u can change the speed here (function() {var speed = 5; have fun with the script flow players!
- // ==UserScript==
- // @name Rainbow border for flowgame.io
- // @namespace http://tampermonkey.net/
- // @version 3
- // @description u can change the speed here (function() {var speed = 5; have fun with the script flow players!
- // @author Sakuro
- // @match *://*.flowgame.io/
- // @match *://*.flowy.gg/*
- // @license MIT
- // @grant document-start
- // ==/UserScript==
- if (window.flowExtensions) {
- window.flowExtensions.register('https://greasyfork.org/en/scripts/442172-rainbow-border');
- }
- var rainbowMode = true;
- var borderColor = '#FFFFFF';
- // --- --- --- --- --- --- ---
- (function() {
- var speed = 5;
- function hslToHex(h, s, l) {
- h /= 360;
- s /= 100;
- l /= 100;
- let r, g, b;
- if (s === 0) {
- r = g = b = l;
- } else {
- const hue2rgb = (p, q, t) => {
- if (t < 0) t += 1;
- if (t > 1) t -= 1;
- if (t < 1 / 6) return p + (q - p) * 6 * t;
- if (t < 1 / 2) return q;
- if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
- return p;
- };
- const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
- const p = 2 * l - q;
- r = hue2rgb(p, q, h + 1 / 3);
- g = hue2rgb(p, q, h);
- b = hue2rgb(p, q, h - 1 / 3);
- }
- const toHex = x => {
- const hex = Math.round(x * 255).toString(16);
- return hex.length === 1 ? '0' + hex : hex;
- };
- return `#${toHex(r)}${toHex(g)}${toHex(b)}`;
- }
- var stroke = CanvasRenderingContext2D.prototype.stroke;
- CanvasRenderingContext2D.prototype.stroke = function(){
- if(this.lineWidth < 0 || this.strokeStyle == "#ffffff" || this.strokeStyle == "#333333" || this.strokeStyle == "#7f7f7f" || this.strokeStyle.slice(5,7) != this.strokeStyle.slice(3,5)) return stroke.apply(this, arguments);
- this.strokeStyle = rainbowMode ? hslToHex(Math.floor(Date.now() / speed) % 360, 100, 50) : borderColor;
- return stroke.apply(this, arguments);
- }
- })();