me when sad: :(
// ==UserScript== // @name Ascension // @author o1rd blisma initiative © // @match *://*.moomoo.io/* // @version As2 // @description me when sad: :( // @match *://*.mohmoh.eu/* // @run-at document_idle // @grant none // @namespace https://greasyfork.org/users/1159338 // ==/UserScript== /* PATHFINDER START */ var EasyStar = (function (e) { var o = {}; function r(t) { if (o[t]) return o[t].exports; var n = (o[t] = { i: t, l: !1, exports: {}, }); return e[t].call(n.exports, n, n.exports, r), (n.l = !0), n.exports; } return ( (r.m = e), (r.c = o), (r.d = function (t, n, e) { r.o(t, n) || Object.defineProperty(t, n, { enumerable: !0, get: e, }); }), (r.r = function (t) { 'undefined' != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, { value: 'Module', }), Object.defineProperty(t, '__esModule', { value: !0, }); }), (r.t = function (n, t) { if ((1 & t && (n = r(n)), 8 & t)) return n; if (4 & t && 'object' == typeof n && n && n.__esModule) return n; var e = Object.create(null); if ( (r.r(e), Object.defineProperty(e, 'default', { enumerable: !0, value: n, }), 2 & t && 'string' != typeof n) ) for (var o in n) r.d( e, o, function (t) { return n[t]; }.bind(null, o) ); return e; }), (r.n = function (t) { var n = t && t.__esModule ? function () { return t.default; } : function () { return t; }; return r.d(n, 'a', n), n; }), (r.o = function (t, n) { return Object.prototype.hasOwnProperty.call(t, n); }), (r.p = '/bin/'), r((r.s = 0)) ); })([ function (t, n, e) { var P = {}, M = e(1), _ = e(2), A = e(3); t.exports = P; var E = 1; (P.js = function () { var c, i, f, s = 1.4, p = !1, u = {}, o = {}, r = {}, l = {}, a = !0, h = {}, d = [], y = Number.MAX_VALUE, v = !1; (this.setAcceptableTiles = function (t) { t instanceof Array ? (f = t) : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t]); }), (this.enableSync = function () { p = !0; }), (this.disableSync = function () { p = !1; }), (this.enableDiagonals = function () { v = !0; }), (this.disableDiagonals = function () { v = !1; }), (this.setGrid = function (t) { c = t; for (var n = 0; n < c.length; n++) for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1); }), (this.setTileCost = function (t, n) { o[t] = n; }), (this.setAdditionalPointCost = function (t, n, e) { void 0 === r[n] && (r[n] = {}), (r[n][t] = e); }), (this.removeAdditionalPointCost = function (t, n) { void 0 !== r[n] && delete r[n][t]; }), (this.removeAllAdditionalPointCosts = function () { r = {}; }), (this.setDirectionalCondition = function (t, n, e) { void 0 === l[n] && (l[n] = {}), (l[n][t] = e); }), (this.removeAllDirectionalConditions = function () { l = {}; }), (this.setIterationsPerCalculation = function (t) { y = t; }), (this.avoidAdditionalPoint = function (t, n) { void 0 === u[n] && (u[n] = {}), (u[n][t] = 1); }), (this.stopAvoidingAdditionalPoint = function (t, n) { void 0 !== u[n] && delete u[n][t]; }), (this.enableCornerCutting = function () { a = !0; }), (this.disableCornerCutting = function () { a = !1; }), (this.stopAvoidingAllAdditionalPoints = function () { u = {}; }), (this.findPath = function (t, n, e, o, r) { function i(t) { p ? r(t) : setTimeout(function () { r(t); }); } if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar."); if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar."); if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error('Your start or end point is outside the scope of your grid.'); if (t !== e || n !== o) { for (var s = c[o][e], u = !1, l = 0; l < f.length; l++) if (s === f[l]) { u = !0; break; } if (!1 !== u) { var a = new M(); (a.openList = new A(function (t, n) { return t.bestGuessDistance() - n.bestGuessDistance(); })), (a.isDoneCalculating = !1), (a.nodeHash = {}), (a.startX = t), (a.startY = n), (a.endX = e), (a.endY = o), (a.callback = i), a.openList.push(O(a, a.startX, a.startY, null, 1)); o = E++; return (h[o] = a), d.push(o), o; } i(null); } else i([]); }), (this.cancelPath = function (t) { return t in h && (delete h[t], !0); }), (this.calculate = function () { if (0 !== d.length && void 0 !== c && void 0 !== f) for (i = 0; i < y; i++) { if (0 === d.length) return; p && (i = 0); var t = d[0], n = h[t]; if (void 0 !== n) if (0 !== n.openList.size()) { var e = n.openList.pop(); if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || (g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e))) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || (g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e))) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || (g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e))) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || (g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e))) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1))); else { var o = []; o.push({ x: e.x, y: e.y, }); for (var r = e.parent; null != r; ) o.push({ x: r.x, y: r.y, }), (r = r.parent); o.reverse(), n.callback(o), delete h[t], d.shift(); } } else n.callback(null), delete h[t], d.shift(); else d.shift(); } }); var T = function (t, n, e, o, r) { (e = n.x + e), (o = n.y + o); (void 0 !== u[o] && void 0 !== u[o][e]) || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? ((o.list = 1), t.openList.push(o)) : n.costSoFar + r < o.costSoFar && ((o.costSoFar = n.costSoFar + r), (o.parent = n), t.openList.updateItem(o))); }, g = function (t, n, e, o, r) { var i = l[o] && l[o][e]; if (i) { var s = x(r.x - e, r.y - o); if ( !(function () { for (var t = 0; t < i.length; t++) if (i[t] === s) return !0; return !1; })() ) return !1; } for (var u = 0; u < n.length; u++) if (t[o][e] === n[u]) return !0; return !1; }, x = function (t, n) { if (0 === t && -1 === n) return P.TOP; if (1 === t && -1 === n) return P.TOP_RIGHT; if (1 === t && 0 === n) return P.RIGHT; if (1 === t && 1 === n) return P.BOTTOM_RIGHT; if (0 === t && 1 === n) return P.BOTTOM; if (-1 === t && 1 === n) return P.BOTTOM_LEFT; if (-1 === t && 0 === n) return P.LEFT; if (-1 === t && -1 === n) return P.TOP_LEFT; throw new Error('These differences are not valid: ' + t + ', ' + n); }, b = function (t, n) { return (r[n] && r[n][t]) || o[c[n][t]]; }, O = function (t, n, e, o, r) { if (void 0 !== t.nodeHash[e]) { if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n]; } else t.nodeHash[e] = {}; var i = m(n, e, t.endX, t.endY), r = null !== o ? o.costSoFar + r : 0, i = new _(o, n, e, r, i); return (t.nodeHash[e][n] = i); }, m = function (t, n, e, o) { var r, i; return v ? ((r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r) : (r = Math.abs(t - e)) + (i = Math.abs(n - o)); }; }), (P.TOP = 'TOP'), (P.TOP_RIGHT = 'TOP_RIGHT'), (P.RIGHT = 'RIGHT'), (P.BOTTOM_RIGHT = 'BOTTOM_RIGHT'), (P.BOTTOM = 'BOTTOM'), (P.BOTTOM_LEFT = 'BOTTOM_LEFT'), (P.LEFT = 'LEFT'), (P.TOP_LEFT = 'TOP_LEFT'); }, function (t, n) { t.exports = function () { (this.pointsToAvoid = {}), this.startX, this.callback, this.startY, this.endX, this.endY, (this.nodeHash = {}), this.openList; }; }, function (t, n) { t.exports = function (t, n, e, o, r) { (this.parent = t), (this.x = n), (this.y = e), (this.costSoFar = o), (this.simpleDistanceToTarget = r), (this.bestGuessDistance = function () { return this.costSoFar + this.simpleDistanceToTarget; }); }; }, function (t, n, e) { t.exports = e(4); }, function (u, T, t) { var g, x; (function () { var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f; function s(t) { (this.cmp = null != t ? t : p), (this.nodes = []); } (l = Math.floor), (v = Math.min), (p = function (t, n) { return t < n ? -1 : n < t ? 1 : 0; }), (y = function (t, n, e, o, r) { var i; if ((null == e && (e = 0), null == r && (r = p), e < 0)) throw new Error('lo must be non-negative'); for (null == o && (o = t.length); e < o; ) r(n, t[(i = l((e + o) / 2))]) < 0 ? (o = i) : (e = i + 1); return [].splice.apply(t, [e, e - e].concat(n)), n; }), (n = function (t, n, e) { return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e); }), (d = function (t, n) { var e, o; return null == n && (n = p), (e = t.pop()), t.length ? ((o = t[0]), (t[0] = e), f(t, 0, n)) : (o = e), o; }), (e = function (t, n, e) { var o; return null == e && (e = p), (o = t[0]), (t[0] = n), f(t, 0, e), o; }), (a = function (t, n, e) { var o; return null == e && (e = p), t.length && e(t[0], n) < 0 && ((n = (o = [t[0], n])[0]), (t[0] = o[1]), f(t, 0, e)), n; }), (h = function (e, t) { var n, o, r, i, s, u; for ( null == t && (t = p), s = [], o = 0, r = (i = function () { u = []; for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t); return u; } .apply(this) .reverse()).length; o < r; o++ ) (n = i[o]), s.push(f(e, n, t)); return s; }), (i = function (t, n, e) { if ((null == e && (e = p), -1 !== (n = t.indexOf(n)))) return c(t, 0, n, e), f(t, n, e); }), (o = function (t, n, e) { var o, r, i, s, u; if ((null == e && (e = p), !(r = t.slice(0, n)).length)) return r; for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) (o = u[i]), a(r, o, e); return r.sort(e).reverse(); }), (r = function (t, n, e) { var o, r, i, s, u, l, a, c, f; if ((null == e && (e = p), 10 * n <= t.length)) { if (!(i = t.slice(0, n).sort(e)).length) return i; for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e((o = a[s]), r) < 0 && (y(i, o, 0, null, e), i.pop(), (r = i[i.length - 1])); return i; } for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e)); return f; }), (c = function (t, n, e, o) { var r, i, s; for (null == o && (o = p), r = t[e]; n < e && o(r, (i = t[(s = (e - 1) >> 1)])) < 0; ) (t[e] = i), (e = s); return (t[e] = r); }), (f = function (t, n, e) { var o, r, i, s, u; for (null == e && (e = p), r = t.length, i = t[(u = n)], o = 2 * n + 1; o < r; ) (s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), (t[n] = t[o]), (o = 2 * (n = o) + 1); return (t[n] = i), c(t, u, n, e); }), (s.push = n), (s.pop = d), (s.replace = e), (s.pushpop = a), (s.heapify = h), (s.updateItem = i), (s.nlargest = o), (s.nsmallest = r), (s.prototype.push = function (t) { return n(this.nodes, t, this.cmp); }), (s.prototype.pop = function () { return d(this.nodes, this.cmp); }), (s.prototype.peek = function () { return this.nodes[0]; }), (s.prototype.contains = function (t) { return -1 !== this.nodes.indexOf(t); }), (s.prototype.replace = function (t) { return e(this.nodes, t, this.cmp); }), (s.prototype.pushpop = function (t) { return a(this.nodes, t, this.cmp); }), (s.prototype.heapify = function () { return h(this.nodes, this.cmp); }), (s.prototype.updateItem = function (t) { return i(this.nodes, t, this.cmp); }), (s.prototype.clear = function () { return (this.nodes = []); }), (s.prototype.empty = function () { return 0 === this.nodes.length; }), (s.prototype.size = function () { return this.nodes.length; }), (s.prototype.clone = function () { var t = new s(); return (t.nodes = this.nodes.slice(0)), t; }), (s.prototype.toArray = function () { return this.nodes.slice(0); }), (s.prototype.insert = s.prototype.push), (s.prototype.top = s.prototype.peek), (s.prototype.front = s.prototype.peek), (s.prototype.has = s.prototype.contains), (s.prototype.copy = s.prototype.clone), (t = s), (g = []), void 0 === (x = 'function' == typeof (x = function () { return t; }) ? x.apply(T, g) : x) || (u.exports = x); }.call(this)); }, ]); let easystar = new EasyStar.js(); /* PATHFINDER END */ let Leuchtturm = false; function getEl(id) { return document.getElementById(id); } document.getElementById('gameName').innerHTML = ''; $('#gameName').css({'display': 'none'}); let coolFont = document.createElement("link"); coolFont.rel = "stylesheet"; coolFont.href = "https://fonts.googleapis.com/css2?family=Pirata+One&display=swap"; coolFont.type = "text/css"; document.body.append(coolFont); let min = document.createElement("script"); min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js"; document.body.append(min); window.oncontextmenu = function() { return false; }; let config = window.config; // CLIENT: config.clientSendRate = 9; // Aim Packet Send Rate config.serverUpdateRate = 9; // UI: config.deathFadeout = 0; config.playerCapacity = 9999; // CHECK IN SANDBOX: config.isSandbox = window.location.hostname == "sandbox.moomoo.io"; // CUSTOMIZATION: config.skinColors=["#bf8f54","#cbb091","#896c4b","#fadadc","#ececec","#c37373","#4c4c4c","#ecaff7","#738cc3","#8bc373","#91b2db"] config.weaponVariants=[{id:0,src:"",xp:0,val:1,},{id:1,src:"_g",xp:3000,val:1.1,},{id:2,src:"_d",xp:7000,val:1.18,},{id:3,src:"_r",poison:true,xp:12000,val:1.18,},{id:4,src:"_e",poison:true,heal:true,xp:24000,val:1.18,}]; // VISUAL: config.anotherVisual = true; config.useWebGl = false; config.resetRender = true; function waitTime(timeout) { return new Promise((done) => { setTimeout(() => { done(); }, timeout); }); } let botSkts = []; // STORAGE: let canStore; if (typeof(Storage) !== "undefined") { canStore = true; } function saveVal(name, val) { if (canStore) localStorage.setItem(name, val); } function deleteVal(name) { if (canStore) localStorage.removeItem(name); } function getSavedVal(name) { if (canStore) return localStorage.getItem(name); return null; } // CONFIGS: let gC = function(a, b) { try { let res = JSON.parse(getSavedVal(a)); if (typeof res === "object") { return b; } else { return res; } } catch (e) { alert("dieskid"); return b; } }; function setCommands() {} function setConfigs() { return { killChat: false, autoBuy: true, autoBuyEquip: true, autoPush: true, revTick: true, spikeTick: true, predictTick: true, autoPlace: true, autoReplace: true, antiTrap: true, slowOT: false, attackDir: false, showDir: false, autoRespawn: false }; } let commands = setCommands(); let configs = setConfigs(); window.removeConfigs = function() { for (let cF in configs) { deleteVal(cF, configs[cF]); } }; for (let cF in configs) { configs[cF] = gC(cF, configs[cF]); } // MENU FUNCTIONS: window.changeMenu = function() {}; window.debug = function() {}; window.wasdMode = function() {}; // PAGE 1: window.startGrind = function() {}; // PAGE 3: window.connectFillBots = function() {}; window.destroyFillBots = function() {}; window.tryConnectBots = function() {}; window.destroyBots = function() {}; window.resBuild = function() {}; window.toggleBotsCircle = function() {}; window.toggleVisual = function() {}; // SOME FUNCTIONS: window.prepareUI = function() {}; window.leave = function() {}; // nah hahahahahhh why good ping window.ping = 0; class HtmlAction { constructor(element) { this.element = element; }; add(code) { if (!this.element) return undefined; this.element.innerHTML += code; }; newLine(amount) { let r###lt = `<br>`; if (amount > 0) { r###lt = ``; for (let i = 0; i < amount; i++) { r###lt += `<br>`; } } this.add(r###lt); }; checkBox(setting) { let newCheck = `<input type = "checkbox"`; setting.id && (newCheck += ` id = ${setting.id}`); setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newCheck += ` class = ${setting.class}`); setting.checked && (newCheck += ` checked`); setting.onclick && (newCheck += ` onclick = ${setting.onclick}`); newCheck += `>`; this.add(newCheck); }; text(setting) { let newText = `<input type = "text"`; setting.id && (newText += ` id = ${setting.id}`); setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newText += ` class = ${setting.class}`); setting.size && (newText += ` size = ${setting.size}`); setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`); setting.value && (newText += ` value = ${setting.value}`); setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`); newText += `>`; this.add(newText); }; select(setting) { let newSelect = `<select`; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += `>`; for (let options in setting.option) { newSelect += `<option value = ${setting.option[options].id}` setting.option[options].selected && (newSelect += ` selected`); newSelect += `>${options}</option>`; } newSelect += `</select>`; this.add(newSelect); }; button(setting) { let newButton = `<button`; setting.id && (newButton += ` id = ${setting.id}`); setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newButton += ` class = ${setting.class}`); setting.onclick && (newButton += ` onclick = ${setting.onclick}`); newButton += `>`; setting.innerHTML && (newButton += setting.innerHTML); newButton += `</button>`; this.add(newButton); }; selectMenu(setting) { let newSelect = `<select`; if (!setting.id) { alert("please put id skid"); return; } window[setting.id + "Func"] = function() {}; setting.id && (newSelect += ` id = ${setting.id}`); setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`); setting.class && (newSelect += ` class = ${setting.class}`); newSelect += ` onchange = window.${setting.id + "Func"}()`; newSelect += `>`; let last; let i = 0; for (let options in setting.menu) { newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`; setting.menu[options] && (newSelect += ` checked`); newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#d4af37"}; background: ${setting.menu[options] ? "#d4af37" : "#d4af37"};">${options}</option>`; i++; } newSelect += `</select>`; this.add(newSelect); i = 0; for (let options in setting.menu) { window[options + "Func"] = function() { setting.menu[options] = getEl("check_" + options).checked ? true : false; saveVal(options, setting.menu[options]); getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff"; getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151"; //getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151"; }; this.checkBox({ id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options] }); i++; } last = "check_" + getEl(setting.id).value.split("_")[1]; window[setting.id + "Func"] = function() { getEl(last).style.display = "none"; last = "check_" + getEl(setting.id).value.split("_")[1]; getEl(last).style.display = "inline-block"; //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff"; }; }; }; class Html { constructor() { this.element = null; this.action = null; this.divElement = null; this.startDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); this.element.appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; this.addDiv = function(setting, func) { let newDiv = document.createElement("div"); setting.id && (newDiv.id = setting.id); setting.style && (newDiv.style = setting.style); setting.class && (newDiv.className = setting.class); setting.appendID && getEl(setting.appendID).appendChild(newDiv); this.divElement = newDiv; let addRes = new HtmlAction(newDiv); typeof func == "function" && func(addRes); }; }; set(id) { this.element = getEl(id); this.action = new HtmlAction(this.element); }; resetHTML(text) { if (text) { this.element.innerHTML = ``; } else { this.element.innerHTML = ``; } }; setStyle(style) { this.element.style = style; }; setCSS(style) { this.action.add(`<style>` + style + `</style>`); }; }; let HTML = new Html(); let menuDiv = document.createElement("div"); menuDiv.id = "menuDiv"; menuDiv.draggable = true; menuDiv.addEventListener("dragstart", function (e) { e.dataTransfer.setData("text/plain", ""); }); document.addEventListener("dragover", function (e) { menuDiv.style.left = e.clientX - menuDiv.offsetWidth / 2 + "px"; menuDiv.style.top = e.clientY - menuDiv.offsetHeight / 2 + "px"; }); document.body.appendChild(menuDiv); HTML.set("menuDiv"); HTML.setStyle(`position: absolute; left: 20px; top: 20px;`); HTML.resetHTML(); HTML.setCSS(` body { background-color: #d4af37; /* Черный цвет фона */ color: #fff; /* Белый цвет текста */ font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif; /* Более роскошный шрифт */ } .menuClass { color: #fff; font-size: 22px; /* Увеличенный размер шрифта */ text-align: left; padding: 20px; /* Увеличенный внутренний отступ */ width: 300px; /* Увеличенная ширина меню */ background-color: #d4af37; /* Темно-серый цвет фона */ border: 2px solid #555; /* Черный цвет рамки */ border-radius: 12px; /* Более сильно скругленные углы */ } .menuC { display: none; font-size: 14px; /* Уменьшенный размер шрифта */ max-height: 200px; /* Увеличенная максимальная высота */ overflow-y: auto; } .menuB { text-align: center; background-color: #000000; color: #fff; border: none; border-radius: 4px; padding: 4 4px; /* Увеличенный внутренний отступ */ cursor: pointer; transition: background-color 0.3s ease; } .menuB:hover { background-color: #0056b3; } superGG .menuB:active { transform: translateY(1px); } .customText { color: #fff; border: 1px solid #555; border-radius: 5px; padding: 2px; transition: background-color 0.3s ease; } .customText:focus { background-color: #444; /* Темно-серый цвет фона при фокусировке */ } .checkB { cursor: pointer; } .Cselect { background-color: #444; /* Темно-серый цвет фона */ color: #fff; border: 1px solid #555; border-radius: 66px; padding: 2px; } #menuChanger { position: absolute; right: 20px; /* Увеличенный отступ справа */ top: 20px; /* Увеличенный отступ сверху */ background-color: transparent; color: #fff; border: none; cursor: pointer; } #menuChanger:hover { color: #; /* Светло-серый цвет при наведении */ } /* Скроллбары */ ::-webkit-scrollbar { width: 8px; } ::-webkit-scrollbar-track { background: #; /* Темно-серый цвет фона */ } ::-webkit-scrollbar-thumb { background: # /* Светло-серый цвет скроллбара */ border-radius: 4px; } ::-webkit-scrollbar-thumb:hover { background: #; /* Более светлый цвет при наведении */ } /* Добавление узоров на задний фон */ body { } `); HTML.startDiv({ id: "menuHeadLine", class: "menuClass" }, (html) => { html.add(`Nur Geträumt`); html.button({ id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()" }); HTML.addDiv({ id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.button({ class: "menuB", innerHTML: "Debug", onclick: "window.debug()" }); }); HTML.addDiv({ id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.button({ class: "menuB", innerHTML: "Dagger boost bull tick", onclick: "window.wasdMode()" }); html.newLine(); html.add(`Auto-Grinder: `); html.checkBox({ id: "weaponGrind", class: "checkB", onclick: "window.startGrind()" }); html.newLine(2); HTML.addDiv({ style: "font-size: 30px; color: #4f4f4f;", appendID: "menuMain" }, (html) => { html.add(`_______________`); }); html.add(`Anti-Push:`); html.checkBox({ id: "antipush", class: "checkB", checked: true }); html.newLine(); html.add(`Auto-Heal:`); html.checkBox({ id: "healingBeta", class: "checkB", checked: true }); html.newLine(); }); HTML.addDiv({ id: "menuConfig", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.add(`AutoPlacer Placement Tick: `); html.text({ id: "autoPlaceTick", class: "customText", value: "2", size: "2em", maxLength: "1" }); html.newLine(); html.add(`Configs: `); html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs }); html.newLine(); html.add(`InstaKill Type: `); html.select({ id: "instaType", class: "Cselect", option: { Tick: { id: "1Tick", selected: true }, JetxTick: { id: "kindver" } } }); html.newLine(); html.add(`Placer: `); html.select({ id: "placetype", class: "Cselect", option: { L8Rplace: { id: "tamper", selected: true }, Inevebibility: { id: "kindver" } } }); html.newLine(); html.add(`AntiBull Type: `); html.select({ id: "antiBullType", class: "Cselect", option: { "Disable AntiBull": { id: "noab", selected: true }, "When Reloaded": { id: "abreload", }, "Primary Reloaded": { id: "abalway" } } }); html.newLine(); html.add(`Backup Nobull Insta: `); html.checkBox({ id: "backupNobull", class: "checkB", checked: true }); html.newLine(); html.add(`Turret Gear Combat Assistance: `); html.checkBox({ id: "turretCombat", class: "checkB" }); html.newLine(); html.add(`Safe AntiSpikeTick: `); html.checkBox({ id: "safeAntiSpikeTick", class: "checkB", checked: true }); html.newLine(); }); HTML.addDiv({ id: "menuOther", class: "menuC", appendID: "menuHeadLine" }, (html) => { html.button({ class: "menuB", innerHTML: "Connect Bots", onclick: "window.tryConnectBots()" }); html.button({ class: "menuB", innerHTML: "Disconnect Bots", onclick: "window.destroyBots()" }); html.newLine(); html.button({ class: "menuB", innerHTML: "Connect FBots", onclick: "window.connectFillBots()" }); html.button({ class: "menuB", innerHTML: "Disconnect FBots", onclick: "window.destroyFillBots()" }); html.newLine(); html.button({ class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()" }); html.newLine(); html.add(`Break Objects Range: `); html.text({ id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4" }); html.newLine(); html.add(`Predict Movement Type: `); html.select({ id: "predictType", class: "Cselect", option: { "Disable Render": { id: "disableRender", selected: true }, "X/Y and 2": { id: "pre2", }, "X/Y and 3": { id: "pre3" } } }); html.newLine(); html.add(`Render Placers: `); html.checkBox({ id: "placeVis", class: "checkB", }); html.newLine(); html.add(`Bot Mode: `); html.select({ id: "mode", class: "Cselect", option: { "Clear Building": { id: "clear", selected: true }, "Sync": { id: "zync", }, "Search": { id: "zearch" }, "Clear Everything": { id: "####emup" }, "Flex": { id: "flex" } } }); html.newLine(2); html.button({ class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()" }); html.newLine(); html.add(`Circle Rad: `); html.text({ id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4" }); html.newLine(); html.add(`Rad Speed: `); html.text({ id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "3" }); html.newLine(); html.add(`Bot Zetup Type: `); html.select({ id: "setup", class: "Cselect", option: { "Dagger Musket": { id: "dm", selected: true }, "Katana Hammer": { id: "kh", }, "Dagger Repeater-Crossbow": { id: "dr" }, "Zhort-Zword Muzket": { id: "zd" } } }); html.newLine(2); html.add(`Cross World: `); html.checkBox({ id: "funni", class: "checkB" }); html.newLine(); html.button({ class: "menuB", innerHTML: "Toggle Another Visual", onclick: "window.toggleVisual()" }); html.newLine(); }); }); let menuChatDiv = document.createElement("div"); menuChatDiv.id = "menuChatDiv"; document.body.appendChild(menuChatDiv); HTML.set("menuChatDiv"); HTML.setStyle(``); HTML.resetHTML(); HTML.setCSS(` `); HTML.startDiv({ id: "mChDiv", class: "chDiv" }, (html) => { HTML.addDiv({ id: "mChMain", class: "chMainDiv", appendID: "mChDiv" }, (html) => {}); html.text({ id: "mChBox", class: "chMainBox", // placeHolder: `To chat click here or press "Enter" key` }); }); let menuChats = getEl("mChMain"); let menuChatBox = getEl("mChBox"); let menuCBFocus = false; let menuChCounts = 0; menuChatBox.value = ""; menuChatBox.addEventListener("focus", () => { menuCBFocus = true; }); menuChatBox.addEventListener("blur", () => { menuCBFocus = false; }); let menuIndex = 0; let menus = ["menuMain", "menuConfig", "menuOther"]; window.changeMenu = function() { getEl(menus[menuIndex % menus.length]).style.display = "none"; menuIndex++; getEl(menus[menuIndex % menus.length]).style.display = "block"; }; let mStatus = document.createElement("div"); mStatus.id = "status"; getEl("gameUI").appendChild(mStatus); HTML.set("status"); HTML.setStyle(` display: block; position: absolute; color: #ddd; font: 15px Pirata One; bottom: 215px; left: 20px; `); HTML.resetHTML(); HTML.setCSS(` .sizing { font-size: 15px; } .mod { font-size: 15px; display: inline-block; } `); HTML.startDiv({ id: "uehmod", class: "sizing" }); /*function modLog() { let logs = []; for (let i = 0; i < arguments.length; i++) { logs.push(arguments[i]); } getEl("modLog").innerHTML = logs; }*/ let openMenu = false; let WS = undefined; let socketID = undefined; let useWasd = false; let secPacket = 0; let secMax = 120; let secTime = 1000; let firstSend = { sec: false }; let game = { tick: 0, tickQueue: [], tickBase: function(set, tick) { if (this.tickQueue[this.tick + tick]) { this.tickQueue[this.tick + tick].push(set); } else { this.tickQueue[this.tick + tick] = [set]; } }, tickRate: (1000 / config.serverUpdateRate), tickSpeed: 0, lastTick: performance.now() }; let modConsole = []; let dontSend = false; let fpsTimer = { last: 0, time: 0, ltime: 0 } let lastMoveDir = undefined; let lastsp = ["cc", 1, "__proto__"]; WebSocket.prototype.nsend = WebSocket.prototype.send; WebSocket.prototype.send = function(message) { if (!WS) { WS = this; WS.addEventListener("message", function(msg) { getMessage(msg); }); WS.addEventListener("close", (event) => { if (event.code == 4001) { window.location.reload(); } }); } if (WS == this) { dontSend = false; // EXTRACT DATA ARRAY: let data = new Uint8Array(message); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; // SEND MESSAGE: if (type == "6") { if (data[0]) { // ANTI PROFANITY: let profanity = ["cunt", "whore", "####", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ]; let tmpString; profanity.forEach((profany) => { if (data[0].indexOf(profany) > -1) { tmpString = ""; for (let i = 0; i < profany.length; ++i) { if (i == 1) { tmpString += String.fromCharCode(0); } tmpString += profany[i]; } let re = new RegExp(profany, "g"); data[0] = data[0].replace(re, tmpString); } }); // FIX CHAT: data[0] = data[0].slice(0, 30); } } else if (type == "L") { // MAKE SAME CLAN: data[0] = data[0] + (String.fromCharCode(0).repeat(7)); data[0] = data[0].slice(0, 7); } else if (type == "M") { // APPLY CYAN COLOR: data[0].name = data[0].name == "" ? "unknown" : data[0].name; data[0].moofoll = true; data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin; lastsp = [data[0].name, data[0].moofoll, data[0].skin]; } else if (type == "D") { if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) { dontSend = true; } else { my.lastDir = data[0]; } } else if (type == "d") { if (!data[2]) { dontSend = true; } else { if (![null, undefined].includes(data[1])) { my.lastDir = data[1]; } } } else if (type == "K") { if (!data[1]) { dontSend = true; } } else if (type == "S") { instaC.wait = !instaC.wait; dontSend = true; } else if (type == "a") { if (data[1]) { if (player.moveDir == data[0]) { dontSend = true; } player.moveDir = data[0]; } else { dontSend = true; } } if (!dontSend) { let binary = window.msgpack.encode([type, data]); this.nsend(binary); // START COUNT: if (!firstSend.sec) { firstSend.sec = true; setTimeout(() => { firstSend.sec = false; secPacket = 0; }, secTime); } secPacket++; } } else { this.nsend(message); } } function packet(type) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); WS.send(binary); } function origPacket(type) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); WS.nsend(binary); } //...lol let io = { send: packet }; function getMessage(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; let events = { A: setInitData, // id: setInitData, //B: disconnect, C: setupGame, // 1: setupGame, D: addPlayer, // 2: addPlayer, E: removePlayer, // 4: removePlayer, a: updatePlayers, // 33: updatePlayers, G: updateLeaderboard, // 5: updateLeaderboard,here H: loadGameObject, // 6: loadGameObject, I: loadAI, // a: loadAI, J: animateAI, // aa: animateAI, K: gatherAnimation, // 7: gatherAnimation, L: wiggleGameObject, // 