Automatically changes your Discord status
// ==UserScript== // @name [Discord] Status Animator (Manual edit/Non-UI) // @namespace HKR // @version 2.0 // @description Automatically changes your Discord status // @author HKR // @match https://discord.com/discovery // @match https://discord.com/discovery/* // @match https://discord.com/store // @match https://discord.com/store/* // @match https://discord.com/channels // @match https://discord.com/channels/* // @match https://discord.com/app // @supportURL https://github.com/Hakorr/Userscripts/issues // @run-at document-start // ==/UserScript== (() => { ///////////////////////////////////// /* Animation blocks ///////////////// (Timeouts are in milliseconds) (You can type "random" on the emoji slot to randomize it) - await wait(ms); - await blank(); - await state("state"); -> states = invisible, dnd, idle, online - await emoji("emoji"); - await text("text"); - await status(emoji,text,state); -> states = invisible, dnd, idle, online - await typewriter("emoji","text",timeout,reversed); - await glitch("emoji","text",times,timeout); - await glitchtype("emoji","text",timeout,glitch_rate,reversed); - await sentence("emoji","text",timeout); - await blink("emoji","text",timeout,times); - await count("emoji","prefix",count_to,"suffix",timeout,reversed); - if(await skip(1,"unique")) return; -> The unique string can be anything. If you use two skips, remember to make each one different. - await activity("positive_emoji","positive_text","positive_state","negative_emoji","negative_text","negative_state"); - await scroll("emoji","text",timeout,center_amount,reversed); -> Center amount means how many times it will move the full text sideways*/ //////////////////////////////////// //Animation loop//////////////////// // Do not leave the function empty, you'll freeze your page! // Remember to add delays, otherwise your page will freeze! async function loop() { //////////////////////////////////// //////////////////////////////////// //Your animation code starts here/// await blink("🥳","I'm using Discord Status Animator!", 3000, 1); if(await skip(10, "u")) return; await text("Get it here! Github.com/Hakorr"); await wait(5000); //Your animation code ends here///// //////////////////////////////////// //////////////////////////////////// } //////////////////////////////////// //Settings////////////////////////// // Create no variable, apply the token manually const MANUAL_DISCORD_TOKEN = ""; // Your status will be changed to these after you exit Discord const DEFAULT_STATUS_TEXT = ""; const DEFAULT_STATUS_EMOJI = ""; const DEFAULT_STATUS_STATE = "online"; // DO NOT ENTER ZONE - DO NOT PROCEED IF YOU DON'T KNOW WHAT TO DO // /*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*/ ///////////////////////////////////////////////////////////////////// // DO NOT ENTER ZONE - DO NOT PROCEED IF YOU DON'T KNOW WHAT TO DO // /////////////////////////////////////////////////// //Effect variables///////////////////////////////// function randomEmoji() { const emojis = [ '😄','😃','😀','😊','😉','😍','😘','😚','😗','😙','😜','😝','😛','😳','😁','😔','😌','😒','😞','😣','😢','😂','😭','😪','😥','😰','😅','😓','😩','😫','😨','😱','😠','😡','😤','😖','😆','😋','😷','😎','😴','😵','😲','😟','😦','😧','😈','👿','😮','😬','😐','😕','😯','😶','😇','😏','😑','👲','👳','👮','👷','💂','👶','👦','👧','👨','👩','👴','👵','👱','👼','👸','😺','😸','😻','😽','😼','🙀','😿','😹','😾','👹','👺','🙈','🙉','🙊','💀','👽','💩','🔥','✨','🌟','💫','💥','💢','💦','💧','💤','💨','👂','👀','👃','👅','👄','👍','👎','👌','👊','✊','✌','👋','✋','👐','👆','👇','👉','👈','🙌','🙏','☝','👏','💪','🚶','🏃','💃','👫','👪','👬','👭','💏','💑','👯','🙆','🙅','💁','🙋','💆','💇','💅','👰','🙎','🙍','🙇','🎩','👑','👒','👟','👞','👡','👠','👢','👕','👔','👚','👗','🎽','👖','👘','👙','💼','👜','👝','👛','👓','🎀','🌂','💄','💛','💙','💜','💚','❤','💔','💗','💓','💕','💖','💞','💘','💌','💋','💍','💎','👤','👥','💬','👣','💭','🐶','🐺','🐱','🐭','🐹','🐰','🐸','🐯','🐨','🐻','🐷','🐽','🐮','🐗','🐵','🐒','🐴','🐑','🐘','🐼','🐧','🐦','🐤','🐥','🐣','🐔','🐍','🐢','🐛','🐝','🐜','🐞','🐌','🐙','🐚','🐠','🐟','🐬','🐳','🐋','🐄','🐏','🐀','🐃','🐅','🐇','🐉','🐎','🐐','🐓','🐕','🐖','🐁','🐂','🐲','🐡','🐊','🐫','🐪','🐆','🐈','🐩','🐾','💐','🌸','🌷','🍀','🌹','🌻','🌺','🍁','🍃','🍂','🌿','🌾','🍄','🌵','🌴','🌲','🌳','🌰','🌱','🌼','🌐','🌞','🌝','🌚','🌑','🌒','🌓','🌔','🌕','🌖','🌗','🌘','🌜','🌛','🌙','🌍','🌎','🌏','🌋','🌌','🌠','⭐','☀','⛅','☁','⚡','☔','❄','⛄','🌀','🌁','🌈','🌊','🎍','💝','🎎','🎒','🎓','🎏','🎆','🎇','🎐','🎑','🎃','👻','🎅','🎄','🎁','🎋','🎉','🎊','🎈','🎌','🔮','🎥','📷','📹','📼','💿','📀','💽','💾','💻','📱','☎','📞','📟','📠','📡','📺','📻','🔊','🔉','🔈','🔇','🔔','🔕','📢','📣','⏳','⌛','⏰','⌚','🔓','🔒','🔏','🔐','🔑','🔎','💡','🔦','🔆','🔅','🔌','🔋','🔍','🛁','🛀','🚿','🚽','🔧','🔩','🔨','🚪','🚬','💣','🔫','🔪','💊','💉','💰','💴','💵','💷','💶','💳','💸','📲','📧','📥','📤','✉','📩','📨','📯','📫','📪','📬','📭','📮','📦','📝','📄','📃','📑','📊','📈','📉','📜','📋','📅','📆','📇','📁','📂','✂','📌','📎','✒','✏','📏','📐','📕','📗','📘','📙','📓','📔','📒','📚','📖','🔖','📛','🔬','🔭','📰','🎨','🎬','🎤','🎧','🎼','🎵','🎶','🎹','🎻','🎺','🎷','🎸','👾','🎮','🃏','🎴','🀄','🎲','🎯','🏈','🏀','⚽','⚾','🎾','🎱','🏉','🎳','⛳','🚵','🚴','🏁','🏇','🏆','🎿','🏂','🏊','🏄','🎣','☕','🍵','🍶','🍼','🍺','🍻','🍸','🍹','🍷','🍴','🍕','🍔','🍟','🍗','🍖','🍝','🍛','🍤','🍱','🍣','🍥','🍙','🍘','🍚','🍜','🍲','🍢','🍡','🍳','🍞','🍩','🍮','🍦','🍨','🍧','🎂','🍰','🍪','🍫','🍬','🍭','🍯','🍎','🍏','🍊','🍋','🍒','🍇','🍉','🍓','🍑','🍈','🍌','🍐','🍍','🍠','🍆','🍅','🌽','🏠','🏡','🏫','🏢','🏣','🏥','🏦','🏪','🏩','🏨','💒','⛪','🏬','🏤','🌇','🌆','🏯','🏰','⛺','🏭','🗼','🗾','🗻','🌄','🌅','🌃','🗽','🌉','🎠','🎡','⛲','🎢','🚢','⛵','🚤','🚣','⚓','🚀','✈','💺','🚁','🚂','🚊','🚉','🚞','🚆','🚄','🚅','🚈','🚇','🚝','🚋','🚃','🚎','🚌','🚍','🚙','🚘','🚗','🚕','🚖','🚛','🚚','🚨','🚓','🚔','🚒','🚑','🚐','🚲','🚡','🚟','🚠','🚜','💈','🚏','🎫','🚦','🚥','⚠','🚧','🔰','⛽','🏮','🎰','♨','🗿','🎪','🎭','📍','🚩','⬆','⬇','⬅','➡','🔠','🔡','🔤','↗','↖','↘','↙','↔','↕','🔄','◀','▶','🔼','🔽','↩','↪','ℹ','⏪','⏩','⏫','⏬','⤵','⤴','🆗','🔀','🔁','🔂','🆕','🆙','🆒','🆓','🆖','📶','🎦','🈁','🈯','🈳','🈵','🈴','🈲','🉐','🈹','🈺','🈶','🈚','🚻','🚹','🚺','🚼','🚾','🚰','🚮','🅿','♿','🚭','🈷','🈸','🈂','Ⓜ','🛂','🛄','🛅','🛃','🉑','㊙','㊗','🆑','🆘','🆔','🚫','🔞','📵','🚯','🚱','🚳','🚷','🚸','⛔','✳','❇','❎','✅','✴','💟','🆚','📳','📴','🅰','🅱','🆎','🅾','💠','➿','♻','♈','♉','♊','♋','♌','♍','♎','♏','♐','♑','♒','♓','⛎','🔯','🏧','💹','💲','💱','©','®','™','〽','〰','🔝','🔚','🔙','🔛','🔜','❌','⭕','❗','❓','❕','❔','🔃','🕛','🕧','🕐','🕜','🕑','🕝','🕒','🕞','🕓','🕟','🕔','🕠','🕕','🕖','🕗','🕘','🕙','🕚','🕡','🕢','🕣','🕤','🕥','🕦','✖','➕','➖','➗','♠','♥','♣','♦','💮','💯','✔','☑','🔘','🔗','➰','🔱','🔲','🔳','◼','◻','◾','◽','▪','▫','🔺','⬜','⬛','⚫','⚪','🔴','🔵','🔻','🔶','🔷','🔸','🔹' ]; return emojis[Math.floor(Math.random() * emojis.length)]; } const getTime = mode => { const currentdate = new Date(); let fixedMinutes = ""; let fixedSeconds = ""; if(currentdate.getMinutes() > 9) fixedMinutes = currentdate.getMinutes(); else fixedMinutes = "0" + currentdate.getMinutes(); if(currentdate.getSeconds() > 9) fixedSeconds = currentdate.getSeconds(); else fixedSeconds = "0" + currentdate.getSeconds(); switch(mode) { case "full": // XX/XX/XX @ XX:XX:XX return `${currentdate.getDate()}/${currentdate.getMonth() + 1}/${currentdate.getFullYear()} @ ${currentdate.getHours()}:${fixedMinutes}:${fixedSeconds}`; case "exact": // XX:XX:XX return currentdate.getHours() + ":" + fixedMinutes + ":" + fixedSeconds; default: // XX:XX return currentdate.getHours() + ":" + fixedMinutes; } }; const randomNumber = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min; /////////////////////////////////////////////////// //Effects////////////////////////////////////////// const wait = t => new Promise(resolve => setTimeout(resolve, t)); // simple delay function for the animation let USER_ON_PAGE = true; window.onfocus = () => USER_ON_PAGE = true; window.onblur = () => USER_ON_PAGE = false; // Activity effect async function activity(positive_emoji, positive_text, positive_state, negative_emoji, negative_text, negative_state) { await status( ( positive_emoji == "random" ? randomEmoji() : USER_ON_PAGE ? positive_emoji : negative_emoji ), USER_ON_PAGE ? positive_text : negative_text, USER_ON_PAGE ? positive_state : negative_state ); return; } // Scroll effect async function scroll(emoji, text, timeout, center_amount, reversed) { let space = " "; // contains a space flag and a hidden special character at the end (may appear funky on some devices) // Scroll in for(let i = 1; i <= text.length; i++) { let cutted_text = reversed ? space.repeat(text.length - i + center_amount) + text.substring(i, 0) : text.substring(text.length - i); if(emoji != "random") await status(emoji, cutted_text); else await status(randomEmoji(), cutted_text); if(i != text.length) await wait(timeout); } // Scroll full text sideways for a bit for(let i = 1; i <= center_amount; i++) { let move_text = reversed ? space.repeat(center_amount - i) + text : space.repeat(i) + text; if(emoji != "random") await status(emoji, move_text); else await status(randomEmoji(), move_text); await wait(timeout); } // Scroll out for(let i = 1; i <= text.length; i++) { let cutted_text = reversed ? text.substring(i) : space.repeat(i + center_amount) + text.substring(text.length - i, 0); if(emoji != "random") await status(emoji, cutted_text); else await status(randomEmoji(), cutted_text); await wait(timeout); } return; } // Typewriter effect async function typewriter(emoji, text, timeout, reversed) { // Repeat for each letter for(let i = 1; i <= text.length; i++) { // Cut the text let substring_text = reversed ? text.substring(0, text.length - i) : text.substring(0, i); // Set the status to the cutted text if(emoji != "random") await status(emoji, substring_text); else await status(randomEmoji(), substring_text); // Wait a selected amount of time until writing the next letter await wait(timeout); } return; } // Glitch effect async function glitch(emoji, text, times, timeout) { // Repeat for each letter for(let i = 1; i < times; i++) { // Shuffle the text let glitch_text = shuffle(text); // Set the status to the cutted text if(emoji != "random") await status(emoji, glitch_text); else await status(randomEmoji(), glitch_text); // Wait a selected amount of time until writing the next letter await wait(timeout); } return; } // Glitchtype effect async function glitchtype(emoji, text, timeout, glitch_rate, reversed) { // Repeat for each letter for(let i = 1; i <= text.length; i++) { // Cut the text let substring_text = reversed ? text.substring(0, text.length - i) : text.substring(0, i); // Glitch rest of the text let glitch_text = reversed ? shuffle(text.substring(text.length - i)) : shuffle(text.substring(i)); //S et the status to the cutted text + glitched text if(emoji != "random") await status(emoji, substring_text + glitch_text); else await status(randomEmoji(), substring_text + glitch_text); // Wait a selected amount of time until writing the next letter await wait(timeout); for(let a = 0; a < glitch_rate; a++) { // Glitch rest of the text let glitch_text = reversed ? shuffle(text.substring(text.length - i)) : shuffle(text.substring(i)); // Set the status to the cutted text + glitched text await status(emoji, substring_text + glitch_text); // Wait a selected amount of time until writing the next glitched characterset at the end of the string await wait(timeout / 2); } } return; } // Sentence effect async function sentence(emoji, text, timeout) { // Split sentence into words const words = text.split(" "); // Repeat for each word for(let i = 0; i < words.length; i++) { // Set status to array's word if(emoji != "random") await status(emoji, words[i]); else await status(randomEmoji(), words[i]); // Wait a selected amount of time until writing the next letter await wait(timeout); } return; } // Blink effect async function blink(emoji, text, timeout, times) { for(let i = 0; i < times; i++) { if(emoji != "random") await status(emoji, text); else await status(randomEmoji(), text); await wait(timeout); await blank(); await wait(timeout); } return; } // Clear status effect async function blank() { await status("",""); // could just send blank status as {"custom_status":null}, but that behaves weirdly return; } const store = (function() { const map = {}; return { set: function ( name, value ) { map[ name ] = value; }, get: function ( name ) { return map[ name ]; } }; })(); // Skip the end of the animation effect async function skip(amount, uniquetext) { const uniqueID = amount + "_" + uniquetext; const set = store.set; const get = store.get; let currentamount = get(uniqueID); // Variable exists already if(currentamount >= 0) { // If to continue if(currentamount == amount) { // Reset the variable set(uniqueID,0); // Update the currentamount variable currentamount = get(uniqueID); return false; } // Skip else { // Add one to the variable set(uniqueID,get(uniqueID) + 1); // Update the currentamount variable currentamount = get(uniqueID); return true; } // No variable made already } else { // Make the variable set(uniqueID, 0); // Add one to it set(uniqueID, get(uniqueID) + 1); // Update the currentamount variable currentamount = get(uniqueID); return true; } } // Count effect async function