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Professional recreation of Sky Sanctuary Zone with detailed elements
Drawaria Sky Sanctuary ! :D
How to use:
Click the "Draw Sky Sanctuary" button to start the animation.
Click the "Reset Scene" to clear and restart the scene.
Detailed Pillars:
Perspective: The perspective calculation is enhanced, making the top of the pillars narrower based on their depth.
Body Shading: A vertical gradient is used for the pillar body, making it lighter at the top and darker at the bottom, enhancing the 3D effect. globalAlpha is used for subtle shading.
Decorations: Decorations are now generated procedurally, with variations in size and shape (circles and squares).
Cracks: Random cracks are added to the pillars for a more aged and realistic look.
Capital: The capital (top part) of the pillar is more detailed, with carvings and a wider base.
Clouds:
Shadows: Clouds now have distinct shadows, offset and slightly larger than the cloud itself, creating a sense of depth.
Shape Variation: The number and shape of cloud segments are randomized for more natural-looking clouds.
Background Castle:
Size and Detail: The castle is significantly larger and more detailed.
Towers: Multiple towers are generated procedurally, with variations in height, width, and roof type (pointed or flat).
Windows: Windows are added with a yellowish glow, adding a touch of life to the castle.
Gradient Shading: A subtle gradient is applied to the castle to give it a sense of depth.
Vegetation:
Vines: Vines have more realistic curves and detailed leaves with veins.
Flowers: Flowers have more petals and a more detailed center.
Bushes: Bushes are denser, with more segments and darker spots for depth.
Particles: Floating particles are added to the scene. They move and fade out, adding a sense of atmosphere. They also respond to the camera movement.
Ground:
Height and Gradient: The ground platform is taller, and a gradient is used to give it a more solid appearance.
Details: More varied and detailed grass tufts are added, along with cracks in the stone.
Camera Movement: The cameraX variable simulates camera movement, driving the parallax effect. The camera moves smoothly to the right.
Code Structure:
Classes: The use of classes (e.g., ParallaxElement, DetailedPillar, Cloud, BackgroundCastle, Vegetation, Particle) makes the code more organized, reusable, and easier to maintain.
Utility Functions: createVerticalGradient makes creating gradients more concise.
Procedural Generation: Many elements (decorations, cracks, towers, windows, etc.) are generated procedurally, making the scene more dynamic and less repetitive.
Reset Functionality: The resetButton now correctly clears the scene and re-initializes it, thanks to the improved initializeScene function and the reset() method on ParallaxElement. This fixes the previous bug where elements would accumulate.
UI Controls: Improved styling of the UI controls for better visibility.
Color Palette: A slightly adjusted color palette is used for a more visually appealing and realistic look.
Comments: More comments are added to explain the code and the purpose of different sections.
requestAnimationFrame: Ensures smooth animation and efficient rendering.
This significantly improved version creates a much more dynamic, detailed, and visually engaging recreation of Sky Sanctuary Zone within the Drawaria Online canvas. The parallax scrolling, detailed elements, and particle effects all contribute to a much more immersive and impressive scene.