wings", price: 15000, scale: 138, xOff: 22, desc: "increased movement speed", spdMult: 1.1 }, { id: 18, name: "Blood Wings", price: 20000, scale: 178, xOff: 26, desc: "restores health when you deal damage", healD: 0.2 }, { id: 21, name: "Corrupt X Wings", price: 20000, scale: 178, xOff: 26, desc: "deal damage to players that damage you", dmg: 0.25 }]; } }; class ProjectileManager { constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) { this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) { let tmpData = items.projectiles[indx]; let tmpProj; for (let i = 0; i < projectiles.length; ++i) { if (!projectiles[i].active) { tmpProj = projectiles[i]; break; } } if (!tmpProj) { tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server); tmpProj.sid = projectiles.length; projectiles.push(tmpProj); } tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner); tmpProj.ignoreObj = ignoreObj; tmpProj.layer = layer || tmpData.layer; tmpProj.inWindow = inWindow; tmpProj.src = tmpData.src; return tmpProj; }; } }; class AiManager { constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) { this.aiTypes = [{ id: 0, src: "cow_1", killScore: 150, health: 500, weightM: 0.8, speed: 0.00095, turnSpeed: 0.001, scale: 72, drop: ["food", 50] }, { id: 1, src: "pig_1", killScore: 200, health: 800, weightM: 0.6, speed: 0.00085, turnSpeed: 0.001, scale: 72, drop: ["food", 80] }, { id: 2, name: "Bull", src: "bull_2", hostile: true, dmg: 20, killScore: 1000, health: 1800, weightM: 0.5, speed: 0.00094, turnSpeed: 0.00074, scale: 78, viewRange: 800, chargePlayer: true, drop: ["food", 100] }, { id: 3, name: "Bully", src: "bull_1", hostile: true, dmg: 20, killScore: 2000, health: 2800, weightM: 0.45, speed: 0.001, turnSpeed: 0.0008, scale: 90, viewRange: 900, chargePlayer: true, drop: ["food", 400] }, { id: 4, name: "Wolf", src: "wolf_1", hostile: true, dmg: 8, killScore: 500, health: 300, weightM: 0.45, speed: 0.001, turnSpeed: 0.002, scale: 84, viewRange: 800, chargePlayer: true, drop: ["food", 200] }, { id: 5, name: "Quack", src: "chicken_1", dmg: 8, killScore: 2000, noTrap: true, health: 300, weightM: 0.2, speed: 0.0018, turnSpeed: 0.006, scale: 70, drop: ["food", 100] }, { id: 6, name: "MOOSTAFA", nameScale: 50, src: "enemy", hostile: true, dontRun: true, fixedSpawn: true, spawnDelay: 60000, noTrap: true, colDmg: 100, dmg: 40, killScore: 8000, health: 18000, weightM: 0.4, speed: 0.0007, turnSpeed: 0.01, scale: 80, spriteMlt: 1.8, leapForce: 0.9, viewRange: 1000, hitRange: 210, hitDelay: 1000, chargePlayer: true, drop: ["food", 100] }, { id: 7, name: "Treasure", hostile: true, nameScale: 35, src: "crate_1", fixedSpawn: true, spawnDelay: 120000, colDmg: 200, killScore: 5000, health: 20000, weightM: 0.1, speed: 0.0, turnSpeed: 0.0, scale: 70, spriteMlt: 1.0 }, { id: 8, name: "MOOFIE", src: "wolf_2", hostile: true, fixedSpawn: true, dontRun: true, hitScare: 4, spawnDelay: 30000, noTrap: true, nameScale: 35, dmg: 10, colDmg: 100, killScore: 3000, health: 7000, weightM: 0.45, speed: 0.0015, turnSpeed: 0.002, scale: 90, viewRange: 800, chargePlayer: true, drop: ["food", 1000] }, { id: 9, name: "💀MOOFIE", src: "wolf_2", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 50, spawnDelay: 6e4, noTrap: !0, nameScale: 35, dmg: 12, colDmg: 100, killScore: 3e3, health: 9e3, weightM: .45, speed: .0015, turnSpeed: .0025, scale: 94, viewRange: 1440, chargePlayer: !0, drop: ["food", 3e3], minSpawnRange: .85, maxSpawnRange: .9 }, { id: 10, name: "💀Wolf", src: "wolf_1", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 50, spawnDelay: 3e4, dmg: 10, killScore: 700, health: 500, weightM: .45, speed: .00115, turnSpeed: .0025, scale: 88, viewRange: 1440, chargePlayer: !0, drop: ["food", 400], minSpawnRange: .85, maxSpawnRange: .9 }, { id: 11, name: "💀Bully", src: "bull_1", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 50, dmg: 20, killScore: 5e3, health: 5e3, spawnDelay: 1e5, weightM: .45, speed: .00115, turnSpeed: .0025, scale: 94, viewRange: 1440, chargePlayer: !0, drop: ["food", 800], minSpawnRange: .85, maxSpawnRange: .9 }]; this.spawn = function(x, y, dir, index) { let tmpObj = ais.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server); ais.push(tmpObj); } tmpObj.init(x, y, dir, index, this.aiTypes[index]); return tmpObj; }; } }; class AI { constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) { this.sid = sid; this.isAI = true; this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1); this.init = function(x, y, dir, index, data) { this.x = x; this.y = y; this.startX = data.fixedSpawn ? x : null; this.startY = data.fixedSpawn ? y : null; this.xVel = 0; this.yVel = 0; this.zIndex = 0; this.dir = dir; this.dirPlus = 0; this.showName = 'aaa'; this.index = index; this.src = data.src; if (data.name) this.name = data.name; this.weightM = data.weightM; this.speed = data.speed; this.killScore = data.killScore; this.turnSpeed = data.turnSpeed; this.scale = data.scale; this.maxHealth = data.health; this.leapForce = data.leapForce; this.health = this.maxHealth; this.chargePlayer = data.chargePlayer; this.viewRange = data.viewRange; this.drop = data.drop; this.dmg = data.dmg; this.hostile = data.hostile; this.dontRun = data.dontRun; this.hitRange = data.hitRange; this.hitDelay = data.hitDelay; this.hitScare = data.hitScare; this.spriteMlt = data.spriteMlt; this.nameScale = data.nameScale; this.colDmg = data.colDmg; this.noTrap = data.noTrap; this.spawnDelay = data.spawnDelay; this.hitWait = 0; this.waitCount = 1000; this.moveCount = 0; this.targetDir = 0; this.active = true; this.alive = true; this.runFrom = null; this.chargeTarget = null; this.dmgOverTime = {}; }; let tmpRatio = 0; let animIndex = 0; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; this.startAnim = function() { this.animTime = this.animSpeed = 600; this.targetAngle = Math.PI * 0.8; tmpRatio = 0; animIndex = 0; }; }; }; class addCh { constructor(x, y, chat, tmpObj) { this.x = x; this.y = y; this.alpha = 0; this.active = true; this.alive = false; this.chat = chat; this.owner = tmpObj; }; }; class DeadPlayer { constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) { this.x = x; this.y = y; this.lastDir = dir; this.dir = dir + Math.PI; this.buildIndex = buildIndex; this.weaponIndex = weaponIndex; this.weaponVariant = weaponVariant; this.skinColor = skinColor; this.scale = scale; this.visScale = 0; this.name = name; this.alpha = 1; this.active = true; this.animate = function(delta) { let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 20; } else { this.dir = this.lastDir; } if (this.visScale < this.scale) { this.visScale += delta / (this.scale / 2); if (this.visScale >= this.scale) { this.visScale = this.scale; } } this.alpha -= delta / 30000; if (this.alpha <= 0) { this.alpha = 0; this.active = false; } } } }; class Player { constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) { this.id = id; this.sid = sid; this.tmpScore = 0; this.team = null; this.latestSkin = 0; this.oldSkinIndex = 0; this.skinIndex = 0; this.latestTail = 0; this.oldTailIndex = 0; this.tailIndex = 0; this.hitTime = 0; this.lastHit = 0; this.showName = 'NOOO'; this.tails = {}; for (let i = 0; i < accessories.length; ++i) { if (accessories[i].price <= 0) this.tails[accessories[i].id] = 1; } this.skins = {}; for (let i = 0; i < hats.length; ++i) { if (hats[i].price <= 0) this.skins[hats[i].id] = 1; } this.points = 0; this.dt = 0; this.hidden = false; this.itemCounts = {}; this.isPlayer = true; this.pps = 0; this.moveDir = undefined; this.skinRot = 0; this.lastPing = 0; this.iconIndex = 0; this.skinColor = 0; this.dist2 = 0; this.aim2 = 0; this.maxSpeed = 1; this.chat = { message: null, count: 0 }; this.backupNobull = true; this.spawn = function(moofoll) { this.attacked = false; this.timeDamaged = 0; this.timeHealed = 0; this.pinge = 0; this.millPlace = 'NOOO'; this.lastshamecount = 0; this.death = false; this.spinDir = 0; this.sync = false; this.antiBull = 0; this.bullTimer = 0; this.poisonTimer = 0; this.active = true; this.alive = true; this.lockMove = false; this.lockDir = false; this.minimapCounter = 0; this.chatCountdown = 0; this.shameCount = 0; this.shameTimer = 0; this.sentTo = {}; this.gathering = 0; this.gatherIndex = 0; this.shooting = {}; this.shootIndex = 9; this.autoGather = 0; this.animTime = 0; this.animSpeed = 0; this.mouseState = 0; this.buildIndex = -1; this.weaponIndex = 0; this.weaponCode = 0; this.weaponVariant = 0; this.primaryIndex = undefined; this.secondaryIndex = undefined; this.dmgOverTime = {}; this.noMovTimer = 0; this.maxXP = 300; this.XP = 0; this.age = 1; this.kills = 0; this.upgrAge = 2; this.upgradePoints = 0; this.x = 0; this.y = 0; this.oldXY = { x: 0, y: 0 }; this.zIndex = 0; this.xVel = 0; this.yVel = 0; this.slowMult = 1; this.dir = 0; this.dirPlus = 0; this.targetDir = 0; this.targetAngle = 0; this.maxHealth = 100; this.health = this.maxHealth; this.oldHealth = this.maxHealth; this.damaged = 0; this.scale = config.playerScale; this.speed = config.playerSpeed; this.resetMoveDir(); this.resetResources(moofoll); this.items = [0, 3, 6, 10]; this.weapons = [0]; this.shootCount = 0; this.weaponXP = []; this.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; this.bowThreat = { 9: 0, 12: 0, 13: 0, 15: 0, }; this.damageThreat = 0; this.inTrap = false; this.canEmpAnti = false; this.empAnti = false; this.soldierAnti = false; this.poisonTick = 0; this.bullTick = 0; this.setPoisonTick = false; this.setBullTick = false; this.antiTimer = 2; }; this.resetMoveDir = function() { this.moveDir = undefined; }; this.resetResources = function(moofoll) { for (let i = 0; i < config.resourceTypes.length; ++i) { this[config.resourceTypes[i]] = moofoll ? 100 : 0; } }; this.getItemType = function(id) { let findindx = this.items.findIndex((ids) => ids == id); if (findindx != -1) { return findindx; } else { return items.checkItem.index(id, this.items); } }; this.setData = function(data) { this.id = data[0]; this.sid = data[1]; this.name = data[2]; this.x = data[3]; this.y = data[4]; this.dir = data[5]; this.health = data[6]; this.maxHealth = data[7]; this.scale = data[8]; this.skinColor = data[9]; }; this.updateTimer = function() { this.bullTimer -= 1; if (this.bullTimer <= 0) { this.setBullTick = false; this.bullTick = game.tick - 1; this.bullTimer = config.serverUpdateRate; } this.poisonTimer -= 1; if (this.poisonTimer <= 0) { this.setPoisonTick = false; this.poisonTick = game.tick - 1; this.poisonTimer = config.serverUpdateRate; } }; this.update = function(delta) { if (this.active) { let gear = { skin: findID(hats, this.skinIndex), tail: findID(accessories, this.tailIndex) } let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult; this.maxSpeed = spdMult; } }; let tmpRatio = 0; let animIndex = 0; let crazyFactor = 3; let waveAmplitude = Math.PI / -16; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); let progress = Math.min(1, tmpRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, easeInOutSine(progress)) + waveAmplitude * Math.sin(progress * crazyFactor * Math.PI); if (progress >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio)); let progress = Math.max(0, tmpRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, easeInOutSine(progress)) + waveAmplitude * Math.cos(progress * crazyFactor * Math.PI); } } } }; this.startAnim = function(didHit, index) { this.animTime = this.animSpeed = items.weapons[index].speed * 1.8; this.targetAngle = (didHit ? -config.hitAngle : -Math.PI); tmpRatio = 0; animIndex = 0; }; this.canSee = function(other) { if (!other) return false; let dx = Math.abs(other.x - this.x) - other.scale; let dy = Math.abs(other.y - this.y) - other.scale; return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3; }; this.judgeShame = function() { this.lastshamecount = this.shameCount; if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = game.tick - this.hitTime; this.lastHit = game.tick; this.hitTime = 0; if (timeSinceHit < 2) { this.shameCount++; } else { this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = game.tick; } }; this.addShameTimer = function() { this.shameCount = 0; this.shameTimer = 30; let interval = setInterval(() => { this.shameTimer--; if (this.shameTimer <= 0) { clearInterval(interval); } }, 1000); }; this.isTeam = function(tmpObj) { return (this == tmpObj || (this.team && this.team == tmpObj.team)); }; this.findAllianceBySid = function(sid) { return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null; }; this.checkCanInsta = function(nobull) { let totally = 0; if (this.alive && inGame) { let primary = { weapon: this.weapons[0], variant: this.primaryVariant, dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg, }; let secondary = { weapon: this.weapons[1], variant: this.secondaryVariant, dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg, }; let bull = this.skins[7] && !nobull ? 1.5 : 1; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1; if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) { totally += primary.dmg * pV * bull; } if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) { totally += secondary.dmg; } if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) { totally += 25; } totally *= near.skinIndex == 6 ? 0.75 : 1; return totally; } return 0; }; this.manageReload = function() { if (this.shooting[53]) { this.shooting[53] = 0; this.reloads[53] = (2500 - game.tickRate); } else { if (this.reloads[53] > 0) { this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate); } } if (this.reloads[this.weaponIndex] <= 1000/9) { let index = this.weaponIndex; let nearObja = liztobj.filter((e) => (e.active || e.alive) && e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e, player, 0, 2) <= (items.weapons[player.weaponIndex].range + e.scale)); for(let i = 0; i < nearObja.length; i++) { let aaa = nearObja[i]; let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3; let valaa = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1); if(aaa.health - (valaa) <= 0 && near.length) { place(near.dist2<((near.scale * 1.8) + 50)?4:2, caf(aaa, player) + Math.PI); } } } if (this.gathering || this.shooting[1]) { if (this.gathering) { this.gathering = 0; this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } if (this.shooting[1]) { this.shooting[1] = 0; this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } } else { this.attacked = false; if (this.buildIndex < 0) { if (this.reloads[this.weaponIndex] > 0) { this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - 110); if (this == player) { if (getEl("weaponGrind").checked) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(22), i); } } } if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) { this.antiBull++; game.tickBase(() => { this.antiBull = 0; }, 1); } } } } }; this.addDamageThreat = function(tmpObj) { let primary = { weapon: this.primaryIndex, variant: this.primaryVariant }; primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg; let secondary = { weapon: this.secondaryIndex, variant: this.secondaryVariant }; secondary.dmg = secondary.weapon == undefined ? 