Greasy Fork is available in English.
x-ghost
// ==UserScript== // @name project // @author x-uruma // @description x-ghost // @version 3 // @match *://*.moomoo.io/* // @match *://dev.moomoo.io/* // @icon https://moomoo.io/img/animals/cow_1.png // @run-at document_idle // @grant none // @namespace https://greasyfork.org/users/1404332 // ==/UserScript== const PACKET_MAP = { // wont have all old packets, since they conflict with some of the new ones, add them yourself if you want to unpatch mods that are that old. "33": "9", // "7": "K", "ch": "6", "pp": "0", "13c": "c", // most recent packet changes "f": "9", "a": "9", "d": "F", "G": "z" } let originalSend = WebSocket.prototype.send; WebSocket.prototype.send = new Proxy(originalSend, { apply: ((target, websocket, argsList) => { let decoded = msgpack.decode(new Uint8Array(argsList[0])); if (PACKET_MAP.hasOwnProperty(decoded[0])) { decoded[0] = PACKET_MAP[decoded[0]]; } return target.apply(websocket, [msgpack.encode(decoded)]); }) }); let styleItem = ` .uiElement { border: 5px solid #303030; border-radius: 50px; color: #FFFFFF; transition: 0.5s; } .skinColorItem { height: 20px; width: 20px; border: 4px solid rgba(0, 0, 0, 0.5); transition: .5s } .actionBarItem { border: 5px solid transparent; border-radius: 50px; color: default; transition: 0.5s; } .actionBarItem:hover { background-color: transparent; border: 5px solid; } .actionBarItem { width: 65px; height: 65px; background-position: center; background-size: 55px 55px; } .ageBarBody { border-radius: 50px; border: 20px; } .ageBar { border-radius: 50px; border: 20px; } `; if (typeof GM_addStyle != "undefined") { GM_addStyle(styleItem); } else { var node = document.createElement("style"); node.type = "text/css"; node.appendChild(document.createTextNode(styleItem)); var heads = document.getElementsByTagName("head"); if (heads.length > 0) { heads[0].appendChild(node); } else { document.documentElement.appendChild(node); } } (function() { let shadowRadius = 50; let shadowDirection = 1; let canShadow = true; setInterval(() => { if (canShadow == true) { shadowRadius = (shadowDirection == 1) ? shadowRadius - 5 : shadowRadius + 5; if (shadowRadius >= 50 || shadowRadius <= 0) { shadowDirection = (shadowRadius >= 50) ? 1 : (shadowRadius <= 0) ? 0 : null; canShadow = false; setTimeout(() => { canShadow = true; }, 100); } } document.getElementById("gameName").style.textShadow = `0px 0px ${shadowRadius + 20}px #ffffff`; }, 100); })(); let loadingText = document.getElementById("loadingText"); let hue = 0; document.getElementById("gameName").innerHTML = " ~Phoenix-Mod~ "; document.getElementById("storeHolder").style = "height: 500px; width: 435px;"; document.getElementById('enterGame').innerText = "Welcome sticks"; document.getElementById("enterGame").addEventListener("mouseenter", function() { document.getElementById('enterGame').innerText = "Start?"; }); document.getElementById("enterGame").addEventListener("mouseleave", function() { document.getElementById('enterGame').innerText = "Enter Game"; }); $('#itemInfoHolder').css({ 'text-align': 'center', 'top': '25px', 'left': '440px', 'right': '350px', 'max-width': '350px' }); $('.menuCard').css({'white-space': 'normal', 'text-align': 'center', 'background-color': 'rgba(0, 0, 0, 0.74)', '-moz-box-shadow': '0px 0px rgba(255, 255, 255, 0)', '-webkit-box-shadow': '0px 0px rgba(255, 255, 255, 0)', 'box-shadow': '0px 0px rgba(255, 255, 255, 0)', '-webkit-border-radius': '0px', '-moz-border-radius': '0px', 'border-radius': '0px', 'margin': '15px', 'margin-top': '15px'}); $('#menuContainer').css({'white-space': 'normal'}); $('#mapDisplay').css({'-webkit-border-radius': '0px', '-moz-border-radius': '0px', 'border-radius': '0px'}); $('.menuHeader').css({'color': 'rgba(0, 0, 0, 0,5)'}); $('#killCounter').css({'color': '#ededed'}); $('#diedText').css({'background-color': 'rgb(255, 255, 255)'}); $('#gameCanvas').css({'background-color': '#f4f4f4'}); $('#scoreDisplay').css({'color': '#e6b800'}); $('#leaderboard').css({'-webkit-border-radius': '0px', '-moz-border-radius': '0px', 'border-radius': '0px', 'background-color': 'rgb((255,240,245))', 'text-align': 'center'}); $('#storeTab').css({'-webkit-border-radius': '0px', '-moz-border-radius': '0px', 'border-radius': '0px', 'background-color': 'rgba(0, 0, 0, 0.4)'}); $('#storeHolder').css({'-webkit-border-radius': '0px', '-moz-border-radius': '0px', 'border-radius': '0px', 'background-color': 'rgba(0, 0, 0, 0.4)'}); document.getElementById("storeHolder").style = "height: 1500px; width: 450px;" $('#allianceHolder').css({'-webkit-border-radius': '0px', '-moz-border-radius': '0px', 'border-radius': '0px', 'background-color': 'rgba(0, 0, 0, 0.4)'}); $('.actionBarItem').css({'-webkit-border-radius': '0px', 'border-radius': '0px', 'background-color': 'rgba(0, 0, 0, 0.4)', 'border-color': '#FF0000'}) let PrePlaceCount; let Soldier; let replacing = false; let sayage = false let botkill = false let shotings = false let dirs let nearenemy let botaim let placeplatform = false let autoaims = true let zmills = true let botSpammer = false; var abs = true, chain = false, bullspams = 0, maxBullspam = 0, useps = Date.now(); setTimeout(() => { console.clear(); }, 5000); var moomooVer = $('#linksContainer2 .menuLink').html(), hideSelectors = ['#mobileDownloadButtonContainer', '#followText', '#smallLinks', '#linksContainer1', '#twitterFollow', '#youtubeFollow', '#cdm-zone-02', '#youtuberOf', '#promoImg', '#downloadButtonContainer', '.menuHeader', '.menuLink', '.menuHeader:nth-child(5)', '.menuHeader:nth-child(6)', '.menuText' ], css = '#rightCardHolder {display: block!important}', head = document.head || document.getElementsByTagName('head')[0], style = document.createElement('style'); style.type = 'text/css'; if (style.styleSheet){ style.styleSheet.cssText = css; } else { style.appendChild(document.createTextNode(css)); } for ( let i = 0; i < hideSelectors.length; i++ ) { $(hideSelectors[i]).hide(); } head.appendChild(style); $('#linksContainer2').html('<a href="./docs/versions.txt" target="_blank" class="menuLink">' + moomooVer + '</a>'); // pyroz color theme let nameColor = "#ffffff"; let enemyNameColor = "#ffffff"; let reloadBarColor = ""; let healthBarColor = ""; let shameBarColor = ""; let enemyHealthBarColor = "#782F44"; let damageTextColor = "#782F44"; let healTextColor = "#60478D"; let myObjectHealth = ""; let enemyObjectHealth = "#ff6363"; let autoPushLine = "#ffffff"; document.addEventListener("keydown", function(event) { if (event.keyCode === 9) { const chatHolder = document.getElementById("menuChatDiv"); if (chatHolder) { const currentDisplay = chatHolder.style.display; chatHolder.style.display = currentDisplay === "none" ? "block" : "none"; } } if (event.keyCode === 192) { const chatHolder = document.getElementById("gameUI"); if (chatHolder) { const currentDisplay = chatHolder.style.display; chatHolder.style.display = currentDisplay === "none" ? "block" : "none"; } } if (event.keyCode === 99) { const chatHolder = document.getElementById("gameCanvas"); if (chatHolder) { const currentDisplay = chatHolder.style.display; chatHolder.style.display = currentDisplay === "none" ? "block" : "none"; } } }); function getRandomRGBColor() { const r = Math.floor(Math.random() * 256); const g = Math.floor(Math.random() * 256); const b = Math.floor(Math.random() * 256); return `rgb(${r}, ${g}, ${b})`; } function getRandomBrightRGBColor() { const r = Math.floor(Math.random() * 128) + 128; const g = Math.floor(Math.random() * 128) + 128; const b = Math.floor(Math.random() * 128) + 128; return `rgb(${r}, ${g}, ${b})`; } function getRandomRainbowishColor() { const hue = Math.floor(Math.random() * 360); const saturation = '100%'; const lightness = '50%'; return `hsl(${hue}, ${saturation}, ${lightness})`; } let useHack = true; let log = console.log; let testMode = window.location.hostname == "127.0.0.1"; let imueheua = false; let circleScale = 1.5 let namechanger = false; let inantiantibull = false; let spin = { degree: 45, toggle: false, angle: 0 } // Rainbow Color HEX var RainbowCycle = 0; var cycle = 0; var HPBarColor = "black"; var NameBarColor = "black"; setInterval(() => { if (RainbowCycle > 359) { // If Rainbow Reached Maximum RainbowCycle = 0; // Restart (); } else { /*for(let i = 0; i< 30; i++)*/ RainbowCycle++; //RainbowCycle++; HPBarColor = `hsla(${RainbowCycle}, 100%, 50%, 30)`; } }, 0); function getEl(id) { return document.getElementById(id); } var EasyStar = function(e) { var o = {}; function r(t) { if (o[t]) return o[t].exports; var n = o[t] = { i: t, l: !1, exports: {} }; return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports } return r.m = e, r.c = o, r.d = function(t, n, e) { r.o(t, n) || Object.defineProperty(t, n, { enumerable: !0, get: e }) }, r.r = function(t) { "undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, { value: "Module" }), Object.defineProperty(t, "__esModule", { value: !0 }) }, r.t = function(n, t) { if (1 & t && (n = r(n)), 8 & t) return n; if (4 & t && "object" == typeof n && n && n.__esModule) return n; var e = Object.create(null); if (r.r(e), Object.defineProperty(e, "default", { enumerable: !0, value: n }), 2 & t && "string" != typeof n) for (var o in n) r.d(e, o, function(t) { return n[t] }.bind(null, o)); return e }, r.n = function(t) { var n = t && t.__esModule ? function() { return t.default } : function() { return t }; return r.d(n, "a", n), n }, r.o = function(t, n) { return Object.prototype.hasOwnProperty.call(t, n) }, r.p = "/bin/", r(r.s = 0) }([function(t, n, e) { var P = {}, M = e(1), _ = e(2), A = e(3); t.exports = P; var E = 1; P.js = function() { var c, i, f, s = 1.4, p = !1, u = {}, o = {}, r = {}, l = {}, a = !0, h = {}, d = [], y = Number.MAX_VALUE, v = !1; this.setAcceptableTiles = function(t) { t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t]) }, this.enableSync = function() { p = !0 }, this.disableSync = function() { p = !1 }, this.enableDiagonals = function() { v = !0 }, this.disableDiagonals = function() { v = !1 }, this.setGrid = function(t) { c = t; for (var n = 0; n < c.length; n++) for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1) }, this.setTileCost = function(t, n) { o[t] = n }, this.setAdditionalPointCost = function(t, n, e) { void 0 === r[n] && (r[n] = {}), r[n][t] = e }, this.removeAdditionalPointCost = function(t, n) { void 0 !== r[n] && delete r[n][t] }, this.removeAllAdditionalPointCosts = function() { r = {} }, this.setDirectionalCondition = function(t, n, e) { void 0 === l[n] && (l[n] = {}), l[n][t] = e }, this.removeAllDirectionalConditions = function() { l = {} }, this.setIterationsPerCalculation = function(t) { y = t }, this.avoidAdditionalPoint = function(t, n) { void 0 === u[n] && (u[n] = {}), u[n][t] = 1 }, this.stopAvoidingAdditionalPoint = function(t, n) { void 0 !== u[n] && delete u[n][t] }, this.enableCornerCutting = function() { a = !0 }, this.disableCornerCutting = function() { a = !1 }, this.stopAvoidingAllAdditionalPoints = function() { u = {} }, this.findPath = function(t, n, e, o, r) { function i(t) { p ? r(t) : setTimeout(function() { r(t) }) } if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar."); if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar."); if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid."); if (t !== e || n !== o) { for (var s = c[o][e], u = !1, l = 0; l < f.length; l++) if (s === f[l]) { u = !0; break } if (!1 !== u) { var a = new M; a.openList = new A(function(t, n) { return t.bestGuessDistance() - n.bestGuessDistance() }), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1)); o = E++; return h[o] = a, d.push(o), o } i(null) } else i([]) }, this.cancelPath = function(t) { return t in h && (delete h[t], !0) }, this.calculate = function() { if (0 !== d.length && void 0 !== c && void 0 !== f) for (i = 0; i < y; i++) { if (0 === d.length) return; p && (i = 0); var t = d[0], n = h[t]; if (void 0 !== n) if (0 !== n.openList.size()) { var e = n.openList.pop(); if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1))); else { var o = []; o.push({ x: e.x, y: e.y }); for (var r = e.parent; null != r;) o.push({ x: r.x, y: r.y }), r = r.parent; o.reverse(), n.callback(o), delete h[t], d.shift() } } else n.callback(null), delete h[t], d.shift(); else d.shift() } }; var T = function(t, n, e, o, r) { e = n.x + e, o = n.y + o; void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o))) }, g = function(t, n, e, o, r) { var i = l[o] && l[o][e]; if (i) { var s = x(r.x - e, r.y - o); if (! function() { for (var t = 0; t < i.length; t++) if (i[t] === s) return !0; return !1 }()) return !1 } for (var u = 0; u < n.length; u++) if (t[o][e] === n[u]) return !0; return !1 }, x = function(t, n) { if (0 === t && -1 === n) return P.TOP; if (1 === t && -1 === n) return P.TOP_RIGHT; if (1 === t && 0 === n) return P.RIGHT; if (1 === t && 1 === n) return P.BOTTOM_RIGHT; if (0 === t && 1 === n) return P.BOTTOM; if (-1 === t && 1 === n) return P.BOTTOM_LEFT; if (-1 === t && 0 === n) return P.LEFT; if (-1 === t && -1 === n) return P.TOP_LEFT; throw new Error("These differences are not valid: " + t + ", " + n) }, b = function(t, n) { return r[n] && r[n][t] || o[c[n][t]] }, O = function(t, n, e, o, r) { if (void 0 !== t.nodeHash[e]) { if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n] } else t.nodeHash[e] = {}; var i = m(n, e, t.endX, t.endY), r = null !== o ? o.costSoFar + r : 0, i = new _(o, n, e, r, i); return t.nodeHash[e][n] = i }, m = function(t, n, e, o) { var r, i; return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o)) } }, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT" }, function(t, n) { t.exports = function() { this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList } }, function(t, n) { t.exports = function(t, n, e, o, r) { this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function() { return this.costSoFar + this.simpleDistanceToTarget } } }, function(t, n, e) { t.exports = e(4) }, function(u, T, t) { var g, x; (function() { var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f; function s(t) { this.cmp = null != t ? t : p, this.nodes = [] } l = Math.floor, v = Math.min, p = function(t, n) { return t < n ? -1 : n < t ? 1 : 0 }, y = function(t, n, e, o, r) { var i; if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative"); for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1; return [].splice.apply(t, [e, e - e].concat(n)), n }, n = function(t, n, e) { return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e) }, d = function(t, n) { var e, o; return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o }, e = function(t, n, e) { var o; return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o }, a = function(t, n, e) { var o; return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n }, h = function(e, t) { var n, o, r, i, s, u; for (null == t && (t = p), s = [], o = 0, r = (i = function() { u = []; for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t); return u }.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t)); return s }, i = function(t, n, e) { if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e) }, o = function(t, n, e) { var o, r, i, s, u; if (null == e && (e = p), !(r = t.slice(0, n)).length) return r; for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e); return r.sort(e).reverse() }, r = function(t, n, e) { var o, r, i, s, u, l, a, c, f; if (null == e && (e = p), 10 * n <= t.length) { if (!(i = t.slice(0, n).sort(e)).length) return i; for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]); return i } for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e)); return f }, c = function(t, n, e, o) { var r, i, s; for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s; return t[e] = r }, f = function(t, n, e) { var o, r, i, s, u; for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1; return t[n] = i, c(t, u, n, e) }, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) { return n(this.nodes, t, this.cmp) }, s.prototype.pop = function() { return d(this.nodes, this.cmp) }, s.prototype.peek = function() { return this.nodes[0] }, s.prototype.contains = function(t) { return -1 !== this.nodes.indexOf(t) }, s.prototype.replace = function(t) { return e(this.nodes, t, this.cmp) }, s.prototype.pushpop = function(t) { return a(this.nodes, t, this.cmp) }, s.prototype.heapify = function() { return h(this.nodes, this.cmp) }, s.prototype.updateItem = function(t) { return i(this.nodes, t, this.cmp) }, s.prototype.clear = function() { return this.nodes = [] }, s.prototype.empty = function() { return 0 === this.nodes.length }, s.prototype.size = function() { return this.nodes.length }, s.prototype.clone = function() { var t = new s; return t.nodes = this.nodes.slice(0), t }, s.prototype.toArray = function() { return this.nodes.slice(0) }, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function() { return t }) ? x.apply(T, g) : x) || (u.exports = x) }).call(this) }]); let easystar = new EasyStar.js(); !function(run) { if (!run) return; let codes = { setup: () => { "use strict"; let newFont = document.createElement("link"); newFont.rel = "stylesheet"; newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700"; newFont.type = "text/css"; document.body.append(newFont); let min = document.createElement("script"); min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js"; document.body.append(min); }, main: () => { if (!useHack) { return; } "use strict"; /*let scriptTags = document.getElementsByTagName("script"); for (let i = 0; i < scriptTags.length; i++) { if (scriptTags[i].src.includes("bundle.js")) { scriptTags[i].remove(); break; } }*/ window.oncontextmenu = function() { return false; }; let config = window.config; // CLIENT: config.clientSendRate = 0; // Aim Packet Send Rate config.serverUpdateRate = 9; // UI: config.deathFadeout = 0; // CHECK IN SANDBOX: config.isSandbox = window.location.hostname == "sandbox.moomoo.io"; // CUSTOMIZATION: config.skinColors = ["#66000000","#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373", "#91b2db" ]; config.weaponVariants = [{ id: 0, src: "", xp: 0, val: 1, }, { id: 1, src: "_g", xp: 3000, val: 1.1, }, { id: 2, src: "_d", xp: 7000, val: 1.18, }, { id: 3, src: "_r", poison: true, xp: 12000, val: 1.18, }, { id: 4, src: "_e", poison: true, heal: true, xp: 24000, val: 1.18, }]; // VISUAL: config.anotherVisual = false; config.useWebGl = false; config.resetRender = false; function waitTime(timeout) { return new Promise((done) => { setTimeout(() => { done(); }, timeout); }); } let changed = false; let botSkts = []; // STORAGE: let canStore; if (typeof (Storage) !== "undefined") { canStore = true; } function saveVal(name, val) { if (canStore) localStorage.setItem(name, val); } function deleteVal(name) { if (canStore) localStorage.removeItem(name); } function getSavedVal(name) { if (canStore) return localStorage.getItem(name); return null; } // CONFIGS: let gC = function(a, b) { try { let res = JSON.parse(getSavedVal(a)); if (typeof res === "object") { return b; } else { return res; } } catch (e) { alert("dieskid"); return b; } }; function setConfigs() { return { killChat: true, autoBuy: false, autoBuyEquip: true, alwaysFlipper: false, autoPush: true, revTick: false, spikeTick: true, predictTick: true, counterInsta: true, autoPrePlace: true, autoPlace: true, autoReplace: true, autoReTrap: true, antiTrap: true, slowOT: false, attackDir: false, noDir: false, showDir: true, autoRespawn: true }; } let configs = setConfigs(); window.removeConfigs = function() { for (let cF in configs) { deleteVal(cF, configs[cF]); } }; for (let cF in configs) { configs[cF] = gC(cF, configs[cF]); } // MENU FUNCTIONS: window.changeMenu = function() { }; window.debug = function() { }; window.toggleNight = function() { }; window.wasdMode = function() { }; // PAGE 1: window.startGrind = function() { }; // PAGE 3: window.connectFillBots = function() { }; window.destroyFillBots = function() { }; window.tryConnectBots = function() { log("connecting"); for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) { window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", { action: "homepage" }).then(function(token) { botSpawn(token); }); } }; window.destroyBots = function() { bots.forEach((botyyyyy) => { botyyyyy.closeSocket = true; }); bots = []; }; window.resBuild = function() { }; window.toggleBotsCircle = function() { }; window.toggleVisual = function() { }; // SOME FUNCTIONS: window.prepareUI = function() { }; window.leave = function() { }; // nah hahahahahhh why good ping window.ping = imueheua ? 86 : 0; class HtmlAction { constructor(element) { this.element = element; }; add(code) { if (!this.element) return undefined; this.element.innerHTML += code; }; newLine(amount) { let r###lt = `<br>`; if (amount > 0) { r###lt = ``; for (let i = 0; i < amount; i++) { r###lt += `<br>`; } } this.add(r###lt); }; checkBox(setting) { let newCheck = `<input type = "checkbox"`; setting.id && (newCheck += ` id = ${setting.id}`); setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newCheck += ` class = ${setting.class}`); setting.checked && (newCheck += ` checked`); setting.onclick && (newCheck += ` onclick = ${setting.onclick}`); newCheck += `>`; this.add(newCheck); }; text(setting) { let newText = `<input type = "text"`; setting.id && (newText += ` id = ${setting.id}`); setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newText += ` class = ${setting.class}`); setting.size && (newText += ` size = ${setting.size}`); setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`); setting.value && (newText += ` value = ${setting.value}`); setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`); newText += `>`; this.add(newText); }; select(setting) { let newSelect = `<select`; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += `>`; for (let options in setting.option) { newSelect += `<option value = ${setting.option[options].id}` setting.option[options].selected && (newSelect += ` selected`); newSelect += `>${options}</option>`; } newSelect += `</select>`; this.add(newSelect); }; button(setting) { let newButton = `<button`; setting.id && (newButton += ` id = ${setting.id}`); setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newButton += ` class = ${setting.class}`); setting.onclick && (newButton += ` onclick = ${setting.onclick}`); newButton += `>`; setting.innerHTML && (newButton += setting.innerHTML); newButton += `</button>`; this.add(newButton); }; selectMenu(setting) { let newSelect = `<select`; if (!setting.id) { alert("please put id skid"); return; } window[setting.id + "Func"] = function() { }; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += ` onchange = window.${setting.id + "Func"}()`; newSelect += `>`; let last; let i = 0; for (let options in setting.menu) { newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`; setting.menu[options] && (newSelect += ` checked`); newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#60478D" : "#782F44"};">${options}</option>`; i++; } newSelect += `</select>`; this.add(newSelect); i = 0; for (let options in setting.menu) { window[options + "Func"] = function() { setting.menu[options] = getEl("check_" + options).checked ? true : false; saveVal(options, setting.menu[options]); getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff"; getEl("O_" + options).style.background = setting.menu[options] ? "#60478D" : "#782F44"; //getEl(setting.id).style.color = setting.menu[options] ? "#60478D" : "#782F44"; }; this.checkBox({ id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options] }); i++; } last = "check_" + getEl(setting.id).value.split("_")[1]; window[setting.id + "Func"] = function() { getEl(last).style.display = "none"; last = "check_" + getEl(setting.id).value.split("_")[1]; getEl(last).style.display = "inline-block"; //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#60478D" : "#fff"; }; }; }; class Html { constructor() { this.element = null; this.action = null; this.divElement = null; this.startDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); this.element.appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; this.addDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); setting.appendID && getEl(setting.appendID).appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; }; set(id) { this.element = getEl(id); this.action = new HtmlAction(this.element); }; resetHTML(text) { if (text) { this.element.innerHTML = ``; } else { this.element.innerHTML = ``; } }; setStyle(style) { this.element.style = style; }; setCSS(style) { this.action.add(`<style>` + style + `</style>`); }; }; let HTML = new Html(); let nightMode = document.createElement("div"); nightMode.id = "nightMode"; document.body.appendChild(nightMode); HTML.set("nightMode"); HTML.setStyle(` display: none; position: absolute; pointer-events: none; background-color: rgb(0, 0, 100); opacity: 0; top: 0%; width: 100%; height: 100%; animation-duration: 5s; animation-name: night2; `); HTML.resetHTML(); HTML.setCSS(` @keyframes night1 { from {opacity: 0;} to {opacity: 0.35;} } @keyframes night2 { from {opacity: 0.35;} to {opacity: 0;} } `); let menuDiv = document.createElement("div"); menuDiv.id = "menuDiv"; document.body.appendChild(menuDiv); HTML.set("menuDiv"); HTML.setStyle(` position: absolute; left: 10px; top: 20px; `); HTML.resetHTML(); HTML.setCSS(` .menuClass{ color: #fff; font-size: 31px; text-align: left; padding: 10px; padding-top: 7px; padding-bottom: 5px; width: 300px; background-color: rgba(0, 0, 0, 0); -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 6px; } .menuC { display: none; font-family: "Hammersmith One"; font-size: 12px; max-height: 180px; overflow-y: scroll; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; } .menuB { text-align: center; background-color: rgb(25, 25, 25); color: #fff; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; border: 2px solid #000; cursor: pointer; } .menuB:hover { border: 2px solid #fff; } .menuB:active { color: rgb(25, 25, 25); background-color: rgb(200, 200, 200); } .customText { color: #000; -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; border: 2px solid #000; } .customText:focus { background-color: yellow; } .checkB { position: relative; top: 2px; accent-color: #888; cursor: pointer; } .Cselect { -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; background-color: rgb(75, 75, 75); color: #fff; border: 1px solid #000; } #menuChanger { position: absolute; right: 10px; top: 10px; background-color: rgba(0, 0, 0, 0); color: #fff; border: none; cursor: pointer; } #menuChanger:hover { color: #000; } ::-webkit-scrollbar { width: 10px; } ::-webkit-scrollbar-track { opacity: 0; } ::-webkit-scrollbar-thumb:active { background-color: rgb(230, 230, 230); } `); HTML.startDiv({ id: "menuHeadLine", class: "menuClass" }, (html) => { html.add(`~Phoenix-Mod~ Menu:`); html.button({ id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()" }); HTML.addDiv({ id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.button({ class: "menuB", innerHTML: "wtfisthis?", onclick: "window.debug()" }); html.button({ class: "menuB", innerHTML: "Night Mode", onclick: "window.toggleNight()" }); }); HTML.addDiv({ id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.button({ class: "menuB", innerHTML: "Toggle Wasd Mode", onclick: "window.wasdMode()" }); html.newLine(); html.button({ class: "menuB", innerHTML: "Connect Bots", onclick: "window.tryConnectBots()" }); html.button({ class: "menuB", innerHTML: "Disconnect Bots", onclick: "window.destroyBots()" }); html.newLine(); html.add(`Bot Mode: `); html.select({ id: "mode", class: "Cselect", option: { "Clear Building": { id: "clear", selected: true }, "Sync": { id: "zync", }, "Search": { id: "zearch" }, "Clear Everything": { id: "####emup" }, "Flex": { id: "flex" } } }); html.newLine(2); html.button({ class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()" }); html.newLine(); html.add(`Circle Rad: `); html.text({ id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4" }); html.newLine(); html.add(`Rad Speed: `); html.text({ id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "30" }); html.newLine(); html.add(`Bot Zetup Type: `); html.select({ id: "setup", class: "Cselect", option: { "Dagger Musket": { id: "dm", selected: true }, "Katana Hammer": { id: "kh", }, "Dagger Repeater-Crossbow": { id: "dr" }, "Zhort-Zword Muzket": { id: "zd" } } }); html.newLine(); html.add(`Weapon Grinder: `); html.checkBox({ id: "weaponGrind", class: "checkB", onclick: "window.startGrind()" }); html.newLine(2); HTML.addDiv({ style: "font-size: 20px; color: #99ee99;", appendID: "menuMain" }, (html) => { html.add(`Settings:`); }); html.add(`In Beta Heal:`); html.checkBox({ id: "healingBeta", class: "checkB", checked: true }); html.add(`Placement Indicator:`); html.checkBox({ id: "placeVis", class: "checkB", checked: false }); html.newLine(); html.add(`Visuals: `); html.select({ id: "visualType", class: "Cselect", option: { "FZ": { id: "fz", }, "ae86": { id: "ae", }, "Pheonix": { id: "zika", selected: true }, "Chicken": { id: "ch", }, } }); }); html.newLine(); HTML.addDiv({ id: "menuConfig", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.add(`AutoPlacer Placement Tick: `); html.text({ id: "autoPlaceTick", class: "customText", value: "2", size: "2em", maxLength: "1" }); html.newLine(); html.add(`Configs: `); html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs }); html.newLine(); html.add(`InstaKill Type: `); html.select({ id: "instaType", class: "Cselect", option: { OneShot: { id: "oneShot", selected: true }, Spammer: { id: "spammer", } } }); html.newLine(); html.add(`AntiBull Type: `); html.select({ id: "antiBullType", class: "Cselect", option: { "Disable AntiBull": { id: "noab", selected: true }, "When Reloaded": { id: "abreload", }, "Primary Reloaded": { id: "abalway", } } }); html.newLine(); html.add(`Backup Nobull Insta: `); html.checkBox({ id: "backupNobull", class: "checkB", checked: true }); html.newLine(); html.add(`Turret Gear Combat Assistance: `); html.checkBox({ id: "turretCombat", class: "checkB", checked: true }); html.newLine(); html.add(`Safe AntiSpikeTick: `); html.checkBox({ id: "safeAntiSpikeTick", class: "checkB", checked: true }); html.newLine(); html.select({ id: "autochats", class: "Cselect", option: { "Initial D - The Top": { id: "thetop", }, "Initial D - Gas Gas Gas": { id: "gas", selected: true }, "Initial D - Deja Vu": { id: "dejavu" }, "Alaina Cross - No Rival": { id: "norival" }, "Crypt x Joey Nato - Invincible": { id: "inv" }, "Cheriimoya - Living Life In The Night": { id: "livinglife" }, "Gentrammel - Out Of My Mind": { id: "outtamind" }, "BEAUZ - Outerspace": { id: "outerspace" }, "CRVN - Nobody": { id: "nobody" }, "FELLOWSHIP - Glory Days": { id: "glorydays" }, "LoL (Worlds 2017) - Legends Never Die": { id: "legendsNeverDie" }, "V O E - Giants": { id: "giants" }, "Turi ip ip": { id: "ipip" }, "1nonly - Stay With Me": { id: "staywithme" }, "Skyfall - Adele": { id: "skyfall" }, "Better Place - NSYNC": { id: "betterplace" }, "LoL (Worlds 2020) - Take Over": { id: "takeover" } } }) html.newLine(); html.add(`boost tick distance`); html.text({ id: "boosttickdistance", class: "customText", value: "200", size: "4em", maxLength: "3" }); html.newLine() html.add(`Player Follower`); html.text({ id: "playerSid", class: "customText", value: "0", size: "2em", maxLength: "2" }); html.checkBox({ id: "togglePlayerFollower", class: "checkB", onclick: "window.startFollow()", checked: false }); html.newLine(); }); HTML.addDiv({ id: "menuOther", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.newLine(); html.button({ class: "menuB", innerHTML: "Connect FBots", onclick: "window.connectFillBots()" }); html.button({ class: "menuB", innerHTML: "Disconnect FBots", onclick: "window.destroyFillBots()" }); html.newLine(); html.button({ class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()" }); html.newLine(); html.add(`Break Objects Range: `); html.text({ id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4" }); html.newLine(); html.add(`Predict Movement Type: `); html.select({ id: "predictType", class: "Cselect", option: { "Disable Render": { id: "disableRender", selected: true }, "X/Y and 2": { id: "pre2", }, "X/Y and 3": { id: "pre3" } } }); html.newLine(); /*html.add(`Render Placers: `); html.checkBox({id: "placeVis", class: "checkB", checked: true}); html.newLine();*/ html.newLine(2); html.button({ class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()" }); html.newLine(); html.add(`Circle Rad: `); html.text({ id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4" }); html.newLine(); html.add(`Rad Speed: `); html.text({ id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "3" }); html.newLine(2); html.add(`Cross World: `); html.checkBox({ id: "funni", class: "checkB" }); html.newLine(); html.button({ class: "menuB", innerHTML: "Toggle Another Visual", onclick: "window.toggleVisual()" }); html.newLine(); }); }); let menuChatDiv = document.createElement("div"); menuChatDiv.id = "menuChatDiv"; document.body.appendChild(menuChatDiv); HTML.set("menuChatDiv"); HTML.setStyle(` position: absolute; display: none; left: 0px; top: 0px; box-shadow: 0px 0px 10px rgba(0, 0, 0, 0); //0.65 `); HTML.resetHTML(); HTML.setCSS(` .chDiv{ color: #fff; padding: 10px; width: 400px; height: 250px; background-color: rgba(0, 0, 0, 0); //0.35 } .chMainDiv{ font-family: "Ubuntu"; font-size: 16px; max-height: 215px; -webkit-touch-callout: none; -webkit-user-select: none; -khtml-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; overflow-x: hidden; } .chMainBox{ position: absolute; left: 10px; bottom: 10px; width: 335px; height: 25px; background-color: rgba(255, 255, 255, 0); -webkit-border-radius: 4px; -moz-border-radius: 4px; border-radius: 4px; color: rgba(255, 255, 255, 0); font-family: "Arial"; font-size: 12px; border: none; outline: none; } `); HTML.startDiv({id: "mChDiv", class: "chDiv"}, (html) => { HTML.addDiv({id: "mChMain", class: "chMainDiv", appendID: "mChDiv"}, (html) => { }); html.text({id: "mChBox", class: "chMainBox", placeHolder: ``}); }); let menuChats = getEl("mChMain"); let menuChatBox = getEl("mChBox"); let menuCBFocus = false; let menuChCounts = 0; function addChatLog(e, c, d, v) { HTML.set("menuChatDiv"); let chatLogs = document.getElementById("mChMain"); const now = new Date(); const hours = now.getHours(); const minutes = now.getMinutes(); const ampm = hours >= 12 ? 