8: wiggleGameObject, M: shootTurret, // sp: shootTurret, N: updatePlayerValue, // 9: updatePlayerValue, O: updateHealth, // h: updateHealth,//here P: killPlayer, // 11: killPlayer, Q: killObject, // 12: killObject, R: killObjects, // 13: killObjects, S: updateItemCounts, // 14: updateItemCounts, T: updateAge, // 15: updateAge, U: updateUpgrades, // 16: updateUpgrades, V: updateItems, // 17: updateItems, X: addProjectile, // 18: addProjectile, // Y: remProjectile, // 19: remProjectile, //Z: serverShutdownNotice, //0: addAlliance, //1: deleteAlliance, 2: allianceNotification, // an: allianceNotification, 3: setPlayerTeam, // st: setPlayerTeam, 4: setAlliancePlayers, // sa: setAlliancePlayers, 5: updateStoreItems, // us: updateStoreItems, 6: receiveChat, // ch: receiveChat, 7: updateMinimap, // mm: updateMinimap, 8: showText, // t: showText, 9: pingMap, // p: pingMap, 0: pingSocketResponse, }; if (type == "io-init") { socketID = data[0]; } else { if (events[type]) { events[type].apply(undefined, data); } } } // MATHS: Math.lerpAngle = function(value1, value2, amount) { let difference = Math.abs(value2 - value1); if (difference > Math.PI) { if (value1 > value2) { value2 += Math.PI * 2; } else { value1 += Math.PI * 2; } } let value = value2 + ((value1 - value2) * amount); if (value >= 0 && value <= Math.PI * 2) return value; return value % (Math.PI * 2); }; // REOUNDED RECTANGLE: CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { if (w < 2 * r) r = w / 2; if (h < 2 * r) r = h / 2; if (r < 0) r = 0; this.beginPath(); this.moveTo(x + r, y); this.arcTo(x + w, y, x + w, y + h, r); this.arcTo(x + w, y + h, x, y + h, r); this.arcTo(x, y + h, x, y, r); this.arcTo(x, y, x + w, y, r); this.closePath(); return this; }; // GLOBAL VALUES: function resetMoveDir() { keys = {}; io.send("e"); } let allChats = []; let ticks = { tick: 0, delay: 0, time: [], manage: [], }; let ais = []; let players = []; let alliances = []; let alliancePlayers = []; let allianceNotifications = []; let gameObjects = []; let liztobj = []; let projectiles = []; let deadPlayers = []; let breakObjects = []; let player; let playerSID; let tmpObj; let enemy = []; let nears = []; let near = []; let my = { reloaded: false, waitHit: 0, autoAim: false, revAim: false, ageInsta: true, reSync: false, bullTick: 0, anti0Tick: 0, antiSync: false, safePrimary: function(tmpObj) { return [0, 8].includes(tmpObj.primaryIndex); }, safeSecondary: function(tmpObj) { return [10, 11, 14].includes(tmpObj.secondaryIndex); }, lastDir: 0, autoPush: false, pushData: {} } // FIND OBJECTS BY ID/SID: function findID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.id == tmp); } function findSID(tmpObj, tmp) { return tmpObj.find((THIS) => THIS.sid == tmp); } function findPlayerByID(id) { return findID(players, id); } function findPlayerBySID(sid) { return findSID(players, sid); } function findAIBySID(sid) { return findSID(ais, sid); } function findObjectBySid(sid) { return findSID(gameObjects, sid); } function findProjectileBySid(sid) { return findSID(gameObjects, sid); } let adCard = getEl("adCard"); adCard.remove(); let promoImageHolder = getEl("promoImgHolder"); promoImageHolder.remove(); let chatButton = getEl("chatButton"); chatButton.remove(); let gameCanvas = getEl("gameCanvas"); let mainContext = gameCanvas.getContext("2d"); let mapDisplay = getEl("mapDisplay"); let mapContext = mapDisplay.getContext("2d"); mapDisplay.width = 300; mapDisplay.height = 300; let storeMenu = getEl("storeMenu"); let storeHolder = getEl("storeHolder"); let upgradeHolder = getEl("upgradeHolder"); let upgradeCounter = getEl("upgradeCounter"); let chatBox = getEl("chatBox"); let chatHolder = getEl("chatHolder"); let actionBar = getEl("actionBar"); let leaderboardData = getEl("leaderboardData"); let itemInfoHolder = getEl("itemInfoHolder"); let menuCardHolder = getEl("menuCardHolder"); let mainMenu = getEl("mainMenu"); let diedText = getEl("diedText"); let screenWidth; let screenHeight; let maxScreenWidth = config.maxScreenWidth; let maxScreenHeight = config.maxScreenHeight; let pixelDensity = 1; let delta; let now; let lastUpdate = performance.now(); let camX; let camY; let tmpDir; let mouseX = 0; let mouseY = 0; let allianceMenu = getEl("allianceMenu"); let waterMult = 1; let waterPlus = 0; let outlineColor = "#525252"; let darkOutlineColor = "#3d3f42"; let outlineWidth = 5.5; let firstSetup = true; let keys = {}; let moveKeys={87:[0,-1],38:[0,-1],83:[0,1],40:[0,1],65:[-1,0],37:[-1,0],68:[1,0],39:[1,0],} let attackState = 0; let inGame = false; let macro = {}; let mills = {place:0,placeSpawnPads:0}; let lastDir; let lastLeaderboardData = []; // ON LOAD: let inWindow = true; window.onblur = function(){inWindow = false;}; window.onfocus = function(){inWindow = true;if (player && player.alive){}}; let ms = {avg:0,max:0,min:0,delay:0} function pingSocketResponse() { let pingTime = window.pingTime; const pingDisplay = document.getElementById("pingDisplay") pingDisplay.innerText = ""; if (pingTime > ms.max || isNaN(ms.max)) { ms.max = pingTime; } if (pingTime < ms.min || isNaN(ms.min)) { ms.min = pingTime; } } let placeVisible = []; /** CLASS CODES */ class Utils { constructor() { // MATH UTILS: let mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt, mathATAN2 = Math.atan2, mathPI = Math.PI; let _this = this; // GLOBAL UTILS: this.round = function(n, v) { return Math.round(n * v) / v; }; this.toRad = function(angle) { return angle * (mathPI / 180); }; this.toAng = function(radian) { return radian / (mathPI / 180); }; this.randInt = function(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; this.randFloat = function(min, max) { return Math.random() * (max - min + 1) + min; }; this.lerp = function(value1, value2, amount) { return value1 + (value2 - value1) * amount; }; this.decel = function(val, cel) { if (val > 0) val = Math.max(0, val - cel); else if (val < 0) val = Math.min(0, val + cel); return val; }; this.getDistance = function(x1, y1, x2, y2) { return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2); }; this.getDist = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y); }; this.getDirection = function(x1, y1, x2, y2) { return mathATAN2(y1 - y2, x1 - x2); }; this.getDirect = function(tmp1, tmp2, type1, type2) { let tmpXY1 = { x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3, y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3, }; let tmpXY2 = { x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3, y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3, }; return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x); }; this.getAngleDist = function(a, b) { let p = mathABS(b - a) % (mathPI * 2); return (p > mathPI ? (mathPI * 2) - p : p); }; this.isNumber = function(n) { return (typeof n == "number" && !isNaN(n) && isFinite(n)); }; this.isString = function(s) { return (s && typeof s == "string"); }; this.kFormat = function(num) { return num > 999 ? (num / 1000).toFixed(1) + "k" : num; }; this.sFormat = function(num) { let fixs = [{ num: 1e3, string: "k" }, { num: 1e6, string: "m" }, { num: 1e9, string: "b" }, { num: 1e12, string: "q" } ].reverse(); let sp = fixs.find(v => num >= v.num); if (!sp) return num; return (num / sp.num).toFixed(1) + sp.string; }; this.capitalizeFirst = function(string) { return string.charAt(0).toUpperCase() + string.slice(1); }; this.fixTo = function(n, v) { return parseFloat(n.toFixed(v)); }; this.sortByPoints = function(a, b) { return parseFloat(b.points) - parseFloat(a.points); }; this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) { let minX = x1; let maxX = x2; if (x1 > x2) { minX = x2; maxX = x1; } if (maxX > recX2) maxX = recX2; if (minX < recX) minX = recX; if (minX > maxX) return false; let minY = y1; let maxY = y2; let dx = x2 - x1; if (Math.abs(dx) > 0.0000001) { let a = (y2 - y1) / dx; let b = y1 - a * x1; minY = a * minX + b; maxY = a * maxX + b; } if (minY > maxY) { let tmp = maxY; maxY = minY; minY = tmp; } if (maxY > recY2) maxY = recY2; if (minY < recY) minY = recY; if (minY > maxY) return false; return true; }; this.containsPoint = function(element, x, y) { let bounds = element.getBoundingClientRect(); let left = bounds.left + window.scrollX; let top = bounds.top + window.scrollY; let width = bounds.width; let height = bounds.height; let insideHorizontal = x > left && x < left + width; let insideVertical = y > top && y < top + height; return insideHorizontal && insideVertical; }; this.mousifyTouchEvent = function(event) { let touch = event.changedTouches[0]; event.screenX = touch.screenX; event.screenY = touch.screenY; event.clientX = touch.clientX; event.clientY = touch.clientY; event.pageX = touch.pageX; event.pageY = touch.pageY; }; this.hookTouchEvents = function(element, skipPrevent) { let preventDefault = !skipPrevent; let isHovering = false; // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false; let passive = false; element.addEventListener("touchstart", this.checkTrusted(touchStart), passive); element.addEventListener("touchmove", this.checkTrusted(touchMove), passive); element.addEventListener("touchend", this.checkTrusted(touchEnd), passive); element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive); element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive); function touchStart(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (element.onmouseover) element.onmouseover(e); isHovering = true; } function touchMove(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (_this.containsPoint(element, e.pageX, e.pageY)) { if (!isHovering) { if (element.onmouseover) element.onmouseover(e); isHovering = true; } } else { if (isHovering) { if (element.onmouseout) element.onmouseout(e); isHovering = false; } } } function touchEnd(e) { _this.mousifyTouchEvent(e); window.setUsingTouch(true); if (preventDefault) { e.preventDefault(); e.stopPropagation(); } if (isHovering) { if (element.onclick) element.onclick(e); if (element.onmouseout) element.onmouseout(e); isHovering = false; } } }; this.removeAllChildren = function(element) { while (element.hasChildNodes()) { element.removeChild(element.lastChild); } }; this.generateElement = function(config) { let element = document.createElement(config.tag || "div"); function bind(configValue, elementValue) { if (config[configValue]) element[elementValue] = config[configValue]; } bind("text", "textContent"); bind("html", "innerHTML"); bind("class", "className"); for (let key in config) { switch (key) { case "tag": case "text": case "html": case "class": case "style": case "hookTouch": case "parent": case "children": continue; default: break; } element[key] = config[key]; } if (element.onclick) element.onclick = this.checkTrusted(element.onclick); if (element.onmouseover) element.onmouseover = this.checkTrusted(element.onmouseover); if (element.onmouseout) element.onmouseout = this.checkTrusted(element.onmouseout); if (config.style) { element.style.cssText = config.style; } if (config.hookTouch) { this.hookTouchEvents(element); } if (config.parent) { config.parent.appendChild(element); } if (config.children) { for (let i = 0; i < config.children.length; i++) { element.appendChild(config.children[i]); } } return element; }; this.checkTrusted = function(callback) { return function(ev) { if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) { callback(ev); } else { //console.error("Event is not trusted.", ev); } }; }; this.randomString = function(length) { let text = ""; let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; for (let i = 0; i < length; i++) { text += possible.charAt(Math.floor(Math.random() * possible.length)); } return text; }; this.countInArray = function(array, val) { let count = 0; for (let i = 0; i < array.length; i++) { if (array[i] === val) count++; } return count; }; this.hexToRgb = function(hex) { return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16)); }; this.getRgb = function(r, g, b) { return [r / 255, g / 255, b / 255].join(", "); }; } }; class Animtext { // ANIMATED TEXT: constructor() { // INIT: this.init = function(x, y, scale, speed, life, text, color) { this.x = x; this.y = y; this.color = color; this.scale = scale; this.startScale = this.scale; this.maxScale = scale * 1.5; this.scaleSpeed = 0.7; this.speed = speed; this.life = life; this.text = text; }; // UPDATE: this.update = function(delta) { if (this.life) { this.life -= delta; this.y -= this.speed * delta; this.scale += this.scaleSpeed * delta; if (this.scale >= this.maxScale) { this.scale = this.maxScale; this.scaleSpeed *= -1; } else if (this.scale <= this.startScale) { this.scale = this.startScale; this.scaleSpeed = 0; } if (this.life <= 0) { this.life = 0; } } }; // RENDER: this.render = function(ctxt, xOff, yOff) { ctxt.fillStyle = this.color; ctxt.font = this.scale + "px Pirata One"; ctxt.fillText(this.text, this.x - xOff, this.y - yOff); }; } }; class Textmanager { // TEXT MANAGER: constructor() { this.texts = []; this.stack = []; // UPDATE: this.update = function(delta, ctxt, xOff, yOff) { ctxt.textBaseline = "middle"; ctxt.textAlign = "center"; for (let i = 0; i < this.texts.length; ++i) { if (this.texts[i].life) { this.texts[i].update(delta); this.texts[i].render(ctxt, xOff, yOff); } } }; // SHOW TEXT: this.showText = function(x, y, scale, speed, life, text, color) { let tmpText; for (let i = 0; i < this.texts.length; ++i) { if (!this.texts[i].life) { tmpText = this.texts[i]; break; } } if (!tmpText) { tmpText = new Animtext(); this.texts.push(tmpText); } tmpText.init(x, y, scale, speed, life, text, color); }; } } class GameObject { constructor(sid) { this.sid = sid; // INIT: this.init = function(x, y, dir, scale, type, data, owner) { data = data || {}; this.sentTo = {}; this.gridLocations = []; this.active = true; this.render = true; this.doUpdate = data.doUpdate; this.x = x; this.y = y; this.dir = dir; this.lastDir = dir; this.xWiggle = 0; this.yWiggle = 0; this.visScale = scale; this.scale = scale; this.type = type; this.id = data.id; this.owner = owner; this.name = data.name; this.isItem = (this.id != undefined); this.group = data.group; this.maxHealth = data.health; this.health = this.maxHealth; this.layer = 2; if (this.group != undefined) { this.layer = this.group.layer; } else if (this.type == 0) { this.layer = 3; } else if (this.type == 2) { this.layer = 0; } else if (this.type == 4) { this.layer = -1; } this.colDiv = data.colDiv || 1; this.blocker = data.blocker; this.ignoreCollision = data.ignoreCollision; this.dontGather = data.dontGather; this.hideFromEnemy = data.hideFromEnemy; this.friction = data.friction; this.projDmg = data.projDmg; this.dmg = data.dmg; this.pDmg = data.pDmg; this.pps = data.pps; this.zIndex = data.zIndex || 0; this.turnSpeed = data.turnSpeed; this.req = data.req; this.trap = data.trap; this.healCol = data.healCol; this.teleport = data.teleport; this.boostSpeed = data.boostSpeed; this.projectile = data.projectile; this.shootRange = data.shootRange; this.shootRate = data.shootRate; this.shootCount = this.shootRate; this.spawnPoint = data.spawnPoint; this.onNear = 0; this.breakObj = false; this.alpha = data.alpha || 1; this.maxAlpha = data.alpha || 1; this.damaged = 0; }; // GET HIT: this.changeHealth = function(amount, doer) { this.health += amount; return (this.health <= 0); }; // GET SCALE: this.getScale = function(sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }; // VISIBLE TO PLAYER: this.visibleToPlayer = function(player) { return !(this.hideFromEnemy) || (this.owner && (this.owner == player || (this.owner.team && player.team == this.owner.team))); }; // UPDATE: this.update = function(delta) { if (this.active) { if (this.xWiggle) { this.xWiggle *= Math.pow(0.99, delta); } if (this.yWiggle) { this.yWiggle *= Math.pow(0.99, delta); } let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 5; } else { this.dir = this.lastDir; } } else { if (this.alive) { this.alpha -= delta / (200 / this.maxAlpha); this.visScale += delta / (this.scale / 2.5); if (this.alpha <= 0) { this.alpha = 0; this.alive = false; } } } }; // CHECK TEAM: this.isTeamObject = function(tmpObj) { return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid)); }; } } class Items { constructor() { // ITEM GROUPS: this.groups = [{ id: 0, name: "food", layer: 0 }, { id: 1, name: "walls", place: true, limit: 30, layer: 0 }, { id: 2, name: "spikes", place: true, limit: 15, layer: 0 }, { id: 3, name: "mill", place: true, limit: 7, layer: 1 }, { id: 4, name: "mine", place: true, limit: 1, layer: 0 }, { id: 5, name: "trap", place: true, limit: 6, layer: -1 }, { id: 6, name: "booster", place: true, limit: 12, layer: -1 }, { id: 7, name: "turret", place: true, limit: 2, layer: 1 }, { id: 8, name: "watchtower", place: true, limit: 12, layer: 1 }, { id: 9, name: "buff", place: true, limit: 4, layer: -1 }, { id: 10, name: "spawn", place: true, limit: 1, layer: -1 }, { id: 11, name: "sapling", place: true, limit: 2, layer: 0 }, { id: 12, name: "blocker", place: true, limit: 3, layer: -1 }, { id: 13, name: "teleporter", place: true, limit: 2, layer: -1 }]; // PROJECTILES: this.projectiles = [{ indx: 0, layer: 0, src: "arrow_1", dmg: 25, speed: 1.6, scale: 103, range: 1000 }, { indx: 1, layer: 1, dmg: 25, scale: 20 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 35, speed: 2.5, scale: 103, range: 1200 }, { indx: 0, layer: 0, src: "arrow_1", dmg: 30, speed: 2, scale: 103, range: 1200 }, { indx: 1, layer: 1, dmg: 16, scale: 20 }, { indx: 0, layer: 0, src: "bullet_1", dmg: 50, speed: 3.6, scale: 160, range: 1400 }]; // WEAPONS: this.weapons = [{ id: 0, type: 0, name: "tool hammer", desc: "tool for gathering all resources", src: "hammer_1", length: 140, width: 140, xOff: -3, yOff: 18, dmg: 25, range: 65, gather: 1, speed: 300 }, { id: 1, type: 0, age: 2, name: "hand axe", desc: "gathers resources at a higher rate", src: "axe_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 30, spdMult: 1, range: 70, gather: 2, speed: 400 }, { id: 2, type: 0, age: 8, pre: 1, name: "great axe", desc: "deal more damage and gather more resources", src: "great_axe_1", length: 140, width: 140, xOff: -8, yOff: 25, dmg: 35, spdMult: 1, range: 75, gather: 4, speed: 400 }, { id: 3, type: 0, age: 2, name: "short sword", desc: "increased attack power but slower move speed", src: "sword_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 46, dmg: 35, spdMult: 0.85, range: 110, gather: 1, speed: 300 }, { id: 4, type: 0, age: 8, pre: 3, name: "katana", desc: "greater range and damage", src: "samurai_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 59, dmg: 40, spdMult: 0.8, range: 118, gather: 1, speed: 300 }, { id: 5, type: 0, age: 2, name: "polearm", desc: "long range melee weapon", src: "spear_1", iPad: 1.3, length: 130, width: 210, xOff: -8, yOff: 53, dmg: 45, knock: 0.2, spdMult: 0.82, range: 142, gather: 1, speed: 700 }, { id: 6, type: 0, age: 2, name: "bat", desc: "fast long range melee weapon", src: "bat_1", iPad: 1.3, length: 110, width: 180, xOff: -8, yOff: 53, dmg: 20, knock: 0.7, range: 110, gather: 1, speed: 300 }, { id: 7, type: 0, age: 2, name: "daggers", desc: "really fast short range weapon", src: "dagger_1", iPad: 0.8, length: 110, width: 110, xOff: 18, yOff: 0, dmg: 20, knock: 0.1, range: 65, gather: 1, hitSlow: 0.1, spdMult: 1.13, speed: 100 }, { id: 8, type: 0, age: 2, name: "stick", desc: "great for gathering but very weak", src: "stick_1", length: 140, width: 140, xOff: 3, yOff: 24, dmg: 1, spdMult: 1, range: 70, gather: 7, speed: 400 }, { id: 9, type: 1, age: 6, name: "hunting bow", desc: "bow used for ranged combat and hunting", src: "bow_1", req: ["wood", 4], length: 120, width: 120, xOff: -6, yOff: 0, Pdmg: 25, projectile: 0, spdMult: 0.75, speed: 600 }, { id: 10, type: 1, age: 6, name: "great hammer", desc: "hammer used for destroying structures", src: "great_hammer_1", length: 140, width: 140, xOff: -9, yOff: 25, dmg: 10, Pdmg: 10, spdMult: 0.88, range: 75, sDmg: 7.5, gather: 1, speed: 400 }, { id: 11, type: 1, age: 6, name: "wooden shield", desc: "blocks projectiles and reduces melee damage", src: "shield_1", length: 120, width: 120, shield: 0.2, xOff: 6, yOff: 0, Pdmg: 0, spdMult: 0.7 }, { id: 12, type: 1, age: 8, pre: 9, name: "crossbow", desc: "deals more damage and has greater range", src: "crossbow_1", req: ["wood", 5], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 35, projectile: 2, spdMult: 0.7, speed: 700 }, { id: 13, type: 1, age: 9, pre: 12, name: "repeater crossbow", desc: "high firerate crossbow with reduced damage", src: "crossbow_2", req: ["wood", 10], aboveHand: true, armS: 0.75, length: 120, width: 120, xOff: -4, yOff: 0, Pdmg: 30, projectile: 3, spdMult: 0.7, speed: 230 }, { id: 14, type: 1, age: 6, name: "mc grabby", desc: "steals resources from enemies", src: "grab_1", length: 130, width: 210, xOff: -8, yOff: 53, dmg: 0, Pdmg: 0, steal: 250, knock: 0.2, spdMult: 1.05, range: 125, gather: 0, speed: 700 }, { id: 15, type: 1, age: 9, pre: 12, name: "musket", desc: "slow firerate but high damage and range", src: "musket_1", req: ["stone", 10], aboveHand: true, rec: 0.35, armS: 0.6, hndS: 0.3, hndD: 1.6, length: 205, width: 205, xOff: 25, yOff: 0, Pdmg: 50, projectile: 5, hideProjectile: true, spdMult: 0.6, speed: 1500 }]; // ITEMS: this.list = [{ group: this.groups[0], name: "apple", desc: "restores 20 health when consumed", req: ["food", 10], consume: function(doer) { return doer.changeHealth(20, doer); }, scale: 22, holdOffset: 15, healing: 20, itemID: 0, itemAID: 16, }, { age: 3, group: this.groups[0], name: "cookie", desc: "restores 40 health when consumed", req: ["food", 15], consume: function(doer) { return doer.changeHealth(40, doer); }, scale: 27, holdOffset: 15, healing: 40, itemID: 1, itemAID: 17, }, { age: 7, group: this.groups[0], name: "cheese", desc: "restores 30 health and another 50 over 5 seconds", req: ["food", 25], consume: function(doer) { if (doer.changeHealth(30, doer) || doer.health < 100) { doer.dmgOverTime.dmg = -10; doer.dmgOverTime.doer = doer; doer.dmgOverTime.time = 5; return true; } return false; }, scale: 27, holdOffset: 15, healing: 30, itemID: 2, itemAID: 18, }, { group: this.groups[1], name: "wood wall", desc: "provides protection for your village", req: ["wood", 10], projDmg: true, health: 380, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 3, itemAID: 19, }, { age: 3, group: this.groups[1], name: "stone wall", desc: "provides improved protection for your village", req: ["stone", 25], health: 900, scale: 50, holdOffset: 20, placeOffset: -5, itemID: 4, itemAID: 20, }, { age: 7, group: this.groups[1], name: "castle wall", desc: "provides powerful protection for your village", req: ["stone", 35], health: 1500, scale: 52, holdOffset: 20, placeOffset: -5, itemID: 5, itemAID: 21, }, { group: this.groups[2], name: "spikes", desc: "damages enemies when they touch them", req: ["wood", 20, "stone", 5], health: 400, dmg: 20, scale: 49, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 6, itemAID: 22, }, { age: 5, group: this.groups[2], name: "greater spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 10], health: 500, dmg: 35, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 7, itemAID: 23, }, { age: 9, group: this.groups[2], name: "poison spikes", desc: "poisons enemies when they touch them", req: ["wood", 35, "stone", 15], health: 600, dmg: 30, pDmg: 5, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 8, itemAID: 24, }, { age: 9, group: this.groups[2], name: "spinning spikes", desc: "damages enemies when they touch them", req: ["wood", 30, "stone", 20], health: 500, dmg: 45, turnSpeed: 0.003, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, itemID: 9, itemAID: 25, }, { group: this.groups[3], name: "windmill", desc: "generates gold over time", req: ["wood", 50, "stone", 10], health: 400, pps: 1, turnSpeed: 0.0016, spritePadding: 25, iconLineMult: 12, scale: 45, holdOffset: 20, placeOffset: 5, itemID: 10, itemAID: 26, }, { age: 5, group: this.groups[3], name: "faster windmill", desc: "generates more gold over time", req: ["wood", 60, "stone", 20], health: 500, pps: 1.5, turnSpeed: 0.0025, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 11, itemAID: 27, }, { age: 8, group: this.groups[3], name: "power mill", desc: "generates more gold over time", req: ["wood", 100, "stone", 50], health: 800, pps: 2, turnSpeed: 0.005, spritePadding: 25, iconLineMult: 12, scale: 47, holdOffset: 20, placeOffset: 5, itemID: 12, itemAID: 28, }, { age: 5, group: this.groups[4], type: 2, name: "mine", desc: "allows you to mine stone", req: ["wood", 20, "stone", 100], iconLineMult: 12, scale: 65, holdOffset: 20, placeOffset: 0, itemID: 13, itemAID: 29, }, { age: 5, group: this.groups[11], type: 0, name: "sapling", desc: "allows you to farm wood", req: ["wood", 150], iconLineMult: 12, colDiv: 0.5, scale: 110, holdOffset: 50, placeOffset: -15, itemID: 14, itemAID: 30, }, { age: 4, group: this.groups[5], name: "pit trap", desc: "pit that traps enemies if they walk over it", req: ["wood", 30, "stone", 30], trap: true, ignoreCollision: true, hideFromEnemy: true, health: 500, colDiv: 0.2, scale: 50, holdOffset: 20, placeOffset: -5, alpha: 0.6, itemID: 15, itemAID: 31, }, { age: 4, group: this.groups[6], name: "boost pad", desc: "provides boost when stepped on", req: ["stone", 20, "wood", 5], ignoreCollision: true, boostSpeed: 1.5, health: 150, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 16, itemAID: 32, }, { age: 7, group: this.groups[7], doUpdate: true, name: "turret", desc: "defensive structure that shoots at enemies", req: ["wood", 200, "stone", 150], health: 800, projectile: 1, shootRange: 700, shootRate: 2200, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 17, itemAID: 33, }, { age: 7, group: this.groups[8], name: "platform", desc: "platform to shoot over walls and cross over water", req: ["wood", 20], ignoreCollision: true, zIndex: 1, health: 300, scale: 43, holdOffset: 20, placeOffset: -5, itemID: 18, itemAID: 34, }, { age: 7, group: this.groups[9], name: "healing pad", desc: "standing on it will slowly heal you", req: ["wood", 30, "food", 10], ignoreCollision: true, healCol: 15, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 19, itemAID: 35, }, { age: 9, group: this.groups[10], name: "spawn pad", desc: "you will spawn here when you die but it will dissapear", req: ["wood", 100, "stone", 100], health: 400, ignoreCollision: true, spawnPoint: true, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 20, itemAID: 36, }, { age: 7, group: this.groups[12], name: "blocker", desc: "blocks building in radius", req: ["wood", 30, "stone", 25], ignoreCollision: true, blocker: 300, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 21, itemAID: 37, }, { age: 7, group: this.groups[13], name: "teleporter", desc: "teleports you to a random point on the map", req: ["wood", 60, "stone", 60], ignoreCollision: true, teleport: true, health: 200, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, itemID: 22, itemAID: 38 }]; // CHECK ITEM ID: this.checkItem = { index: function(id, myItems) { return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 : 5 : id == 20 ? [13, 14].includes(myItems) ? 7 : 6 : undefined; } } // ASSIGN IDS: for (let i = 0; i < this.list.length; ++i) { this.list[i].id = i; if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre; } // TROLOLOLOL: if (typeof window !== "undefined") { function shuffle(a) { for (let i = a.length - 1; i > 0; i--) { const j = Math.floor(Math.random() * (i + 1)); [a[i], a[j]] = [a[j], a[i]]; } return a; } //shuffle(this.list); } } } class Objectmanager { constructor(GameObject, liztobj, UTILS, config, players, server) { let mathFloor = Math.floor, mathABS = Math.abs, mathCOS = Math.cos, mathSIN = Math.sin, mathPOW = Math.pow, mathSQRT = Math.sqrt; this.ignoreAdd = false; this.hitObj = []; // DISABLE OBJ: this.disableObj = function(obj) { obj.active = false; }; // ADD NEW: let tmpObj; this.add = function(sid, x, y, dir, s, type, data, setSID, owner) { tmpObj = findObjectBySid(sid); if (!tmpObj) { tmpObj = gameObjects.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new GameObject(sid); gameObjects.push(tmpObj); } } if (setSID) { tmpObj.sid = sid; } tmpObj.init(x, y, dir, s, type, data, owner); }; // DISABLE BY SID: this.disableBySid = function(sid) { let find = findObjectBySid(sid); if (find) { this.disableObj(find); } }; // REMOVE ALL FROM PLAYER: this.removeAllItems = function(sid, server) { gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp)); }; // CHECK IF PLACABLE: this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) { let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem))); if (cantPlace) return false; if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false; return true; }; this.customCheckItemLocation = (x, y, s, sM, indx, ignoreWater, placer, ignoreId, gameObjects, UTILS, config) => { let cantPlace = gameObjects.find( tmp => tmp.active && tmp.x !== ignoreId.x && tmp.y !== ignoreId.y && tmp.id !