75 : items.weapons[secondary.weapon].Pdmg; let bull = 1.5; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18; let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18; if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) { this.damageThreat += primary.dmg * pV * bull; } if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) { this.damageThreat += secondary.dmg * sV; } if (this.reloads[53] <= game.tickRate) { this.damageThreat += 25; } this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1; if (!this.isTeam(tmpObj)) { if (this.dist2 <= 300) { tmpObj.damageThreat += this.damageThreat; } } }; } }; // Sine easing functions for smooth transitions function easeInOutSine(x) { return -(Math.cos(Math.PI * x) - 1) / 2; } function sendUpgrade(index) { player.reloads[index] = 0; packet("H", index); } function storeEquip(id, index) { packet("c", 0, id, index); } function storeBuy(id, index) { packet("c", 1, id, index); } function buyEquip(id, index) { let nID = player.skins[6] ? 6 : 0; if (player.alive && inGame) { if (index == 0) { if (player.skins[id]) { if (player.latestSkin != id) { packet("c", 0, id, 0); } } else { if (configs.autoBuyEquip) { let find = findID(hats, id); if (find) { if (player.points >= find.price) { packet("c", 1, id, 0); packet("c", 0, id, 0); } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } } else if (index == 1) { if (useWasd && (id != 11 && id != 0)) { if (player.latestTail != 0) { packet("c", 0, 0, 1); } return; } if (player.tails[id]) { if (player.latestTail != id) { packet("c", 0, id, 1); } } else { if (configs.autoBuyEquip) { let find = findID(accessories, id); if (find) { if (player.points >= find.price) { packet("c", 1, id, 1); packet("c", 0, id, 1); } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } } } } function selectToBuild(index, wpn) { packet("z", index, wpn); } function selectWeapon(index, isPlace) { if (!isPlace) { player.weaponCode = index; } packet("z", index, 1); } function sendAutoGather() { packet("K", 1, 1); } function sendAtck(id, angle) { packet("F", id, angle, 1); } function place(itemId, angle, shouldRemove) { try { if (itemId === undefined) return; const item = items.list[player.items[itemId]]; const tmpScale = player.scale + item.scale + (item.placeOffset || 0); const tmpX = player.x2 + tmpScale * Math.cos(angle); const tmpY = player.y2 + tmpScale * Math.sin(angle); const canPlaceItem = player.alive && inGame && (player.itemCounts[item.group.id] === undefined || (config.isSandbox ? true : player.itemCounts[item.group.id] < (item.group.limit ? item.group.limit : 99))); if (canPlaceItem) { selectToBuild(player.items[itemId]); sendAtck(1, angle); selectWeapon(player.weaponCode, 1); if (shouldRemove && document.getElementById("placeVis").checked) { placeVisible.push({ x: tmpX, y: tmpY, name: item.name, scale: item.scale, dir: angle }); game.tickBase(() => { placeVisible.shift(); }, 1); } } } catch (error) { console.error("Error while placing item:", error); } } function checkPlace(itemId, angle) { try { if (itemId === undefined) return; const item = items.list[player.items[itemId]]; const tmpScale = player.scale + item.scale + (item.placeOffset || 0); const tmpX = player.x2 + tmpScale * Math.cos(angle); const tmpY = player.y2 + tmpScale * Math.sin(angle); if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) { place(itemId, angle, true); } } catch (error) { console.error("Error while checking place:", error); } } function soldierMult() { return player.latestSkin == 6 ? 0.75 : 1; } function healthBased() { if (player.health === 100) { return 0; } if (player.skinIndex !== 45 && player.skinIndex !== 56) { const currentItem = items.list[player.items[0]]; if (currentItem && currentItem.healing) { const remainingHealth = 100 - player.health; const itemsNeeded = Math.ceil(remainingHealth / currentItem.healing); return itemsNeeded; } else { console.error("Item data missing or invalid for player's current item."); return -1; } } return 0; } function getAttacker(damaged) { let attackers = enemy.filter(tmp => { let rule = { three: tmp.attacked } return rule.three; }); return attackers; } function healer() { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir()); } } function healer33() { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir()); } } function healer1() { place(0, getAttackDir()); return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); } function noshameheal() { place(0, getAttackDir()); if (player.shameCount >= 5) { place(0, getAttackDir()); healer33(); } else { if (player.skinIndex != 6 && player.skinIndex != 22) { healer33(); buyEquip(6, 0); } else { const neededHealing = Math.ceil((100 - player.health) / items.list[player.items[0]].healing); healer33(); return neededHealing; } } } function antiSyncHealing() { if (my.antiSync) return; my.antiSync = true; const healAnti = setInterval(() => { const shameCount = player.shameCount; const attackDirection = getAttackDir(); if (shameCount < 5) { place(0, attackDirection); } else { clearInterval(healAnti); my.antiSync = false; } }, 75); setTimeout(() => { clearInterval(healAnti); my.antiSync = false; }, game.tickRate); } function biomeGear(mover, returns) { const riverMinY = config.mapScale / 2 - config.riverWidth / 2; const riverMaxY = config.mapScale / 2 + config.riverWidth / 2; if (player.y2 >= riverMinY && player.y2 <= riverMaxY) { if (returns) return 31; buyEquip(31, 0); if (returns) return 0; } if (player.y2 <= config.snowBiomeTop) { if (returns) return (enemy && near.dist2 <= 300) ? 6 : 15; buyEquip(15, 0); if (returns) return 0; } const defaultEquip = (enemy && near.dist2 <= 300) ? 6 : 12; if (returns) return defaultEquip; buyEquip(defaultEquip, 0); if (returns) return 0; } class Traps { constructor(UTILS, items) { this.dist = 0; this.aim = 0; this.inTrap = false; this.replaced = false; this.antiTrapped = false; this.info = {}; this.trappling = false; this.spikeplacer = false; this.spikePlaced = false; this.spikSync = false; this.notFast = function() { return player.weapons[1] === 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] === 5); }; this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = Math.PI / 2, plus = Math.PI / 18, radian, replacer, yaboi) { try { let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let counts = { attempts: 0, placed: 0 }; let tmpObjects = []; liztobj.forEach(p => { tmpObjects.push({ x: p.x, y: p.y, active: p.active, blocker: p.blocker, scale: p.scale, isItem: p.isItem, type: p.type, colDiv: p.colDiv, getScale: function(sM = 1, ig) { return this.scale * ((this.isItem || [2, 3, 4].includes(this.type)) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); } }); }); for (let i = first; i < repeat; i += plus) { counts.attempts++; let relAim = radian + i; let tmpX = player.x2 + tmpS * Math.cos(relAim); let tmpY = player.y2 + tmpS * Math.sin(relAim); let cantPlace = tmpObjects.find(tmp => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (item.id !== 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; if (!replacer && yaboi) { if (yaboi.inTrap) { if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI * 1.3) { place(2, relAim, 1); } else { player.items[4] === 15 && place(4, relAim, 1); } } else { if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 2.6) { place(2, relAim, 1); } else { player.items[4] === 15 && place(4, relAim, 1); } } } else { place(id, relAim, 1); } tmpObjects.push({ x: tmpX, y: tmpY, active: true, blocker: item.blocker, scale: item.scale, isItem: true, type: null, colDiv: item.colDiv, getScale: function() { return this.scale; } }); if (UTILS.getAngleDist(near.aim2, relAim) <= 1) { counts.placed++; } } if (counts.placed > 0 && replacer && item.dmg) { if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.spikeTick) { instaC.canSpikeTick = true; } } } catch (err) { console.error("Error in testCanPlace: ", err); } }; this.checkSpikeTick = function() { try { if (![3, 4, 5].includes(near.primaryIndex)) return false; if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex === undefined ? true : near.reloads[near.primaryIndex] > game.tickRate) return false; if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + near.scale * 1.8) { let item = items.list[9]; let tmpS = near.scale + item.scale + (item.placeOffset || 0); let danger = 0; let counts = { attempts: 0, block: `unblocked` }; for (let i = -1; i <= 1; i += 1 / 10) { counts.attempts++; let relAim = UTILS.getDirect(player, near, 2, 2) + i; let tmpX = near.x2 + tmpS * Math.cos(relAim); let tmpY = near.y2 + tmpS * Math.sin(relAim); let cantPlace = liztobj.find(tmp => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; danger++; counts.block = `blocked`; break; } if (danger) { my.anti0Tick = 1; return true; } } } catch (err) { console.error("Error in checkSpikeTick: ", err); } return false; }; this.protect = function(aim) { if (!configs.antiTrap) return; if (player.items[4]) { this.testCanPlace(4, -(Math.PI / 2), Math.PI / 2, Math.PI / 18, aim + Math.PI); this.antiTrapped = true; } }; this.autoPlace = function() { if (enemy.length && configs.autoPlace && !instaC.ticking) { let nearTrap = gameObjects.find(obj => obj.trap && obj.active && obj.isTeamObject(player) && UTILS.getDist(obj, near, 0, 2) <= near.scale + obj.getScale() + 5); let nearDistance = UTILS.getDist(player, near, 0, 2); if (nearTrap && nearDistance <= 375) { let safePlacement = nearDistance <= 200; if (safePlacement) { this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, near.aim2, 0, { inTrap: true }); } else if (player.items[4] === 15) { this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, near.aim2); } } else if (nearDistance <= 400 && player.items[4] === 15) { this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, near.aim2); } } }; this.replacer = function(findObj) { if (!findObj || !configs.autoReplace || !inGame || this.antiTrapped) return; game.tickBase(() => { let objAim = UTILS.getDirect(findObj, player, 0, 2); let objDst = UTILS.getDist(findObj, player, 0, 2); if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return; if (objDst <= 250 && near.dist2 <= 250) { let danger = this.checkSpikeTick(); if (!danger && near.dist3 <= items.weapons[near.primaryIndex || 5].range + near.scale * 1.8) { for (let i = 0; i < 24; i++) { let angle = (Math.PI * 2) * i / 24; this.testCanPlace(2, angle, angle + Math.PI / 24, Math.PI / 24, objAim, 1); this.testCanPlace(2, Math.PI / 2, Math.PI / 2, Math.PI / 2, near, objAim, 1); } } else if (player.items[4] === 15) { this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, objAim, 1); } this.replaced = true; } else if (!this.spikePlaced && near.dist2 <= 250) { for (let i = 0; i < 24; i++) { let angle = (Math.PI * 2) * i / 24; this.testCanPlace(2, angle, angle + Math.PI / 24, Math.PI / 24, objAim, 1); } this.spikePlaced = true; } }, 1); }; } } class Instakill { constructor() { this.wait = false; this.can = false; this.isTrue = false; this.nobull = false; this.ticking = false; this.canSpikeTick = false; this.startTick = false; this.readyTick = false; this.canCounter = false; this.revTick = false; this.syncHit = false; this.changeType = function(type) { this.wait = false; this.isTrue = true; my.autoAim = true; near.backupNobull = false; const actions = { "rev": () => this.revInstakill(), "nobull": () => this.noBullInstakill(), "normal": () => this.normalInstakill(), "default": () => { setTimeout(() => { this.isTrue = false; my.autoAim = false; }, 50); } }; (actions[type] || actions.default)(); }; this.revInstakill = function() { healer1(); selectWeapon(player.weapons[1]); buyEquip(53, 0); sendAutoGather(); setTimeout(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); setTimeout(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 225); }, 100); }; this.noBullInstakill = function() { selectWeapon(player.weapons[0]); healer1(); buyEquip(7, 0); buyEquip(21, 1); sendAutoGather(); setTimeout(() => { selectWeapon(player.weapons[1]); buyEquip(player.reloads[53] == 0 ? 53 : 6, 0); setTimeout(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 255); }, 105); }; this.normalInstakill = function() { selectWeapon(player.weapons[0]); healer1(); buyEquip(7, 0); buyEquip(21, 1); sendAutoGather(); setTimeout(() => { selectWeapon(player.weapons[1]); buyEquip(player.reloads[53] == 0 ? 53 : 6, 0); setTimeout(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 255); }, 100); }; this.spikeTickType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); game.tickBase(() => { buyEquip(53, 0); selectWeapon(player.weapons[0]); buyEquip(53, 0); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; buyEquip(6, 0); buyEquip(21, 1); }, 3); }, 1); }; this.counterType = function() { this.isTrue = true; my.autoAim = true; my.revAim = true; if (!recording) { sendChat("SUPER T R A S H counter instakill"); } selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(19, 1); sendAutoGather(); packet("9", near.aim2, 1); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("9", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("9", undefined, 1); }, 1); }, 1); }; this.antiCounterType = function() { my.autoAim = true; this.isTrue = true; selectWeapon(player.weapons[0]); buyEquip(6, 0); buyEquip(21, 1); io.send("D", near.aim2); sendAutoGather(); game.tickBase(() => { buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }, 1); }; this.rangeType = function(type) { this.isTrue = true; my.autoAim = true; if (type === "ageInsta") { this.ageInstaKill(); } else { this.rangeInstaKill(); } }; this.ageInstaKill = function() { my.ageInsta = false; if (player.items[5] === 18) { place(5, near.aim2); } packet("9", undefined, 1); buyEquip(22, 0); buyEquip(21, 1); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { sendUpgrade(12); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendUpgrade(15); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }, 1); }, 1); }, 1); }; this.rangeInstaKill = function() { selectWeapon(player.weapons[1]); if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) { buyEquip(53, 0); } else { buyEquip(20, 0); } buyEquip(11, 1); sendAutoGather(); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }; this.oneTickType = function() { io.send("7113213.29154"); this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(19, 1); packet("9", near.aim2, 1); if (player.weapons[1] == 15) { my.revAim = true; sendAutoGather(); } game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("9", near.aim2, 1); if (player.weapons[1] != 15) { sendAutoGather(); } game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("9", undefined, 1); }, 1); }, 1); }; this.threeOneTickType = function() { io.send("Tick2"); this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); biomeGear(); buyEquip(19, 1); packet("9", near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(19, 1); packet("9", near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); sendAutoGather(); packet("9", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("9", undefined, 1); }, 1); }, 1); }, 1); }; this.kmTickType = function() { this.isTrue = true; my.autoAim = true; my.revAim = true; selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(19, 1); sendAutoGather(); packet("9", near.aim2, 1); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("9", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("9", undefined, 