'PM' : 'AM'; const formattedHours = (hours % 12 || 12).toString(); const formattedMinutes = minutes.toString().padStart(2, '0'); let time = `${formattedHours}:${formattedMinutes} ${ampm}`; let a = document.createElement('div'); a.className = 'chatEntry'; let timeSpan = document.createElement('span'); timeSpan.style.color = 'rgba(255, 255, 255, 0.5)'; timeSpan.innerText = `${time}`; a.appendChild(timeSpan); let namething = document.createElement('span'); namething.style.color = v; namething.innerText = ' ' + d; a.appendChild(namething); let chatSpan = document.createElement('span'); chatSpan.style.color = c; chatSpan.innerText = ' ' + e; a.appendChild(chatSpan); chatLogs.appendChild(a); chatLogs.scrollTop = chatLogs.scrollHeight; } function resetChat() { menuChats.innerHTML = ``; menuChCounts = 0; } let menuIndex = 0; let menus = ["menuMain", "menuConfig", "menuOther"]; window.changeMenu = function() { getEl(menus[menuIndex % menus.length]).style.display = "none"; menuIndex++; getEl(menus[menuIndex % menus.length]).style.display = "block"; }; let mStatus = document.createElement("div"); mStatus.id = "status"; getEl("gameUI").appendChild(mStatus); HTML.set("status"); HTML.setStyle(` display: block; position: absolute; color: #ddd; font: 15px Hammersmith One; top: 90px; right: 265px; /* Thay đổi giá trị từ 'right' thành 'left' */ width: 200px; border: 2px solid #0000; padding: 10px; background-color: rgba(0, 0, 0, 0.2); border-radius: 10px; /* Giá trị này có thể được điều chỉnh tùy thuộc vào mức độ bo tròn mong muốn */ `); HTML.resetHTML(); HTML.setCSS(` .sizing { font-size: 15px; } .mod { font-size: 15px; display: inline-block; margin-bottom: 5px; } #status div { margin-bottom: 5px; } `); HTML.startDiv({ id: "uehmod", class: "sizing" }, (html) => { html.add(`Ping: `); HTML.addDiv({ id: "pingFps", class: "mod", appendID: "uehmod" }, (html) => { html.add("None"); }); html.newLine(); html.add(`Heal Type: `); HTML.addDiv({ id: "healType", class: "mod", appendID: "uehmod" }, (html) => { html.add("None"); }); HTML.startDiv({ id: "happymodInfo", class: "mod" }, (html) => { HTML.addDiv({ id: "InfoAll", class: "mod", appendID: "uehmod" }, (html) => { }); }); html.newLine(); html.add(`Packet: `); HTML.addDiv({ id: "packetStatus", class: "mod", appendID: "uehmod" }, (html) => { html.add("None"); }); html.newLine(); HTML.addDiv({ id: "autoinsta", class: "mod", appendID: "uehmod" }, (html) => { html.add("None"); }); }); let openMenu = false; let WS = undefined; let socketID = undefined; let useWasd = false; let secPacket = 0; let secMax = 110; let secTime = 1000; let chatTimeouts = [], oldChatter = [], chatter = [], startedDate = Date.now() let firstSend = { sec: false }; let game = { tick: 0, tickQueue: [], tickBase: function(set, tick) { if (this.tickQueue[this.tick + tick]) { this.tickQueue[this.tick + tick].push(set); } else { this.tickQueue[this.tick + tick] = [set]; } }, tickRate: (1000 / config.serverUpdateRate), tickSpeed: 0, lastTick: performance.now() }; var playerHit = { me: false, ene: false, }; let overrides = { oHealth: [500, /*changed*/false], enemyDidHit: false, canPlace: false, mode: 2, hitNextTick: false, placeNextTick: false, check: function () { //checjk if relaodsa if (player.weapons[1] == 10 && [4, 5].includes(player.weapons[0])) {//checks if player weapins is great hammer and primary is katana or pole return (player.reloads[player.weapons[0]]); } else { return (player.reloads[53] && player.reloads[player.weapons[1]]); } return false }, reset: function () { this.oHealth = [500, false]; this.enemyDidHit = false; this.canPlace = false; this.mode = 2; this.hitNextTick = false; this.placeNextTick = false; } } var bullspams = 0 let modConsole = []; let dontSend = false; let fpsTimer = { last: 0, time: 0, ltime: 0 } let lastMoveDir = undefined; let lastsp = ["cc", 1, "__proto__"]; WebSocket.prototype.nsend = WebSocket.prototype.send; WebSocket.prototype.send = function(message) { if (!WS) { WS = this; WS.addEventListener("message", function(msg) { getMessage(msg); }); WS.addEventListener("close", (event) => { if (event.code == 4001) { window.location.reload(); } }); } if (WS == this) { dontSend = false; // EXTRACT DATA ARRAY: let data = new Uint8Array(message); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; // SEND MESSAGE: if (type == "6") { if (data[0]) { // ANTI PROFANITY: let profanity = ["cunt", "whore", "####", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard",]; let tmpString; profanity.forEach((profany) => { if (data[0].indexOf(profany) > -1) { tmpString = ""; for (let i = 0; i < profany.length; ++i) { if (i == 1) { tmpString += String.fromCharCode(0); } tmpString += profany[i]; } let re = new RegExp(profany, "g"); data[0] = data[0].replace(re, tmpString); } }); // FIX CHAT: data[0] = data[0].slice(0, 30); } } else if (type == "L") { // MAKE SAME CLAN: data[0] = data[0] + (String.fromCharCode(0).repeat(7)); data[0] = data[0].slice(0, 7); } else if (type == "M") { // APPLY CYAN COLOR: data[0].name = data[0].name == "" ? "unknown" : data[0].name; data[0].moofoll = true; data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin; lastsp = [data[0].name, data[0].moofoll, data[0].skin]; } else if (type == "D") { if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) { dontSend = true; } else { my.lastDir = data[0]; } } else if (type == "d") { if (!data[2]) { dontSend = true; } else { if (![null, undefined].includes(data[1])) { my.lastDir = data[1]; } } } else if (type == "K") { if (!data[1]) { dontSend = true; } } else if (type == "14") { instaC.wait = !instaC.wait; dontSend = true; } else if (type == "a") { if (data[1]) { if (player.moveDir == data[0]) { dontSend = true; } player.moveDir = data[0]; } else { dontSend = true; } } if (!dontSend) { let binary = window.msgpack.encode([type, data]); this.nsend(binary); // START COUNT: if (!firstSend.sec) { firstSend.sec = true; setTimeout(() => { firstSend.sec = false; secPacket = 0; }, secTime); } secPacket++; } } else { this.nsend(message); } } function packet(type) { if (secPacket < 80) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); WS.send(binary); } } function origPacket(type) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); WS.nsend(binary); } window.leave = function() { origPacket("kys", { "frvr is so bad": true, "sidney is too good": true, "dev are too weak": true, }); }; //...lol let io = { send: packet }; function getMessage(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; let events = { A: setInitData, //B: disconnect, C: setupGame, D: addPlayer, E: removePlayer, a: updatePlayers, G: updateLeaderboard, H: loadGameObject, I: loadAI, J: animateAI, K: gatherAnimation, L: wiggleGameObject, M: shootTurret, N: updatePlayerValue, O: updateHealth, P: killPlayer, Q: killObject, R: killObjects, S: updateItemCounts, T: updateAge, U: updateUpgrades, V: updateItems, X: addProjectile, Y: remProjectile, //Z: serverShutdownNotice, //0: addAlliance, //1: deleteAlliance, 2: allianceNotification, 3: setPlayerTeam, 4: setAlliancePlayers, 5: updateStoreItems, 6: receiveChat, 7: updateMinimap, 8: showText, 9: pingMap, //0: pingSocketResponse, }; if (type == "io-init") { socketID = data[0]; } else { if (events[type]) { events[type].apply(undefined, data); } } } // MATHS: Math.lerpAngle = function(value1, value2, amount) { let difference = Math.abs(value2 - value1); if (difference > Math.PI) { if (value1 > value2) { value2 += Math.PI * 2; } else { value1 += Math.PI * 2; } } let value = value2 + ((value1 - value2) * amount); if (value >= 0 && value <= Math.PI * 2) return value; return value % (Math.PI * 2); }; // REOUNDED RECTANGLE: CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { if (w < 2 * r) r = w / 2; if (h < 2 * r) r = h / 2; if (r < 0) r = 0; this.beginPath(); this.moveTo(x + r, y); this.arcTo(x + w, y, x + w, y + h, r); this.arcTo(x + w, y + h, x, y + h, r); this.arcTo(x, y + h, x, y, r); this.arcTo(x, y, x + w, y, r); this.closePath(); return this; }; // GLOBAL VALUES: let ping = 0 let allChats = []; let ais = []; let players = []; let alliances = []; let alliancePlayers = []; let allianceNotifications = []; let gameObjects = []; let projectiles = []; let deadPlayers = []; let breakObjects = []; let player; let playerSID; let tmpObj; var judgeAtNextTick = false let enemy = []; //let perfectReplace = []; let nears = []; let near = []; let rKeyPressed = false let my = { reloaded: false, waitHit: 0, autoAim: false, revAim: false, ageInsta: true, reSync: false, bullTick: 0, anti0Tick: 0, antiSync: false, safePrimary: function(tmpObj) { return [0, 8].includes(tmpObj.primaryIndex); }, safeSecondary: function(tmpObj) { return [10, 11, 14].includes(tmpObj.secondaryIndex); }, lastDir: 0, autoPush: false, pushData: {} } // FIND OBJECTS BY ID/SID: function findID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.id == tmp); } function findSID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.sid == tmp); } function findPlayerByID(id) { return findID(players, id); } function findPlayerBySID(sid) { return findSID(players, sid); } function findAIBySID(sid) { return findSID(ais, sid); } function findObjectBySid(sid) { return findSID(gameObjects, sid); } function findProjectileBySid(sid) { return findSID(gameObjects, sid); } let gameName = getEl("gameName"); let adCard = getEl("adCard"); //adCard.remove(); let promoImageHolder = getEl("promoImgHolder"); promoImageHolder.remove(); let autoSendG = true; let chatButton = getEl("chatButton"); chatButton.remove(); let gameCanvas = getEl("gameCanvas"); let mainContext = gameCanvas.getContext("2d"); let mapDisplay = getEl("mapDisplay"); let mapContext = mapDisplay.getContext("2d"); mapDisplay.width = 300; mapDisplay.height = 300; let storeMenu = getEl("storeMenu"); let storeHolder = getEl("storeHolder"); let upgradeHolder = getEl("upgradeHolder"); let upgradeCounter = getEl("upgradeCounter"); let chatBox = getEl("chatBox"); chatBox.autocomplete = "off"; chatBox.style.textAlign = "center"; chatBox.style.width = "18em"; let chatHolder = getEl("chatHolder"); let actionBar = getEl("actionBar"); let leaderboardData = getEl("leaderboardData"); let itemInfoHolder = getEl("itemInfoHolder"); let menuCardHolder = getEl("menuCardHolder"); let mainMenu = getEl("mainMenu"); let diedText = getEl("diedText"); let screenWidth; let screenHeight; let maxScreenWidth = config.maxScreenWidth; let maxScreenHeight = config.maxScreenHeight; let pixelDensity = 1; let delta; let now; let lastUpdate = performance.now(); let camX; let camY; let tmpDir; let mouseX = 0; let mouseY = 0; let allianceMenu = getEl("allianceMenu"); let waterMult = 1; let waterPlus = 0; let outlineColor = "#525252"; let darkOutlineColor = "#3d3f42"; let outlineWidth = 5.5; let isNight = false; let firstSetup = true; let keys = {}; let moveKeys = { 87: [0, -1], 38: [0, -1], 83: [0, 1], 40: [0, 1], 65: [-1, 0], 37: [-1, 0], 68: [1, 0], 39: [1, 0], }; function resetMoveDir() { keys = {}; io.send("e"); } let attackState = 0; let inGame = false; let macro = {}; let mills = { place: 0, placeSpawnPads: 0 }; let lastDir; let lastLeaderboardData = []; // ON LOAD: let inWindow = true; window.onblur = function() { inWindow = false; }; window.onfocus = function() { inWindow = true; if (player && player.alive) { resetMoveDir(); } }; let placeVisible = []; let profanityList = [/*"cunt", "whore", "####", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"*/]; /** CLASS CODES */ class Utils { constructor() { // MATH UTILS: let mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt, mathATAN2 = Math.atan2, mathPI = Math.PI; let _this = this; // GLOBAL UTILS: this.round = function(n, v) { return Math.round(n * v) / v; }; this.toRad = function(angle) { return angle * (mathPI / 180); }; this.toAng = function(radian) { return radian / (mathPI / 180); }; this.randInt = function(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; this.randFloat = function(min, max) { return Math.random() * (max - min + 1) + min; }; this.lerp = function(value1, value2, amount) { return value1 + (value2 - value1) * amount; }; this.decel = function(val, cel) { if (val > 0) val = Math.max(0, val - cel); else if (val < 0) val = Math.min(0, val + cel); return val; }; this.getDistance = function(x1, y1, x2, y2) { return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2); }; this.getDist = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y); }; this.getDirection = function(x1, y1, x2, y2) { return mathATAN2(y1 - y2, x1 - x2); }; this.getDirect = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x); }; this.getAngleDist = function(a, b) { let p = mathABS(b - a) % (mathPI * 2); return (p > mathPI ? (mathPI * 2) - p : p); }; this.isNumber = function(n) { return (typeof n == "number" && !isNaN(n) && isFinite(n)); }; this.isString = function(s) { return (s && typeof s == "string"); }; this.kFormat = function(num) { return num > 999 ? (num / 1000).toFixed(1) + "k" : num; }; this.sFormat = function(num) { let fixs = [ { num: 1e3, string: "k" }, { num: 1e6, string: "m" }, { num: 1e9, string: "b" }, { num: 1e12, string: "q" } ].reverse(); let sp = fixs.find(v => num >= v.num); if (!sp) return num; return (num / sp.num).toFixed(1) + sp.string; }; this.capitalizeFirst = function(string) { return string.charAt(0).toUpperCase() + string.slice(1); }; this.fixTo = function(n, v) { return parseFloat(n.toFixed(v)); }; this.sortByPoints = function(a, b) { return parseFloat(b.points) - parseFloat(a.points); }; this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) { let minX = x1; let maxX = x2; if (x1 > x2) { minX = x2; maxX = x1; } if (maxX > recX2) maxX = recX2; if (minX < recX) minX = recX; if (minX > maxX) return false; let minY = y1; let maxY = y2; let dx = x2 - x1; if (Math.abs(dx) > 0.0000001) { let a = (y2 - y1) / dx; let b = y1 - a * x1; minY = a * minX + b; maxY = a * maxX + b; } if (minY > maxY) { let tmp = maxY; maxY = minY; minY = tmp; } if (maxY > recY2) maxY = recY2; if (minY < recY) minY = recY; if (minY > maxY) return false; return true; }; this.containsPoint = function(element, x, y) { let bounds = element.getBoundingClientRect(); let left = bounds.left + window.scrollX; let top = bounds.top + window.scrollY; let width = bounds.width; let height = bounds.height; let insideHorizontal = x > left && x < left + width; let insideVertical = y > top && y < top + height; return insideHorizontal && insideVertical; }; this.mousifyTouchEvent = function(event) { let touch = event.changedTouches[0]; event.screenX = touch.screenX; event.screenY = touch.screenY; event.clientX = touch.clientX; event.clientY = touch.clientY; event.pageX = touch.pageX; event.pageY = touch.pageY; }; this.hookTouchEvents = function(element, skipPrevent) { let preventDefault = !skipPrevent; let isHovering = false; // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false; let passive = false; element.addEventListener("touchstart", this.checkTrusted(touchStart), passive); element.addEventListener("touchmove", this.checkTrusted(touchMove), passive); element.addEventListener("touchend", this.checkTrusted(touchEnd), passive); element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive); element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive); function touchStart(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (element.onmouseover) element.onmouseover(e); isHovering = true; } function touchMove(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (_this.containsPoint(element, e.pageX, e.pageY)) { if (!isHovering) { if (element.onmouseover) element.onmouseover(e); isHovering = true; } } else { if (isHovering) { if (element.onmouseout) element.onmouseout(e); isHovering = false; } } } function touchEnd(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (isHovering) { if (element.onclick) element.onclick(e); if (element.onmouseout) element.onmouseout(e); isHovering = false; } } }; this.removeAllChildren = function(element) { while (element.hasChildNodes()) { element.removeChild(element.lastChild); } }; this.generateElement = function(config) { let element = document.createElement(config.tag || "div"); function bind(configValue, elementValue) { if (config[configValue]) element[elementValue] = config[configValue]; } bind("text", "textContent"); bind("html", "innerHTML"); bind("class", "className"); for (let key in config) { switch (key) { case "tag": case "text": case "html": case "class": case "style": case "hookTouch": case "parent": case "children": continue; default: break; } element[key] = config[key]; } if (element.onclick) element.onclick = this.checkTrusted(element.onclick); if (element.onmouseover) element.onmouseover = this.checkTrusted(element.onmouseover); if (element.onmouseout) element.onmouseout = this.checkTrusted(element.onmouseout); if (config.style) { element.style.cssText = config.style; } if (config.hookTouch) { this.hookTouchEvents(element); } if (config.parent) { config.parent.appendChild(element); } if (config.children) { for (let i = 0; i < config.children.length; i++) { element.appendChild(config.children[i]); } } return element; }; this.checkTrusted = function(callback) { return function(ev) { if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) { callback(ev); } else { //console.error("Event is not trusted.", ev); } }; }; this.randomString = function(length) { let text = ""; let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; for (let i = 0; i < length; i++) { text += possible.charAt(Math.floor(Math.random() * possible.length)); } return text; }; this.countInArray = function(array, val) { let count = 0; for (let i = 0; i < array.length; i++) { if (array[i] === val) count++; } return count; }; this.hexToRgb = function(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); }; this.getRgb = function(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); }; } }; class Animtext { // ANIMATED TEXT: constructor() { // INIT: this.init = function(x, y, scale, speed, life, text, color) { this.x = x; this.y = y; this.color = color; this.scale = scale; this.startScale = this.scale; this.maxScale = scale * 1.5; this.scaleSpeed = 0.7; this.speed = speed; this.life = life; this.text = text; this.acc = 1; this.alpha = 0; this.maxLife = life; this.ranX = UTILS.randFloat(-1, 1); }; // UPDATE: this.update = function(delta) { if (this.life) { this.life -= delta; if (config.anotherVisual) { this.y -= this.speed * delta * this.acc; this.acc -= delta / (this.maxLife / 2.5); if (this.life <= 200) { if (this.alpha > 0) { this.alpha = Math.max(0, this.alpha - (delta / 300)); } } else { if (this.alpha < 1) { this.alpha = Math.min(1, this.alpha + (delta / 100)); } } this.x += this.ranX; } else { this.y -= this.speed * delta; } this.scale += this.scaleSpeed * delta; if (this.scale >= this.maxScale) { this.scale = this.maxScale; this.scaleSpeed *= -1; } else if (this.scale <= this.startScale) { this.scale = this.startScale; this.scaleSpeed = 0; } if (this.life <= 0) { this.life = 0; } } }; // RENDER: this.render = function(ctxt, xOff, yOff) { ctxt.lineWidth = 10; ctxt.fillStyle = this.color; ctxt.font = this.scale + "px " + (config.anotherVisual ? "Hammersmith One" : "Ubuntu"); if (config.anotherVisual) { ctxt.globalAlpha = this.alpha; ctxt.strokeStyle = darkOutlineColor; ctxt.strokeText(this.text, this.x - xOff, this.y - yOff); } ctxt.fillText(this.text, this.x - xOff, this.y - yOff); ctxt.globalAlpha = 1; }; } }; class Textmanager { // TEXT MANAGER: constructor() { this.texts = []; this.stack = []; // UPDATE: this.update = function(delta, ctxt, xOff, yOff) { ctxt.textBaseline = "middle"; ctxt.textAlign = "center"; for (let i = 0; i < this.texts.length; ++i) { if (this.texts[i].life) { this.texts[i].update(delta); this.texts[i].render(ctxt, xOff, yOff); } } }; // SHOW TEXT: this.showText = function(x, y, scale, speed, life, text, color) { let tmpText; for (let i = 0; i < this.texts.length; ++i) { if (!this.texts[i].life) { tmpText = this.texts[i]; break; } } if (!tmpText) { tmpText = new Animtext(); this.texts.push(tmpText); } tmpText.init(x, y, scale, speed, life, text, color); }; } } class GameObject { constructor(sid) { this.sid = sid; // INIT: this.init = function(x, y, dir, scale, type, data, owner) { data = data || {}; this.sentTo = {}; this.gridLocations = []; this.active = true; this.alive = true; this.doUpdate = data.doUpdate; this.x = x; this.y = y; if (config.anotherVisual) { this.dir = dir + Math.PI; } else { this.dir = dir; } this.lastDir = dir; this.xWiggle = 0; this.yWiggle = 0; this.visScale = scale; this.scale = scale; this.type = type; this.id = data.id; this.owner = owner; this.name = data.name; this.isItem = (this.id != undefined); this.group = data.group; this.maxHealth = data.health; this.health = this.maxHealth; this.healthMov = 100; this.layer = 2; if (this.group != undefined) { this.layer = this.group.layer; } else if (this.type == 0) { this.layer = 3; } else if (this.type == 2) { this.layer = 0; } else if (this.type == 4) { this.layer = -1; } this.colDiv = data.colDiv || 1; this.blocker = data.blocker; this.ignoreCollision = data.ignoreCollision; this.dontGather = data.dontGather; this.hideFromEnemy = data.hideFromEnemy; this.friction = data.friction; this.projDmg = data.projDmg; this.dmg = data.dmg; this.pDmg = data.pDmg; this.pps = data.pps; this.zIndex = data.zIndex || 0; this.turnSpeed = data.turnSpeed; this.req = data.req; this.trap = data.trap; this.healCol = data.healCol; this.teleport = data.teleport; this.boostSpeed = data.boostSpeed; this.projectile = data.projectile; this.shootRange = data.shootRange; this.shootRate = data.shootRate; this.shootCount = this.shootRate; this.spawnPoint = data.spawnPoint; this.onNear = 0; this.breakObj = false; this.alpha = data.alpha || 1; this.maxAlpha = data.alpha || 1; this.damaged = 0; }; // GET HIT: this.changeHealth = function(amount, doer) { this.health += amount; return (this.health <= 0); }; // GET SCALE: this.getScale = function(sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }; // VISIBLE TO PLAYER: this.visibleToPlayer = function(player) { return !(this.hideFromEnemy) || (this.owner && (this.owner == player || (this.owner.team && player.team == this.owner.team))); }; // UPDATE: this.update = function(delta) { if (this.health != this.healthMov) { this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9); if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health; }; if (this.active) { if (this.xWiggle) { this.xWiggle *= Math.pow(0.99, delta); } if (this.yWiggle) { this.yWiggle *= Math.pow(0.99, delta); } if (config.anotherVisual) { let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 5; } else { this.dir = this.lastDir; } } else { if (this.turnSpeed && this.dmg) { this.dir += this.turnSpeed * delta; } } } else { if (this.alive) { this.alpha -= delta / (200 / this.maxAlpha); this.visScale += delta / (this.scale / 2.5); if (this.alpha <= 0) { this.alpha = 0; this.alive = false; } } } }; // CHECK TEAM: this.isTeamObject = function(tmpObj) { return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid)); }; } } class autoChatExport { constructor() { this.betterplace = { audio: new Audio("https://cdn.discordapp.com/attachments/1183826908270579813/1185869795611131955/Y2meta.app_-_NSYNC_-_Better_Place_Lyrics_128_kbps.mp3"), chats: [ ["It's some kind of love", 12587], ["it's some kind of fire", 14896], ["I'm already up", 17177], ["but you lift me higher", 19480], ["You know I'm not wrong", 22305], ["you know I'm not lyin'", 24384], ["We do it better, yeah", 26905], ["we do it better, yeah", 29176], ["I don't mind if the", 32641], ["world spins faster", 34625], ["The music's louder", 36857], [" the waves are get stronger", 39177], ["I don't mind if the world", 41368], ["spins faster", 43056], ["Faster, faster", 45698], ["Just let me take you to a better place", 48360], ["Just let me take you", 50018], ["to a better place", 52992], ["I'm gonna make you", 54121], ["kiss the sky tonight", 57008], ["Yeah, if you let me", 60712], ["show the way", 63440], ["I'm so excited", 65545], ["to see you excited", 69361], ["I'll take you to a better place", 70528], ["And, baby, you can", 73416], [" love me on the way", 77625], ["We're flyin' up to", 84696], ["outer space", 90849], ["I'm so excited", 92528], ["see you excited", 94688], ["You like the bed style loud", 96656], ["I wanna lose control", 98984], ["I wanna dance all night", 100800], ["you like it nice and slow", 102825], ["Don't want it any other way", 104992], ["tell all your friends", 107529], ["you're gonna stay", 108000] ["When were together", 109433], ["you know that we do it better", 111488], ["I don't mind if the", 113560], ["world spins faster", 115640], ["The music's louder,", 117673], ["the waves are gettin' stronger", 119664], ["I don't mind if the", 122736], ["world spins faster", 125489], ["Faster, faster", 126952], ["Just let me take you", 130552], ["to a better place", 132034], ["I'm gonna make you", 134656], ["kiss the sky tonight", 136944], ["Yeah, if you let me", 139176], ["show the way", 143368], ["I'm so excited", 144400], ["to see you excited", 147224], ["I'll take you to a", 151504], ["better place", 153464], ["And, baby, you can", 157224], ["love me on the way", 164936], ["We're flyin' up to", 167408], ["outer space", 175826], ["I'm so excited", 180280], ["to see you excited", 181288], ["", 184136], ["", 185408], ["", 188424], ["", 190392], ["", 192585], ["", 196664], ["", 200658], ["", 204832], ["", 206904] ] } this.skyfall = { audio: new Audio("https://cdn.discordapp.com/attachments/1170751373374148690/1177509237509865544/Adele_Adele_-_Skyfall.mp3"), // Replace with the actual URL of the "Skyfall" audio chats: [ ["This is the end", 33000], ["Hold your breath and count to 10", 38000], ["Feel the Earth move and then", 44000], ["Hear my heart burst again!", 50000], ["For this is the end", 58000], ["I've drowned and dreamt", 61200], ["this moment", 63000], ["So overdue, I owe them", 65400], ["Swept away, I'm stolen", 69600], ["Let the skyfall", 73800], ["When it crumbles", 75600], ["We will stand tall", 78000], ["Face it all together", 80300], ["Let the skyfall", 81720], ["When it crumbles", 83400],//85200 ["We will stand tall", 85200], ["Face it all together", 87600], ["At skyfall", 89700], ["At skyfall", 93300], ["Skyfall is where we start", 121200], ["thousand miles and poles apart", 124500], ["Where worlds collide", 127900], ["and days are dark", 129300], ["You may have my number", 130200], ["You can take my name", 132000], ["But you'll never have my heart", 134100], ["Let the skyfall", 136750], ["When it crumbles", 138600], ["We will stand tall", 140400], ["Face it all together", 142320], ["Let the skyfall", 144000], ["When it crumbles", 146520], ["We will stand tall", 148380], ["Face it all together", 150120], ["At skyfall", 151200], //["At skyfall", 96000], ["Where you go, I go", 191400], ["What you see, I see", 192600], ["I know I'd never be", 194400], ["me without the security", 196800], ["Of your loving arms", 198600], ["Keeping me from harm", 201000], ["Put your hand in my hand", 202800], ["And we'll stand", 204600], ["Let the skyfall", 206400], ["When it crumbles", 208200], ["We will stand tall", 210600], ["Face it all together", 211800], ["Let the skyfall", 214200], ["When it crumbles", 240000], ["We will stand tall", 241800], ["Face it all together", 243900], ["At skyfall", 245400], ["let the skyfall", 246900], ["we will stand tall", 250200], ["At skyfall", 252300], ["At skyfall", 252800], ["Oooh", 253400] ] } this.staywithme = { audio: new Audio("https://cdn.discordapp.com/attachments/1013031910211063841/1029586481121071145/1nonly_-_Stay_With_Me_Lyrics.mp3"), chats: [ [ "Stay with me", 1159 ], [ "Stay with me", 20273 ], [ "lil' bitch, yeah", 20907 ], [ "you know that I'm your mans", 21691 ], [ "You be cappin' like a snitch", 22668 ], [ "no thots won't stand", 23857 ], [ "Two hoes, ten toes", 25156 ], [ "new guap, countin' bands", 26385 ], [ "New whip, new chips", 27692 ], [ "new kicks, Jackie Chan", 28888 ], [ "And she bad", 30141 ], [ "bad bitch throw it back", 31527 ], [ "I just hit another lick and", 32798 ], [ "she be counting all my racks", 33945 ], [ "And I be feelin' hella rich", 35193 ], [ "no Brian, hunnids stacked", 36503 ], [ "'Bouta make another hit", 37857 ], [ "goth bitch on my lap", 39117 ], [ "Stay with me, lil' bitch, yeah", 40220 ], [ "you know that I'm your mans", 41496 ], [ "You be cappin' like a snitch", 42952 ], [ "no thots won't stand", 44358 ], [ "Two hoes, ten toes", 45378 ], [ "new guap, countin' bands", 46633 ], [ "New whip, new chips", 47962 ], [ "new kicks, Jackie Chan", 49402 ], [ "And she bad", 50500 ], [ "bad bitch throw it back", 51768 ], [ "I just hit another lick and", 52993 ], [ "she be counting all my racks", 54091 ], [ "And I be feelin' hella rich", 55483 ], [ "no Brian, hunnids stacked", 56741 ], [ "'Bouta make another hit", 58088 ], [ "goth bitch on my lap", 59288 ], [ "if she ####ing with me", 60569 ], [ "then you know I gotta get her", 61969 ], [ "I be feelin' like Lil Uzi", 63413 ], [ "got my mind up on the cheddar", 64329 ], [ "Footloose getting groovy with", 65866 ], [ "yo' ho, she like me better", 67130 ], [ "I ain't talkin' Ash Kaashh", 68252 ], [ "but that bitch", 69345 ], [ "she be my header", 70322 ], [ "Ayy, I'm posted up with twin", 71289 ], [ "Glocks and foreign bitches", 72099 ], [ "No fakes", 73271 ], [ "all they want is guap", 73847 ], [ "I burn bridges", 74978 ], [ "I be getting to the bag", 75874 ], [ "you still cleaning", 77061 ], [ "dirty dishes", 77775 ], [ "Two mops send shots at", 78331 ], [ "your spot with no limit", 79634 ], [ "Stay with me, lil' bitch, yeah", 80690 ], [ "you know that I'm your mans", 82227 ], [ "You be cappin' like a snitch", 83277 ], [ "no thots won't stand", 84491 ], [ "Two hoes, ten toes", 85727 ], [ "new guap, countin' bands", 87152 ], [ "New whip, new chips", 88356 ], [ "new kicks, Jackie Chan", 89480 ], [ "And she bad", 90797 ], [ "bad bitch throw it back", 91851 ], [ "I just hit another lick and", 93338 ], [ "she be counting all my racks", 94752 ], [ "And I be feelin' hella rich", 96045 ], [ "no Brian, hunnids stacked", 97184 ], [ "'Bouta make another hit", 98407 ], [ "goth bitch on my lap", 99713 ], [ "Stay with me, lil' bitch, yeah", 100910 ], [ "you know that I'm your mans", 102385 ], [ "You be cappin' like a snitch", 103510 ], [ "no thots won't stand", 104783 ], [ "Two hoes, ten toes", 105945 ], [ "new guap, countin' bands", 107235 ], [ "New whip, new chips", 108497 ], [ "new kicks, Jackie Chan", 109744 ], [ "And she bad", 110995 ], [ "bad bitch throw it back", 112387 ], [ "I just hit another lick and", 113531 ], [ "she be counting all my racks", 114939 ], [ "And I be feelin' hella rich", 116067 ], [ "no Brian, hunnids stacked", 117268 ], [ "'Bouta make another hit", 118726 ], [ "goth bitch on my lap", 119972 ], [ "Stay with me", 121136 ] ] } this.legendsNeverDie = { audio: new Audio("https://cdn.discordapp.com/attachments/990882830210981920/991648349608493066/Legends_Never_Die_Lyrics_Ft._Against_The_Current.mp3"), chats: [ ["Legends Never Die", 12564], ["When the world is calling you", 16471], ["Can you hear them", 19616], ["screaming out your-", 20958], ["name?", 24132], ["Legends Never Die", 25823], ["They become a part of you", 29522], ["Every time you bleed", 33833], ["for reaching greatness", 36142], ["Relentless you survive", 40086], ["They never lose hope", 44050], ["when everything's cold", 45532], ["and the fighting's near", 46877], ["It's deep in their bones", 50361], ["they'll run into smoke", 52331], ["when the fire is fierce", 53631], ["Ohh pick yourself up cause,", 57260], ["Legends Never Die!", 60520], ["when the world is calling you", 64240], ["Can you hear them screaming", 67740], ["out your-", 69231], ["name?", 72521], ["Legends Never Die!", 74300], ["they become a part of you", 77900], ["Every time you bleed", 81620], ["for reaching", 83532], ["greatness", 85252], ["Legends Never Die", 87880], ["They're written", 91340], ["down in eternity", 92440], ["But you'll never see", 95140], ["the price it costs,", 97432], ["the scars collected", 100540], ["all their lives", 101720], ["When everything's lost", 105580], ["They pick up their hearts", 107440], ["and avenge defeat", 109320], ["Before it all starts,", 112680], ["they suffer through harm", 113980], ["just to touch a dream", 116020], ["Ohh pick yourself up cause,", 118840], ["Legends Never Die!", 122200], ["when the world is-", 126240], ["calling you", 127730], ["Can you hear them", 129760], ["screaming out your-", 131320], ["name?", 133320], ["Legends Never Die!", 135640], ["They become a part of you", 139500], ["Every time you bleed", 143180], ["for reaching-", 145320], ["greatness", 148100], ["Legends Never Die", 149440], ["When the world is", 156060], ["calling out", 157620], ["your name", 158900], ["Begging you to fight", 163320], ["Pick yourself up once more", 171160], ["Pick yourself up, cause", 174560], ["Legends Never Die!", 176860], ["when the world is", 180820], ["calling you", 181500], ["Can you hear them", 184400], ["screaming out your-", 186600], ["name?", 188300], ["Legends Never Die", 190780], ["They become a part of you", 194760], ["Every time you bleed", 197900], ["for reaching", 199300], ["greatness", 201500], ["Legends Never Die..", 204540] ] }; this.thetop = { audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/974478982051405934/Initial_D_5th_Stage_Soundtrack_-_The_Top.mp3"), chats: [ [ "Final lap", 39607 ], [ "I'm on top of the world", 40293 ], [ "And I will never rest", 41845 ], [ "for second again", 43192 ], [ "One more time", 45303 ], [ "I have beaten them out", 46438 ], [ "The scent of gasoline", 47828 ], [ "announces the end", 49351 ], [ "They all said", 51320 ], [ "I'd best give it up", 52316 ], [ "What a fool", 53913 ], [ "to believe their lies", 54752 ], [ "Now they've fallen", 57207 ], [ "and I'm at the top", 58373 ], [ "Are you ready now to die?", 59879 ], [ "I came up from the bottom", 62924 ], [ "and into the top", 64572 ], [ "For the first time", 65813 ], [ "I feel alive", 66962 ], [ "I can fly like an eagle", 68956 ], [ "strike like a hawk", 70748 ], [ "Do you think you can survive?", 71946 ], [ "The top!", 74821 ], [ "One more turn and", 87454 ], [ "I'll settle the score", 88736 ], [ "A rubber fire", 89794 ], [ "screams into the night", 90734 ], [ "Crash and burn is", 93127 ], [ "what you're gonna do", 94471 ], [ "I am a master of", 95752 ], [ "the asphalt fight", 97250 ], [ "They all said", 99128 ], [ "I'd best give it up", 100438 ], [ "What a fool", 101743 ], [ "to believe their lies", 102673 ], [ "Now they've fallen", 105251 ], [ "and I'm at the top", 106445 ], [ "Are you ready now to die?", 107891 ], [ "I came up from the bottom", 110878 ], [ "and into the top", 112544 ], [ "For the first time", 113953 ], [ "I feel alive", 114967 ], [ "I can fly like an eagle", 116928 ], [ "strike like a hawk", 118736 ], [ "Do you think you can survive?", 119907 ], [ "I came up from the bottom", 122969 ], [ "and into the top", 124635 ], [ "For the first time", 125972 ], [ "I feel alive", 126979 ], [ "I can fly like an eagle", 128989 ], [ "strike like a hawk", 130755 ], [ "Do you think you can survive?", 131906 ], [ "The top!", 134941 ], [ "I came up from the bottom", 171049 ], [ "and into the top", 172624 ], [ "For the first time", 173790 ], [ "I feel alive", 174999 ], [ "I can fly like an eagle", 176880 ], [ "strike like a hawk", 178657 ], [ "Do you think you can survive?", 179859 ], [ "I came up from the bottom", 183009 ], [ "and into the top", 184534 ], [ "For the first time", 185837 ], [ "I feel alive", 187606 ], [ "I can fly like an eagle", 188853 ], [ "strike like a hawk", 190569 ], [ "Do you think you can survive?", 191750 ], [ "The top!", 194704 ] ] }; this.gas = { audio: new Audio("https://cdn.discordapp.com/attachments/876683706381762560/981927132202672228/e.mp3"), chats: [ [ "Ahhh", 16885 ], [ "(gas, gas gas)", 20000 ], [ "Ahhh", 24039 ], [ "Do you like my car", 28341 ], [ "my car", 31349 ], [ "m y c a r", 33137 ], [ "Guess you're ready'", 53875 ], [ "Cause I'm waiting for you", 54746 ], [ "It's gonna be so exciting!", 56201 ], [ "Got this feeling", 59363 ], [ "Really deep in my soul", 60638 ], [ "Let's get out I wanna go", 62462 ], [ "come along get it on!", 64003 ], [ "Gonna take my car", 65865 ], [ "gonna sit in", 67463 ], [ "Gonna drive alone", 69113 ], [ "'till I get you", 70348 ], [ "'Cause I'm crazy", 71831 ], [ "hot and ready", 72635 ], [ "but you'll like it!", 73624 ], [ "I wanna race for you", 74930 ], [ "shall I go now?", 76885 ], [ "Gas gas gas", 78234 ], [ "I'm gonna step on the gas", 79868 ], [ "Tonight I'll fly", 81582 ], [ "and be your lover", 83111 ], [ "Yeah yeah yeah", 84323 ], [ "I'll be so quick as a flash", 86116 ], [ "And I'll be your hero!", 87777 ], [ "Gas gas gas", 90637 ], [ "I'm gonna run as a flash", 92633 ], [ "Tonight I'll fight", 94096 ], [ "to be the winner", 95500 ], [ "Yeah yeah yeah", 96824 ], [ "I'm gonna step on the gas", 98592 ], [ "And you'll see the big show!", 100155 ], [ "Don't be lazy", 115451 ], [ "'Cause I'm burning for you", 116581 ], [ "It's like a hot sensation!", 118681 ], [ "Got this power", 121655 ], [ "That is taking me out", 122845 ], [ "Yes I've got a crush on you", 124771 ], [ "Ready now ready go!", 126452 ] ] } this.dejavu = { audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/974636785101582366/DAVE_RODGERS___DEJA_VU_Official_Lyric_VideoD_INITIAL_D.mp3"), chats: [ [ "See your body", 46729 ], [ "into the moonlight", 48320 ], [ "Even if I try to cancel", 49803 ], [ "All the pictures into the mind", 52998 ], [ "There's a flashing in my eyes", 55715 ], [ "Don't you see my condition", 58299 ], [ "The fiction", 61009 ], [ "is gonna run it again", 62601 ], [ "Can't you see now illusions", 64399 ], [ "Right into your mind", 67186 ], [ "Deja vu", 71102 ], [ "I've just been", 72205 ], [ "in this place before", 72846 ], [ "Higher on the street", 74070 ], [ "And I know it's my time to go", 75226 ], [ "Calling you and", 77414 ], [ "the search is a mystery", 78540 ], [ "Standing on my feet", 80256 ], [ "It's so hard when", 81402 ], [ "I try to be me", 82361 ], [ "UOOOHH", 83974 ], [ "Deja vu", 85496 ], [ "I've just been in", 86224 ], [ "this time before", 86992 ], [ "Higher on the street", 88087 ], [ "And I know it's a place to go", 89232 ], [ "Calling you and", 91432 ], [ "the search is a mystery", 92534 ], [ "Standing on my feet", 94184 ], [ "It's so hard when", 95454 ], [ "I try to be me", 96331 ], [ "YEAHHH", 97862 ], [ "See the future", 111909 ], [ "into the present", 113614 ], [ "See my past lives", 115335 ], [ "in the distance", 116885 ], [ "Try to guess now", 118423 ], [ "what's going on", 120073 ], [ "And the band begins to play", 121129 ], [ "Don't you see my condition", 123653 ], [ "The fiction", 126436 ], [ "is gonna run it again", 128002 ], [ "Can't you see now illusions", 129709 ], [ "Right into your mind", 132703 ], [ "Deja vu", 136269 ], [ "I've just been", 137353 ], [ "in this place before", 138199 ], [ "Higher on the street", 139454 ], [ "And I know", 140683 ], [ "it's my time to go", 141457 ], [ "Calling you", 142833 ], [ "and the search is a mystery", 143741 ], [ "Standing on my feet", 145424 ], [ "It's so hard when", 146779 ], [ "I try to be me", 147596 ], [ "UOOOHH", 149231 ], [ "Deja vu", 150890 ], [ "I've just been in", 151580 ], [ "this time before", 152301 ], [ "Higher on the beat", 153484 ], [ "And I know it's", 154656 ], [ "a place to go", 155631 ], [ "Calling you", 156815 ], [ "and the search is a mystery", 158038 ], [ "Standing on my feet", 159645 ], [ "It's so hard when", 160557 ], [ "I try to be me", 161571 ], [ "YEAHHH", 163347 ] ] }; this.norival = { audio: new Audio("https://cdn.discordapp.com/attachments/784941059066167316/977724487283912735/Nightcore_-_No_Rival_-_Lyrics.mp3"), chats: [ [ "Here and now", 11198 ], [ "you're coming up to me", 12140 ], [ "'Fore I'm lighting up the sky", 13500 ], [ "Feel the ground", 16583 ], [ "shaking underneath", 17638 ], [ "Trying to take me alive", 18855 ], [ "Oh-oh-ohhh", 21720 ], [ "Get ready for the fallout", 24012 ], [ "Oh-oh-ohhh", 26981 ], [ "Can't stop me now", 29312 ], [ "I got no rival", 31419 ], [ "I'ma find my way", 33196 ], [ "Through the blood and pain", 35172 ], [ "Game of survival", 36491 ], [ "Any time or place", 38528 ], [ "Watch 'em run away", 40492 ], [ "I got no", 41945 ], [ "I'll be standing on my own", 43651 ], [ "Never gonna take my thrown", 45499 ], [ "I got no rival", 47335 ], [ "Watch 'em run away", 49108 ], [ "I got no, no, no", 50943 ], [ "I got no, no, no rival", 52146 ], [ "No rival", 63910 ], [ "No rival", 69272 ], [ "Tell them now what you gon' do", 75032 ], [ "We can do this face to face", 77157 ], [ "Reckoning is coming in soon", 80284 ], [ "Doesn't matter what you say", 82523 ], [ "Trying to tell you", 85098 ], [ "listen to the moment", 86269 ], [ "Can't take mine", 87544 ], [ "'cause I own it", 88213 ], [ "Don't you know that", 90057 ], [ "I'm locked and I'm loaded", 91775 ], [ "You're out of focus", 93433 ], [ "Oh-oh-ohhh", 96303 ], [ "Get ready for the fallout", 98299 ], [ "Oh-oh-ohhh", 101475 ], [ "Can't stop me now", 103533 ], [ "I got no rival", 105353 ], [ "I'ma find my way", 107419 ], [ "Through the blood and pain", 109215 ], [ "Game of survival", 110747 ], [ "Any time or place", 112730 ], [ "Watch 'em run away", 114664 ], [ "I got no", 116031 ], [ "I'll be standing on my own", 117862 ], [ "Never gonna take my thrown", 119722 ], [ "I got no rival", 121376 ], [ "Watch 'em run away", 123338 ], [ "I got no, no, no", 125165 ], [ "I got no, no, no rival", 126388 ], [ "No rival", 132506 ], [ "I got no, no, no", 136063 ], [ "I got no, no, no rival", 137058 ], [ "No rival", 143220 ], [ "No rival", 159585 ] ] }; this.inv = { audio: new Audio("https://cdn.discordapp.com/attachments/975954604451831828/980059990356279316/Crypt_x_Joey_Nato_-_Invincible_feat._soslesion_OFFICIAL_MUSIC_VIDEO.mp3"), chats: [ [ "Yeah, yeah, yeah", 3890 ], [ "Get myself into the game", 11624 ], [ "I'ma run it up anyway", 13854 ], [ "I get with the violence", 17898 ], [ "I don't think you wanna try it", 19893 ], [ "I'm so up", 22911 ], [ "I feel invincible", 23678 ], [ "I don't know", 26102 ], [ "if they get it though", 26784 ], [ "I'm so up", 28401 ], [ "I feel invincible", 29073 ], [ "#### what you said", 31587 ], [ "I'm invincible", 32639 ], [ "Lookin' for a break", 34483 ], [ "and now I think", 35417 ], [ "I finally caught one", 36239 ], [ "We're talkin'", 37281 ], [ "legendary status", 38092 ], [ "when it's all done", 39193 ], [ "I'm a star bitch", 40259 ], [ "if you ever saw one", 41257 ], [ "Law and Order over here", 43408 ], [ "and it's a Tommy one", 44760 ], [ "Meet me at the top", 45828 ], [ "it's goin' down", 47841 ], [ "They tryna fit in my circle", 48355 ], [ "I'm not around (Nah)", 49618 ], [ "I was down before", 50887 ], [ "but not for the count", 52516 ], [ "Shit was real heavy", 53741 ], [ "now it's dollars", 55010 ], [ "not the pound", 55590 ], [ "Tell me what you smokin'", 56879 ], [ "if you think that I'm a joke", 57801 ], [ "Only time I'm trippin'", 59455 ], [ "is when I'm out on a road", 60356 ], [ "Only droppin' joints", 62286 ], [ "if that is ####in' dope", 63270 ], [ "Scary when you see me", 65141 ], [ "got them meming me like nope", 66211 ], [ "(Nope, nope, nope, nope)", 67656 ], [ "Hate to say it, but", 68886 ], [ "you're runnin' out of time", 70326 ], [ "I don't know 'bout you, but", 72052 ], [ "I'ma make the most of mine", 72845 ], [ "Lookin' clean until", 74738 ], [ "a youngin' in the dirt", 75742 ], [ "Value through the roof", 77076 ], [ "yeah, yeah", 78516 ], [ "I know my worth, Nato", 79436 ], [ "Get myself into the game", 80575 ], [ "I'ma run it up anyway", 82594 ], [ "I get with the violence", 85923 ], [ "I don't think you wanna try it", 88419 ], [ "I'm so up", 91257 ], [ "I feel invincible", 91995 ], [ "I don't know if they get it though", 94660 ], [ "I'm so up", 96966 ], [ "I feel invincible", 97642 ], [ "#### what you said", 99967 ], [ "I'm invincible", 101046 ], [ "If you wanna try", 103308 ], [ "to bring me down", 103971 ], [ "you gotta reach me", 104685 ], [ "I'm high up in the clouds", 105864 ], [ "while your're just", 107039 ], [ "down in the seaweeds", 107608 ], [ "I see these little rappers", 108622 ], [ "they all wanna be me", 109897 ], [ "But nobody wanna put the work in", 110826 ], [ "'Cause they thinkin'", 112134 ], [ "that I got it easy", 112752 ], [ "but that's sleezy", 113502 ], [ "My path to the top was hard", 114485 ], [ "but nothin' out there", 115575 ], [ "could me make stop", 116247 ], [ "Every time I thought", 116981 ], [ "it went one way", 117624 ], [ "it turned out that it did not", 118407 ], [ "I got so many", 119291 ], [ "obstacles for my opps", 120297 ], [ "so many prayin'", 121206 ], [ "that I would drop", 122096 ], [ "I had to go around", 122774 ], [ "the whole world", 123521 ], [ "just to get to", 124260 ], [ "the end of my block", 124866 ], [ "I built my skin so tough", 125523 ], [ "achievin' all my desires", 126727 ], [ "I could walk through", 128065 ], [ "Hell without gettin'", 129449 ], [ "burned by the fire", 130009 ], [ "Oh, I admire those", 130697 ], [ "that are deniers", 132867 ], [ "'Cause you messed around", 134285 ], [ "turned me to a", 135069 ], [ "cold blooded fighter", 135885 ], [ "Im so up I feel invincible", 137218 ], [ "I hope my words", 140013 ], [ "feel like insults", 141190 ], [ "I'm up right now", 142979 ], [ "you stuck right now", 144030 ], [ "Stay down there", 145496 ], [ "on that ground", 146574 ], [ "Get myself into the game", 147924 ], [ "I'ma run it up anyway", 151037 ], [ "I get with the violence", 154527 ], [ "I don't think you wanna try it", 156787 ], [ "I'm so up", 160415 ], [ "I feel invincible", 160990 ], [ "I don't know", 163133 ], [ "if they get it though", 163952 ], [ "I'm so up", 165446 ], [ "I feel invincible", 166148 ], [ "#### what you said", 168516 ], [ "I'm invincible", 169519 ], [ "Talk like I'm at the top now", 171475 ], [ "If you hit me, I can't fall down", 173836 ], [ "Run up, I'm not second place and", 177162 ], [ "I tell 'em that in runnin'", 178025 ], [ "all my bases", 181206 ], [ "I'm so up", 182808 ], [ "I feel invincible", 183340 ], [ "I don't know if", 186082 ], [ "they get it though", 186813 ], [ "I'm so up", 188342 ], [ "I feel invincible", 189013 ], [ "#### what you said", 192064 ], [ "I'm invincible", 192606 ] ] }; this.giants = { audio: new Audio("https://cdn.discordapp.com/attachments/617560371913293827/1023807988047294464/V_O_E_-_Giants_Lyrics.mp3"), chats: [["Oh, where am I going now", 10213], ["just falling over dreams?", 11952], ["Now I'm just so far gone", 15815], ["this isn't what it seems..", 17563], ["It's taking me so damn long", 21274], ["it's fading from believe", 23182], ["I need to slow this down", 26880], ["it's burning from beneath", 28361], ["Come break this light", 32622], ["Before tomorrow dies", 35938], ["Holding on for what", 38578], ["is worth my life", 40752], ["I know in time", 43714], ["I'll make it up the vine", 46797], ["Find my way to giants", 49458], ["in the sky", 51305], ["Tonight it comes to life", 53609], ["Tonight it comes to life", 75604], ["Where am I going now,", 98364], ["just falling over dreams?", 101623], ["Now I'm just so far gone,", 104059], ["this isn't what it seems", 106393], ["It's taking me so damn long,", 109598], ["it's fading from believe", 110995], ["I need to slow this down", 115074], ["it's burning from beneath", 117293], ["Come break this light", 121103], ["Before tomorrow dies", 124000], ["Holding on for what", 126824], ["is worth my lifе", 128132], ["I know in time", 132000], ["I'll make it up the vinе", 135098], ["Find my way to", 137797], ["giants in the sky", 139231], ["Tonight it comes to life", 141870], ["Tonight it comes to life", 152722], ["Come break this light", 176157], ["Before tomorrow dies", 179155], ["Holding on to what is", 181855], ["worth my life", 183000], ["I know in time", 187145], ["I'll make it up the vine", 190330], ["Find my way to", 193014], ["giants in the sky", 195132], ["Tonight it comes to life", 197183]] }; this.glorydays = { audio: new Audio("https://cdn.discordapp.com/attachments/990241234696167428/1023774910067261590/FELLOWSHIP_-_Glory_Days_Official_Lyric_Video_192_kbps.mp3"), chats: [ [ "As the light within me falls", 47320 ], [ "another day departs", 49338 ], [ "if only I could see", 52172 ], [ "the dawn beyond", 54166 ], [ "the shadows cast", 55214 ], [ "An empire of doubt", 57561 ], [ "a heart full of clouds", 58671 ], [ "befall the souls within her", 60113 ], [ "the valley will weep", 62134 ], [ "as a mirror of old", 63920 ], [ "as hope is halfway damned", 65463 ], [ "Oh, to see our last day", 68481 ], [ "with all these", 70021 ], [ "shattered voices raised", 71037 ], [ "Oh say, will you fight?", 72920 ], [ "To seek the glory days,", 77842 ], [ "We'll fight the lion's way", 80642 ], [ "Then let the rain", 83334 ], [ "wash all of our pride away", 85272 ], [ "So if this victory", 88786 ], [ "is our last odyssey,", 91400 ], [ "Then let the power", 94134 ], [ "within us decide!", 96046 ], [ "On the backs of giants", 117344 ], [ "long deceased", 119252 ], [ "are we still standing", 120096 ], [ "we measure our worth", 122557 ], [ "by all the days", 123929 ], [ "we wasted then.", 125403 ], [ "All of our time", 127753 ], [ "and all of our might", 128916 ], [ "are fueled by", 130086 ], [ "the heartache of winter.", 131045 ], [ "Oh life as we know", 132595 ], [ "it is bitter and cold", 133924 ], [ "but souls burn", 135278 ], [ "best with spite.", 136334 ], [ "Oh, to see our last day", 138568 ], [ "with all these", 140287 ], [ "shattered voices raised", 141002 ], [ "Oh say, will you fight?", 142849 ], [ "To seek the glory days,", 147919 ], [ "We'll fight the lion's way", 150668 ], [ "Then let the rain", 153331 ], [ "wash all of our pride away", 155055 ], [ "So if this victory", 158747 ], [ "is our last odyssey,", 161502 ], [ "Then let the power", 164244 ], [ "within us decide!", 166385 ], [ "If we have to choose our fate,", 170992 ], [ "It's still our choice to make", 175794 ], [ "Oh, to see our last day", 235540 ], [ "with all these", 237420 ], [ "shattered voices raised", 238154 ], [ "Oh say, will you fight?", 239979 ], [ "To seek the glory days,", 244971 ], [ "We'll fight the lion's way", 247863 ], [ "Then let the rain", 250476 ], [ "wash all of our pride away", 252209 ], [ "To seek the glory days,", 255934 ], [ "We'll fight the lion's way", 258458 ], [ "Then let the rain", 261368 ], [ "wash all of our pride away", 263131 ], [ "So if this victory", 266838 ], [ "is our last odyssey,", 269354 ], [ "Let the power within", 272733 ], [ "ignite where we've been", 274332 ], [ "let the power within us decide", 277877 ] ] } this.ipip = { audio: new Audio("https://cdn.discordapp.com/attachments/1008700151579295824/1023235261066399744/Electro-Light_-_Symbolism_NCS_Release.mp3"), chats: [ [ "Turi, ip ip ip", 5416 ], [ "Ip ip ip turi ik", 8978 ], [ "Ip, tsha ip ik", 12132 ], [ "Eugh turi", 13782 ], [ "eugh turi isha ip turisha", 15109 ], [ "Turi, ip ip ip", 17597 ], [ "Ip ip ip turi ik", 20042 ], [ "Ip, tsha ip ik", 23025 ], [ "Eugh turi", 24480 ], [ "eugh turi isha ip turisha", 26215 ], [ "Turi, ip ip ip", 29205 ], [ "Ip ip ip turi ik", 31504 ], [ "Ip, tsha ip ik", 34192 ], [ "Eugh turi", 36291 ], [ "eugh turi isha ip turisha", 37558 ], [ "Turi, ip ip ip", 40202 ], [ "Ip ip ip turi ik", 42762 ], [ "Ip, tsha ip ik", 45921 ], [ "Eugh turi", 47710 ], [ "eugh turi isha ip turisha", 48742 ], [ "Turi, ip ip ip", 56435 ], [ "Ip ip ip turi ik", 58173 ], [ "Ip, tsha ip ik", 59676 ], [ "Eugh turi", 60421 ], [ "eugh turi isha ip turisha", 60952 ], [ "Turi, ip ip ip", 62832 ], [ "Ip ip ip turi ik", 65534 ], [ "Ip, tsha ip ik", 68072 ], [ "Eugh turi", 69931 ], [ "eugh turi isha ip turisha", 71160 ], [ "Turi, ip ip ip", 74119 ], [ "Ip ip ip turi ik", 76666 ], [ "Ip, tsha ip ik", 79454 ], [ "Eugh turi", 81186 ], [ "eugh turi isha ip turisha", 82433 ], [ "Turi, ip ip ip", 85346 ], [ "Ip ip ip turi ik", 87963 ], [ "Ip, tsha ip ik", 90757 ], [ "Eugh turi", 92776 ], [ "eugh turi isha ip turisha", 93914 ], [ "Thsa", 98686 ], [ "Ip ip", 100534 ], [ "Thsa", 109780 ], [ "Ip ip", 116890 ], [ "Turi, ip ip ip", 119438 ], [ "Ip ip ip turi ik", 121839 ], [ "Ip, tsha ip ik", 124701 ], [ "Eugh turi", 126186 ], [ "eugh turi isha ip turisha", 127726 ], [ "Turi, ip ip ip", 130610 ], [ "Ip ip ip turi ik", 133162 ], [ "Ip, tsha ip ik", 136083 ], [ "Eugh turi", 138451 ], [ "eugh turi isha ip turisha", 139431 ], [ "Turi, ip ip ip", 141718 ], [ "Ip ip ip turi ik", 171766 ], [ "Ip, tsha ip ik", 173608 ], [ "Eugh turi", 174050 ], [ "eugh turi isha ip turisha", 174714 ], [ "Turi, ip ip ip", 175754 ], [ "Ip ip ip turi ik", 178427 ], [ "Ip, tsha ip ik", 180996 ], [ "Eugh turi", 182437 ], [ "eugh turi isha ip turisha", 184070 ], [ "Turi, ip ip ip", 186868 ], [ "Ip ip ip turi ik", 189609 ], [ "Ip, tsha ip ik", 192300 ], [ "Eugh turi", 193692 ], [ "eugh turi isha ip turisha", 195611 ], [ "Turi, ip ip ip", 198298 ], [ "Ip ip ip turi ik", 201268 ], [ "Ip, tsha ip ik", 203682 ], [ "Eugh turi", 205139 ], [ "eugh turi isha ip turisha", 206782 ], [ "Thsa", 211680 ], [ "Ip ip", 219763 ], [ "Thsa", 222759 ], [ "Ip ip", 229811 ], [ "Turi, ip ip ip", 232450 ], [ "Ip ip ip turi ik", 234711 ], [ "Ip, tsha ip ik", 237682 ], [ "Eugh turi", 238925 ], [ "eugh turi isha ip turisha", 240651 ], [ "Turi, ip ip ip", 243450 ], [ "Ip ip ip turi ik", 246046 ], [ "Ip, tsha ip ik", 248938 ], [ "Eugh turi", 250268 ], [ "eugh turi isha ip turisha", 251933 ] ] } this.livinglife = { audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/981928418729934898/1_ac_2_6_22.mp3"), chats: [ [ "Lord knows and I think", 15780 ], [ "I know it too sometimes", 17285 ], [ "Every time and", 18961 ], [ "they reachin' out for", 20223 ], [ "what's mine", 21570 ], [ "Lord knows and I think", 22570 ], [ "I know it too sometimes", 23781 ], [ "Every time and", 25775 ], [ "they reachin' out for", 26932 ], [ "what's mine", 28198 ], [ "I've been awake for days", 28955 ], [ "So we out living life", 29943 ], [ "in the night", 31597 ], [ "Pray to god", 32598 ], [ "man I hope I don't die", 33597 ], [ "I've been awake for days", 35267 ], [ "So we out living life", 36571 ], [ "in the night", 38253 ], [ "Pray to god", 39199 ], [ "man I hope I don't die", 40032 ], [ "in the night", 41702 ], [ "Lord knows and I think", 42527 ], [ "I know it too sometimes", 43935 ], [ "Every time and", 45937 ], [ "they reachin' out for", 47036 ], [ "what's mine", 48436 ], [ "Lord knows and I think", 49263 ], [ "I know it too sometimes", 50589 ], [ "Every time and", 52486 ], [ "they reachin' out for", 53708 ], [ "what's mine", 55117 ], [ "Two bedrooms", 56000 ], [ "seven little child", 57218 ], [ "can't be right", 58532 ], [ "Call my brother", 59452 ], [ "he in prison doin' time", 60420 ], [ "but we alright", 61855 ], [ "Tried my best just to", 62799 ], [ "catch a ####ing smile", 64059 ], [ "But for now", 65327 ], [ "I see myself ain't", 66109 ], [ "hitting the 35", 67119 ], [ "I've been awake for days", 69074 ], [ "So we out living life", 70173 ], [ "in the night", 71817 ], [ "Pray to god", 72875 ], [ "man I hope I don't die", 74031 ], [ "I've been awake for days", 75399 ], [ "So we out living life", 76931 ], [ "in the night", 78639 ], [ "Pray to god", 79393 ], [ "man I hope I don't die", 80235 ], [ "in the night", 81927 ], [ "Lord knows and I think", 82788 ], [ "I know it too sometimes", 84179 ], [ "Every time and", 86217 ], [ "they reachin' out for", 87354 ], [ "what's mine", 88685 ], [ "Lord knows and I think", 89588 ], [ "I know it too sometimes", 90890 ], [ "Every time and", 92840 ], [ "they reachin' out", 93997 ], [ "for what's mine", 95011 ] ] }; this.takeover = { audio: new Audio("https://cdn.discordapp.com/attachments/1174992357767262238/1176217713727770785/01._Take_Over.mp3"), chats: [ [ "We at the top again, now what?", 16900 ], [ "Heavy lay the crown, but", 18900 ], [ "Count us", 20600 ], [ "Higher than the mountain", 21380 ], [ "And we be up here", 23300 ], [ "for the long run", 24273 ], [ "Strap in for a long one", 25413 ], [ "We got everybody on one", 27400 ], [ "Now you're coming at the king", 29740 ], [ "so you better not miss", 30934 ], [ "And we only get stronger", 33700 ], [ "With everything I", 36163 ], [ "carry up on my back", 37292 ], [ "you should paint it", 39360 ], [ "up with a target", 40771 ], [ "Why would you dare me", 46000 ], [ "to do it again?", 46960 ], [ "Come get your spoiler", 50800 ], [ "up ahead", 51977 ], [ "We're taking over,", 53800 ], [ "We're Taking Over", 56832 ], [ "Look at you come at my name,", 61760 ], [ "you 'oughta know by now,", 62866 ], [ "That We're Taking Over,", 66300 ], [ "We're Taking Over", 69411 ], [ "Maybe you wonder what", 74500 ], [ "your futures gonna be but", 76300 ], [ "I got it all locked up", 77780 ], [ "Take a lap, now", 93800 ], [ "Don't be mad, now", 94933 ], [ "Run it back, run it back", 97000 ], [ "run it back, now", 98777 ], [ "I got bodies lining up,", 100100 ], [ "Think you're dreaming", 101400 ], [ "of greatness", 102663 ], [ "", ], [ "", ], [ "", ], [ "", ], [ "", ], [ "", ], [ "", ], [ "", ], [ "", ], [ "", ], [ "", ], [ "", ], ] } this.outtamind = { audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/981933473709309982/GENTRAMMEL_-_Out_Of_My_Mind__Lyrics_.mp3"), chats: [ [ "Remember the night that we met", 12576 ], [ "Back at the party", 13709 ], [ "you sat on the bed", 14448 ], [ "You said I’m talented", 15380 ], [ "you said I’m next", 16065 ], [ "My only talent", 16922 ], [ "is making you stressed", 17695 ], [ "I know that I’m not in my best", 18510 ], [ "lately I’m feeling like less", 20254 ], [ "I hope that I’ll see you again", 21815 ], [ "if I don’t than", 23230 ], [ "I’ll lay at the rest", 23823 ], [ "It’s crazy how it goes", 24705 ], [ "left me all alone", 26020 ], [ "I’ve been trying to move on", 28056 ], [ "all I find are holes", 29465 ], [ "Searching for a pot of gold", 31159 ], [ "don’t know if I’ll ever know", 32572 ], [ "How she left", 34156 ], [ "me with no damn place to go", 34881 ], [ "I’m okay, I’ll be fine", 37685 ], [ "I’m just out of my mind", 40619 ], [ "long nights, with no sleep", 43802 ], [ "thinking bout you and me", 46646 ], [ "I’m okay, I’ll be fine", 49703 ], [ "I’m just out of my mind", 52687 ], [ "Long nights, with no sleep", 56105 ], [ "thinking bout you and me", 59131 ], [ "Spent five months", 61884 ], [ "at your crib", 62780 ], [ "and I ain’t pay no rent", 63749 ], [ "We should’ve just been friends", 64595 ], [ "Cause I know you never meant", 66714 ], [ "all the things that", 67975 ], [ "you said to me", 70217 ], [ "Froze my heart in uncertainty", 70849 ], [ "Go and hit the club in some", 74061 ], [ "make sure that you drunk af", 75561 ], [ "Find another man you love", 77207 ], [ "imma show you what you lost", 78681 ], [ "I'mma show you how it feels", 80210 ], [ "to realize everything", 81740 ], [ "you ever knew", 82722 ], [ "And everything you ever", 83692 ], [ "had in love is gone", 84701 ], [ "I’m okay, I’ll be fine", 86645 ], [ "I’m just out of my mind", 88575 ], [ "long nights, with no sleep", 93073 ], [ "thinking bout you and me", 95794 ], [ "I’m okay, I’ll be fine", 98841 ], [ "I’m just out of my mind", 102063 ], [ "Long nights, with no sleep", 105218 ], [ "thinking bout you and me", 107967 ], [ "I guess it’s here for real", 110894 ], [ "and If I had another chance", 112311 ], [ "I don’t know if I’d take", 113554 ], [ "that bet against you", 114744 ], [ "with another man", 115679 ], [ "And if I ever saw your face", 116870 ], [ "than I would probably", 118157 ], [ "take a glance", 119295 ], [ "But I would never bat at night", 119966 ], [ "because you hate me", 121188 ], [ "that’s a fact", 122158 ], [ "I think that this is an epiphany", 123173 ], [ "I don’t think that", 124724 ], [ "you really listening", 125704 ], [ "One day you gonna", 126388 ], [ "be missing me", 127116 ], [ "I swear to God", 127850 ], [ "that we’ll never be frenemies", 128440 ], [ "Female dogs be tryna", 129331 ], [ "to be friends with me", 130191 ], [ "I think they stealing my energy", 130907 ], [ "in my DMs and they tempting me", 131654 ], [ "I know that you really", 133839 ], [ "resenting me now", 134709 ], [ "I’m okay, I’ll be fine", 135602 ], [ "I’m just out of my mind", 139010 ], [ "long nights, with no sleep", 142174 ], [ "thinking bout you and me", 144896 ], [ "I’m okay, I’ll be fine", 148125 ], [ "I’m just out of my mind", 151030 ], [ "Long nights, with no sleep", 154548 ], [ "thinking bout you and me", 157313 ] ] } this.nobody = { audio: new Audio("https://cdn.discordapp.com/attachments/911557181353111595/1002036095938207815/Zack_Merci_X_CRVN_-_Nobody_NCS_Release.mp3"), chats: [ [ "Children used to run and play", 16047 ], [ "Look at all the mess we made", 18834 ], [ "Guess I'll never know", 21972 ], [ "where it went wrong", 23116 ], [ "Sometimes I feel like", 27962 ], [ "\"oh, that's sad\"", 28732 ], [ "Goes viral then people forget", 30767 ], [ "In this crazy world", 33943 ], [ "I don't belong", 35045 ], [ "I see fire burning", 39164 ], [ "but I close my eyes", 41249 ], [ "(I'd rather deny that)", 43809 ], [ "Everything is falling", 45250 ], [ "out of place", 47215 ], [ "I see trees ripped", 50541 ], [ "from the ground", 52212 ], [ "But nobody makes a sound", 54210 ], [ "I see fire burning", 57003 ], [ "but I'm fine", 59240 ], [ "And I am nobody", 61475 ], [ "And I am Nobody", 73778 ], [ "The future feels so", 99856 ], [ "unsure we deserve more", 100949 ], [ "The burden that you left", 106005 ], [ "is way too heavy for me", 107306 ], [ "Do you ever feel like", 111727 ], [ "the world would die out", 113251 ], [ "My anxiety is of", 114946 ], [ "the roof I cry out", 116239 ], [ "We have gone too far", 117923 ], [ "take me back right now", 118984 ], [ "I see fire burning", 124198 ], [ "but I close my eyes", 125314 ], [ "(I'd rather deny that)", 127683 ], [ "Everything is falling", 129231 ], [ "out of place", 131229 ], [ "I see trees ripped", 134546 ], [ "from the ground", 136762 ], [ "But nobody makes a sound", 138246 ], [ "I see fire burning", 140946 ], [ "but I'm fine", 142957 ], [ "And I am nobody", 145167 ], [ "And I am nobody", 170418 ] ] } this.outerspace = { audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/981935267155951646/BEAUZ_-_Outerspace_Lyrics_feat._Dallas.mp3"), chats: [ [ "Falling in quickly", 2267 ], [ "Tell me you feel something too", 6056 ], [ "Caught in the moment", 9720 ], [ "I'm lost here without you", 12072 ], [ "Tangled up in your web", 15565 ], [ "Holding on to", 18885 ], [ "every word you said", 20299 ], [ "I'm ready I know", 22258 ], [ "I'm hoping it shows", 23880 ], [ "Would you say the same?", 25613 ], [ "We're falling", 27374 ], [ "from the outer space", 28129 ], [ "We're moving like a", 29969 ], [ "full pace supernova", 30695 ], [ "We're making all the", 33892 ], [ "headlines now", 35003 ], [ "And I just wanna", 36829 ], [ "seize the moment", 38230 ], [ "'Cause we won't", 40572 ], [ "ever slow it down", 41372 ], [ "Kissin' in the rain", 42947 ], [ "Taste just like champagne", 44601 ], [ "Ballin' everyday", 46401 ], [ "We're falling from outer space", 47649 ], [ "Hopin' time won't change", 49656 ], [ "Got love on my brain", 51442 ], [ "Would you say the same", 53257 ], [ "We're falling from outer space", 54647 ], [ "We're falling from outer space", 60982 ], [ "We're falling from outer space", 67811 ], [ "We're falling from outer space", 74600 ], [ "We're falling from outer space", 81321 ], [ "Falling in quickly", 86325 ], [ "Tell me you feel something too", 90323 ], [ "Caught in the moment", 94055 ], [ "I'm lost here without you", 96170 ], [ "Tangled up in your web", 99442 ], [ "Holding on to", 103220 ], [ "every word you said", 104814 ], [ "I'm ready I know", 106585 ], [ "I'm hoping it shows", 108178 ], [ "Would you say the same?", 110052 ], [ "We're falling from the outer space", 111856 ], [ "We're moving like a", 114382 ], [ "full pace supernova", 115087 ], [ "We're making all the", 118063 ], [ "headlines now", 119323 ], [ "And I just wanna", 121048 ], [ "seize the moment", 122684 ], [ "'Cause we won't", 125220 ], [ "ever slow it down", 125899 ], [ "Kissin' in the rain", 127459 ], [ "Taste just like champagne", 129015 ], [ "Ballin' everyday", 130840 ], [ "We're falling from outer space", 131919 ], [ "Hopin' time won't change", 134393 ], [ "Got love on my brain", 135921 ], [ "Would you say the same?", 137671 ], [ "We're falling from outer space (go)", 138737 ], [ "We're falling from outer space", 147417 ], [ "We're falling from outer space", 153800 ], [ "We're falling from outer space", 160563 ], [ "We're falling from outer space", 167204 ] ] } this.playing = false; this.doing = false; this.current = null; this.loadAudio = function (e) { e.audio.load(); } let scope = this; Object.getOwnPropertyNames(this).filter(e => !["playing", "doing", "current", "loadAudio"].includes(e)).forEach(property => { scope.loadAudio(this[property]); }); } }; var trackers = []; var mode = (arr) => arr.reduce((a, b, i, arr) => (arr.filter(v => v === a).length >= arr.filter(v => v === b).length ? a : b), null) class healTracker { constructor(hp, id) { this.id = id; this.oldhp = hp; this.dmgPromises = []; this.list = []; this.diesTo = []; this.pings = []; this.ping = 0; this.text = `no information gathered`; } isRealPing(gap) { return Math.abs(this.ping - gap) < 40; } calculate() { let pushList = []; let rl = []; let bullspams = []; let stopAntiAt = []; let mb = 0; let lh = null; let shameDown = 0; let mshame = false; for (let i = 0, e; i < this.list.length; i++) { e = this.list[i]; if (e.dmg < 45 && e.dmg >= 40 && e.type == "slow" && this.isRealPing(e.gap - 1e3 / 9) && !pushList.includes("nobull")) { pushList.push("nobull"); } else if (e.dmg >= 45) { if (lh - e.delay2 < 400) { if (e.type == "fast" && e.clown > shameDown) { shameDown = e.clown; mb++; } else if (e.type == "slow" && lh - e.delay2 < 260) { mshame = true; } else if (e.type == "slow") { console.log(e.clown); stopAntiAt.push(e.clown); bullspams.push(mb); mb = 0; } } lh = e.delay2; } } bullspams.push(mb); if (bullspams.length > 0) { pushList.push(["bullspam", Math.max(bullspams)]); } pushList.push(["shamePerInsta", mshame ? -2 : 1]); if (stopAntiAt.length > 0) { let mostCommon = mode(stopAntiAt); pushList.push(["stopAntiAt", mostCommon]); }; return pushList; } updateElem(array, item) { let a = array.findIndex(e => e[0] == item[0]); if (a === -1) { array.push(item); } else { array[a] = item; } return array; } assign(array, renew) { for (let i = 0; i < renew.length; i++) { array = this.updateElem(array, renew[i]); } return array; } track(obj) { this.list.push(obj); if (obj.type == "slow") { this.pings.push(obj.gap - 1e3 / 9); if (this.pings.length > 20) { this.pings.shift(); } this.ping = Math.round(this.pings.reduce((a, b) => a + b, 0) / this.pings.length); }; if (this.list.length > 15) { this.list.shift(); }; let calc = this.calculate(); if (calc.length > 0) { this.diesTo = this.assign(this.diesTo, calc); //console.log(this.diesTo); try { this.text = `dies to ` + this.diesTo.map(e => e.join(" ")).join(","); } catch (e) { this.text = "" }; }; } add(hp, clown) { let type = this.healthType(hp, this.oldhp), dmg = this.oldhp - hp; this.oldhp = hp; if (type === "damage") { let i = this.dmgPromises.length; let res = null; let delay = Date.now(); let scope = trackers[this.id]; new Promise(function (r) { scope.dmgPromises.push(r); setTimeout(r, 1000, !1); }).then(function (bool) { scope.dmgPromises.splice(i, 1); if (!bool) return; let gap = Date.now() - delay, obj = { delay1: delay, delay2: Date.now(), gap, dmg: dmg, type: gap < 1e3 / 9 ? "fast" : "slow", clown }; scope.track(obj); }); trackers[this.id] = scope; } else { if (this.dmgPromises.length) { this.dmgPromises.forEach((e) => e(true)); this.dmgPromises = []; } } } healthType(health, oldhealth) { return health < oldhealth ? "damage" : "heal"; } update(hp, clown) { this.add(hp, clown); } } class Items { constructor() { // ITEM GROUPS: this.groups = [{ id: 0, name: "food", layer: 0 }, { id: 1, name: "walls", place: true, limit: 30, layer: 0 }, { id: 2, name: "spikes", place: true, limit: 15, layer: 0 }, { id: 3, name: "mill", place: true, limit: 7, layer: 1 }, { id: 4, name: "mine", place: true, limit: 1, layer: 0 }, { id: 5, name: "trap", place: true, limit: 6, layer: -1 }, { id: 6, name: "booster", place: true, limit: 12, layer: -1 }, { id: 7, name: "turret", place: true, limit: 2, layer: 1 }, { id: 8, name: "watchtower", place: true, limit: 12, layer: 1 }, { id: 9, name: "buff", place: true, limit: 4, layer: -1 }, { id: 10, name: "spawn", place: true, limit: 1, layer: -1 }, { id: 11, name: "sapling", place: true, limit: 2, layer: 0 }, { id: 12, name: "blocker", place: true, limit: 3, layer: -1 }, { id: 13, name: "teleporter", place: true, limit: 2, layer: -1 }]; // PROJECTILES: this.projectiles = [{ indx: 0, layer: 0, src: "arrow_1", dmg: 25, speed: 1.6, scale: 103, range: 1000 }, { indx: 1, layer: 1, dmg: 25, scale: 20 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 35, speed: 2.5, scale: 103, range: 1200 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 30, speed: 2, scale: 103, range: 1200 }, { indx: 1, layer: 1, dmg: 16, scale: 20 }, { indx: 0, layer: 0, src: "bullet_1", dmg: 50, speed: 3.6, scale: 160, range: 1400 }]; // WEAPONS: this.weapons = [{ id: 0, type: 0, name: "tool hammer", desc: "tool for gathering all resources", src: "hammer_1", length: 140, width: 140, xOff: -3, yOff: 18, dmg: 25, range: 65, gather: 1, speed: 300 }, { id: 1, type: 0, age: 2, name: "hand axe", desc: "gathers resources at a higher rate", src: "axe_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 30, spdMult: 1, range: 70, gather: 2, speed: 400 }, { id: 2, type: 0, age: 8, pre: 1, name: "great axe", desc: "deal more damage and gather more resources", src: "great_axe_1", length: 140, width: 140, xOff: -8, yOff: 25, dmg: 35, spdMult: 1, range: 75, gather: 4, speed: 400 }, { id: 3, type: 0, age: 2, name: "short sword", desc: "increased attack power but slower move speed", src: "sword_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 46, dmg: 35, spdMult: 0.85, range: 110, gather: 1, speed: 300 }, { id: 4, type: 0, age: 8, pre: 3, name: "katana", desc: "greater range and damage", src: "samurai_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 59, dmg: 40, spdMult: 0.8, range: 118, gather: 1, speed: 300 }, { id: 5, type: 0, age: 2, name: "polearm", desc: "long range melee weapon", src: "spear_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 53, dmg: 45, knock: 0.2, spdMult: 0.82, range: 142, gather: 1, speed: 700 }, { id: 6, type: 0, age: 2, name: "bat", desc: "fast long range melee weapon", src: "bat_1", iPad: 1.3, length: 110, width: 180, xOff: -8, yOff: 53, dmg: 20, knock: 0.7, range: 110, gather: 1, speed: 300 }, { id: 7, type: 0, age: 2, name: "daggers", desc: "really fast short range weapon", src: "dagger_1", iPad: 0.8, length: 110, width: 110, xOff: 18, yOff: 0, dmg: 20, knock: 0.1, range: 65, gather: 1, hitSlow: 0.1, spdMult: 1.13, speed: 100 }, { id: 8, type: 0, age: 2, name: "stick", desc: "great for gathering but very weak", src: "stick_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 1, spdMult: 1, range: 70, gather: 7, speed: 400 }, { id: 9, type: 1, age: 6, name: "hunting bow", desc: "bow used for ranged combat and hunting", src: "bow_1", req: ["wood", 4], length: 120, width: 120, xOff: -6, yOff: 0, Pdmg: 25, projectile: 0, spdMult: 0.75, speed: 600 }, { id: 10, type: 1, age: 6, name: "great hammer", desc: "hammer used for destroying structures", src: "great_hammer_1", length: 140, width: 140, xOff: -9, yOff: 25, dmg: 10, Pdmg: 10, spdMult: 0.88, range: 75, sDmg: 7.5, gather: 1, speed: 400 }, { id: 11, type: 1, age: 6, name: "wooden shield", desc: "blocks projectiles and reduces melee damage", src: "shield_1", length: 120, width: 120, shield: 0.2, xOff: 6, yOff: 0, Pdmg: 0, spdMult: 0.7 }, { id: 12, type: 1, age: 8, pre: 9, name: "crossbow", desc: "deals more damage and has greater range", src: "crossbow_1", req: ["wood", 5], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 35, projectile: 2, spdMult: 0.7, speed: 700 }, { id: 13, type: 1, age: 9, pre: 12, name: "repeater crossbow", desc: "high firerate crossbow with reduced damage", src: "crossbow_2", req: ["wood", 10], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 30, projectile: 3, spdMult: 0.7, speed: 230 }, { id: 14, type: 1, age: 6, name: "mc grabby", desc: "steals resources from enemies", src: "grab_1", length: 130, width: 210, xOff: -8, yOff: 53, dmg: 0, Pdmg: 0, steal: 250, knock: 0.2, spdMult: 1.05, range: 125, gather: 0, speed: 700 }, { id: 15, type: 1, age: 9, pre: 12, name: "musket", desc: "slow firerate but high damage and range", src: "musket_1", req: ["stone", 10], aboveHand: true, rec: 0.35, armS: 0.6, hndS: 0.3, hndD: 1.6, length: 205, width: 205, xOff: 25, yOff: 0, Pdmg: 50, projectile: 5, hideProjectile: true, spdMult: 0.6, speed: 1500 }]; // ITEMS: this.list = [{ group: this.groups[0], name: "apple", desc: "restores 20 health when consumed", req: ["food", 10], consume: function(doer) { return doer.changeHealth(20, doer); }, scale: 22, holdOffset: 15, healing: 20, itemID: 0, itemAID: 16, }, { age: 3, group: this.groups[0], name: "cookie", desc: "restores 40 health when consumed", req: ["food", 15], consume: function(doer) { return doer.changeHealth(40, doer); }, scale: 27, holdOffset: 15, healing: 40, itemID: 1, itemAID: 17, }, { age: 7, group: this.groups[0], name: "cheese", desc: "restores 30 health and another 50 over 5 seconds", req: ["food", 25], consume: function(doer) { if (doer.changeHealth(30, doer) || doer.health < 100) { doer.dmgOverTime.dmg = -10; doer.dmgOverTime.doer = doer; doer.dmgOverTime.time = 5; return true; } return false; }, scale: 27, holdOffset: 15, healing: 30, itemID: 2, itemAID: 18, }, { group: this.groups[1], name: "wood wall", desc: "provides protection for your village", req: ["wood", 10], projDmg: true, health: 380, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 3, itemAID: 19, }, { age: 3, group: this.groups[1], name: "stone wall", desc: "provides improved protection for your village", req: ["stone", 25], health: 900, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 4, itemAID: 20, }, { age: 7, group: this.groups[1], name: "castle wall", desc: "provides powerful protection for your village", req: ["stone", 35], health: 1500, scale: 52, holdOffset: 20, placeOffset: -5, itemID: 5, itemAID: 21, }, { group: this.groups[2], name: "spikes", desc: "damages enemies when they touch them", req: ["wood", 20, "stone", 5], health: 400, dmg: 20, scale: 49, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 6, itemAID: 22, }, { age: 5, group: this.groups[2], name: "greater spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 10], health: 500, dmg: 35, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 7, itemAID: 23, }, { age: 9, group: this.groups[2], name: "poison spikes", desc: "poisons enemies when they touch them", req: ["wood", 35, "stone", 15], health: 600, dmg: 30, pDmg: 5, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 8, itemAID: 24, }, { age: 9, group: this.groups[2], name: "spinning spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 20], health: 500, dmg: 45, turnSpeed: 0.003, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 9, itemAID: 25, }, { group: this.groups[3], name: "windmill", desc: "generates gold over time", req: ["wood", 50, "stone", 10], health: 400, pps: 1, turnSpeed: 0.0016, spritePadding: 25, iconLineMult: 12, scale: 45, holdOffset: 20, placeOffset: 5, itemID: 10, itemAID: 26, }, { age: 5, group: this.groups[3], name: "faster windmill", desc: "generates more gold over time", req: ["wood", 60, "stone", 20], health: 500, pps: 1.5, turnSpeed: 0.0025, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 11, itemAID: 27, }, { age: 8, group: this.groups[3], name: "power mill", desc: "generates more gold over time", req: ["wood", 100, "stone", 50], health: 800, pps: 2, turnSpeed: 0.005, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 12, itemAID: 28, }, { age: 5, group: this.groups[4], type: 2, name: "mine", desc: "allows you to mine stone", req: ["wood", 20, "stone", 100], iconLineMult: 12, scale: 65, holdOffset: 20, placeOffset: 0, itemID: 13, itemAID: 29, }, { age: 5, group: this.groups[11], type: 0, name: "sapling", desc: "allows you to farm wood", req: ["wood", 150], iconLineMult: 12, colDiv: 0.5, scale: 110, holdOffset: 50, placeOffset: -15, itemID: 14, itemAID: 30, }, { age: 4, group: this.groups[5], name: "pit trap", desc: "pit that traps enemies if they walk over it", req: ["wood", 30, "stone", 30], trap: true, ignoreCollision: true, hideFromEnemy: true, health: 500, colDiv: 0.2, scale: 50, holdOffset: 20, placeOffset: -5, alpha: 0.6, itemID: 15, itemAID: 31, }, { age: 4, group: this.groups[6], name: "boost pad", desc: "provides boost when stepped on", req: ["stone", 20, "wood", 5], ignoreCollision: true, boostSpeed: 1.5, health: 150, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 16, itemAID: 32, }, { age: 7, group: this.groups[7], doUpdate: true, name: "turret", desc: "defensive structure that shoots at enemies", req: ["wood", 200, "stone", 150], health: 800, projectile: 1, shootRange: 700, shootRate: 2200, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 17, itemAID: 33, }, { age: 7, group: this.groups[8], name: "platform", desc: "platform to shoot over walls and cross over water", req: ["wood", 20], ignoreCollision: true, zIndex: 1, health: 300, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 18, itemAID: 34, }, { age: 7, group: this.groups[9], name: "healing pad", desc: "standing on it will slowly heal you", req: ["wood", 30, "food", 10], ignoreCollision: true, healCol: 15, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 19, itemAID: 35, }, { age: 9, group: this.groups[10], name: "spawn pad", desc: "you will spawn here when you die but it will dissapear", req: ["wood", 100, "stone", 100], health: 400, ignoreCollision: true, spawnPoint: true, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 20, itemAID: 36, }, { age: 7, group: this.groups[12], name: "blocker", desc: "blocks building in radius", req: ["wood", 30, "stone", 25], ignoreCollision: true, blocker: 300, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 21, itemAID: 37, }, { age: 7, group: this.groups[13], name: "teleporter", desc: "teleports you to a random point on the map", req: ["wood", 60, "stone", 60], ignoreCollision: true, teleport: true, health: 200, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 22, itemAID: 38 }]; // CHECK ITEM ID: this.checkItem = { index: function(id, myItems) { return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 : 5 : id == 20 ? [13, 14].includes(myItems) ? 7 : 6 : undefined; } } // ASSIGN IDS: for (let i = 0; i < this.list.length; ++i) { this.list[i].id = i; if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre; } // TROLOLOLOL: if (typeof window !== "undefined") { function shuffle(a) { for (let i = a.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [a[i], a[j]] = [a[j], a[i]]; } return a; } //shuffle(this.list); } } } class Objectmanager { constructor(GameObject, gameObjects, UTILS, config, players, server) { let mathFloor = Math.floor, mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt; this.ignoreAdd = false; this.hitObj = []; // DISABLE OBJ: this.disableObj = function(obj) { obj.active = false; if (config.anotherVisual) { } else { obj.alive = false; } }; // ADD NEW: let tmpObj; this.add = function(sid, x, y, dir, s, type, data, setSID, owner) { tmpObj = findObjectBySid(sid); if (!tmpObj) { tmpObj = gameObjects.