== ignoreId.id && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)) ); if (cantPlace) return false; if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false; return true; }; } } class Projectile { constructor(players, ais, objectManager, items, config, UTILS, server) { // INIT: this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) { this.active = true; this.tickActive = true; this.indx = indx; this.x = x; this.y = y; this.x2 = x; this.y2 = y; this.dir = dir; this.skipMov = true; this.speed = spd; this.dmg = dmg; this.scale = scl; this.range = rng; this.r2 = rng; this.owner = owner; }; // UPDATE: this.update = function(delta) { if (this.active) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x += tmpSpeed * Math.cos(this.dir); this.y += tmpSpeed * Math.sin(this.dir); this.range -= tmpSpeed; if (this.range <= 0) { this.x += this.range * Math.cos(this.dir); this.y += this.range * Math.sin(this.dir); tmpSpeed = 1; this.range = 0; this.active = false; } } else { this.skipMov = false; } } }; this.tickUpdate = function(delta) { if (this.tickActive) { let tmpSpeed = this.speed * delta; if (!this.skipMov) { this.x2 += tmpSpeed * Math.cos(this.dir); this.y2 += tmpSpeed * Math.sin(this.dir); this.r2 -= tmpSpeed; if (this.r2 <= 0) { this.x2 += this.r2 * Math.cos(this.dir); this.y2 += this.r2 * Math.sin(this.dir); tmpSpeed = 1; this.r2 = 0; this.tickActive = false; } } else { this.skipMov = false; } } }; } }; class Store { constructor() { // STORE HATS: this.hats = [{ id: 45, name: "Shame!", dontSell: true, price: 0, scale: 120, desc: "hacks are for winners" }, { id: 51, name: "Moo Cap", price: 0, scale: 120, desc: "coolest mooer around" }, { id: 50, name: "Apple Cap", price: 0, scale: 120, desc: "apple farms remembers" }, { id: 28, name: "Moo Head", price: 0, scale: 120, desc: "no effect" }, { id: 29, name: "Pig Head", price: 0, scale: 120, desc: "no effect" }, { id: 30, name: "Fluff Head", price: 0, scale: 120, desc: "no effect" }, { id: 36, name: "Pandou Head", price: 0, scale: 120, desc: "no effect" }, { id: 37, name: "Bear Head", price: 0, scale: 120, desc: "no effect" }, { id: 38, name: "Monkey Head", price: 0, scale: 120, desc: "no effect" }, { id: 44, name: "Polar Head", price: 0, scale: 120, desc: "no effect" }, { id: 35, name: "Fez Hat", price: 0, scale: 120, desc: "no effect" }, { id: 42, name: "Enigma Hat", price: 0, scale: 120, desc: "join the enigma army" }, { id: 43, name: "Blitz Hat", price: 0, scale: 120, desc: "hey everybody i'm blitz" }, { id: 49, name: "Bob XIII Hat", price: 0, scale: 120, desc: "like and subscribe" }, { id: 57, name: "Pumpkin", price: 50, scale: 120, desc: "Spooooky" }, { id: 8, name: "Bummle Hat", price: 100, scale: 120, desc: "no effect" }, { id: 2, name: "Straw Hat", price: 500, scale: 120, desc: "no effect" }, { id: 15, name: "Winter Cap", price: 600, scale: 120, desc: "allows you to move at normal speed in snow", coldM: 1 }, { id: 5, name: "Cowboy Hat", price: 1000, scale: 120, desc: "no effect" }, { id: 4, name: "Ranger Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 18, name: "Explorer Hat", price: 2000, scale: 120, desc: "no effect" }, { id: 31, name: "Flipper Hat", price: 2500, scale: 120, desc: "have more control while in water", watrImm: true }, { id: 1, name: "Marksman Cap", price: 3000, scale: 120, desc: "increases arrow speed and range", aMlt: 1.3 }, { id: 10, name: "Bush Gear", price: 3000, scale: 160, desc: "allows you to disguise yourself as a bush" }, { id: 48, name: "Halo", price: 3000, scale: 120, desc: "no effect" }, { id: 6, name: "Anti Insta", price: 4000, scale: 120, desc: "reduces damage taken but slows movement", spdMult: 0.94, dmgMult: 0.75 }, { id: 23, name: "Anti Venom Gear", price: 4000, scale: 120, desc: "makes you immune to poison", poisonRes: 1 }, { id: 13, name: "Medic Gear", price: 5000, scale: 110, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 9, name: "Miners Helmet", price: 5000, scale: 120, desc: "earn 1 extra gold per resource", extraGold: 1 }, { id: 32, name: "Musketeer Hat", price: 5000, scale: 120, desc: "reduces cost of projectiles", projCost: 0.5 }, { id: 7, name: "Bull Helmet", price: 6000, scale: 120, desc: "increases damage done but drains health", healthRegen: -5, dmgMultO: 1.5, spdMult: 0.96 }, { id: 22, name: "Emp Helmet", price: 6000, scale: 120, desc: "turrets won't attack but you move slower", antiTurret: 1, spdMult: 0.7 }, { id: 12, name: "Booster Hat", price: 6000, scale: 120, desc: "increases your movement speed", spdMult: 1.16 }, { id: 26, name: "Barbarian Armor", price: 8000, scale: 120, desc: "knocks back enemies that attack you", dmgK: 0.6 }, { id: 21, name: "Plague Mask", price: 10000, scale: 120, desc: "melee attacks deal poison damage", poisonDmg: 5, poisonTime: 6 }, { id: 46, name: "Bull Mask", price: 10000, scale: 120, desc: "bulls won't target you unless you attack them", bullRepel: 1 }, { id: 14, name: "Windmill Hat", topSprite: true, price: 10000, scale: 120, desc: "generates points while worn", pps: 1.5 }, { id: 11, name: "Spike Gear", topSprite: true, price: 10000, scale: 120, desc: "deal damage to players that damage you", dmg: 0.45 }, { id: 53, name: "Turret Gear", topSprite: true, price: 10000, scale: 120, desc: "you become a walking turret", turret: { proj: 1, range: 700, rate: 2500 }, spdMult: 0.7 }, { id: 20, name: "Samurai Armor", price: 12000, scale: 120, desc: "increased attack speed and fire rate", atkSpd: 0.78 }, { id: 58, name: "Dark Knight", price: 12000, scale: 120, desc: "restores health when you deal damage", healD: 0.4 }, { id: 27, name: "Scavenger Gear", price: 15000, scale: 120, desc: "earn double points for each kill", kScrM: 2 }, { id: 40, name: "#### Gear", price: 15000, scale: 120, desc: "increased damage to buildings but slower movement", spdMult: 0.3, bDmg: 3.3 }, { id: 52, name: "Thief Gear", price: 15000, scale: 120, desc: "steal half of a players gold when you kill them", goldSteal: 0.5 }, { id: 55, name: "Bloodthirster", price: 20000, scale: 120, desc: "Restore Health when dealing damage. And increased damage", healD: 0.25, dmgMultO: 1.2, }, { id: 56, name: "Assassin Gear", price: 20000, scale: 120, desc: "Go invisible when not moving. Can't eat. Increased speed", noEat: true, spdMult: 1.1, invisTimer: 1000 }]; // STORE ACCESSORIES: this.accessories = [{ id: 12, name: "Snowball", price: 1000, scale: 105, xOff: 18, desc: "no effect" }, { id: 9, name: "Tree Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 10, name: "Stone Cape", price: 1000, scale: 90, desc: "no effect" }, { id: 3, name: "Cookie Cape", price: 1500, scale: 90, desc: "no effect" }, { id: 8, name: "Cow Cape", price: 2000, scale: 90, desc: "no effect" }, { id: 11, name: "Monkey Tail", price: 2000, scale: 97, xOff: 25, desc: "Super speed but reduced damage", spdMult: 1.35, dmgMultO: 0.2 }, { id: 17, name: "Apple Basket", price: 3000, scale: 80, xOff: 12, desc: "slowly regenerates health over time", healthRegen: 1 }, { id: 6, name: "Winter Cape", price: 3000, scale: 90, desc: "no effect" }, { id: 4, name: "Skull Cape", price: 4000, scale: 90, desc: "no effect" }, { id: 5, name: "Dash Cape", price: 5000, scale: 90, desc: "no effect" }, { id: 2, name: "Dragon Cape", price: 6000, scale: 90, desc: "no effect" }, { id: 1, name: "Super Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 7, name: "Troll Cape", price: 8000, scale: 90, desc: "no effect" }, { id: 14, name: "Thorns", price: 10000, scale: 115, xOff: 20, desc: "no effect" }, { id: 15, name: "Blockades", price: 10000, scale: 95, xOff: 15, desc: "no effect" }, { id: 20, name: "Devils Tail", price: 10000, scale: 95, xOff: 20, desc: "no effect" }, { id: 16, name: "Sawblade", price: 12000, scale: 90, spin: true, xOff: 0, desc: "deal damage to players that damage you", dmg: 0.15 }, { id: 13, name: "Angel Wings", price: 15000, scale: 138, xOff: 22, desc: "slowly regenerates health over time", healthRegen: 3 }, { id: 19, name: "Shadow Wings", price: 15000, scale: 138, xOff: 22, desc: "increased movement speed", spdMult: 1.1 }, { id: 18, name: "Blood Wings", price: 20000, scale: 178, xOff: 26, desc: "restores health when you deal damage", healD: 0.2 }, { id: 21, name: "Corrupt X Wings", price: 20000, scale: 178, xOff: 26, desc: "deal damage to players that damage you", dmg: 0.25 }]; } }; class ProjectileManager { constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) { this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) { let tmpData = items.projectiles[indx]; let tmpProj; for (let i = 0; i < projectiles.length; ++i) { if (!projectiles[i].active) { tmpProj = projectiles[i]; break; } } if (!tmpProj) { tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server); tmpProj.sid = projectiles.length; projectiles.push(tmpProj); } tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner); tmpProj.ignoreObj = ignoreObj; tmpProj.layer = layer || tmpData.layer; tmpProj.inWindow = inWindow; tmpProj.src = tmpData.src; return tmpProj; }; } }; class AiManager { // AI MANAGER: constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) { // AI TYPES: this.aiTypes = [{ id: 0, src: "cow_1", killScore: 150, health: 500, weightM: 0.8, speed: 0.00095, turnSpeed: 0.001, scale: 72, drop: ["food", 50] }, { id: 1, src: "pig_1", killScore: 200, health: 800, weightM: 0.6, speed: 0.00085, turnSpeed: 0.001, scale: 72, drop: ["food", 80] }, { id: 2, name: "Bull", src: "bull_2", hostile: true, dmg: 20, killScore: 1000, health: 1800, weightM: 0.5, speed: 0.00094, turnSpeed: 0.00074, scale: 78, viewRange: 800, chargePlayer: true, drop: ["food", 100] }, { id: 3, name: "Bully", src: "bull_1", hostile: true, dmg: 20, killScore: 2000, health: 2800, weightM: 0.45, speed: 0.001, turnSpeed: 0.0008, scale: 90, viewRange: 900, chargePlayer: true, drop: ["food", 400] }, { id: 4, name: "Wolf", src: "wolf_1", hostile: true, dmg: 8, killScore: 500, health: 300, weightM: 0.45, speed: 0.001, turnSpeed: 0.002, scale: 84, viewRange: 800, chargePlayer: true, drop: ["food", 200] }, { id: 5, name: "Quack", src: "chicken_1", dmg: 8, killScore: 2000, noTrap: true, health: 300, weightM: 0.2, speed: 0.0018, turnSpeed: 0.006, scale: 70, drop: ["food", 100] }, { id: 6, name: "MOOSTAFA", nameScale: 50, src: "enemy", hostile: true, dontRun: true, fixedSpawn: true, spawnDelay: 60000, noTrap: true, colDmg: 100, dmg: 40, killScore: 8000, health: 18000, weightM: 0.4, speed: 0.0007, turnSpeed: 0.01, scale: 80, spriteMlt: 1.8, leapForce: 0.9, viewRange: 1000, hitRange: 210, hitDelay: 1000, chargePlayer: true, drop: ["food", 100] }, { id: 7, name: "Treasure", hostile: true, nameScale: 35, src: "crate_1", fixedSpawn: true, spawnDelay: 120000, colDmg: 200, killScore: 5000, health: 20000, weightM: 0.1, speed: 0.0, turnSpeed: 0.0, scale: 70, spriteMlt: 1.0 }, { id: 8, name: "MOOFIE", src: "wolf_2", hostile: true, fixedSpawn: true, dontRun: true, hitScare: 4, spawnDelay: 30000, noTrap: true, nameScale: 35, dmg: 10, colDmg: 100, killScore: 3000, health: 7000, weightM: 0.45, speed: 0.0015, turnSpeed: 0.002, scale: 90, viewRange: 800, chargePlayer: true, drop: ["food", 1000] }]; // SPAWN AI: this.spawn = function(x, y, dir, index) { let tmpObj = ais.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server); ais.push(tmpObj); } tmpObj.init(x, y, dir, index, this.aiTypes[index]); return tmpObj; }; } }; class AI { constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) { this.sid = sid; this.isAI = true; this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1); // INIT: this.init = function(x, y, dir, index, data) { this.x = x; this.y = y; this.startX = data.fixedSpawn ? x : null; this.startY = data.fixedSpawn ? y : null; this.xVel = 0; this.yVel = 0; this.zIndex = 0; this.dir = dir; this.dirPlus = 0; this.showName = 'aaa'; this.index = index; this.src = data.src; if (data.name) this.name = data.name; this.weightM = data.weightM; this.speed = data.speed; this.killScore = data.killScore; this.turnSpeed = data.turnSpeed; this.scale = data.scale; this.maxHealth = data.health; this.leapForce = data.leapForce; this.health = this.maxHealth; this.chargePlayer = data.chargePlayer; this.viewRange = data.viewRange; this.drop = data.drop; this.dmg = data.dmg; this.hostile = data.hostile; this.dontRun = data.dontRun; this.hitRange = data.hitRange; this.hitDelay = data.hitDelay; this.hitScare = data.hitScare; this.spriteMlt = data.spriteMlt; this.nameScale = data.nameScale; this.colDmg = data.colDmg; this.noTrap = data.noTrap; this.spawnDelay = data.spawnDelay; this.hitWait = 0; this.waitCount = 1000; this.moveCount = 0; this.targetDir = 0; this.active = true; this.alive = true; this.runFrom = null; this.chargeTarget = null; this.dmgOverTime = {}; }; let tmpRatio = 0; let animIndex = 0; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; // ANIMATION: this.startAnim = function() { this.animTime = this.animSpeed = 600; this.targetAngle = Math.PI * 0.8; tmpRatio = 0; animIndex = 0; }; }; }; class addCh { constructor(x, y, chat, tmpObj) { this.x = x; this.y = y; this.alpha = 0; this.active = true; this.alive = false; this.chat = chat; this.owner = tmpObj; }; }; class DeadPlayer { constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) { this.x = x; this.y = y; this.lastDir = dir; this.dir = dir + Math.PI; this.buildIndex = buildIndex; this.weaponIndex = weaponIndex; this.weaponVariant = weaponVariant; this.skinColor = skinColor; this.scale = scale; this.visScale = 0; this.name = name; this.alpha = 1; this.active = true; this.animate = function(delta) { let d2 = UTILS.getAngleDist(this.lastDir, this.dir); if (d2 > 0.01) { this.dir += d2 / 20; } else { this.dir = this.lastDir; } if (this.visScale < this.scale) { this.visScale += delta / (this.scale / 2); if (this.visScale >= this.scale) { this.visScale = this.scale; } } this.alpha -= delta / 30000; if (this.alpha <= 0) { this.alpha = 0; this.active = false; } } } }; class Player { constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) { this.id = id; this.sid = sid; this.tmpScore = 0; this.team = null; this.latestSkin = 0; this.oldSkinIndex = 0; this.skinIndex = 0; this.latestTail = 0; this.oldTailIndex = 0; this.tailIndex = 0; this.hitTime = 0; this.lastHit = 0; this.showName = 'NOOO'; this.tails = {}; for (let i = 0; i < accessories.length; ++i) { if (accessories[i].price <= 0) this.tails[accessories[i].id] = 1; } this.skins = {}; for (let i = 0; i < hats.length; ++i) { if (hats[i].price <= 0) this.skins[hats[i].id] = 1; } this.points = 0; this.dt = 0; this.hidden = false; this.itemCounts = {}; this.isPlayer = true; this.pps = 0; this.moveDir = undefined; this.skinRot = 0; this.lastPing = 0; this.iconIndex = 0; this.skinColor = 0; this.dist2 = 0; this.aim2 = 0; this.maxSpeed = 1; this.chat = { message: null, count: 0 }; this.backupNobull = true; this.circle = false; this.circleRad = 200; this.circleRadSpd = 0.1; this.cAngle = 0; // SPAWN: this.spawn = function(moofoll) { this.attacked = false; this.timeDamaged = 0; this.timeHealed = 0; this.pinge = 0; this.millPlace = 'NOOO'; this.lastshamecount = 0; this.death = false; this.spinDir = 0; this.sync = false; this.antiBull = 0; this.bullTimer = 0; this.poisonTimer = 0; this.active = true; this.alive = true; this.lockMove = false; this.lockDir = false; this.minimapCounter = 0; this.chatCountdown = 0; this.shameCount = 0; this.shameTimer = 0; this.sentTo = {}; this.gathering = 0; this.gatherIndex = 0; this.shooting = {}; this.shootIndex = 9; this.autoGather = 0; this.animTime = 0; this.animSpeed = 0; this.mouseState = 0; this.buildIndex = -1; this.weaponIndex = 0; this.weaponCode = 0; this.weaponVariant = 0; this.primaryIndex = undefined; this.secondaryIndex = undefined; this.dmgOverTime = {}; this.noMovTimer = 0; this.maxXP = 300; this.XP = 0; this.age = 1; this.kills = 0; this.upgrAge = 2; this.upgradePoints = 0; this.x = 0; this.y = 0; this.oldXY = { x: 0, y: 0 }; this.zIndex = 0; this.xVel = 0; this.yVel = 0; this.slowMult = 1; this.dir = 0; this.dirPlus = 0; this.targetDir = 0; this.targetAngle = 0; this.maxHealth = 100; this.health = this.maxHealth; this.oldHealth = this.maxHealth; this.damaged = 0; this.scale = config.playerScale; this.speed = config.playerSpeed; this.resetMoveDir(); this.resetResources(moofoll); this.items = [0, 3, 6, 10]; this.weapons = [0]; this.shootCount = 0; this.weaponXP = []; this.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; this.bowThreat = { 9: 0, 12: 0, 13: 0, 15: 0, }; this.damageThreat = 0; this.inTrap = false; this.canEmpAnti = false; this.empAnti = false; this.soldierAnti = false; this.poisonTick = 0; this.bullTick = 0; this.setPoisonTick = false; this.setBullTick = false; this.antiTimer = 2; }; // RESET MOVE DIR: this.resetMoveDir = function() { this.moveDir = undefined; }; // RESET RESOURCES: this.resetResources = function(moofoll) { for (let i = 0; i < config.resourceTypes.length; ++i) { this[config.resourceTypes[i]] = moofoll ? 100 : 0; } }; // ADD ITEM: this.getItemType = function(id) { let findindx = this.items.findIndex((ids) => ids == id); if (findindx != -1) { return findindx; } else { return items.checkItem.index(id, this.items); } }; // SET DATA: this.setData = function(data) { this.id = data[0]; this.sid = data[1]; this.name = data[2]; this.x = data[3]; this.y = data[4]; this.dir = data[5]; this.health = data[6]; this.maxHealth = data[7]; this.scale = data[8]; this.skinColor = data[9]; }; // UPDATE POISON TICK: this.updateTimer = function() { this.bullTimer -= 1; if (this.bullTimer <= 0) { this.setBullTick = false; this.bullTick = game.tick - 1; this.bullTimer = config.serverUpdateRate; } this.poisonTimer -= 1; if (this.poisonTimer <= 0) { this.setPoisonTick = false; this.poisonTick = game.tick - 1; this.poisonTimer = config.serverUpdateRate; } }; this.update = function(delta) { if (this.sid == playerSID) { this.circleRad = parseInt(getEl("circleRad").value) || 0; this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0; this.cAngle += this.circleRadSpd; } if (this.active) { // MOVE: let gear = { skin: findID(hats, this.skinIndex), tail: findID(accessories, this.tailIndex) } let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult; this.maxSpeed = spdMult; } }; let tmpRatio = 0; let animIndex = 0; this.animate = function(delta) { if (this.animTime > 0) { this.animTime -= delta; if (this.animTime <= 0) { this.animTime = 0; this.dirPlus = 0; tmpRatio = 0; animIndex = 0; } else { if (animIndex == 0) { tmpRatio += delta / (this.animSpeed * config.hitReturnRatio); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio)); if (tmpRatio >= 1) { tmpRatio = 1; animIndex = 1; } } else { tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio)); this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio)); } } } }; // GATHER ANIMATION: this.startAnim = function(didHit, index) { this.animTime = this.animSpeed = items.weapons[index].speed; this.targetAngle = (didHit ? -config.hitAngle : -Math.PI); tmpRatio = 0; animIndex = 0; }; // CAN SEE: this.canSee = function(other) { if (!other) return false; let dx = Math.abs(other.x - this.x) - other.scale; let dy = Math.abs(other.y - this.y) - other.scale; return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3; }; // SHAME SYSTEM: this.judgeShame = function(damage) { this.lastshamecount = this.shameCount; if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = game.tick - this.hitTime; this.lastHit = game.tick; this.hitTime = 0; if (timeSinceHit < 2) { // SHAME PROFILING if (!this.profile.anti.minimumShameDamage || damage < this.profile.anti.minimumShameDamage) { this.profile.anti.minimumShameDamage = damage; } this.shameCount++; } else { // SHAME PROFILING RESYNC if (this.profile.anti.minimumShameDamage < damage) { this.profile.anti.minimumShameDamage = items.weapons[player.weapons[0]].dmg > damage ? items.weapons[player.weapons[0]].dmg * 1.5 : 0; } // SHAME LEAK DATA if (damage >= this.profile.anti.minimumShameDamage && this.profile.anti.minimumShameDamage) { if (this.profile.anti.shameLeak < this.shameCount && this.profile.anti.shameLeak >= 3 && this.profile.anti.shameLeak) { this.profile.anti.shameLeak = this.shameCount; } } this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = game.tick; } }; this.addShameTimer = function() { this.shameCount = 0; this.shameTimer = 30; const endTime = Date.now() + this.shameTimer * 1000; const checkTimer = () => { const remainingTime = Math.round((endTime - Date.now()) / 1000); this.shameTimer = remainingTime >= 0 ? remainingTime : 0; if (this.shameTimer > 0) { requestAnimationFrame(checkTimer); } }; checkTimer(); }; // CHECK TEAM: this.isTeam = function(tmpObj) { return (this == tmpObj || (this.team && this.team == tmpObj.team)); }; // FOR THE PLAYER: this.findAllianceBySid = function(sid) { return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null; }; this.checkCanInsta = function(nobull) { let totally = 0; if (this.alive && inGame) { let primary = { weapon: this.weapons[0], variant: this.primaryVariant, dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg, }; let secondary = { weapon: this.weapons[1], variant: this.secondaryVariant, dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg, }; let bull = this.skins[7] && !nobull ? 1.5 : 1; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1; if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) { totally += primary.dmg * pV * bull; } if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) { totally += secondary.dmg; } if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) { totally += 25; } totally *= near.skinIndex == 6 ? 0.75 : 1; return totally; } return 0; }; // UPDATE WEAPON RELOAD: this.manageReload = function() { if (this.shooting[53]) { this.shooting[53] = 0; this.reloads[53] = (2500 - game.tickRate); } else { if (this.reloads[53] > 0) { this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate); } } if (this.gathering || this.shooting[1]) { if (this.gathering) { this.gathering = 0; this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } if (this.shooting[1]) { this.shooting[1] = 0; this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } } else { this.attacked = false; if (this.buildIndex < 0) { if (this.reloads[this.weaponIndex] > 0) { // Math.max(0, this.reloads[this.weaponIndex] - game.tickRate) this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - 110); if (this == player) { if (getEl("weaponGrind").checked) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(22), i); } } } if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) { this.antiBull++; game.tickBase(() => { this.antiBull = 0; }, 1); } } } } }; // FOR ANTI INSTA: this.addDamageThreat = function(tmpObj) { let primary = { weapon: this.primaryIndex, variant: this.primaryVariant }; primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg; let secondary = { weapon: this.secondaryIndex, variant: this.secondaryVariant }; secondary.dmg = secondary.weapon == undefined ? 75 : items.weapons[secondary.weapon].Pdmg; let bull = 1.5; let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18; let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18; if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) { this.damageThreat += primary.dmg * pV * bull; } if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) { this.damageThreat += secondary.dmg * sV; } if (this.reloads[53] <= game.tickRate) { this.damageThreat += 25; } this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1; if (!this.isTeam(tmpObj)) { if (this.dist2 <= 300) { tmpObj.damageThreat += this.damageThreat; } } }; } }; // SOME CODES: function sendUpgrade(index) { player.reloads[index] = 0; packet("H", index); } function storeEquip(id, index) { packet("c", 0, id, index); } function storeBuy(id, index) { packet("c", 1, id, index); } function buyEquip(id, index) { let nID = player.skins[6] ? 6 : 0; if (player.alive && inGame) { if (index == 0) { if (player.skins[id]) { if (player.latestSkin != id) { packet("c", 0, id, 0); } } else { if (configs.autoBuyEquip) { let find = findID(hats, id); if (find) { if (player.points >= find.price) { packet("c", 1, id, 0); packet("c", 0, id, 0); } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } else { if (player.latestSkin != nID) { packet("c", 0, nID, 0); } } } } else if (index == 1) { if (useWasd && (id != 11 && id != 0)) { if (player.latestTail != 0) { packet("c", 0, 0, 1); } return; } if (player.tails[id]) { if (player.latestTail != id) { packet("c", 0, id, 1); } } else { if (configs.autoBuyEquip) { let find = findID(accessories, id); if (find) { if (player.points >= find.price) { packet("c", 1, id, 1); packet("c", 0, id, 1); } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } else { if (player.latestTail != 0) { packet("c", 0, 0, 1); } } } } } } function selectToBuild(index, wpn) { packet("G", index, wpn); } function selectWeapon(index, isPlace) { if (!isPlace) { player.weaponCode = index; } packet("G", index, 1); } function sendAutoGather() { packet("K", 1, 1); } function sendAtck(id, angle) { packet("d", id, angle, 1); } let placePacketLimiter = false; let placementsPerTick = 0; // PLACER: function place(id, dir, rmd) { if (id == undefined) return; let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(dir); let tmpY = player.y2 + tmpS * Math.sin(dir); if (id === 3 && player.itemCounts[item.group.id] === 299 && mills.place) mills.place = false; if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) { placementsPerTick++; selectToBuild(player.items[id]); sendAtck(1, dir); sendAtck(0, getAttackDir()); selectWeapon(player.weaponCode, 1); if (rmd && getEl("placeVis").checked) { placeVisible.push({ x: tmpX, y: tmpY, name: item.name, scale: item.scale, dir: dir }); game.tickBase(() => { placeVisible.shift(); }, 1) } } }; function checkPlace(id, dir) { if (id == undefined) return; let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let tmpX = player.x2 + tmpS * Math.cos(dir); let tmpY = player.y2 + tmpS * Math.sin(dir); if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) { place(id, dir, 1); } } // HEALING: function soldierMult() { return player.latestSkin == 6 ? 0.75 : 1; } function healthBased() { if (player.health == 100) return 0; if ((player.skinIndex != 45 && player.skinIndex != 56)) { return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); } return 0; } function getAttacker(damaged) { let attackers = enemy.filter(tmp => { //let damages = new Damages(items); //let dmg = damages.weapons[tmp.weaponIndex]; //let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]]; let rule = { //one: tmp.dist2 <= 300, //two: by.includes(damaged), three: tmp.attacked } return /*rule.one && rule.two && */ rule.three; }); return attackers; } function healer() { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir()); } } function healer33() { for (let i = 0; i < healthBased(); i++) { place(0, getAttackDir()); } } function healer1() { place(0, getAttackDir()); return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); } function noshameheal() { place(0, getAttackDir()); if (player.shameCount >= 5) { place(0, getAttackDir()); healer33(); }else{ if (player.shameCount <= 4 && player.skinIndex != 6 && player.skinIndex != 22) { healer33(); buyEquip(6, 0); }else{ if (player.shameCount >= 5 && player.skinIndex != 6 && player.skinIndex != 22) { return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); healer33(); /*}else{ return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);*/ } } } } const placedSpikePositions = new Set(); const placedTrapPositions = new Set(); function isPositionValid(position) { const playerX = player.x2; const playerY = player.y2; const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY); return distToPosition > 35; } function findAllianceBySid(sid) { return player.team ? alliancePlayers.find(THIS => THIS === sid) : null; } function calculatePossibleTrapPositions(x, y, radius) { const trapPositions = []; const numPositions = 16; for (let i = 0; i < numPositions; i++) { const angle = (2 * Math.PI * i) / numPositions; const offsetX = x + radius * Math.cos(angle); const offsetY = y + radius * Math.sin(angle); const position = [offsetX, offsetY]; if (!trapPositions.some(pos => isPositionTooClose(position, pos))) { trapPositions.push(position); } } return trapPositions; } function isPositionTooClose(position1, position2, minDistance = 50) { const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]); return dist < minDistance; } function antiSyncHealing(timearg) { //io.send('6', 'sync detect test'); my.antiSync = true; let healAnti = setInterval(() => { if (player.shameCount < 5) { place(0, getAttackDir()); } }, 75); setTimeout(() => { clearInterval(healAnti); setTimeout(() => { my.antiSync = false; }, game.tickRate); }, game.tickRate); } function biomeGear(mover, returns) { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) { if (returns) return 31; buyEquip(31, 0); } else { if (player.y2 <= config.snowBiomeTop) { if (returns) return enemy && near.dist2 <= 300 ? 6 : 15; buyEquip(15, 0); } else { if (returns) return enemy && near.dist2 <= 300 ? 6 : 12; buyEquip(enemy ? 6 : 12, 0); } } if (returns) return 0; } let enemyKbSpike = { x: null, y: null } class Traps { constructor(UTILS, items) { this.dist = 0; this.aim = 0; this.inTrap = false; this.replaced = false; this.antiTrapped = false; this.replacedObjs = 0; this.info = {}; this.notFast = function() { return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5); } this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) { try { let item = items.list[player.items[id]]; let tmpS = player.scale + item.scale + (item.placeOffset || 0); let counts = { attempts: 0, placed: 0 }; let tmpObjects = []; liztobj.forEach((p) => { tmpObjects.push({ x: p.x, y: p.y, active: p.active, blocker: p.blocker, scale: p.scale, isItem: p.isItem, type: p.type, colDiv: p.colDiv, getScale: function(sM, ig) { sM = sM || 1; return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv); }, }); }); for (let i = first; i < repeat; i += plus) { counts.attempts++; let relAim = radian + i; let tmpX = player.x2 + tmpS * Math.cos(relAim); let tmpY = player.y2 + tmpS * Math.sin(relAim); let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; if ((!replacer && yaboi)) { if (yaboi.inTrap) { if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI*1.3) { place(2, relAim, 1); } else { player.items[4] == 15 && place(4, relAim, 1); } } else { if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 2.6) { place(2, relAim, 1); } else { player.items[4] == 15 && place(4, relAim, 1); } } } else { place(id, relAim, 1); } tmpObjects.push({ x: tmpX, y: tmpY, active: true, blocker: item.blocker, scale: item.scale, isItem: true, type: null, colDiv: item.colDiv, getScale: function() { return this.scale; }, }); if (UTILS.getAngleDist(near.aim2, relAim) <= 1) { counts.placed++; } } if (counts.placed > 0 && replacer && item.dmg) { if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) { instaC.canSpikeTick = true; } } } catch (err) { } }; this.checkSpikeTick = function() { try { if (![3, 4, 5].includes(near.primaryIndex)) return false; if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false; // more range for safe. also testing near.primaryIndex || 5 if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) { let item = items.list[9]; let tmpS = near.scale + item.scale + (item.placeOffset || 0); let danger = 0; let counts = { attempts: 0, block: `unblocked` }; for (let i = -1; i <= 1; i += 1 / 10) { counts.attempts++; let relAim = UTILS.getDirect(player, near, 2, 2) + i; let tmpX = near.x2 + tmpS * Math.cos(relAim); let tmpY = near.y2 + tmpS * Math.sin(relAim); let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem))); if (cantPlace) continue; if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue; danger++; counts.block = `blocked`; break; } if (danger && near.dist2 <= 200 && Leuchtturm) { my.anti0Tick = 1; sendChat('blocking possible spikesync'); healer(); // player.chat.message = "Anti SpikeTick " + near.sid; //player.chat.count = 2000; return true; } } } catch (err) { return null; } return false; } function getDist(e, t) { try { return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return Infinity; } } this.protect = function(aim) { if (!configs.antiTrap) return; if (player.items[4] && near.dist2 <= 600) { this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI); this.antiTrapped = true; } }; let trappling = false; let spikeplacer = false; this.autoPlace = function () { try { const trap1 = gameObjects .filter(e => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find(trap => { const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2); return trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50; }); if (trap1 && near.dist2 <= 160) { const trapX = trap1.x; const trapY = trap1.y; const circleRadius = 102; const numPositions = 128; let spikesPlaced = 0 + this.replacedObjs; for (let i = 0; i < numPositions; i++) { if (spikesPlaced >= 2) break; const angle = (2 * Math.PI * i) / numPositions; const offsetX = trapX + circleRadius * Math.cos(angle); const offsetY = trapY + circleRadius * Math.sin(angle); const position = [offsetX, offsetY]; const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2); if (!placedSpikePositions.has(JSON.stringify(position)) && isPositionValid(position) && distToPlayer <= 87) { const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2); checkPlace(2, angleToPlace); placedSpikePositions.add(JSON.stringify(position)); spikesPlaced++; } } } else if (!trap1 && near.dist2 <= 276) { placedSpikePositions.clear(); const maxTrapsToPlace = 3; const trapRadius = 50; const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius); let trapsPlaced = 0 + this.replacedObjs; for (const position of trapPositions) { if (trapsPlaced < maxTrapsToPlace && !placedTrapPositions.has(JSON.stringify(position)) && isPositionValid(position)) { checkPlace(4, ...position); placedTrapPositions.add(JSON.stringify(position)); trapsPlaced++; } } } } catch (e) {} //} }; /* this.autoPlace = function() { if (enemy.length && configs.autoPlace && !instaC.ticking) { if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1) === 0) { if (liztobj.length) { let near2 = { inTrap: false, }; let nearTrap = liztobj.