1); }, 1); }, 1); }; this.boostTickType = function() { this.isTrue = true; my.autoAim = true; biomeGear(); buyEquip(19, 1); packet("9", near.aim2, 1); game.tickBase(() => { if (player.weapons[1] == 15) { my.revAim = true; } selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(19, 1); if ([9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("9", near.aim2, 1); place(4, near.aim2); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); if (![9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("9", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("9", undefined, 1); }, 1); }, 1); }, 1); }; this.gotoGoal = function(goto, OT) { let slowDists = (weeeee) => weeeee * config.playerScale; let goal = { a: goto - OT, b: goto + OT, c: goto - slowDists(1), d: goto + slowDists(1), e: goto - slowDists(2), f: goto + slowDists(2), g: goto - slowDists(4), h: goto + slowDists(4) }; let bQ = (wwww, awwww) => { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) { buyEquip(31, 0); } else { buyEquip(wwww, awwww); } }; if (enemy.length) { let dst = near.dist2; this.ticking = true; if (dst >= goal.a && dst <= goal.b) { bQ(22, 0); bQ(11, 1); if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } return { dir: undefined, action: 1 }; } else { if (dst < goal.a) { if (dst >= goal.g) { if (dst >= goal.e) { if (dst >= goal.c) { bQ(40, 0); bQ(10, 1); if (configs.none) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(22, 0); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(6, 0); bQ(12, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); bQ(11, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2 + Math.PI, action: 0 }; } else if (dst > goal.b) { if (dst <= goal.h) { if (dst <= goal.f) { if (dst <= goal.d) { bQ(40, 0); bQ(9, 1); if (configs.none) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(22, 0); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(6, 0); bQ(12, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); bQ(11, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2, action: 0 }; } return { dir: undefined, action: 0 }; } } else { this.ticking = false; return { dir: undefined, action: 0 }; } }; this.bowMovement = function() { let moveMent = this.gotoGoal(685, 3); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.rangeType("ageInsta"); } else { packet("9", moveMent.dir, 1); } } else { packet("9", moveMent.dir, 1); } }; this.tickMovement = function() { let moveMent = this.gotoGoal(238, 3); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.boostTickType(); } else { packet("9", moveMent.dir, 1); } } else { packet("9", moveMent.dir, 1); } }; this.kmTickMovement = function() { let moveMent = this.gotoGoal(240, 3); if (moveMent.action) { if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) { this.kmTickType(); } else { packet("9", moveMent.dir, 1); } } else { packet("9", moveMent.dir, 1); } }; this.boostTickMovement = function() { let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 365 : player.weapons[1] == 15 ? 365 : 370; let moveMent = this.gotoGoal(372, 3); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.boostTickType(); } else { packet("9", moveMent.dir, 1); } } else { packet("9", moveMent.dir, 1); } }; this.perfCheck = function(pl, nr) { if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false; if (![9, 12, 13, 15].includes(player.weapons[1])) return true; let pjs = { x: nr.x2 + (65 * Math.cos(nr.aim2 + Math.PI)), y: nr.y2 + (65 * Math.sin(nr.aim2 + Math.PI)) }; if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } let finds = ais.filter(tmp => tmp.visible).find((tmp) => { if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; finds = liztobj.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; return true; }; } } class Autobuy { constructor(buyHat, buyAcc) { this.hat = function() { buyHat.forEach((id) => { let find = findID(hats, id); if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0); }); }; this.acc = function() { buyAcc.forEach((id) => { let find = findID(accessories, id); if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1); }); }; } }; class Autoupgrade { constructor() { this.sb = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(9); upg(38); }; this.kh = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(25); }; this.pb = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(9); upg(38); }; this.ph = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(10); upg(38); upg(28); upg(25); }; this.db = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(9); upg(34); }; this.km = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(15); }; }; }; class Damages { constructor(items) { this.calcDmg = function(dmg, val) { return dmg * val; }; this.getAllDamage = function(dmg) { return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)]; }; this.weapons = []; for (let i = 0; i < items.weapons.length; i++) { let wp = items.weapons[i]; let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]); this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg)); this[name] = this.weapons[i]; } } } let tmpList = []; let UTILS = new Utils(); let items = new Items(); let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config); let store = new Store(); let hats = store.hats; let accessories = store.accessories; let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS); let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS); let textManager = new Textmanager(); let traps = new Traps(UTILS, items); let instaC = new Instakill(); let autoBuy = new Autobuy([40, 6, 7, 22, 53, 15, 31], [11, 21, 18, 13]); let autoUpgrade = new Autoupgrade(); let lastDeath; let minimapData; let mapMarker = {}; let mapPings = []; let tmpPing; let antiinsta = true; let antiinsta1 = false; function sendChat(message) { packet("6", message.slice(0, 30)); } let runAtNextTick = []; function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) { let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15; let projOffset = config.playerScale * 2; let projXY = { x: indx == 1 ? x : x - projOffset * Math.cos(dir), y: indx == 1 ? y : y - projOffset * Math.sin(dir), }; let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) { return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2); })[0]; if (nearPlayer) { if (indx == 1) { nearPlayer.shooting[53] = 1; } else { nearPlayer.shootIndex = weaponIndx; nearPlayer.shooting[1] = 1; antiProj(nearPlayer, dir, range, speed, indx, weaponIndx); } } } let projectileCount = 0; function antiProj(tmpObj, dir, range, speed, index, weaponIndex) { if (!tmpObj.isTeam(player)) { tmpDir = UTILS.getDirect(player, tmpObj, 2, 2); if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) { tmpObj.bowThreat[weaponIndex]++; if (index == 5) { projectileCount++; } setTimeout(() => { tmpObj.bowThreat[weaponIndex]--; if (index == 5) { projectileCount--; } }, range / speed); if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) { place(1, tmpObj.aim2); my.anti0Tick = 4; if (!recording) { sendChat("Bow Instas For Fags"); } if (!my.antiSync) { antiSyncHealing(4); } } else { if (projectileCount >= 2) { place(1, tmpObj.aim2); healer(); if (!recording) { sendChat("Sync = gay"); } buyEquip(22, 0); buyEquip(13, 1); my.anti0Tick = 4; if (!my.antiSync) { antiSyncHealing(4); } } else { if (projectileCount === 1) { buyEquip(6, 0); buyEquip(13, 1); } else { if (projectileCount >= 2) { return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); healer(); buyEquip(6, 0); } } } } } } } function showItemInfo(item, isWeapon, isStoreItem) { if (player && item) { UTILS.removeAllChildren(itemInfoHolder); itemInfoHolder.classList.add("visible"); UTILS.generateElement({ id: "itemInfoName", text: UTILS.capitalizeFirst(item.name), parent: itemInfoHolder }); UTILS.generateElement({ id: "itemInfoDesc", text: item.desc, parent: itemInfoHolder }); if (isStoreItem) { } else if (isWeapon) { UTILS.generateElement({ class: "itemInfoReq", text: !item.type ? "primary" : "secondary", parent: itemInfoHolder }); } else { for (let i = 0; i < item.req.length; i += 2) { UTILS.generateElement({ class: "itemInfoReq", html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>", parent: itemInfoHolder }); } if (item.group.limit) { UTILS.generateElement({ class: "itemInfoLmt", text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit), parent: itemInfoHolder }); } } } else { itemInfoHolder.classList.remove("visible"); } } window.addEventListener("resize", UTILS.checkTrusted(resize)); function resize() { screenWidth = window.innerWidth; screenHeight = window.innerHeight; let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity; gameCanvas.width = screenWidth * pixelDensity; gameCanvas.height = screenHeight * pixelDensity; gameCanvas.style.width = screenWidth + "px"; gameCanvas.style.height = screenHeight + "px"; mainContext.setTransform( scaleFillNative, 0, 0, scaleFillNative, (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2, (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2 ); } resize(); var usingTouch; const mals = document.getElementById('touch-controls-fullscreen'); mals.style.display = 'block'; mals.addEventListener("mousemove", gameInput, false); function gameInput(e) { mouseX = e.clientX; mouseY = e.clientY; } let clicks = { left: false, middle: false, right: false, }; mals.addEventListener("mousedown", mouseDown, false); function mouseDown(e) { if (attackState != 1) { attackState = 1; if (e.button == 0) { clicks.left = true; } else if (e.button == 1) { clicks.middle = true; } else if (e.button == 2) { clicks.right = true; } } } mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp)); function mouseUp(e) { if (attackState != 0) { attackState = 0; if (e.button == 0) { clicks.left = false; } else if (e.button == 1) { clicks.middle = false; } else if (e.button == 2) { clicks.right = false; } } } mals.addEventListener("wheel", wheel, false); function wheel(e) { if(player.shameCount > 1) { buyEquip(7, 0); } else { buyEquip(6, 0); } } function getMoveDir() { let dx = 0; let dy = 0; for (let key in moveKeys) { let tmpDir = moveKeys[key]; dx += !!keys[key] * tmpDir[0]; dy += !!keys[key] * tmpDir[1]; } return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx); } function getSafeDir() { if (!player) { return 0; } if (!player.lockDir) { lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2)); } return lastDir || 0; } let plusDir = 0; let lastSpin = Date.now(); function getAttackDir() { const now = Date.now(); if (player && now - lastSpin >= 235 && !(clicks.right || clicks.left)) { plusDir += Math.random() * (Math.PI * 2); lastSpin = now; } if (!player) { return "0"; } const primaryWeapon = player.weapons[0]; const secondaryWeapon = player.weapons[1]; const primaryReload = player.reloads[primaryWeapon]; const secondaryReload = player.reloads[secondaryWeapon]; const primaryInRange = near.dist2 <= items.weapons[primaryWeapon].range + near.scale * 1.8; function getBestTargetDirection() { if (enemy.length) { return near.aim2; } return getSafeDir(); } if (my.autoAim || (clicks.left || (useWasd && primaryInRange && !traps.inTrap)) && primaryReload === 0) { lastDir = getBestTargetDirection(); } else if (clicks.right && (secondaryWeapon === 10 ? secondaryReload : primaryReload) === 0) { lastDir = getSafeDir(); } else if (traps.inTrap) { lastDir = traps.aim; } else if (!player.lockDir) { if (!autos.stopspin || !useWasd) { lastDir = getSafeDir(); } } lastDir = smoothTransition(lastDir); return lastDir; } function smoothTransition(targetDir) { const smoothingFactor = 0.1; return (1 - smoothingFactor) * lastDir + smoothingFactor * targetDir; } function getVisualDir() { if (!player) { return 0; } lastDir = getSafeDir(); return lastDir || 0; } function keysActive() { return (allianceMenu.style.display != "block" && chatHolder.style.display != "block"); } function keyDown(event) { let keyNum = event.which || event.keyCode || 0; if (player && player.alive && keysActive()) { if (!keys[keyNum]) { keys[keyNum] = 1; macro[event.key] = 1; if (keyNum == 27) { openMenu = !openMenu; $("#menuDiv").toggle(); } else if (keyNum == 109) { recording = !recording; console.log(recording); } else if (keyNum == 69) { sendAutoGather(); } else if (keyNum == 67) { updateMapMarker(); } else if (player.weapons[keyNum - 49] != undefined) { player.weaponCode = player.weapons[keyNum - 49]; } else if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == "m") { mills.placeSpawnPads = !mills.placeSpawnPads; } else if (event.key == "z") { mills.place = !mills.place; } else if (event.key == "²") { io.send("6", "HaxBountyHunter AI") } else if (event.key == "Z") { typeof window.debug == "function" && window.debug(); } else if (keyNum == 32) { packet("F", 1, getSafeDir(), 1); packet("F", 0, getSafeDir(), 1); } } } } addEventListener("keydown", UTILS.checkTrusted(keyDown)); function keyUp(event) { if (player && player.alive) { let keyNum = event.which || event.keyCode || 0; if (keysActive()) { if (keys[keyNum]) { keys[keyNum] = 0; macro[event.key] = 0; if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == ",") { player.sync = false; } } } } } window.addEventListener("keyup", UTILS.checkTrusted(keyUp)); function sendMoveDir() { if(found) { packet("9", undefined, 1); } else { let newMoveDir = getMoveDir(); if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) { if (!my.autoPush && !found) { packet("9", newMoveDir, 1); } lastMoveDir = newMoveDir; } } } function bindEvents() {} bindEvents(); let isItemSetted = []; function updateItemCountDisplay(index = undefined) { for (let i = 3; i < items.list.length; ++i) { let id = items.list[i].group.id; let tmpI = items.weapons.length + i; if (!isItemSetted[tmpI]) { isItemSetted[tmpI] = document.createElement("div"); isItemSetted[tmpI].id = "itemCount" + tmpI; getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]); isItemSetted[tmpI].style = ` display: block; position: absolute; padding-left: 5px; font-size: 2em; color: #880808; `; isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0; } else { if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0; } } } var retrappable = false; function autoPush() { retrappable = true; let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (nearTrap) { let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (spike) { let pos = { x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))), x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0))) }; let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) { return true; } }); if (finds) { if (my.autoPush) { my.autoPush = false; packet("9", lastMoveDir || undefined, 1); } } else { my.autoPush = true; my.pushData = { x: spike.x, y: spike.y, x2: pos.x2, y2: pos.y2 }; let scale = (player.scale / 10); if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) { packet("9", near.aim2, 1); } else { packet("9", UTILS.getDirect(pos, player, 2, 2), 1); } } } else { if (my.autoPush) { my.autoPush = false; packet("9", lastMoveDir || undefined, 1); } } } else { if (my.autoPush) { my.autoPush = false; packet("9", lastMoveDir || undefined, 1); } } } function addDeadPlayer(tmpObj) { deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name)); } function