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new GameObject(sid); gameObjects.push(tmpObj); } } if (setSID) { tmpObj.sid = sid; } tmpObj.init(x, y, dir, s, type, data, owner); }; // DISABLE BY SID: this.disableBySid = function(sid) { let find = findObjectBySid(sid); if (find) { this.disableObj(find); } }; // REMOVE ALL FROM PLAYER: this.removeAllItems = function(sid, server) { gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp)); }; // CHECK IF PLACABLE: this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) { let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem))); if (cantPlace) return false; if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false; return true; }; } } class Projectile { constructor(players, ais, objectManager, items, config, UTILS, server) { // INIT: this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) { this.active = true; this.tickActive = true; this.indx = indx; this.x = x; this.y = y; this.x2 = x; this.y2 = y; this.dir = dir; this.skipMov = true; this.speed = spd; this.dmg = dmg; this.scale = scl; this.range = rng; this.r2 = rng; this.owner = owner; }; // UPDATE: this.update = function(delta) { if (this.active) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x += tmpSpeed * Math.cos(this.dir); this.y += tmpSpeed * Math.sin(this.dir); this.range -= tmpSpeed; if (this.range <= 0) { this.x += this.range * Math.cos(this.dir); this.y += this.range * Math.sin(this.dir); tmpSpeed = 1; this.range = 0; this.active = false; } } else { this.skipMov = false; } } }; this.tickUpdate = function(delta) { if (this.tickActive) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x2 += tmpSpeed * Math.cos(this.dir); this.y2 += tmpSpeed * Math.sin(this.dir); this.r2 -= tmpSpeed; if (this.r2 <= 0) { this.x2 += this.r2 * Math.cos(this.dir); this.y2 += this.r2 * Math.sin(this.dir); tmpSpeed = 1; this.r2 = 0; this.tickActive = false; } } else { this.skipMov = false; } } }; } }; class Store { constructor() { // STORE HATS: this.hats = [{ id: 45, name: "Shame!", dontSell: true, price: 0, scale: 120, desc: "hacks are for winners" }, { id: 51, name: "Moo Cap", price: 0, scale: 120, desc: "coolest mooer around" }, { id: 50, name: "Apple Cap", price: 0, scale: 120, desc: "apple farms remembers" }, { id: 28, name: "Moo Head", price: 0, scale: 120, desc: "no effect" }, { id: 29, name: "Pig Head", price: 0, scale: 120, desc: "no effect" }, { id: 30, name: "Fluff Head", price: 0, scale: 120, desc: "no effect" }, { id: 36, name: "Pandou Head", price: 0, scale: 120, desc: "no effect" }, { id: 37, name: "Bear Head", price: 0, scale: 120, desc: "no effect" }, { id: 38, name: "Monkey Head", price: 0, scale: 120, desc: "no effect" }, { id: 44, name: "Polar Head", price: 0, scale: 120, desc: "no effect" }, { id: 35, name: "Fez Hat", price: 0, scale: 120, desc: "no effect" }, { id: 42, name: "Enigma Hat", price: 0, scale: 120, desc: "join the enigma army" }, { id: 43, name: "Blitz Hat", price: 0, scale: 120, desc: "hey everybody i'm blitz" }, { id: 49, name: "Bob XIII Hat", price: 0, scale: 120, desc: "like and subscribe" }, { id: 57, name: "Pumpkin", price: 50, scale: 120, desc: "Spooooky" }, { id: 8, name: "Bummle Hat", price: 100, scale: 120, desc: "no effect" }, { id: 2, name: "Straw Hat", price: 500, scale: 120, desc: "no effect" }, { id: 15, name: "Winter Cap", price: 600, scale: 120, desc: "allows you to move at normal speed in snow", coldM: 1 }, { id: 5, name: "Cowboy Hat", price: 1000, scale: 120, desc: "no effect" }, { id: 4, name: "Ranger Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 18, name: "Explorer Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 31, name: "Flipper Hat", price: 2500, scale: 120, desc: "have more control while in water", watrImm: true }, { id: 1, name: "Marksman Cap", price: 3000, scale: 120, desc: "increases arrow speed and range", aMlt: 1.3 }, { id: 10, name: "Bush Gear", price: 3000, scale: 160, desc: "allows you to disguise yourself as a bush" }, { id: 48, name: "Halo", price: 3000, scale: 120, desc: "no effect" }, { id: 6, name: "Soldier Helmet", price: 4000, scale: 120, desc: "reduces damage taken but slows movement", spdMult: 0.94, dmgMult: 0.75 }, { id: 23, name: "Anti Venom Gear", price: 4000, scale: 120, desc: "makes you immune to poison", poisonRes: 1 }, { id: 13, name: "Medic Gear", price: 5000, scale: 110, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 9, name: "Miners Helmet", price: 5000, scale: 120, desc: "earn 1 extra gold per resource", extraGold: 1 }, { id: 32, name: "Musketeer Hat", price: 5000, scale: 120, desc: "reduces cost of projectiles", projCost: 0.5 }, { id: 7, name: "Bull Helmet", price: 6000, scale: 120, desc: "increases damage done but drains health", healthRegen: -5, dmgMultO: 1.5, spdMult: 0.96 }, { id: 22, name: "Emp Helmet", price: 6000, scale: 120, desc: "turrets won't attack but you move slower", antiTurret: 1, spdMult: 0.7 }, { id: 12, name: "Booster Hat", price: 6000, scale: 120, desc: "increases your movement speed", spdMult: 1.16 }, { id: 26, name: "Barbarian Armor", price: 8000, scale: 120, desc: "knocks back enemies that attack you", dmgK: 0.6 }, { id: 21, name: "Plague Mask", price: 10000, scale: 120, desc: "melee attacks deal poison damage", poisonDmg: 5, poisonTime: 6 }, { id: 46, name: "Bull Mask", price: 10000, scale: 120, desc: "bulls won't target you unless you attack them", bullRepel: 1 }, { id: 14, name: "Windmill Hat", topSprite: true, price: 10000, scale: 120, desc: "generates points while worn", pps: 1.5 }, { id: 11, name: "Spike Gear", topSprite: true, price: 10000, scale: 120, desc: "deal damage to players that damage you", dmg: 0.45 }, { id: 53, name: "Turret Gear", topSprite: true, price: 10000, scale: 120, desc: "you become a walking turret", turret: { proj: 1, range: 700, rate: 2500 }, spdMult: 0.7 }, { id: 20, name: "Samurai Armor", price: 12000, scale: 120, desc: "increased attack speed and fire rate", atkSpd: 0.78 }, { id: 58, name: "Dark Knight", price: 12000, scale: 120, desc: "restores health when you deal damage", healD: 0.4 }, { id: 27, name: "Scavenger Gear", price: 15000, scale: 120, desc: "earn double points for each kill", kScrM: 2 }, { id: 40, name: "#### Gear", price: 15000, scale: 120, desc: "increased damage to buildings but slower movement", spdMult: 0.3, bDmg: 3.3 }, { id: 52, name: "Thief Gear", price: 15000, scale: 120, desc: "steal half of a players gold when you kill them", goldSteal: 0.5 }, { id: 55, name: "Bloodthirster", price: 20000, scale: 120, desc: "Restore Health when dealing damage. And increased damage", healD: 0.25, dmgMultO: 1.2, }, { id: 56, name: "Assassin Gear", price: 20000, scale: 120, desc: "Go invisible when not moving. Can't eat. Increased speed", noEat: true, spdMult: 1.1, invisTimer: 1000 }]; // STORE ACCESSORIES: this.accessories = [{ id: 12, name: "Snowball", price: 1000, scale: 105, xOff: 18, desc: "no effect" }, { id: 9, name: "Tree Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 10, name: "Stone Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 3, name: "Cookie Cape", price: 1500, scale: 90, desc: "no effect" }, { id: 8, name: "Cow Cape", price: 2000, scale: 90, desc: "no effect" }, { id: 11, name: "Monkey Tail", price: 2000, scale: 97, xOff: 25, desc: "Super speed but reduced damage", spdMult: 1.35, dmgMultO: 0.2 }, { id: 17, name: "Apple Basket", price: 3000, scale: 80, xOff: 12, desc: "slowly regenerates health over time", healthRegen: 1 }, { id: 6, name: "Winter Cape", price: 3000, scale: 90, desc: "no effect" }, { id: 4, name: "Skull Cape", price: 4000, scale: 90, desc: "no effect" }, { id: 5, name: "Dash Cape", price: 5000, scale: 90, desc: "no effect" }, { id: 2, name: "Dragon Cape", price: 6000, scale: 90, desc: "no effect" }, { id: 1, name: "Super Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 7, name: "Troll Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 14, name: "Thorns", price: 10000, scale: 115, xOff: 20, desc: "no effect" }, { id: 15, name: "Blockades", price: 10000, scale: 95, xOff: 15, desc: "no effect" }, { id: 20, name: "Devils Tail", price: 10000, scale: 95, xOff: 20, desc: "no effect" }, { id: 16, name: "Sawblade", price: 12000, scale: 90, spin: true, xOff: 0, desc: "deal damage to players that damage you", dmg: 0.15 }, { id: 13, name: "Angel Wings", price: 15000, scale: 138, xOff: 22, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 19, name: "Shadow Wings", price: 15000, scale: 138, xOff: 22, desc: "increased movement speed", spdMult: 1.1 }, { id: 18, name: "Blood Wings", price: 20000, scale: 178, xOff: 26, desc: "restores health when you deal damage", healD: 0.2 }, { id: 21, name: "Corrupt X Wings", price: 20000, scale: 178, xOff: 26, desc: "deal damage to players that damage you", dmg: 0.25 }]; } }; setInterval(() => { if(inGame) { PrePlaceCount = 0 || -1; Soldier = 6; } }, 20000); class ProjectileManager { constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) { this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) { let tmpData = items.projectiles[indx]; let tmpProj; for (let i = 0; i < projectiles.length; ++i) { if (!projectiles[i].active) { tmpProj = projectiles[i]; break; } } if (!tmpProj) { tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server); tmpProj.sid = projectiles.length; projectiles.push(tmpProj); } tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner); tmpProj.ignoreObj = ignoreObj; tmpProj.layer = layer || tmpData.layer; tmpProj.inWindow = inWindow; tmpProj.src = tmpData.src; return tmpProj; }; } }; class AiManager { // AI MANAGER: constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) { // AI TYPES: this.aiTypes = [{ id: 0, src: "cow_1", killScore: 150, health: 500, weightM: 0.8, speed: 0.00095, turnSpeed: 0.001, scale: 72, drop: ["food", 50] }, { id: 1, src: "pig_1", killScore: 200, health: 800, weightM: 0.6, speed: 0.00085, turnSpeed: 0.001, scale: 72, drop: ["food", 80] }, { id: 2, name: "Bull", src: "bull_2", hostile: true, dmg: 20, killScore: 1000, health: 1800, weightM: 0.5, speed: 0.00094, turnSpeed: 0.00074, scale: 78, viewRange: 800, chargePlayer: true, drop: ["food", 100] }, { id: 3, name: "Bully", src: "bull_1", hostile: true, dmg: 20, killScore: 2000, health: 2800, weightM: 0.45, speed: 0.001, turnSpeed: 0.0008, scale: 90, viewRange: 900, chargePlayer: true, drop: ["food", 400] }, { id: 4, name: "Wolf", src: "wolf_1", hostile: true, dmg: 8, killScore: 500, health: 300, weightM: 0.45, speed: 0.001, turnSpeed: 0.002, scale: 84, viewRange: 800, chargePlayer: true, drop: ["food", 200] }, { id: 5, name: "Quack", src: "chicken_1", dmg: 8, killScore: 2000, noTrap: true, health: 300, weightM: 0.2, speed: 0.0018, turnSpeed: 0.006, scale: 70, drop: ["food", 100] }, { id: 6, name: "MOOSTAFA", nameScale: 50, src: "enemy", hostile: true, dontRun: true, fixedSpawn: true, spawnDelay: 60000, noTrap: true, colDmg: 100, dmg: 40, killScore: 8000, health: 18000, weightM: 0.4, speed: 0.0007, turnSpeed: 0.01, scale: 80, spriteMlt: 1.8, leapForce: 0.9, viewRange: 1000, hitRange: 210, hitDelay: 1000, chargePlayer: true, drop: ["food", 100] }, { id: 7, name: "Treasure", hostile: true, nameScale: 35, src: "crate_1", fixedSpawn: true, spawnDelay: 120000, colDmg: 200, killScore: 5000, health: 20000, weightM: 0.1, speed: 0.0, turnSpeed: 0.0, scale: 70, spriteMlt: 1.0 }, { id: 8, name: "MOOFIE", src: "wolf_2", hostile: true, fixedSpawn: true, dontRun: true, hitScare: 4, spawnDelay: 30000, noTrap: true, nameScale: 35, dmg: 10, colDmg: 100, killScore: 3000, health: 7000, weightM: 0.45, speed: 0.0015, turnSpeed: 0.002, scale: 90, viewRange: 800, chargePlayer: true, drop: ["food", 1000] }, { id: 9, name: "💀MOOFIE", src: "wolf_2", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 50, spawnDelay: 6e4, noTrap: !0, nameScale: 35, dmg: 12, colDmg: 100, killScore: 3e3, health: 9e3, weightM: .45, speed: .0015, turnSpeed: .0025, scale: 94, viewRange: 1440, chargePlayer: !0, drop: ["food", 3e3], minSpawnRange: .85, maxSpawnRange: .9 }, { id: 10, name: "💀Wolf", src: "wolf_1", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 50, spawnDelay: 3e4, dmg: 10, killScore: 700, health: 500, weightM: .45, speed: .00115, turnSpeed: .0025, scale: 88, viewRange: 1440, chargePlayer: !0, drop: ["food", 400], minSpawnRange: .85, maxSpawnRange: .9 }, { id: 11, name: "💀Bully", src: "bull_1", hostile: !0, fixedSpawn: !0, dontRun: !0, hitScare: 50, dmg: 20, killScore: 5e3, health: 5e3, spawnDelay: 1e5, weightM: .45, speed: .00115, turnSpeed: .0025, scale: 94, viewRange: 1440, chargePlayer: !0, drop: ["food", 800], minSpawnRange: .85, maxSpawnRange: .9 }]; // SPAWN AI: this.spawn = function(x, y, dir, index) { let tmpObj = ais.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server); ais.push(tmpObj); } tmpObj.init(x, y, dir, index, this.aiTypes[index]); return tmpObj; }; } }; class AI { constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) { this.sid = sid; this.isAI = true; this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1); // INIT: this.init = function(x, y, dir, index, data) { this.x = x; this.y = y; this.startX = data.fixedSpawn ? x : null; this.startY = data.fixedSpawn ? y : null; this.xVel = 0; this.yVel = 0; this.zIndex = 0; this.dir = dir; this.dirPlus = 0; this.index = index; this.src = data.src; if (data.name) this.name = data.name; this.weightM = data.weightM; this.speed = data.speed; this.killScore = data.killScore; this.turnSpeed = data.turnSpeed; this.scale = data.scale; this.maxHealth = data.health; this.leapForce = data.leapForce; this.health = this.maxHealth; this.chargePlayer = data.chargePlayer; this.viewRange = data.viewRange; this.drop = data.drop; this.dmg = data.dmg; this.hostile = data.hostile; this.dontRun = data.dontRun; this.hitRange = data.hitRange; this.hitDelay = data.hitDelay; this.hitScare = data.hitScare; this.spriteMlt = data.spriteMlt; this.nameScale = data.nameScale; this.colDmg = data.colDmg; this.noTrap = data.noTrap; this.spawnDelay = data.spawnDelay; this.hitWait = 0; this.waitCount = 1000; this.moveCount = 0; this.targetDir = 0; this.active = true; this.alive = true; this.runFrom = null; this.chargeTarget = null; this.dmgOverTime = {}; }; let tmpRatio = 0; let animIndex = 0; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; // ANIMATION: this.startAnim = function() { this.animTime = this.animSpeed = 600; this.targetAngle = Math.PI * 0.8; tmpRatio = 0; animIndex = 0; }; }; }; class addCh { constructor(x, y, chat, tmpObj) { this.x = x; this.y = y; this.alpha = 0; this.active = true; this.alive = false; this.chat = chat; this.owner = tmpObj; }; }; class DeadPlayer { constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) { this.x = x; this.y = y; this.lastDir = dir; this.dir = dir + Math.PI; this.buildIndex = buildIndex; this.weaponIndex = weaponIndex; this.weaponVariant = weaponVariant; this.skinColor = skinColor; this.scale = scale; this.visScale = 0; this.name = name; this.alpha = 1; this.active = true; this.animate = function(delta) { let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 20; } else { this.dir = this.lastDir; } if (this.visScale < this.scale) { this.visScale += delta / (this.scale / 2); if (this.visScale >= this.scale) { this.visScale = this.scale; } } this.alpha -= delta / 30000; if (this.alpha <= 0) { this.alpha = 0; this.active = false; } } } }; class Player { constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) { this.id = id; this.sid = sid; this.tmpScore = 0; this.team = null; this.latestSkin = 0; this.oldSkinIndex = 0; this.skinIndex = 0; this.latestTail = 0; this.oldTailIndex = 0; this.tailIndex = 0; this.hitTime = 0; this.lastHit = 0; this.tails = {}; for (let i = 0; i < accessories.length; ++i) { if (accessories[i].price <= 0) this.tails[accessories[i].id] = 1; } this.skins = {}; for (let i = 0; i < hats.length; ++i) { if (hats[i].price <= 0) this.skins[hats[i].id] = 1; } this.points = 0; this.dt = 0; this.hidden = false; this.itemCounts = {}; this.isPlayer = true; this.pps = 0; this.moveDir = undefined; this.skinRot = 0; this.lastPing = 0; this.iconIndex = 0; this.skinColor = 0; this.dist2 = 0; this.aim2 = 0; this.maxSpeed = 1; this.chat = { message: null, count: 0 }; this.backupNobull = true; this.circle = false; this.circleRad = 200; this.circleRadSpd = 0.1; this.cAngle = 0; // SPAWN: this.spawn = function(moofoll) { this.attacked = false; this.death = false; this.spinDir = 0; this.sync = false; this.antiBull = 0; this.bullTimer = 0; this.poisonTimer = 0; this.active = true; this.alive = true; this.lockMove = false; this.lockDir = false; this.minimapCounter = 0; this.chatCountdown = 0; this.shameCount = 0; this.shameTimer = 0; this.sentTo = {}; this.gathering = 0; this.gatherIndex = 0; this.shooting = {}; this.shootIndex = 9; this.autoGather = 0; this.animTime = 0; this.animSpeed = 0; this.mouseState = 0; this.buildIndex = -1; this.weaponIndex = 0; this.weaponCode = 0; this.weaponVariant = 0; this.primaryIndex = undefined; this.secondaryIndex = undefined; this.dmgOverTime = {}; this.noMovTimer = 0; this.maxXP = 300; this.XP = 0; this.age = 1; this.kills = 0; this.upgrAge = 2; this.upgradePoints = 0; this.x = 0; this.y = 0; this.oldXY = { x: 0, y: 0 }; this.zIndex = 0; this.xVel = 0; this.yVel = 0; this.slowMult = 1; this.dir = 0; this.dirPlus = 0; this.targetDir = 0; this.targetAngle = 0; this.maxHealth = 100; this.health = this.maxHealth; this.oldHealth = this.maxHealth; this.damaged = 0; this.scale = config.playerScale; this.speed = config.playerSpeed; this.resetMoveDir(); this.resetResources(moofoll); this.items = [0, 3, 6, 10]; this.weapons = [0]; this.shootCount = 0; this.weaponXP = []; this.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; this.bowThreat = { 9: 0, 12: 0, 13: 0, 15: 0, }; this.damageThreat = 0; this.inTrap = false; this.canEmpAnti = false; this.empAnti = false; this.soldierAnti = false; this.poisonTick = 0; this.bullTick = 0; this.setPoisonTick = false; this.setBullTick = false; this.antiTimer = 2; }; // RESET MOVE DIR: this.resetMoveDir = function() { this.moveDir = undefined; }; // RESET RESOURCES: this.resetResources = function(moofoll) { for (let i = 0; i < config.resourceTypes.length; ++i) { this[config.resourceTypes[i]] = moofoll ? 100 : 0; } }; // ADD ITEM: this.getItemType = function(id) { let findindx = this.items.findIndex((ids) => ids == id); if (findindx != -1) { return findindx; } else { return items.checkItem.index(id, this.items); } }; // SET DATA: this.setData = function(data) { this.id = data[0]; this.sid = data[1]; this.name = data[2]; this.x = data[3]; this.y = data[4]; this.dir = data[5]; this.health = data[6]; this.maxHealth = data[7]; this.scale = data[8]; this.skinColor = data[9]; }; // UPDATE POISON TICK: this.updateTimer = function() { this.bullTimer -= 1; if (this.bullTimer <= 0) { this.setBullTick = false; this.bullTick = game.tick - 1; this.bullTimer = config.serverUpdateRate; } this.poisonTimer -= 1; if (this.poisonTimer <= 0) { this.setPoisonTick = false; this.poisonTick = game.tick - 1; this.poisonTimer = config.serverUpdateRate; } }; this.update = function(delta) { if (this.alive) { if (this.health != this.healthMov) { this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2); if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health; }; if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount); } if (this.sid == playerSID) { this.circleRad = parseInt(getEl("circleRad").value) || 0; this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0; this.cAngle += this.circleRadSpd; } if (this.active) { // MOVE: let gear = { skin: findID(hats, this.skinIndex), tail: findID(accessories, this.tailIndex) } let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult; this.maxSpeed = spdMult; } }; let tmpRatio = 0; let animIndex = 0; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; // GATHER ANIMATION: this.startAnim = function(didHit, index) { this.animTime = this.animSpeed = items.weapons[index].speed; this.targetAngle = (didHit ? -config.hitAngle : -Math.PI); tmpRatio = 0; animIndex = 0; }; // CAN SEE: this.canSee = function(other) { if (!other) return false; let dx = Math.abs(other.x - this.x) - other.scale; let dy = Math.abs(other.y - this.y) - other.scale; return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3; }; // SHAME SYSTEM: this.judgeShame = function() { if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = Date.now() - this.hitTime; this.lastHit = game.tick; this.hitTime = 0; if (timeSinceHit < 120) { this.shameCount++; } else { this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = Date.now(); } }; this.addShameTimer = function() { this.shameCount = 0; this.shameTimer = 30; let interval = setInterval(() => { this.shameTimer--; if (this.shameTimer <= 0) { clearInterval(interval); } }, 1000); }; // CHECK TEAM: this.isTeam = function(tmpObj) { return (this == tmpObj || (this.team && this.team == tmpObj.team)); }; // FOR THE PLAYER: this.findAllianceBySid = function(sid) { return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null; }; this.checkCanInsta = function(nobull) { let totally = 0; if (this.alive && inGame) { let primary = { weapon: this.weapons[0], variant: this.primaryVariant, dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg, }; let secondary = { weapon: this.weapons[1], variant: this.secondaryVariant, dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg, }; let bull = this.skins[7] && !nobull ? 1.5 : 1; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1; if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) { totally += primary.dmg * pV * bull; } if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) { totally += secondary.dmg; } if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) { totally += 25; } totally *= near.skinIndex == 6 ? 0.75 : 1; return totally; } return 0; }; // UPDATE WEAPON RELOAD: this.manageReload = function () { if (this.shooting[53]) { this.shooting[53] = 0; this.reloads[53] = (2500 - game.tickRate); } else { if (this.reloads[53] > 0) { this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate); } } if (this.reloads[this.weaponIndex] <= 111.11) { let index = this.weaponIndex; let nearObja = gameObjects.filter((e) => (e.active || e.alive) && e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e, player, 0, 2) <= (items.weapons[player.weaponIndex].range + e.scale)); for(let i = 0; i < nearObja.length; i++) { let aaa = nearObja[i]; let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3; let valaa = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1); if(aaa.health - (valaa) <= 0 && near.length) { place(near.dist2<((near.scale * 1.8) + 50)?4:2, caf(aaa, player) + Math.PI); } } } if (this.gathering || this.shooting[1]) { if (this.gathering) { this.gathering = 0; this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; //preplaces } if (this.shooting[1]) { this.shooting[1] = 0; this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } } else { this.attacked = false; if (playerHit.me) { playerHit.me = false; } if (playerHit.ene) { playerHit.ene = false; } if (this.buildIndex < 0) { if (this.reloads[this.weaponIndex] > 0) { this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate); if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) { this.antiBull++; game.tickBase(() => { this.antiBull = 0; }, 1); } if (this == player) { if (getEl("weaponGrind").checked) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(22), i); } } } } } } }; // FOR ANTI INSTA: this.addDamageThreat = function(tmpObj) { let primary = { weapon: this.primaryIndex, variant: this.primaryVariant }; let secondary = { weapon: this.secondaryIndex, variant: this.secondaryVariant }; primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg; secondary.dmg = secondary.weapon == undefined ? 50 : 10 ? items.weapons[secondary.weapon].Pdmg : items.weapons[secondary.weapon].Pdmg; let bull = 1.5; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18; let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18; if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) { this.damageThreat += primary.dmg * pV * bull; } if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) { this.damageThreat += secondary.dmg * sV; } if (this.reloads[53] <= game.tickRate) { this.damageThreat += 25; } this.damageThreat *= player.skinIndex == 6 && !clicks.left && !clicks.right && !traps.inTrap ? 0.75 : 1; if (!this.isTeam(tmpObj)) { if (this.dist2 <= 300) { tmpObj.damageThreat += this.damageThreat; } } }; } }; // SOME CODES: function sendUpgrade(index) { player.reloads[index] = 0; packet("H", index); } function storeEquip(id, index) { packet("c", 0, id, index); } function storeBuy(id, index) { packet("c", 1, id, index); } function buyEquip(id, index) { let nID = player.skins[6] ? 6 : 0; if (player.alive && inGame) { if (index == 0) { if (player.skins[id]) { if (player.latestSkin != id) { packet("c", 0, id, 0); } } else { if (configs.autoBuyEquip) { let find = findID(hats, id); if (find) { if (player.points >= find.price) { //setTimeout(()=>{ packet("c", 1, id, 0); //setTimeout(()=>{ packet("c", 0, id, 0); //}, 120); //}, 120); } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } } else if (index == 1) { if (useWasd && (id != 11 && id != 0)) { if (player.latestTail != 0) { packet("c", 0, 0, 1); } return; } if (player.tails[id]) { if (player.latestTail != id) { packet("c", 0, id, 1); } } else { if (configs.autoBuyEquip) { let find = findID(accessories, id); if (find) { if (player.points >= find.price) { packet("c", 1, id, 1); // setTimeout(()=>{ packet("c", 0, id, 1); //}, 120); } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } } } } function selectToBuild(index, wpn) { packet("G", index, wpn); } function selectWeapon(index, isPlace) { if (!isPlace) { player.weaponCode = index; } packet("G", index, 1); } function sendAutoGather() { autoSendG = !autoSendG packet("K", 1, 1); } function sendAtck(id, angle) { packet("d", id, angle, 1); } function toRadian(angle) { let fixedAngle = (angle % 360) * (Math.PI / 180); return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle; } // PLACER: function place(id, rad, rmd) { try { if (id == undefined) return; let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(rad); let tmpY = player.y2 + tmpS * Math.sin(rad); if (replacing) { replacing = true; } if (id === 0 || testMode || (player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? id === 3 || id === 5 ? 299 : 99 : item.group.limit ? item.group.limit : 99))) { selectToBuild(player.items[id]); sendAtck(1, rad); selectWeapon(player.weaponCode, 1); if (id > 0 && getEl("placeVis").checked) { placeVisible.push({ x: tmpX, y: tmpY, name: item.name, scale: item.scale, dir: rad }); game.tickBase(() => { placeVisible.shift(); }, 1) } } } catch (e) { } } function getDist(e, t) { try { return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return Infinity; } } // GET DIRECTION function getDir(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } function sortFromSmallest(arr, func) { // dist - dist func = typeof func == "function" ? func : (obj) => { return obj }; return arr.sort((two, one) => (func(two)) - func(one)); } /* tmpList = objectManager.getGridArrays(user.x2, user.y2, 500); for (var x = 0; x < tmpList.length; ++x) { for (var y = 0; y < tmpList[x].length; ++y) { if (tmpList[x][y].active && getDist(player, tmpList[x][y])) } } */ function getCloseBuildings() { let buildings = []; let addedBefore = {}; let filteredBuildings = objectManager.getGridArrays(player.x, player.y, 200); //console.log(filteredBuildings); for (var x = 0; x < filteredBuildings.length; ++x) { for (var y = 0; y < filteredBuildings[x].length; ++y) { if (filteredBuildings[x][y].active) { buildings.push(filteredBuildings[x][y]); } } } //console.log(buildings); return buildings; } function getPlaceablePositions(user, item) { try { let angles = []; let possibleOnes = []; for (let angle = 0; angle < 72; angle++) { angles.push(toRadian(angle * 5)); } let buildings_ = []; if (!window.isMohMoh) { buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && getDist(player, t) <= 150), (a)=>{ return getDist(player, a); }); } let last = null; for (let angle of angles) { let position = player.buildItemPosition(item, angle); let possibleToPlace = true; if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) { possibleToPlace = false; } else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){ possibleToPlace = false; } else if (true) { for (let building of buildings_) { let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem); if (getDist(building, position) < item.scale + range) { // overlap possibleToPlace = false; last = building; break; } } } if (possibleToPlace) { possibleOnes.push(angle); } } return possibleOnes; } catch (e) { //console.log(e); } } let firstCheckPlaceForntiBUg = false; function simplePlace(id, radian) { checkPlace(id, radian); }; function checkPlace(id, rad) { try { if (secPacket.count >= 70) return; if (id == undefined) return; let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(rad); let tmpY = player.y2 + tmpS * Math.sin(rad); if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) { place(id, rad, 1); } } catch (e) {} } // HEALING: function soldierMult() { return player.latestSkin == 6 ? 0.75 : 1; } function getAttacker(damaged) { let attackers = enemy.filter(tmp => { let damages = new Damages(items); let dmg = damages.weapons[tmp.weaponIndex]; let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]]; let rule = { one: tmp.dist2 <= 300, two: by.includes(damaged), three: tmp.attacked } return rule.one && rule.two && rule.three; }); return attackers; } function healer(extra) { if ([0, undefined].includes(extra)) { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir()); } } else { for (let i = 0; i < healthBased() + extra; i++) { place(0, getAttackDir()); } } } function healingTrap() { let maxPotential = getMaxPot(); let pingHeal = function() { return Math.max(0, maxPotential - window.pingTime);60 }; if (true) { setTimeout(() => { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir()); } }, 2); } else { setTimeout(() => { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir()); } }, 2); } } function getMaxPot() { let dmg = 0; enemy.forEach(tmp => { if (getDist(player, tmp) - 63 <= items.weapons[tmp.weapons[0]].range) { dmg += player.checkCanInsta(false); } }); return dmg; } function instaheal(e, t) { let foodType = (player.items[0] == 0 ? 20 : player.items[0] == 1 ? 40 : 30) let times = (e == "max" ? (100-player.health)/foodType : e == (null || undefined) ? 1 : e); for(let i = 0; i < times; i++) { place(0, getAttackDir()); } } function fastHealing(speed) { let value = player.health; let damaged let attackers = getAttacker(damaged); let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult()); let includeSpikeDmgs = !my.reSync && gearDmgs.includes(damaged); let maxPotential = getMaxPot(); let canAntiHeal = true; let pingHeal = function() { return Math.max(0, maxPotential - window.pingTime);60 }; let autoHeal; let doMaxHeal = function () { clearInterval(autoHeal); for (let i = 0; i < Math.ceil(Math.min(100 - value, 50) / items.list[player.items[0]].consume); i++) { place(player.items[0]); } }; if (speed >= 100000) { canAntiHeal = true; } else { canAntiHeal = false; } // Heal: setTimeout(()=>{ if (traps.inTrap) { healingTrap(); } else { setTimeout(()=>{ for (let i = 0; i < healthBased(); i++) { if (canAntiHeal == true && value <= 50 && near.checkCanInsta(true) >= 100) { setTimeout(()=>{ place(0, getAttackDir()); setTimeout(()=>{ place(0, getAttackDir()); setTimeout(()=>{ place(0, getAttackDir()); }, speed*5); }, speed*4); }, speed*3); } else { place(0, getAttackDir()); } healer(); } }, speed*2); } }, speed); } // ADVANCED: function applCxC(value) { if (player.health == 100) return 0; if (player.skinIndex != 45 && player.skinIndex != 56) { return Math.ceil(value / items.list[player.items[0]].healing); } return 0; } function healthBased() { if (player.health == 100) return 0; if (player.skinIndex != 45 && player.skinIndex != 56) { return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); } return 0; } function calcDmg(value) { return value * player.skinIndex == 6 ? 0.75 : 1; } // LATER: function predictHeal(times) { for (let i in times) { place(0, getAttackDir()); } } function antiSyncHealing(timearg) { my.antiSync = true; let healAnti = setInterval(() => { if (player.shameCount < 5) { place(0, getAttackDir()); } }, 25); setTimeout(() => { clearInterval(healAnti); setTimeout(() => { my.antiSync = true; }, game.tickRate); }, game.tickRate); } function musketSync() { my.autoAim = true buyEquip(53, 0) selectWeapon(player.weapons[1]) setTimeout(() => { sendAutoGather() game.tickBase(() => { game.tickBase(() => { sendAutoGather() my.autoAim = false }, 1) }, 1) }, 50) } function insat1() { io.send("6", "") my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(0, 1); sendAutoGather(); setTimeout(() => { selectWeapon(player.weapons[1]); buyEquip(53, 0); setTimeout(() => { sendAutoGather(); my.autoAim = false; }, 180); }, 100); } const placedSpikePositions = new Set(); const placedTrapPositions = new Set(); function isPositionValid(position) { const playerX = player.x2; const playerY = player.y2; const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY); return distToPosition > 35; } function findAllianceBySid(sid) { return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null; } function calculatePossibleTrapPositions(x, y, radius) { const trapPositions = []; const numPositions = 16; for (let i = 0; i < numPositions; i++) { const angle = (2 * Math.PI * i) / numPositions; const offsetX = x + radius * Math.cos(angle); const offsetY = y + radius * Math.sin(angle); const position = [offsetX, offsetY]; if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) { trapPositions.push(position); } } return trapPositions; } function isPositionTooClose(position1, position2, minDistance = 50) { const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]); return dist < minDistance; } function biomeGear(mover, returns) { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) { if (returns) return 31; buyEquip(31, 0); } else { if (player.y2 <= config.snowBiomeTop) { if (returns) return mover && player.moveDir == undefined ? 6 : 15; buyEquip(mover && player.moveDir == undefined ? 6 : 15, 0); } else { if (returns) return mover && player.moveDir == undefined ? 6 : 6; buyEquip(mover && player.moveDir == undefined ? 6 : 6, 0); } } if (returns) return 0; } function woah(mover) { buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1); } function Hg(hat, acc){ buyEquip(hat, 0); buyEquip(acc, 1); } let advHeal = []; class Traps { constructor(UTILS, items) { this.dist = 0; this.aim = 0; this.inTrap = true; this.replaced = false; this.retrap = false; this.antiTrapped = false; this.info = {}; this.notFast = function() { return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5); } this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) { try { let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let counts = { attempts: 0, placed: 0 }; let tmpObjects = []; gameObjects.forEach((p) => { tmpObjects.push({ x: p.x, y: p.y, active: p.active, blocker: p.blocker, scale: p.scale, isItem: p.isItem, type: p.type, colDiv: p.colDiv, getScale: function(sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }, }); }); for (let i = first; i < repeat; i += plus) { counts.attempts++; let relAim = radian + i; let tmpX = player.x2 + tmpS * Math.cos(relAim); let tmpY = player.y2 + tmpS * Math.sin(relAim); let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; if ((!replacer && yaboi) || useWasd) { if (useWasd ? false : yaboi.inTrap) { if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) { place(2, relAim, 1); } else { player.items[4] == 15 && place(4, relAim, 1); } } else { if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 1.5) { place(2, relAim, 1); } else { player.items[4] == 15 && place(4, relAim, 1); } } } else { place(id, relAim, 1); } tmpObjects.push({ x: tmpX, y: tmpY, active: true, blocker: item.blocker, scale: item.scale, isItem: true, type: null, colDiv: item.colDiv, getScale: function() { return this.scale; }, }); if (UTILS.getAngleDist(near.aim2, relAim) <= 1) { counts.placed++; } } if (counts.placed > 0 && replacer && item.dmg) { if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) { instaC.canSpikeTick = true; } } } catch (err) { } }; this.checkSpikeTick = function() { try { if (![3, 4, 5].includes(near.primaryIndex)) return false; if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false; // more range for safe. also testing near.primaryIndex || 5 if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) { let item = items.list[9]; let tmpS = near.scale + item.scale + (item.placeOffset || 0); let danger = 0; let counts = { attempts: 0, block: `unblocked` }; for (let i = -1; i <= 1; i += 1 / 10) { counts.attempts++; let relAim = UTILS.getDirect(player, near, 2, 2) + i; let tmpX = near.x2 + tmpS * Math.cos(relAim); let tmpY = near.y2 + tmpS * Math.sin(relAim); let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; danger++; counts.block = `blocked`; break; } if (danger) { my.anti0Tick = 1; } } } catch (err) { return null; } return false; } this.protect = function(aim, trap) { if (!configs.antiTrap) return; console.log(trap); if (trap && nears.length) { if (getDist(near, player) > getDist(near, trap)) { for (let i = -(Math.PI / 2); i < (Math.PI / 2); i += (Math.PI / 18)) { checkPlace(2, near.aim2 + i); } } if (getDist(near, trap) > getDist(near, player)) { if (player.items[4]) { for (let i = -(Math.PI / 2); i < (Math.PI / 2); i += (Math.PI / 18)) { checkPlace(4, near.aim2 + i) && this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI); } } else { for (let i = -(Math.PI / 2); i < (Math.PI / 2); i += (Math.PI / 18)) { checkPlace(2, near.aim2 + i) && this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI); } } } } else { if (player.items[4] && player.items[2]) { this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI); this.antiTrapped = true; } } }; function isBroken(object) { if ((traps.inTrap || clicks.right) && object.health <= getPossibleObjDmg()) { return true } } this.testPrePlace = function () { if (!configs.autoPrePlace) return; if (near.dist2 < 250) { const prePlaces = gameObjects.filter(U => (getDist(player, U) <= 200) && U.alive == true); prePlaces.forEach(prePlace => { if (isBroken(prePlace)) { const prePlaceAim = UTILS.getDirect(prePlace, player, 0, 2); console.log(prePlaceAim); setTimeout(() => { place(2, prePlaceAim, 1); }, ping + 25); } }); } }; function getPossibleObjDmg() { return ((items.weapons[player.weapons[player.weapons[1] == 10 ? 