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (nearTrap) { near2.inTrap = true; } else { near2.inTrap = false; } if (near.dist3 <= 276 && !spikeplacer) { this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, { inTrap: near2.inTrap }); } else { player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2); } } } } };*/ let spikePlaced = false; let spikSync = false; this.spikeKb = (objDir) => { const playerDist = near.dist2; if (!near || instaC.isTrue) return; if (player.reloads[player.weapons[0]] === 1) return; const enemyTrapped = liztobj .filter(obj => obj.trap && obj.active) .sort((a, b) => Math.getDist(near, a) - Math.getDist(near, b)) .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(near, trap) <= 50); if (enemyTrapped) return; let placeDistance = items.list[player.items[2]].scale + player.scale + items.list[player.items[2]].placeOffset; let potSpike = { x: player.x + Math.cos(objDir) * placeDistance, y: player.y + Math.sin(objDir) * placeDistance } const straightAngle = Math.getDir(potSpike, near); const outputKnockbackStrength = 1.5; const outputKnockback = { x: Math.cos(straightAngle) * outputKnockbackStrength, y: Math.sin(straightAngle) * outputKnockbackStrength }; const position = { x: near.xVel + outputKnockback.x * 205, y: near.yVel + outputKnockback.y * 205, }; enemyKbSpike = { x: position.x, y: position.y }; const radius = player.scale + outputKnockbackStrength const buildings = liztobj.filter(obj => Math.getDist(position, obj) <= radius + obj.scale && obj.dmg && obj.active && (obj.ownerSID === player.sid || obj.isTeamObject(player))); let buildingDamage = 0; for (let i = 0; i < buildings.length; i++) { const building = buildings[i]; const objectDist = Math.getDist(building, position); if (playerDist <= building.scale + player.scale * 2 + items.list[player.items[2]].placeOffset && objectDist <= player.scale + building.scale) { textManager.showText(building.x, building.y, 30, 0.15, 1850, 'spike kb!!!', '#7289DA', 2); console.log('spikekb!'); return true; } } console.log('no spikekb :('); return false; } this.replacer = function(findObj, trap) { if (!findObj || !configs.autoReplace) return; if (!inGame || near.dist2 > 250) return; if (this.antiTrapped) return; game.tickBase(() => { let objAim = UTILS.getDirect(findObj, player, 0, 2); let objDst = UTILS.getDist(findObj, player, 0, 2); if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return; const closeSpikes = liztobj.filter(e => e.active && e.sid > 0 && e.dmg && (player.sid === e.ownerSID || e.isTeamObject(player)) && Math.getDist(trap, e) <= trap.scale + e.scale + player.scale).sort(function(t, i) { return Math.getDist(t, near) - Math.getDist(i, near) }); if (!my.autoPush) { if(spikePlaced){ player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1); spikePlaced = false; } if (near.dist2 <= 250 && !spikSync) { for (let i = 0; i < 24; i++) { let angle = (Math.PI * 2) * i / 24; this.testCanPlace(2, angle, angle + (Math.PI / 24), (Math.PI / 24), objAim, 1); spikePlaced = true; } } } if (trap && findObj === trap && closeSpikes && my.autoPush) { player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1); // retrap! } else if (this.spikeKb(objAim)) { place(2, objAim); let danger = this.checkSpikeTick(); if (!danger && near.dist3 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) { spikSync = true; } } else if (objDst <= 250 && near.dist2 <= 250) { let danger = this.checkSpikeTick(); if (!danger && near.dist3 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) { this.replacedObjs++; for (let i = 0; i < 24; i++) { let angle = (Math.PI * 2) * i / 24; this.testCanPlace(2, angle, angle + (Math.PI / 24), (Math.PI / 24), objAim, 1); this.testCanPlace(2, (Math.PI / 2), (Math.PI / 2), (Math.PI / 2), near, objAim, 1) // zpike zync! spikSync = true; } } else { this.replacedObjs++; player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1); } this.replaced = true; } }, 1); }; } }; function profilingInstaKill() { let instaKillType = 'normal'; if (nears.length && near.profile.death.reason !== '') { instaKillType = near.profile.death.reason; console.log('last death reason: ' + near.profile.death.reason); } else { const trueNoBulls = near.profile.resistance.trueNoBulls; const noBullsSurvived = near.profile.resistance.noBullsSurvived; const failedSEs = near.profile.soldierEmpData.failedSEs; const trueSEs = near.profile.soldierEmpData.trueSEs; const bullTick = near.profile.anti.bullTick; const pNBsSurvived = near.profile.resistance.pNBsSurvived; if ((noBullsSurvived < 5 || trueNoBulls) && bullTick && near.skinIndex !== 6) { instaKillType = 'nobull'; } else if ((pNBsSurvived < 3 || !pNBsSurvived) && !bullTick && near.skinIndex === 6) { instaKillType = 'appl'; } else if (trueSEs > failedSEs) { instaKillType = 'rev'; } } player.weapons[1] === 10 ? instaC.changeType('reverse') : instaC.changeType(instaKillType); console.log('profiling ' + instaKillType); } class Instakill { constructor() { this.wait = false; this.can = false; this.isTrue = false; this.nobull = false; this.ticking = false; this.canSpikeTick = false; this.startTick = false; this.readyTick = false; this.canCounter = false; this.revTick = false; this.syncHit = false; this.lastInsta = null; this.changeType = function(type) { let tmpEnemy = near this.wait = false; this.isTrue = true; my.autoAim = true; let instaLog = [type]; let backupNobull = near.backupNobull; near.backupNobull = false; if (type == "rev") { tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.trueSEs++; selectWeapon(player.weapons[1]); buyEquip(53, 0); sendAutoGather(); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); this.lastInsta = type setTimeout(() => { tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.failedSEs++; sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 225); }, 1); } else if (type == "nobull") { selectWeapon(player.weapons[0]); sendAutoGather(); game.tickBase(() => { tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.trueSEs++; selectWeapon(player.weapons[1]); buyEquip(53, 0); this.lastInsta = type setTimeout(() => { tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.failedSEs++; sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 255); }, 1); } else if (type == "appl") { selectWeapon(player.weapons[0]); sendAutoGather(); game.tickBase(() => { tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.trueSEs++; selectWeapon(player.weapons[1]); buyEquip(53, 0); this.lastInsta = type setTimeout(() => { tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.failedSEs++; sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 255); }, 1); } else if (type == "normal") { selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); game.tickBase(() => { tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.trueSEs++; selectWeapon(player.weapons[1]); buyEquip(53, 0); this.lastInsta = type setTimeout(() => { tmpEnemy.skinIndex === 22 && tmpEnemy.profile.soldierEmpData.failedSEs++; sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 255); }, 1); } else { setTimeout(() => { this.isTrue = false; my.autoAim = false; }, 50); } }; this.spikeTickType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); setTimeout(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 120); }; this.counterType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(7, 0); sendAutoGather(); setTimeout(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 120); }; this.rangeType = function(type) { this.isTrue = true; my.autoAim = true; if (type == "ageInsta") { my.ageInsta = false; if (player.items[5] == 18) { place(5, near.aim2); } packet("a", undefined, 1); buyEquip(22, 0); buyEquip(21, 1); game.tickBase(() => { selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); sendAutoGather(); game.tickBase(() => { sendUpgrade(12); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendUpgrade(15); selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(21, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); }, 1); }, 1); }, 1); } else { selectWeapon(player.weapons[1]); if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) { buyEquip(53, 0); } else { buyEquip(20, 0); } buyEquip(11, 1); sendAutoGather(); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; }, 1); } }; this.oneTickType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(11, 1); packet("a", near.aim2, 1); if (player.weapons[1] == 15) { my.revAim = true; sendAutoGather(); } game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("a", near.aim2, 1); if (player.weapons[1] != 15) { sendAutoGather(); } game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined, 1); }, 1); }, 1); }; this.threeOneTickType = function() { this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); biomeGear(); buyEquip(11, 1); packet("a", near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(11, 1); packet("a", near.aim2, 1); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); sendAutoGather(); packet("a", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined, 1); }, 1); }, 1); }, 1); }; this.kmTickType = function() { this.isTrue = true; my.autoAim = true; my.revAim = true; selectWeapon(player.weapons[1]); buyEquip(53, 0); buyEquip(11, 1); sendAutoGather(); packet("a", near.aim2, 1); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("a", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined, 1); }, 1); }, 1); }; this.boostTickType = function() { /*this.isTrue = true; my.autoAim = true; selectWeapon(player.weapons[0]); buyEquip(53, 0); buyEquip(11, 1); packet("a", near.aim2); game.tickBase(() => { place(4, near.aim2); selectWeapon(player.weapons[1]); biomeGear(); buyEquip(11, 1); sendAutoGather(); packet("a", near.aim2); game.tickBase(() => { selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); packet("a", near.aim2); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined); }, 1); }, 1); }, 1);*/ this.isTrue = true; my.autoAim = true; biomeGear(); buyEquip(11, 1); packet("a", near.aim2, 1); game.tickBase(() => { if (player.weapons[1] == 15) { my.revAim = true; } selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]); buyEquip(53, 0); buyEquip(11, 1); if ([9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("a", near.aim2, 1); place(4, near.aim2); game.tickBase(() => { my.revAim = false; selectWeapon(player.weapons[0]); buyEquip(7, 0); buyEquip(19, 1); if (![9, 12, 13, 15].includes(player.weapons[1])) { sendAutoGather(); } packet("a", near.aim2, 1); game.tickBase(() => { sendAutoGather(); this.isTrue = false; my.autoAim = false; packet("a", undefined, 1); }, 1); }, 1); }, 1); }; this.gotoGoal = function(goto, OT) { let slowDists = (weeeee) => weeeee * config.playerScale; let goal = { a: goto - OT, b: goto + OT, c: goto - slowDists(1), d: goto + slowDists(1), e: goto - slowDists(2), f: goto + slowDists(2), g: goto - slowDists(4), h: goto + slowDists(4) }; let bQ = function (wwww, awwww) { if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) { buyEquip(31, 0); } else { buyEquip(wwww, awwww); } } if (enemy.length) { let dst = near.dist2; this.ticking = true; if (dst >= goal.a && dst <= goal.b) { bQ(22, 0); bQ(11, 1); if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } return { dir: undefined, action: 1 }; } else { if (dst < goal.a) { if (dst >= goal.g) { if (dst >= goal.e) { if (dst >= goal.c) { bQ(40, 0); bQ(21, 1); if (configs.slowOT) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(26, 0); bQ(21, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(26, 0); bQ(12, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); bQ(11, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2 + Math.PI, action: 0 }; } else if (dst > goal.b) { if (dst <= goal.h) { if (dst <= goal.f) { if (dst <= goal.d) { bQ(40, 0); bQ(9, 1); if (configs.slowOT) { player.buildIndex != player.items[1] && selectToBuild(player.items[1]); } else { if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(22, 0); bQ(19, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { bQ(6, 0); bQ(12, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } } else { biomeGear(); bQ(11, 1); if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) { selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]); } } return { dir: near.aim2, action: 0 }; } return { dir: undefined, action: 0 }; } } else { this.ticking = false; return { dir: undefined, action: 0 }; } } /** wait 1 tick for better quality */ this.bowMovement = function() { let moveMent = this.gotoGoal(685, 3); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.rangeType("ageInsta"); } else { packet("a", moveMent.dir, 1); } } else { packet("a", moveMent.dir, 1); } }, this.tickMovement = function() { let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 270 : 265 : 275, 3); if (moveMent.action) { if (![6, 22].includes(near.skinIndex) && player.reloads[53] == 0 && !this.isTrue) { ([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType(): this.threeOneTickType(); } else { packet("a", moveMent.dir, 1); } } else { packet("a", moveMent.dir, 1); } }, this.kmTickMovement = function() { let moveMent = this.gotoGoal(240, 3); if (moveMent.action) { if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) { this.kmTickType(); } else { packet("a", moveMent.dir, 1); } } else { packet("a", moveMent.dir, 1); } }, this.boostTickMovement = function() { let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370; let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3; let moveMent = this.gotoGoal(dist, actionDist); if (moveMent.action) { if (player.reloads[53] == 0 && !this.isTrue) { this.boostTickType(); } else { packet("a", moveMent.dir, 1); } } else { packet("a", moveMent.dir, 1); } } /** wait 1 tick for better quality */ this.perfCheck = function(pl, nr) { if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false; if (![9, 12, 13, 15].includes(player.weapons[1])) return true; let pjs = { x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)), y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI)) }; if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } let finds = ais.filter(tmp => tmp.visible).find((tmp) => { if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; finds = liztobj.filter(tmp => tmp.active).find((tmp) => { let tmpScale = tmp.getScale(); if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) { return true; } }); if (finds) return false; return true; } } }; class Autobuy { constructor(buyHat, buyAcc) { this.hat = function() { buyHat.forEach((id) => { let find = findID(hats, id); if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0); }); }; this.acc = function() { buyAcc.forEach((id) => { let find = findID(accessories, id); if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1); }); }; } }; class Autoupgrade { constructor() { this.sb = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(9); upg(38); }; this.kh = function(upg) { upg(3); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(25); }; this.pb = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(9); upg(38); }; this.ph = function(upg) { upg(5); upg(17); upg(32); upg(23); upg(10); upg(38); upg(28); upg(25); }; this.db = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(9); upg(34); }; /* old functions */ this.km = function(upg) { upg(7); upg(17); upg(31); upg(23); upg(10); upg(38); upg(4); upg(15); }; }; }; class Damages { constructor(items) { // 0.75 1 1.125 1.5 this.calcDmg = function(dmg, val) { return dmg * val; }; this.getAllDamage = function(dmg) { return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)]; }; this.weapons = []; for (let i = 0; i < items.weapons.length; i++) { let wp = items.weapons[i]; let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]); this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg)); this[name] = this.weapons[i]; } } } /** CLASS CODES */ // jumpscare code warn let tmpList = []; // LOADING: let UTILS = new Utils(); let items = new Items(); let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config); let store = new Store(); let hats = store.hats; let accessories = store.accessories; let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS); let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS); let textManager = new Textmanager(); let traps = new Traps(UTILS, items); let instaC = new Instakill(); let autoBuy = new Autobuy([40, 6, 7, 22, 53, 15, 31], [11, 21, 13]); let autoUpgrade = new Autoupgrade(); let lastDeath; let minimapData; let mapMarker = {}; let mapPings = []; let tmpPing; let antiinsta = true; let antiinsta1 = false; let breakTrackers = []; function sendChat(message) { packet("6", message.slice(0, 30)); } let runAtNextTick = []; function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) { let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15; let projOffset = config.playerScale * 2; let projXY = { x: indx == 1 ? x : x - projOffset * Math.cos(dir), y: indx == 1 ? y : y - projOffset * Math.sin(dir), }; let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) { return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2); })[0]; if (nearPlayer) { if (indx == 1) { nearPlayer.shooting[53] = 1; } else { nearPlayer.shootIndex = weaponIndx; nearPlayer.shooting[1] = 1; antiProj(nearPlayer, dir, range, speed, indx, weaponIndx); } } } let projectileCount = 0; function antiProj(tmpObj, dir, range, speed, index, weaponIndex) { if (!tmpObj.isTeam(player)) { tmpDir = UTILS.getDirect(player, tmpObj, 2, 2); if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) { tmpObj.bowThreat[weaponIndex]++; if (index == 5) { projectileCount++; } setTimeout(() => { tmpObj.bowThreat[weaponIndex]--; if (index == 5) { projectileCount--; } }, range / speed); if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) { place(1, tmpObj.aim2); my.anti0Tick = 4; if (!my.antiSync) { antiSyncHealing(4); } } else { if (projectileCount >= 2) { place(1, tmpObj.aim2); healer(); //sendChat("sync detect test"); buyEquip(22, 0); buyEquip(13, 1); my.anti0Tick = 4; if (!my.antiSync) { antiSyncHealing(4); } } else { if (projectileCount === 1) { // anti reverse or anti 1 tick with reaper buyEquip(6, 0); buyEquip(13, 1); } /*} else { if (projectileCount >= 2) { // anti sync линия обороны N1 return Math.ceil((100 - player.health) / items.list[player.items[0]].healing); player.chat.message = "pSyD"; healer(); buyEquip(6, 0); } }*/ } } } } } // SHOW ITEM INFO: function showItemInfo(item, isWeapon, isStoreItem) { if (player && item) { UTILS.removeAllChildren(itemInfoHolder); itemInfoHolder.classList.add("visible"); UTILS.generateElement({ id: "itemInfoName", text: UTILS.capitalizeFirst(item.name), parent: itemInfoHolder }); UTILS.generateElement({ id: "itemInfoDesc", text: item.desc, parent: itemInfoHolder }); if (isStoreItem) { } else if (isWeapon) { UTILS.generateElement({ class: "itemInfoReq", text: !item.type ? "primary" : "secondary", parent: itemInfoHolder }); } else { for (let i = 0; i < item.req.length; i += 2) { UTILS.generateElement({ class: "itemInfoReq", html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>", parent: itemInfoHolder }); } if (item.group.limit) { UTILS.generateElement({ class: "itemInfoLmt", text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit), parent: itemInfoHolder }); } } } else { itemInfoHolder.classList.remove("visible"); } } // RESIZE: window.addEventListener("resize", UTILS.checkTrusted(resize)); function resize() { screenWidth = window.innerWidth; screenHeight = window.innerHeight; let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity; gameCanvas.width = screenWidth * pixelDensity; gameCanvas.height = screenHeight * pixelDensity; gameCanvas.style.width = screenWidth + "px"; gameCanvas.style.height = screenHeight + "px"; mainContext.setTransform( scaleFillNative, 0, 0, scaleFillNative, (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2, (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2 ); } resize(); // MOUSE INPUT: var usingTouch; const mals = document.getElementById('touch-controls-fullscreen'); mals.style.display = 'block'; mals.addEventListener("mousemove", gameInput, false); function gameInput(e) { mouseX = e.clientX; mouseY = e.clientY; } let clicks = { left: false, middle: false, right: false, }; mals.addEventListener("mousedown", mouseDown, false); function mouseDown(e) { if (attackState != 1) { attackState = 1; if (e.button == 0) { clicks.left = true; } else if (e.button == 1) { clicks.middle = true; } else if (e.button == 2) { clicks.right = true; } } } mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp)); function mouseUp(e) { if (attackState != 0) { attackState = 0; if (e.button == 0) { clicks.left = false; } else if (e.button == 1) { clicks.middle = false; } else if (e.button == 2) { clicks.right = false; } } } mals.addEventListener("wheel", wheel, false); let wbe = 1; let targetWbe = 1; let wbeVelocity = 0; function wheel(e) { const zoomStep = 0.56; const zoomDirection = e.deltaY < 0 ? -1 : 1; targetWbe *= Math.pow(2, zoomDirection * zoomStep); wbeVelocity = (targetWbe - wbe) * 0.05; // add some momentum to the zooming } function update() { wbe += wbeVelocity; wbeVelocity *= 0.95; // slow down the momentum over time xD >,< mod op -o- wbe = UTILS.lerp(wbe, targetWbe, 0.05); // adjust the lerp amount to control the smoothness eZ mod op zika maxScreenWidth = config.maxScreenWidth * wbe; maxScreenHeight = config.maxScreenHeight * wbe; resize(); requestAnimationFrame(update); } update(); // start the animation loop // INPUT UTILS: function getMoveDir() { let dx = 0; let dy = 0; for (let key in moveKeys) { let tmpDir = moveKeys[key]; dx += !!keys[key] * tmpDir[0]; dy += !!keys[key] * tmpDir[1]; } return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx); } function getSafeDir() { if (!player) return 0; if (!player.lockDir) { lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2)); } return lastDir || 0; } let plusDir = 0; let lastSpin = Date.now(); function getAttackDir(debug) { if (debug) { if (!player) return "0"; if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()"; else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) lastDir = "getSafeDir()"; else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = "traps.aim"; else if (!player.lockDir) { if (configs.noDir) return "undefined"; lastDir = "getSafeDir()"; } return lastDir; } else { if (!player) return 0; if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir(); else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) lastDir = getSafeDir(); else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) lastDir = traps.aim; else if (!player.lockDir) { if (configs.noDir) return undefined; lastDir = getSafeDir(); } return lastDir || 0; } } function getVisualDir() { if (!player) return 0; lastDir = getSafeDir(); return lastDir || 0; } // KEYS: function keysActive() { return (allianceMenu.style.display != "block" && chatHolder.style.display != "block" && !menuCBFocus); } function toggleMenuChat() { if (menuChatDiv.style.display != "none") { // chatHolder.style.display = "none"; // if (menuChatBox.value != "") { //commands[command.slice(1)] let cmd = function(command) { return { found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]], fv: commands[command.slice(1).split(" ")[0]] } } let command = cmd(menuChatBox.value); if (command.found) { if (typeof command.fv.action === "function") { command.fv.action(menuChatBox.value); } } else { sendChat(menuChatBox.value); } menuChatBox.value = ""; menuChatBox.blur(); } else { if (menuCBFocus) { menuChatBox.blur(); } else { menuChatBox.focus(); } } } function keyDown(event) { let keyNum = event.which || event.keyCode || 0; if (player && player.alive && keysActive()) { if (!keys[keyNum]) { keys[keyNum] = 1; macro[event.key] = 1; if (keyNum == 27) { openMenu = !openMenu; $("#menuDiv").toggle(); $("#menuChatDiv").toggle(); } else if (keyNum == 69) { sendAutoGather(); } else if (keyNum == 67) { updateMapMarker(); } else if (player.weapons[keyNum - 49] != undefined) { player.weaponCode = player.weapons[keyNum - 49]; } else if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == "m") { mills.placeSpawnPads = !mills.placeSpawnPads; } else if (event.key == "z") { mills.place = !mills.place; } else if (event.key == "Z") { typeof window.debug == "function" && window.debug(); } else if (keyNum == 32) { packet("d", 1, getSafeDir(), 1); packet("d", 0, getSafeDir(), 1); } else if (event.key == ",") { io.send("6", 'syncon') project.send(JSON.stringify(["tezt", "ratio"])); // botSkts.push([botPlayer]); for(let i = 0; i < botz.length; i++) { // if(botz[i][0]) { botz[i][0].zync(near); console.log(botz[i][0]) } // project.send("tezt"); // botSkts.forEach((bot) => { // bot.zync(); // }) // io.send("S", 1) } } } } // let xx = canvaz.width/2; // let yy = canvaz.height/2; // let mouze = { // x: xx - mouzeX, // y: yy - mouzeY // } // let ingamecoorformodabow = { // x: player.x + mouze.x, // y: player.x + mouze.x // } addEventListener("keydown", UTILS.checkTrusted(keyDown)); function keyUp(event) { if (player && player.alive) { let keyNum = event.which || event.keyCode || 0; if (keyNum == 13) { toggleMenuChat(); } else if (keysActive()) { if (keys[keyNum]) { keys[keyNum] = 0; macro[event.key] = 0; if (moveKeys[keyNum]) { sendMoveDir(); } else if (event.key == ",") { player.sync = false; } } } } } window.addEventListener("keyup", UTILS.checkTrusted(keyUp)); function sendMoveDir() { let newMoveDir = getMoveDir(); if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) { if (!my.autoPush && !found) { packet("a", newMoveDir, 1); } lastMoveDir = newMoveDir; } } // BUTTON EVENTS: function bindEvents() {} bindEvents(); // ITEM COUNT DISPLAY: let isItemSetted = []; let itemCounter = []; var length; const itemCount = () => { let R = items; let E = player; let base = []; let elements = document.getElementsByClassName("actionBarItem"); for (let element of elements) { if (element.style.display === "inline-block") { const id = Number(element.id.split("Item")[1]); base.push(id); } } length = base.length; for (let i = 0; i < base.length; i++) { let realIndex = base[i]; let element = document.getElementById(`actionBarItem${realIndex}`); let limit, count; if (realIndex >= 19) { let item = R.list[realIndex - 16]; limit = window.location.href.includes("sandbox") ? 299 : item.group.limit; count = Math.min(limit, (E.itemCounts[realIndex - 18] || 0)); } else if (realIndex <= 15) { let reload = E.reloads[realIndex] == 0 ? R.weapons[realIndex].speed : E.reloads[realIndex]; limit = R.weapons[realIndex].speed; count = reload; } else { limit = 8; count = E.shameCount; } if (count > 0 || realIndex <= 18) { let counter = itemCounter[realIndex]; if (!counter) { counter = itemCounter[realIndex] = document.createElement("canvas"); counter.id = "itemCount" + realIndex; counter.classList.add("animated-progress"); counter.style.height = "66px"; element.appendChild(counter); counter.getContext("2d").translate(68, 66); } updateCounter(counter.getContext("2d"), limit, count, realIndex <= 15, realIndex); } } }; function updateCounter(ctx, max, current, isWeapon, ID) { let R = items; let E = player; ctx.clearRect(-100, -100, 1000, 1000); // clear the canvas before drawing if (isWeapon) { let targetReloads = { primary: (E.primaryIndex === undefined ? 1 : ((R.weapons[E.primaryIndex].speed - E.reloads[E.primaryIndex]) / R.weapons[E.primaryIndex].speed)), secondary: (E.secondaryIndex === undefined ? 1 : ((R.weapons[E.secondaryIndex].speed - E.reloads[E.secondaryIndex]) / R.weapons[E.secondaryIndex].speed)), }; if (!E.currentReloads) { E.currentReloads = { primary: targetReloads.primary, secondary: targetReloads.secondary, }; } const lerpFactor = 0.1; E.currentReloads.primary = (1 - lerpFactor) * E.currentReloads.primary + lerpFactor * targetReloads.primary; E.currentReloads.secondary = (1 - lerpFactor) * E.currentReloads.secondary + lerpFactor * targetReloads.secondary; let weapon = ID; let primaryInd = (weapon == E.primaryIndex); if (E.reloads[weapon] != 0) { ctx.beginPath(); ctx.lineWidth = 10; ctx.strokeStyle = "#FFFFFF"; ctx.arc(10, 10, 60, 0, (Math.PI * 2 * (primaryInd ? E.currentReloads.primary : E.currentReloads.secondary)) * -1); ctx.stroke(); } } else { ctx.beginPath(); ctx.lineWidth = 10; ctx.strokeStyle = "#FFFFFF"; ctx.arc(0, 0, 60, 0, (Math.PI * 2 * (current / max))); ctx.stroke(); } } function updateItemCountDisplay(index = undefined) { for (let i = 3; i < items.list.length; ++i) { let id = items.list[i].group.id; let tmpI = items.weapons.length + i; if (!isItemSetted[tmpI]) { isItemSetted[tmpI] = document.createElement("div"); isItemSetted[tmpI].id = "itemCount" + tmpI; getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]); isItemSetted[tmpI].style = ` display: block; position: absolute; padding-left: 5px; font-size: 32px; font-family: 'Pirata One', cursive; color: #fff; `; isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0; } else { if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0; } } } // AUTOPUSH: //im too lazy to redo it to Utils.angle function caf(t, n) { try { return Math.atan2((n.y2 || n.y) - (t.y2 || t.y), (n.x2 || n.x) - (t.x2 || t.x)) } catch (i) { return 0 } } function cdf(t, n) { try { return Math.hypot((n.y2 || n.y) - (t.y2 || t.y), (n.x2 || n.x) - (t.x2 || t.x)) } catch (i) { return 1 / 0 } } let pathFind = { active: false, grid: 40, scale: 1440, x: 14400, y: 14400, chaseNear: false, gogogogogo: false, array: [], lastX: this.grid / 2, lastY: this.grid / 2 }; //im too lazy to redo it to Utils.angle class autopush { constructor() { this.enemy; this.active = false; this.pushPosition = { x: 0, y: 0 }; this.alignPosition = { x: 0, y: 0 }; this.objects = { trap: null, spike: null }; this.hasAligned = false; } think(enemies) { if(nears.length) { this.enemy = near; const trap = liztobj .filter(obj => obj.trap && obj.active) .sort((a, b) => Math.getDist(near, a) - Math.getDist(near, b)) .