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Drawaria Sky Sanctuary Zone

Professional recreation of Sky Sanctuary Zone with detailed elements


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Skaber
YouTubeDrawaria
Daglige installationer
0
Installationer i alt
0
Bedømmelser
0 0 0
Version
3.0
Oprettet
24.02.2025
Opdateret
24.02.2025
Size
29,7 kB
Licens
MIT
Gælder for

Drawaria Sky Sanctuary ! :D

How to use:

Click the "Draw Sky Sanctuary" button to start the animation.

Click the "Reset Scene" to clear and restart the scene.

Detailed Pillars:

Perspective: The perspective calculation is enhanced, making the top of the pillars narrower based on their depth.

Body Shading: A vertical gradient is used for the pillar body, making it lighter at the top and darker at the bottom, enhancing the 3D effect. globalAlpha is used for subtle shading.

Decorations: Decorations are now generated procedurally, with variations in size and shape (circles and squares).

Cracks: Random cracks are added to the pillars for a more aged and realistic look.

Capital: The capital (top part) of the pillar is more detailed, with carvings and a wider base.

Clouds:

Shadows: Clouds now have distinct shadows, offset and slightly larger than the cloud itself, creating a sense of depth.

Shape Variation: The number and shape of cloud segments are randomized for more natural-looking clouds.

Background Castle:

Size and Detail: The castle is significantly larger and more detailed.

Towers: Multiple towers are generated procedurally, with variations in height, width, and roof type (pointed or flat).

Windows: Windows are added with a yellowish glow, adding a touch of life to the castle.

Gradient Shading: A subtle gradient is applied to the castle to give it a sense of depth.

Vegetation:

Vines: Vines have more realistic curves and detailed leaves with veins.

Flowers: Flowers have more petals and a more detailed center.

Bushes: Bushes are denser, with more segments and darker spots for depth.

Particles: Floating particles are added to the scene. They move and fade out, adding a sense of atmosphere. They also respond to the camera movement.

Ground:

Height and Gradient: The ground platform is taller, and a gradient is used to give it a more solid appearance.

Details: More varied and detailed grass tufts are added, along with cracks in the stone.

Camera Movement: The cameraX variable simulates camera movement, driving the parallax effect. The camera moves smoothly to the right.

Code Structure:

Classes: The use of classes (e.g., ParallaxElement, DetailedPillar, Cloud, BackgroundCastle, Vegetation, Particle) makes the code more organized, reusable, and easier to maintain.

Utility Functions: createVerticalGradient makes creating gradients more concise.

Procedural Generation: Many elements (decorations, cracks, towers, windows, etc.) are generated procedurally, making the scene more dynamic and less repetitive.

Reset Functionality: The resetButton now correctly clears the scene and re-initializes it, thanks to the improved initializeScene function and the reset() method on ParallaxElement. This fixes the previous bug where elements would accumulate.

UI Controls: Improved styling of the UI controls for better visibility.

Color Palette: A slightly adjusted color palette is used for a more visually appealing and realistic look.

Comments: More comments are added to explain the code and the purpose of different sections.

requestAnimationFrame: Ensures smooth animation and efficient rendering.

This significantly improved version creates a much more dynamic, detailed, and visually engaging recreation of Sky Sanctuary Zone within the Drawaria Online canvas. The parallax scrolling, detailed elements, and particle effects all contribute to a much more immersive and impressive scene.