Make the hearts go
// ==UserScript== // @name Mixlr AutoHeart // @namespace http://tampermonkey.net/ // @version 0.1 // @description Make the hearts go // @author DeadlyPliers // @match https://*mixlr.com/* // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw== // @grant none // @runat document-start // ==/UserScript== function main() { // if you only want to decrease the heart refresh time // code to set heart refresh time to 0 // 1000 = 1 second var heartSpam = false; window.Mixlr.heartRefreshTime = 2100; window.$('.action_container')[0].outerHTML = '<div class="action_container"><a class="action" title="Heart this now"></a><a id="heart_bot" class="icon-enter" title="Heart Bot">Heart Bot</a></div>'; jQ('#heart_bot').click(function(e) { e.preventDefault(); if (heartSpam === false) { heartSpam = true; } else { heartSpam = false; } }); setInterval(function() { if (heartSpam === true) { doHeart(2.1); } }, 2.1 * 1000); window.$('.action_container')[0].style.display = 'inline-flex'; // with random seconds interval function setRandomInterval(min,max) { return Math.floor(Math.random()*(max-min+1)+min); } function doHeart(seconds) { console.log('hearting at', seconds); window.User.current.heartBroadcast(); } function heartRandomInterval(min, max, callback) { var randomSeconds = setRandomInterval(min, max) * 1000; setTimeout(function() { callback(randomSeconds); heartRandomInterval(min, max, callback); }, randomSeconds); } } // a function that loads jQuery and calls a callback function when jQuery has finished loading function addJQuery(callback) { var script = document.createElement("script"); script.setAttribute("src", "//ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"); script.addEventListener('load', function() { var script = document.createElement("script"); script.textContent = "window.jQ=jQuery.noConflict(true);(" + callback.toString() + ")();"; document.body.appendChild(script); }, false); document.body.appendChild(script); } // load jQuery and execute the main function addJQuery(main);