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(near, trap) <= 50); if(trap) { this.objects.trap = trap; var E = player; var closeSpikes = liztobj.filter(e => e.active && e.sid > 0 && e.dmg && (player.sid === e.ownerSID || e.isTeamObject(player)) && Math.getDist(trap, e) <= this.objects.trap.scale + e.scale + E.scale).sort(function(t, i) { return Math.getDist(t, near) - Math.getDist(i, near) }); if(closeSpikes.length) { this.objects.spike = closeSpikes[0]; this.active = true; my.autoPush = true; this.alignPosition = { x: this.objects.trap.x + (this.objects.trap.scale + E.scale) * Math.cos(Math.getDir(near, this.objects.spike) - Math.PI), y: this.objects.trap.y + (this.objects.trap.scale + E.scale) * Math.sin(Math.getDir(near, this.objects.spike) - Math.PI) }; console.log('align x: ' + this.alignPosition.x); this.pushPosition = { x: this.objects.spike.x + (E.scale * 2.8 + this.objects.spike.scale) * Math.cos(Math.getDir(this.objects.spike, near)), y: this.objects.spike.y + (E.scale * 2.8 + this.objects.spike.scale) * Math.sin(Math.getDir(this.objects.spike, near)) } console.log('push x: ' + this.pushPosition.x); if(Math.getDist(player, this.alignPosition) <= 18) { this.hasAligned = true; } if(!this.hasAligned && !this.pushing) { pathFind.active = true; pathFind.x = this.alignPosition.x; pathFind.y = this.alignPosition.y; pathFind.lastX = Math.max(0, Math.min(pathFind.grid - 1, pathFind.x / (pathFind.grid * 4) - 1)); pathFind.lastY = Math.max(0, Math.min(pathFind.grid - 1, pathFind.y / (pathFind.grid * 4) - 1)); this.pushing = true; console.log('calcing'); my.pushData = { x: pathFind.x, y: pathFind.y, } } else { this.hasAligned = false; this.pushing = true; my.autoPush = true; my.pushData = { x: this.pushPosition.x, y: this.pushPosition.y, } packet("a", caf(E, this.pushPosition), 1); console.log('active push'); } } else { this.hasAligned = false; this.pushing = false; my.autoPush = false; if(this.active) { this.active = false; packet("a", lastMoveDir || null, 1); } //stop pathfind pathFind.active = false; } } else { this.hasAligned = false; this.pushing = false; my.autoPush = false; if(this.active) { this.active = false; packet("a", lastMoveDir || null); } //stop pathfind pathFind.active = false; } } else { this.hasAligned = false; this.pushing = false; my.autoPush = false; if(this.active) { this.active = false; packet("a", lastMoveDir || null, 1); } //stop pathfind pathFind.active = false; } } drawWaypoints(ctx) { if(this.active) { ctx.beginPath(); ctx.lineCap = "round"; ctx.lineWidth = 2; ctx.strokeStyle = "#000"; ctx.lineTo(this.alignPosition.x, this.alignPosition.y); ctx.lineTo(this.objects.spike.x, this.objects.spike.y); ctx.stroke(); } } } var AutoPush = new autopush(); // ADD DEAD PLAYER: function addDeadPlayer(tmpObj) { deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name)); } /** APPLY SOCKET CODES */ // SET INIT DATA: function setInitData(data) { alliances = data.teams; } // SETUP GAME: function setupGame(yourSID) { keys = {}; macro = {}; playerSID = yourSID; attackState = 0; inGame = true; packet("d", 0, getAttackDir(), 1); my.ageInsta = true; if (firstSetup) { firstSetup = false; gameObjects.length = 0; liztobj.length = 0; } } // ADD NEW PLAYER: function addPlayer(data, isYou) { let tmpPlayer = findPlayerByID(data[0]); if (!tmpPlayer) { tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories); players.push(tmpPlayer); if (data[1] != playerSID) { //addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime"); } } else { if (data[1] != playerSID) { //addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime"); } } tmpPlayer.spawn(isYou ? true : null); tmpPlayer.visible = false; tmpPlayer.oldPos = { x2: undefined, y2: undefined }; tmpPlayer.x2 = undefined; tmpPlayer.y2 = undefined; tmpPlayer.x3 = undefined; tmpPlayer.y3 = undefined; tmpPlayer.setData(data); if (isYou) { if (!player) { window.prepareUI(tmpPlayer); } player = tmpPlayer; camX = player.x; camY = player.y; my.lastDir = 0; updateItems(); updateAge(); updateItemCountDisplay(); if (player.skins[7]) { my.reSync = true; } } } // REMOVE PLAYER: function removePlayer(id) { for (let i = 0; i < players.length; i++) { if (players[i].id == id) { //addMenuChText("Game", players[i].name + "[" + players[i].sid + "] left the game", "red"); players.splice(i, 1); break; } } } Math.getDist = function (e, t) { try { let x1 = (t.x2 || t.x); let y1 = (t.y2 || t.y); let x2 = (e.x2 || e.x); let y2 = (e.y2 || e.y); return Math.sqrt((x2 -= x1) * x2 + (y2 -= y1) * y2); } catch (e) { return Infinity; } }; Math.getDir = function (e, t) { try { return Math.atan2( (t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x) ); } catch (e) { return 0; } }; let enemyKb = { x: 0, y: 0, } function canSyncHit() { const playerDist = near.dist2; if (!near || instaC.isTrue) return; if (player.reloads[player.weapons[0]] === 1) return; const enemyTrapped = liztobj .filter(obj => obj.trap && obj.active) .sort((a, b) => Math.getDist(near, a) - Math.getDist(near, b)) .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(near, trap) <= 50); if (enemyTrapped) return; const straightAngle = Math.getDir(player, near); const damageReduction = near.skinIndex === 6 ? 0.75 : 1; const outputDamage = items.weapons[player.weapons[0]].dmg * (config.weaponVariants[player.primaryVariant].val ? config.weaponVariants[player.primaryVariant].val : 1) * damageReduction * 1.5 + (player.weapons[1] === 15 && !instaC.isTrue && player.reloads[player.weapons[1]] === 0 ? 50 : 0); const outputKnockbackStrength = 0.3 + (items.weapons[player.weapons[0]].knock ? items.weapons[player.weapons[0]].knock : 0); const outputKnockback = { x: Math.cos(straightAngle) * outputKnockbackStrength, y: Math.sin(straightAngle) * outputKnockbackStrength }; const position = { x: near.xVel + outputKnockback.x * 205, y: near.yVel + outputKnockback.y * 205, }; enemyKb = { x: position.x, y: position.y, }; const radius = player.scale + outputKnockbackStrength const buildings = liztobj.filter(obj => Math.getDist(position, obj) <= radius + obj.scale && obj.dmg && obj.active && (obj.ownerSID === player.sid || obj.isTeamObject(player))); let buildingDamage = 0; for (let i = 0; i < buildings.length; i++) { const building = buildings[i]; const objectDist = Math.getDist(building, position); if (playerDist <= items.weapons[player.weapons[0]].range + 35 * 2 && objectDist <= player.scale + building.scale) { buildingDamage += building.dmg * damageReduction; if (outputDamage + buildingDamage >= 100) { textManager.showText(building.x, building.y, 30, 0.15, 1850, 'spiek', '#7289DA', 2); return true; } } } return false; } let potSpikeReplace = 0; function dmgPot() { let potDmg = 0; nears.forEach((e) => { if (Math.getDist(player, e) <= 300) { if (e.primaryIndex && Math.getDist(player, e) <= items.weapons[e.primaryIndex].range + player.scale * 2) { if (e.reloads[e.primaryIndex] <= 0.2) { potDmg += items.weapons[e.primaryIndex].dmg * config.weaponVariants[e.primaryVariant].val * 1.5; if (config.weaponVariants[e.primaryVariant].src === '_r') { potDmg += 5; } } else if (!e.primaryIndex) { potDmg += 60; // safetyy measurements! } } if (e.secondaryIndex && e.reloads[e.secondaryIndex] <= 0.2) { const secondaryDmg = e.secondaryIndex === 10 ? items.weapons[e.secondaryIndex].dmg : items.weapons[e.secondaryIndex].Pdmg; potDmg += secondaryDmg; } else if (!e.secondaryIndex) { potDmg += 50; // safetyy measurements! } if (e.reloads[53] <= 0.2 || (e.reloads[53] >= 0.8 && Math.getDist(player, e) >= 160)) { potDmg += 25; } else if (!e.reloads[53]) { potDmg += 25 // safetyy measurements! } } }) liztobj.forEach((obj) => { if (obj.dmg && obj.active && obj.ownerSID != player.sid && !obj.isTeamObject(player)) { if (Math.getDist(obj, player) <= obj.scale + player.scale + 20) { potDmg += obj.dmg; } } }) // potSpikeReplace = near.items[2] ? items.list(near.items[2]).dmg : 45; // if (Leuchtturm) dmgPot += potSpikeReplace; if (player.skinIndex === 7) { potDmg += 5; } else if (player.skinIndex === 6) { potDmg = potDmg * 0.75; } else if (player.skinIndex === 13) { potDmg = potDmg - 3; } else if (player.skinIndex === 55) { if (player.currentReloads.primary === 1) { potDmg = potDmg - items.weapons[player.weapons[0]].dmg * 0.25; } } else if (player.skinIndex === 58) { if (player.currentReloads.primary === 1) { potDmg = potDmg - items.weapons[player.weapons[0]].dmg * 0.4; } } if (player.tailIndex === 13) { potDmg = potDmg - 3; } else if (player.tailIndex === 18) { if (player.currentReloads.primary === 1) { potDmg = potDmg - items.weapons[player.weapons[0]].dmg * 0.2; } } return potDmg; } let prevTrap = false; let prevEnemyBullTick = 0; let enemyBullTick = 0; let lastTickDamage = 0; let skippedTicks = 0, countBTicks = 0, prevBullTick = 0, lastBullTick = 0; // UPDATE HEALTH: function updateHealth(sid, value) { tmpObj = findPlayerBySID(sid); if (tmpObj) { // tmpObj.lastshamecount = tmpObj.shameCount; tmpObj.oldHealth = tmpObj.health; tmpObj.health = value; tmpObj.judgeShame(100 - tmpObj.health); if (tmpObj.oldHealth > tmpObj.health) { tmpObj.timeDamaged = Date.now(); //here' tmpObj.damaged = tmpObj.oldHealth - tmpObj.health; let damaged = tmpObj.damaged; tmpObj = findPlayerBySID(sid); let bullTicked = false; if (tmpObj.health <= 0) { if (!tmpObj.death) { tmpObj.death = true; if (tmpObj != player) { if(tmpObj.skinIndex == 45) { //addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] has died due to clown`, "red"); } else if(tmpObj.shameCount >= 5) { //addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] has died due to high shame`, "red"); } else { //addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] has died`, "red"); } } addDeadPlayer(tmpObj); // TRUE NOBULL DATA PROFILING if (lastTickDamage) { if (lastTickDamage === items.weapons[player.weapons[0]].dmg * 0.75 && tmpObj.sid !== player.sid) { if ([25, 50, 75].includes(damaged)) { if (instaC.lastInsta && ticks - instaC.lastInsta <= 2) { tmpObj.profile.resistance.trueNoBulls++; } } } } // DEATH SHAME DATA tmpObj.profile.death.lastShame = tmpObj.shameCount; // DEATH REASON DATA if (instaC.lastInsta && ticks - instaC.lastInsta <= 4) { console.log('death reason data: ' + instaC.lastInstaType) tmpObj.profile.death.reason = instaC.lastInstaType; } } } else { // PNBs DATA PROFILING if (lastTickDamage) { if (lastTickDamage === items.weapons[player.weapons[0]].dmg * 0.75 && tmpObj.sid !== player.sid) { if ([25, 50, 75].includes(damaged)) { if (instaC.lastInsta && ticks - instaC.lastInsta <= 2) { tmpObj.profile.resistance.pNBsSurvived++; } } // NOBULLs DATA PROFILING } else if (lastTickDamage === items.weapons[player.weapons[0]].dmg && tmpObj.sid !== player.sid) { if ([25, 50, 75].includes(damaged)) { if (instaC.lastInsta && ticks - instaC.lastInsta <= 2) { tmpObj.profile.resistance.noBullsSurvived++; } } } lastTickDamage = damaged; } else lastTickDamage = damaged; } if (tmpObj == player) { if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) { // bull ticker } let antiinsta3 = true; let autoheal = false; let antiinsta4 = true; if (inGame) { // BULLTICK if (player.skinIndex === 7 && damaged === 5) { lastBullTick = ticks; skippedTicks = 0; } let attackers = getAttacker(damaged); let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg); let includeSpikeDmgs = near.length ? !bullTicked && (gearDmgs.includes(damaged) && near[0].skinIndex == 11 && near[0].tailIndex == 21) : false; let healTimeout = 140 - window.ping; let slowHeal = function (timer) { setTimeout(() => { healer(); }, timer); } if (damaged >= 0 && damaged <= 66 && player.shameCount === 4 && player.shameCount === 4 && tmpObj.primaryIndex !== "4"){ // наносится удар который хилиться а на 3 шеймах выключается (из за чего шейм уменьшается) autoheal = true; antiinsta = false; antiinsta1 = false; antiinsta4 = false; }else{ if(player.shameCount !== 4){ autoheal = false; antiinsta = true; antiinsta4 = true; } } if (damaged <= 66 && player.shameCount === 3 && tmpObj.primaryIndex !== "4"){ // наносится удар который хилиться а на 3 шеймах выключается (из за чего шейм уменьшается) antiinsta = false; }else{ if(player.shameCount !== 3){ antiinsta = true; } } if (damaged <= 66 && player.shameCount === 4 && tmpObj.primaryIndex !== "4"){ // наносится удар который хилиться а на 3 шеймах выключается (из за чего шейм уменьшается) antiinsta1 = true; }else{ if(player.shameCount !== 4){ antiinsta1 = false; } } `if (damaged >= 0 && damaged <= 90 && player.shameCount === 2){ // попытка сделать невозможным довести до 3 шеймов через буллспам antiinsta4 = false; }else{ if(player.shameCount !== 3){ antiinsta4 = true; } } if (damaged >= 0 && damaged <= 90 && !antiinsta){ if(player.shameCount === 3){ antiinsta1 = true; }else{ antiinsta1 = false; } }` if (damaged <= 66 && player.skinIndex != 6 && enemy.weaponIndex === 4){ game.tickBase(() => { healer1(); }, 2); } let dmg = 100 - player.health; if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && antiinsta4 && (game.tick - tmpObj.antiTimer) > 1) { if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) { tmpObj.canEmpAnti = true; } else { player.soldierAnti = true; } tmpObj.antiTimer = game.tick; let shame = tmpObj.weapons[0] == 4 ? 2 : 5; if (tmpObj.shameCount < shame && dmgPot() > tmpObj.oldHealth) { healer(); } else { game.tickBase(() => { healer(); }, 2); } if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && autoheal) { setTimeout(() => { healer(); }, 120); } let dmg = 100 - player.health; if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && antiinsta && tmpObj.primaryIndex !== "4" && (game.tick - tmpObj.antiTimer) > 1) { if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) { tmpObj.canEmpAnti = true; } else { player.soldierAnti = true; } tmpObj.antiTimer = game.tick; let shame = tmpObj.weapons[0] == 4 ? 2 : 5; if (tmpObj.shameCount < shame && dmgPot() > tmpObj.oldHealth) { healer(); } else { game.tickBase(() => { healer(); }, 2); } } // if (!Leuchtturm && damaged >= 45 && player.skinIndex == 11 && player.tailIndex == 21 && player.shameCount <= 3 && (player.weapons[0] == 4 || player.weapons[0] == 5 || player.weapons[0] == 3)) instaC.canCounter = true; } else { game.tickBase(() => { healer(); }, 2); } //if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true; } // if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true; } else { if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) { tmpObj.setPoisonTick = true; } } } } } // KILL PLAYER: function killPlayer() { inGame = false; lastDeath = { x: player.x, y: player.y, }; } // UPDATE PLAYER ITEM VALUES: function updateItemCounts(index, value) { if (player) { player.itemCounts[index] = value; updateItemCountDisplay(index); } } // UPDATE AGE: function updateAge(xp, mxp, age) { var ageText = document.getElementById("ageText"); var ageBarBody = document.getElementById("ageBarBody"); var ageBarContainer = document.getElementById("ageBarContainer"); if (xp !== undefined) player.XP = xp; if (mxp !== undefined) player.maxXP = mxp; if (age !== undefined) player.age = age; if (player.age >= 9) { ageText.style.display = "none"; ageBarBody.style.display = "none"; ageBarContainer.style.display = "none"; } else { ageText.style.display = "block"; ageBarBody.style.display = "none"; ageBarContainer.style.display = "none"; ageText.innerHTML = "AGE " + player.age; ageBarBody.style.width = ((player.XP / player.maxXP) * 100) + "%"; } } // UPDATE UPGRADES: function updateUpgrades(points, age) { player.upgradePoints = points; player.upgrAge = age; if (points > 0) { tmpList.length = 0; UTILS.removeAllChildren(upgradeHolder); for (let i = 0; i < items.weapons.length; ++i) { if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) { let e = UTILS.generateElement({ id: "upgradeItem" + i, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage; tmpList.push(i); } } for (let i = 0; i < items.list.length; ++i) { if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) { let tmpI = (items.weapons.length + i); let e = UTILS.generateElement({ id: "upgradeItem" + tmpI, class: "actionBarItem", onmouseout: function() { showItemInfo(); }, parent: upgradeHolder }); e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage; tmpList.push(tmpI); } } for (let i = 0; i < tmpList.length; i++) { (function(i) { let tmpItem = getEl('upgradeItem' + i); // tmpItem.onmouseover = function() { // if (items.weapons[i]) { // showItemInfo(items.weapons[i], true); // } else { // showItemInfo(items.list[i - items.weapons.length]); // } // }; tmpItem.onclick = UTILS.checkTrusted(function() { packet("H", i); }); UTILS.hookTouchEvents(tmpItem); })(tmpList[i]); } if (tmpList.length) { upgradeHolder.style.display = "block"; upgradeCounter.style.display = "block"; upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")"; } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } else { upgradeHolder.style.display = "none"; upgradeCounter.style.display = "none"; showItemInfo(); } } // KILL OBJECT: function killObject(sid) { let findObj = findObjectBySid(sid); const trap = liztobj .filter(obj => obj.trap && obj.active) .sort((a, b) => Math.getDist(near, a) - Math.getDist(near, b)) .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(near, trap) <= 50); objectManager.disableBySid(sid); if (player) { for (let i = 0; i < breakObjects.length; i++) { if (breakObjects[i].sid == sid) { breakObjects.splice(i, 1); break; } } if (!player.canSee(findObj)) { breakTrackers.push({ x: findObj.x, y: findObj.y }); } if (breakTrackers.length > 8) { breakTrackers.shift(); } for (let position of placedSpikePositions) { let storedPosition = JSON.parse(position); let distToStoredPosition = Math.hypot(storedPosition[0] - findObj.x, storedPosition[1] - findObj.y); if (distToStoredPosition <= 80) { placedSpikePositions.delete(position); break; } } traps.replacer(findObj, trap); } } // KILL ALL OBJECTS BY A PLAYER: function killObjects(sid) { if (player) objectManager.removeAllItems(sid); } function setTickout(doo, timeout) { if (!ticks.manage[ticks.tick + timeout]) { ticks.manage[ticks.tick + timeout] = [doo]; } else { ticks.manage[ticks.tick + timeout].push(doo); } } function isAlly(sid, pSid) { tmpObj = findPlayerBySID(sid); if (!tmpObj) { return; } if (pSid) { let pObj = findPlayerBySID(pSid); if (!pObj) { return; } if (pObj.sid == sid) { return true; } else if (tmpObj.team) { return tmpObj.team === pObj.team ? true : false; } else { return false; } } if (!tmpObj) { return; } if (player.sid == sid) { return true; } else if (tmpObj.team) { return tmpObj.team === player.team ? true : false; } else { return false; } } let found = false; let autoQ = false; let autos = { insta: { todo: false, wait: false, count: 4, shame: 5 }, bull: false, antibull: 0, reloaded: false, stopspin: true } let lastPos = { x: 0, y: 0 }; function fgdo(a, b) { return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2)); } const safeWalk = () => { let found = false; let spik = null; const buildings = liztobj.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x)); const spikes = buildings.filter((obj) => { return ( (obj.name === "spikes" || obj.name === "greater spikes" || obj.name === "spinning spikes" || obj.name === "poison spikes") && !isAlly(obj.owner.sid) && obj.owner.sid !== player.sid && fgdo(player, obj) < 250 && obj.active ); }); const newPos = { x: player.x2 + (player.x2 - lastPos.x) * 1.2 + Math.cos(player.moveDir) * 50, y: player.y2 + (player.y2 - lastPos.y) * 1.2 + Math.sin(player.moveDir) * 50, }; for (let i = 0; i < spikes.length; i++) { if (fgdo(spikes[i], newPos) < spikes[i].scale + player.scale + 3) { found = true; spik = spikes[i]; break; } } const aimSpike = () => { packet("D", Math.atan2(spik.y - player.y2, spik.x - player.x2)); } const stopOnCollisionAndBreakObject = () => { selectWeapon(player.weapons[player.weapons[1] === 10 ? 1 : 0]) buyEquip(40, 0); aimSpike(); sendAutoGather(); game.tickBase(() => { sendAutoGather(); textManager.showText(player.x, player.y, 30, 0.15, 1850, 'stop', '#fff', 2); }, 1); } if (found && !traps.inTrap) { if (player.reloads[player.weapons[0]] === 0 && !instaC.isTrue && !clicks.left && !clicks.right) stopOnCollisionAndBreakObject(); packet("e"); } else { packet("a", player.moveDir); } lastPos.x = player.x2; lastPos.y = player.y2; } // UPDATE PLAYER DATA: function updatePlayers(data) { //bulltick if (lastBullTick) { countBTicks++ if (lastBullTick != prevBullTick) { countBTicks = 0; prevBullTick = lastBullTick; } } if(player.dt >= 240) { skippedTicks++; } AutoPush.think(near); placementsPerTick = 0; // let movementPrediction = { // x: player.x2 + (player.oldPos.x2 - player.x2) * -1, // y: player.y2 + (player.oldPos.y2 - player.y2) * -1, // } // let potentialzpiketick = liztobj.filter((e) => e.active && e.dmg) // potentialzpiketick.forEach((obj) => { // if(cdf(obj, player) <= 200) { // packet('a', undefined); // } // }) // let newPos = { // x: player.x2 + (tracker.lastPos.x - player.x2) * -1, // y: player.y2 + (tracker.lastPos.y - player.y2) * -1, // } // function smartMove(oneTickMove) { // let dir = player.moveDir; // let found = false // let buildings = liztobj.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x)) // let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 250 && !obj.isTeamObject(player) && obj.active) // let newPos = { // x: player.x2 + (player.x2 - player.oldPos.x2) * 1.2 + (Math.cos(dir) * 50), // y: player.y2 + (player.y2 - player.oldPos.y2) * 1.2 + (Math.sin(dir) * 50), // } // for (let i = 0; i < spikes.length; i++) { // if (cdf(spikes[i], newPos) < spikes[i].scale + player.scale + 3) { // found = Math.atan2(player.y2 - spikes[i].y, player.x2 - spikes[i].x) // } // } // if (found != false && !traps.inTrap) { // packet("a", undefined); // } else { // packet("a", dir); // } // player.oldPos.x2 = player.x2; // player.oldPos.y2 = player.y2; // } // function detectEnemySpikeCollisions(tmpObj) { // let buildings = liztobj.sort((a, b) => Math.hypot(tmpObj.y - a.y, tmpObj.x - a.x) - Math.hypot(tmpObj.y - b.y, tmpObj.x - b.x)); // let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 200 && !obj.isTeamObject(player) && obj.active); // //here you calculate last vel / delta, add that to current pos, if touch spike do the heh // let enemy = { // // x: tmpObj.x + (player.oldPos.x2 - tmpObj.x) * -2, // // y: tmpObj.y + (player.oldPos.y2 - tmpObj.y) * -2, // x: player.x2 + (player.oldPos.x2 - player.x2) * -1, // y: player.y2 + (player.oldPos.y2 - player.y2) * -1, // } // let found = false; // for (let i = 0; i < spikes.length; i++) { // if (cdf(enemy, spikes[i]) < player.scale + spikes[i].scale) { // found = true; // } // } // // player.oldPos.x2 = tmpObj.x2; // // player.oldPos.y2 = tmpObj.y2; // } game.tick++; enemy = []; nears = []; near = []; game.tickSpeed = performance.now() - game.lastTick; game.lastTick = performance.now(); players.forEach((tmp) => { tmp.forcePos = !tmp.visible; tmp.visible = false; if((tmp.timeHealed - tmp.timeDamaged)>0 && tmp.lastshamecount<tmp.shameCount) { tmp.pinge = (tmp.timeHealed - tmp.timeDamaged); } }); for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2; tmpObj.t2 = game.lastTick; tmpObj.oldPos.x2 = tmpObj.x2; tmpObj.oldPos.y2 = tmpObj.y2; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 1]; tmpObj.y2 = data[i + 2]; tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2); tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2); tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2; tmpObj.d2 = data[i + 3]; tmpObj.anim = Number(tmpObj.health > data[i + 5] ? (tmpObj.health - data[i + 5]) : 0); tmpObj.dt = 0; tmpObj.buildIndex = data[i + 4]; tmpObj.weaponIndex = data[i + 5]; tmpObj.weaponVariant = data[i + 6]; tmpObj.team = data[i + 7]; tmpObj.isLeader = data[i + 8]; tmpObj.oldSkinIndex = tmpObj.skinIndex; tmpObj.oldTailIndex = tmpObj.tailIndex; tmpObj.skinIndex = data[i + 9]; tmpObj.tailIndex = data[i + 10]; tmpObj.iconIndex = data[i + 11]; tmpObj.zIndex = data[i + 12]; tmpObj.visible = true; tmpObj.update(game.tickSpeed); tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2); tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2); tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3); tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3); // ENEMY PROFILING tmpObj.profile = { anti: { shameLeak: 5, //.profile.anti.shameLeak bullTickCount: 0, //.profile.anti.bullTickCount bullTick: false, //.profile.anti.bullTickPredicted minimumShameDamage: 0 //.profile.anti.minimumShameDamage }, soldierEmpData: { trueSEs: 0, //.profile.soldierEmpData.trueSEs failedSEs: 0 //.profile.soldierEmpData.failedSEs }, autoBreakData: { tick####Shots: 0, //.profile.autoBreakData.tick####Shots imperfectTick####Shots: 0, //.profile.autoBreakData.imperfectTick####Shots postBreakHat: 0, //.profile.autoBreakData.postBreakHat postBreakBullTicks: 0 //.profile.autoBreakData.postBreakBullTicks }, resistance: { noBullsSurvived: 0, //.profile.resistance.noBullsSurvived trueNoBulls: 0, pNBsSurvived: 0 //.profile.resistance.pNBsSurvived }, death: { reason: '', //.profile.death.reason lastShame: 0, //.profile.death.lastShame } } tmpObj.damageThreat = 0; tmpObj.xVel = tmpObj.x2 * 2 - tmpObj.oldPos.x2 tmpObj.yVel = tmpObj.y2 * 2 - tmpObj.oldPos.y2 if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) { tmpObj.addShameTimer(); } if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) { tmpObj.shameTimer = 0; tmpObj.shameCount = 0; if (tmpObj == player) { healer(); } } botSkts.forEach((bot) => { bot.showName = 'YEAHHH' }) for(let i = 0; i < players.length; i++) { for(let aa = 0; aa < botSkts.length; aa++) { if(player.id === aa.id) aa.showName = 'YEAHHHHHH' } } if (player.shameCount < 4 && near.dist3 <= 300 && near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 200 ? 2 : 1)) { autoQ = true; healer(); } else { if (autoQ) { healer(); } autoQ = false; } if (tmpObj == player) { if (liztobj.length) { liztobj.forEach((tmp) => { tmp.onNear = false; if (tmp.active) { if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) { tmp.onNear = true; } if (tmp.isItem && tmp.owner) { if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) { tmp.breakObj = true; breakObjects.push({ x: tmp.x, y: tmp.y, sid: tmp.sid }); } } } }); let nearTrap = liztobj.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 25) && !e.isTeamObject(tmpObj)).sort(function(a, b) { return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2); })[0]; if (nearTrap) { let spike = liztobj.filter(obj => obj.dmg && cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) && obj.active)[0] traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2); traps.aim = UTILS.getDirect(spike ? spike : nearTrap, tmpObj, 0, 2); // traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2); // traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2); traps.protect(caf(nearTrap, tmpObj) - Math.PI); traps.inTrap = true; traps.info = nearTrap; } else { if (traps.inTrap) { Leuchtturm = true; setTimeout(() => { Leuchtturm = false; }, 240); } else { Leuchtturm = false; } traps.inTrap = false; traps.info = {}; } } else { traps.inTrap = false; } } if (tmpObj.weaponIndex < 9) { tmpObj.primaryIndex = tmpObj.weaponIndex; tmpObj.primaryVariant = tmpObj.weaponVariant; } else if (tmpObj.weaponIndex > 8) { tmpObj.secondaryIndex = tmpObj.weaponIndex; tmpObj.secondaryVariant = tmpObj.weaponVariant; } } i += 13; } if (runAtNextTick.length) { runAtNextTick.forEach((tmp) => { checkProjectileHolder(...tmp); }); runAtNextTick = []; } for (let i = 0; i < data.length;) { tmpObj = findPlayerBySID(data[i]); if (tmpObj) { if (!tmpObj.isTeam(player)) { enemy.push(tmpObj); if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) { nears.push(tmpObj); } const enemyTrapped = liztobj .filter(obj => obj.trap && obj.active) .sort((a, b) => Math.getDist(tmpObj, a) - Math.getDist(tmpObj, b)) .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(tmpObj, trap) <= 50); // AUTOBREAKDATA PROFILING if (enemyTrapped) { prevTrap = true; } else if (prevTrap) { prevTrap = false; tmpObj.profile.autoBreakData.postBreakHat = tmpObj.skinIndex; tmpObj.skinIndex === 7 && tmpObj.shame > 0 && tmpObj.profile.autoBreakData.postBreakBullTicks++; } // ANTI PROFILING if (tmpObj.shame > 0) { prevEnemyBullTick = enemyBullTick; tmpObj.skinIndex === 7 && (enemyBullTick = ticks); if (enemyBullTick) { tmpObj.profile.anti.bullTickCount++; if (prevEnemyBullTick != enemyBullTick) { tmpObj.profile.anti.bullTickCount = 0; } } if (tmpObj.profile.anti.bullTickCount % 9 === 0 && tmpObj.skinIndex != 45) { tmpObj.profile.anti.bullTick = true; } else { tmpObj.profile.anti.bullTick = false; } } } tmpObj.manageReload(); if (tmpObj != player) { tmpObj.addDamageThreat(player); } } i += 13; } /*projectiles.forEach((proj) => { tmpObj = proj; if (tmpObj.active) { tmpObj.tickUpdate(game.tickSpeed); } });*/ if (player && player.alive) { if (enemy.length) { near = enemy.sort(function(tmp1, tmp2) { return tmp1.dist2 - tmp2.dist2; })[0]; } else { // console.log("no enemy"); } if (game.tickQueue[game.tick]) { game.tickQueue[game.tick].forEach((action) => { action(); }); game.tickQueue[game.tick] = null; } players.forEach((tmp) => { if (!tmp.visible && player != tmp) { tmp.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; } if (tmp.setBullTick) { tmp.bullTimer = 0; } if (tmp.setPoisonTick) { tmp.poisonTimer = 0; } tmp.updateTimer(); }); if (inGame) { if (enemy.length) { if (player.canEmpAnti) { player.canEmpAnti = false; if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) { if (near.reloads[53] == 0) { player.empAnti = true; player.soldierAnti = false; //modLog("EmpAnti"); } else { player.empAnti = false; player.soldierAnti = true; //modLog("SoldierAnti"); } } } let prehit = liztobj.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) { return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2); })[0]; if (prehit) { if (near.dist3 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) { instaC.canSpikeTick = true; instaC.syncHit = true; if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) { //instaC.revTick = true; } } } let antiSpikeTick = liztobj.