count(emoji, prefix, count_to, suffix, timeout, reversed) { for(let i = 0; i < count_to; i++) { let recalculated_count = reversed ? count_to - i : i + 1; let final_string = prefix + recalculated_count + suffix; if(emoji != "random") await status(emoji, final_string); else await status(randomEmoji(), final_string); await wait(timeout); } return; } /////////////////////////////////////////////////// //Main functions/////////////////////////////////// const DISCORD_TOKEN = MANUAL_DISCORD_TOKEN.length > 0 ? MANUAL_DISCORD_TOKEN : localStorage.token.slice(1, -1); const DISCORD_ENDPOINT = "https://discord.com/api/v9/users/@me/settings"; // Discord API user settings URL let ANIMATION_RUN = true; let status_text = ""; let status_emoji = ""; let status_state = ""; // Source -> codespeedy.com/shuffle-characters-of-a-string-in-javascript/ function shuffle(s) { const getRandomInt = n => Math.floor(Math.random() * n); var arr = s.split(''); // Convert String to array var n = arr.length; // Length of the array for(var i = 0; i < n-1; ++i) { var j = getRandomInt(n); // Get random of [0, n-1] var temp = arr[i]; // Swap arr[i] and arr[j] arr[i] = arr[j]; arr[j] = temp; } s = arr.join(''); // Convert Array to string return s; // Return shuffled string } //Function that changes the status variables (Saves up a bit space) async function status(emoji, text, state) { if(ANIMATION_RUN) { status_text = text; status_emoji = emoji; status_state = state; await setStatus(); return; } } async function sendStatusRequest(bodyJSON) { const stringifiedBody = JSON.stringify(bodyJSON); if(typeof DISCORD_TOKEN != "string") { console.log("Invalid Discord token... Aborting!"); ANIMATION_RUN = false; return false; } await fetch(DISCORD_ENDPOINT, { method: 'PATCH', headers: { 'Content-Type': 'application/json', 'Authorization': DISCORD_TOKEN }, body: stringifiedBody }) .catch(() => { console.log("Failed to update status! Maybe your token is incorrect?"); }); return true; } // Function that handles the HTTP request for the status change async function setStatus() { await sendStatusRequest({ "custom_status" : { "text" : status_text, "emoji_name" : status_emoji } }); if(["invisible", "dnd", "idle", "online"].includes(status_state)) { await sendStatusRequest({ "status" : status_state }); } return true; } async function state(text) { if(ANIMATION_RUN) { if(["invisible", "dnd", "idle", "online"].includes(status_state)) { status_state = text; await sendStatusRequest({ "status" : status_state }); } return true; } } async function emoji(emoji) { if(ANIMATION_RUN) { status_emoji = emoji; await sendStatusRequest({ "custom_status" : { "emoji_name" : status_emoji } }); return true; } } async function text(text) { if(ANIMATION_RUN) { status_text = text; await sendStatusRequest({ "custom_status" : { "text" : status_text } }); return true; } } (async () => { while(ANIMATION_RUN) { await loop(); } })(); // set default status before exiting window.onbeforeunload = function () { ANIMATION_RUN = false; status_text = DEFAULT_STATUS_TEXT; status_emoji = DEFAULT_STATUS_EMOJI; if(["invisible", "dnd", "idle", "online"].includes(status_state)) status_state = DEFAULT_STATUS_STATE; setStatus(); return true; }; })();