1 : 0]].dmg) * (config.weaponVariants[tmpObj[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * 3.3); } let placedSpikePositions = new Set(); let placedTrapPositions = new Set(); this.autoPlace = function () { if (!configs.autoPlace) return; try { if (gameObjects.length) { let near2 = { inTrap: false, }; let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0]; if (nearTrap) { near2.inTrap = true; } else { near2.inTrap = false; } if (near.dist3 <= 450) { if (near.dist3 <= 200) { this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, { inTrap: near2.inTrap }); } else { player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); } } } else { if (near.dist3 <= 450) { player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); } } const trap1 = gameObjects .filter((e) => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find((trap) => { const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2); return ( trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50 ); }); if (trap1 && near.dist2 <= 160) { const trapX = trap1.x; const trapY = trap1.y; const circleRadius = 102; const numPositions = 64; for (let i = 0; i < numPositions; i++) { const angle = (2 * Math.PI * i) / numPositions; const offsetX = trapX + circleRadius * Math.cos(angle); const offsetY = trapY + circleRadius * Math.sin(angle); const position = [offsetX, offsetY]; const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2); if ( !placedSpikePositions.has(JSON.stringify(position)) && isPositionValid(position) && distToPlayer <= 87 ) { const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2); checkPlace(2, angleToPlace); placedSpikePositions.add(JSON.stringify(position)); } } } else if (!trap1 && near.dist2 <= 206) { placedSpikePositions.clear(); const maxTrapsToPlace = 3; const trapRadius = 50; const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius); let trapsPlaced = 0; for (const position of trapPositions) { if ( trapsPlaced < maxTrapsToPlace && !placedTrapPositions.has(JSON.stringify(position)) && isPositionValid(position) ) { checkPlace(4, ...position); placedTrapPositions.add(JSON.stringify(position)); trapsPlaced++; } } } } catch (e) { console.log(e); } }; function calculatePerfectAngle(x1, y1, x2, y2) { return Math.atan2(y2 - y1, x2 - x1); } function antiSpikeTickEz() { this.info.health <= items.weapons[player.weaponIndex].dmg * (config.weaponVariants[tmpObj[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * 3.3 } function fgdo(a, b) { return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2)); } /*this.replacer = function (findObj) { // Testing REplace and shit if (!findObj || !configs.autoReplace) return; if (!inGame) return; if (this.antiTrapped) return; let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)})[0]; let playerTrap = gameObjects.filter(e => e.trap && e.active && !e.isTeamObject(player) && UTILS.getDist(e, player, 0, 2) <= (player.scale + e.getScale() + 5)).sort(function (a, b) { return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2)})[0]; game.tickBase(() => { let enemyTrap = { inTrap: false, }; if (nearTrap) { enemyTrap.inTrap = true; } else { enemyTrap.inTrap = false; } let objAim = UTILS.getDirect(findObj, player, 0, 2); let objDst = UTILS.getDist(findObj, player, 0, 2); let tea = [4, 5].includes(player.weapons[0]) && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 2.0); if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return; if (objDst <= 400 && near.dist2 <= 400) { let danger = this.checkSpikeTick(); if (nearTrap && near.dist2 <= 180) { this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: enemyTrap.inTrap}); } else if ((!danger || near.skinIndex != 6 && !playerTrap && [4, 5].includes(player.weapons[0])) && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) { this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1); } else { player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1); } this.replaced = true; } }, 1); };*/ this.replacer = function(findObj) { // replacer lmfao best if (!findObj || !configs.autoReplace) return; if (!inGame) return; if (this.antiTrapped) return; game.tickBase(() => { let objAim = UTILS.getDirect(findObj, player, 0, 2); let objDst = UTILS.getDist(findObj, player, 0, 2); let perfectAngle = Math.round(calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y) / (Math.PI / 2)) * (Math.PI / 2); let canPlaceCondition = [4, 5].includes(player.weapons[0]) && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.2) && player.reloads[player.weapons[0]] == 0; if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return; let danger = this.checkSpikeTick(); if (objDst <= 300 && near.dist2 <= 400) { if (near.dist2 <= 70 && canPlaceCondition && configs.spikeTick) { this.testCanPlace(2, -Math.PI/4, Math.PI/4, (Math.PI / 20), near.aim2, 1); this.testCanPlace(4, -Math.PI/4, Math.PI/4, Math.PI/12, near.aim2+Math.PI, 1) } else if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) { this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1); } else { if (player.items[4] == 15) { this.testCanPlace(near.dist2 > 250 ? 4 : 2, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1); } this.replaced = true; } } }, 1); }; } }; class Instakill { constructor() { this.wait = false; this.can = false; this.isTrue = false; this.nobull = false; this.ticking = false; this.canSpikeTick = false; this.startTick = false; this.readyTick = false; this.canCounter = false; this.revTick = false; this.syncHit = false; this.changeType = function(type) { this.wait = false; this.isTrue = true; my.autoAim = true; let instaLog = [type]; let backupNobull = near.backupNobull; near.backupNobull = false; game.tickBase(() => { instaLog.push(player.skinIndex); game.tickBase(() => { if (near.skinIndex == 22 && getEl("backupNobull").checked) { near.backupNobull = true; } instaLog.push(player.skinIndex); }, 1); }, 1); if (type == "rev") { selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { if (near.dist2 <= 140) place(2, getAttackDir()); selectWeapon(player.weapons[0]); buyEquip(7, 0); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; rKeyPressed = false; }, 1); }, 1); } else if (type == "nobull") { selectWeapon(player.weapons[0]); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(player.reloads[53] == 0 ? 53 : 6, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; rKeyPressed = false; }, 1); }, 1); } else if (type == "normal") { selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(player.reloads[53] == 0 ? 53 : 6, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; rKeyPressed = false; }, 1); }, 1); } else { setTimeout(() => { this.isTrue = false; my.autoAim = false; rKeyPressed = false; }, 50); } }; this.spikeTickType = function () { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { if (player.reloads[53] == 0 && getEl("turretCombat").checked) { selectWeapon(player.weapons[0]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } else { sendAutoGather(); this.isTrue = false; my.autoAim = false; } }, 1); }; /*this.spikeTickType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); game.tickBase(() => { //if (player.reloads[53] == 0 && getEl("turretCombat").checked) { buyEquip(53, 0); selectWeapon(player.weapons[0]); buyEquip(53, 0); //buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; buyEquip(6, 0); buyEquip(21, 1); }, 3); }, 1); };*/ this.counterType = function() { if (!configs.counterInsta) return this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { if (player.reloads[53] == 0 && getEl("turretCombat").checked) { buyEquip(53, 0); buyEquip(21, 1); if ([9, 12, 13, 15].includes(player.weapons[1]) && player.reloads[player.weapons[1]] == 0) { selectWeapon(player.weapons[1]) } game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } else { if ([9, 12, 13, 15].includes(player.weapons[1]) && player.reloads[player.weapons[1]] == 0) { selectWeapon(player.weapons[1]) } game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } }, 1); }; this.hammerCounterType = function() { if (!configs.counterInsta) return this.isTrue = true; my.autoAim = true; if (near.dist2 <= 100) { selectWeapon(player.weapons[1]); if (player.reloads[53] == 0 && getEl("turretCombat").checked) { buyEquip(53, 0) } else { buyEquip(7, 0) } sendAutoGather(); game.tickBase(() => { buyEquip(7, 0) selectWeapon(player.weapons[0]) game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }, 1); } else { selectWeapon(player.weapons[0]) buyEquip(7, 0) sendAutoGather() game.tickBase(() => { if (player.reloads[53] == 0 && getEl("turretCombat").checked) { buyEquip(53, 0) } game.tickBase(() => { sendAutoGather() this.isTrue = false my.autoAim = false }, 1) }, 1) } }; this.antiCounterType = function() { my.autoAim = true; this.isTrue = true; inantiantibull = true; selectWeapon(player.weapons[0]); buyEquip(6, 0); buyEquip(21, 1); io.send("D", near.aim2); sendAutoGather(); game.tickBase(() => { buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; inantiantibull = false; }, 1); }, 1) }; this.rangeType = function(type) { this.isTrue = true; my.autoAim = true; if (type == "ageInsta") { my.ageInsta = false; if (player.items[5] == 18) { place(5, near.aim2); } buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { sendUpgrade(12); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendUpgrade(15); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; this.readyTick = false; }, 3); }, 1); }, 1); }, 2); } else { selectWeapon(player.weapons[1]); if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) { buyEquip(53, 0); } else { buyEquip(20, 0); } buyEquip(19, 1); sendAutoGather(); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 3); } }; this.oneTickType = function() { this.isTrue = true; my.autoAim = true; biomeGear(); buyEquip(19, 1); packet("a", near.aim2, 1); game.tickBase(() => { if (player.weapons[1] == 15) { my.revAim = true; } selectWeapon(player.weapons[[15].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(19, 1); if ([15].includes(player.weapons[1])) { sendAutoGather(); } packet("a", near.aim2, 1); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); if (![15].includes(player.weapons[1])) { sendAutoGather(); } packet("a", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined, 1); this.readyTick = false; }, 3); }, 1); }, 1); }; this.threeOneTickType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); biomeGear(); buyEquip(19, 1); packet("a", near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); packet("a", near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); packet("a", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined, 1); this.readyTick = false; }, 3); }, 1); }, 1); }; this.kmTickType = function() { this.isTrue = true; my.autoAim = true; my.revAim = true; selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(19, 1); sendAutoGather(); packet("a", near.aim2, 1); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("a", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined, 1); this.readyTick = false; }, 3); }, 1); }; this.boostTickType = function() { /*this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(53, 0); buyEquip(19, 1); packet("33", near.aim2); game.tickBase(() => { place(4, near.aim2); selectWeapon(player.weapons[1]); biomeGear(); buyEquip(19, 1); sendAutoGather(); packet("33", near.aim2); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("33", near.aim2); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("33", undefined); }, 1); }, 1); }, 1);*/ this.isTrue = true; my.autoAim = true; biomeGear(); buyEquip(53, 0); packet("a", near.aim2, 1); game.tickBase(() => { if (player.weapons[1] == 15) { my.revAim = true; } selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(11, 1); if ([9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("a", near.aim2, 1); place(4, near.aim2); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); if (![9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("a", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined, 1); }, 1); }, 1); }, 1); }; this.gotoGoal = function(goto, OT) { let slowDists = (weeeee) => weeeee * config.playerScale; let goal = { a: goto - OT, b: goto + OT, c: goto - slowDists(1), d: goto + slowDists(1), e: goto - slowDists(2), f: goto + slowDists(2), g: goto - slowDists(4), h: goto + slowDists(4) }; let bQ = function(wwww, awwww) { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) { buyEquip(31, 0); } else { buyEquip(wwww, awwww); } } if (enemy.length) { let dst = near.dist2; bQ(21, 1); this.ticking = true; if (dst >= goal.a && dst <= goal.b) { bQ(22, 0); bQ(13, 1); if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } setTimeout(() => { this.readyTick = true }, 1500) return { dir: undefined, action: 1 }; } else { this.readyTick = false if (dst < goal.a) { if (dst >= goal.g) { if (dst >= goal.e) { if (dst >= goal.c) { bQ(40, 0); bQ(10, 1); if (configs.slowOT) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(22, 0); bQ(13, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(6, 0); bQ(12, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); buyEquip(11, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2 + Math.PI, action: 0 }; } else if (dst > goal.b) { if (dst <= goal.h) { if (dst <= goal.f) { if (dst <= goal.d) { bQ(40, 0); bQ(9, 1); if (configs.slowOT) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(22, 0); bQ(13, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(6, 0); bQ(12, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); bQ(11, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2, action: 0 }; } return { dir: undefined, action: 0 }; } } else { this.ticking = false; return { dir: undefined, action: 0 }; } } /** wait 1 tick for better quality */ this.bowMovement = function() { }, this.tickMovement = function() { let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 240 : player.weapons[1] == 15 ? 255 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 230 : 250 : 250, 3); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.oneTickType() } else { packet("a", moveMent.dir, 1); } } else { packet("a", moveMent.dir, 1); } }, this.kmTickMovement = function() { let moveMent = this.gotoGoal(240, 3); if (moveMent.action) { if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) { this.kmTickType(); } else { packet("a", moveMent.dir, 1); } } else { packet("a", moveMent.dir, 1); } }, this.boostTickMovement = function() { let dist = player.weapons[1] == 9 ? 325 : player.weapons[1] == 12 ? 355 : player.weapons[1] == 13 ? 356 : player.weapons[1] == 15 ? 340 : 326 let offset = player.weapons[1] == 9 ? 4 : player.weapons[1] == 12 ? 3 : player.weapons[1] == 13 ? 3 : player.weapons[1] == 15 ? 8 : 15 //let dist = parseInt(getEl('boosttickdistance').value) //let offset = 3 let moveMent = this.gotoGoal(dist, offset); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue && this.readyTick) { this.boostTickType(); } else { packet("a", moveMent.dir, 1); } } else { packet("a", moveMent.dir, 1); } } /** wait 1 tick for better quality */ this.perfCheck = function(pl, nr) { if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false; if (![9, 12, 13, 15].includes(player.weapons[1])) return true; let pjs = { x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)), y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI)) }; if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } let finds = ais.filter(tmp => tmp.visible).find((tmp) => { if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; finds = gameObjects.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; return true; } } }; class Autobuy { constructor(buyHat, buyAcc) { this.hat = function() { buyHat.forEach((id) => { let find = findID(hats, id); if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0); }); }; this.acc = function() { buyAcc.forEach((id) => { let find = findID(accessories, id); if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1); }); }; } }; class Autoupgrade { constructor() { this.sb = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(9); upg(38); }; this.kh = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(25); }; this.pb = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(9); upg(38); }; this.ph = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(10); upg(38); upg(28); upg(25); }; this.db = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(9); upg(34); }; /* old functions */ this.km = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(15); }; }; }; class Damages { constructor(items) { // 0.75 1 1.125 1.5 this.calcDmg = function(dmg, val) { return dmg * val; }; this.getAllDamage = function(dmg) { return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)]; }; this.weapons = []; for (let i = 0; i < items.weapons.length; i++) { let wp = items.weapons[i]; let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]); this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg)); this[name] = this.weapons[i]; } } } /** CLASS CODES */ // jumpscare code warn let tmpList = []; // LOADING: let UTILS = new Utils(); let items = new Items(); let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config); let store = new Store(); let hats = store.hats; let accessories = store.accessories; let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS); let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS); let textManager = new Textmanager(); let traps = new Traps(UTILS, items); let instaC = new Instakill(); let autochats = new autoChatExport; function AC(name) { if (autochats[name].audio.paused) { startedDate = Date.now(); if (autochats.current == name && oldChatter.length > 0) { chatter = oldChatter; } else { autochats[name].audio.currentTime = 0; chatter = Array.from(autochats[name].chats); // Use Array.from to create a shallow copy } autochats.current = name; autochats[name].audio.play(); chatter.forEach((a, i) => { chatTimeouts.push(setTimeout(() => { chatter.splice(0, 1); a[0] = a[0].replaceAll("’", "'"); io.send("6", a[0]); if (chatter.length == 0) { chatter = Array.from(autochats[name].chats); } }, a[1])); }); } else { autochats[autochats.current].audio.pause(); // Calculate the remaining time for each chat and store in oldChatter oldChatter = chatter.map(e => [e[0], e[1] - (Date.now() - startedDate)]); chatTimeouts.forEach(e => clearTimeout(e)); } } let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 20, 40], [11, 13, 19, 21]); let autoUpgrade = new Autoupgrade(); let lastDeath; let minimapData; let mapMarker = {}; let mapPings = []; let tmpPing; let breakTrackers = []; let grid = []; let pathFind = { active: false, grid: 40, scale: 1440, x: 14400, y: 14400, chaseNear: false, array: [], lastX: this.grid / 2, lastY: this.grid / 2 }; function sendChat(message) { packet("6", message.slice(0, 30)); } let runAtNextTick = []; function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) { let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15; let projOffset = config.playerScale * 2; let projXY = { x: indx == 1 ? x : x - projOffset * Math.cos(dir), y: indx == 1 ? y : y - projOffset * Math.sin(dir), }; let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) { return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2); })[0]; if (nearPlayer) { if (indx == 1) { nearPlayer.shooting[53] = 1; } else { nearPlayer.shootIndex = weaponIndx; nearPlayer.shooting[1] = 1; antiProj(nearPlayer, dir, range, speed, indx, weaponIndx); } } } let projectileCount = 0; function antiProj(tmpObj, dir, range, speed, index, weaponIndex) { if (!tmpObj.isTeam(player)) { tmpDir = UTILS.getDirect(player, tmpObj, 2, 2); if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) { tmpObj.bowThreat[weaponIndex]++; if (index == 5) { projectileCount++; } setTimeout(() => { tmpObj.bowThreat[weaponIndex]--; if (index == 5) { projectileCount--; } }, range / speed); if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) { place(1, tmpObj.aim2); my.anti0Tick = 4; if (!my.antiSync) { antiSyncHealing(4); } } else { if (projectileCount >= 2) { place(1, tmpObj.aim2); healer(); sendChat("homo"); buyEquip(22, 0); buyEquip(13, 1); my.anti0Tick = 4; if (!my.antiSync) { antiSyncHealing(4); } } else { if (projectileCount === 1) { // anti reverse or anti 1 tick with reaper buyEquip(6, 0); buyEquip(13, 1); } /*} else { if (projectileCount >= 2) { // anti sync линия обороны N1 return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); player.chat.message = "pSyD"; healer(); buyEquip(6, 0); } }*/ } } } } } // SHOW ITEM INFO: function showItemInfo(item, isWeapon, isStoreItem) { if (player && item) { UTILS.removeAllChildren(itemInfoHolder); itemInfoHolder.classList.add("visible"); UTILS.generateElement({ id: "itemInfoName", text: UTILS.capitalizeFirst(item.name), parent: itemInfoHolder }); UTILS.generateElement({ id: "itemInfoDesc", text: item.desc, parent: itemInfoHolder }); if (isStoreItem) { } else if (isWeapon) { UTILS.generateElement({ class: "itemInfoReq", text: !item.type ? "primary" : "secondary", parent: itemInfoHolder }); } else { for (let i = 0; i < item.req.length; i += 2) { UTILS.generateElement({ class: "itemInfoReq", html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>", parent: itemInfoHolder }); } if (item.group.limit) { UTILS.generateElement({ class: "itemInfoLmt", text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit), parent: itemInfoHolder }); } } } else { itemInfoHolder.classList.remove("visible"); } } // RESIZE: window.addEventListener("resize", UTILS.checkTrusted(resize)); function resize() { screenWidth = window.innerWidth; screenHeight = window.innerHeight; /*let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity; gameCanvas.width = screenWidth * pixelDensity; gameCanvas.height = screenHeight * pixelDensity; gameCanvas.style.width = screenWidth + "px"; gameCanvas.style.height = screenHeight + "px"; mainContext.setTransform( scaleFillNative, 0, 0, scaleFillNative, (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2, (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2 );*/ } resize(); // MOUSE INPUT: const mals = document.getElementById('touch-controls-fullscreen'); mals.style.display = 'block'; mals.addEventListener("mousemove", gameInput, false); function gameInput(e) { mouseX = e.clientX; mouseY = e.clientY; } let clicks = { left: false, middle: false, right: false, }; mals.addEventListener("mousedown", mouseDown, false); function mouseDown(e) { if (attackState != 1) { attackState = 1; if (e.button == 0) { clicks.left = true; } else if (e.button == 1) { clicks.middle = true; } else if (e.button == 2) { clicks.right = true; } } } mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp)); function mouseUp(e) { if (attackState != 0) { attackState = 0; if (e.button == 0) { clicks.left = false; } else if (e.button == 1) { clicks.middle = false; } else if (e.button == 2) { clicks.right = false; } } } mals.addEventListener("wheel", wheel, false); function wheel(e) { if (e.deltaY < 0) { my.reSync = true; } else { my.reSync = false; } } // INPUT UTILS: function getMoveDir() { let dx = 0; let dy = 0; for (let key in moveKeys) { let tmpDir = moveKeys[key]; dx += !!keys[key] * tmpDir[0]; dy += !!keys[key] * tmpDir[1]; } return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx); } function getSafeDir() { if (!player) return 0; if (!player.lockDir) { lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2)); } return lastDir || 0; } let spinDir = 0; function getAttackDir(debug) { if (debug) { if (!player) return "0"; if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) { lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()"; } else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = "getSafeDir()"; } else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = "traps.aim"; } else if (!player.lockDir) { if (configs.noDir) return "undefined"; lastDir = "getSafeDir()"; } return lastDir; } else { if (!player) return 0; if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) { lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir(); } else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = getSafeDir(); } else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = traps.aim; } else if (spinner == false) { spinDir += (Math.PI * 2) / (9 / 4); return spinDir; } else if (!player.lockDir) { if (configs.noDir) return undefined; lastDir = getSafeDir(); } return lastDir || 0; } } function getVisualDir() { if (!player) return 0; if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) { lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir(); } else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = getSafeDir(); } else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) { lastDir = traps.aim; } else if (!player.lockDir) { lastDir = getSafeDir(); } return lastDir || 0; } // Funkce pro kontrolu, zda jste poblíž hráče function isNearPlayer() { return !useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap; buyEquip(21, 1); } // KEYS: function keysActive() { return (allianceMenu.style.display != "block" && chatHolder.style.display != "block" && !menuCBFocus); } function toggleMenuChat() { if (menuChatDiv.style.display != "none") { chatHolder.style.display = "none"; if (menuChatBox.value != "") { //commands[command.slice(1)] let cmd = function(command) { return { found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]], fv: commands[command.slice(1).split(" ")[0]] } } let command = cmd(menuChatBox.value); if (command.found) { if (typeof command.fv.action === "function") { command.fv.action(menuChatBox.value); } } else { sendChat(menuChatBox.value); } menuChatBox.value = ""; menuChatBox.blur(); } else { if (menuCBFocus) { menuChatBox.blur(); } else { menuChatBox.focus(); } } } } function keyDown(event) { let keyNum = event.which || event.keyCode || 0; if (player && player.alive && keysActive()) { if (!keys[keyNum]) { keys[keyNum] = 1; macro[event.key] = 1; if (keyNum == 27) { openMenu = !openMenu; $("#menuDiv").toggle(); $("#menuChatDiv").toggle(); } else if (keyNum == 69) { sendAutoGather(); } else if (keyNum == 67) { updateMapMarker(); } else if (player.weapons[keyNum - 49] != undefined) { player.weaponCode = player.weapons[keyNum - 49]; } else if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == "m") { mills.placeSpawnPads = !mills.placeSpawnPads; } else if (event.key == "z") { mills.place = !mills.place; } else if (event.key == "Z") { typeof window.debug == "function" && window.debug(); } else if (keyNum == 32) { packet("d", 1, getSafeDir(), 1); packet("d", 0, getSafeDir(), 1); } else if (event.key == ",") { player.sync = true; } else if (event.key == "b") { packet("6", ("~One-Shot~")); musketSync() } else if (event.key == "t") { insat1() } else if (event.key == "c") { botSpammer = true; } } } } addEventListener("keydown", UTILS.checkTrusted(keyDown)); function keyUp(event) { if (player && player.alive) { let keyNum = event.which || event.keyCode || 0; if (keyNum == 13) { // toggleMenuChat(); } else if (keysActive()) { if (keys[keyNum]) { keys[keyNum] = 0; macro[event.key] = 0; if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == ",") { player.sync = false; } else if (event.key == "C") { AC(document.getElementById("autochats").value); } else if (event.key == "r") { rKeyPressed = !rKeyPressed } else if (event.key == "c") { botSpammer = false; } } } } } window.addEventListener("keyup", UTILS.checkTrusted(keyUp)); function sendMoveDir() { let newMoveDir = getMoveDir(); if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) { if (!my.autoPush) { packet("a", newMoveDir, 1); } lastMoveDir = newMoveDir; } } /** PATHFIND TEST */ function toFancyTimeFormat(time) { let minutes = ~~((time % 3600) / 60); let seconds = ~~time % 60; if (seconds <= 9) seconds = `0${seconds}`; return `${minutes}:${seconds}`; } let song = { '0:13': 'Clean up gang with a hoover,', '0:15': 'pull up and sweep the street', '0:17': 'Told bae book Park Chinois,', '0:18': 'the bricks came cheap', '0:19': 'this week', '0:20': 'Brought out the glee', '0:21': 'this week,', '0:22': 'so somethin might end up', '0:23': 'on a tee this week', '0:24': 'Done studio time done the re', '0:25': 'this week,', '0:26': 'big bustdown', '0:27': "that ain't no J###s piece", '0:28': 'No G17,G19 had the G17', '0:29': 'then the G19', '0:30': 'Had an old .44', '0:31': 'but the pin was weak,', '0:32': 'still gonna spin if need', '0:35': 'Sayin no smoke backstage,', '0:36': 'but bro still ask', '0:37': 'can we bring it please,', '0:38': 'or a ZK at least', '0:40': 'You could see me', '0:41': 'in tape with the Gs,', '0:42': 'bro just got in a', '0:43': 'striptape with the Gs', '0:44': "Get the drop it's go time,", '0:45': 'bro came out with the key', '0:47': 'Yo, 38 autos gang said', '0:48': 'we need more sweets', '0:50': 'Before Halloween,', '0:51': 'we was out playin', '0:52': 'trick or treat', '0:53': 'An opp boy swam and drowned,', '0:55': "he didn't kick his feet", '0:57': 'Heard that news', '0:58': 'I was right by the runaway,', '0:59': 'made me feel like bree', '1:00': 'This C comes like', '1:01': 'a pocket rocket,', '1:02': 'now the gang', '1:03': 'in central with C', '1:04': 'Had my case papers printed,', '1:05': 'now I got the monogram', '1:06': 'print on me', '1:07': 'Runnin throught bells,', '1:08': 'throwback run with the 12', '1:10': 'Whole 1 cover the scales,', '1:11': 'bine at the barbeque,', '1:12': 'better cover your girl', '1:14': "Hate when they're", '1:15': 'runnin their mouth,', '1:16': 'see them runnin for help', '1:17': "I'm in the Bando,", '1:18': 'but let me see my man again,', '1:19': "and I'll double the L", '1:21': 'We really leave shit drownin,', '1:22': "you ain't brought 3", '1:23': 'on an outin', '1:24': 'Shootouts in', '1:25': 'the oldest clothes,', '1:26': "you wouldn't believe", '1:27': 'these outfits', '1:28': 'Foot down no breaks,', '1:29': 'tryna leave everythin taped', '1:30': 'Asked bout the shotty,', '1:31': 'told them I got it', '1:32': 'from the farm,', '1:33': 'now they think I got from H', '1:34': 'Clean up gang with a hoover,', '1:36': 'pull up and sweep the street', '1:38': 'Told bae book Park Chinois,', '1:39': 'the bricks came cheap', '1:40': 'this week', '1:41': 'Brought out the glee', '1:42': 'this week,', '1:43': 'so somethin might end up', '1:44': 'on a tee this week', '1:45': 'Done studio time done the re', '1:46': 'this week,', '1:47': 'big bustdown', '1:48': "that ain't no J###s piece", '1:49': 'No G17,G19 had the G17', '1:50': 'then the G19', '1:51': 'Had an old .44', '1:52': 'but the pin was weak,', '1:53': 'still gonna spin if need', '1:54': 'Sayin no smoke backstage,', '1:55': 'but bro still ask', '1:56': 'can we bring it please,', '1:57': 'or a ZK at least', '1:59': 'This opps in this', '2:00': "spliff's sativa,", '2:01': 'still put smoke in the whiz,', '2:02': 'Khalifa', '2:03': "Bad B don't wanna", '2:04': 'lock the smoke,', '2:05': 'I just gotta love her', '2:06': 'and leave her', '2:07': 'Yo, had the Liz', '2:08': 'come like Peter', '2:09': 'and the bujj like Cleveland', '2:10': 'This ice in my wrist says', '2:11': 'whole lotta money,', '2:12': "swear it's comin like BIA", '2:14': 'O14 me, Zee had the bruc', '2:15': 'back in a bruck down Kia', '2:16': "Now you'll find me in Venice,", '2:17': 'tryin some shellfish', '2:18': 'oh mama mia', '2:19': 'Old school I was', '2:20': 'hoppin out first,', '2:21': 'had bro sayin', '2:22': 'stop bein selfish', '2:23': 'Yo,', '2:24': 'now I just leave that stage,', '2:25': 'pullin strings like Elvis', '2:26': 'Ding dong on an outin,', '2:27': "would've been a loss", '2:28': 'if we found him', '2:29': "Can't record,", '2:30': 'need more points on the board', '2:31': 'Gang, tape it first,', '2:32': "then I'll give them an album", '2:33': 'Spoke to the yard man,', '2:34': 'wanna know the P for the .45,', '2:35': 'like Alhan', '2:36': 'Spoke to the runner,', '2:37': "said he's got more than a oner", '2:39': "and he's still counting", '2:40': 'Go get that car,', '2:41': 'congestion zone,', '2:42': 'gotta step with ours', '2:43': 'Pocket rocket,', '2:44': 'had it in a pouch', '2:45': 'next to the brush', '2:46': 'and the metro card', '2:47': 'Double R truck,', '2:48': 'stars in the roof,', '2:49': 'and we got a seperate star', '2:50': "Ain't done it in a Tesla yet,", '2:51': 'if we do thats lead', '2:52': 'in an electric car', '2:53': 'Clean up gang with a hoover,', '2:55': 'pull up and sweep the street', '2:57': 'Told bae book Park Chinois,', '2:58': 'the bricks came cheap', '2:59': 'this week', '3:00': 'Brought out the glee', '3:01': 'this week,', '3:02': 'so somethin might end up', '3:03': 'on a tee this week', '3:04': 'Done studio time done the re', '3:05': 'this week,', '3:06': 'big bustdown', '3:07': "that ain't no J###s piece", '3:08': 'No G17,G19 had the G17', '3:09': 'then the G19', '3:10': 'Had an old .44', '3:11': 'but the pin was weak,', '3:12': 'still gonna spin if need', '3:13': 'Sayin no smoke backstage,', '3:14': 'but bro still ask', '3:15': 'can we bring it please,', '3:16': 'or a ZK at least', '3:19': '!End of song' }; const songchat1 = new Audio("https://cdn.discordapp.com/attachments/929143814487146547/1190576596738900019/Park_chinois.m4a?ex=65a24ddc&is=658fd8dc&hm=a00105c0d228b90eed3002b638d0008bbd2f05af3bd0dc64c287ac02ca244db6&"); let isPlaying = false; let currentPart = ''; function toggleSong() { if (!isPlaying) { songchat1.play(); songchat1.ontimeupdate = function(time) { let part = song[toFancyTimeFormat(Math.round(this.currentTime | 0))]; if (part && part !== currentPart) { currentPart = part; io.send("6", part); } }; songchat1.onended = function() { if (isPlaying) { songchat1.play(); } }; isPlaying = true; } else { songchat1.pause(); isPlaying = false; } } function chechPathColl(tmp) { return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0); return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) : !tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) : tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale; } function checkObject() { let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active); for (let y = 0; y < pathFind.grid; y++) { grid[y] = []; for (let x = 0; x < pathFind.grid; x++) { let tmpXY = { x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x), y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y) } if (UTILS.getDist(pathFind.chaseNear ? near : pathFind, tmpXY, pathFind.chaseNear ? 2 : 0, 0) <= (pathFind.chaseNear ? 