setInitData(data) { alliances = data.teams; } function setupGame(yourSID) { keys = {}; macro = {}; playerSID = yourSID; attackState = 0; inGame = true; musicToggle() packet("F", 0, getAttackDir(), 1); my.ageInsta = true; if (firstSetup) { firstSetup = false; gameObjects.length = 0; liztobj.length = 0; } } let originalName = null; function addPlayer(data, isYou) { let tmpPlayer = findPlayerByID(data[0]); if (!tmpPlayer) { tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories); players.push(tmpPlayer); } tmpPlayer.spawn(isYou ? true : null); tmpPlayer.visible = false; tmpPlayer.oldPos = { x2: undefined, y2: undefined }; tmpPlayer.x2 = undefined; tmpPlayer.y2 = undefined; tmpPlayer.x3 = undefined; tmpPlayer.y3 = undefined; tmpPlayer.setData(data); if (isYou) { if (!player) { window.prepareUI(tmpPlayer); } player = tmpPlayer; camX = player.x; camY = player.y; originalName = player.name; my.lastDir = 0; updateItems(); updateAge(); updateItemCountDisplay(); if (player.skins[7]) { my.reSync = true; } } } function removePlayer(id) { for (let i = 0; i < players.length; i++) { if (players[i].id == id) { players.splice(i, 1); break; } } } function updateHealth(sid, value) { let tmpObj = findPlayerBySID(sid); if (tmpObj) { tmpObj.oldHealth = tmpObj.health; tmpObj.health = value; tmpObj.judgeShame(); if (tmpObj.oldHealth > tmpObj.health) { tmpObj.timeDamaged = Date.now(); tmpObj.damaged = tmpObj.oldHealth - tmpObj.health; let damaged = tmpObj.damaged; if (tmpObj.health <= 0 && !tmpObj.death) { tmpObj.death = true; addDeadPlayer(tmpObj); } if (tmpObj === player) { handlePlayerDamage(tmpObj, damaged); } else { handleNonPlayerDamage(tmpObj); } } } } function handlePlayerDamage(player, damaged) { let bullTicked = false; let autoheal = false; let antiinsta = true, antiinsta1 = true, antiinsta4 = true; if(player.shameCount > 1) { buyEquip(7, 0); buyEquip(13, 1); } else { if(player.lastshamecount != 1 || player.lastshamecount != 2 || player.lastshamecount != 3 || player.lastshamecount != 4 || player.lastshamecount != 5 || player.lastshamecount != 6 || player.lastshamecount == 0) { buyEquip(6, 0); } } if (inGame) { let attackers = getAttacker(damaged); let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg); let includeSpikeDmgs = near.length ? !bullTicked && (gearDmgs.includes(damaged) && near[0].skinIndex == 11 && near[0].tailIndex == 21) : false; let healTimeout = 140 - window.ping; if (damaged >= 0 && damaged <= 66 && player.shameCount === 4 && player.primaryIndex !== "4") { autoheal = true; antiinsta = false; antiinsta1 = false; antiinsta4 = false; } else { if (player.shameCount !== 4) { autoheal = false; antiinsta = true; antiinsta4 = true; } } if (damaged <= 66 && player.shameCount === 3 && player.primaryIndex !== "4") { antiinsta = false; } else { if (player.shameCount !== 3) { antiinsta = true; } } if (damaged <= 66 && player.shameCount === 4 && player.primaryIndex !== "4") { antiinsta1 = true; } else { if (player.shameCount !== 4) { antiinsta1 = false; } } if (damaged >= 0 && damaged <= 90 && player.shameCount === 2) { antiinsta4 = false; } else { if (player.shameCount !== 3) { antiinsta4 = true; } } if (damaged >= 0 && damaged <= 90 && !antiinsta) { if (player.shameCount === 3) { antiinsta1 = true; } else { antiinsta1 = false; } } if (damaged <= 66 && player.skinIndex != 6 && enemy.weaponIndex === 4) { game.tickBase(() => { healer1(); }, 2); } if (damaged >= (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 20 && antiinsta4 && (game.tick - player.antiTimer) > 1) { if (player.reloads[53] == 0 && player.reloads[player.weapons[1]] == 0) { player.canEmpAnti = true; } else { player.soldierAnti = true; } player.antiTimer = game.tick; let shame = player.weapons[0] == 4 ? 2 : 5; if (player.shameCount < shame) { healer(); } else { game.tickBase(() => { healer(); }, 2); } if (damaged >= (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 20 && autoheal) { setTimeout(() => { healer(); }, 120); } } else { game.tickBase(() => { healer(); }, 2); } if (damaged >= 20 && player.skinIndex == 11 && player.shameCount <= 3) { instaC.canCounter = true; } } } function handleNonPlayerDamage(tmpObj) { if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) { tmpObj.setPoisonTick = true; } } function killPlayer(sid) { inGame = false; lastDeath = { x: player.x, y: player.y, }; musicToggle(); } function updateItemCounts(index, value) { if (player) { player.itemCounts[index] = value; updateItemCountDisplay(index); } } function updateAge(xp, mxp, age) { if (xp != undefined) { player.XP = xp; } if (mxp != undefined) { player.maxXP = mxp; } if (age != undefined) { player.age = age; } } function updateUpgrades(points, age) { player.upgradePoints = points; player.upgrAge = age; if (points > 0) { tmpList.length = 0; UTILS.removeAllChildren(upgradeHolder); for (let i = 0; i < items.weapons.length; ++i) { if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) { let e = UTILS.generateElement({ id: "upgradeItem" + i, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage; tmpList.push(i); } } for (let i = 0; i < items.list.length; ++i) { if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) { let tmpI = (items.weapons.length + i); let e = UTILS.generateElement({ id: "upgradeItem" + tmpI, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage; tmpList.push(tmpI); } } for (let i = 0; i < tmpList.length; i++) { (function(i) { let tmpItem = getEl('upgradeItem' + i); tmpItem.onmouseover = function() { if (items.weapons[i]) { showItemInfo(items.weapons[i], true); } else { showItemInfo(items.list[i - items.weapons.length]); } }; tmpItem.onclick = UTILS.checkTrusted(function() { packet("H", i); }); UTILS.hookTouchEvents(tmpItem); })(tmpList[i]); } if (tmpList.length) { upgradeHolder.style.display = "block"; upgradeCounter.style.display = "block"; upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")"; } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } const killObject = (sid) => { const findObj = findObjectBySid(sid); objectManager.disableBySid(sid); if (!player) return; const index = breakObjects.findIndex(obj => obj.sid === sid); if (index !== -1) { breakObjects.splice(index, 1); } traps.replacer(findObj); }; function killObjects(sid) { if (player) objectManager.removeAllItems(sid); } function setTickout(doo, timeout) { if (!ticks.manage[ticks.tick + timeout]) { ticks.manage[ticks.tick + timeout] = [doo]; } else { ticks.manage[ticks.tick + timeout].push(doo); } } function caf(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } let found = false; let autoQ = false; let autos = { insta: { todo: false, wait: false, count: 4, shame: 5 }, bull: false, antibull: 0, reloaded: false, stopspin: true } const inGameAudio = new Audio("https://cdn.discordapp.com/attachments/1254124674158297131/1254162245781553162/Mesmerizer.MP3?ex=667b201c&is=6679ce9c&hm=61133eb8e6729d6e288168f0f26676122f722daada7adf114f94b1ef72cb2501&"); const outGameAudio = new Audio("https://cdn.discordapp.com/attachments/1254124674158297131/1254157684811235420/-_Nostalgic_Arrange.mp3?ex=667a731d&is=6679219d&hm=0c248a31c01dc5a56da543529d2356e5ca133e30e29faccddafb2d539bfbaf9e&"); inGameAudio.loop = true; outGameAudio.loop = true; outGameAudio.autoplay = true; function fadeOut(audio, callback) { let volume = audio.volume; const fadeInterval = setInterval(() => { if (volume >= 0.4) { volume -= 0.02; audio.volume = Math.max(volume, 0).toFixed(1); } else { clearInterval(fadeInterval); audio.pause(); audio.volume = 0.4; if (callback) callback(); } }, 30); } function fadeIn(audio) { let volume = 0; audio.volume = volume; audio.play(); const fadeInterval = setInterval(() => { if (volume <= 0.4) { volume += 0.02; audio.volume = Math.min(volume, 1).toFixed(1); } else { clearInterval(fadeInterval); audio.volume = 0.4; } }, 30); } function musicToggle() { if (inGame) { fadeOut(outGameAudio, () => fadeIn(inGameAudio)); } else { fadeOut(inGameAudio, () => fadeIn(outGameAudio)); } } function updatePlayers(data) { const shameCounts = [1, 2, 3, 4, 5, 6]; if (player.shameCount > 1) { buyEquip(7, 0); buyEquip(13, 1); } else { if (!shameCounts.includes(player.lastshamecount) || player.lastshamecount === 0) { buyEquip(6, 0); } } player.lastshamecount = player.shameCount; function getAngleDifference(angle1, angle2) { angle1 = angle1 % (2 * Math.PI); angle2 = angle2 % (2 * Math.PI); let diff = Math.abs(angle1 - angle2); if (diff > Math.PI) { diff = (2 * Math.PI) - diff; } return diff; } game.tick++; enemy = []; nears = []; near = []; game.tickSpeed = performance.now() - game.lastTick; game.lastTick = performance.now(); players.forEach((tmp) => { tmp.forcePos = !tmp.visible; tmp.visible = false; if((tmp.timeHealed - tmp.timeDamaged)>0 && tmp.lastshamecount<tmp.shameCount) { tmp.pinge = (tmp.timeHealed - tmp.timeDamaged); } }); for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2; tmpObj.t2 = game.lastTick; tmpObj.oldPos.x2 = tmpObj.x2; tmpObj.oldPos.y2 = tmpObj.y2; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 1]; tmpObj.y2 = data[i + 2]; tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2); tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2); tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2; tmpObj.d2 = data[i + 3]; tmpObj.dt = 0; tmpObj.buildIndex = data[i + 4]; tmpObj.weaponIndex = data[i + 5]; tmpObj.weaponVariant = data[i + 6]; tmpObj.team = data[i + 7]; tmpObj.isLeader = data[i + 8]; tmpObj.oldSkinIndex = tmpObj.skinIndex; tmpObj.oldTailIndex = tmpObj.tailIndex; tmpObj.skinIndex = data[i + 9]; tmpObj.tailIndex = data[i + 10]; tmpObj.iconIndex = data[i + 11]; tmpObj.zIndex = data[i + 12]; tmpObj.visible = true; tmpObj.update(game.tickSpeed); tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2); tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2); tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3); tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3); tmpObj.damageThreat = 0; if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) { tmpObj.addShameTimer(); } if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) { tmpObj.shameTimer = 0; tmpObj.shameCount = 0; if (tmpObj == player) { healer(); } } if (player.shameCount < 4 && near.dist3 <= 300 && near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 130 ? 2 : 1)) { autoQ = true; healer(); } else { if (autoQ) { healer(); } autoQ = false; } if (tmpObj == player) { if (liztobj.length) { liztobj.forEach((tmp) => { tmp.onNear = false; if (tmp.active) { if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) { tmp.onNear = true; } if (tmp.isItem && tmp.owner) { if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) { tmp.breakObj = true; breakObjects.push({ x: tmp.x, y: tmp.y, sid: tmp.sid }); } } } }); let nearTrap = liztobj.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 25) && !e.isTeamObject(tmpObj)).sort(function(a, b) { return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2); })[0]; if (nearTrap) { let spike = gameObjects.filter(obj => obj.dmg && cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) && obj.active)[0] traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2); traps.aim = UTILS.getDirect(spike ? spike : nearTrap, tmpObj, 0, 2); traps.protect(caf(nearTrap, tmpObj) - Math.PI); traps.inTrap = true; traps.info = nearTrap; } else { traps.inTrap = false; traps.info = {}; } } else { traps.inTrap = false; } } if (tmpObj.weaponIndex < 9) { tmpObj.primaryIndex = tmpObj.weaponIndex; tmpObj.primaryVariant = tmpObj.weaponVariant; } else if (tmpObj.weaponIndex > 8) { tmpObj.secondaryIndex = tmpObj.weaponIndex; tmpObj.secondaryVariant = tmpObj.weaponVariant; } } i += 13; } if (textManager.stack.length) { let stacks = []; let notstacks = []; let num = 0; let num2 = 0; let pos = { x: null, y: null }; let pos2 = { x: null, y: null } textManager.stack.forEach((text) => { if (text.value >= 0) { if (num == 0) pos = { x: text.x, y: text.y }; num += Math.abs(text.value); } else { if (num2 == 0) pos2 = { x: text.x, y: text.y }; num2 += Math.abs(text.value); } }); if (num2 > 0) { textManager.showText(pos2.x, pos2.y, Math.max(45, Math.min(50, num2)), 0.18, 500, num2, "#8ecc51"); } if (num > 0) { textManager.showText(pos.x, pos.y, Math.max(45, Math.min(50, num)), 0.18, 500, num, "#fff"); } textManager.stack = []; } if (runAtNextTick.length) { runAtNextTick.forEach((tmp) => { checkProjectileHolder(...tmp); }); runAtNextTick = []; } for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { if (!tmpObj.isTeam(player)) { enemy.push(tmpObj); if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) { nears.push(tmpObj); } } tmpObj.manageReload(); if (tmpObj != player) { tmpObj.addDamageThreat(player); } } i += 13; } if (player && player.alive) { if (enemy.length) { near = enemy.sort(function(tmp1, tmp2) { return tmp1.dist2 - tmp2.dist2; })[0]; } if (game.tickQueue[game.tick]) { game.tickQueue[game.tick].forEach((action) => { action(); }); game.tickQueue[game.tick] = null; } players.forEach((tmp) => { if (!tmp.visible && player != tmp) { tmp.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; } if (tmp.setBullTick) { tmp.bullTimer = 0; } if (tmp.setPoisonTick) { tmp.poisonTimer = 0; } tmp.updateTimer(); }); if (inGame) { if (enemy.length) { if (player.canEmpAnti) { player.canEmpAnti = false; if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) { if (near.reloads[53] == 0) { player.empAnti = true; player.soldierAnti = false; } else { player.empAnti = false; player.soldierAnti = true; } } } let prehit = liztobj.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (prehit) { if (near.dist3 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) { instaC.canSpikeTick = true; instaC.syncHit = true; if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) { instaC.revTick = true; } } } let antiSpikeTick = liztobj.