返回首頁 

Greasy Fork is available in English.

DC_bullets_alert

Play song while gun charger is low on fight


Installer ce script?
// ==UserScript==// @name		DC_bullets_alert// @author		Ladoria// @version		0.2// @grant       none// @description	Play song while gun charger is low on fight// @match		https://www.dreadcast.eu/Main// @copyright	2015+, Ladoria// @namespace InGame// ==/UserScript==var bullet_chargers = new Array();var lowBullets = 1;jQuery.noConflict();$('body').append('<audio id="DC_bullets_low_charger" src="http://www.memoclic.com/medias/sons-wav/2/656.wav" type="audio/waw"></audio><audio id="DC_bullets_empty_charger" src="http://www.memoclic.com/medias/sons-wav/1/334.wav" type="audio/waw"></audio>');$("#DC_bullets_low_charger").prop('volume', '1');$("#DC_bullets_empty_charger").prop('volume', '1');$(document).ready( function() {function alert_user() {//if no fight, skipif(0 == $('#combat_barre_out').length)return;//console.log('fight detected');var gun_chargers = $('#equipement_inventaire [class*=balles_munitions_]');$('#equipement_inventaire [class*=balles_munitions_]').eq(0).parent().parent().parent().parent().parent().parent();if(0 == gun_chargers.length)return;for(var i = 0; i <= gun_chargers.length - 1; i++) {var gun_charger = gun_chargers.eq(i);var bullets = parseInt(gun_charger.html());var bullets_alert;//console.log('Bullets : ' + bullets);//charger empty, low or ok + colourationif(0 >= bullets) {bullets_alert = 'empty';animate_gun(i, 'red');}else if(lowBullets >= bullets) {bullets_alert = 'low'animate_gun(i, 'yellow');}elseanimate_gun(i, 'none');var charger = gun_charger.attr('class');//if unhandledif(-1 == $.inArray(charger, Object.keys(bullet_chargers)))bullet_chargers[charger] = {previous_bullets : -1, alert : bullets_alert};//bullets in charger changed? Yes : need to alertif(bullets != bullet_chargers[charger].previous_bullets)bullet_chargers[charger].alert = bullets_alert;bullet_chargers[charger].previous_bullets = bullets;}//console.log(bullet_chargers);//what sound to play?var alert = 'none'for(var key in bullet_chargers) {//console.log(key);if('empty' != alert) {if('empty' == bullet_chargers[key].alert)alert = 'empty';if ('low' == bullet_chargers[key].alert)alert = 'low';}//alert noted, neutralisebullet_chargers[key].alert = 'none';}//console.log(alert);//no need to alert, skipif('none' == alert)return;//console.log('play alert');var song = ('empty' == alert)	? song = $('#DC_bullets_empty_charger')[0]: song = $('#DC_bullets_low_charger')[0];song.load();song.play();}function animate_gun(case_number,color) {var rgba = 'rgba(0,0,0,0)';if('red' == color)rgba = 'rgba(255,0,0,0.5)';if('yellow' == color)rgba = 'rgba(255,125,0,0.5)';$('#equipement_inventaire .zone_case' + (case_number + 3)).find('img.activable').css({'backgroundColor' : rgba});}$(document).ajaxComplete( function(a,b,c) {if(/Check/.test(c.url)) {alert_user();}});});console.log('DC - Bullets Alert started');