35 : 60)) { pathFind.lastX = x; pathFind.lastY = y; grid[y][x] = 0; continue; } let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp)); if (find) { if (find.trap) { grid[y][x] = 0; continue; } grid[y][x] = 1; } else { grid[y][x] = 0; } } } } function createPath() { grid = []; checkObject(); } function Pathfinder() { pathFind.scale = (config.maxScreenWidth / 2) * 1.3; if (!traps.inTrap && (pathFind.chaseNear ? enemy.length : true)) { if (near.dist2 <= items.weapons[player.weapons[0]].range) { packet("a", undefined, 1); } else { createPath(); easystar.setGrid(grid); easystar.setAcceptableTiles([0]); easystar.enableDiagonals(); easystar.findPath((grid[0].length / 2), (grid.length / 2), pathFind.lastX, pathFind.lastY, function (path) { if (path === null) { pathFind.array = []; if (near.dist2 <= items.weapons[player.weapons[0]].range) { packet("a", undefined, 1); } else { packet("a", near.aim2, 1); } } else { pathFind.array = path; if (pathFind.array.length > 1) { let tmpXY = { x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].x), y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].y) } packet("a", UTILS.getDirect(tmpXY, player, 0, 2), 1); } } }); easystar.calculate(); } } } /** PATHFIND TEST */ // ITEM COUNT DISPLAY: let isItemSetted = []; function updateItemCountDisplay(index = undefined) { for (let i = 3; i < items.list.length; ++i) { let id = items.list[i].group.id; let tmpI = items.weapons.length + i; if (!isItemSetted[tmpI]) { isItemSetted[tmpI] = document.createElement("div"); isItemSetted[tmpI].id = "itemCount" + tmpI; getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]); isItemSetted[tmpI].style = ` display: block; position: absolute; padding-left: 5px; font-size: 2em; color: #fff; `; isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0; } else { if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0; } } } // AUTOPUSH: /*function autoPush() { let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (nearTrap) { let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (spike) { let pos = { x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))), x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0))) }; let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) { return true; } }); if (finds) { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } } else { my.autoPush = true; my.pushData = { x: spike.x + 70, y: spike.y + 70, x2: pos.x2 + 30, y2: pos.y2 + 30 }; let scale = player.scale / 10; let secondArg = UTILS.getDirect(near, spike, 2, 0) > 70 ? near.aim2 : undefined; if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) { packet("a", secondArg, 1); } else { packet("a", UTILS.getDirect(pos, player, 2, 2), 1); } } } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } } } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } } } // AUTOPUSH: function autoPush() { //LEGACY AUTOPUSH let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (nearTrap) { let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function (a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (spike) { let pos = { x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))), x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0))) }; let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) { return true; } }); if (finds) { if (my.autoPush) { my.autoPush = false; packet("33", lastMoveDir||undefined, 1); } } else { my.autoPush = true; my.pushData = { x: spike.x, y: spike.y, x2: pos.x2, y2: pos.y2 }; let scale = (player.scale / 10); if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) { packet("33", near.aim2, 1); } else { packet("33", UTILS.getDirect(pos, player, 2, 2), 1); } } } else { if (my.autoPush) { my.autoPush = false; packet("33", lastMoveDir||undefined, 1); } } } else { if (my.autoPush) { my.autoPush = false; packet("33", lastMoveDir||undefined, 1); } } }*/ function autoPush() { let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (nearTrap) { let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function (a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (spike) { let pos = { x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))), x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))), y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0))) }; let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) { return true; } }); if (finds) { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir||undefined, 1); } } else { my.autoPush = true; my.pushData = { x: spike.x, y: spike.y, x2: pos.x2, y2: pos.y2 }; let scale = (player.scale / 10); if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) { packet("a", near.aim2, 1); } else { packet("a", UTILS.getDirect(pos, player, 2, 2), 1); } } } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir||undefined, 1); } } } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir||undefined, 1); } } } // ADD DEAD PLAYER: function addDeadPlayer(tmpObj) { deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name)); } /** APPLY SOCKET CODES */ // SET INIT DATA: function setInitData(data) { alliances = data.teams; } // SETUP GAME: var fisrtloadez = false; function setupGame(yourSID) { keys = {}; macro = {}; playerSID = yourSID; attackState = 0; inGame = true; fisrtloadez = true; packet("d", 0, getAttackDir(), 1); my.ageInsta = true; if (firstSetup) { firstSetup = false; gameObjects.length = 0; } } // ADD NEW PLAYER: function addPlayer(data, isYou) { let tmpPlayer = findPlayerByID(data[0]); if (!tmpPlayer) { tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories); players.push(tmpPlayer); if (data[1] != playerSID) { addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86"); } } else { if (data[1] != playerSID) { addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86"); } } tmpPlayer.spawn(isYou ? true : null); tmpPlayer.visible = false; tmpPlayer.oldPos = { x2: undefined, y2: undefined }; tmpPlayer.x2 = undefined; tmpPlayer.y2 = undefined; tmpPlayer.x3 = undefined; tmpPlayer.y3 = undefined; tmpPlayer.setData(data); if (isYou) { if (!player) { window.prepareUI(tmpPlayer); } player = tmpPlayer; camX = player.x; camY = player.y; my.lastDir = 0; updateItems(); updateAge(); updateItemCountDisplay(); if (player.skins[7]) { my.reSync = true; } } } // REMOVE PLAYER: function removePlayer(id) { for (let i = 0; i < players.length; i++) { if (players[i].id == id) { let tmpPlayer = players[i]; addChatLog(tmpPlayer.name + " has died", "#db2727", "", "#db2727"); players.splice(i, 1); break; } } } // UPDATE HEALTH: function updateHealth(sid, value) { // Xavier healing let tmpObj = findPlayerBySID(sid); let secondary = { weapon: this.secondaryIndex, variant: this.secondaryVariant }; if (!tmpObj) return; let oldHealth = tmpObj.health; tmpObj.oldHealth = oldHealth; tmpObj.health = value; tmpObj.judgeShame(); if (oldHealth > value) { tmpObj.timeDamaged = Date.now(); if (tmpObj === near) { let damage = oldHealth - value; let shame = tmpObj.shameCount if (tmpObj.skinIndex === 7 && (damage === 5 || (tmpObj.latestTail === 13 && damage === 2))) { tmpObj.bullTick = game.tick; } } tmpObj.damaged = oldHealth - value; advHeal.push([sid, value, tmpObj.damaged]); } else if (tmpObj !== player) { tmpObj.maxShameCount = Math.max(tmpObj.maxShameCount, tmpObj.shameCount); } } // KILL PLAYER: function killPlayer() { inGame = false; lastDeath = { x: player.x, y: player.y, }; if (configs.autoRespawn) { getEl("ot-sdk-btn-floating").style.display = "none"; packet("M", { name: lastsp[0], moofoll: lastsp[1], skin: lastsp[2] }); } } // UPDATE PLAYER ITEM VALUES: function updateItemCounts(index, value) { if (player) { player.itemCounts[index] = value; updateItemCountDisplay(index); } } // UPDATE AGE: function updateAge(xp, mxp, age) { if (xp != undefined) player.XP = xp; if (mxp != undefined) player.maxXP = mxp; if (age != undefined) player.age = age; } // UPDATE UPGRADES: function updateUpgrades(points, age) { player.upgradePoints = points; player.upgrAge = age; if (points > 0) { tmpList.length = 0; UTILS.removeAllChildren(upgradeHolder); for (let i = 0; i < items.weapons.length; ++i) { if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) { let e = UTILS.generateElement({ id: "upgradeItem" + i, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage; tmpList.push(i); } } for (let i = 0; i < items.list.length; ++i) { if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) { let tmpI = (items.weapons.length + i); let e = UTILS.generateElement({ id: "upgradeItem" + tmpI, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage; tmpList.push(tmpI); } } for (let i = 0; i < tmpList.length; i++) { (function(i) { let tmpItem = getEl('upgradeItem' + i); tmpItem.onmouseover = function() { if (items.weapons[i]) { showItemInfo(items.weapons[i], true); } else { showItemInfo(items.list[i - items.weapons.length]); } }; tmpItem.onclick = UTILS.checkTrusted(function() { packet("H", i); }); UTILS.hookTouchEvents(tmpItem); })(tmpList[i]); } if (tmpList.length) { upgradeHolder.style.display = "block"; upgradeCounter.style.display = "block"; upgradeCounter.style.borderRadius = "4px"; upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")"; } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } function cdf(e, t) { try { return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return Infinity; } } function caf(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } function setTickout(doo, timeout) { if (!ticks.manage[game.tick + timeout]) { ticks.manage[game.tick + timeout] = [doo]; } else { ticks.manage[game.tick + timeout].push(doo); } } let spinner = false; function numArr(e = 0, t = 1, act, n = 1) { let arr = []; for (let i = e; i < t; i += n) { arr.push(i); typeof act == "function" && act(i); } return arr; } function spin() { let random = [2, 3, 4, 5, 7, 3, 23, -1]; setTickout(() => { spinner = false; setTickout(() => { spinner = false; }, random[Math.floor(Math.random() * (random.length + 1))]); }, 1); } function toR(e) { var n = (e * Math.PI / 180) % (2 * Math.PI); return n > Math.PI ? Math.PI - n : n } function toD(e) { var n = (e / Math.PI * 360) % 360; return n >= 360 ? n - 360 : n; } function killObject(sid) { let findObj = findObjectBySid(sid); objectManager.disableBySid(sid); if (player) { for (let i = 0; i < breakObjects.length; i++) { if (breakObjects[i].sid == sid) { breakObjects.splice(i, 1); break; } } if (!player.canSee(findObj)) { breakTrackers.push({x: findObj.x, y: findObj.y}); } if (breakTrackers.length > 8) { breakTrackers.shift(); } traps.replacer(findObj); } } // KILL ALL OBJECTS BY A PLAYER: function killObjects(sid) { if (player) objectManager.removeAllItems(sid); } function precheckPlace(a, b) { checkPlace(a, b); console.log('success'); } let ticks = { tick: 0, delay: 0, time: [], manage: [], }; function doNextTick(doo) { waitTicks.push(doo); } let waitTicks = []; // UPDATE PLAYER DATA: let nEy; let placeableSpikes = []; let placeableTraps = []; let breakableObjects = []; let placeableSpikesPREDICTS = []; let topPlayer; let overrideabs = false; let lppc = 0; let ntpp = false; let lppc2 = 0; let ntpp2 = false; var cst = false; function updatePlayers(data) { game.tick++; enemy = []; //perfectReplace(); nears = []; near = []; //showPlace = []; game.tickSpeed = performance.now() - game.lastTick; game.lastTick = performance.now(); ticks.tick++; ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1); if (ticks.tick % 10 === 0) { ticks.time = []; } if (ticks.tick % 300 === 0) { } ticks.delay = Date.now(); players.forEach((tmp) => { tmp.forcePos = !tmp.visible; tmp.visible = false; }); for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2; tmpObj.t2 = game.lastTick; tmpObj.oldPos.x2 = tmpObj.x2; tmpObj.oldPos.y2 = tmpObj.y2; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 1]; tmpObj.y2 = data[i + 2]; tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2); tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2); tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2; tmpObj.d2 = data[i + 3]; tmpObj.dt = 0; tmpObj.buildIndex = data[i + 4]; tmpObj.weaponIndex = data[i + 5]; tmpObj.weaponVariant = data[i + 6]; tmpObj.team = data[i + 7]; tmpObj.isLeader = data[i + 8]; tmpObj.oldSkinIndex = tmpObj.skinIndex; tmpObj.oldTailIndex = tmpObj.tailIndex; tmpObj.skinIndex = data[i + 9]; tmpObj.tailIndex = data[i + 10]; tmpObj.iconIndex = data[i + 11]; tmpObj.zIndex = data[i + 12]; tmpObj.visible = true; tmpObj.update(game.tickSpeed); tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2); tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2); tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3); tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3); tmpObj.damageThreat = 0; if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) { tmpObj.addShameTimer(); } if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) { tmpObj.shameTimer = 0; tmpObj.shameCount = 0; if (tmpObj == player) { healer(); } } nEy = tmpObj; if (tmpObj == player) { if (gameObjects.length) { gameObjects.forEach((tmp) => { tmp.onNear = false; if (tmp.active) { if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) { tmp.onNear = true; } if (tmp.isItem && tmp.owner) { if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) { tmp.breakObj = true; breakObjects.push({ x: tmp.x, y: tmp.y, sid: tmp.sid }); } } } }); let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function(a, b) { return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2); })[0]; if (nearTrap) { traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2); traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2); if (!traps.inTrap) { traps.protect(traps.aim); } traps.inTrap = true; traps.info = nearTrap; console.log(traps.info) } else { traps.inTrap = false; traps.info = {}; } } else { traps.inTrap = false; } } if (tmpObj.weaponIndex < 9) { tmpObj.primaryIndex = tmpObj.weaponIndex; tmpObj.primaryVariant = tmpObj.weaponVariant; } else if (tmpObj.weaponIndex > 8) { tmpObj.secondaryIndex = tmpObj.weaponIndex; tmpObj.secondaryVariant = tmpObj.weaponVariant; } } i += 13; } if (waitTicks.length) { waitTicks.forEach((ajaj) => { ajaj(); } ); waitTicks = []; } if (runAtNextTick.length) { runAtNextTick.forEach((tmp) => { checkProjectileHolder(...tmp); } ); runAtNextTick = []; } if (textManager.stack.length) { let stacks = []; let notstacks = []; let num = 0; let num2 = 0; let pos = { x: null, y: null }; let pos2 = { x: null, y: null } textManager.stack.forEach((text) => { if (text.value >= 0) { if (num == 0) pos = { x: text.x, y: text.y }; num += Math.abs(text.value); } else { if (num2 == 0) pos2 = { x: text.x, y: text.y }; num2 += Math.abs(text.value); } }); if (num2 > 0) { textManager.showText(pos2.x, pos2.y, Math.max(43, Math.min(50, num2)), 0.18, 1500, num2, damageTextColor = " #8fbc8f"); } if (num > 0) { textManager.showText(pos.x, pos.y, Math.max(43, Math.min(50, num)), 0.18, 1500, num, damageTextColor = " #8fbc8f"); } textManager.stack = []; } if (runAtNextTick.length) { runAtNextTick.forEach((tmp) => { checkProjectileHolder(...tmp); }); runAtNextTick = []; } for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { if (!tmpObj.isTeam(player)) { enemy.push(tmpObj); if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) { nears.push(tmpObj); } } tmpObj.manageReload(); if (tmpObj != player) { tmpObj.addDamageThreat(player); } } i += 13; } /*projectiles.forEach((proj) => { tmpObj = proj; if (tmpObj.active) { tmpObj.tickUpdate(game.tickSpeed); } });*/ if (player && player.alive) { if (!(clicks.middle || clicks.left || clicks.right) && !my.waitHit && !traps.inTrap && musketSync && insat1) { spinner = true; } else { spinner = false; } if (enemy.length) { if (player && player.alive){ placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]); placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : []; } near = enemy.sort(function(tmp1, tmp2) { return tmp1.dist2 - tmp2.dist2; })[0]; } if (game.tickQueue[game.tick]) { game.tickQueue[game.tick].forEach((action) => { action(); }); game.tickQueue[game.tick] = null; } if (advHeal.length) { advHeal.forEach((updHealth) => { let sid = updHealth[0]; let value = updHealth[1]; let totalDamage = 100 - value let damaged = updHealth[2]; tmpObj = findPlayerBySID(sid); let bullTicked = false; if (tmpObj && tmpObj.health <= 0) { if (!tmpObj.death) { tmpObj.death = true; if (tmpObj != player) { addChatLog(tmpObj.name + " has died", "#db2727", "", "#db2727"); } addDeadPlayer(tmpObj); } } if (tmpObj == player) { if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) { if (my.reSync) { my.reSync = false; tmpObj.setBullTick = true; } bullTicked = true; } if (inGame) { let attackers = getAttacker(damaged); let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult()); let includeSpikeDmgs = enemy.length ? !bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false; let healTimeout = 140 let dmg = 100 - player.health; let slowHeal = function (timer, tickBase) { if (!tickBase) { setTimeout(() => { healer(); }, timer); } else { game.tickBase(() => { healer() }, 2) } } if (getEl("healingBeta").checked) { if (enemy.length) { if ([0, 7, 8].includes(near.primaryIndex)) { if (damaged < 75) { slowHeal(healTimeout) } else { healer() } } if ([1, 2, 6].includes(near.primaryIndex)) { if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5) { healer() } else { slowHeal(healTimeout) } } if (near.primaryIndex == 3) { if (near.secondaryIndex == 15) { if (near.primaryVariant < 2) { if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1) { tmpObj.canEmpAnti = true tmpObj.antiTimer = game.tick healer() } else { slowHeal(healTimeout) } } else { if (damaged > 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1) { tmpObj.canEmpAnti = true tmpObj.antiTimer = game.tick healer() } else { slowHeal(healTimeout) } } } else { if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) { healer() } else { slowHeal(healTimeout) } } } if (near.primaryIndex == 4) { if (near.primaryVariant >= 1) { if (damaged >= 10 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) { healer() } else { slowHeal(healTimeout) } } else { if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 3) { healer() } else { slowHeal(healTimeout) } } } if ([undefined, 5].includes(near.primaryIndex)) { if (near.secondaryIndex == 10) { if (dmg >= (includeSpikeDmgs ? 10 : 20) && tmpObj.damageThreat + dmg >= 80 && tmpObj.shameCount < 6) { healer() } else { slowHeal(healTimeout) } } else if (near.primaryVariant >= 2 || near.primaryVariant == undefined) { if (dmg >= (includeSpikeDmgs ? 15 : 20) && tmpObj.damageThreat + dmg >= 50 && tmpObj.shameCount < 6) { healer() } else { slowHeal(healTimeout) } } else if ([undefined || 15].includes(near.secondaryIndex)) { if (damaged > (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 25 && (game.tick - player.antiTimer) > 1) { if (tmpObj.shameCount < 5) { healer() } else { slowHeal(healTimeout) } } else { slowHeal(healTimeout) } } else if ([9, 12, 13].includes(near.secondaryIndex)) { if (dmg >= 25 && player.damageThreat + dmg >= 70 && tmpObj.shameCount < 6) { healer() } else { slowHeal(healTimeout) } } else { if (damaged > 25 && player.damageThreat + dmg >= 95) { healer() } else { slowHeal(healTimeout) } } } if (near.primaryIndex == 6) { if (near.secondaryIndex == 15) { if (damaged >= 25 && tmpObj.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) { healer() } else { slowHeal(healTimeout) } } else { if (damaged >= 70 && tmpObj.shameCount < 4) { healer() } else { slowHeal(healTimeout) } } } if (damaged >= 30 && near.reloads[near.secondaryIndex] == 0 && near.dist2 <= 150 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true } else { if (damaged >= 70) { healer() } else { slowHeal(healTimeout) } } } else { if (damaged >= (includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && (game.tick - player.antiTimer) > 1) { if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) { tmpObj.canEmpAnti = true; } else { player.soldierAnti = true; } tmpObj.antiTimer = game.tick; let shame = [0, 4, 6, 7, 8].includes(near.primaryIndex) ? 2 : 5; if (tmpObj.shameCount < shame) { healer(); } else { if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) { slowHeal(healTimeout) } else { slowHeal(healTimeout, 1) } } } else { if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) { slowHeal(healTimeout) } else { slowHeal(healTimeout, 1) } } if (damaged >= 25 && near.dist2 <= 140 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true } } else { if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) { tmpObj.setPoisonTick = true; } } } }); advHeal = []; } players.forEach((tmp) => { if (!tmp.visible && player != tmp) { tmp.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; } if (tmp.setBullTick) { tmp.bullTimer = 0; } if (tmp.setPoisonTick) { tmp.poisonTimer = 0; } tmp.updateTimer(); }); if (inGame) { if (enemy.length) { console.log(tmpObj.damageThreat) if (player.canEmpAnti) { player.canEmpAnti = false; if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) { if (near.reloads[53] == 0) { player.empAnti = true; player.soldierAnti = false; } else { player.empAnti = false; player.soldierAnti = true; //modLog("SoldierAnti"); } } } let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (prehit) { if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) { instaC.canSpikeTick = true; instaC.syncHit = true; if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) { instaC.revTick = true; } } } let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2); })[0]; let moreantiSpikeTick = traps.checkSpikeTick() if (antiSpikeTick && !traps.inTrap) { if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) { my.anti0Tick = 1; } } if (moreantiSpikeTick) { my.anti0Tick = 4; } } if ((!useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (!useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (!useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near) && rKeyPressed) { if (player.checkCanInsta(true) >= 100) { instaC.nobull = !useWasd ? false : instaC.canSpikeTick ? false : true; } else { instaC.nobull = false; } instaC.can = true; } else { instaC.can = false; } macro.q && place(0, getAttackDir()); macro.f && place(4, getSafeDir()); macro.v && place(2, getSafeDir()); macro.y && place(5, getSafeDir()); macro.h && place(player.getItemType(22), getSafeDir()); macro.n && place(3, getSafeDir()); if (game.tick % 3 == 0) { if (mills.place) { let plcAng = 1.25; for (let i = -plcAng; i <= plcAng; i += plcAng) { checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } else { if (mills.placeSpawnPads) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } } } else { traps.autoPlace(); } if (instaC.can) { instaC.changeType((configs.revTick || player.weapons[1] == 10) ? "rev" : getEl("backupNobull").checked ? "nobull" : "normal"); } if (instaC.canCounter) { instaC.canCounter = false; if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { if (player.secondaryIndex != 10) instaC.counterType(); else instaC.hammerCounterType() } } if (instaC.canSpikeTick) { instaC.canSpikeTick = false; if (instaC.revTick) { instaC.revTick = false; if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) { instaC.changeType("rev"); } } else { if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.spikeTickType(); if (instaC.syncHit) { } } } } if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) { if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) { if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } if (traps.inTrap) { if (!clicks.left && !clicks.right && !instaC.isTrue) { if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) { selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]); } if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } } if (clicks.middle && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) { if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) { instaC.rangeType(); } } } if (macro.T && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) { instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"](); } } if (macro["."] && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) { instaC.boostTickMovement(); } } if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) { if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) { if (!my.reloaded) { my.reloaded = true; let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0; if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) { selectWeapon(player.weapons[fastSpeed]); } } } else { my.reloaded = false; if (player.reloads[player.weapons[0]] > 0) { if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) { if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) { selectWeapon(player.weapons[1]); } } } } if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) { packet("D", getAttackDir()); } let hatChanger = function() { if (my.anti0Tick > 0) { buyEquip(6, 0); } else { if (clicks.left || clicks.right) { if (((!enemy.length || near.dist2 >= 200) && player.shameCount > 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { if (clicks.left) { buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0); } else if (clicks.right) { buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0); } } } else if (traps.inTrap) { if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) { buyEquip(40, 0); } else { if (((!enemy.length || near.dist2 >= 200) && player.shameCount > 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 22 : 6, 0); } } } else { if (player.empAnti || player.soldierAnti) { buyEquip(player.empAnti ? 22 : 6, 0); } else { if (((!enemy.length || near.dist2 >= 200) && player.shameCount > 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) { if (!configs.alwaysFlipper) { if (near.dist2 <= 300) { buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0); } else { biomeGear(1); } } else { biomeGear(1); } } else { if (near.dist2 <= 300) { buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0); } else { biomeGear(1); } } } } } } } let accChanger = function() { if (clicks.left) { buyEquip(21, 1); } else if (clicks.right) { buyEquip(21, 1) } else if (traps.inTrap) { buyEquip(21, 1); } else if (near.dist2 < 300){ buyEquip(21, 1); } else { buyEquip(11, 1); } }; if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) { hatChanger(); accChanger(); } if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) { autoPush(); } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } } if (!my.autoPush && pathFind.active) { Pathfinder(); } if (instaC.ticking) { instaC.ticking = false; } if (instaC.syncHit) { instaC.syncHit = false; } if (player.empAnti) { player.empAnti = false; } if (player.soldierAnti) { player.soldierAnti = false; } if (my.anti0Tick > 0) { game.tickBase(() => { my.anti0Tick--; },1) } if (traps.retrap) { traps.retrap = false; } if (traps.replaced) { traps.replaced = false; } if (traps.antiTrapped) { traps.antiTrapped = false; } } } botSkts.forEach((bot) => { bot.showName = 'YEAHHH' }) if (botSkts.length) { botSkts.forEach((bots) => { if (true) { const randomNumber = Math.floor(Math.random() * (951) + 50); const showName = randomNumber + 'ms'; bots[0].showName = showName; } }); } } for(var i1 = 0; i1 < gameObjects.length; i1++) { if (gameObjects[i1].active && gameObjects[i1].health > 0 && UTILS.getDist(gameObjects[i1], player, 0, 2) < 150) { // || gameObjects[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg) if(gameObjects[i1].name.includes("spike") && gameObjects[i1]){ if(gameObjects[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){ selectWeapon(player.weapons[1]) buyEquip(40, 0); packet("D", UTILS.getDirect(gameObjects[i1], player, 0, 2)) setTickout( () => { buyEquip(6, 0) }, 1); } } } if (botSkts.length) { botSkts.forEach((bots) => { if (true) { bots[0].ssend("player", player, near, botIDS); } }); } } // UPDATE LEADERBOARD: function updateLeaderboard(data) { UTILS.removeAllChildren(leaderboardData); var tmpC = 1; for (var i = 0; i < data.length; i += 3) { // console.log(data); (function(i) { UTILS.generateElement({ class: "leaderHolder", parent: leaderboardData, children: [ UTILS.generateElement({ class: "leaderboardItem", style: data[i] == player.sid ? "color: rgba(); font-size: 18px;" : "color: rgba(); font-size: 18px; padding: 1px;", //"font-size: 18px;", text: (data[i + 1] != "" ? data[i + 1] : "unknown") + " |" }), UTILS.generateElement({ class: "a", //class: "leaderScore", style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 1px;", text: (" " + UTILS.kFormat(data[i + 2]) || " 0") }) ] }); })(i); tmpC++; } } // LOAD GAME OBJECT: function loadGameObject(data) { for (let i = 0; i < data.length;) { objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? { sid: data[i + 7] } : null)); i += 8; } } // ADD AI: function loadAI(data) { for (let i = 0; i < ais.length; ++i) { ais[i].forcePos = !ais[i].visible; ais[i].visible = false; } if (data) { let tmpTime = performance.now(); for (let i = 0; i < data.length;) { tmpObj = findAIBySID(data[i]); if (tmpObj) { tmpObj.index = data[i + 1]; tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2; tmpObj.t2 = tmpTime; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 2]; tmpObj.y2 = data[i + 3]; tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2; tmpObj.d2 = data[i + 4]; tmpObj.health = data[i + 5]; tmpObj.dt = 0; tmpObj.visible = true; } else { tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]); tmpObj.x2 = tmpObj.x; tmpObj.y2 = tmpObj.y; tmpObj.d2 = tmpObj.dir; tmpObj.health = data[i + 5]; if (!aiManager.aiTypes[data[i + 1]].name) tmpObj.name = config.cowNames[data[i + 6]]; tmpObj.forcePos = true; tmpObj.sid = data[i]; tmpObj.visible = true; } i += 7; } } } // ANIMATE AI: function animateAI(sid) { tmpObj = findAIBySID(sid); if (tmpObj) tmpObj.startAnim(); } function gatherAnimation(sid, didHit, index) { tmpObj = findPlayerBySID(sid); if (tmpObj == near && enemy.length) { // lets do preplace if (overrides.hitNextTick && overrides.check()) { bullspams++; } } if (tmpObj) { tmpObj.startAnim(didHit, index); tmpObj.gatherIndex = index; tmpObj.gathering = 1; if (didHit) { let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { tmpObj = findPlayerBySID(sid); let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1); tmpObjects.forEach((healthy) => { healthy.healthMov = healthy.health - val / 2; healthy.health -= val; //love to https://gist.github.com/bendc/76c48ce53299e6078a76 let h, s, l; let color = (() => { const randomInt = (min, max) => { return Math.floor(Math.random() * (max - min + 1)) + min; }; h = randomInt(0, 360); s = randomInt(42, 98); l = randomInt(40, 90); // return `hsl(${h},${s}%,${l}%)`; })(); //and love https://stackoverflow.com/questions/36721830/convert-hsl-to-rgb-and-hex function hslToHex(h, s, l) { l /= 100; const a = s * Math.min(l, 1 - l) / 100; const f = n => { const k = (n + h / 30) % 12; const color = l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1); return Math.round(255 * color).toString(16).padStart(2, '0'); // convert to Hex and prefix "0" if needed }; return `#${f(0)}${f(8)}${f(4)}`; } console.log(hslToHex(h, s, l) + ":)"); (healthy.x, healthy.y, val, hslToHex(h, s, l)); }); }, 1); } } } function showDamageText(x, y, value, color) { textManager.showText(x, y, 30, 0.15, 1500, Math.round(value), color); } // WIGGLE GAME OBJECT: function wiggleGameObject(dir, sid) { tmpObj = findObjectBySid(sid); if (tmpObj) { tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir); if (tmpObj.health) { //tmpObj.damaged = Math.min(255, tmpObj.damaged + 60); objectManager.hitObj.push(tmpObj); } } } // SHOOT TURRET: function shootTurret(sid, dir) { tmpObj = findObjectBySid(sid); if (tmpObj) { if (config.anotherVisual) { tmpObj.lastDir = dir; } else { tmpObj.dir = dir; } tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI); } } // UPDATE PLAYER VALUE: function updatePlayerValue(index, value, updateView) { if (player) { player[index] = value; if (index == "points") { if (configs.autoBuy) { autoBuy.hat(); autoBuy.acc(); } } else if (index == "kills") { if (configs.killChat) { io.send("6", "~Phoenix-Mod~ Killed You Kid!!") setTimeout(() => { io.send("6", "Bro Got Owned So Bad LOL") setTimeout(() => { io.send("6", "Try Kill Me Niggers!") setTimeout(() => { io.send("6", "Whores: " + player.kills) }, 1500); }, 1500); }, 1500); } } } } function getKillChatMessage(kills) { let baseKillCount = Math.floor(kills / 100) * 10; if (kills <= 100) { return ""; let additionalInfo = "x" + (Math.floor(kills / 100) - 1); } } // ACTION BAR: function updateItems(data, wpn) { if (data) { if (wpn) { player.weapons = data; player.primaryIndex = player.weapons[0]; player.secondaryIndex = player.weapons[1]; if (!instaC.isTrue) { selectWeapon(player.weapons[0]); } } else { player.items = data; } } for (let i = 0; i < items.list.length; i++) { let tmpI = items.weapons.length + i; getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none"; } for (let i = 0; i < items.weapons.length; i++) { getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none"; } let kms = player.weapons[0] == 3 && player.weapons[1] == 15; if (kms) { getEl("actionBarItem3").style.display = "none"; getEl("actionBarItem4").style.display = "inline-block"; } } // ADD PROJECTILE: function addProjectile(x, y, dir, range, speed, indx, layer, sid) { projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid; runAtNextTick.push(Array.prototype.slice.call(arguments)); } // REMOVE PROJECTILE: function remProjectile(sid, range) { for (let i = 0; i < projectiles.length; ++i) { if (projectiles[i].sid == sid) { projectiles[i].range = range; let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { let val = projectiles[i].dmg; tmpObjects.forEach((healthy) => { if (healthy.projDmg) { healthy.health -= val; } }); }, 1); } } } // SHOW ALLIANCE MENU: function allianceNotification(sid, name) { let findBotSID = findSID(bots, sid); if (findBotSID) { } } function setPlayerTeam(team, isOwner) { if (player) { player.team = team; player.isOwner = isOwner; if (team == null) alliancePlayers = []; } } function setAlliancePlayers(data) { alliancePlayers = data; } // STORE MENU: function updateStoreItems(type, id, index) { if (index) { if (!type) player.tails[id] = 1; else { player.latestTail = id; } } else { if (!type) player.skins[id] = 1, id == 7 && (my.reSync = true); // testing perfect bulltick... else { player.latestSkin = id; } } } // SEND MESSAGE: function receiveChat(sid, message) { let tmpPlayer = findPlayerBySID(sid); let countDown = 0; let coolDownForAI = false; addChatLog(message, "#fff", tmpPlayer.name + "[" + tmpPlayer.sid + "]:", tmpPlayer == player || (tmpPlayer.team && tmpPlayer.team == player.team) ? "#279df1" : "#fff"); if (tmpPlayer) { if (config.anotherVisual) { allChats.push(new addCh(tmpPlayer.x, tmpPlayer.y, message, tmpPlayer)); } else { tmpPlayer.chatMessage = ((text) => { let tmpString; profanityList.forEach((list) => { if (text.indexOf(list) > -1) { tmpString = ""; for (var y = 0; y < list.length; ++y) { tmpString += tmpString.length ? "o" : "M"; } var re = new RegExp(list, 'g'); text = text.replace(re, tmpString); } }); return text; })(message); tmpPlayer.chatCountdown = config.chatCountdown; if (tmpObj.team && tmpObj.team == player.team(message == "!BoomSync" && near.dist2 <= 400)) { musketSync() io.send("6", "Gay Syncing with u :>"); } } } } // MINIMAP: function updateMinimap(data) { minimapData = data; } // SHOW ANIM TEXT: function showText(x, y, value, type, color) { if (config.anotherVisual) { textManager.stack.push({ x: x, y: y, value: value }); } else { textManager.showText(x, y, 50, 0.18, 1500, Math.abs(value), color); } } /** APPLY SOCKET CODES */ // BOT: let bots = []; let ranLocation = { x: UTILS.randInt(35, 14365), y: UTILS.randInt(35, 14365) }; setInterval(() => { ranLocation = { x: UTILS.randInt(35, 14365), y: UTILS.randInt(35, 14365) }; }, 60000); class Bot { constructor(id, sid, hats, accessories) { this.millPlace = true; this.id = id; this.sid = sid; this.team = null; this.skinIndex = 0; this.tailIndex = 0; this.hitTime = 0; this.iconIndex = 0; this.enemy = []; this.near = []; this.dist2 = 0; this.aim2 = 0; this.tick = 0; this.itemCounts = {}; this.latestSkin = 0; this.latestTail = 0; this.points = 0; this.tails = {}; for (let i = 0; i < accessories.length; ++i) { if (accessories[i].price <= 0) this.tails[accessories[i].id] = 1; } this.skins = {}; for (let i = 0; i < hats.length; ++i) { if (hats[i].price <= 0) this.skins[hats[i].id] = 1; } this.spawn = function(moofoll) { this.upgraded = 0; this.enemy = []; this.near = []; this.active = true; this.alive = true; this.lockMove = false; this.lockDir = false; this.minimapCounter = 0; this.chatCountdown = 0; this.shameCount = 0; this.shameTimer = 0; this.sentTo = {}; this.gathering = 0; this.autoGather = 0; this.animTime = 0; this.animSpeed = 0; this.mouseState = 0; this.buildIndex = -1; this.weaponIndex = 0; this.dmgOverTime = {}; this.noMovTimer = 0; this.maxXP = 300; this.XP = 0; this.age = 1; this.kills = 0; this.upgrAge = 2; this.upgradePoints = 0; this.x = 0; this.y = 0; this.zIndex = 0; this.xVel = 0; this.yVel = 0; this.slowMult = 1; this.dir = 0; this.nDir = 0; this.dirPlus = 0; this.targetDir = 0; this.targetAngle = 0; this.maxHealth = 100; this.health = this.maxHealth; this.oldHealth = this.maxHealth; this.scale = config.playerScale; this.speed = config.playerSpeed; this.resetMoveDir(); this.resetResources(moofoll); this.items = [0, 3, 6, 10]; this.weapons = [0]; this.shootCount = 0; this.weaponXP = []; this.isBot = false; this.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; this.timeZinceZpawn = 0; this.whyDie = ""; this.clearRadius = false; this.circlee = 0; }; // RESET MOVE DIR: this.resetMoveDir = function() { this.moveDir = undefined; }; // RESET RESOURCES: this.resetResources = function(moofoll) { for (let i = 0; i < config.resourceTypes.length; ++i) { this[config.resourceTypes[i]] = moofoll ? 100 : 0; } }; // SET DATA: this.setData = function(data) { this.id = data[0]; this.sid = data[1]; this.name = data[2]; this.x = data[3]; this.y = data[4]; this.dir = data[5]; this.health = data[6]; this.maxHealth = data[7]; this.scale = data[8]; this.skinColor = data[9]; }; // SHAME SYSTEM: this.judgeShame = function() { if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = this.tick - this.hitTime; this.hitTime = 0; if (timeSinceHit < 2) { this.lastshamecount = this.shameCount; this.shameCount++; } else { this.lastshamecount = this.shameCount; this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = this.tick; } }; // UPDATE WEAPON RELOAD: this.manageReloadaa = function() { if (this.shooting[53]) { this.shooting[53] = 0; this.reloads[53] = (2500 - 1000/9); } else { if (this.reloads[53] > 0) { this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9); } } if (this.gathering || this.shooting[1]) { if (this.gathering) { this.gathering = 0; this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } if (this.shooting[1]) { this.shooting[1] = 0; this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } } else { this.attacked = false; if (this.buildIndex < 0) { if (this.reloads[this.weaponIndex] > 0) { this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate); } } } }; this.closeSockets = function(websc) { websc.close(); }; this.whyDieChat = function(websc, whydie) { websc.sendWS("6", "why die XDDD " + whydie); }; } }; class BotObject { constructor(sid) { this.sid = sid; // INIT: this.init = function(x, y, dir, scale, type, data, owner) { data = data || {}; this.active = true; this.x = x; this.y = y; this.scale = scale; this.owner = owner; this.id = data.id; this.dmg = data.dmg; this.trap = data.trap; this.teleport = data.teleport; this.isItem = this.id != undefined; }; } }; class BotObjManager { constructor(botObj, fOS) { // DISABLE OBJ: this.disableObj = function(obj) { obj.active = false; if (config.anotherVisual) {} else { obj.alive = false; } }; // ADD NEW: let tmpObj; this.add = function(sid, x, y, dir, s, type, data, setSID, owner) { tmpObj = fOS(sid); if (!tmpObj) { tmpObj = botObj.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new BotObject(sid); botObj.push(tmpObj); } } if (setSID) { tmpObj.sid = sid; } tmpObj.init(x, y, dir, s, type, data, owner); }; // DISABLE BY SID: this.disableBySid = function(sid) { let find = fOS(sid); if (find) { this.disableObj(find); } }; // REMOVE ALL FROM PLAYER: this.removeAllItems = function(sid, server) { botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp)); }; } }; let botz = []; function botSpawn(id) { let bot; console.log(WS); let t = WS.url.split("wss://")[1].split("?")