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2); })[0]; if (antiSpikeTick && !traps.inTrap) { if (near.dist3 <= items.weapons[5].range + near.scale * 1.8) { my.anti0Tick = 1; } } } if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) { if (player.checkCanInsta(true) >= 100) { instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true; } else { instaC.nobull = false; } instaC.can = true; } else { instaC.can = false; } macro.q && place(0, getAttackDir()); macro.f && place(4, getSafeDir()); macro.v && place(2, getSafeDir()); macro.y && place(5, getSafeDir()); macro.h && place(player.getItemType(22), getSafeDir()); macro.n && place(3, getSafeDir()); if (game.tick % 1 == 0) { if (mills.place) { let plcAng = 7.7; for (let i = -plcAng; i <= plcAng; i += plcAng) { checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } else { if (mills.placeSpawnPads) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } } } if (instaC.can) { instaC.changeType(player.weapons[1] == 10 ? "rev" : "normal"); } if (instaC.canCounter) { instaC.canCounter = false; if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.counterType(); if (!recording) { sendChat("SUPER T R A S H counter insta"); } } } if (instaC.canSpikeTick) { instaC.canSpikeTick = false; if (instaC.revTick) { instaC.revTick = false; if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) { instaC.changeType("rev"); } } else { if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.spikeTickType(); if (instaC.syncHit) { } } } } if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) { if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) { if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } if (traps.inTrap) { if (!clicks.left && !clicks.right && !instaC.isTrue) { if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) { selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]); } if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } } if (clicks.middle && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) { if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) { instaC.bowMovement(); } else { instaC.rangeType(); } } } if (macro.t && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) { instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"](); } } if (macro["."] && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) { instaC.boostTickMovement(); } } if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) { if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) { if (!my.reloaded) { my.reloaded = true; let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0; if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) { selectWeapon(player.weapons[fastSpeed]); } } } else { my.reloaded = false; if(useWasd) { autos.stopspin = false; } if (player.reloads[player.weapons[0]] > 0) { if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) { if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) { selectWeapon(player.weapons[1]); } if(useWasd) { if (!autos.stopspin) { setTimeout(()=>{ autos.stopspin = true; }, 750); } } } } } if (!instaC.isTrue && !traps.inTrap && !traps.replaced) { traps.autoPlace(); } if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) { packet("D", getAttackDir()); } let hatChanger = function () { if (clicks.left || clicks.right) { if (clicks.left) { buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0); } else if (clicks.right) { buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0); } } else { if (clicks.left || clicks.right) { if ( ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) && ((near && near.dist2 > 120) || !near) ) { } else { if (clicks.left) { buyEquip( player.reloads[player.weapons[0]] == 0 ? getEl('weaponGrind').checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : getEl('antiBullType').value == 'abreload' && near.antiBull > 0 ? 11 : near.dist2 <= 300 ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 ? 11 : 6 : biomeGear(1, 1), 0 ); } else if (clicks.right) { buyEquip( player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : player.soldierAnti ? 6 : getEl('antiBullType').value == 'abreload' && near.antiBull > 0 ? 11 : near.dist2 <= 300 ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 ? 11 : 6 : biomeGear(1, 1), 0 ); } } } else if (traps.inTrap) { if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { buyEquip(40, 0); buyEquip(21, 1); } else { if ( ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) && ((near && near.dist2 > 140) || !near) ) { } } } else { if ( ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) && ((near && near.dist2 > 140) || !near) ) { } else { if (near.dist2 <= 300) { buyEquip( getEl('antiBullType').value == 'abreload' && near.antiBull > 0 ? 11 : getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 ? 11 : 6, 0 ); } else { biomeGear(1); } } } } }; let accChanger = function() { if (instaC.can && player.checkCanInsta(true) >= 100) { buyEquip(18, 1); } else if (clicks.left) { setTimeout(() => { buyEquip(21, 1); }, 50); } else if (clicks.right) { setTimeout(() => { buyEquip(18, 1); }, 50); } else if (near.dist2 <= 240) { buyEquip(21, 1); } else { traps.inTrap ? buyEquip(21, 1) : buyEquip(11, 1); } }; let wasdGears = function() { if (my.anti0Tick > 0) { buyEquip(6, 0); } else { if (clicks.left || clicks.right) { if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { if (clicks.left) { buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0); } else if (clicks.right) { buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0); } } } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) { if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0); } } else if (traps.inTrap) { if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) { buyEquip(40, 0); } else { if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip(player.empAnti ? 22 : 6, 0); } } } else { if (player.empAnti) { buyEquip(22, 0); } else { if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip(6, 0); } } } } if (clicks.left || clicks.right) { if (clicks.left) { buyEquip(0, 1); } else if (clicks.right) { buyEquip(11, 1); } } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) { buyEquip(0, 1); } else if (traps.inTrap) { buyEquip(0, 1); } else { buyEquip(11, 1); } } if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) { if (useWasd) { wasdGears(); } else { hatChanger(); accChanger(); } } if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) { autoPush(); } else { if (my.autoPush) { my.autoPush = false; packet("9", lastMoveDir || undefined, 1); } } if (instaC.ticking) { instaC.ticking = false; } if (instaC.syncHit) { instaC.syncHit = false; } if (player.empAnti) { player.empAnti = false; } if (player.soldierAnti) { player.soldierAnti = false; } if (my.anti0Tick > 0) { my.anti0Tick--; } if (traps.replaced) { traps.replaced = false; } if (traps.antiTrapped) { traps.antiTrapped = false; } const getPotentialDamage = (build, user) => { const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0; const weap = user.weapons[weapIndex]; if (player.reloads[weap]) return 0; const weapon = items.weapons[weap]; const inDist = cdf(build, user) <= build.getScale() + weapon.range; return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0; }; const AutoReplace = () => { const replaceable = []; const playerX = player.x; const playerY = player.y; const gameObjectCount = gameObjects.length; for (let i = 0; i < gameObjectCount; i++) { const build = gameObjects[i]; if (build.isItem && build.active && build.health > 0) { const item = items.list[build.id]; const posDist = 35 + item.scale + (item.placeOffset || 0); const inDistance = cdf(build, player) <= posDist * 2; if (inDistance) { let canDeal = 0; const playersCount = players.length; for (let j = 0; j < playersCount; j++) { canDeal += getPotentialDamage(build, players[j]); } if (build.health <= canDeal) { replaceable.push(build); } } } } const findPlacementAngle = (player, itemId, build) => { if (!build) return null; const MAX_ANGLE = 2 * Math.PI; const ANGLE_STEP = Math.PI / 360; const item = items.list[player.items[itemId]]; let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x); let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0); for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) { let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE]; for (let angle of angles) { return angle; } } return null; }; const replace = (() => { let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5); let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length); const buildId = spike ? 4 : 2; replaceable.forEach(build => { let angle = findPlacementAngle(player, buildId, build); if (angle !== null) { place(buildId, angle); } }); }); if (near && near.dist3 <= 360) { replace(); } replace; } } } } for(var i1 = 0; i1 < liztobj.length; i1++) { if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150 && getEl("antipush").checked) { if(liztobj[i1].name.includes("spike") && liztobj[i1]){ if(liztobj[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){ selectWeapon(player.weapons[1]) buyEquip(40, 0); packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2)) setTickout( () => { buyEquip(6, 0) }, 1); } } } } function ez(context, x, y) { context.fillStyle = "rgba(0, 255, 255, 0.2)"; context.beginPath(); context.arc(x, y, 55, 0, Math.PI * 2); context.fill(); context.closePath(); context.globalAlpha = 1; } function updateLeaderboard(data) { lastLeaderboardData = data; return; UTILS.removeAllChildren(leaderboardData); let tmpC = 1; for (let i = 0; i < data.length; i += 3) { (function(i) { UTILS.generateElement({ class: "leaderHolder", parent: leaderboardData, children: [ UTILS.generateElement({ class: "leaderboardItem", style: "color:" + ((data[i] == playerSID) ? "#880808" : "rgba(255,255,255,0.6)"), text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] : "Hax-") }), UTILS.generateElement({ class: "leaderScore", text: UTILS.sFormat(data[i + 2]) || "0" }) ] }); })(i); tmpC++; } } function loadGameObject(data) { for (let i = 0; i < data.length;) { objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? { sid: data[i + 7] } : null)); i += 8; } } function loadAI(data) { for (let i = 0; i < ais.length; ++i) { ais[i].forcePos = !ais[i].visible; ais[i].visible = false; } if (data) { let tmpTime = performance.now(); for (let i = 0; i < data.length;) { tmpObj = findAIBySID(data[i]); if (tmpObj) { tmpObj.index = data[i + 1]; tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2; tmpObj.t2 = tmpTime; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 2]; tmpObj.y2 = data[i + 3]; tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2; tmpObj.d2 = data[i + 4]; tmpObj.health = data[i + 5]; tmpObj.dt = 0; tmpObj.visible = true; } else { tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]); tmpObj.x2 = tmpObj.x; tmpObj.y2 = tmpObj.y; tmpObj.d2 = tmpObj.dir; tmpObj.health = data[i + 5]; if (!aiManager.aiTypes[data[i + 1]].name) tmpObj.name = config.cowNames[data[i + 6]]; tmpObj.forcePos = true; tmpObj.sid = data[i]; tmpObj.visible = true; } i += 7; } } } function animateAI(sid) { tmpObj = findAIBySID(sid); if (tmpObj) tmpObj.startAnim(); } function gatherAnimation(sid, didHit, index) { tmpObj = findPlayerBySID(sid); if (tmpObj) { tmpObj.startAnim(didHit, index); tmpObj.gatherIndex = index; tmpObj.gathering = 1; if (didHit) { let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { tmpObj = findPlayerBySID(sid); let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1); tmpObjects.forEach((healthy) => { healthy.health -= val; }); }, 1); } } } if(nears.filter(near => near.gathering).length>1) { player.chat.message = "pSyD"; healer(); } function wiggleGameObject(dir, sid) { tmpObj = findObjectBySid(sid); if (tmpObj) { tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir); if (tmpObj.health) { objectManager.hitObj.push(tmpObj); } } } function shootTurret(sid, dir) { tmpObj = findObjectBySid(sid); if (tmpObj) { if (config.anotherVisual) { tmpObj.lastDir = dir; } else { tmpObj.dir = dir; } tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI); } } function updatePlayerValue(index, value, updateView) { if (player) { player[index] = value; if (index == "points") { if (configs.autoBuy) { autoBuy.hat(); autoBuy.acc(); } } else if (index == "kills") { if (configs.killChat) { if (!recording) { sendChat("HaxBountyHunter AI"); } } } } } function updateItems(data, wpn) { if (data) { if (wpn) { player.weapons = data; player.primaryIndex = player.weapons[0]; player.secondaryIndex = player.weapons[1]; if (!instaC.isTrue) { selectWeapon(player.weapons[0]); } } else { player.items = data; } } for (let i = 0; i < items.list.length; i++) { let tmpI = items.weapons.length + i; let actionBarItem = getEl("actionBarItem" + tmpI); actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none"; } for (let i = 0; i < items.weapons.length; i++) { let actionBarItem = getEl("actionBarItem" + i); actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none"; } let kms = player.weapons[0] == 3 && player.weapons[1] == 15; if (kms) { getEl("actionBarItem3").style.display = "none"; getEl("actionBarItem4").style.display = "inline-block"; } } function addProjectile(x, y, dir, range, speed, indx, layer, sid) { projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid; runAtNextTick.push(Array.prototype.slice.call(arguments)); } function remProjectile(sid, range) { for (let i = 0; i < projectiles.length; ++i) { if (projectiles[i].sid == sid) { projectiles[i].range = range; let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { let val = projectiles[i].dmg; tmpObjects.forEach((healthy) => { if (healthy.projDmg) { healthy.health -= val; } }); }, 1); } } } function setPlayerTeam(team, isOwner) { if (player) { player.team = team; player.isOwner = isOwner; if (team == null) alliancePlayers = []; } } function setAlliancePlayers(data) { alliancePlayers = data; } function updateStoreItems(type, id, index) { if (index) { if (!type) player.tails[id] = 1; else { player.latestTail = id; } } else { if (!type) player.skins[id] = 1, id == 7 && (my.reSync = true); else { player.latestSkin = id; } } } const videoContainer = document.createElement('div'); videoContainer.id = 'video-bg'; videoContainer.style.position = 'absolute'; videoContainer.style.width = '100%'; videoContainer.style.height = '100%'; videoContainer.style.zIndex = '10'; videoContainer.style.overflow = 'hidden'; const videoElement = document.createElement('video'); videoElement.src = ''; videoElement.autoplay = true; videoElement.loop = true; videoElement.muted = true; videoElement.style.width = '100%'; videoElement.style.height = '100%'; videoContainer.style.zIndex = '-1'; videoContainer.style.opacity = '0.5'; videoContainer.appendChild(videoElement); document.querySelector('#mainMenu').appendChild(videoContainer); const style = document.createElement('style'); style.textContent = ` html, body { background-color: #880808; overflow: hidden; position: relative; width: 100%; height: 100%; margin: 0; padding: 0; } ::-webkit-input-placeholder { color: #000000; } :-moz-placeholder { color: #7DDA58; opacity: 1; } ::-moz-placeholder { color: #7DDA58; opacity: 1; } :-ms-input-placeholder { color: #7DDA58; } input[type=text] { -webkit-touch-callout: text; -webkit-user-select: text; -khtml-user-select: text; -moz-user-select: text; -ms-user-select: text; user-select: text; } .menuLink { font-size: 20px; } a { color: ; text-decoration: none; } a:active { color: ; } a:visited { color: ; } a:hover { color: ; } * { font-family: 'Comic Sans MS', 'Comic Neue', cursive; font-size: 12px; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; transition: background-color 0.5s; } span { font-size: inherit; } #errorNotification { position: absolute; top: 20px; left: 50%; transform: translateX(-50%); max-width: 500px; z-index: 99999; background-color: ; border-radius: 8px; padding: 10px; box-shadow: 0 0 10px rgba(0,0,0,0.1); } #errorNotification .errorClose { position: absolute; top: 5px; left: 5px; } #youtuberOf { position: absolute; top: 10px; left: 10px; color: #000; font-size: 24px; } .ytLink { color: #6EB3EF; font-size: 24px; text-decoration: none; } .ytLink:hover { color: #5C96C9; } #featuredYoutube { margin-top: 5px; } #featuredYoutube a { color: #6EB3EF !important; } #featuredYoutube a:hover { color: #5C96C9 !important; } #mainMenu { background-color: rgba(8,8,8); position: absolute; width: 100%; height: 100%; z-index: 10; } #menuContainer { width: 100%; white-space: nowrap; text-align: center; position: absolute; top: 45%; transform: translateY(-50%); } #soundSetting { position: absolute; top: 10px; right: 10px; } #joinPartyButton { position: absolute; top: 54px; right: 20px; cursor: pointer; } #pingDisplay { position: absolute; top: 20px; left: 50%; transform: translateX(-50%); color: white; } #shutdownDisplay { position: absolute; top: 20px; left: 50%; transform: translateX(-50%); color: white; font-size: 25px; z-index: 100; } #settingsButton { position: absolute; cursor: pointer; display: none; } #followText { position: absolute; bottom: 40px; left: 10px; color: #000; font-size: 22px; } #twitterFollow { position: absolute; bottom: 10px; left: 10px; } #youtubeFollow { position: absolute; bottom: 10px; left: 10px; } #linksContainer1 { border-radius: 4px; position: absolute; bottom: 0px; left: 0px; background-color: #880808; font-size: 20px; padding: 8px; border-radius: 0 4px 0 0; } #linksContainer2 { border-radius: 4px; position: absolute; bottom: 0px; right: 0px; background-color: #880808; text-align: right; font-size: 20px; padding: 8px; border-radius: 4px 0 0 0; } #loadingText { font-size: 45px; color: #5DE2E7; text-align: center; } #loadingText a { display: block; } .menuCard, .adMenuCard { vertical-align: top; text-align: left; white-space: normal; word-wrap: break-word; margin: 5px; display: inline-block; width: 300px; padding: 18px; background-color: #880808; box-shadow: 0px 7px #C4C4C4; border-radius: 10px; overflow: hidden; } .adMenuCard { min-width: 0; min-height: 0; height: initial; width: initial; padding: 0; box-shadow: none; } .menuHeader { font-size: 24px; color: #292929; margin-bottom: 5px; } .menuText { font-size: 18px; color: #A8A8A8; margin-bottom: 10px; } #serverBrowser select { width: 100%; height: 24px; } #altServer { width: 100%; text-align: center; margin-top: 10px; } #skinColorHolder { width: 100%; padding: 0px; padding-top: 5px; padding-bottom: 0px; } .activeSkin { border-radius: 8px !important; } .skinColorItem { cursor: pointer; display: inline-block; margin-right: 10px; width: 30px; height: 30px; border-radius: 20px; border: 3px solid #525252; } .skinColorItem:hover { border-radius: 8px; } .settingRadio { font-size: 18px; color: #A8A8A8; margin-bottom: 10px; } #gameName { font-size: 170px; margin-bottom: -25px; text-shadow: 0 1px 0 #98F5F9, 0 2px 0 #98F5F9, 0 3px 0 #98F5F9, 0 4px 0 #98F5F9, 0 5px 0 #98F5F9, 0 6px 0 #98F5F9, 0 7px 0 #98F5F9, 0 8px 0 #98F5F9, 0 9px 0 #98F5F9 !important; color: #880808; } #guideCard { max-height: 250px; overflow-y: scroll; -webkit-overflow-scrolling: touch; } #guideCard #smallLinks { display: none; } #guideCard #desktopInstructions { display: block; } #guideCard #mobileInstructions { display: none; } #guideCard.touch #desktopInstructions { display: none; } #guideCard.touch #mobileInstructions { display: block; } #promoImgHolder { text-align: center; } #promoImg:hover { opacity: 0.9; } #rightCardHolder { display: inline-block; vertical-align: top; } #downloadButtonContainer { display: block; text-align: center; padding-bottom: 12px; margin-top: 14px; } #downloadButtonContainer.cordova { display: none; } #mobileDownloadButtonContainer { display: none; } #mobileDownloadButtonContainer.cordova { display: none; } .downloadBadge { margin: 0 6px 0 6px; } .downloadBadge img { height: 40px; } #adCard { text-align: center; width: 300px; height: auto; } #nameInput { text-align: center; font-size: 26px; margin-bottom: 16px; padding: 6px; border: none; outline: none; box-sizing: border-box; color: #4A4A4A; background-color: #880808; width: 100%; border-radius: 8px; box-shadow: inset 0 0 5px rgba(0, 0, 0, 0.1); } .menuButton { text-align: center; font-size: 23px; padding: 6px; margin-top: 10px; border: none; outline: none; cursor: pointer; background-color: #880808; color: white; box-shadow: 0px 5px #98F5F9; width: 100%; border-radius: 8px; } .menuButton:hover { background-color: #880808; } #leftCard { display: inline-block; vertical-align: top; margin-right: 5px; } #rightCard { display: inline-block; vertical-align: top; margin-left: 5px; } .card { display: inline-block; vertical-align: top; } #inputWrapper { width: 100%; text-align: center; } #playCard { display: inline-block; vertical-align: top; width: 300px; margin-left: 0px; margin-right: 5px; } #skinsButton { width: 50%; margin-right: 3px; display: inline-block; vertical-align: top; } #shopButton { width: 50%; margin-left: 3px; display: inline-block; vertical-align: top; } #mainCard { display: inline-block; vertical-align: top; margin-left: 5px; margin-right: 5px; width: 300px; } #nickCard { display: inline-block; vertical-align: top; width: 300px; margin-left: 5px; margin-right: 0px; } #footerCard { display: inline-block; vertical-align: top; width: 300px; margin-left: 5px; margin-right: 5px; } #centeredHr { width: 40%; } #socialCard { width: 300px; } .newsCard { display: inline-block; vertical-align: top; width: 300px; margin-left: 5px; margin-right: 5px; } #newsCardContainer { white-space: nowrap; width: 100%; overflow-y: hidden; overflow-x: auto; } #subTitle { font-size: 35px; color: #000; text-align: center; } #gameContainerWrapper { width: 100%; height: 100%; position: absolute; } #gameContainer { position: relative; width: 100%; height: 100%; } #mobileStuff { position: absolute; top: 0; left: 0; width: 100%; height: 100%; z-index: 30; } #centerButton { position: absolute; width: 12%; padding-top: 12%; bottom: 15%; left: 50%; transform: translateX(-50%); z-index: 100; border-radius: 50%; background-color: #880808; box-shadow: 0 5px rgba(0, 0, 0, 0.2); } #scoreHolder { width: 100%; text-align: center; font-size: 45px; } #scoreText { padding: 6px; font-size: 20px; color: #000; background-color: rgba(0, 0, 0, 0.1); border-radius: 4px; display: inline-block; } #timeHolder { width: 100%; text-align: center; font-size: 45px; } #timeText { padding: 6px; font-size: 20px; color: #000; background-color: rgba(0, 0, 0, 0.1); border-radius: 4px; display: inline-block; } #chatLog { position: absolute; top: 20px; left: 20px; width: 300px; height: 100px; overflow-y: scroll; background-color: rgba(0, 0, 0, 0.25); border-radius: 4px; padding: 10px; font-family: Arial, sans-serif; z-index: 9999; } #chatLog::-webkit-scrollbar { width: 10px; } #chatLog::-webkit-scrollbar-track { background: rgba(0, 0, 0, 0.1); border-radius: 10px; } #chatLog::-webkit-scrollbar-thumb { background: rgba(0, 0, 0, 0.25); border-radius: 10px; border: 2px solid #ccc; } #chatLog::-webkit-scrollbar-thumb:hover { background: rgba(0, 0, 0, 0.35); } #chatLog { scrollbar-width: thin; scrollbar-color: rgba(0, 0, 0, 0.25) rgba(0, 0, 0, 0.1); } .chatMessage { margin-bottom: 5px; padding: 7px; background-color: rgba(0, 0, 0, 0.25); border-radius: 5px; font-size: 13px; } `; document.head.appendChild(style); const chatLogBox = document.createElement('div'); chatLogBox.id = 'chatLog'; document.body.appendChild(chatLogBox); function receiveChat(sid, message) { let tmpPlayer = findPlayerBySID(sid); tmpPlayer.chatMessage = message; tmpPlayer.chatCountdown = config.chatCountdown; const playerName = tmpPlayer.name; const chatMessage = document.createElement('div'); chatMessage.textContent = `${playerName}: ${message}`; chatMessage.classList.add('chatMessage'); chatLogBox.appendChild(chatMessage); chatLogBox.scrollTop = chatLogBox.scrollHeight; } function updateMinimap(data) { minimapData = data; } function showText(x, y, value, type) { textManager.showText(x, y, 45, 0.1, 1000, Math.abs(value), value >= 0 ? "#FFB6C1" : "#da3e3e") } function renderLeaf(x, y, l, r, ctxt) { let endX = x + (l * Math.cos(r)); let endY = y + (l * Math.sin(r)); let width = l * 0.4; ctxt.moveTo(x, y); ctxt.beginPath(); ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY); ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y); ctxt.closePath(); ctxt.fill(); ctxt.stroke(); } function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || mainContext; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || mainContext; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } function renderStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } function renderHealthStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) { ctxt.save(); ctxt.translate(x, y); seg = Math.ceil(seg / 2); for (let i = 0; i < seg; i++) { renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill); ctxt.rotate(Math.PI / seg); } ctxt.restore(); } function renderBlob(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; let tmpOuter; ctxt.beginPath(); ctxt.moveTo(0, -inner); for (let i = 0; i < spikes; i++) { tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2); ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter, Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner); rot += step * 2; } ctxt.lineTo(0, -inner); ctxt.closePath(); } function renderTriangle(s, ctx) { ctx = ctx || mainContext; let h = s * (Math.sqrt(3) / 2); ctx.beginPath(); ctx.moveTo(0, -h / 2); ctx.lineTo(-s / 2, h / 2); ctx.lineTo(s / 2, h / 2); ctx.lineTo(0, -h / 2); ctx.fill(); ctx.closePath(); } function prepareMenuBackground() { } function renderPlayers(xOffset, yOffset, zIndex) { mainContext.globalAlpha = 1; mainContext.fillStyle = "#91b2db"; for (var i = 0; i < players.length; ++i) { tmpObj = players[i]; if (tmpObj.zIndex == zIndex) { tmpObj.animate(delta); if (tmpObj.visible) { tmpObj.skinRot += (0.002 * delta); tmpDir = (tmpObj==player?getVisualDir():(tmpObj.dir || 0)); tmpObj.skinRot += (0.001 * delta); tmpDir = (!configs.showDir && !useWasd && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir || 0); mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpDir + tmpObj.dirPlus); renderPlayer(tmpObj, mainContext); mainContext.restore(); } } } } function renderPlayer(obj, ctxt) { ctxt = ctxt || mainContext; ctxt.lineWidth = outlineWidth; ctxt.lineJoin = "miter"; let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1); let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1; let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1; let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15); if (obj.tailIndex > 0) { renderTailTextureImage(obj.tailIndex, ctxt, obj); } if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } ctxt.fillStyle = config.skinColors[obj.skinColor]; renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14); renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle), (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14); if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } if (obj.buildIndex >= 0) { var tmpSprite = getItemSprite(items.list[obj.buildIndex]); ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2); } renderCircle(0, 0, obj.scale, ctxt); if (obj.skinIndex > 0) { ctxt.rotate(Math.PI / 2); renderTextureSkin(obj.skinIndex, ctxt, null, obj); } } var skinSprites2 = {}; var skinPointers2 = {}; function renderSkin2(index, ctxt, parentSkin, owner) { tmpSkin = skinSprites2[index]; if (!tmpSkin) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png"; skinSprites2[index] = tmpImage; tmpSkin = tmpImage; } var tmpObj = parentSkin||skinPointers2[index]; if (!tmpObj) { for (var i = 0; i < hats.length; ++i) { if (hats[i].id == index) { tmpObj = hats[i]; break; } } skinPointers2[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale); } if (!parentSkin && tmpObj.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin2(index + "_top", ctxt, tmpObj, owner); ctxt.restore(); } } function renderTextureSkin(index, ctxt, parentSkin, owner) { if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; } tmpImage.src = setSkinTextureImage(index, "hat", index); skinSprites[index + (txt ? "lol" : 0)] = tmpImage; tmpSkin = tmpImage; } var tmpObj = parentSkin||skinPointers[index]; if (!tmpObj) { for (var i = 0; i < hats.length; ++i) { if (hats[i].id == index) { tmpObj = hats[i]; break; } } skinPointers[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale); } if (!parentSkin && tmpObj.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin(index + "_top", ctxt, tmpObj, owner); ctxt.restore(); } } function setSkinTextureImage(id, type, id2) { if (true) { if(type == "acc") { return ".././img/accessories/access_" + id + ".png"; } else if(type == "hat") { return ".././img/hats/hat_" + id + ".png"; } else { return ".././img/weapons/" + id + ".png"; } } } let skinSprites = {}; let skinPointers = {}; let tmpSkin; function renderSkin(index, ctxt, parentSkin, owner) { tmpSkin = skinSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png"; skinSprites[index] = tmpImage; tmpSkin = tmpImage; } let tmpObj = parentSkin || skinPointers[index]; if (!tmpObj) { for (let i = 0; i < hats.length; ++i) { if (hats[i].id == index) { tmpObj = hats[i]; break; } } skinPointers[index] = tmpObj; } if (tmpSkin.isLoaded) ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale); if (!parentSkin && tmpObj.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin(index + "_top", ctxt, tmpObj, owner); ctxt.restore(); } } function setTailTextureImage(id, type, id2) { if (true) { if(type == "acc") { return ".././img/accessories/access_" + id + ".png"; } else if(type == "hat") { return ".././img/hats/hat_" + id + ".png"; } else { return ".././img/weapons/" + id + ".png"; } } else { if(type == "acc") { return ".././img/accessories/access_" + id + ".png"; } else if(type == "hat") { return ".././img/hats/hat_" + id + ".png"; } else { return ".././img/weapons/" + id + ".png"; } } } function renderTailTextureImage(index, ctxt, owner) { if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true, this.onload = null } , tmpImage.src = setTailTextureImage(index, "acc"), accessSprites[index + (txt ? "lol" : 0)] = tmpImage, tmpSkin = tmpImage; } var tmpObj = accessPointers[index]; if (!tmpObj) { for (var i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { tmpObj = accessories[i]; break; } } accessPointers[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (tmpObj.xOff||0), 0); if (tmpObj.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale); ctxt.restore(); } } let accessSprites = {}; let accessPointers = {}; var txt = true; function renderTail(index, ctxt, owner) { tmpSkin = accessSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png"; accessSprites[index] = tmpImage; tmpSkin = tmpImage; } let tmpObj = accessPointers[index]; if (!tmpObj) { for (let i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { tmpObj = accessories[i]; break; } } accessPointers[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (tmpObj.xOff || 0), 0); if (tmpObj.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale); ctxt.restore(); } } var accessSprites2 = {}; var accessPointers2 = {}; function renderTail2(index, ctxt, owner) { tmpSkin = accessSprites2[index]; if (!tmpSkin) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png"; accessSprites2[index] = tmpImage; tmpSkin = tmpImage; } var tmpObj = accessPointers2[index]; if (!tmpObj) { for (var i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { tmpObj = accessories[i]; break; } } accessPointers2[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (tmpObj.xOff||0), 0); if (tmpObj.