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) { return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2); })[0]; if (antiSpikeTick && !traps.inTrap) { if (near.dist3 <= items.weapons[5].range + near.scale * 1.8) { my.anti0Tick = 1; // player.chat.message = "Anti Vel SpikeTick " + near.sid; //player.chat.count = 2000; } } } if (near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0) || near.profile.anti.shameLeak <= near.shameCount) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) { instaC.can = true; } else { instaC.can = false; } macro.q && place(0, getAttackDir()); macro.f && place(4, getSafeDir()); macro.v && place(2, getSafeDir()); macro.y && place(5, getSafeDir()); macro.h && place(player.getItemType(22), getSafeDir()); macro.n && place(3, getSafeDir()); if (game.tick % 1 == 0) { if (mills.place && !traps.inTrap) { let plcAng = 7.7; for (let i = -plcAng; i <= plcAng; i += plcAng) { checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } else { if (mills.placeSpawnPads) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i); } } } } if (instaC.can) { profilingInstaKill(); } if (instaC.canCounter && !Leuchtturm) { instaC.canCounter = false; if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { instaC.counterType(); io.send('6', 'pAb'); } } if (instaC.canSpikeTick || canSyncHit()) { instaC.canSpikeTick = false; if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) { if (canSyncHit() && player.weapons[1] === 15) { profilingInstaKill() } else instaC.spikeTickType(); } } if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) { if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) { selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]); } if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) { if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } new ver } if (traps.inTrap) { let buildings = liztobj.sort((a, b) => fgdo(player, a) - fgdo(player, b)); let spike = buildings.filter( obj => (obj.name == 'spikes' || obj.name == 'greater spikes' || obj.name == 'spinning spikes' || obj.name == 'poison spikes') && fgdo(player, obj) < player.scale + obj.scale + 20 && !isAlly(obj.owner.sid) && obj.active )[0]; if (!clicks.left && !clicks.right && !instaC.isTrue) { if (spike) { traps.aim = Math.atan2(spike.y - player.y, spike.x - player.x); } if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) { selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]); } /* if (player.weapons[0] === 6 && player.reloads[player.weapons[0]] === 0 && near.dist2 <= items.weapons[player.weapons[0]].range + player.scale) { my.waitHit = 0; textManager.showText(near.x, near.y, 20, 0.15, 1850, '焰火 bat', '#fff', 2); clicks.left = true; setTimeout(()=>{ clicks.left = false; my.waitHit = 1 }, 120); } else */ if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) { sendAutoGather(); my.waitHit = 1; game.tickBase(() => { sendAutoGather(); my.waitHit = 0; }, 1); } } } if (clicks.middle && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) { if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) { instaC.bowMovement(); } else { instaC.rangeType(); } } } if (macro.t && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) { instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"](); } } if (macro["."] && !traps.inTrap) { if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) { instaC.boostTickMovement(); } } if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) { if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) { if (!my.reloaded) { my.reloaded = true; let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0; if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) { selectWeapon(player.weapons[fastSpeed]); } } // if(useWasd) { // if (!autos.stopspin) { // setTimeout(()=>{ // autos.stopspin = true; // }, 375); // } // } } else { my.reloaded = false; if(useWasd) { autos.stopspin = false; } if (player.reloads[player.weapons[0]] > 0) { if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) { selectWeapon(player.weapons[0]); } } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) { if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) { selectWeapon(player.weapons[1]); } if(useWasd) { if (!autos.stopspin) { setTimeout(()=>{ autos.stopspin = true; }, 750); } } } } } traps.replacedObjs = 0; if (!instaC.isTrue && !traps.inTrap && !traps.replaced) { traps.autoPlace(); } if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) { packet("D", getAttackDir()); } let hatChanger = function () { if (my.anti0Tick > 0 || Leuchtturm) { buyEquip(6, 0); } else { if (clicks.left || clicks.right) { if (clicks.left) { buyEquip( player.reloads[player.weapons[0]] == 0 ? getEl('weaponGrind').checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : getEl('antiBullType').value == 'abreload' && near.antiBull > 0 ? 11 : near.dist2 <= 300 ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 ? 11 : 6 : 6, 0 ); } else if (clicks.right) { buyEquip( player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : player.soldierAnti ? 6 : getEl('antiBullType').value == 'abreload' && near.antiBull > 0 ? 11 : near.dist2 <= 300 ? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 ? 11 : 6 : 6, 0 ); } } else if (traps.inTrap) { if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { buyEquip(40, 0); } else { buyEquip(player.empAnti || near.dist2 > 300 || !enemy.length ? 22 : 6, 0); } } else { if (player.empAnti || player.soldierAnti) { buyEquip(player.empAnti ? 22 : 6, 0); } else if (player.shame > (nears.length && near.dist2 <= 180 ? 1 : 0) && (traps.inTrap ? player.weapons[1] === 10 ? player.reloads[player.weapons[1]] === 1 : player.reloads[player.weapons[0]] === 1 : !traps.inTrap) && player.skinIndex != 45 && ((countBTicks >= (9 - skippedTicks)) || prevBullTick === 0)) { buyEquip(7, 0); } else { if (near.dist2 <= 300) { buyEquip( getEl('antiBullType').value == 'abreload' && near.antiBull > 0 ? 11 : getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0 ? 11 : 6, 0 ); } else { biomeGear(1) } } } } }; let accChanger = function() { if (instaC.can) { buyEquip(21, 1); } else if (clicks.left) { setTimeout(() => { buyEquip(21, 1); }, 50) } else if (near.dist2 <= 240) { buyEquip(21, 1); } else { buyEquip(11, 1); } }; let wasdGears = function() { if (my.anti0Tick > 0) { buyEquip(6, 0); } else { if (clicks.left || clicks.right) { if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { if (clicks.left) { buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : 11); } else if (clicks.right) { buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0); } } } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) { if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0); } } else if (traps.inTrap) { if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) { buyEquip(40, 0); } else { if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip(player.empAnti ? 22 : 6, 0); } } } else { if (player.empAnti) { buyEquip(22, 0); } else { if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) { buyEquip(7, 0); } else { buyEquip(6, 0); } } } } if (clicks.left || clicks.right) { if (clicks.left) { buyEquip(0, 1); } else if (clicks.right) { buyEquip(11, 1); } } else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) { buyEquip(0, 1); } else if (traps.inTrap) { buyEquip(0, 1); } else { buyEquip(11, 1); } } if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) { if (useWasd) { wasdGears(); } else { hatChanger(); accChanger(); } } //lastMoveDir = getSafeDir(); //packet("a", lastMoveDir, 1); if (player.alive && inGame) safeWalk(); /* if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking && !found) { //autoPush(); } else { if (my.autoPush) { my.autoPush = false; packet("a", lastMoveDir || undefined, 1); } }*/ if (instaC.ticking) { instaC.ticking = false; } if (instaC.syncHit) { instaC.syncHit = false; } if (player.empAnti) { player.empAnti = false; } if (player.soldierAnti) { player.soldierAnti = false; } if (my.anti0Tick > 0) { my.anti0Tick--; } if (traps.replaced) { traps.replaced = false; } if (traps.antiTrapped) { traps.antiTrapped = false; } } } if (botSkts.length) { botSkts.forEach((bots) => { if (true) { bots[0].showName = 'YEAHHH'; } }); } } for(var i1 = 0; i1 < liztobj.length; i1++) { if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150 && getEl("antipush").checked) { // || liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg) if(liztobj[i1].name.includes("spike") && liztobj[i1]){ if(liztobj[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){ selectWeapon(player.weapons[1]) buyEquip(40, 0); packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2)) setTickout( () => { buyEquip(6, 0) }, 1); } } } ; } function ez(context, x, y) { context.fillStyle = "rgba(0, 255, 255, 0.2)"; context.beginPath(); context.arc(x, y, 55, 0, Math.PI * 2); context.fill(); context.closePath(); context.globalAlpha = 1; } // UPDATE LEADERBOARD: var leaderboard = getEl("leaderboard"); function updateLeaderboard(data) { lastLeaderboardData = data; UTILS.removeAllChildren(leaderboardData); let tmpC = 1; for (let i = 0; i < data.length; i += 3) { (function(i) { UTILS.generateElement({ class: "leaderHolder", parent: leaderboardData, children: [ UTILS.generateElement({ class: "leaderboardItem", style: "font-family: 'Pirata One', cursive; color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)") + "; font-size: 16px;", //0.6 text: /*tmpC + ". " + */ (data[i + 1] != "" ? data[i + 1] + " " /*+ " [" + data[i] + "]"*/ : "unknown") }), UTILS.generateElement({ class: "leaderScore", style: "font-family: 'Pirata One', cursive; font-size: 16px; color: #fff;", text: UTILS.sFormat(data[i + 2]) || "0" }) ] }); })(i); tmpC++; } } var leaderboardElement = document.getElementById("leaderboard"); leaderboardElement.style.position = "fixed"; leaderboardElement.style.top = "10px"; leaderboardElement.style.left = "10px"; var killCounterElement = document.getElementById("killCounter"); killCounterElement.style.position = "fixed"; killCounterElement.style.bottom = "185px"; killCounterElement.style.right = "20px"; var allianceButton = getEl("allianceButton"); var storeButton = getEl("storeButton"); allianceButton.style.left = "330px"; allianceButton.style.width = "40px"; storeButton.style.left = "270px"; storeButton.style.width = "40px"; // LOAD GAME OBJECT: function loadGameObject(data) { for (let i = 0; i < data.length;) { objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? { sid: data[i + 7] } : null)); // sid, x, y, dir, s, type, data, setSID, owner /*let dist = UTILS.getDist({ x: data[i + 1], y: data[i + 2] }, player, 0, 2); let aim = UTILS.getDirect({ x: data[i + 1], y: data[i + 2] }, player, 0, 2); find = findObjectBySid(data[i]); if (data[i + 6] == 15) { if (find && !find.isTeamObject(player)) { if (dist <= 100) { traps.dist = dist; traps.aim = aim; traps.protect(aim); } } }*/ i += 8; } } // ADD AI: function loadAI(data) { for (let i = 0; i < ais.length; ++i) { ais[i].forcePos = !ais[i].visible; ais[i].visible = false; } if (data) { let tmpTime = performance.now(); for (let i = 0; i < data.length;) { tmpObj = findAIBySID(data[i]); if (tmpObj) { tmpObj.index = data[i + 1]; tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2; tmpObj.t2 = tmpTime; tmpObj.x1 = tmpObj.x; tmpObj.y1 = tmpObj.y; tmpObj.x2 = data[i + 2]; tmpObj.y2 = data[i + 3]; tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2; tmpObj.d2 = data[i + 4]; tmpObj.health = data[i + 5]; tmpObj.dt = 0; tmpObj.visible = true; } else { tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]); tmpObj.x2 = tmpObj.x; tmpObj.y2 = tmpObj.y; tmpObj.d2 = tmpObj.dir; tmpObj.health = data[i + 5]; if (!aiManager.aiTypes[data[i + 1]].name) tmpObj.name = config.cowNames[data[i + 6]]; tmpObj.forcePos = true; tmpObj.sid = data[i]; tmpObj.visible = true; } i += 7; } } } // ANIMATE AI: function animateAI(sid) { tmpObj = findAIBySID(sid); if (tmpObj) tmpObj.startAnim(); } // GATHER ANIMATION: function gatherAnimation(sid, didHit, index) { tmpObj = findPlayerBySID(sid); if (tmpObj) { tmpObj.startAnim(didHit, index); tmpObj.gatherIndex = index; tmpObj.gathering = 1; // if(player.damageThreat >= 100 && cdf(player, tmpObj) <= 300) // healer(); if (didHit) { let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { // refind tmpObj = findPlayerBySID(sid); let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1); const enemyTrapped = liztobj .filter(obj => obj.trap && obj.active) .sort((a, b) => Math.getDist(tmpObj, a) - Math.getDist(tmpObj, b)) .find(trap => (player.sid === trap.ownerSID || trap.isTeamObject(player)) && Math.getDist(tmpObj, trap) <= 50); // AUTOBREAKDATA PROFILING enemyTrapped && tmpObj.skinIndex !== 40 ? tmpObj.profile.autoBreakData.failedSEs++ : tmpObj.profile.autoBreakData.trueSEs++; tmpObjects.forEach((healthy) => { healthy.health -= val; }); }, 1); } } } if(nears.filter(near => near.gathering).length>1) { player.chat.message = "pSyD"; healer(); } // WIGGLE GAME OBJECT: function wiggleGameObject(dir, sid) { tmpObj = findObjectBySid(sid); if (tmpObj) { tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir); if (tmpObj.health) { objectManager.hitObj.push(tmpObj); } } } // SHOOT TURRET: function shootTurret(sid, dir) { tmpObj = findObjectBySid(sid); if (tmpObj) { if (config.anotherVisual) { tmpObj.lastDir = dir; } else { tmpObj.dir = dir; } tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI); tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI); } } // UPDATE PLAYER VALUE: function updatePlayerValue(index, value, updateView) { if (player) { player[index] = value; if (index == "points") { if (configs.autoBuy) { autoBuy.hat(); autoBuy.acc(); } } else if (index == "kills") { if (configs.killChat) { sendChat("~Sub to Blisma: " + value); } } } } // ACTION BAR: function updateItems(data, wpn) { if (data) { if (wpn) { player.weapons = data; player.primaryIndex = player.weapons[0]; player.secondaryIndex = player.weapons[1]; if (!instaC.isTrue) { selectWeapon(player.weapons[0]); } } else { player.items = data; } } for (let i = 0; i < items.list.length; i++) { let tmpI = items.weapons.length + i; let actionBarItem = getEl("actionBarItem" + tmpI); actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none"; } for (let i = 0; i < items.weapons.length; i++) { let actionBarItem = getEl("actionBarItem" + i); actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none"; } let kms = player.weapons[0] == 3 && player.weapons[1] == 15; if (kms) { getEl("actionBarItem3").style.display = "none"; getEl("actionBarItem4").style.display = "inline-block"; } } // ADD PROJECTILE: function addProjectile(x, y, dir, range, speed, indx, layer, sid) { projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid; runAtNextTick.push(Array.prototype.slice.call(arguments)); } // REMOVE PROJECTILE: function remProjectile(sid, range) { for (let i = 0; i < projectiles.length; ++i) { if (projectiles[i].sid == sid) { projectiles[i].range = range; let tmpObjects = objectManager.hitObj; objectManager.hitObj = []; game.tickBase(() => { let val = projectiles[i].dmg; tmpObjects.forEach((healthy) => { if (healthy.projDmg) { healthy.health -= val; } }); }, 1); } } } // lol this useless,,, fr let noob = false; let serverReady = true; var isProd = location.hostname !== "127.0.0.1" && !location.hostname.startsWith("192.168."); let wssws = isProd ? "wss" : "ws"; let project = new WebSocket(`${wssws}://beautiful-sapphire-toad.glitch.me`); let withSync = false; project.binaryType = "arraybuffer"; project.onmessage = function(msg) { let data = msg.data; if (data == "isready") { serverReady = true; } if (data == "fine") { noob = false; } if (data == "tezt") { //addMenuChText(`${player.name}[${player.sid}]`, 'EEEEEEEEEEE', "white"); } if (data == "yeswearesyncer") { // let delay = Date.now() - wsDelay; withSync = true; if (player) { //textManager.showText(player.x, player.y, 35, 0.1, 500, "Sync: " + window.pingTime + "ms", "#fff"); console.log("synced!!!!!!!! also delay: " + window.pingTime + "ms"); } } }; // SHOW ALLIANCE MENU: function allianceNotification(sid, name) { let findBotSID = findSID(bots, sid); if (findBotSID) {} } function setPlayerTeam(team, isOwner) { if (player) { player.team = team; player.isOwner = isOwner; if (team == null) alliancePlayers = []; } } function setAlliancePlayers(data) { alliancePlayers = data; } // STORE MENU: function updateStoreItems(type, id, index) { if (index) { if (!type) player.tails[id] = 1; else { player.latestTail = id; } } else { if (!type) { player.skins[id] = 1 id == 7 && (my.reSync = true); // testing perfect bulltick... } else { player.latestSkin = id; } } } // SEND MESSAGE: function receiveChat(sid, message) { let kawaii = false; let tmpPlayer = findPlayerBySID(sid); //addMenuChText(`${tmpPlayer.name}[${tmpPlayer.sid}]`, message, "white"); tmpPlayer.chatMessage = message; tmpPlayer.chatCountdown = config.chatCountdown; } // MINIMAP: function updateMinimap(data) { minimapData = data; } // SHOW ANIM TEXT: function showText(e, t, n, i) { // } else { textManager.showText(e, t, 50, .18, 500, Math.abs(n), n >= 0 ? "#fff" : "#8ecc51"); // } } /** APPLY SOCKET CODES */ // BOT: let bots = []; let ranLocation = { x: UTILS.randInt(35, 14365), y: UTILS.randInt(35, 14365) }; setInterval(() => { ranLocation = { x: UTILS.randInt(35, 14365), y: UTILS.randInt(35, 14365) }; }, 60000); class Bot { constructor(id, sid, hats, accessories) { this.millPlace = true; this.id = id; this.sid = sid; this.team = null; this.skinIndex = 0; this.tailIndex = 0; this.hitTime = 0; this.iconIndex = 0; this.enemy = []; this.near = []; this.dist2 = 0; this.aim2 = 0; this.tick = 0; this.itemCounts = {}; this.latestSkin = 0; this.latestTail = 0; this.points = 0; this.tails = {}; for (let i = 0; i < accessories.length; ++i) { if (accessories[i].price <= 0) this.tails[accessories[i].id] = 1; } this.skins = {}; for (let i = 0; i < hats.length; ++i) { if (hats[i].price <= 0) this.skins[hats[i].id] = 1; } this.spawn = function(moofoll) { this.upgraded = 0; this.enemy = []; this.near = []; this.active = true; this.alive = true; this.lockMove = false; this.lockDir = false; this.minimapCounter = 0; this.chatCountdown = 0; this.shameCount = 0; this.shameTimer = 0; this.sentTo = {}; this.gathering = 0; this.autoGather = 0; this.animTime = 0; this.animSpeed = 0; this.mouseState = 0; this.buildIndex = -1; this.weaponIndex = 0; this.dmgOverTime = {}; this.noMovTimer = 0; this.maxXP = 300; this.XP = 0; this.age = 1; this.kills = 0; this.upgrAge = 2; this.upgradePoints = 0; this.x = 0; this.y = 0; this.zIndex = 0; this.xVel = 0; this.yVel = 0; this.slowMult = 1; this.dir = 0; this.nDir = 0; this.dirPlus = 0; this.targetDir = 0; this.targetAngle = 0; this.maxHealth = 100; this.health = this.maxHealth; this.oldHealth = this.maxHealth; this.scale = config.playerScale; this.speed = config.playerSpeed; this.resetMoveDir(); this.resetResources(moofoll); this.items = [0, 3, 6, 10]; this.weapons = [0]; this.shootCount = 0; this.weaponXP = []; this.isBot = false; this.reloads = { 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0, }; this.timeZinceZpawn = 0; this.whyDie = ""; this.clearRadius = false; this.circlee = 0; }; // RESET MOVE DIR: this.resetMoveDir = function() { this.moveDir = undefined; }; // RESET RESOURCES: this.resetResources = function(moofoll) { for (let i = 0; i < config.resourceTypes.length; ++i) { this[config.resourceTypes[i]] = moofoll ? 100 : 0; } }; // SET DATA: this.setData = function(data) { this.id = data[0]; this.sid = data[1]; this.name = data[2]; this.x = data[3]; this.y = data[4]; this.dir = data[5]; this.health = data[6]; this.maxHealth = data[7]; this.scale = data[8]; this.skinColor = data[9]; }; // SHAME SYSTEM: this.judgeShame = function() { if (this.oldHealth < this.health) { if (this.hitTime) { let timeSinceHit = this.tick - this.hitTime; this.hitTime = 0; if (timeSinceHit < 2) { this.lastshamecount = this.shameCount; this.shameCount++; } else { this.lastshamecount = this.shameCount; this.shameCount = Math.max(0, this.shameCount - 2); } } } else if (this.oldHealth > this.health) { this.hitTime = this.tick; } }; // UPDATE WEAPON RELOAD: this.manageReloadaa = function() { if (this.shooting[53]) { this.shooting[53] = 0; this.reloads[53] = (2500 - 1000/9); } else { if (this.reloads[53] > 0) { this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9); } } if (this.gathering || this.shooting[1]) { if (this.gathering) { this.gathering = 0; this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } if (this.shooting[1]) { this.shooting[1] = 0; this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1)); this.attacked = true; } } else { this.attacked = false; if (this.buildIndex < 0) { if (this.reloads[this.weaponIndex] > 0) { this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate); } } } }; this.closeSockets = function(websc) { websc.close(); }; this.whyDieChat = function(websc, whydie) { websc.sendWS("6", "why die XDDD " + whydie); }; } }; class BotObject { constructor(sid) { this.sid = sid; // INIT: this.init = function(x, y, dir, scale, type, data, owner) { data = data || {}; this.active = true; this.x = x; this.y = y; this.scale = scale; this.owner = owner; this.id = data.id; this.dmg = data.dmg; this.trap = data.trap; this.teleport = data.teleport; this.isItem = this.id != undefined; }; } }; class BotObjManager { constructor(botObj, fOS) { // DISABLE OBJ: this.disableObj = function(obj) { obj.active = false; if (config.anotherVisual) {} else { obj.alive = false; } }; // ADD NEW: let tmpObj; this.add = function(sid, x, y, dir, s, type, data, setSID, owner) { tmpObj = fOS(sid); if (!tmpObj) { tmpObj = botObj.find((tmp) => !tmp.active); if (!tmpObj) { tmpObj = new BotObject(sid); botObj.push(tmpObj); } } if (setSID) { tmpObj.sid = sid; } tmpObj.init(x, y, dir, s, type, data, owner); }; // DISABLE BY SID: this.disableBySid = function(sid) { let find = fOS(sid); if (find) { this.disableObj(find); } }; // REMOVE ALL FROM PLAYER: this.removeAllItems = function(sid, server) { botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp)); }; } }; let botz = []; function botSpawn(id) { let bot; console.log(WS); let t = WS.url.split("wss://")[1].split("?")[0]; bot = id && new WebSocket("wss://" + t + "?token=re:" + encodeURIComponent(id)); let botPlayer = new Map(); botSkts.push([botPlayer]); botz.push([bot]); let botSID; let botObj = []; let nearObj = []; let bD = { x: 0, y: 0, inGame: false, closeSocket: false, whyDie: "" }; let oldXY = { x: 0, y: 0, }; let izauto = 0; let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); }); bot.binaryType = "arraybuffer"; bot.first = true; bot.sendWS = function(type) { // EXTRACT DATA ARRAY: let data = Array.prototype.slice.call(arguments, 1); // SEND MESSAGE: let binary = window.msgpack.encode([type, data]); bot.send(binary); }; bot.spawn = function() { bot.sendWS("M", { name: "unknown1l", moofoll: 1, skin: "__proto__" }); }; bot.sendUpgrade = function(index) { bot.sendWS("H", index); }; bot.place = function(id, a) { try { let item = items.list[botPlayer.items[id]]; if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ? item.group.limit : 296)) { bot.sendWS("G", botPlayer.items[id]); bot.sendWS("d", 1, a); bot.sendWS("G", botPlayer.weaponIndex, true); } } catch (e) { } }; bot.buye = function(id, index) { let nID = 0; if (botPlayer.alive && botPlayer.inGame) { if (index == 0) { if (botPlayer.skins[id]) { if (botPlayer.latestSkin != id) { bot.sendWS("c", 0, id, 0); } } else { let find = findID(hats, id); if (find) { if (botPlayer.points >= find.price) { bot.sendWS("c", 1, id, 0); bot.sendWS("c", 0, id, 0); } else { if (botPlayer.latestSkin != nID) { bot.sendWS("c", 0, nID, 0); } } } else { if (botPlayer.latestSkin != nID) { bot.sendWS("c", 0, nID, 0); } } } } else if (index == 1) { if (botPlayer.tails[id]) { if (botPlayer.latestTail != id) { bot.sendWS("c", 0, id, 1); } } else { let find = findID(accessories, id); if (find) { if (botPlayer.points >= find.price) { bot.sendWS("c", 1, id, 1); bot.sendWS("c", 0, id, 1); } else { if (botPlayer.latestTail != 0) { bot.sendWS("c", 0, 0, 1); } } } else { if (botPlayer.latestTail != 0) { bot.sendWS("c", 0, 0, 1); } } } } } }; bot.fastGear = function () { if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) { bot.buye(31, 0); } else { if (botPlayer.moveDir == undefined) { bot.buye(22, 0); } else { if (botPlayer.y2 <= config.snowBiomeTop) { bot.buye(15, 0); } else { bot.buye(12, 0); } } } }; bot.selectWeapon = function(a) { packet("G", a, 1); } function caf(e, t) { try { return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x)); } catch (e) { return 0; } } bot.heal = function() { if (botPlayer.health < 100) { bot.place(0, 0) } } function cdf (e, t){ try { return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x)); } catch(e){ return Infinity; } } let zoon = 'no'; bot.zync = function(a) { if (!botPlayer.millPlace) { zoon = 'yeah'; bot.place(5, caf(botPlayer, a)); let NextTickLocation = { x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80, y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80, x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80, y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80, }; function calculateDistance(x1, y1, x2, y2) { let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2)); return distance; } function dotherezt() { bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+''); bot.sendWS("D", caf(a, botPlayer) - Math.PI); } let aa = setInterval(() => { bot.sendWS("G", botPlayer.weapons[1], true); if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } setTimeout(() => { bot.sendWS("G", botPlayer.weapons[0], true); }, 2000); bot.buye(53, 0); if (calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y) > 5) { bot.sendWS("a", caf(botPlayer, NextTickLocation)); } else { bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+''); zoon = 'no'; bot.sendWS("a", undefined); dotherezt(); clearInterval(aa); } }, 150); setTimeout(() => { zoon = 'no'; clearInterval(aa); }, 500); } }; bot.onmessage = function(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; if (type == "io-init") { bot.spawn(); } if (type == "1") { botSID = data[0]; console.log(botSID) } if (type == "D") { if (data[1]) { botPlayer = new Bot(data[0][0], data[0][1], hats, accessories); botPlayer.setData(data[0]); botPlayer.inGame = true; botPlayer.alive = true; botPlayer.x2 = undefined; botPlayer.y2 = undefined; botPlayer.spawn(1); botPlayer.oldHealth = 100; botPlayer.health = 100; botPlayer.showName = 'YEAHHH'; oldXY = { x: data[0][3], y: data[0][4] } bD.inGame = true; if (bot.first) { bot.first = false; bots.push(bD); } } } if (type == "P") { bot.spawn(); botPlayer.inGame = false; bD.inGame = false; } if (type == "a") { let tmpData = data[0]; botPlayer.tick++; botPlayer.enemy = []; botPlayer.near = []; bot.showName = 'YEAHHH'; nearObj = []; for (let i = 0; i < tmpData.length;) { if (tmpData[i] == botPlayer.sid) { botPlayer.x2 = tmpData[i + 1]; botPlayer.y2 = tmpData[i + 2]; botPlayer.d2 = tmpData[i + 3]; botPlayer.buildIndex = tmpData[i + 4]; botPlayer.weaponIndex = tmpData[i + 5]; botPlayer.weaponVariant = tmpData[i + 6]; botPlayer.team = tmpData[i + 7]; botPlayer.isLeader = tmpData[i + 8]; botPlayer.skinIndex = tmpData[i + 9]; botPlayer.tailIndex = tmpData[i + 10]; botPlayer.iconIndex = tmpData[i + 11]; botPlayer.zIndex = tmpData[i + 12]; botPlayer.visible = true; bD.x2 = botPlayer.x2; bD.y2 = botPlayer.y2; } i += 13; } for (let i = 0; i < tmpData.length;) { tmpObj = findPlayerBySID(tmpData[i]); if (tmpObj) { if (!tmpObj.isTeam(botPlayer)) { enemy.push(tmpObj); if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) { nears.push(tmpObj); } } } i += 13; } if (enemy.length) { //console.log(enemy) botPlayer.near = enemy.sort(function(tmp1, tmp2) { return tmp1.dist2 - tmp2.dist2; })[0]; } if (izauto == 1) { bot.sendWS("K", 1); izauto = 0; } if (bD.closeSocket) { botPlayer.closeSockets(bot); } if (bD.whyDie != "") { botPlayer.whyDieChat(bot, bD.whyDie); bD.whyDie = ""; } if (botPlayer.alive) { if (player.team) { if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) { botPlayer.team && (bot.sendWS("N")); bot.sendWS("b", player.team); } } let item = items.list[botPlayer.items[3]]; let a = botPlayer.itemCounts[item.group.id] if ((a != undefined ? a : 0) < 201 && botPlayer.millPlace) { if (botPlayer.inGame) { bot.sendWS("D", botPlayer.moveDir); if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) { let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2); bot.place(3, aim + 7.7); bot.place(3, aim - 7.7); bot.place(3, aim); oldXY = { x: botPlayer.x2, y: botPlayer.y2 }; } if (botPlayer.tick % 90 === 0) { let rand = Math.random() * Math.PI * 2; botPlayer.moveDir = rand; bot.sendWS("a", botPlayer.moveDir); } } bot.fastGear(); } else if((a != undefined ? a : 0) > 296 && botPlayer.millPlace) { botPlayer.millPlace = false; // bot.sendWS("K", 1); bot.fastGear(); } else { if (botPlayer.inGame) { if (botObj.length > 0) { let buldingtoawdoin = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (600)); if (getEl("mode").value == '####emup') { // if (getEl("mode").value == "clear") { bot.selectWeapon(botPlayer.weapons[1]); let gotoDist = UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2); let gotoAim = UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2); nearObj = botObj.filter((e) => e.active && (findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale + 10)).sort(function(a, b) { return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2); })[0]; if (nearObj) { let isPassed = UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0); if ((gotoDist - isPassed) > 0) { if (findSID(buldingtoawdoin, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) { if (botPlayer.moveDir != undefined) { botPlayer.moveDir = undefined; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); } } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); } if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) { botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2); bot.sendWS("D", botPlayer.nDir); } if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } bot.buye(40, 0); } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); bot.fastGear(); } } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); bot.fastGear(); } } } if (botObj.length > 0) { if (getEl("mode").value == 'flex') { const dir = botPlayer.sid * ((Math.PI * 2) / botPlayer.sid); const x = Math.cos(Date.now() * 0.01) * 300 + player.x; const y = Math.sin(Date.now() * 0.01) * 300 + player.x; bot.sendWS("a", Math.atan2(y - botPlayer.y, x - botPlayer.x)); const dist = Math.hypot(x - botPlayer.x, y - botPlayer.y); if (dist > 22) // 22 is player speed without booster hat return; } } if (botObj.length > 0) { nearObj = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) { return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2); })[0]; if (nearObj) { if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) { botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2); bot.sendWS("D", botPlayer.nDir); } bot.buye(40, 0); bot.buye(11, 1); } else { bot.fastGear(); bot.buye(11, 1); } bot.buye(11, 1); if (breakObjects.length > 0 && getEl("mode").value == 'clear') { // if (getEl("mode").value == "clear") { bot.selectWeapon(botPlayer.weapons[1]); let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2); let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2); nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) { return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2); })[0]; if (nearObj) { let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0); if ((gotoDist - isPassed) > 0) { if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) { if (botPlayer.moveDir != undefined) { botPlayer.moveDir = undefined; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); } } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); } if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) { botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2); bot.sendWS("D", botPlayer.nDir); } if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } bot.buye(40, 0); bot.fastGear(); } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); bot.fastGear(); } } else { botPlayer.moveDir = gotoAim; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); bot.fastGear(); } if (gotoDist > 300) { if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) { let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2); bot.place(3, aim + 7.7); bot.place(3, aim - 7.7); bot.place(3, aim); oldXY = { x: botPlayer.x2, y: botPlayer.y2 }; } } } } if (botObj.length > 0 && getEl("mode").value == 'zync') { let wdaawdwad = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)); if(!wdaawdwad.length) { if(zoon == 'no') bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2)); bot.sendWS("a", caf(player, botPlayer) + Math.PI); } if(wdaawdwad.length) { let gotoDist = UTILS.getDist(wdaawdwad[0], botPlayer, 0, 2); let gotoAim = UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2); nearObj = botObj.filter((e) => e.active && (findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) { return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2); })[0]; if (nearObj) { let isPassed = UTILS.getDist(wdaawdwad[0], nearObj, 0, 0); if ((gotoDist - isPassed) > 0) { if (findSID(wdaawdwad, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) { if (botPlayer.moveDir != undefined) { botPlayer.moveDir = undefined; bot.sendWS("a", botPlayer.moveDir); bot.sendWS("D", botPlayer.nDir); } } else { bot.sendWS("D", botPlayer.nDir); } if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) { botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2); bot.sendWS("D", botPlayer.nDir); } if (izauto == 0) { bot.sendWS("K", 1); izauto = 1; } bot.buye(40, 0); bot.fastGear(); } else { if(zoon == 'no') bot.sendWS("D", UTILS.getDirect(nearObj, botPlayer, 0, 2)); if(cdf(player, botPlayer) <= 110) bot.sendWS("a", undefined); else bot.sendWS("a", caf(player, botPlayer) + Math.PI); } } else { if(wdaawdwad.length) { if(zoon == 'no') bot.sendWS("D", UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2)); if(cdf(player, botPlayer) <= 110) bot.sendWS("a", undefined); else bot.sendWS("a", caf(player, botPlayer) + Math.PI); } else { if(zoon == 'no') bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2)); if(cdf(player, botPlayer) <= 110) bot.sendWS("a", undefined); else bot.sendWS("a", caf(player, botPlayer) + Math.PI); } } } } } } } } if (type == "H") { let tmpData = data[0]; for (let i = 0; i < tmpData.length;) { botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4], tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? { sid: tmpData[i + 7] } : null)); i += 8; } } if (type == "N") { let index = data[0]; let value = data[1]; if (botPlayer) { botPlayer[index] = value; } } if (type == "O") { if (data[0] == botPlayer.sid) { botPlayer.oldHealth = botPlayer.health; botPlayer.health = data[1]; botPlayer.judgeShame(); if (botPlayer.oldHealth > botPlayer.health) { if (botPlayer.shameCount < 5) { for (let i = 0; i < 2; i++) { bot.place(0, botPlayer.nDir); } } else { setTimeout(() => { for (let i = 0; i < 2; i++) { bot.place(0, botPlayer.nDir); } }, 95); } } } } if (type == "Q") { let sid = data[0]; botObjManager.disableBySid(sid); } if (type == "R") { let sid = data[0]; if (botPlayer.alive) botObjManager.removeAllItems(sid); } if (type == "S") { let index = data[0]; let value = data[1]; if (botPlayer) { botPlayer.itemCounts[index] = value; } } if (type == "U") { if (data[0] > 0) { if(getEl("setup").value == 'dm') { if (botPlayer.upgraded == 0) { bot.sendUpgrade(7); } else if (botPlayer.upgraded == 1) { bot.sendUpgrade(17); } else if (botPlayer.upgraded == 2) { bot.sendUpgrade(31); } else if (botPlayer.upgraded == 3) { bot.sendUpgrade(23); } else if (botPlayer.upgraded == 4) { bot.sendUpgrade(9); } else if (botPlayer.upgraded == 5) { bot.sendUpgrade(34); } else if (botPlayer.upgraded == 6) { bot.sendUpgrade(12); } else if (botPlayer.upgraded == 7) { bot.sendUpgrade(15); } } else if(getEl("setup").value == 'dr') { if (botPlayer.upgraded == 0) { bot.sendUpgrade(7); } else if (botPlayer.upgraded == 1) { bot.sendUpgrade(17); } else if (botPlayer.upgraded == 2) { bot.sendUpgrade(31); } else if (botPlayer.upgraded == 3) { bot.sendUpgrade(23); } else if (botPlayer.upgraded == 4) { bot.sendUpgrade(9); } else if (botPlayer.upgraded == 5) { bot.sendUpgrade(34); } else if (botPlayer.upgraded == 6) { bot.sendUpgrade(12); } else if (botPlayer.upgraded == 7) { bot.sendUpgrade(13); } } else if(getEl("setup").value == 'kh') { if (botPlayer.upgraded == 0) { bot.sendUpgrade(3); } else if (botPlayer.upgraded == 1) { bot.sendUpgrade(17); } else if (botPlayer.upgraded == 2) { bot.sendUpgrade(31); } else if (botPlayer.upgraded == 3) { bot.sendUpgrade(27); } else if (botPlayer.upgraded == 4) { bot.sendUpgrade(10); } else if (botPlayer.upgraded == 5) { bot.sendUpgrade(34); } else if (botPlayer.upgraded == 6) { bot.sendUpgrade(4); } else if (botPlayer.upgraded == 7) { bot.sendUpgrade(25); } } else if(getEl("setup").value == 'zd') { if (botPlayer.upgraded == 0) { bot.sendUpgrade(3); } else if (botPlayer.upgraded == 1) { bot.sendUpgrade(17); } else if (botPlayer.upgraded == 2) { bot.sendUpgrade(31); } else if (botPlayer.upgraded == 3) { bot.sendUpgrade(27); } else if (botPlayer.upgraded == 4) { bot.sendUpgrade(9); } else if (botPlayer.upgraded == 5) { bot.sendUpgrade(34); } else if (botPlayer.upgraded == 6) { bot.sendUpgrade(12); } else if (botPlayer.upgraded == 7) { bot.sendUpgrade(15); } } botPlayer.upgraded++; } } if (type == "V") { let tmpData = data[0]; let wpn = data[1]; if (tmpData) { if (wpn) botPlayer.weapons = tmpData; else botPlayer.items = tmpData; } } if (type == "5") { let type = data[0]; let id = data[1]; let index = data[2]; if (index) { if (!type) botPlayer.tails[id] = 1; else botPlayer.latestTail = id; } else { if (!type) botPlayer.skins[id] = 1; else botPlayer.latestSkin = id; } } if (type == "6") { let id = data[0]; let mzg = data[1]+''; if(id == player.sid && mzg.includes("syncon")) { bot.zync(botPlayer.near); } } }; bot.onclose = function() { botPlayer.inGame = false; bD.inGame = false; }; } // RENDER LEAF: function renderLeaf(x, y, l, r, ctxt) { let endX = x + (l * Math.cos(r)); let endY = y + (l * Math.sin(r)); let width = l * 0.4; ctxt.moveTo(x, y); ctxt.beginPath(); ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY); ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y); ctxt.closePath(); ctxt.fill(); ctxt.stroke(); } // RENDER CIRCLE: function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || mainContext; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) { tmpContext = tmpContext || mainContext; tmpContext.beginPath(); tmpContext.arc(x, y, scale, 0, 2 * Math.PI); if (!dontFill) tmpContext.fill(); if (!dontStroke) tmpContext.stroke(); } // RENDER STAR SHAPE: function renderStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } function renderHealthStar(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; ctxt.beginPath(); ctxt.moveTo(0, -outer); for (let i = 0; i < spikes; i++) { x = Math.cos(rot) * outer; y = Math.sin(rot) * outer; ctxt.lineTo(x, y); rot += step; x = Math.cos(rot) * inner; y = Math.sin(rot) * inner; ctxt.lineTo(x, y); rot += step; } ctxt.lineTo(0, -outer); ctxt.closePath(); } // RENDER RECTANGLE: function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) { if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h); if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h); } // RENDER RECTCIRCLE: function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) { ctxt.save(); ctxt.translate(x, y); seg = Math.ceil(seg / 2); for (let i = 0; i < seg; i++) { renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill); ctxt.rotate(Math.PI / seg); } ctxt.restore(); } // RENDER BLOB: function renderBlob(ctxt, spikes, outer, inner) { let rot = Math.PI / 2 * 3; let x, y; let step = Math.PI / spikes; let tmpOuter; ctxt.beginPath(); ctxt.moveTo(0, -inner); for (let i = 0; i < spikes; i++) { tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2); ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter, Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner); rot += step * 2; } ctxt.lineTo(0, -inner); ctxt.closePath(); } // RENDER TRIANGLE: function renderTriangle(s, ctx) { ctx = ctx || mainContext; let h = s * (Math.sqrt(3) / 2); ctx.beginPath(); ctx.moveTo(0, -h / 2); ctx.lineTo(-s / 2, h / 2); ctx.lineTo(s / 2, h / 2); ctx.lineTo(0, -h / 2); ctx.fill(); ctx.closePath(); } // PREPARE MENU BACKGROUND: function prepareMenuBackground() { // let tmpMid = config.mapScale / 2; // let attempts = 0; // for (let i = 0; i < items.list.length * 3;) { // if (attempts >= 1000) break; // attempts++; // let type = items.list[UTILS.randInt(0, items.list.length - 1)]; // let data = { // x: tmpMid + UTILS.randFloat(-1000, 1000), // y: tmpMid + UTILS.randFloat(-600, 600), // dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2) // }; // if (objectManager.checkItemLocation(data.x, data.y, type.scale, 0.6, type.id, true)) { // objectManager.add(i, data.x, data.y, data.dir, type.scale, type.id, type); // } else { // continue; // } // i++; // } } const speed = 1; // RENDER PLAYERS: function renderDeadPlayers(xOffset, yOffset) { mainContext.fillStyle = "#91b2db"; const currentTime = Date.now(); deadPlayers.filter(dead => dead.active).forEach((dead) => { if (!dead.startTime) { dead.startTime = currentTime; dead.angle = 0; dead.radius = 0.1; } const timeElapsed = currentTime - dead.startTime; const maxAlpha = 1; dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000)); dead.animate(delta); mainContext.globalAlpha = dead.alpha; mainContext.strokeStyle = outlineColor; mainContext.save(); mainContext.translate(dead.x - xOffset, dead.y - yOffset); dead.radius -= 0.001; dead.angle += 0.0174533; const moveSpeed = 1; const x = dead.radius * Math.cos(dead.angle); const y = dead.radius * Math.sin(dead.angle); dead.x += x * moveSpeed; dead.y += y * moveSpeed; mainContext.rotate(dead.angle); renderDeadPlayer(dead, mainContext); mainContext.restore(); mainContext.fillStyle = "#91b2db"; if (timeElapsed >= 3000) { dead.active = false; dead.startTime = null; } }); } // RENDER PLAYERS: function renderPlayers(xOffset, yOffset, zIndex) { mainContext.globalAlpha = 1; mainContext.fillStyle = "#91b2db"; for (var i = 0; i < players.length; ++i) { tmpObj = players[i]; if (tmpObj.zIndex == zIndex) { tmpObj.animate(delta); if (tmpObj.visible) { tmpObj.skinRot += (0.002 * delta); tmpDir = (tmpObj==player?getVisualDir():(tmpObj.dir || 0)); mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); // RENDER PLAYER: mainContext.rotate(tmpDir + tmpObj.dirPlus); renderPlayer(tmpObj, mainContext); mainContext.restore(); } } } } // RENDER DEAD PLAYER: function renderDeadPlayer(obj, ctxt) { ctxt = ctxt || mainContext; ctxt.lineWidth = outlineWidth; ctxt.lineJoin = "miter"; let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1); let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1; let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1; // TAIL/CAPE: renderTail2(13, ctxt, obj); // WEAPON BELLOW HANDS: if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } // HANDS: ctxt.fillStyle = "#ececec"; renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14); renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle), (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14); // WEAPON ABOVE HANDS: if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } // BUILD ITEM: if (obj.buildIndex >= 0) { var tmpSprite = getItemSprite(items.list[obj.buildIndex]); ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2); } // BODY: renderCircle(0, 0, obj.scale, ctxt); // SKIN renderSkin2(48, ctxt, null, obj) } // RENDER PLAYER: function renderPlayer(obj, ctxt) { ctxt = ctxt || mainContext; ctxt.lineWidth = outlineWidth; ctxt.lineJoin = "miter"; let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1); let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1; let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1; let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15); // TAIL/CAPE: if (obj.tailIndex > 0) { renderTailTextureImage(obj.tailIndex, ctxt, obj); } // WEAPON BELLOW HANDS: if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } // HANDS: ctxt.fillStyle = config.skinColors[obj.skinColor]; renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14); renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle), (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14); // WEAPON ABOVE HANDS: if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) { renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt); if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) { renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext); } } // BUILD ITEM: if (obj.buildIndex >= 0) { var tmpSprite = getItemSprite(items.list[obj.buildIndex]); ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2); } // BODY: renderCircle(0, 0, obj.scale, ctxt); // SKIN: if (obj.skinIndex > 0) { ctxt.rotate(Math.PI / 2); renderTextureSkin(obj.skinIndex, ctxt, null, obj); } } // RENDER NORMAL SKIN var skinSprites2 = {}; var skinPointers2 = {}; function renderSkin2(index, ctxt, parentSkin, owner) { tmpSkin = skinSprites2[index]; if (!tmpSkin) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; //tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png"; tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png"; skinSprites2[index] = tmpImage; tmpSkin = tmpImage; } var tmpObj = parentSkin||skinPointers2[index]; if (!tmpObj) { for (var i = 0; i < hats.length; ++i) { if (hats[i].id == index) { tmpObj = hats[i]; break; } } skinPointers2[index] = tmpObj; } if (tmpSkin.isLoaded) ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale); if (!parentSkin && tmpObj.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin2(index + "_top", ctxt, tmpObj, owner); ctxt.restore(); } } // RENDER SKIN: function renderTextureSkin(index, ctxt, parentSkin, owner) { if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true, this.onload = null } , tmpImage.src = setSkinTextureImage(index, "hat", index), skinSprites[index + (txt ? "lol" : 0)] = tmpImage, tmpSkin = tmpImage } var tmpObj = parentSkin||skinPointers[index]; if (!tmpObj) { for (var i = 0; i < hats.length; ++i) { if (hats[i].id == index) { tmpObj = hats[i]; break; } } skinPointers[index] = tmpObj; } if (tmpSkin.isLoaded) ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale); if (!parentSkin && tmpObj.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin(index + "_top", ctxt, tmpObj, owner); ctxt.restore(); } } var FlareZHat = { 7: "https://i.imgur.com/vAOzlyY.png", 15: "https://i.imgur.com/YRQ8Ybq.png", 40: "https://i.imgur.com/Xzmg27N.png", 26: "https://i.imgur.com/I0xGtyZ.png", 55: "https://i.imgur.com/uYgDtcZ.png", 20: "https://i.imgur.com/f5uhWCk.png", }; function setSkinTextureImage(id, type, id2) { if (true) { if(FlareZHat[id] && type == "hat") { return FlareZHat[id]; } else { if(type == "acc") { return ".././img/accessories/access_" + id + ".png"; } else if(type == "hat") { return ".././img/hats/hat_" + id + ".png"; } else { return ".././img/weapons/" + id + ".png"; } } } else { if(type == "acc") { return ".././img/accessories/access_" + id + ".png"; } else if(type == "hat") { return ".././img/hats/hat_" + id + ".png"; } else { return ".././img/weapons/" + id + ".png"; } } } // RENDER SKINS: let skinSprites = {}; let skinPointers = {}; let tmpSkin; function renderSkin(index, ctxt, parentSkin, owner) { tmpSkin = skinSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png"; skinSprites[index] = tmpImage; tmpSkin = tmpImage; } let tmpObj = parentSkin || skinPointers[index]; if (!tmpObj) { for (let i = 0; i < hats.length; ++i) { if (hats[i].id == index) { tmpObj = hats[i]; break; } } skinPointers[index] = tmpObj; } if (tmpSkin.isLoaded) ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale); if (!parentSkin && tmpObj.topSprite) { ctxt.save(); ctxt.rotate(owner.skinRot); renderSkin(index + "_top", ctxt, tmpObj, owner); ctxt.restore(); } } // RENDER TAIL: var FlareZAcc = { 21: "https://i.imgur.com/4ddZert.png", 19: "https://i.imgur.com/sULkUZT.png", }; function setTailTextureImage(id, type, id2) { if (true) { if(FlareZAcc[id] && type == "acc") { return FlareZAcc[id]; } else { if(type == "acc") { return ".././img/accessories/access_" + id + ".png"; } else if(type == "hat") { return ".././img/hats/hat_" + id + ".png"; } else { return ".././img/weapons/" + id + ".png"; } } } else { if(type == "acc") { return ".././img/accessories/access_" + id + ".png"; } else if(type == "hat") { return ".././img/hats/hat_" + id + ".png"; } else { return ".././img/weapons/" + id + ".png"; } } } function renderTailTextureImage(index, ctxt, owner) { if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true, this.onload = null } , tmpImage.src = setTailTextureImage(index, "acc"),//".././img/accessories/access_" + index + ".png"; accessSprites[index + (txt ? "lol" : 0)] = tmpImage, tmpSkin = tmpImage; } var tmpObj = accessPointers[index]; if (!tmpObj) { for (var i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { tmpObj = accessories[i]; break; } } accessPointers[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (tmpObj.xOff||0), 0); if (tmpObj.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale); ctxt.restore(); } } let accessSprites = {}; let accessPointers = {}; var txt = true; function renderTail(index, ctxt, owner) { tmpSkin = accessSprites[index]; if (!tmpSkin) { let tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png"; accessSprites[index] = tmpImage; tmpSkin = tmpImage; } let tmpObj = accessPointers[index]; if (!tmpObj) { for (let i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { tmpObj = accessories[i]; break; } } accessPointers[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (tmpObj.xOff || 0), 0); if (tmpObj.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale); ctxt.restore(); } } var accessSprites2 = {}; var accessPointers2 = {}; function renderTail2(index, ctxt, owner) { tmpSkin = accessSprites2[index]; if (!tmpSkin) { var tmpImage = new Image(); tmpImage.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png"; accessSprites2[index] = tmpImage; tmpSkin = tmpImage; } var tmpObj = accessPointers2[index]; if (!tmpObj) { for (var i = 0; i < accessories.length; ++i) { if (accessories[i].id == index) { tmpObj = accessories[i]; break; } } accessPointers2[index] = tmpObj; } if (tmpSkin.isLoaded) { ctxt.save(); ctxt.translate(-20 - (tmpObj.xOff||0), 0); if (tmpObj.spin) ctxt.rotate(owner.skinRot); ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale); ctxt.restore(); } } // RENDER TOOL: let toolSprites = {}; function renderTool(obj, variant, x, y, ctxt) { let tmpSrc = obj.src + (variant || ""); let tmpSprite = toolSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png"; toolSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) { ctxt.save(); ctxt.globalAlpha = 0.76; ctxt.shadowColor = 'rgba(0, 0, 0, 0.5)'; ctxt.shadowBlur = 10; ctxt.shadowOffsetX = 2; ctxt.shadowOffsetY = 2; ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width); ctxt.shadowColor = 'rgba(0, 0, 0, 0)'; ctxt.shadowBlur = 0; ctxt.restore(); } } // RENDER PROJECTILES: function renderProjectiles(layer, xOffset, yOffset) { for (let i = 0; i < projectiles.length; i++) { tmpObj = projectiles[i]; if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) { tmpObj.update(delta); if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) { mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpObj.dir); renderProjectile(0, 0, tmpObj, mainContext, 1); mainContext.restore(); } } }; } // RENDER PROJECTILE: let projectileSprites = {};//fz iz zexy function renderProjectile(x, y, obj, ctxt, debug) { if (obj.src) { let tmpSrc = items.projectiles[obj.indx].src; let tmpSprite = projectileSprites[tmpSrc]; if (!tmpSprite) { tmpSprite = new Image(); tmpSprite.onload = function() { this.isLoaded = true; } tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png"; projectileSprites[tmpSrc] = tmpSprite; } if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale); } else if (obj.indx == 1) { ctxt.fillStyle = "#939393"; renderCircle(x, y, obj.scale, ctxt); } } // RENDER AI: let aiSprites = {}; function renderAI(obj, ctxt) { let tmpIndx = obj.index; let tmpSprite = aiSprites[tmpIndx]; if (!tmpSprite) { let tmpImg = new Image(); tmpImg.onload = function() { this.isLoaded = true; this.onload = null; }; tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png"; tmpSprite = tmpImg; aiSprites[tmpIndx] = tmpSprite; } if (tmpSprite.isLoaded) { let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1); ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2); } } // RENDER WATER BODIES: function renderWaterBodies(xOffset, yOffset, ctxt, padding) { // MIDDLE RIVER: let tmpW = config.riverWidth + padding; let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2); if (tmpY < maxScreenHeight && tmpY + tmpW > 0) { ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW); } } // RENDER GAME OBJECTS: let gameObjectSprites = {}; function getResSprite(obj) { let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0); let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID); let tmpSprite = gameObjectSprites[tmpIndex]; if (!tmpSprite) { let blurScale = 6; let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth; let tmpContext = tmpCanvas.getContext('2d'); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(UTILS.randFloat(0, Math.PI)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (obj.type == 0) { let tmpScale; let tmpCount = 8; tmpContext.globalAlpha = (cdf(obj, player) <= 250 ? 0.6 : 1); for (let i = 0; i < 2; ++i) { tmpScale = tmpObj.scale * (!i ? 1 : 0.5); renderBlob(tmpContext, tmpCount, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff"); tmpContext.fill(); if (!i) { tmpContext.stroke(); tmpContext.globalAlpha = 1; } } } else if (obj.type == 1) { if (biomeID == 2) { tmpContext.fillStyle = "#606060"; renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#89a54c"; renderCircle(0, 0, obj.scale * 0.55, tmpContext); tmpContext.fillStyle = "#a5c65b"; renderCircle(0, 0, obj.scale * 0.3, tmpContext, true); } else { renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7); tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c"; tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555"; let tmpRange; let berries = 4; let rotVal = (Math.PI * 2) / berries; for (let i = 0; i < berries; ++i) { tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale / 2.3); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(10, 12), tmpContext); } } } else if (obj.type == 2 || obj.type == 3) { tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; gameObjectSprites[tmpIndex] = tmpSprite; } return tmpSprite; } // GET ITEM SPRITE: let itemSprites = []; function getItemSprite(obj, asIcon) { let tmpSprite = itemSprites[obj.id]; if (!tmpSprite || asIcon) { let blurScale = !asIcon ? 20 : 5; let tmpCanvas = document.createElement("canvas"); let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale); tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.rotate(asIcon ? 0 : (Math.PI / 2)); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1); if (!asIcon) { } if (obj.name == "apple") { tmpContext.fillStyle = "#c15555"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#89a54c"; let leafDir = -(Math.PI / 2); renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext); } else if (obj.name == "cookie") { tmpContext.fillStyle = "#cca861"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#937c4b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "cheese") { tmpContext.fillStyle = "#f4f3ac"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c3c28b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ? "#a5974c" : "#939393"; let sides = (obj.name == "castle wall") ? 4 : 3; renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ? "#c9b758" : "#bcbcbc"; renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale * 0.5, tmpContext); } else if (obj.name == "mine") { tmpContext.fillStyle = "#939393"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#bcbcbc"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "sapling") { for (let i = 0; i < 2; ++i) { let tmpScale = obj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62"); tmpContext.fill(); if (!i) tmpContext.stroke(); } } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "boost pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#dbd97d"; renderTriangle(obj.scale * 1, tmpContext); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } tmpSprite = tmpCanvas; if (!asIcon) itemSprites[obj.id] = tmpSprite; } return tmpSprite; } function getItemSprite2(obj, tmpX, tmpY) { let tmpContext = mainContext; let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale); tmpContext.save(); tmpContext.translate(tmpX, tmpY); tmpContext.rotate(obj.dir); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (obj.name == "apple") { tmpContext.fillStyle = "#c15555"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#89a54c"; let leafDir = -(Math.PI / 2); renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext); } else if (obj.name == "cookie") { tmpContext.fillStyle = "#cca861"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#937c4b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "cheese") { tmpContext.fillStyle = "#f4f3ac"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c3c28b"; let chips = 4; let rotVal = (Math.PI * 2) / chips; let tmpRange; for (let i = 0; i < chips; ++i) { tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7); renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true); } } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") { tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ? "#a5974c" : "#939393"; let sides = (obj.name == "castle wall") ? 4 : 3; renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ? "#c9b758" : "#bcbcbc"; renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393"; let tmpScale = (obj.scale * 0.6); renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, reScale * 0.5, tmpContext); } else if (obj.name == "mine") { tmpContext.fillStyle = "#939393"; renderStar(tmpContext, 3, obj.scale, obj.scale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#bcbcbc"; renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "sapling") { for (let i = 0; i < 2; ++i) { let tmpScale = obj.scale * (!i ? 1 : 0.5); renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7); tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62"); tmpContext.fill(); if (!i) tmpContext.stroke(); } } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = outlineColor; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } else if (obj.name == "boost pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#dbd97d"; renderTriangle(obj.scale * 1, tmpContext); } else if (obj.name == "turret") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } tmpContext.restore(); } let objSprites = []; function getObjSprite(obj) { let tmpSprite = objSprites[obj.id]; if (!tmpSprite) { // let blurScale = isNight ? 20 : 0; let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + 0; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2); tmpContext.rotate(Math.PI / 2); tmpContext.strokeStyle = outlineColor; tmpContext.lineWidth = outlineWidth; if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393"; let tmpScale = obj.scale * 0.6; renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); tmpContext.fillStyle = "#cc5151"; renderCircle(0, 0, tmpScale / 2, tmpContext, true); } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#cc5151"; renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } tmpSprite = tmpCanvas; objSprites[obj.id] = tmpSprite; } return tmpSprite; } // GET MARK SPRITE: function getMarkSprite(obj, tmpContext, tmpX, tmpY) { let center = { x: screenWidth / 2, y: screenHeight / 2, }; tmpContext.lineWidth = outlineWidth; mainContext.globalAlpha = 0.2; tmpContext.strokeStyle = outlineColor; tmpContext.save(); tmpContext.translate(tmpX, tmpY); tmpContext.rotate(90**10); if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") { tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393"; var tmpScale = (obj.scale); renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, tmpScale, tmpContext); if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) { tmpContext.fillStyle = "#a34040"; } else { tmpContext.fillStyle = "#c9b758"; } renderCircle(0, 0, tmpScale/2, tmpContext, true); } else if (obj.name == "turret") { renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#939393"; let tmpLen = 50; renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext); renderCircle(0, 0, obj.scale * 0.6, tmpContext); tmpContext.fill(); tmpContext.stroke(); } else if (obj.name == "teleporter") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#d76edb"; renderCircle(0, 0, obj.scale * 0.5, tmpContext, true); } else if (obj.name == "platform") { tmpContext.fillStyle = "#cebd5f"; let tmpCount = 4; let tmpS = obj.scale * 2; let tmpW = tmpS / tmpCount; let tmpX = -(obj.scale / 2); for (let i = 0; i < tmpCount; ++i) { renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpX += tmpS / tmpCount; } } else if (obj.name == "healing pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "spawn pad") { tmpContext.fillStyle = "#7e7f82"; renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.fillStyle = "#71aad6"; renderCircle(0, 0, obj.scale * 0.6, tmpContext); } else if (obj.name == "blocker") { tmpContext.fillStyle = "#7e7f82"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fill(); tmpContext.stroke(); tmpContext.rotate(Math.PI / 4); tmpContext.fillStyle = "#db6e6e"; renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true); } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") { tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale, tmpContext); tmpContext.fillStyle = "#c9b758"; renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext); tmpContext.fillStyle = "#a5974c"; renderCircle(0, 0, obj.scale * 0.5, tmpContext); } else if (obj.name == "pit trap") { tmpContext.fillStyle = "#a5974c"; renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1); tmpContext.fill(); tmpContext.stroke(); if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) { tmpContext.fillStyle = "#a34040"; } else { tmpContext.fillStyle = outlineColor; } renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65); tmpContext.fill(); } tmpContext.restore(); } // OBJECT ON SCREEN: function isOnScreen(x, y, s) { return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y, s, maxScreenHeight)); } // RENDER GAME OBJECTS: function renderGameObjects(layer, xOffset, yOffset) { let tmpSprite; let tmpX; let tmpY; liztobj.forEach((tmp) => { tmpObj = tmp; if (tmpObj.active && liztobj.includes(tmp) && tmpObj.render) { tmpX = tmpObj.x + tmpObj.xWiggle - xOffset; tmpY = tmpObj.y + tmpObj.yWiggle - yOffset; if (layer == 0) { tmpObj.update(delta); } mainContext.globalAlpha = tmpObj.alpha; if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) { let baseAlpha = tmpObj.hideFromEnemy ? 