Script [Fixed And Public]
// ==UserScript== // @name IMod[Brand New,] Anti Insta - Fast Insta - Fast Heal [By AFK] // @namespace - // @version v3 // @description Script [Fixed And Public] // @author AFK // @include *://*.moomoo.io/* // @grant none // @require https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js // @license MIT // ==/UserScript== //if u dont wanna update remove the dotted line section //....................... //alert("Update Is Needed") //window.open("https://afk-io.glitch.me/") //..................... document.getElementById("adCard").innerHTML = ` <div> <center> Also Add Me On Discord For Any Bugs Or Reviews afk.#0186 <fieldset> Update Log - -added insta -added one time info menu -added heal -added place types </fieldset> </center> </div> ` var primary = 0, secondary = 0, foodType = 0, wallType = 3, spikeType = 6, millType = 10, mineType = 13, boostType = 15, turretType = 17, spawnpadType = 36; var removeui = false; var heal = true; var healspeed = 71; var instaspeed = 110; var soldierKey = 90;//z var bullKey = 66;//b var ####Key = 67;//c var biomeKey = 77;//m var unequipKey = 16;//shift var dashKey = 9;//tab var freezeKey = 222;// [ ' ] var instacht = `POG~GG~POG`; var autoaim = false; var dist; var mouseX; var millAngle; var autoplacemill = false; var lastx; var lasty; var mouseY; var ws; var width; var height; var msgpack5 = msgpack; (function() {//fps booster let checker = setInterval(() => { let remover = document.getElementById("ot-sdk-btn-floating"); let remover2 = document.getElementById("partyButton"); let remover3 = document.getElementById("joinPartyButton"); let remover4 = document.getElementById("youtuberOf"); let remover5 = document.getElementById("moomooio_728x90_home"); let remover6 = document.getElementById("darkness"); let remover7 = document.getElementById("gameUI"); if(remover || remover2 || remover3 || remover4 || remover5 || remover6 || remover7){ remover.remove(); remover2.remove(); remover3.remove(); remover4.remove(); remover5.remove(); remover6.remove(); if(removeui == true){ remover7.remove(); } clearInterval(checker); } }) })(); setInterval(() => { if(autoaim == true){ doNewSend(["2",[nearestEnemyAngle]]); } },20); function Random(e, t) { return Math.floor(Math.random() * t) + e } function aim(e, t) { document.getElementById("gameCanvas") .dispatchEvent(new MouseEvent("mousemove", { clientX: e, clientY: t })) } document.getElementById("gameName").innerHTML = "Spleed > V1 <" function place(id, angle=Math.atan2(mouseY - height / 2, mouseX - width / 2)) { doNewSend(["5", [id, null]]); doNewSend(["c", [1, angle]]); doNewSend(["c", [3, angle]]); doNewSend(["5", [myPlayer.weapon, true]]); } function isElementVisible(e) { return (e.offsetParent !== null); } function doNewSend(sender) { ws.send(new Uint8Array(Array.from(msgpack5.encode(sender)))); } function chat(sender) { doNewSend(["ch", [sender]]); } function equip(hat,acc) { doNewSend(["13c", [1, hat, 0]]); doNewSend(["13c", [1, acc, 1]]); doNewSend(["13c", [0, hat, 0]]); doNewSend(["13c", [0, acc, 1]]); } function lag(level, power) { for(let i = 0; i < level; i++) { ws.oldSend(Math.RAND_NUMBER(0, power)); }; } var repeater = function(key, action, interval) { let _isKeyDown = false; let _intervalId = undefined; return { start(keyCode) { if (keyCode == key && document.activeElement.id.toLowerCase() !== 'chatbox') { _isKeyDown = true; if (_intervalId === undefined) { _intervalId = setInterval(()=>{ action(); if (!_isKeyDown) { clearInterval(_intervalId); _intervalId = undefined; } } , interval); } } }, stop(keyCode) { if (keyCode == key && document.activeElement.id.toLowerCase() !