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale); ctxt.restore(); } } let toolSprites = {}; function renderTool(obj, variant, x, y, ctxt) { let tmpSrc = obj.src + (variant || ""); let tmpSprite = toolSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png"; toolSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width); } function renderProjectiles(layer, xOffset, yOffset) { for (let i = 0; i < projectiles.length; i++) { tmpObj = projectiles[i]; if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) { tmpObj.update(delta); if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) { mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpObj.dir); renderProjectile(0, 0, tmpObj, mainContext, 1); mainContext.restore(); } } }; } let projectileSprites = {}; function renderProjectile(x, y, obj, ctxt, debug) { if (obj.src) { let tmpSrc = items.projectiles[obj.indx].src; let tmpSprite = projectileSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png"; projectileSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale); } else if (obj.indx == 1) { ctxt.fillStyle = "#939393"; renderCircle(x, y, obj.scale, ctxt); } } let aiSprites = {}; function renderAI(obj, ctxt) { let tmpIndx = obj.index; let tmpSprite = aiSprites[tmpIndx]; if (!tmpSprite) { let tmpImg = new Image(); tmpImg.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png"; tmpSprite = tmpImg; aiSprites[tmpIndx] = tmpSprite; } if (tmpSprite.isLoaded) { let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1); ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2); } } function renderWaterBodies(xOffset, yOffset, ctxt, padding) { let tmpW = config.riverWidth + padding; let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2); if (tmpY < maxScreenHeight && tmpY + tmpW > 0) { ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW); } } let gameObjectSprites = {}; function getResSprite(obj) { let biomeID = (obj.y>=config.mapScale-config.snowBiomeTop)?2:((obj.y<=config.snowBiomeTop)?1:0); let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID); let tmpSprite = gameObjectSprites[tmpIndex]; if (!tmpSprite) { let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth; let tmpContext = tmpCanvas.getContext('2d'); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(UTILS.randFloat(0, Math.PI)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (obj.type == 0) { let tmpScale; let tmpCount = 7; tmpContext.globalAlpha = 1; for (let i = 0; i < 2; ++i) { tmpScale = tmpObj.scale * (!i?1:0.5); renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = !biomeID?(!i?"#9ebf57":"#b4db62"):(!i?"#e3f1f4":"#fff"); tmpContext.fill(); if (!i) { tmpContext.stroke(); tmpContext.globalAlpha = 1; } } } else if (obj.type == 1) { if (biomeID == 2) { tmpContext.fillStyle = "#606060"; renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#89a54c"; renderCircle(0, 0, obj.scale * 0.55, tmpContext); tmpContext.fillStyle = "#a5c65b"; renderCircle(0, 0, obj.scale * 0.3, tmpContext, true); } else { renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7); tmpContext.fillStyle = biomeID?"#e3f1f4":"#89a54c"; tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = biomeID?"#FFB6C1":"#FF6F61"; let tmpRange; let berries = 4; let rotVal = (Math.PI * 2) / berries; for (let i = 0; i < berries; ++i) { tmpRange = UTILS.randInt(tmpObj.scale/3.5, tmpObj.scale/2.3); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(10, 12), tmpContext); } } } else if (obj.type == 2 || obj.type == 3) { tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#938d77":"#939393"):"#e0c655"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#b2ab90":"#bcbcbc"):"#ebdca3"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; gameObjectSprites[tmpIndex] = tmpSprite; } return tmpSprite; } let itemSprites = []; function getItemSprite(obj, asIcon) { let tmpSprite = itemSprites[obj.id]; if (!tmpSprite || asIcon) { let tmpCanvas = document.createElement("canvas"); let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale); tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0); if (config.useWebGl) { let gl = tmpCanvas.getContext("webgl"); gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); let buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); function render(vs, fs, vertice, type) { let vShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vShader, vs); gl.compileShader(vShader); gl.getShaderParameter(vShader, gl.COMPILE_STATUS); let fShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fShader, fs); gl.compileShader(fShader); gl.getShaderParameter(fShader, gl.COMPILE_STATUS); let program = gl.createProgram(); gl.attachShader(program, vShader); gl.attachShader(program, fShader); gl.linkProgram(program); gl.getProgramParameter(program, gl.LINK_STATUS); gl.useProgram(program); let vertex = gl.getAttribLocation(program, "vertex"); gl.enableVertexAttribArray(vertex); gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0); let vertices = vertice.length / 2; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW); gl.drawArrays(type, 0, vertices); } function hexToRgb(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); } function getRgb(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); } let max = 100; for (let i = 0; i < max; i++) { let radian = (Math.PI * (i / (max / 2))); render(` precision mediump float; attribute vec2 vertex; void main(void) { gl_Position = vec4(vertex, 0, 1); } `, ` precision mediump float; void main(void) { gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))}, 1); } `, [ 0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5), 0, 0, ], gl.LINE_LOOP); } } else { let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(asIcon ? 0 : (Math.PI / 2)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1); if (!asIcon) { tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.8 : 0.5, obj.alpha)})`; } if (obj.name == "apple") { tmpContext.fillStyle = "#595f92"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#5db1d7"; let leafDir = -(Math.PI / 2); renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext); } else if (obj.name == "cookie") { tmpContext.fillStyle = "#595f92"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#f0fcfb"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "cheese") { tmpContext.fillStyle = "#595f92"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#f0fcfb"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { tmpContext.fillStyle = (obj.name == "castle wall") ? "#595f92" : (obj.name == "wood wall") ? "#595f92" : "#263860"; let sides = (obj.name == "castle wall") ? 4 : 3; renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ? "#c9b758" : "#bcbcbc"; renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#7DDA58"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale * 0.5, tmpContext); } else if (obj.name == "mine") { tmpContext.fillStyle = "#939393"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#bcbcbc"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "sapling") { for (let i = 0; i < 2; ++i) { let tmpScale = obj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62"); tmpContext.fill(); if (!i) tmpContext.stroke(); } } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "boost pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#dbd97d"; renderTriangle(obj.scale * 1, tmpContext); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } } tmpSprite = tmpCanvas; if (!asIcon) { itemSprites[obj.id] = tmpSprite; } } return tmpSprite; } function getItemSprite2(obj, tmpX, tmpY) { let tmpContext = mainContext; let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale); tmpContext.save(); tmpContext.translate(tmpX, tmpY); tmpContext.rotate(obj.dir); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (obj.name == "apple") { tmpContext.fillStyle = "#c15555"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#89a54c"; let leafDir = -(Math.PI / 2); renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext); } else if (obj.name == "cookie") { tmpContext.fillStyle = "#cca861"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#937c4b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "cheese") { tmpContext.fillStyle = "#f4f3ac"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c3c28b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ? "#a5974c" : "#939393"; let sides = (obj.name == "castle wall") ? 4 : 3; renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ? "#c9b758" : "#bcbcbc"; renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale * 0.5, tmpContext); } else if (obj.name == "mine") { tmpContext.fillStyle = "#939393"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#bcbcbc"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "sapling") { for (let i = 0; i < 2; ++i) { let tmpScale = obj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62"); tmpContext.fill(); if (!i) tmpContext.stroke(); } } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "boost pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#dbd97d"; renderTriangle(obj.scale * 1, tmpContext); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } tmpContext.restore(); } let objSprites = []; function getObjSprite(obj) { let tmpSprite = objSprites[obj.id]; if (!tmpSprite) { let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0); let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2); tmpContext.rotate(Math.PI / 2); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393"; let tmpScale = obj.scale * 0.6; renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#E4080A"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#E4080A"; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; objSprites[obj.id] = tmpSprite; } return tmpSprite; } function getMarkSprite(obj, tmpContext, tmpX, tmpY) { let center = { x: screenWidth / 2, y: screenHeight / 2, }; tmpContext.lineWidth = outlineWidth; mainContext.globalAlpha = 0.8; tmpContext.strokeStyle = outlineColor; tmpContext.save(); tmpContext.translate(tmpX, tmpY); tmpContext.rotate(obj.dir || getAttackDir()); if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes")?"#00ff00":"#00ff00"; var tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) { tmpContext.fillStyle = "#a34040"; } else { tmpContext.fillStyle = "#c9b758"; } renderCircle(0, 0, tmpScale/2, tmpContext, true); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale * 0.5, tmpContext); } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) { tmpContext.fillStyle = "#a34040"; } else { tmpContext.fillStyle = outlineColor; } renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } tmpContext.restore(); } const renderDistance = 900; function isOnScreen(x, y, s) { const distanceSquared = (x - maxScreenWidth / 2) ** 2 + (y - maxScreenHeight / 2) ** 2; // if you see this it means (SUPER T R A S H) is original owner of this mod. return distanceSquared <= renderDistance ** 2; } function renderGameObjects(layer, xOffset, yOffset) { let tmpSprite; let tmpX; let tmpY; liztobj.forEach((tmp) => { tmpObj = tmp; if (tmpObj.active && liztobj.includes(tmp) && tmpObj.render) { tmpX = tmpObj.x + tmpObj.xWiggle - xOffset; tmpY = tmpObj.y + tmpObj.yWiggle - yOffset; if (layer == 0) { tmpObj.update(delta); } mainContext.globalAlpha = tmpObj.alpha; if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY)) { if (tmpObj.isItem) { if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) { tmpSprite = getObjSprite(tmpObj); } else { tmpSprite = getItemSprite(tmpObj); } mainContext.save(); mainContext.translate(tmpX, tmpY); mainContext.rotate(tmpObj.dir); if (!tmpObj.active) { mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale); } mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2)); if (tmpObj.blocker) { mainContext.strokeStyle = "cyan"; mainContext.globalAlpha = 0.3; mainContext.lineWidth = 6; renderCircle(0, 0, tmpObj.blocker, mainContext, false, true); } mainContext.restore(); } else { tmpSprite = getResSprite(tmpObj); mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2)); } } if (layer == 3) { if (tmpObj.health < tmpObj.maxHealth) { const radius = 25; mainContext.strokeStyle = '#333'; mainContext.lineWidth = 5; mainContext.fillStyle = '#FFF'; mainContext.beginPath(); mainContext.arc(tmpX, tmpY, radius + 5, 0, 2 * Math.PI); mainContext.fill(); mainContext.stroke(); const healthAngle = (tmpObj.health / tmpObj.maxHealth) * 2 * Math.PI; mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#FFB6C1" : "#FF6F61"; mainContext.beginPath(); mainContext.moveTo(tmpX, tmpY); mainContext.arc(tmpX, tmpY, radius, -Math.PI / 2, -Math.PI / 2 + healthAngle); mainContext.lineTo(tmpX, tmpY); mainContext.fill(); } } } }); if (layer == 0) { if (placeVisible.length) { placeVisible.forEach((places) => { tmpX = places.x - xOffset; tmpY = places.y - yOffset; markObject(places, tmpX, tmpY); }); } } } function markObject(tmpObj, tmpX, tmpY) { getMarkSprite(tmpObj, mainContext, tmpX, tmpY); } class MapPing { constructor(color, scale) { this.init = function(x, y) { this.scale = 0; this.x = x; this.y = y; this.active = true; }; this.update = function(ctxt, delta) { if (this.active) { this.scale += 0.05 * delta; if (this.scale >= scale) { this.active = false; } else { ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale)); ctxt.beginPath(); ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) * mapDisplay.width, this.scale, 0, 2 * Math.PI); ctxt.stroke(); } } }; this.color = color; } } function pingMap(x, y) { tmpPing = mapPings.find(pings => !pings.active); if (!tmpPing) { tmpPing = new MapPing("#FFB6C1", config.mapPingScale); mapPings.push(tmpPing); } tmpPing.init(x, y); } function updateMapMarker() { mapMarker.x = player.x; mapMarker.y = player.y; } function renderMinimap(delta) { if (player && player.alive) { mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height); mapContext.lineWidth = 4; for (let i = 0; i < mapPings.length; ++i) { tmpPing = mapPings[i]; mapContext.strokeStyle = tmpPing.color; tmpPing.update(mapContext, delta); } mapContext.globalAlpha = 1; mapContext.fillStyle = "#FFB6C1"; renderCircle((player.x / config.mapScale) * mapDisplay.width, (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true); mapContext.fillStyle = "rgba(255, 182, 193, 0.35)"; if (player.team && minimapData) { for (let i = 0; i < minimapData.length;) { renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width, (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true); i += 2; } } if (lastDeath) { mapContext.fillStyle = "#fc5553"; mapContext.font = "34px 'Comic Sans MS', cursive"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width, (lastDeath.y / config.mapScale) * mapDisplay.height); } if (mapMarker) { mapContext.fillStyle = "#fff"; mapContext.font = "34px 'Comic Sans MS', cursive"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width, (mapMarker.y / config.mapScale) * mapDisplay.height); } } } let iconSprites = {}; let icons = ["crown", "skull"]; function loadIcons() { for (let i = 0; i < icons.length; ++i) { let tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; }; tmpSprite.src = "./../img/icons/" + icons[i] + ".png"; iconSprites[icons[i]] = tmpSprite; } } loadIcons(); function cdf (e, t){ try { return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x)); } catch(e){ return Infinity; } } function updateGame() { if(gameObjects.length && inGame) { gameObjects.forEach((tmp) => { if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) { if(!liztobj.includes(tmp)) { liztobj.push(tmp); tmp.render = true; } } else { if(liztobj.includes(tmp)) { if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) { tmp.render = false; const index = liztobj.indexOf(tmp); if (index > -1) { liztobj.splice(index, 1); } } } else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) { tmp.render = false; const index = liztobj.indexOf(tmp); if (index > -1) { liztobj.splice(index, 1); } } else { tmp.render = false; const index = liztobj.indexOf(tmp); if (index > -1) { liztobj.splice(index, 1); } } } }) } mainContext.beginPath(); mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height); mainContext.globalAlpha = 1; if (player) { let easingFactor = 0.1; camX += (player.x - camX) * easingFactor; camY += (player.y - camY) * easingFactor; let time = performance.now() * 0.002; let floatFactor = 1.5; camX += floatFactor * Math.sin(time); camY += floatFactor * Math.cos(time); } else { camX = config.mapScale / 2; camY = config.mapScale / 2; } let lastTime = now - (1000 / config.serverUpdateRate); let tmpDiff; for (let i = 0; i < players.length + ais.length; ++i) { tmpObj = players[i] || ais[i - players.length]; if (tmpObj && tmpObj.visible) { if (tmpObj.forcePos) { tmpObj.x = tmpObj.x2; tmpObj.y = tmpObj.y2; tmpObj.dir = tmpObj.d2; } else { let total = tmpObj.t2 - tmpObj.t1; let fraction = lastTime - tmpObj.t1; let ratio = (fraction / total); let rate = 170; tmpObj.dt += delta; let tmpRate = Math.min(1.7, tmpObj.dt / rate); tmpDiff = (tmpObj.x2 - tmpObj.x1); tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate); tmpDiff = (tmpObj.y2 - tmpObj.y1); tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate); if (config.anotherVisual) { tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio)); } else { tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio)); } } } } let xOffset = camX - (maxScreenWidth / 2); let yOffset = camY - (maxScreenHeight / 2); if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) { mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) { mainContext.fillStyle = "#dbc666"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) { mainContext.fillStyle = "#fff"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.snowBiomeTop - yOffset >= 0) { mainContext.fillStyle = "#fff"; mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset); mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth, maxScreenHeight - (config.snowBiomeTop - yOffset)); } else { mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, 0, maxScreenWidth, (config.mapScale - config.snowBiomeTop - yOffset)); mainContext.fillStyle = "#dbc666"; mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth, maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset)); } if (!firstSetup) { waterMult += waterPlus * config.waveSpeed * delta; if (waterMult >= config.waveMax) { waterMult = config.waveMax; waterPlus = -1; } else if (waterMult <= 1) { waterMult = waterPlus = 1; } mainContext.globalAlpha = 1; mainContext.fillStyle = "#dbc666"; renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding); mainContext.fillStyle = "#91b2db"; renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250); } mainContext.lineWidth = 6; mainContext.strokeStyle = "#000"; mainContext.globalAlpha = 0.06; mainContext.beginPath(); for (let x = -camX; x < maxScreenWidth; x += useWasd ? 60 : 60) { if (x > 0) { mainContext.moveTo(x, 0); mainContext.lineTo(x, maxScreenHeight); } } for (let y = -camY; y < maxScreenHeight; y += useWasd ? 60 : 60) { if (y > 0) { mainContext.moveTo(0, y); mainContext.lineTo(maxScreenWidth, y); } } mainContext.stroke(); mainContext.globalAlpha = 1; mainContext.strokeStyle = outlineColor; renderGameObjects(-1, xOffset, yOffset); mainContext.globalAlpha = 1; mainContext.lineWidth = outlineWidth; renderProjectiles(0, xOffset, yOffset); renderPlayers(xOffset, yOffset, 0); mainContext.globalAlpha = 1; for (let i = 0; i < ais.length; ++i) { tmpObj = ais[i]; if (tmpObj.active && tmpObj.visible) { tmpObj.animate(delta); mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2)); renderAI(tmpObj, mainContext); mainContext.restore(); } } renderGameObjects(0, xOffset, yOffset); renderProjectiles(1, xOffset, yOffset); renderGameObjects(1, xOffset, yOffset); renderPlayers(xOffset, yOffset, 1); renderGameObjects(2, xOffset, yOffset); renderGameObjects(3, xOffset, yOffset); mainContext.fillStyle = "#000"; mainContext.globalAlpha = 0.09; if (xOffset <= 0) { mainContext.fillRect(0, 0, -xOffset, maxScreenHeight); } if (config.mapScale - xOffset <= maxScreenWidth) { let tmpY = Math.max(0, -yOffset); mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY); } if (yOffset <= 0) { mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset); } if (config.mapScale - yOffset <= maxScreenHeight) { let tmpX = Math.max(0, -xOffset); let tmpMin = 0; if (config.mapScale - xOffset <= maxScreenWidth) tmpMin = maxScreenWidth - (config.mapScale - xOffset); mainContext.fillRect(tmpX, config.mapScale - yOffset, (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset)); } mainContext.globalAlpha = 1; mainContext.fillStyle = "rgba(0, 0, 70, 0.35)"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); const FallenHero = { darkOutline: "#880808", healthBarFriend: "#7DDA58", healthBarFoe: "#E4080A", background: "#880808", tracer: "#E4080A", nameFill: "#000000" }; mainContext.strokeStyle = FallenHero.darkOutline; mainContext.globalAlpha = 1; for (let i = 0; i < players.length + ais.length; ++i) { tmpObj = players[i] || ais[i - players.length]; if (tmpObj.visible) { mainContext.strokeStyle = FallenHero.darkOutline; if (tmpObj.skinIndex != 10 || (tmpObj === player) || (tmpObj.team && tmpObj.team == player.team)) { let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + (tmpObj.name || "") + (" [" + tmpObj.shameCount + "]"); if (!recording) { player.name = originalName; } else { player.name = "unknown"; } if (tmpText != "") { mainContext.font = (tmpObj.nameScale || 30) + "px 'Comic Sans MS', cursive"; mainContext.fillStyle = FallenHero.nameFill; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8); mainContext.lineJoin = "round"; mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY); mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY); config.healthBarPad = 4; if (tmpObj.isLeader && iconSprites.crown.isLoaded) { let tmpS = config.crownIconScale; let tmpX = tmpObj.x - xOffset - (tmpS / 2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad; mainContext.drawImage(iconSprites.crown, tmpX, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - (tmpS / 2) - 5, tmpS, tmpS); } if (tmpObj.iconIndex == 1 && iconSprites.skull.isLoaded) { let tmpS = config.crownIconScale; let tmpX = tmpObj.x - xOffset - (tmpS / 2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad; mainContext.drawImage(iconSprites.skull, tmpX, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - (tmpS / 2) - 5, tmpS, tmpS); } if (tmpObj.isPlayer && instaC.wait && near == tmpObj && enemy.length) { let tmpS = tmpObj.scale * 20; mainContext.beginPath(); mainContext.arc(tmpObj.x - xOffset, tmpObj.y - yOffset, 3, 0, 2 * Math.PI); mainContext.fillStyle = 'red'; mainContext.fill(); } } if (tmpObj.health > 0) { mainContext.fillStyle = FallenHero.darkOutline; mainContext.roundRect( tmpObj.x - xOffset - (config.healthBarWidth + config.healthBarPad), tmpObj.y - yOffset + tmpObj.scale + config.nameY, (config.healthBarWidth * 2) + (config.healthBarPad * 2), 17, 8 ); mainContext.fill(); const healthBarColor = (tmpObj === player || (tmpObj.team && tmpObj.team === player.team)) ? FallenHero.healthBarFriend : FallenHero.healthBarFoe; mainContext.fillStyle = healthBarColor; mainContext.roundRect( tmpObj.x - xOffset - config.healthBarWidth, tmpObj.y - yOffset + tmpObj.scale + config.nameY + config.healthBarPad, (config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth), 17 - (config.healthBarPad * 2), 7 ); mainContext.fill(); mainContext.save(); if (tmpObj.isPlayer) { let reloads = { primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)), secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)), turret: (2500 - tmpObj.reloads[53]) / 2500 }; const playerX = player.x - xOffset; const playerY = player.y - yOffset; const enemyX = tmpObj.x - xOffset; const enemyY = tmpObj.y - yOffset; const distance = Math.sqrt(Math.pow(playerX - enemyX, 2) + Math.pow(playerY - enemyY, 2)); const maxTracingDistance = 250; if (!tmpObj.isTeam(player) && distance >= maxTracingDistance) { mainContext.lineWidth = 3; mainContext.strokeStyle = FallenHero.tracer; mainContext.beginPath(); mainContext.moveTo(playerX, playerY); mainContext.lineTo(enemyX, enemyY); mainContext.stroke(); } } mainContext.restore(); } } } } textManager.update(delta, mainContext, xOffset, yOffset); CanvasRenderingContext2D.prototype.roundRectWithTailAndEars = function(x, y, width, height, radius, tailSize, earSize) { if (width < 2 * radius) radius = width / 2; if (height < 2 * radius) radius = height / 2; this.beginPath(); this.moveTo(x + radius, y); this.arcTo(x + width, y, x + width, y + height, radius); this.arcTo(x + width, y + height, x, y + height, radius); this.arcTo(x, y + height, x, y, radius); this.arcTo(x, y, x + width, y, radius); this.closePath(); this.moveTo(x + width / 2 - tailSize / 2, y + height); this.lineTo(x + width / 2, y + height + tailSize); this.lineTo(x + width / 2 + tailSize / 2, y + height); this.closePath(); this.moveTo(x + width / 4 - earSize / 2, y); this.quadraticCurveTo(x + width / 4, y - earSize, x + width / 4 + earSize / 2, y); this.closePath(); this.moveTo(x + 3 * width / 4 - earSize / 2, y); this.quadraticCurveTo(x + 3 * width / 4, y - earSize, x + 3 * width / 4 + earSize / 2, y); this.closePath(); return this; }; players.forEach((tmp) => { tmpObj = tmp; if (tmpObj.visible && tmpObj.chatCountdown > 0) { tmpObj.chatCountdown = Math.max(0, (tmpObj.chatCountdown -= delta)); mainContext.font = "32px 'Comic Sans MS', cursive"; var tmpSize = mainContext.measureText(tmpObj.chatMessage); mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; var tmpX = tmpObj.x - xOffset; var tmpY = tmpObj.y - tmpObj.scale - yOffset - 90; var tmpH = 47; var tmpW = tmpSize.width + 30; var padding = 10; var tailSize = 12; var earSize = 30; var bubbleColor = "rgba(152, 245, 249)"; var textColor = "#fff"; mainContext.roundRectWithTailAndEars(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 15, tailSize, earSize); mainContext.fillStyle = bubbleColor; mainContext.fill(); mainContext.fillStyle = textColor; mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY); } }); mainContext.globalAlpha = 1; renderMinimap(delta); } window.requestAnimFrame = function() { return null; } window.rAF = (function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000/9); }; })(); function doUpdate() { now = performance.now(); delta = now - lastUpdate; lastUpdate = now; updateGame(); rAF(doUpdate); ms.avg = Math.round((ms.min+ms.max)/2); } prepareMenuBackground(); doUpdate(); function toggleUseless(boolean) { getEl("instaType").disabled = boolean; getEl("antiBullType").disabled = boolean; getEl("predictType").disabled = boolean; } toggleUseless(useWasd); window.debug = function() { my.waitHit = 0; my.autoAim = false; instaC.isTrue = false; traps.inTrap = false; itemSprites = []; objSprites = []; gameObjectSprites = []; skinSprites = []; skinPointers = []; skinSprites2 = []; skinPointers2 = []; accessSprites = []; toolSprites = []; projectileSprites = []; aiSprites = []; console.clear(); }; window.wasdMode = function() { useWasd = !useWasd; toggleUseless(useWasd); }; window.startGrind = function() { if (getEl("weaponGrind").checked) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(22), i); } } }; window.resBuild = function() { if (gameObjects.length) { gameObjects.forEach((tmp) => { tmp.breakObj = false; }); breakObjects = []; } }; window.toggleVisual = function() { config.anotherVisual = !config.anotherVisual; gameObjects.forEach((tmp) => { if (tmp.active) { tmp.dir = tmp.lastDir; } }); }; window.prepareUI = function(tmpObj) { resize(); var chatBox = document.getElementById("chatBox"); var chatHolder = document.getElementById("chatHolder"); var suggestBox = document.createElement("div"); suggestBox.id = "suggestBox"; var prevChats = []; var prevChatsIndex = 0; function toggleChat() { if (!usingTouch) { if (chatHolder.style.display == "block") { if (chatBox.value) { sendChat(chatBox.value); } closeChat(); } else { storeMenu.style.display = "none"; allianceMenu.style.display = "none"; chatHolder.style.display = "block"; chatBox.focus(); resetMoveDir(); } } else { setTimeout(function () { var chatMessage = prompt("chat message"); if (chatMessage) { sendChat(chatMessage); } }, 1); } chatBox.value = ""; (() => { prevChatsIndex = 0; })(); } function closeChat() { chatBox.value = ""; chatHolder.style.display = "none"; } for (let i = 0; i < (items.list.length + items.weapons.length); ++i) { (function (i) { let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = 66; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.imageSmoothingEnabled = false; tmpContext.webkitImageSmoothingEnabled = false; tmpContext.mozImageSmoothingEnabled = false; if (items.weapons[i]) { tmpContext.rotate((Math.PI / 4) + Math.PI); let tmpSprite = new Image(); toolSprites[items.weapons[i].src] = tmpSprite; tmpSprite.onload = function () { this.isLoaded = true; let tmpPad = 1 / (this.height / this.width); let tmpMlt = (items.weapons[i].iPad || 1); tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2, tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad); tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; }; tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png"; let tmpUnit = getEl('actionBarItem' + i); tmpUnit.onmouseover = UTILS.checkTrusted(function () { showItemInfo(items.weapons[i], true); }); tmpUnit.onclick = UTILS.checkTrusted(function () { selectWeapon(tmpObj.weapons[items.weapons[i].type]); }); UTILS.hookTouchEvents(tmpUnit); } else { let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true); let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width); tmpContext.globalAlpha = 1; tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; let tmpUnit = getEl('actionBarItem' + i); tmpUnit.onmouseover = UTILS.checkTrusted(function () { showItemInfo(items.list[i - items.weapons.length]); }); tmpUnit.onclick = UTILS.checkTrusted(function () { selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]); }); UTILS.hookTouchEvents(tmpUnit); } })(i); } }; window.profineTest = function(data) { if (data) { let name = data + ""; name = name.slice(0, config.maxNameLength); return name; } }; // ==UserScript== // @name New Userscript // @namespace http://tampermonkey.net/ // @version 2024-10-28 // @description try to take over the world! // @author You // @match http://*/* // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw== // @grant none // ==/UserScript== (function() { 'use strict'; // Your code here... })();