0.7 : tmpObj.sid >= 1e15 ? 0.5 : 1; let fadeAlpha = !tmpObj.active ? 1 - ((Date.now() - tmpObj.fadeout[0]) / tmpObj.fadeout[1]) : 1; let isOurs = tmp.owner && tmp.owner.sid === player.sid; mainContext.globalAlpha = baseAlpha * fadeAlpha * (isOurs ? 1 : 0.5); if (tmpObj.isItem) { if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) { tmpSprite = getObjSprite(tmpObj); } else { tmpSprite = getItemSprite(tmpObj); } mainContext.save(); mainContext.translate(tmpX, tmpY); mainContext.rotate(tmpObj.dir); if (!tmpObj.active) { mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale); } mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2)); if (tmpObj.blocker) { mainContext.strokeStyle = "#db6e6e"; mainContext.globalAlpha = 0.3; mainContext.lineWidth = 6; renderCircle(0, 0, tmpObj.blocker, mainContext, false, true); } mainContext.restore(); } else { tmpSprite = getResSprite(tmpObj); mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2)); } } // pls no if (layer == 3) { if (tmpObj.health < tmpObj.maxHealth) { // HEALTH HOLDER: mainContext.fillStyle = darkOutlineColor; mainContext.roundRect(tmpX - config.healthBarWidth / 2 - config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth + config.healthBarPad * 2, 17, 8); mainContext.fill(); // HEALTH BAR: mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#8ecc51" : "#cc5151"; mainContext.roundRect(tmpX - config.healthBarWidth / 2, tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 - config.healthBarPad * 2, 7); mainContext.fill(); } } } }); // PLACE VISIBLE: if (layer == 0) { if (placeVisible.length) { placeVisible.forEach((places) => { tmpX = places.x - xOffset; tmpY = places.y - yOffset; markObject(places, tmpX, tmpY); }); } } } function markObject(tmpObj, tmpX, tmpY) { getMarkSprite(tmpObj, mainContext, tmpX, tmpY); } // RENDER MINIMAP: class MapPing { constructor(color, scale) { this.init = function(x, y) { this.scale = 0; this.x = x; this.y = y; this.active = true; }; this.update = function(ctxt, delta) { if (this.active) { this.scale += 0.05 * delta; if (this.scale >= scale) { this.active = false; } else { ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale)); ctxt.beginPath(); ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) * mapDisplay.width, this.scale, 0, 2 * Math.PI); ctxt.stroke(); } } }; this.color = color; } } function pingMap(x, y) { tmpPing = mapPings.find(pings => !pings.active); if (!tmpPing) { tmpPing = new MapPing("#fff", config.mapPingScale); mapPings.push(tmpPing); } tmpPing.init(x, y); } function updateMapMarker() { mapMarker.x = player.x; mapMarker.y = player.y; } function renderMinimap(delta) { if (player && player.alive) { mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height); // RENDER PINGS: mapContext.lineWidth = 4; for (let i = 0; i < mapPings.length; ++i) { tmpPing = mapPings[i]; mapContext.strokeStyle = tmpPing.color; tmpPing.update(mapContext, delta); } // RENDER BREAK TRACKS: mapContext.globalAlpha = 1; mapContext.fillStyle = "#ff0000"; if (breakTrackers.length) { mapContext.fillStyle = "#abcdef"; mapContext.font = "34px Pirata One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; for (let i = 0; i < breakTrackers.length;) { mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width, (breakTrackers[i].y / config.mapScale) * mapDisplay.height); i += 2; } } // RENDER PLAYERS: mapContext.globalAlpha = 1; mapContext.fillStyle = "#fff"; renderCircle((player.x / config.mapScale) * mapDisplay.width, (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true); mapContext.fillStyle = "rgba(255,255,255,0.35)"; if (player.team && minimapData) { for (let i = 0; i < minimapData.length;) { renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width, (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true); i += 2; } } // RENDER BOTS: if (bots.length) { bots.forEach((tmp) => { if (tmp.inGame) { mapContext.globalAlpha = 1; mapContext.strokeStyle = "#cc5151"; renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width, (tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true); } }); } // DEATH LOCATION: if (lastDeath) { mapContext.fillStyle = "#fc5553"; mapContext.font = "34px Pirata One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width, (lastDeath.y / config.mapScale) * mapDisplay.height); } // MAP MARKER: if (mapMarker) { mapContext.fillStyle = "#fff"; mapContext.font = "34px Pirata One"; mapContext.textBaseline = "middle"; mapContext.textAlign = "center"; mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width, (mapMarker.y / config.mapScale) * mapDisplay.height); } } } // ICONS: let crossHairs = [ 'https://media.discordapp.net/attachments/1187118006116044881/1262193904501915728/41-411149_crosshair-png-transparent-image-crosshair-transparent-png-download.png?ex=66965ded&is=66950c6d&hm=a78388ac16969281e20cef9cd538f30c831f8bde4855656231501bb63ba7540f&=&format=webp&quality=lossless', 'https://cdn.discordapp.com/attachments/1001384433078779927/1149285168780165170/100px-Crosshairs_Red.png', ]; let crossHairSprites = {}; let iconSprites = { crown: new Image(), skull: new Image(), }; function loadIcons() { iconSprites.crown.onload = function () { this.isLoaded = true; }; iconSprites.crown.src = 'https://cdn.discordapp.com/attachments/1164293764479725649/1168637553847578635/Screen-Shot-2022-10-12-at-3-removebg-preview.png?ex=65527d89&is=65400889&hm=843650b786649138fcad480d4a32f8d890701d33983324846c2f0445a1cae378&'; // https://cdn-icons-png.flaticon.com/512/5556/5556657.png iconSprites.skull.onload = function () { this.isLoaded = true; }; iconSprites.skull.src = './../img/icons/skull.png'; for (let i = 0; i < crossHairs.length; ++i) { let tmpSprite = new Image(); tmpSprite.onload = function () { this.isLoaded = true; }; tmpSprite.src = crossHairs[i]; crossHairSprites[i] = tmpSprite; } } loadIcons(); // UPDATE GAME: function updateGame() { itemCount(); if(gameObjects.length && inGame) { gameObjects.forEach((tmp) => { if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) { if(!liztobj.includes(tmp)) { liztobj.push(tmp); tmp.render = true; } } else { if(liztobj.includes(tmp)) { if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) { tmp.render = false; const index = liztobj.indexOf(tmp); if (index > -1) { // only splice array when item is found liztobj.splice(index, 1); // 2nd parameter means remove one item only } } } else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) { tmp.render = false; const index = liztobj.indexOf(tmp); if (index > -1) { // only splice array when item is found liztobj.splice(index, 1); // 2nd parameter means remove one item only } } else { tmp.render = false; const index = liztobj.indexOf(tmp); if (index > -1) { // only splice array when item is found liztobj.splice(index, 1); // 2nd parameter means remove one item only } } } }) // gameObjects = gameObjects.filter(e => UTILS.getDistance(e.x, e.y, player.x, player.y) <= 1000) } // if (config.resetRender) { mainContext.beginPath(); mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height); // } mainContext.globalAlpha = 1; // MOVE CAMERA: if (player) { if (false) { camX = player.x; camY = player.y; } else { let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y); let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY); let camSpd = Math.min(tmpDist * 0.0045 * delta, tmpDist); if (tmpDist > 0.05) { camX += camSpd * Math.cos(tmpDir); camY += camSpd * Math.sin(tmpDir); } else { camX = player.x; camY = player.y; } } } else { camX = config.mapScale / 2 + config.riverWidth; camY = config.mapScale / 2; } // INTERPOLATE PLAYERS AND AI: let lastTime = now - (1000 / config.serverUpdateRate); let tmpDiff; for (let i = 0; i < players.length + ais.length; ++i) { tmpObj = players[i] || ais[i - players.length]; if (tmpObj && tmpObj.visible) { if (tmpObj.forcePos) { tmpObj.x = tmpObj.x2; tmpObj.y = tmpObj.y2; tmpObj.dir = tmpObj.d2; } else { let total = tmpObj.t2 - tmpObj.t1; let fraction = lastTime - tmpObj.t1; let ratio = (fraction / total); let rate = 170; tmpObj.dt += delta; let tmpRate = Math.min(1.7, tmpObj.dt / rate); tmpDiff = (tmpObj.x2 - tmpObj.x1); tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate); tmpDiff = (tmpObj.y2 - tmpObj.y1); tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate); if (config.anotherVisual) { tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio)); } else { tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio)); } } } } // RENDER CORDS: let xOffset = camX - (maxScreenWidth / 2); let yOffset = camY - (maxScreenHeight / 2); const Hsl = (e, t, i, r, g, l, n = 0) => { n = e / (t / Math.abs(r - i)); return `hsl(${Math.max(r > i ? (i + n) : (Math.max(r, i) - n), Math.min(r, i))}, ${g ? g : 100}%, ${l ? l : 50}%)`; }; const drawBar = (offset, ctx, centerX, centerY, index, remaining, total, padding = 0) => { const isPlayerOrSameTeam = tmpObj == player || (tmpObj.team && tmpObj.team == player.team); const fillStyle = isPlayerOrSameTeam ? "#8ecc51" : "#FFC0CB"; // background and rectangle ctx.fillStyle = "#3d3f42"; ctx.roundRect(centerX - 54.5, centerY + tmpObj.scale + 34, 2 * (50 + padding) + 2 * 4.5, 17, 8); ctx.fill(); // if offset is greater than 0, draw the bar with a gradient effect if (offset > 0) { const progressBarWidth = 2 * (50 + padding) * ((offset + remaining > total ? total : offset + remaining) / total); const gradient = ctx.createLinearGradient(centerX - 50, centerY + tmpObj.scale + 38.5, centerX + progressBarWidth, centerY + tmpObj.scale + 38.5); gradient.addColorStop(0, '#e6d83070'); gradient.addColorStop(1, '#ffd70070'); ctx.fillStyle = gradient; ctx.roundRect(centerX - 50, centerY + tmpObj.scale + 38.5, progressBarWidth, 8, 7); ctx.fill(); } // fill bar with a shadow 0p ctx.fillStyle = fillStyle; ctx.shadowColor = 'rgba(255, 255, 255, 0.5)'; ctx.shadowBlur = 5; ctx.shadowOffsetX = 0; ctx.shadowOffsetY = 0; const fillBarWidth = 2 * (50 + padding) * (remaining / total); ctx.roundRect(centerX - 50, centerY + tmpObj.scale + 38.5, fillBarWidth, 8, 7); ctx.fill(); ctx.shadowColor = 'rgba(0, 0, 0, 0)'; } // RENDER BACKGROUND: if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) { mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) { mainContext.fillStyle = "#dbc666"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) { mainContext.fillStyle = "#fff"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); } else if (config.snowBiomeTop - yOffset >= 0) { mainContext.fillStyle = "#fff"; mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset); mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth, maxScreenHeight - (config.snowBiomeTop - yOffset)); } else { mainContext.fillStyle = "#b6db66"; mainContext.fillRect(0, 0, maxScreenWidth, (config.mapScale - config.snowBiomeTop - yOffset)); mainContext.fillStyle = "#dbc666"; mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth, maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset)); } // RENDER WATER AREAS: if (!firstSetup) { waterMult += waterPlus * config.waveSpeed * delta; if (waterMult >= config.waveMax) { waterMult = config.waveMax; waterPlus = -1; } else if (waterMult <= 1) { waterMult = waterPlus = 1; } mainContext.globalAlpha = 1; mainContext.fillStyle = "#dbc666"; renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding); mainContext.fillStyle = "#91b2db"; renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250); } // RENDER DEAD PLAYERS: mainContext.globalAlpha = 1; mainContext.strokeStyle = outlineColor; renderDeadPlayers(xOffset, yOffset); // RENDER BOTTOM LAYER: mainContext.globalAlpha = 1; mainContext.strokeStyle = outlineColor; renderGameObjects(-1, xOffset, yOffset); // RENDER PROJECTILES: mainContext.globalAlpha = 1; mainContext.lineWidth = outlineWidth; renderProjectiles(0, xOffset, yOffset); // RENDER PLAYERS: renderPlayers(xOffset, yOffset, 0); // RENDER AI: mainContext.globalAlpha = 1; for (let i = 0; i < ais.length; ++i) { tmpObj = ais[i]; if (tmpObj.active && tmpObj.visible) { tmpObj.animate(delta); mainContext.save(); mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset); mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2)); renderAI(tmpObj, mainContext); mainContext.restore(); } } // RENDER GAME OBJECTS (LAYERED): renderGameObjects(0, xOffset, yOffset); renderProjectiles(1, xOffset, yOffset); renderGameObjects(1, xOffset, yOffset); renderPlayers(xOffset, yOffset, 1); renderGameObjects(2, xOffset, yOffset); renderGameObjects(3, xOffset, yOffset); // MAP BOUNDARIES: mainContext.fillStyle = "#000"; mainContext.globalAlpha = 0.09; if (xOffset <= 0) { mainContext.fillRect(0, 0, -xOffset, maxScreenHeight); } if (config.mapScale - xOffset <= maxScreenWidth) { let tmpY = Math.max(0, -yOffset); mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY); } if (yOffset <= 0) { mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset); } if (config.mapScale - yOffset <= maxScreenHeight) { let tmpX = Math.max(0, -xOffset); let tmpMin = 0; if (config.mapScale - xOffset <= maxScreenWidth) tmpMin = maxScreenWidth - (config.mapScale - xOffset); mainContext.fillRect(tmpX, config.mapScale - yOffset, (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset)); } // RENDER DAY/NIGHT TIME: mainContext.globalAlpha = 1; mainContext.fillStyle = "rgba(0, 0, 70, 0.35)"; mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight); // RENDER PLAYER AND AI UI: mainContext.strokeStyle = darkOutlineColor; mainContext.globalAlpha = 1; for (let i = 0; i < players.length + ais.length; ++i) { tmpObj = players[i] || ais[i - players.length]; if (tmpObj.visible && tmpObj.showName === 'NOOO') { mainContext.strokeStyle = darkOutlineColor; // NAME AND HEALTH: // let izbot = false; // bots.forEach((bot) => { // if (tmpObj.sid == bot.sid) izbot = true // else izbot = false; // }); let tmpText = (tmpObj.team ? "[" + tmpObj.team.replace(/\0/g, "") + "] " : "") + (tmpObj.name.replace(/\0/g, "") || ""); if (tmpText != "" && tmpObj.name != "unknown1l") { mainContext.font = `${tmpObj.nameScale || 30 * 1.1}px Pirata One`; mainContext.fillStyle = "#fff"; mainContext.strokeStyle = darkOutlineColor; mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; mainContext.lineWidth = tmpObj.nameScale ? 11 : 8; mainContext.lineJoin = "round"; mainContext.save(); mainContext.shadowColor = 'rgba(255, 255, 255, 0.5)'; mainContext.shadowBlur = 5; mainContext.shadowOffsetX = 0; mainContext.shadowOffsetY = 0; mainContext.strokeText(tmpText, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 10); mainContext.fillText(tmpText, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 10); mainContext.restore(); if (tmpObj.isLeader && iconSprites["crown"].isLoaded) { let tmpS = config.crownIconScale; let tmpX = tmpObj.x - xOffset - (tmpS / 2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad; mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - (tmpS / 2) - 5, tmpS, tmpS); } if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) { let tmpS = config.crownIconScale; let tmpX = tmpObj.x - xOffset - (tmpS / 2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad; mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - (tmpS / 2) - 5, tmpS, tmpS); } if (tmpObj.isPlayer && instaC.wait && near == tmpObj && (tmpObj.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length && !useWasd) { let tmpS = tmpObj.scale * 2.2; mainContext.drawImage(tmpObj.backupNobull ? crossHairSprites[1] : crossHairSprites[0], tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS); } if (tmpObj.health > 0) { const lerp = (current, target, factor) => { return current + (target - current) * factor } const x = tmpObj.x - xOffset; const y = tmpObj.y - 20 - yOffset; tmpObj.health > 0 && (tmpObj.old && (tmpObj.old = Date.now()), tmpObj.displayHealth = tmpObj.displayHealth || tmpObj.health, tmpObj.displayHealth = lerp(tmpObj.displayHealth, tmpObj.health, 0.1), drawBar(tmpObj.player ? tmpObj.anim[0] : tmpObj.anim, mainContext, x, y, Hsl(tmpObj.displayHealth, tmpObj.maxHealth, 1, 100, 55, 56), tmpObj.displayHealth, tmpObj.maxHealth) ); } if (tmpObj.isPlayer) { tmpObj.old && tmpObj.update(Date.now() - tmpObj.old); tmpObj.old = Date.now(); }; // izbot = false; } } } if (player) { // AUTOPUSH LINE: if (my.autoPush) { mainContext.lineWidth = 1; mainContext.strokeStyle = "rgba(0, 0, 0, 0.3)"; mainContext.beginPath(); mainContext.moveTo(player.x - xOffset, player.y - yOffset); mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset); mainContext.stroke(); } if (enemyKb.x !== 0 || enemyKb.y !== 0) { mainContext.save(); mainContext.beginPath(); mainContext.arc(enemyKb.x - xOffset, enemyKb.y - yOffset, 35, 0, Math.PI * 2); mainContext.fillStyle = "#ffffff50"; mainContext.strokeStyle = "#cccccc50"; mainContext.lineWidth = 5; mainContext.stroke(); mainContext.fill(); mainContext.restore(); } if (enemyKbSpike.x !== 0 || enemyKbSpike.y !== 0) { mainContext.save(); mainContext.beginPath(); mainContext.arc(enemyKbSpike.x - xOffset, enemyKbSpike.y - yOffset, 35, 0, Math.PI * 2); mainContext.fillStyle = "#7289DA"; mainContext.strokeStyle = "#003399"; mainContext.lineWidth = 5; mainContext.stroke(); mainContext.fill(); mainContext.restore(); } } mainContext.globalAlpha = 1; // RENDER ANIM TEXTS: textManager.update(delta, mainContext, xOffset, yOffset); // RENDER CHAT MESSAGES: for (let i = 0; i < players.length; ++i) { let tmpObj = players[i]; if (tmpObj.visible) { if (tmpObj.chatCountdown > 0) { tmpObj.chatCountdown -= delta; if (tmpObj.chatCountdown <= 0) tmpObj.chatCountdown = 0; mainContext.font = "22px Pirata One"; let tmpSize = mainContext.measureText(tmpObj.chatMessage); mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; let tmpX = tmpObj.x - xOffset; let tmpY = tmpObj.y - tmpObj.scale - yOffset - 80; let tmpH = 47; let tmpW = tmpSize.width + 17; mainContext.fillStyle = "rgba(0,0,0,0.2)"; mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6); mainContext.fill(); mainContext.fillStyle = "#fff"; let message = tmpObj.chatMessage; let emojiRegex = /:([^:]+):/g; let matches = message.match(emojiRegex); if (matches) { for (let match of matches) { let emojiName = match.slice(1, -1); let emoji; switch (emojiName) { case 'mad': emoji = '😠'; break; case 'joy': emoji = '😂'; break; case 'skull': emoji = '💀'; break; case 'rofl': emoji = '🤣'; break; case 'gun': emoji = '🔫'; break; case 'sob': emoji = '😭'; break; case 'smile': emoji = '😊'; break; case 'tongue': emoji = '😜'; break; case 'wink': emoji = '😉'; break; case 'heart': emoji = '❤️'; break; case 'brokenheart': emoji = '💔'; break; case 'ok': emoji = '👌'; break; case 'yes': emoji = '✔️'; break; case 'no': emoji = '❌'; break; case 'angry': emoji = '😤'; break; case 'confused': emoji = '😕'; break; case 'surprised': emoji = '😮'; break; case 'fear': emoji = '😨'; break; case 'cool': emoji = '😎'; break; default: emoji = ''; } message = message.replace(match, emoji); } } mainContext.fillText(message, tmpX, tmpY); } if (tmpObj.chat.count > 0) { tmpObj.chat.count -= delta; if (tmpObj.chat.count <= 0) tmpObj.chat.count = 0; mainContext.font = "32px Pirata One"; let tmpSize = mainContext.measureText(tmpObj.chat.message); mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; let tmpX = tmpObj.x - xOffset; let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2); let tmpH = 47; let tmpW = tmpSize.width + 17; mainContext.fillStyle = "rgba(0,0,0,0.2)"; mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6); mainContext.fillStyle = "#fff"; let message = tmpObj.chat.message; let emojiRegex = /:([^:]+):/g; let matches = message.match(emojiRegex); if (matches) { for (let match of matches) { let emojiName = match.slice(1, -1); let emoji; switch (emojiName) { case 'mad': emoji = '😠'; break; case 'joy': emoji = '😊'; break; case 'skull': emoji = '💀'; break; case 'rofl': emoji = '😂'; break; case 'gun': emoji = '🔫'; break; case 'sob': emoji = '😭'; break; case 'smile': emoji = '😊'; break; case 'tongue': emoji = '😜'; break; case 'wink': emoji = '😉'; break; case 'heart': emoji = '❤️'; break; case 'brokenheart': emoji = '💔'; break; case 'ok': emoji = '👌'; break; case 'yes': emoji = '✔️'; break; case 'no': emoji = '❌'; break; case 'angry': emoji = '😤'; break; case 'confused': emoji = '😕'; break; case 'surprised': emoji = '😮'; break; case 'fear': emoji = '😨'; break; case 'cool': emoji = '😎'; break; default: emoji = ''; } message = message.replace(match, emoji); } } mainContext.fillText(message, tmpX, tmpY); } else { tmpObj.chat.count = 0; } } } if (allChats.length) { allChats.filter(ch => ch.active).forEach((ch) => { if (!ch.alive) { if (ch.alpha <= 1) { ch.alpha += delta / 250; if (ch.alpha >= 1) { ch.alpha = 1; ch.alive = true; } } } else { ch.alpha -= delta / 5000; if (ch.alpha <= 0) { ch.alpha = 0; ch.active = false; } } if (ch.active) { mainContext.font = "20px Pirata One"; let tmpSize = mainContext.measureText(ch.chat); mainContext.textBaseline = "middle"; mainContext.textAlign = "center"; let tmpX = ch.x - xOffset; let tmpY = ch.y - yOffset - 90; let tmpH = 40; let tmpW = tmpSize.width + 15; mainContext.globalAlpha = ch.alpha; mainContext.fillStyle = ch.owner.isTeam(player) ? "#8ecc51" : "#cc5151"; mainContext.strokeStyle = "rgb(25, 25, 25)"; mainContext.strokeText(ch.owner.name, tmpX, tmpY - 45); mainContext.fillText(ch.owner.name, tmpX, tmpY - 45); mainContext.lineWidth = 5; mainContext.fillStyle = "#ccc"; mainContext.strokeStyle = "rgb(25, 25, 25)"; mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6); mainContext.stroke(); mainContext.fill(); mainContext.fillStyle = "#fff"; mainContext.strokeStyle = "#000"; mainContext.strokeText(ch.chat, tmpX, tmpY); mainContext.fillText(ch.chat, tmpX, tmpY); ch.y -= delta / 100; } }); } mainContext.globalAlpha = 1; // RENDER MINIMAP: renderMinimap(delta); } // UPDATE & ANIMATE: window.requestAnimFrame = function() { return null; } window.rAF = (function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000/9); }; })(); function doUpdate() { //rape modulus now = performance.now(); delta = now - lastUpdate; lastUpdate = now; let timer = performance.now(); let diff = timer - fpsTimer.last; if (diff >= 1000) { fpsTimer.ltime = fpsTimer.time * (1000 / diff); fpsTimer.last = timer; fpsTimer.time = 0; } fpsTimer.time++; //getEl("pingFps").innerHTML = `${window.pingTime}ms | Fps: ${Math.round(fpsTimer.ltime)}`; //getEl("packetStatus").innerHTML = secPacket; updateGame(); rAF(doUpdate); ms.avg = Math.round((ms.min+ms.max)/2); } prepareMenuBackground(); doUpdate(); function toggleUseless(boolean) { getEl("instaType").disabled = boolean; getEl("antiBullType").disabled = boolean; getEl("predictType").disabled = boolean; } toggleUseless(useWasd); let changeDays = {}; window.debug = function() { my.waitHit = 0; my.autoAim = false; instaC.isTrue = false; traps.inTrap = false; itemSprites = []; objSprites = []; gameObjectSprites = []; }; window.wasdMode = function() { useWasd = !useWasd; toggleUseless(useWasd); }; window.startGrind = function() { if (getEl("weaponGrind").checked) { for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) { checkPlace(player.getItemType(22), i); } } }; // REMOVED!!! so they cant abuse :) let projects = [ "adorable-eight-guppy", "galvanized-bittersweet-windshield" ]; let botIDS = 0; window.connectFillBots = function() { botSkts = []; botIDS = 0; for (let i = 0; i < projects.length; i++) { let test = new WebSocket(`wss://${projects[i]}.glitch.me`); test.binaryType = "arraybuffer"; test.onopen = function() { test.ssend = function(type) { let data = Array.prototype.slice.call(arguments, 1); let binary = window.msgpack.encode([type, data]); test.send(binary); }; for (let i = 0; i < 4; i++) { window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", { action: "homepage" }).then(function(token) { let t = WS.url.split("wss://")[1].split("?")[0]; test.ssend("bots", "wss://" + t + "?token=re:" + encodeURIComponent(token), botIDS); botSkts.push([test]); botIDS++; }); } }; test.onmessage = function(message) { let data = new Uint8Array(message.data); let parsed = window.msgpack.decode(data); let type = parsed[0]; data = parsed[1]; }; } }; window.destroyFillBots = function() { botSkts.forEach((socket) => { socket[0].close(); }); botSkts = []; }; window.tryConnectBots = function() { for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) { window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", { action: "homepage" }).then(function(token) { // CONNECT SOCKET: botSpawn(token); }); } }; window.destroyBots = function() { bots.forEach((botyyyyy) => { botyyyyy.closeSocket = true; }); bots = []; }; window.resBuild = function() { if (gameObjects.length) { gameObjects.forEach((tmp) => { tmp.breakObj = false; }); breakObjects = []; } }; window.toggleBotsCircle = function() { player.circle = !player.circle; }; window.toggleVisual = function() { config.anotherVisual = !config.anotherVisual; gameObjects.forEach((tmp) => { if (tmp.active) { tmp.dir = tmp.lastDir; } }); }; window.prepareUI = function(tmpObj) { resize(); // CHAT STUFF: var chatBox = document.getElementById("chatBox"); var chatHolder = document.getElementById("chatHolder"); var suggestBox = document.createElement("div"); suggestBox.id = "suggestBox"; var prevChats = []; var prevChatsIndex = 0; function toggleChat() { if (!usingTouch) { if (chatHolder.style.display == "block") { if (chatBox.value) { sendChat(chatBox.value); } closeChat(); } else { storeMenu.style.display = "none"; allianceMenu.style.display = "none"; chatHolder.style.display = "block"; chatBox.focus(); resetMoveDir(); } } else { setTimeout(function () { var chatMessage = prompt("chat message"); if (chatMessage) { sendChat(chatMessage); } }, 1); } chatBox.value = ""; (() => { prevChatsIndex = 0; })(); } function closeChat() { chatBox.value = ""; chatHolder.style.display = "none"; } // ACTION BAR: UTILS.removeAllChildren(actionBar); for (let i = 0; i < (items.weapons.length + items.list.length); ++i) { (function (i) { UTILS.generateElement({ id: "actionBarItem" + i, class: "actionBarItem", onmouseout: function () { showItemInfo(); }, parent: actionBar }); })(i); } for (let i = 0; i < (items.list.length + items.weapons.length); ++i) { (function (i) { let tmpCanvas = document.createElement("canvas"); tmpCanvas.width = tmpCanvas.height = 66; let tmpContext = tmpCanvas.getContext("2d"); tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2)); tmpContext.imageSmoothingEnabled = false; tmpContext.webkitImageSmoothingEnabled = false; tmpContext.mozImageSmoothingEnabled = false; if (items.weapons[i]) { tmpContext.rotate((Math.PI)); let tmpSprite = new Image(); toolSprites[items.weapons[i].src] = tmpSprite; tmpSprite.onload = function () { this.isLoaded = true; let tmpPad = 1 / (this.height / this.width); let tmpMlt = (items.weapons[i].iPad || 1); tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2, tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad); tmpContext.fillStyle = "rgba(0, 0, 70, 0.2)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; }; tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png"; let tmpUnit = getEl('actionBarItem' + i); // tmpUnit.onmouseover = UTILS.checkTrusted(function () { // showItemInfo(items.weapons[i], true); // }); tmpUnit.onclick = UTILS.checkTrusted(function () { selectWeapon(tmpObj.weapons[items.weapons[i].type]); }); UTILS.hookTouchEvents(tmpUnit); } else { let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true); let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width); tmpContext.globalAlpha = 1; tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)"; tmpContext.globalCompositeOperation = "source-atop"; tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale); getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")"; let tmpUnit = getEl('actionBarItem' + i); // tmpUnit.onmouseover = UTILS.checkTrusted(function () { // showItemInfo(items.list[i - items.weapons.length]); // }); tmpUnit.onclick = UTILS.checkTrusted(function () { selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]); }); UTILS.hookTouchEvents(tmpUnit); } })(i); } }; window.profineTest = function(data) { if (data) { // VALIDATE NAME: let name = data + ""; name = name.slice(0, config.maxNameLength); return name; } }; var uwu = document.getElementById("foodDisplay"); var da = document.getElementById("woodDisplay"); var das = document.getElementById("stoneDisplay"); var dsa = document.getElementById("killCounter"); var ds312a = document.getElementById("scoreDisplay"); var dsa2 = document.getElementById("chatBox"); var ds312a2 = document.getElementById("leaderboard"); var ds312a3 = document.getElementById("ageText"); var ds312a4 = document.getElementById("actionBar"); var ds312a5 = document.getElementById("pingDisplay"); var ds312a6 = document.getElementById("upgradeCounter"); // var ds3122a = document.getElementById("le2aderboardItem"); // This is commented out var elements = [uwu, da, das, dsa, ds312a, dsa2, ds312a2, ds312a3, ds312a4, ds312a5, ds312a6]; //ds3122a]; elements.forEach(function(element) { if (element) { element.style.fontFamily = 'Pirata One'; } });