== 'chatbox') { _isKeyDown = false; } } }; } function wep(id){ doNewSend(["5", [id, true]]); } function hit() { doNewSend(["c", [1]]); } function stophit() { doNewSend(["c", [0, null]]); } function insta(id) { autoaim = true; chat(id) equip(7,21); wep(primary) hit() setTimeout(() => { wep(secondary) hit() equip(53,13); },instaspeed); setTimeout(() => { stophit() stophit() wep(primary) equip(6.13); },230); autoaim = false; } const mill = repeater(78, () => { if(autoplacemill == false){ place(millType, 0 + millAngle), place(millType, 1.25663706072 + millAngle), place(millType, -1.25663706072 + millAngle); } setInterval(() => { if(autoplacemill == true){ place(millType, 0 + millAngle), place(millType, 1.25663706072 + millAngle), place(millType, -1.25663706072 + millAngle); } },1000); }, 50); const spike = repeater(86, () => {place(spikeType)}, 0); const qheal = repeater(81, () => {place(foodType)}, 0); const boost = repeater(70, () => {place(boostType)}, 0); const insta1 = repeater(82, () => {insta(instacht)}, 0); document.addEventListener('keydown', (e)=>{ insta1.start(e.keyCode); qheal.start(e.keyCode); spike.start(e.keyCode); boost.start(e.keyCode); mill.start(e.keyCode); }) document.addEventListener('keydown', (e)=>{ if(e.keyCode == 80 && heal == true && document.activeElement.id.toLowerCase() !== 'chatbox'){ chat("Heal Off") heal = false; }else if(e.keyCode == 80 && heal == false && document.activeElement.id.toLowerCase() !== 'chatbox'){ chat("Heal On") heal = true; } if(e.keyCode == 188 && autoplacemill == true && document.activeElement.id.toLowerCase() !== 'chatbox'){ chat("Mills Off") autoplacemill = false; }else if(e.keyCode == 188 && autoplacemill == false && document.activeElement.id.toLowerCase() !== 'chatbox'){ chat("Mills On") autoplacemill = true; } //------------- macros if(e.keyCode == bullKey && document.activeElement.id.toLowerCase() !== 'chatbox'){ equip(7,18) }else if(e.keyCode == soldierKey && document.activeElement.id.toLowerCase() !== 'chatbox'){ equip(6,21) }else if(e.keyCode == ####Key && document.activeElement.id.toLowerCase() !== 'chatbox'){ equip(40,19) }else if(e.keyCode == unequipKey && document.activeElement.id.toLowerCase() !== 'chatbox'){ equip(0,0) }else if(e.keyCode == dashKey && document.activeElement.id.toLowerCase() !== 'chatbox'){ lag(1000, 1000000); }else if(e.keyCode == freezeKey && document.activeElement.id.toLowerCase() !== 'chatbox'){ lag(1000, 10000000); }else if(e.keyCode == biomeKey && document.activeElement.id.toLowerCase() !== 'chatbox'){ if (myPlayer.y < 2400) { equip(15,11) }else if (myPlayer.y > 6850 && myPlayer.y < 7550) { equip(31,11) } else if (myPlayer.y > 2400 && (myPlayer.y < 6850 || myPlayer.y > 7550)) { equip(12,11) } } //-------------------- }) document.addEventListener('keyup', (e)=>{ insta1.stop(e.keyCode); qheal.stop(e.keyCode); spike.stop(e.keyCode); boost.stop(e.keyCode); mill.stop(e.keyCode); }) function update() { for (let i=0;i<9;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){ primary = i; } } for (let i=9;i<16;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){ secondary = i; } } for (let i=16;i<19;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){ foodType = i - 16; } } for (let i=19;i<22;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){ wallType = i - 16; } } for (let i=22;i<26;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){ spikeType = i - 16; } } for (let i=26;i<29;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){ millType = i - 16; } } for (let i=29;i<31;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){ mineType = i - 16; } } for (let i=31;i<33;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){ boostType = i - 16; } } for (let i=33;i<39;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36){ turretType = i - 16; } } spawnpadType = 36; for (let i=36;i<37;i++){ if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){ spawnpadType = i - 16; } } } try { document.getElementById("moomooio_728x90_home").style.display = "none"; $("moomooio728x90_home").parent().css({display: "none"}); } catch (e) { console.log("There was an error removing the ads."); } let myPlayer = { id: null, x: null, y: null, dir: null, object: null, weapon: null, clan: null, isLeader: null, hat: null, accessory: null, isSkull: null }; var enemiesNear; var enemyX; var enemyY; var isEnemyNear; var nearestEnemy; var nearestEnemyAngle function toRad(angle) { return angle * 0.01745329251; } document.msgpack = msgpack; function n(){ this.buffer = new Uint8Array([0]); this.buffer.