[0]; bot = id && new WebSocket("wss://" + t + "?token=re:" + encodeURIComponent(id)); let botPlayer = new Map(); botSkts.push([botPlayer]); botz.push([bot]); let botSID; let botObj = []; let nearObj = []; let syncing = false; let bD = { x: 0, y: 0, inGame: false, closeSocket: false, whyDie: "" }; let oldXY = { x: 0, y: 0, }; let izauto = 0; let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); }); bot.binaryType = "arraybuffer"; bot.first = true; bot.sendWS = function(type) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); bot.send(binary); }; bot.spawn = function() { bot.sendWS("M", { name: "Stick slaves", moofoll: 1, skin: "4" }); }; bot.sendUpgrade = function(index) { bot.sendWS("H", index); }; bot.place = function(id, a) { try { let item = items.list[botPlayer.items[id]]; if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ? item.group.limit : 296)) { bot.sendWS("G", botPlayer.items[id]); bot.sendWS("d", 1, a); bot.sendWS("G", botPlayer.weaponIndex, true); } } catch (e) { } }; bot.buye = function(id, index) { let nID = 0; if (botPlayer.alive && botPlayer.inGame) { if (index == 0) { if (botPlayer.skins[id]) { if (botPlayer.latestSkin != id) { bot.sendWS("c", 0, id, 0); } } else { let find = findID(hats, id); if (find) { if (botPlayer.points >= find.price) { bot.sendWS("c", 1, id, 0); bot.sendWS("c", 0, id, 0); } else { if (botPlayer.latestSkin != nID) { bot.sendWS("c", 0, nID, 0); } } } else { if (botPlayer.latestSkin != nID) { bot.sendWS("c", 0, nID, 0); } } } } else if (index == 1) { if (botPlayer.tails[id]) { if (botPlayer.latestTail != id) { bot.sendWS("c", 0, id, 1); } } else { let find = findID(accessories, id); if (find) { if (botPlayer.points >= find.price) { bot.sendWS("c", 1, id, 1); bot.sendWS("c", 0, id, 1); } else { if (botPlayer.latestTail != 0) { bot.sendWS("c", 0, 0, 1); } } } else { if (botPlayer.latestTail != 0) { bot.sendWS("c", 0, 0, 1); } } } } } }; bot.fastGear = function() { if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) { bot.buye(31, 0); } else { if (botPlayer.y2 <= config.snowBiomeTop) { bot.buye(15, 0); } else { bot.buye(12, 0); } } }; bot.selectWeapon = function(a) { packet("G", a, 1); } function caf(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } bot.heal = function() { if (botPlayer.health < 100) { bot.place(0, 0) } } function cdf (e, t){ try { return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x)); } catch(e){ return Infinity; } } bot.zync = function(a) { if (!botPlayer.millPlace) { zoon = 'yeah'; for(let i = 0; i < Math.PI+Math.PI; i += Math.PI/2) bot.place(5, caf(botPlayer, a)); let NextTickLocation = { x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80, y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80, x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80, y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80, }; function calculateDistance(x1, y1, x2, y2) { let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2)); return distance; } function dotherezt() { bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+''); bot.sendWS("D", UTILS.getDist(a, botPlayer, 0, 2) - Math.PI/2); } bot.sendWS("G", botPlayer.weapons[1], true); if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } setTimeout(() => { bot.sendWS("G", botPlayer.weapons[0], true); }, 2000); bot.buye(53, 0); let aa = setInterval(() => { if (calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y) > 25) { bot.sendWS("a", caf(botPlayer, NextTickLocation)); } else { bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+''); zoon = 'no'; bot.sendWS("a", undefined); dotherezt(); clearInterval(aa); } }, 150); setTimeout(() => { zoon = 'no'; clearInterval(aa); }, 500); } }; let zoon = 'no'; bot.zyncreal = function(a) { zoon = 'yeah'; bot.place(5, caf(botPlayer, a)); syncing = true if (autoaims){ botPlayer.nDir = Math.atan2(nearenemy.y2 - botPlayer.y2, nearenemy.x2 - botPlayer.x2); }else { botPlayer.nDir = undefined } bot.buye(53, 0) bot.sendWS("D", botPlayer.nDir); bot.sendWS("K", 1); bot.place(5, botPlayer.nDir); setTimeout(() => { bot.sendWS("K", 1); shotings = true }, 200) setTimeout(() => { zoon = 'no'; }, 500) setTimeout(() => { syncing = false shotings = false }, 1750) bot.sendWS("G", botPlayer.weapons[1], true); setTimeout(() => { bot.sendWS("G", botPlayer.weapons[0], true); }, 2000); } let heal = function() { let healthBased = function() { if (botPlayer.health == 100) return 0; if (botPlayer.skinIndex != 45 && botPlayer.skinIndex != 56) { return Math.ceil((100 - botPlayer.health) / items.list[botPlayer.items[0]].healing); } return 0; }; for (let i = 0; i < healthBased(); i++) { bot.place(0, botPlayer.nDir); } }; bot.onmessage = function(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; if (type == "io-init") { bot.spawn(); } if (type == "1") { botSID = data[0]; console.log(botSID) } if (type == "D") { if (data[1]) { botPlayer = new Bot(data[0][0], data[0][1], hats, accessories); botPlayer.setData(data[0]); botPlayer.inGame = true; botPlayer.alive = true; botPlayer.x2 = undefined; botPlayer.y2 = undefined; botPlayer.spawn(1); botPlayer.oldHealth = 100; botPlayer.health = 100; botPlayer.showName = 'YEAHHH'; oldXY = { x: data[0][3], y: data[0][4] } bD.inGame = true; if (bot.first) { bot.first = false; bots.push(bD); } } } if (type == "P") { bot.spawn(); botPlayer.inGame = false; bD.inGame = false; } if (type == "a") { let tmpData = data[0]; botPlayer.tick++; botPlayer.enemy = []; botPlayer.near = []; bot.showName = 'YEAHHH'; nearObj = []; for (let i = 0; i < tmpData.length;) { if (tmpData[i] == botPlayer.sid) { botPlayer.x2 = tmpData[i + 1]; botPlayer.y2 = tmpData[i + 2]; botPlayer.d2 = tmpData[i + 3]; botPlayer.buildIndex = tmpData[i + 4]; botPlayer.weaponIndex = tmpData[i + 5]; botPlayer.weaponVariant = tmpData[i + 6]; botPlayer.team = tmpData[i + 7]; botPlayer.isLeader = tmpData[i + 8]; botPlayer.skinIndex = tmpData[i + 9]; botPlayer.tailIndex = tmpData[i + 10]; botPlayer.iconIndex = tmpData[i + 11]; botPlayer.zIndex = tmpData[i + 12]; botPlayer.visible = true; bD.x2 = botPlayer.x2; bD.y2 = botPlayer.y2; } i += 13; } for (let i = 0; i < tmpData.length;) { tmpObj = findPlayerBySID(tmpData[i]); if (tmpObj) { if (!tmpObj.isTeam(botPlayer)) { enemy.push(tmpObj); if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) { nears.push(tmpObj); } } } i += 13; } if (enemy.length) { //console.log(enemy) botPlayer.near = enemy.sort(function(tmp1, tmp2) { return tmp1.dist2 - tmp2.dist2; })[0]; } if (izauto == 1) { bot.sendWS("K", 1); izauto = 0; } if (bD.closeSocket) { botPlayer.closeSockets(bot); } if (bD.whyDie != "") { botPlayer.whyDieChat(bot, bD.whyDie); bD.whyDie = ""; } if (botPlayer.alive) { if (player.team) { if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) { botPlayer.team && (bot.sendWS("N")); bot.sendWS("b", player.team); } } let item = items.list[botPlayer.items[3]]; let a = botPlayer.itemCounts[item.group.id] if ((a != undefined ? a : 0) < 201 && botPlayer.millPlace) { if (botPlayer.inGame) { bot.sendWS("D", botPlayer.moveDir); if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) { let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2); bot.place(3, aim + 7.7); bot.place(3, aim - 7.7); bot.place(3, aim); oldXY = { x: botPlayer.x2, y: botPlayer.y2 }; } if (botPlayer.tick % 90 === 0) { let rand = Math.random() * Math.PI * 2; botPlayer.moveDir = rand; bot.sendWS("a", botPlayer.moveDir); } } bot.fastGear(); } else if((a != undefined ? a : 0) > 198 && botPlayer.millPlace) { botPlayer.millPlace = false; if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } bot.buye(11, 1); bot.fastGear(); } else { if (botPlayer.inGame) { if (botObj.length > 0) { let buldingtoawdoin = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (600)); if (getEl("mode").value == 'radiusclear') { // if (getEl("mode").value == "clear") { bot.selectWeapon(botPlayer.weapons[1]); let gotoDist = UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2); let gotoAim = UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2); nearObj = botObj.filter((e) => e.active && (findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2); })[0]; if (nearObj) { let isPassed = UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0); if ((gotoDist - isPassed) > 0) { if (findSID(buldingtoawdoin, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) { if (botPlayer.moveDir != undefined) { botPlayer.moveDir = undefined; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); } } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); } if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) { botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2); bot.sendWS("D", botPlayer.nDir); } if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } bot.buye(40, 0); } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); bot.fastGear(); } } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); bot.fastGear(); } } } if (botObj.length > 0) { if (getEl("mode").value == 'flex') { // const dir = botPlayer.sid * ((Math.PI * 2) / botPlayer.sid); // const x = Math.cos(Date.now() * 0.01) * 300 + player.x; // const y = Math.sin(Date.now() * 0.01) * 300 + player.x; // bot.sendWS("a", Math.atan2(y - botPlayer.y, x - botPlayer.x)); // const dist = Math.hypot(x - botPlayer.x, y - botPlayer.y); // if (dist > 22) // 22 is player speed without booster hat // return; const bordadocu2 = 200; const center = { x: player.x, y: player.y }; // for (let i = 0; i < botObj.length; i++) { const angle = (Math.PI * 2 * 2) / 3; const x = center.x + Math.cos(angle) * bordadocu2; const y = center.y + Math.sin(angle) * bordadocu2; const rotationAngle = caf({ x: x, y: y }, bot) - Math.PI; bot.sendWS("a", rotationAngle); // } } } if (botObj.length > 0) { nearObj = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) { return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2); })[0]; if (nearObj) { if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) { botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2); bot.sendWS("D", botPlayer.nDir); } bot.buye(40, 0); bot.buye(11, 1); } else { bot.fastGear(); bot.buye(11, 1); } bot.buye(11, 1); if (breakObjects.length > 0 && getEl("mode").value == 'clear') { bot.selectWeapon(botPlayer.weapons[1]); let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2); let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2); nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) { return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2); })[0]; if (nearObj) { let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0); if ((gotoDist - isPassed) > 0) { if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) { // botPlayer.moveDir = undefined; bot.sendWS("a", caf); bot.sendWS("D", botPlayer.nDir); } else { // botPlayer.moveDir = gotoAim; // bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); } if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) { botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2); bot.sendWS("D", botPlayer.nDir); } if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } bot.buye(40, 0); // bot.fastGear(); bot.buye(11, 1); } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); bot.fastGear(); bot.buye(11, 1); } } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); bot.fastGear(); bot.buye(11, 1); } } } if (botObj.length > 0 && getEl("mode").value == 'zync') { let wdaawdwad = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)); if (!wdaawdwad.length) { if (zoon == 'no') { bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2)); } if (cdf(player, botPlayer) <= 220) { bot.sendWS("a", undefined); } else { bot.sendWS("a", caf(player, botPlayer) + Math.PI); } } else { let gotoDist = UTILS.getDist(wdaawdwad[0], botPlayer, 0, 2); let gotoAim = UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2); let nearObjs = botObj.filter((e) => e.active && (findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a, b) { return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2); }); if (nearObjs.length > 0) { let nearObj = nearObjs[0]; let isPassed = UTILS.getDist(wdaawdwad[0], nearObj, 0, 0); if ((gotoDist - isPassed) > 0) { bot.sendWS("a", caf(player, botPlayer) + Math.PI); if (findSID(wdaawdwad, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) { // if (botPlayer.moveDir != undefined) { // botPlayer.moveDir = undefined; // bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); // } } else { bot.sendWS("D", botPlayer.nDir); } if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) { botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2); bot.sendWS("D", botPlayer.nDir); } bot.buye(40, 0); // bot.fastGear(); bot.buye(11, 1); if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } } else { if (zoon == 'no') { bot.sendWS("D", UTILS.getDirect(nearObj, botPlayer, 0, 2)); } if (cdf(player, botPlayer) <= 220) { bot.sendWS("a", undefined); } else { bot.sendWS("a", caf(player, botPlayer) + Math.PI); } } } else { if (wdaawdwad.length) { if (zoon == 'no') { bot.sendWS("D", UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2)); // if (izauto == 0) { // bot.sendWS("K", 1); // izauto = 1; // } } if (cdf(player, botPlayer) <= 220) { bot.sendWS("a", undefined); } else { bot.sendWS("a", caf(player, botPlayer) + Math.PI); } } else { if (zoon == 'no') { bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2)); } if (cdf(player, botPlayer) <= 220) { bot.sendWS("a", undefined); } else { bot.sendWS("a", caf(player, botPlayer) + Math.PI); } } } } } } } } } /*if (getEl("botfixatck").checked) { bot.sendWS("K", 1) }*/ if (type == "H") { let tmpData = data[0]; for (let i = 0; i < tmpData.length;) { botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4], tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? { sid: tmpData[i + 7] } : null)); i += 8; } } if (type == "N") { let index = data[0]; let value = data[1]; if (botPlayer) { botPlayer[index] = value; } } if (type == "O") { if (data[0] == botPlayer.sid) { botPlayer.oldHealth = botPlayer.health; botPlayer.health = data[1]; botPlayer.judgeShame(); if (botPlayer.oldHealth > botPlayer.health) { if (botPlayer.shameCount < 5) { heal(); } else { setTimeout(() => { heal(); }, 70); } } } } if (type == "Q") { let sid = data[0]; botObjManager.disableBySid(sid); } if (type == "R") { let sid = data[0]; if (botPlayer.alive) botObjManager.removeAllItems(sid); } if (type == "S") { let index = data[0]; let value = data[1]; if (botPlayer) { botPlayer.itemCounts[index] = value; } } if (type == "U") { if (data[0] > 0) { if(getEl("setup").value == 'dm') { if (botPlayer.upgraded == 0) { bot.sendUpgrade(7); } else if (botPlayer.upgraded == 1) { bot.sendUpgrade(17); } else if (botPlayer.upgraded == 2) { bot.sendUpgrade(31); } else if (botPlayer.upgraded == 3) { bot.sendUpgrade(23); } else if (botPlayer.upgraded == 4) { bot.sendUpgrade(9); } else if (botPlayer.upgraded == 5) { bot.sendUpgrade(34); } else if (botPlayer.upgraded == 6) { bot.sendUpgrade(12); } else if (botPlayer.upgraded == 7) { bot.sendUpgrade(15); } } else if(getEl("setup").value == 'dr') { if (botPlayer.upgraded == 0) { bot.sendUpgrade(7); } else if (botPlayer.upgraded == 1) { bot.sendUpgrade(17); } else if (botPlayer.upgraded == 2) { bot.sendUpgrade(31); } else if (botPlayer.upgraded == 3) { bot.sendUpgrade(23); } else if (botPlayer.upgraded == 4) { bot.sendUpgrade(9); } else if (botPlayer.upgraded == 5) { bot.sendUpgrade(34); } else if (botPlayer.upgraded == 6) { bot.sendUpgrade(12); } else if (botPlayer.upgraded == 7) { bot.sendUpgrade(13); } } else if(getEl("setup").value == 'kh') { if (botPlayer.upgraded == 0) { bot.sendUpgrade(3); } else if (botPlayer.upgraded == 1) { bot.sendUpgrade(17); } else if (botPlayer.upgraded == 2) { bot.sendUpgrade(31); } else if (botPlayer.upgraded == 3) { bot.sendUpgrade(27); } else if (botPlayer.upgraded == 4) { bot.sendUpgrade(10); } else if (botPlayer.upgraded == 5) { bot.sendUpgrade(34); } else if (botPlayer.upgraded == 6) { bot.sendUpgrade(4); } else if (botPlayer.upgraded == 7) { bot.sendUpgrade(25); } } else if(getEl("setup").value == 'zd') { if (botPlayer.upgraded == 0) { bot.sendUpgrade(3); } else if (botPlayer.upgraded == 1) { bot.sendUpgrade(17); } else if (botPlayer.upgraded == 2) { bot.sendUpgrade(31); } else if (botPlayer.upgraded == 3) { bot.sendUpgrade(27); } else if (botPlayer.upgraded == 4) { bot.sendUpgrade(9); } else if (botPlayer.upgraded == 5) { bot.sendUpgrade(34); } else if (botPlayer.upgraded == 6) { bot.sendUpgrade(12); } else if (botPlayer.upgraded == 7) { bot.sendUpgrade(15); } } botPlayer.upgraded++; } } if (type == "V") { let tmpData = data[0]; let wpn = data[1]; if (tmpData) { if (wpn) botPlayer.weapons = tmpData; else botPlayer.items = tmpData; } } if (type == "5") { let type = data[0]; let id = data[1]; let index = data[2]; if (index) { if (!type) botPlayer.tails[id] = 1; else botPlayer.latestTail = id; } else { if (!type) botPlayer.skins[id] = 1; else botPlayer.latestSkin = id; } } if (type == "6") { let id = data[0]; let mzg = data[1]+''; if(id == player.sid && mzg.includes("")) { bot.zync(musketSync); } } }; /*if (player.sync && !shotings && !(getEl("setup").value == 'dr' || getEl("setup").value == 'sr')) { bot.zyncreal(botPlayer.near); }*/ bot.onclose = function() { botPlayer.inGame = false; bD.inGame = false; }; } // RENDER LEAF: function renderLeaf(x, y, l, r, ctxt) { let endX = x + (l * Math.cos(r)); let endY = y + (l * Math.sin(r)); let width = l * 0.4; ctxt.moveTo(x, y); ctxt.beginPath(); ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY); ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y); ctxt.closePath(); ctxt.fill(); ctxt.stroke(); } // RENDER CIRCLE: function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || mainContext; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || mainContext; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } // RENDER STAR SHAPE: function renderStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } function renderHealthStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } // RENDER RECTANGLE: function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } // RENDER RECTCIRCLE: function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) { ctxt.save(); ctxt.translate(x, y); seg = Math.ceil(seg / 2); for (let i = 0; i < seg; i++) { renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill); ctxt.rotate(Math.PI / seg); } ctxt.restore(); } // RENDER BLOB: function renderBlob(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; let tmpOuter; ctxt.beginPath(); ctxt.moveTo(0, -inner); for (let i = 0; i < spikes; i++) { tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2); ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter, Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner); rot += step * 2; } ctxt.lineTo(0, -inner); ctxt.closePath(); } // RENDER TRIANGLE: function renderTriangle(s, ctx) { ctx = ctx || mainContext; let h = s * (Math.sqrt(3) / 2); ctx.beginPath(); ctx.moveTo(0, -h / 2); ctx.lineTo(-s / 2, h / 2); ctx.lineTo(s / 2, h / 2); ctx.lineTo(0, -h / 2); ctx.fill(); ctx.closePath(); } // PREPARE MENU BACKGROUND: function prepareMenuBackground() { let tmpMid = config.mapScale / 2; let attempts = 0; for (let i = 0; i < items.list.length * 3;) { if (attempts >= 1000) break; attempts++; let type = items.list[UTILS.randInt(0, items.list.length - 1)]; let data = { x: tmpMid + UTILS.randFloat(-1000, 1000), y: tmpMid + UTILS.randFloat(-600, 600), dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2) }; if (objectManager.checkItemLocation(data.x, data.y, type.scale, 0.6, type.id, true)) { objectManager.add(i, data.x, data.y, data.dir, type.scale, type.id, type); } else { continue; } i++; } } const speed = 35; // RENDER PLAYERS: function renderDeadPlayers(xOffset, yOffset) { mainContext.fillStyle = "#91b2db"; deadPlayers.filter(dead => dead.active).forEach((dead) => { dead.animate(delta); mainContext.globalAlpha = dead.alpha; mainContext.strokeStyle = outlineColor; mainContext.save(); mainContext.translate(dead.x - xOffset, dead.y - yOffset); // RENDER PLAYER: mainContext.rotate(dead.dir); mainContext.scale(dead.visScale / dead.scale, dead.visScale / dead.scale); renderDeadPlayer(dead, mainContext); mainContext.restore(); // Coffin-like box dimensions let tmpH = 50; let tmpW = 100; // Draw the coffin-like box mainContext.fillStyle = "#ccc"; mainContext.strokeStyle = "#999"; mainContext.beginPath(); mainContext.moveTo(dead.x - xOffset - (tmpW / 2), dead.y - yOffset + (dead.scale * 1.5)); mainContext.lineTo(dead.x - xOffset + (tmpW / 2), dead.y - yOffset + (dead.scale * 1.5)); mainContext.lineTo(dead.x - xOffset + (tmpW / 2), dead.y - yOffset + (dead.scale * 1.5) + tmpH); mainContext.lineTo(dead.x - xOffset - (tmpW / 2), dead.y - yOffset + (dead.scale * 1.5) + tmpH); mainContext.closePath(); mainContext.fill(); mainContext.stroke(); // Render text inside the coffin-like box mainContext.fillStyle = "#fff"; mainContext.strokeStyle = "#000"; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; mainContext.font = "bold 16px Arial"; mainContext.strokeText("R.I.P.", dead.x - xOffset, dead.y + (dead.scale * 1.5) - yOffset + 15); mainContext.fillText("R.I.P.", dead.x - xOffset, dead.y + (dead.scale * 1.5) - yOffset + 15); mainContext.strokeText(dead.name, dead.x - xOffset, dead.y + (dead.scale * 1.5) + 20 - yOffset + 15); mainContext.fillText(dead.name, dead.x - xOffset, dead.y + (dead.scale * 1.5) + 20 - yOffset + 15); mainContext.fillStyle = "#91b2db"; // Reset color // Draw the dead player inside the coffin mainContext.save(); mainContext.translate(dead.x - xOffset, dead.y - yOffset + (dead.scale * 1.5)); // Position inside the coffin mainContext.rotate(dead.dir); mainContext.scale(dead.visScale / dead.scale, dead.visScale / dead.scale); renderDeadPlayer(dead, mainContext); mainContext.restore(); }); } // RENDER PLAYERS: let invisBody = false; function renderPlayers(xOffset, yOffset, zIndex) { mainContext.globalAlpha = 1; mainContext.fillStyle = "#91b2db"; for (var i = 0; i < players.length; ++i) { tmpObj = players[i]; if (tmpObj.zIndex == zIndex) { tmpObj.animate(delta); if (tmpObj.visible) { tmpObj.skinRot += (0.002 * delta); tmpDir = (!configs.showDir && !useWasd && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir||0); mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); // RENDER PLAYER: mainContext.rotate(tmpDir + tmpObj.dirPlus); if (tmpObj == player && (clicks.right || traps.inTrap) && player.skinIndex == 40) { null; } else { renderPlayer(tmpObj, mainContext); } mainContext.restore(); } } } } // RENDER DEAD PLAYER: function renderDeadPlayer(obj, ctxt) { ctxt = ctxt || mainContext; ctxt.lineWidth = outlineWidth; ctxt.lineJoin = "miter"; let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1); let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1; let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1; // WEAPON BELLOW HANDS: if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } // HANDS: ctxt.fillStyle = config.skinColors[obj.skinColor]; renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14); renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle), (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14); // WEAPON ABOVE HANDS: if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } // BUILD ITEM: if (obj.buildIndex >= 0) { var tmpSprite = getItemSprite(items.list[obj.buildIndex]); ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2); } // BODY: renderCircle(0, 0, obj.scale, ctxt); ctxt.lineWidth = 2; ctxt.fillStyle = "#555"; ctxt.font = "35px Hammersmith One"; ctxt.textBaseline = "middle"; ctxt.textAlign = "center"; ctxt.fillText("(", 20, 5); ctxt.rotate(Math.PI / 2); ctxt.font = "30px Hammersmith One"; ctxt.fillText("X", -15, 15/2); ctxt.fillText("D", 15, 15/2); } // RENDER PLAYER: function renderPlayer(obj, ctxt) { ctxt = ctxt || mainContext; ctxt.lineWidth = outlineWidth; ctxt.lineJoin = "miter"; let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1); let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1; let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1; let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15); // TAIL/CAPE: if (obj.tailIndex > 0) { renderTail(obj.tailIndex, ctxt, obj); } // WEAPON BELLOW HANDS: if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } // HANDS: ctxt.fillStyle = config.skinColors[obj.skinColor]; renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14); renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle), (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14); // WEAPON ABOVE HANDS: if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } // BUILD ITEM: if (obj.buildIndex >= 0) { var tmpSprite = getItemSprite(items.list[obj.buildIndex]); ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2); } // BODY: renderCircle(0, 0, obj.scale, ctxt); // SKIN: if (obj.skinIndex > 0) { ctxt.rotate(Math.PI/2); renderSkin(obj.skinIndex, ctxt, null, obj); } } // RENDER SKINS: let skinSprites = {}; let skinPointers = {}; let tmpSkin; function renderSkin(index, ctxt, parentSkin, owner) { tmpSkin = skinSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png"; skinSprites[index] = tmpImage; tmpSkin = tmpImage; } let tmpObj = parentSkin||skinPointers[index]; if (!tmpObj) { for (let i = 0; i < hats.length; ++i) { if (hats[i].id == index) { tmpObj = hats[i]; break; } } skinPointers[index] = tmpObj; } if (tmpSkin.isLoaded) ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale); if (!parentSkin && tmpObj.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin(index + "_top", ctxt, tmpObj, owner); ctxt.restore(); } } // RENDER TAIL: let accessSprites = {}; let accessPointers = {}; function renderTail(index, ctxt, owner) { tmpSkin = accessSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png"; accessSprites[index] = tmpImage; tmpSkin = tmpImage; } let tmpObj = accessPointers[index]; if (!tmpObj) { for (let i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { tmpObj = accessories[i]; break; } } accessPointers[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (tmpObj.xOff || 0), 0); if (tmpObj.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale); ctxt.restore(); } } // RENDER TOOL: let toolSprites = {}; function renderTool(obj, variant, x, y, ctxt) { let tmpSrc = obj.src + (variant||""); let tmpSprite = toolSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png"; toolSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width); } // RENDER PROJECTILES: function renderProjectiles(layer, xOffset, yOffset) { for(let i = 0; i < projectiles.length; i++) { tmpObj = projectiles[i]; if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) { tmpObj.update(delta); if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) { mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpObj.dir); renderProjectile(0, 0, tmpObj, mainContext, 1); mainContext.restore(); } } }; } // RENDER PROJECTILE: let projectileSprites = {}; function renderProjectile(x, y, obj, ctxt, debug) { if (obj.src) { let tmpSrc = items.projectiles[obj.indx].src; let tmpSprite = projectileSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png"; projectileSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale); } else if (obj.indx == 1) { ctxt.fillStyle = "#939393"; renderCircle(x, y, obj.scale, ctxt); } } // RENDER AI: let aiSprites = {}; function renderAI(obj, ctxt) { let tmpIndx = obj.index; let tmpSprite = aiSprites[tmpIndx]; if (!tmpSprite) { let tmpImg = new Image(); tmpImg.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png"; tmpSprite = tmpImg; aiSprites[tmpIndx] = tmpSprite; } if (tmpSprite.isLoaded) { let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1); ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2); } } // RENDER WATER BODIES: function renderWaterBodies(xOffset, yOffset, ctxt, padding) { // MIDDLE RIVER: let tmpW = config.riverWidth + padding; let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2); if (tmpY < maxScreenHeight && tmpY + tmpW > 0) { ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW); } } // RENDER GAME OBJECTS: let gameObjectSprites = {}; function getResSprite(obj) { let biomeID = (obj.y>=config.mapScale-config.snowBiomeTop)?2:((obj.y<=config.snowBiomeTop)?1:0); let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID); let tmpSprite = gameObjectSprites[tmpIndex]; if (!tmpSprite) { let blurScale = 15; let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth; let tmpContext = tmpCanvas.getContext('2d'); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(UTILS.randFloat(0, Math.PI)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (isNight) { tmpContext.shadowBlur = blurScale; tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`; } if (obj.type == 0) { let tmpScale; let tmpCount = UTILS.randInt(5, 7); tmpContext.globalAlpha = isNight ? 0.6 : 0.8; for (let i = 0; i < 2; ++i) { tmpScale = tmpObj.scale * (!i?1:0.5); renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = !biomeID?(!i?"#9ebf57":"#b4db62"):(!i?"#e3f1f4":"#fff"); tmpContext.fill(); if (!i) { tmpContext.stroke(); tmpContext.shadowBlur = null; tmpContext.shadowColor = null; tmpContext.globalAlpha = 1; } } } else if (obj.type == 1) { if (biomeID == 2) { tmpContext.fillStyle = "#606060"; renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71); tmpContext.fill(); tmpContext.stroke(); //tmpContext.shadowBlur = null; //tmpContext.shadowColor = null; tmpContext.fillStyle = "#89a54c"; renderCircle(0, 0, obj.scale * 0.55, tmpContext); tmpContext.fillStyle = "#a5c65b"; renderCircle(0, 0, obj.scale * 0.3, tmpContext, true); } else { renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7); tmpContext.fillStyle = biomeID?"#e3f1f4":"#89a54c"; tmpContext.fill(); tmpContext.stroke(); //tmpContext.shadowBlur = null; //tmpContext.shadowColor = null; tmpContext.fillStyle = biomeID?"#6a64af":"#c15555"; let tmpRange; let berries = 4; let rotVal = (Math.PI * 2) / berries; for (let i = 0; i < berries; ++i) { tmpRange = UTILS.randInt(tmpObj.scale/3.5, tmpObj.scale/2.3); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(10, 12), tmpContext); } } } else if (obj.type == 2 || obj.type == 3) { tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#938d77":"#939393"):"#e0c655"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.shadowBlur = null; tmpContext.shadowColor = null; tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#b2ab90":"#bcbcbc"):"#ebdca3"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; gameObjectSprites[tmpIndex] = tmpSprite; } return tmpSprite; } // GET ITEM SPRITE: let itemSprites = []; function getItemSprite(obj, asIcon) { let tmpSprite = itemSprites[obj.id]; if (!tmpSprite || asIcon) { let blurScale = !asIcon && isNight ? 15 : 0; let tmpCanvas = document.createElement("canvas"); let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale); tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale; if (config.useWebGl) { let gl = tmpCanvas.getContext("webgl"); gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); let buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); function render(vs, fs, vertice, type) { let vShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vShader, vs); gl.compileShader(vShader); gl.getShaderParameter(vShader, gl.COMPILE_STATUS); let fShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fShader, fs); gl.compileShader(fShader); gl.getShaderParameter(fShader, gl.COMPILE_STATUS); let program = gl.createProgram(); gl.attachShader(program, vShader); gl.attachShader(program, fShader); gl.linkProgram(program); gl.getProgramParameter(program, gl.LINK_STATUS); gl.useProgram(program); let vertex = gl.getAttribLocation(program, "vertex"); gl.enableVertexAttribArray(vertex); gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0); let vertices = vertice.length / 2; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW); gl.drawArrays(type, 0, vertices); } function hexToRgb(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); } function getRgb(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); } let max = 100; for (let i = 0; i < max; i++) { let radian = (Math.PI * (i / (max / 2))); render(` precision mediump float; attribute vec2 vertex; void main(void) { gl_Position = vec4(vertex, 0, 1); } `,` precision mediump float; void main(void) { gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))}, 1); } `, [ 0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5), 0, 0, ], gl.LINE_LOOP); } } else { let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(asIcon ? 0 : (Math.PI / 2)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1); if (isNight && !asIcon) { tmpContext.shadowBlur = blurScale; tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.6 : 0.3, obj.alpha)})`; } if (obj.name == "apple") { tmpContext.fillStyle = "#c15555"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#89a54c"; let leafDir = -(Math.PI / 2); renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext); } else if (obj.name == "cookie") { tmpContext.fillStyle = "#cca861"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#937c4b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "cheese") { tmpContext.fillStyle = "#f4f3ac"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c3c28b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ? "#a5974c" : "#939393"; let sides = (obj.name == "castle wall") ? 4 : 3; renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ? "#c9b758" : "#bcbcbc"; renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale * 0.5, tmpContext); } else if (obj.name == "mine") { tmpContext.fillStyle = "#939393"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#bcbcbc"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "sapling") { for (let i = 0; i < 2; ++i) { let tmpScale = obj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62"); tmpContext.fill(); if (!i) tmpContext.stroke(); } } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "boost pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#dbd97d"; renderTriangle(obj.scale * 1, tmpContext); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } } tmpSprite = tmpCanvas; if (!asIcon) itemSprites[obj.id] = tmpSprite; } return tmpSprite; } function getItemSprite2(obj, tmpX, tmpY) { let tmpContext = mainContext; let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale); tmpContext.save(); tmpContext.translate(tmpX, tmpY); tmpContext.rotate(obj.dir); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (obj.name == "apple") { tmpContext.fillStyle = "#c15555"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#89a54c"; let leafDir = -(Math.PI / 2); renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext); } else if (obj.name == "cookie") { tmpContext.fillStyle = "#cca861"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#937c4b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "cheese") { tmpContext.fillStyle = "#f4f3ac"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c3c28b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ? "#a5974c" : "#939393"; let sides = (obj.name == "castle wall") ? 4 : 3; renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ? "#c9b758" : "#bcbcbc"; renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale * 0.5, tmpContext); } else if (obj.name == "mine") { tmpContext.fillStyle = "#939393"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#bcbcbc"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "sapling") { for (let i = 0; i < 2; ++i) { let tmpScale = obj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62"); tmpContext.fill(); if (!i) tmpContext.stroke(); } } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "boost pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#dbd97d"; renderTriangle(obj.scale * 1, tmpContext); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } tmpContext.restore(); } let objSprites = []; function getObjSprite(obj) { let tmpSprite = objSprites[obj.id]; if (!tmpSprite) { let blurScale = isNight ? 15 : 0; let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2); tmpContext.rotate(Math.PI / 2); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (isNight) { tmpContext.shadowBlur = blurScale; tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`; } if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393"; let tmpScale = obj.scale * 0.6; renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#cc5151"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#cc5151"; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; objSprites[obj.id] = tmpSprite; } return tmpSprite; } // GET MARK SPRITE: function getMarkSprite(obj, tmpContext, tmpX, tmpY) { tmpContext.lineWidth = outlineWidth; tmpContext.globalAlpha = 1; tmpContext.strokeStyle = outlineColor; tmpContext.save(); tmpContext.translate(tmpX, tmpY); tmpContext.rotate(obj.dir); if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { let sides = obj.name == "castle wall" ? 4 : 3; renderHealthStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.stroke(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { let tmpScale = obj.scale * 0.6; renderHealthStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale); tmpContext.stroke(); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { renderHealthCircle(0, 0, obj.scale, tmpContext, false, true); } else if (obj.name == "mine") { renderHealthStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.stroke(); } else if (obj.name == "sapling") { let tmpScale = obj.scale * 0.7; renderHealthStar(tmpContext, 7, obj.scale, tmpScale); tmpContext.stroke(); } else if (obj.name == "pit trap") { renderHealthStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.stroke(); } else if (obj.name == "boost pad") { renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true); } else if (obj.name == "turret") { renderHealthCircle(0, 0, obj.scale, tmpContext, false, true); } else if (obj.name == "platform") { renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true); } else if (obj.name == "healing pad") { renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true); } else if (obj.name == "spawn pad") { renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true); } else if (obj.name == "blocker") { renderHealthCircle(0, 0, obj.scale, tmpContext, false, true); } else if (obj.name == "teleporter") { renderHealthCircle(0, 0, obj.scale, tmpContext, false, true); } tmpContext.restore(); } //renderCircle(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.getScale(0.6, true), mainContext, false, true); // OBJECT ON SCREEN: function isOnScreen(x, y, s) { return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y, s, maxScreenHeight)); } /* function markObject(tmpObj, tmpX, tmpY) { getMarkSprite(tmpObj, mainContext, tmpX, tmpY); }*/ function markObject(tmpObj, tmpX, tmpY) { yen(mainContext, tmpX, tmpY); } function yen(context, x, y) { context.fillStyle = "rgba(0, 255, 255, 0.2)"; context.beginPath(); context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size context.fill(); context.closePath(); context.globalAlpha = 1; } // RENDER MINIMAP: class MapPing { constructor(color, scale) { this.init = function(x, y) { this.scale = 0; this.x = x; this.y = y; this.active = true; }; this.update = function(ctxt, delta) { if (this.active) { this.scale += 0.05 * delta; if (this.scale >= scale) { this.active = false; } else { ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale)); ctxt.beginPath(); ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) * mapDisplay.width, this.scale, 0, 2 * Math.PI); ctxt.stroke(); } } }; this.color = color; } } function pingMap(x, y) { tmpPing = mapPings.find(pings => !pings.active); if (!tmpPing) { tmpPing = new MapPing("#fff", config.mapPingScale); mapPings.push(tmpPing); } tmpPing.init(x, y); } function updateMapMarker() { mapMarker.x = player.x; mapMarker.y = player.y; } function renderMinimap(delta) { if (player && player.alive) { mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height); // RENDER PINGS: mapContext.lineWidth = 4; for (let i = 0; i < mapPings.length; ++i) { tmpPing = mapPings[i]; mapContext.strokeStyle = tmpPing.color; tmpPing.update(mapContext, delta); } // RENDER BREAK TRACKS: mapContext.globalAlpha = 1; mapContext.fillStyle = "#ff0000"; if (breakTrackers.length) { mapContext.fillStyle = "#abcdef"; mapContext.font = "34px Hammersmith One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; for (let i = 0; i < breakTrackers.length;) { mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width, (breakTrackers[i].y / config.mapScale) * mapDisplay.height); i += 2; } } // RENDER PLAYERS: mapContext.globalAlpha = 1; mapContext.fillStyle = "#fff"; renderCircle((player.x / config.mapScale) * mapDisplay.width, (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true); mapContext.fillStyle = "rgba(255,255,255,0.35)"; if (player.team && minimapData) { for (let i = 0; i < minimapData.length;) { renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width, (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true); i += 2; } } // RENDER BOTS: if (bots.length) { bots.forEach((tmp) => { if (tmp.inGame) { mapContext.globalAlpha = 1; mapContext.strokeStyle = "#782F44"; renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width, (tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true); } }); } // DEATH LOCATION: if (lastDeath) { mapContext.fillStyle = "#fc5553"; mapContext.font = "34px Hammersmith One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width, (lastDeath.y / config.mapScale) * mapDisplay.height); } // MAP MARKER: if (mapMarker) { mapContext.fillStyle = "#fff"; mapContext.font = "34px Hammersmith One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width, (mapMarker.y / config.mapScale) * mapDisplay.height); } } } // ICONS: let crossHairs = [ "https://www.google.com/url?sa=i&url=https%3A%2F%2Fen.m.wikipedia.org%2Fwiki%2FFile%3ACrosshairs_Red.svg&psig=AOvVaw0RDyLxZiYkZNB07EGOinJl&ust=1700405758186000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCICW5ZrnzYIDFQAAAAAdAAAAABAE", "https://www.google.com/url?sa=i&url=https%3A%2F%2Fen.m.wikipedia.org%2Fwiki%2FFile%3ACrosshairs_Red.svg&psig=AOvVaw0RDyLxZiYkZNB07EGOinJl&ust=1700405758186000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCICW5ZrnzYIDFQAAAAAdAAAAABAE" ]; // Check if instaC is true if (instaC) { // Activate the crosshair icons crossHairs.forEach((crosshairUrl) => { // You can use the crosshairUrl as needed, for example, display it on the webpage console.log("Activated crosshair icon:", crosshairUrl); // Here you can use the crosshairUrl in your code to display the icon on the webpage }); } let crossHairSprites = {}; let iconSprites = { crown: new Image(), skull: new Image(), trust: new Image() }; function loadIcons() { iconSprites.crown.onload = function() { this.isLoaded = true; }; iconSprites.crown.src = "./../img/icons/crown.png" iconSprites.skull.onload = function() { this.isLoaded = true; }; iconSprites.skull.src = "./../img/icons/skull.png"; iconSprites.trust.onload = function() { this.isLoaded = true; }; iconSprites.trust.src = "https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.flaticon.com%2Ffree-icon%2Fverified_6364343&psig=AOvVaw0CMwOPK0LuazXmyHCuGZZY&ust=1700406004949000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCJjLvJDozYIDFQAAAAAdAAAAABAE"; for (let i = 0; i < crossHairs.length; ++i) { let tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; }; tmpSprite.src = crossHairs[i]; crossHairSprites[i] = tmpSprite; } } loadIcons(); /*function cocbach() { let damping = 0.1; let scalingFactor = 10; let cameraSpeed = 0; if (player) { let cameraDirectionX = 0; let cameraDirectionY = 0; if (tmpObj.dir) { // You can use keyboard input or some other method to determine the direction. // For example, if you have keyboard input: // if (keyIsDown(LEFT_ARROW)) cameraDirectionX = -1; // if (keyIsDown(RIGHT_ARROW)) cameraDirectionX = 1; // if (keyIsDown(UP_ARROW)) cameraDirectionY = -1; // if (keyIsDown(DOWN_ARROW)) cameraDirectionY = 1; } let targetCamX = camX + cameraDirectionX * cameraSpeed; let targetCamY = camY + cameraDirectionY * cameraSpeed; camX += (targetCamX - camX) * damping; camY += (targetCamY - camY) * damping; } else { camX = config.mapScale / 2; camY = config.mapScale / 2; } }*/ // UPDATE GAME: function updateGame() { if (config.resetRender) { mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height); mainContext.beginPath(); } if (true) { // MOVE CAMERA: let damping = 0.15; if (player) { let targetCamX = player.x + ((1920 / 2) / 30); let targetCamY = player.y + ((1920 / 2) / 30); camX += (targetCamX - camX) * damping; camY += (targetCamY - camY) * damping; } else { camX = config.mapScale / 2; camY = config.mapScale / 2; } // INTERPOLATE PLAYERS AND AI: let lastTime = now - (1000 / config.serverUpdateRate); let tmpDiff; for (let i = 0; i < players.length + ais.length; ++i) { tmpObj = players[i] || ais[i - players.length]; if (tmpObj && tmpObj.visible) { if (tmpObj.forcePos) { tmpObj.x = tmpObj.x2; tmpObj.y = tmpObj.y2; tmpObj.dir = tmpObj.d2; } else { let total = tmpObj.t2 - tmpObj.t1; let fraction = lastTime - tmpObj.t1; let ratio = (fraction / total); let rate = 170; tmpObj.dt += delta; let tmpRate = Math.min(1.7, tmpObj.dt / rate); tmpDiff = (tmpObj.x2 - tmpObj.x1); tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate); tmpDiff = (tmpObj.y2 - tmpObj.y1); tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate); if (config.anotherVisual) { tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio)); } else { tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio)); } } } } // BETTER MOVE CAMERA: /*if (player) { if (false) { camX = player.x; camY = player.y; } else { let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y); let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY); let camSpd = Math.min(tmpDist * 0.01 * delta, tmpDist); if (tmpDist > 0.05) { camX += camSpd * Math.cos(tmpDir); camY += camSpd * Math.sin(tmpDir); } else { camX = player.x; camY = player.y; } } } else { camX = config.mapScale / 2; camY = config.mapScale / 2; }*/ // RENDER CORDS: let xOffset = camX - (maxScreenWidth / 2); let yOffset = camY - (maxScreenHeight / 2); // RENDER BACKGROUND: if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) { mainContext.fillStyle = "#b6db66"; //grass biom mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) { mainContext.fillStyle = "#dbc666"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) { mainContext.fillStyle = "#fff"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.snowBiomeTop - yOffset >= 0) { mainContext.fillStyle = "#fff"; mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset); mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth, maxScreenHeight - (config.snowBiomeTop - yOffset)); } else { mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, 0, maxScreenWidth, (config.mapScale - config.snowBiomeTop - yOffset)); mainContext.fillStyle = "#dbc666"; mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth, maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset)); } // RENDER WATER AREAS: if (!firstSetup) { waterMult += waterPlus * config.waveSpeed * delta; if (waterMult >= config.waveMax) { waterMult = config.waveMax; waterPlus = -1; } else if (waterMult <= 1) { waterMult = waterPlus = 1; } mainContext.globalAlpha = 1; mainContext.fillStyle = "#dbc666"; renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding); mainContext.fillStyle = "#91b2db"; renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250); } //Render grid if (player) { // DEATH LOCATION: if (lastDeath) { mainContext.globalAlpha = 1; mainContext.fillStyle = "#fc5553"; mainContext.font = "100px Hammersmith One"; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; mainContext.fillText("x", lastDeath.x - xOffset, lastDeath.y - yOffset); } // PATHFINDER LINE: if (pathFind.active) { if (pathFind.array && (pathFind.chaseNear ? enemy.length : true)) { mainContext.lineWidth = player.scale / 5; mainContext.globalAlpha = 1; mainContext.strokeStyle = "blue"; mainContext.beginPath(); pathFind.array.forEach((path, i) => { let pathXY = { x: (pathFind.scale / pathFind.grid) * path.x, y: (pathFind.scale / pathFind.grid) * path.y } let render = { x: ((player.x2 - (pathFind.scale / 2)) + pathXY.x) - xOffset, y: ((player.y2 - (pathFind.scale / 2)) + pathXY.y) - yOffset } if (i == 0) { mainContext.moveTo(render.x, render.y); } else { mainContext.lineTo(render.x, render.y); } }); mainContext.stroke(); } } } // RENDER DEAD PLAYERS: if (inWindow && fisrtloadez) { mainContext.globalAlpha = 1; mainContext.strokeStyle = outlineColor; renderDeadPlayers(xOffset, yOffset, Math.random() * Math.PI * 2); } // RENDER BOTTOM LAYER: mainContext.globalAlpha = 1; mainContext.strokeStyle = outlineColor; renderGameObjects(-1, xOffset, yOffset); // RENDER PROJECTILES: mainContext.globalAlpha = 1; mainContext.lineWidth = outlineWidth; renderProjectiles(0, xOffset, yOffset); // RENDER PLAYERS: renderPlayers(xOffset, yOffset, 0); // RENDER AI: mainContext.globalAlpha = 1; for (let i = 0; i < ais.length; ++i) { tmpObj = ais[i]; if (tmpObj.active && tmpObj.visible) { tmpObj.animate(delta); mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2)); renderAI(tmpObj, mainContext); mainContext.restore(); } } // RENDER GAME OBJECTS (LAYERED): renderGameObjects(0, xOffset, yOffset); renderProjectiles(1, xOffset, yOffset); renderGameObjects(1, xOffset, yOffset); renderPlayers(xOffset, yOffset, 1); renderGameObjects(2, xOffset, yOffset); renderGameObjects(3, xOffset, yOffset); // MAP BOUNDARIES: mainContext.fillStyle = "#000"; mainContext.globalAlpha = 0.2; if (xOffset <= 0) { mainContext.fillRect(0, 0, -xOffset, maxScreenHeight); } if (config.mapScale - xOffset <= maxScreenWidth) { let tmpY = Math.max(0, -yOffset); mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY); } if (yOffset <= 0) { mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset); } if (config.mapScale - yOffset <= maxScreenHeight) { let tmpX = Math.max(0, -xOffset); let tmpMin = 0; if (config.mapScale - xOffset <= maxScreenWidth) tmpMin = maxScreenWidth - (config.mapScale - xOffset); mainContext.fillRect(tmpX, config.mapScale - yOffset, (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset)); } // RENDER DAY/NIGHT TIME: mainContext.globalAlpha = 1; mainContext.fillStyle = "rgba(0, 0, 45, 0.55)"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); // RENDER PLAYER AND AI UI: mainContext.strokeStyle = darkOutlineColor; mainContext.globalAlpha = 1; for (let i = 0; i < players.length + ais.length; ++i) { tmpObj = players[i] || ais[i - players.length]; if (tmpObj.visible) { mainContext.strokeStyle = darkOutlineColor; // NAME AND HEALTH: if (tmpObj.skinIndex != 10 || (tmpObj == player) || (tmpObj.team && tmpObj.team == player.team)) { let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + (tmpObj.name || "") + (tmpObj.isPlayer ? " {" + tmpObj.shameCount + "}" : ""); if (tmpText != "") { mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One"; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; if (tmpObj.isLeader && iconSprites["crown"].isLoaded) { let tmpS = config.crownIconScale; let tmpX = tmpObj.x - xOffset - (tmpS/2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad; mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - (tmpS/2) - 5, tmpS, tmpS); } if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) { let tmpS = config.crownIconScale; let tmpX = tmpObj.x - xOffset - (tmpS/2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad; mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - (tmpS/2) - 5, tmpS, tmpS); } mainContext.fillStyle = "#fff"; mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8); mainContext.lineJoin = "round"; mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY); mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY); if (tmpObj === player && tmpObj.team === player.team && tmpObj.enemy === player.enemy) { } // HEALTH HOLDER: mainContext.fillStyle = darkOutlineColor; mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) + (config.healthBarPad * 2), 17, 8); mainContext.fill(); // HEALTH BAR: const healthBarColor = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "rgba(142, 204, 81, 1)" : "rgba(204, 81, 81, 1)"; mainContext.fillStyle = healthBarColor; mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth, (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad, ((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7); mainContext.fill(); // Reload bars for the player if (tmpObj.isPlayer && tmpObj.sid === player.sid) { mainContext.globalAlpha = 1; if (getEl("visualType").value == "") { } else { } if (tmpObj == player) { } } } } } } // RENDER GAME OBJECTS: function renderGameObjects(layer, xOffset, yOffset) { let tmpSprite; let tmpX; let tmpY; gameObjects.forEach((tmp) => { tmpObj = tmp; if (tmpObj.alive) { tmpX = tmpObj.x + tmpObj.xWiggle - xOffset; tmpY = tmpObj.y + tmpObj.yWiggle - yOffset; if (layer == 0) { tmpObj.update(delta); } mainContext.globalAlpha = tmpObj.alpha; if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) { if (tmpObj.isItem) { if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) { tmpSprite = getObjSprite(tmpObj); } else { tmpSprite = getItemSprite(tmpObj); } mainContext.save(); mainContext.translate(tmpX, tmpY); mainContext.rotate(tmpObj.dir); if (!tmpObj.active) { mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale); } mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2)); if (tmpObj.blocker) { mainContext.strokeStyle = "#db6e6e"; mainContext.globalAlpha = 0.3; mainContext.lineWidth = 6; renderCircle(0, 0, tmpObj.blocker, mainContext, false, true); } mainContext.restore(); } else { tmpSprite = getResSprite(tmpObj); mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2)); } } document.minis = .1; document.bigis = 2.95; // Circle BHP /*if (layer == 3) { if (tmpObj.health < tmpObj.maxHealth) { const normalScale = tmpObj.scale / 2; const normalGap = normalScale * 2 * document.minis; const normalStart = normalScale / circleScale; const Filler = (2 * Math.PI) / (tmpObj.maxHealth / tmpObj.healthMov); mainContext.save(); mainContext.beginPath(); mainContext.lineCap = 'round'; mainContext.arc(tmpX, tmpY, normalStart, 0, Filler); mainContext.lineWidth = normalGap * document.bigis; mainContext.strokeStyle = darkOutlineColor; mainContext.stroke(); mainContext.beginPath(); mainContext.lineCap = 'round'; mainContext.arc(tmpX, tmpY, normalStart, 0, Filler); mainContext.lineWidth = 7; mainContext.strokeStyle = tmpObj.isTeamObject(player) ? myObjectHealth : enemyObjectHealth; mainContext.stroke(); mainContext.closePath(); mainContext.restore(); mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#fff" : "#F05C5B"; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; mainContext.lineWidth = 0; mainContext.lineJoin = "round"; mainContext.strokeStyle = darkOutlineColor; mainContext.lineWidth = 5; } }*/ } }); mainContext.restore(); // PLACE VISIBLE: if (layer == 0) { if (placeVisible.length) { placeVisible.forEach((places) => { tmpX = places.x - xOffset; tmpY = places.y - yOffset; markObject(places, tmpX, tmpY); }); } } } /* function markObject(tmpObj, tmpX, tmpY) { getMarkSprite(tmpObj, mainContext, tmpX, tmpY); }*/ function markObject(tmpObj, tmpX, tmpY) { yen(mainContext, tmpX, tmpY); } function yen(context, x, y) { context.fillStyle = "rgba(0, 255, 255, 0.6)"; context.beginPath(); context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size context.fill(); context.closePath(); context.globalAlpha = 1; } function drawArrow(xOffset, yOffset, x, y, arrowWidth, color, angle, lineWidth) { mainContext.save() mainContext.translate(x - xOffset, y - yOffset) mainContext.rotate(Math.PI / 4) mainContext.rotate(angle) mainContext.globalAlpha = 1 mainContext.strokeStyle = color mainContext.lineCap = "round" mainContext.lineWidth = lineWidth mainContext.beginPath() mainContext.moveTo(-arrowWidth, -arrowWidth) mainContext.lineTo(arrowWidth, -arrowWidth) mainContext.lineTo(arrowWidth, arrowWidth) mainContext.stroke() mainContext.closePath() mainContext.restore() } if (player) { // AUTOPUSH LINE: if (my.autoPush) { mainContext.lineWidth = 5; mainContext.globalAlpha = 1; mainContext.beginPath(); mainContext.strokeStyle = "blue"; mainContext.moveTo(player.x - xOffset, player.y - yOffset); mainContext.lineTo(my.pushData.x2 - xOffset, my.pushData.y2 - yOffset); mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset); mainContext.stroke(); } } mainContext.globalAlpha = 1; // RENDER ANIM TEXTS: textManager.update(delta, mainContext, xOffset, yOffset); // RENDER CHAT MESSAGES: for (let i = 0; i < players.length; ++i) { tmpObj = players[i]; if (tmpObj.visible) { if (tmpObj.chatCountdown > 0) { tmpObj.chatCountdown -= delta; if (tmpObj.chatCountdown <= 0) tmpObj.chatCountdown = 0; mainContext.font = "32px Hammersmith One"; let tmpSize = mainContext.measureText(tmpObj.chatMessage); mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; let tmpX = tmpObj.x - xOffset; let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90; let tmpH = 47; let tmpW = tmpSize.width + 17; mainContext.fillStyle = "rgba(0,0,0,0.2)"; mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6); mainContext.fill(); mainContext.fillStyle = "#fff"; mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY); } if (tmpObj.chat.count > 0) { if (!useWasd) { tmpObj.chat.count -= delta; if (tmpObj.chat.count <= 0) tmpObj.chat.count = 0; mainContext.font = "32px Hammersmith One"; let tmpSize = mainContext.measureText(tmpObj.chat.message); mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; let tmpX = tmpObj.x - xOffset; let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2); let tmpH = 47; let tmpW = tmpSize.width + 17; mainContext.fillStyle = "rgba(0,0,0,0.2)"; mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6); mainContext.fill(); mainContext.fillStyle = "#ffffff99"; mainContext.fillText(tmpObj.chat.message, tmpX, tmpY); } else { tmpObj.chat.count = 0; } } } } if (allChats.length) { allChats.filter(ch => ch.active).forEach((ch) => { if (!ch.alive) { if (ch.alpha <= 1) { ch.alpha += delta / 250; if (ch.alpha >= 1) { ch.alpha = 1; ch.alive = true; } } } else { ch.alpha -= delta / 5000; if (ch.alpha <= 0) { ch.alpha = 0; ch.active = false; } } if (ch.active) { mainContext.font = "20px Hammersmith One"; let tmpSize = mainContext.measureText(ch.chat); mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; let tmpX = ch.owner.x - xOffset; let tmpY = ch.owner.y - ch.owner.scale - yOffset - 90; let tmpH = 47; let tmpW = tmpSize.width + 17; mainContext.globalAlpha = ch.alpha; mainContext.fillStyle = ch.owner.isTeam(player) ? "rgba(255,215,0,1)" : "#cc5151"; mainContext.strokeStyle = "rgb(25, 25, 25)"; mainContext.lineWidth = 5; mainContext.fillStyle = "rgba(0,0,0,0.4)"; mainContext.strokeStyle = "rgba(0,0,0,0.0)"; mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6); mainContext.stroke(); mainContext.fill(); mainContext.fillStyle = "#fff"; mainContext.strokeStyle = "#000"; mainContext.strokeText(ch.chat, tmpX, tmpY); mainContext.fillText(ch.chat, tmpX, tmpY); ch.y -= delta / 100; } }); } } mainContext.globalAlpha = 1; // RENDER MINIMAP: renderMinimap(delta); } // UPDATE & ANIMATE: window.requestAnimFrame = function() { return null; } window.rAF = (function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 240); }; })(); function doUpdate() { now = performance.now(); delta = now - lastUpdate; lastUpdate = now; let timer = performance.now(); let diff = timer - fpsTimer.last; if (diff >= 1000) { fpsTimer.ltime = fpsTimer.time * (1000 / diff); fpsTimer.last = timer; fpsTimer.time = 0; } fpsTimer.time++; getEl("pingFps").innerHTML = `${window.pingTime}ms | Frames: ${UTILS.round(fpsTimer.ltime, 10)}`; getEl("packetStatus").innerHTML = secPacket; if (window.pingTime >= 200) { getEl("healType").innerHTML = "High Ms"; } else if (window.pingTime >= 100) { getEl("healType").innerHTML = "Mid Ms"; } else if (window.pingTime <= 90) { getEl("healType").innerHTML = "Low Ms"; } getEl("autoinsta").innerHTML = "AutoInsta: " + rKeyPressed; updateGame(); rAF(doUpdate); } prepareMenuBackground(); doUpdate(); function toggleUseless(boolean) { getEl("instaType").disabled = boolean; getEl("antiBullType").disabled = boolean; getEl("predictType").disabled = boolean; getEl("visualType").disabled = boolean; } toggleUseless(useWasd); let changeDays = {}; window.debug = function() { my.waitHit = 0; my.autoAim = false; instaC.isTrue = false; traps.inTrap = false; resetChat() botSpammer = false; }; window.wasdMode = function() { useWasd = !useWasd; toggleUseless(useWasd); }; window.startGrind = function() { if (getEl("weaponGrind").checked) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(22), i); } } }; let followInterval window.startFollow = function () { packet("a", undefined, 1); if (getEl("togglePlayerFollower").checked) { let targetPlayerSID = parseInt(document.getElementById("playerSid").value); let targetPlayer = findPlayerBySID(targetPlayerSID); followInterval = setInterval(() => { packet("a", targetPlayer.aim2, 1); }, 300); } else { clearInterval(followInterval); } }; // REMOVED!!! so they cant abuse :) let projects = []; let botIDS = 0; window.connectFillBots = function() { botSkts = []; botIDS = 0; for (let i = 0; i < projects.length; i++) { let test = new WebSocket(`wss://${projects[i]}.glitch.me`); test.binaryType = "arraybuffer"; test.onopen = function() { test.ssend = function(type) { let data = Array.prototype.slice.call(arguments, 1); let binary = window.msgpack.encode([type, data]); test.send(binary); }; for (let i = 0; i < 4; i++) { window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", { action: "homepage" }).then(function(token) { test.ssend("bots", WS.url.split("&")[0] + "&token=" + encodeURIComponent(token), botIDS); botSkts.push([test]); botIDS++; }); } }; test.onmessage = function(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; }; } }; window.destroyFillBots = function() { botSkts.forEach((socket) => { socket[0].close(); }); botSkts = []; }; window.resBuild = function() { if (gameObjects.length) { gameObjects.forEach((tmp) => { tmp.breakObj = false; }); breakObjects = []; } }; window.toggleBotsCircle = function() { player.circle = !player.circle; }; window.toggleVisual = function() { config.anotherVisual = !config.anotherVisual; gameObjects.forEach((tmp) => { if (tmp.active) { tmp.dir = tmp.lastDir; } }); }; window.prepareUI = function(tmpObj) { resize(); // ACTION BAR: UTILS.removeAllChildren(actionBar); for (let i = 0; i < (items.weapons.length + items.list.length); ++i) { (function(i) { UTILS.generateElement({ id: "actionBarItem" + i, class: "actionBarItem", style: "display:none", onmouseout: function() { showItemInfo(); }, parent: actionBar }); })(i); } for (let i = 0; i < (items.list.length + items.weapons.length); ++i) { (function(i) { let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = 66; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.imageSmoothingEnabled = false; tmpContext.webkitImageSmoothingEnabled = false; tmpContext.mozImageSmoothingEnabled = false; if (items.weapons[i]) { tmpContext.rotate((Math.PI / 4) + Math.PI); let tmpSprite = new Image(); toolSprites[items.weapons[i].src] = tmpSprite; tmpSprite.onload = function() { this.isLoaded = true; let tmpPad = 1 / (this.height / this.width); let tmpMlt = (items.weapons[i].iPad || 1); tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2, tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad); tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; }; tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png"; let tmpUnit = getEl('actionBarItem' + i); tmpUnit.onmouseover = UTILS.checkTrusted(function() { showItemInfo(items.weapons[i], true); }); tmpUnit.onclick = UTILS.checkTrusted(function() { selectWeapon(tmpObj.weapons[items.weapons[i].type]); }); UTILS.hookTouchEvents(tmpUnit); } else { let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true); let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width); tmpContext.globalAlpha = 1; tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; let tmpUnit = getEl('actionBarItem' + i); tmpUnit.onmouseover = UTILS.checkTrusted(function() { showItemInfo(items.list[i - items.weapons.length]); }); tmpUnit.onclick = UTILS.checkTrusted(function() { selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]); }); UTILS.hookTouchEvents(tmpUnit); } })(i); } }; window.profineTest = function(data) { if (data) { // SET INITIAL NAME: let noname = "!Builder"; // VALIDATE NAME: let name = data + ""; name = name.slice(0, config.maxNameLength); name = name.replace(/[^\w:\(\)\/? -]+/gmi, " "); // USE SPACE SO WE CAN CHECK PROFANITY name = name.replace(/[^\x00-\x7F]/g, " "); name = name.trim(); let langFilter = { "list": [ "ahole", "anus", "ash0le", "ash0les", "asholes", "ass", "Ass Monkey", "Assface", "assh0le", "assh0lez", "asshole", "assholes", "assholz", "asswipe", "azzhole", "bassterds", "bastard", "bastards", "bastardz", "basterds", "basterdz", "Biatch", "bitch", "bitches", "Blow Job", "boffing", "butthole", "buttwipe", "c0ck", "c0cks", "c0k", "Carpet Muncher", "cawk", "cawks", "Clit", "cnts", "cntz", "cock", "cockhead", "cock-head", "cocks", "CockSucker", "cock-sucker", "crap", "cum", "cunt", "cunts", "cuntz", "dick", "dild0", "dild0s", "dildo", "dildos", "dilld0", "dilld0s", "dominatricks", "dominatrics", "dominatrix", "dyke", "enema", "f u c k", "f u c k e r", "fag", "fag1t", "faget", "fagg1t", "faggit", "faggot", "fagg0t", "fagit", "fags", "fagz", "faig", "faigs", "fart", "flipping the bird", "####", "####er", "####in", "####ing", "####s", "Fudge Packer", "fuk", "Fukah", "Fuken", "fuker", "Fukin", "Fukk", "Fukkah", "Fukken", "Fukker", "Fukkin", "g00k", "God-damned", "h00r", "h0ar", "h0re", "hells", "hoar", "hoor", "hoore", "jackoff", "jap", "japs", "jerk-off", "jisim", "jiss", "jizm", "jizz", "knob", "knobs", "knobz", "kunt", "kunts", "kuntz", "Lezzian", "Lipshits", "Lipshitz", "masochist", "masokist", "massterbait", "masstrbait", "masstrbate", "masterbaiter", "masterbate", "masterbates", "Motha ####er", "Motha Fuker", "Motha Fukkah", "Motha Fukker", "Mother ####er", "Mother Fukah", "Mother Fuker", "Mother Fukkah", "Mother Fukker", "mother-####er", "Mutha ####er", "Mutha Fukah", "Mutha Fuker", "Mutha Fukkah", "Mutha Fukker", "n1gr", "nastt", "nigger;", "nigur;", "niiger;", "niigr;", "orafis", "orgasim;", "orgasm", "orgasum", "oriface", "orifice", "orifiss", "packi", "packie", "packy", "paki", "pakie", "paky", "pecker", "peeenus", "peeenusss", "peenus", "peinus", "pen1s", "penas", "penis", "penis-breath", "penus", "penuus", "Phuc", "Phuck", "Phuk", "Phuker", "Phukker", "polac", "polack", "polak", "Poonani", "pr1c", "pr1ck", "pr1k", "pusse", "pussee", "pussy", "puuke", "puuker", "queer", "queers", "queerz", "qweers", "qweerz", "qweir", "recktum", "rectum", "retard", "sadist", "scank", "schlong", "screwing", "semen", "sex", "sexy", "Sh!t", "sh1t", "sh1ter", "sh1ts", "sh1tter", "sh1tz", "shit", "shits", "shitter", "Shitty", "Shity", "shitz", "Shyt", "Shyte", "Shytty", "Shyty", "skanck", "skank", "skankee", "skankey", "skanks", "Skanky", "slag", "slut", "sluts", "Slutty", "slutz", "son-of-a-bitch", "tit", "turd", "va1jina", "vag1na", "vagiina", "vagina", "vaj1na", "vajina", "vullva", "vulva", "w0p", "wh00r", "wh0re", "whore", "xrated", "xxx", "b!+ch", "bitch", "blowjob", "clit", "arschloch", "####", "shit", "ass", "asshole", "b!tch", "b17ch", "b1tch", "bastard", "bi+ch", "boiolas", "buceta", "c0ck", "cawk", "chink", "cipa", "clits", "cock", "cum", "cunt", "dildo", "dirsa", "ejakulate", "fatass", "fcuk", "fuk", "fux0r", "hoer", "hore", "jism", "kawk", "l3itch", "l3i+ch", "lesbian", "masturbate", "masterbat*", "masterbat3", "mother####er", "s.o.b.", "mofo", "nazi", "nigga", "nigger", "nutsack", "phuck", "pimpis", "pusse", "pussy", "scrotum", "sh!t", "shemale", "shi+", "sh!+", "slut", "smut", "teets", "tits", "boobs", "b00bs", "teez", "testical", "testicle", "titt", "w00se", "jackoff", "wank", "whoar", "whore", "*damn", "*dyke", "*####*", "*shit*", "@$$", "amcik", "andskota", "arse*", "assrammer", "ayir", "bi7ch", "bitch*", "bollock*", "breasts", "butt-pirate", "cabron", "cazzo", "chraa", "chuj", "Cock*", "cunt*", "d4mn", "daygo", "dego", "dick*", "dike*", "dupa", "dziwka", "ejackulate", "Ekrem*", "Ekto", "enculer", "faen", "fag*", "fanculo", "fanny", "feces", "feg", "Felcher", "ficken", "fitt*", "Flikker", "foreskin", "Fotze", "Fu(*", "fuk*", "futkretzn", "gook", "guiena", "h0r", "h4x0r", "hell", "helvete", "hoer*", "honkey", "Huevon", "hui", "injun", "jizz", "kanker*", "kike", "klootzak", "kraut", "knulle", "kuk", "kuksuger", "Kurac", "kurwa", "kusi*", "kyrpa*", "lesbo", "mamhoon", "masturbat*", "merd*", "mibun", "monkleigh", "mouliewop", "muie", "mulkku", "muschi", "nazis", "nepesaurio", "nigger*", "orospu", "paska*", "perse", "picka", "pierdol*", "pillu*", "pimmel", "piss*", "pizda", "poontsee", "poop", "porn", "p0rn", "pr0n", "preteen", "pula", "pule", "puta", "puto", "qahbeh", "queef*", "rautenberg", "schaffer", "scheiss*", "schlampe", "schmuck", "screw", "sh!t*", "sharmuta", "sharmute", "shipal", "shiz", "skribz", "skurwysyn", "sphencter", "spic", "spierdalaj", "splooge", "suka", "b00b*", "testicle*", "titt*", "twat", "vittu", "wank*", "wetback*", "wichser", "wop*", "yed", "zabourah", "4r5e", "5h1t", "5hit", "a55", "anal", "anus", "ar5e", "arrse", "arse", "ass", "ass-####er", "asses", "ass####er", "assfukka", "asshole", "assholes", "asswhole", "a_s_s", "b!tch", "b00bs", "b17ch", "b1tch", "ballbag", "balls", "ballsack", "bastard", "beastial", "beastiality", "bellend", "bestial", "bestiality", "bi+ch", "biatch", "bitch", "bitcher", "bitchers", "bitches", "bitchin", "bitching", "bloody", "blow job", "blowjob", "blowjobs", "boiolas", "bollock", "bollok", "boner", "boob", "boobs", "booobs", "boooobs", "booooobs", "booooooobs", "breasts", "buceta", "bugger", "bum", "bunny ####er", "butt", "butthole", "buttmuch", "buttplug", "c0ck", "c0cksucker", "carpet muncher", "cawk", "chink", "cipa", "cl1t", "clit", "clitoris", "clits", "cnut", "cock", "cock-sucker", "cockface", "cockhead", "cockmunch", "cockmuncher", "cocks", "cocksuck", "cocksucked", "cocksucker", "cocksucking", "cocksucks", "cocksuka", "cocksukka", "cok", "cokmuncher", "coksucka", "coon", "cox", "crap", "cum", "cummer", "cumming", "cums", "cumshot", "cunilingus", "cunillingus", "cunnilingus", "cunt", "cuntlick", "cuntlicker", "cuntlicking", "cunts", "cyalis", "cyberfuc", "cyber####", "cyber####ed", "cyber####er", "cyber####ers", "cyber####ing", "d1ck", "damn", "dick", "dickhead", "dildo", "dildos", "dink", "dinks", "dirsa", "dlck", "dog-####er", "doggin", "dogging", "donkeyribber", "doosh", "duche", "dyke", "ejaculate", "ejaculated", "ejaculates", "ejaculating", "ejaculatings", "ejaculation", "ejakulate", "f u c k", "f u c k e r", "f4nny", "fag", "fagging", "faggitt", "faggot", "faggs", "fagot", "fagots", "fags", "fanny", "fannyflaps", "fanny####er", "fanyy", "fatass", "fcuk", "fcuker", "fcuking", "feck", "fecker", "felching", "fellate", "fellatio", "finger####", "finger####ed", "finger####er", "finger####ers", "finger####ing", "finger####s", "fist####", "fist####ed", "fist####er", "fist####ers", "fist####ing", "fist####ings", "fist####s", "flange", "fook", "fooker", "####", "####a", "####ed", "####er", "####ers", "####head", "####heads", "####in", "####ing", "####ings", "####ingshitmother####er", "####me", "####s", "####whit", "####wit", "fudge packer", "fudgepacker", "fuk", "fuker", "fukker", "fukkin", "fuks", "fukwhit", "fukwit", "fux", "fux0r", "f_u_c_k", "gangbang", "gangbanged", "gangbangs", "gaylord", "gaysex", "goatse", "God", "god-dam", "god-damned", "goddamn", "goddamned", "hardcoresex", "hell", "heshe", "hoar", "hoare", "hoer", "homo", "hore", "horniest", "horny", "hotsex", "jack-off", "jackoff", "jap", "jerk-off", "jism", "jiz", "jizm", "jizz", "kawk", "knob", "knobead", "knobed", "knobend", "knobhead", "knobjocky", "knobjokey", "kock", "kondum", "kondums", "kum", "kummer", "kumming", "kums", "kunilingus", "l3i+ch", "l3itch", "labia", "lust", "lusting", "m0f0", "m0fo", "m45terbate", "ma5terb8", "ma5terbate", "masochist", "master-bate", "masterb8", "masterbat*", "masterbat3", "masterbate", "masterbation", "masterbations", "masturbate", "mo-fo", "mof0", "mofo", "motha####", "motha####a", "motha####as", "motha####az", "motha####ed", "motha####er", "motha####ers", "motha####in", "motha####ing", "motha####ings", "motha####s", "mother ####er", "mother####", "mother####ed", "mother####er", "mother####ers", "mother####in", "mother####ing", "mother####ings", "mother####ka", "mother####s", "muff", "mutha", "muthafecker", "mutha####ker", "muther", "muther####er", "n1gga", "n1gger", "nazi", "nigg3r", "nigg4h", "nigga", "niggah", "niggas", "niggaz", "nigger", "niggers", "nob", "nob jokey", "nobhead", "nobjocky", "nobjokey", "numbnuts", "nutsack", "orgasim", "orgasims", "orgasm", "orgasms", "p0rn", "pawn", "pecker", "penis", "penis####er", "phonesex", "phuck", "phuk", "phuked", "phuking", "phukked", "phukking", "phuks", "phuq", "pig####er", "pimpis", "piss", "pissed", "pisser", "pissers", "pisses", "pissflaps", "pissin", "pissing", "pissoff", "poop", "porn", "porno", "pornography", "pornos", "prick", "pricks", "pron", "pube", "pusse", "pussi", "pussies", "pussy", "pussys", "rectum", "retard", "rimjaw", "rimming", "s hit", "s.o.b.", "sadist", "schlong", "screwing", "scroat", "scrote", "scrotum", "semen", "sex", "sh!+", "sh!t", "sh1t", "shag", "shagger", "shaggin", "shagging", "shemale", "shi+", "shit", "shitdick", "shite", "shited", "shitey", "shit####", "shitfull", "shithead", "shiting", "shitings", "shits", "shitted", "shitter", "shitters", "shitting", "shittings", "shitty", "skank", "slut", "sluts", "smegma", "smut", "snatch", "son-of-a-bitch", "spac", "spunk", "s_h_i_t", "t1tt1e5", "t1tties", "teets", "teez", "testical", "testicle", "tit", "tit####", "tits", "titt", "tittie5", "tittie####er", "titties", "titty####", "tittywank", "titwank", "tosser", "turd", "tw4t", "twat", "twathead", "twatty", "twunt", "twunter", "v14gra", "v1gra", "vagina", "viagra", "vulva", "w00se", "wang", "wank", "wanker", "wanky", "whoar", "whore", "willies", "willy", "xrated", "xxx", "jew", "black", "baby", "child", "white", "porn", "pedo", "trump", "clinton", "hitler", "nazi", "gay", "pride", "sex", "pleasure", "touch", "poo", "kids", "rape", "white power", "nigga", "nig nog", "doggy", "rapist", "boner", "nigger", "nigg", "finger", "nogger", "nagger", "nig", "fag", "gai", "pole", "stripper", "penis", "vagina", "pussy", "nazi", "hitler", "stalin", "burn", "chamber", "cock", "peen", "dick", "spick", "nieger", "die", "satan", "n|ig", "nlg", "cunt", "c0ck", "fag", "lick", "condom", "anal", "shit", "phile", "little", "kids", "free KR", "tiny", "sidney", "ass", "kill", ".io", "(dot)", "[dot]", "mini", "whiore", "whore", "faggot", "github", "1337", "666", "satan", "senpa", "discord", "d1scord", "mistik", ".io", "senpa.io", "sidney", "sid", "senpaio", "vries", "asa" ], "exclude": [], "placeHolder": "*", "regex": {}, "replaceRegex": {} }; let isProfane = false; let convertedName = name.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s"); for (let word of langFilter.list) { if (convertedName.indexOf(word) != -1) { isProfane = true; break; } } if (name.length > 0 && !isProfane) { noname = name; } return noname; } }; window.toggleNight(); }, webgl_test: () => { return; let canvas = document.createElement("canvas"); canvas.id = "WEBGL"; canvas.width = canvas.height = 300; canvas.style = ` position: relative; bottom: 70%; left: 70%; pointer-events: none; `; let fat = document.createElement("div"); fat.id = "faku"; fat.width = fat.height = 300; fat.style = ` position: relative; bottom: 70%; left: 70%; pointer-events: none; font-size: 20px; `; fat.innerHTML = "Webgl Test Rendering"; let gl = canvas.getContext("webgl"); if (!gl) { alert("urbad"); return; } document.body.append(canvas); document.body.append(fat); log(gl); gl.clearColor(0, 0, 0, 0.2); gl.clear(gl.COLOR_BUFFER_BIT); let buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); function render(vs, fs, vertice, type) { let vShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vShader, vs); gl.compileShader(vShader); gl.getShaderParameter(vShader, gl.COMPILE_STATUS); let fShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fShader, fs); gl.compileShader(fShader); gl.getShaderParameter(fShader, gl.COMPILE_STATUS); let program = gl.createProgram(); gl.attachShader(program, vShader); gl.attachShader(program, fShader); gl.linkProgram(program); gl.getProgramParameter(program, gl.LINK_STATUS); gl.useProgram(program); let vertex = gl.getAttribLocation(program, "vertex"); gl.enableVertexAttribArray(vertex); gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0); let vertices = vertice.length / 2; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW); gl.drawArrays(type, 0, vertices); } function hexToRgb(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); } function getRgb(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); } let max = 50; for (let i = 0; i < max; i++) { let radian = (Math.PI * (i / (max / 2))); render(` precision mediump float; attribute vec2 vertex; void main(void) { gl_Position = vec4(vertex, 0, 1); } `, ` precision mediump float; void main(void) { gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1); } `, [ // moveto, lineto 0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5), 0, 0, ], gl.LINE_LOOP); } } }; if (codes) { for (let code in codes) { let func = codes[code]; typeof func === "function" && func(); } window.enableHack = function() { if (!useHack) { useHack = true; codes.main(); } }; } }(1);