__proto__ = new Uint8Array; this.type = 0; } const CanvasAPI = document.getElementById("gameCanvas") WebSocket.prototype.oldSend = WebSocket.prototype.send; WebSocket.prototype.send = function(m){ if (!ws){ document.ws = this; ws = this; socketFound(this); } this.oldSend(m); }; function socketFound(socket){ socket.addEventListener('message', function(message){ handleMessage(message); }); } function handleMessage(m){ let temp = msgpack5.decode(new Uint8Array(m.data)); let data; if(temp.length > 1) { data = [temp[0], ...temp[1]]; if (data[1] instanceof Array){ data = data; } } else { data = temp; } let item = data[0]; if(!data) {return}; //stats go here if(item === "io-init") { let cvs = document.getElementById("gameCanvas"); width = cvs.clientWidth; height = cvs.clientHeight; $(window).resize(function() { width = cvs.clientWidth; height = cvs.clientHeight; }); cvs.addEventListener("mousemove", e => { mouseX = e.clientX; mouseY = e.clientY; }); } if (item == "1" && myPlayer.id == null){ myPlayer.id = data[1]; console.log(data) } if(item == "h" && data[1] == myPlayer.id){ if(data[2] < 100 && data[2] > 0 && heal == true){ setTimeout(() => { place(foodType, null) },healspeed); } } if (item == "1" && myPlayer.id == null) { myPlayer.id = data[1]; } if (item == "33") { enemiesNear = []; for (let i = 0; i < data[1].length / 13; i++) { let playerInfo = data[1].slice(13 * i, 13 * i + 13); if (playerInfo[0] == myPlayer.id) { myPlayer.x = playerInfo[1]; myPlayer.y = playerInfo[2]; myPlayer.dir = playerInfo[3]; myPlayer.object = playerInfo[4]; myPlayer.weapon = playerInfo[5]; myPlayer.clan = playerInfo[7]; myPlayer.isLeader = playerInfo[8]; myPlayer.hat = playerInfo[9]; myPlayer.accessory = playerInfo[10]; myPlayer.isSkull = playerInfo[11]; millAngle = Math.atan2(lasty - myPlayer.y, lastx - myPlayer.x), lastx = myPlayer.x, lasty = myPlayer.y; let cursorDisplay = document.createElement("div"); cursorDisplay.id = "healthnumber" document.body.prepend(cursorDisplay); document.getElementById('healthnumber').style.position='absolute' document.getElementById('healthnumber').style.textAlign='center' document.getElementById('healthnumber').style.display='none' document.getElementById('healthnumber').style.top='70px' document.getElementById('healthnumber').style.left='50px' document.getElementById('healthnumber').style.backgroundColor='rgb(255,255,255,0.2)' document.getElementById('healthnumber').style.color = 'black' document.getElementById("healthnumber").innerHTML =` <fieldset> <h3 style="font-size: 40px>${playerInfo[0]}</h3><br> <h3 style="font-size: 40px>${playerInfo[1]}</h3><br> <h3 style="font-size: 40px>${playerInfo[2]}</h3><br> <h3 style="font-size: 40px>${playerInfo[3]}</h3><br> <h3 style="font-size: 40px>${playerInfo[4]}</h3><br> <h3 style="font-size: 40px>${playerInfo[5]}</h3><br> <h3 style="font-size: 40px>${playerInfo[6]}</h3><br> <h3 style="font-size: 40px>${playerInfo[7]}</h3><br> <h3 style="font-size: 40px>${playerInfo[8]}</h3><br> <h3 style="font-size: 40px>${playerInfo[9]}</h3><br> <h3 style="font-size: 40px>${playerInfo[10]}</h3><br> <h3 style="font-size: 40px>${playerInfo[11]}</h3><br> </fieldset> `; } else if (playerInfo[7] != myPlayer.clan || playerInfo[7] === null) { enemiesNear.push(playerInfo); } } } isEnemyNear = false; if (enemiesNear) { nearestEnemy = enemiesNear.sort((a,b)=>dist(a, myPlayer) - dist(b, myPlayer))[0]; } if(nearestEnemy) { enemy.x = nearestEnemy[1]; enemy.y = nearestEnemy[2]; nearestEnemyAngle = Math.atan2(nearestEnemy[2]-myPlayer.y, nearestEnemy[1]-myPlayer.x); if(Math.sqrt(Math.pow((myPlayer.y-nearestEnemy[2]), 2) + Math.pow((myPlayer.x-nearestEnemy[1]), 2)) < 290) { isEnemyNear = true; } } if (!nearestEnemy) { nearestEnemyAngle = myPlayer.dir; } update(); } var style2 = document.createElement("style"); style2.type = "text/css"; style2.appendChild(document.createTextNode(` .AFKMENU { display: none; position: fixed; z-index: 1; center: 0; overflow: auto; } .AFKMENU { position: absolute; z-index: 1; center: 0; overflow: auto; height: 100%; width: 100%; } `)) document.head.appendChild(style2); /* document.addEventListener("keydown", function(e) { if (e.keyCode == 27) { $('#healthnumber').toggle(); ext = !ext; }; }); */