返回首頁 

Greasy Fork is available in English.

Naruto Mod v3

a


Installer ce script?
// ==UserScript==// @name         Naruto Mod v3// @match        *://*.moomoo.io/*// @run-at       document_idle// @grant        none// @namespace    n// @version      3// @description  a// @author       zylo// ==/UserScript==$("#ot-sdk-btn-floating").remove();setInterval(function() {//Anti Addocument.querySelector("#pre-content-container").style.display = "none";//more fpswindow.location.native_resolution = true;}, 1000)var hatChangeAlert = document.createElement("div");hatChangeAlert.id = "hatChangeAlert";document.body.prepend(hatChangeAlert);function generateHatHTML(name, id){if(name != "instakill"){return `<div id="flextop"><img id="hatimgmain" src="http://moomoo.io/img/hats/hat_${id}.png"><h1 id="changeAlert">Naruto Mod:Changed</h1></div><h3 id="typealert">Your hat has been changed to the <span id="hatname">${name}</span></h3><div id="flexlow"><button id="okbtn">OK</button> <button id="okbtn">switch back?</button></div>`}else{return `<div id="flextop"><img id="hatimgmain"src="http://moomoo.io/img/hats/hat_${"45"}.png"><h1 id="changeAlert">Clapped</h1></div><h3 id="typealert">:Naruto mod is the best</span></h3><div id="flexlow"><button id="okbtn">OK</button> <button id="okbtn">switch back?</button></div>`}}$(document).on("click", "#okbtn", () => {$("#hatChangeAlert").animate({opacity: 0, top: -300});});var styleItem = document.createElement("style");styleItem.type = "text/css";styleItem.appendChild(document.createTextNode(`#sback, #okbtn {font-family: sans-serif;font-weight: 300;border: none;outline: none;font-size: 15px;}#radartitle {font-family: arial;font-weight: 200;font-size: 20px;width: 95%;text-align: left;margin-top: 5.5px;}#sback {border-radius: 5px;padding: 9px;cursor: pointer;margin-top: -1.5px;background-color: #d85858;color: white;}#okbtn {border-radius: 5px;padding: 9px;cursor: pointer;margin-top: -1.5px;background-color: #7399d6;color: white;}#flexlow {display: flex;justify-content: space-evenly;align-items: center;width: 100%;}#changeAlert {font-family: arial;font-weight: 200;font-size: 23px;}#typealert {font-family: arial;font-weight: 200;font-size: 17px;width: 95%;margin-left: 2.5%;text-align: center;margin-top: 5.5px;}#hatChangeAlert {position: absolute;padding: 5px;font-color: "red";top: -300px;opacity: 0;left: 100px;width: 300px;height: 165px;border-radius: 10px;background-color: rgba(0, 0, 0, 0.5);box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 10px 10px 0 rgba(255, 0, 0, 0.8);border: 3px solid cyan;",}#changeAlert {display: inline-block;}#hatimgmain {width: 50px;height: 50px;display: inline-block;}#reeee {display: inline-block;}#flextop {display: flex;width: 100%;justify-content: space-evenly;align-items: center;}#tbtn {position: absolute;left: 0;top: 0;width: 80px;height: 80px;opacity: 0;}.chosenhat {border: 1px solid #7daaf2;}.chosenwing {border: 1px solid #7daaf2;}.inalertHat {margin-left: 30px !important;margin-top: 10px !important;}.inalertWing {margin-left: 30px !important;margin-top: 10px !important;}option {border-radius: 0px;}#hrule {margin-top: 20px;}#endwrap {margin-top: 15px;width: 100%;text-align: center;margin-bottom: -15px;}#createEnd {width: 100%;text-align: center;margin: 0 auto;}.lowprompt {margin-bottom: -100px !important;}.lowpromptdetail {margin-left: 25px;color: #4c4c4c !important;margin-top: 20px !important;margin-bottom: 0 !important;}.toplow {margin-top: 10px !important;}.objplace {width: 45px;height: 45px;margin-bottom: -17px;border: 0.5px solid #f2f2f2;border-radius: 10px;margin-left: 5px;cursor: pointer;}.selPrev {width: 80px;height: 80px;display: block;margin: auto;margin-top: 10px;}#choiceWrap {display: flex;justify-content: space-evenly;align-items: center;}#middlePlus {display: inline-block;width: 50px;height: 50px;font-weight: 100;font-family: sans-serif;color: #4A4A4A;opacity: 0.8;}.selectObj {cursor: pointer;width: 100px;height: 100px;background-color: #fcfcfc;display: inline-block;border-radius: 10px;box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);}.selectObjAlert {cursor: pointer;width: 100px;height: 100px;background-color: #fcfcfc;display: inline-block;border-radius: 10px;box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);}#mnwrap {width: 100%;text-align: center;margin-bottom: -7px;margin-top: 8px;}#flexControl {}#keyPress {margin-left: 20px;height: 20px;width: 50px;background-color: #e5e3e3;border-radius: 7.5px;font-size: 16px;border: none;text-align: center;color: #4A4A4A;}.keyPressLow {margin-left: 8px;font-size: 16px;margin-right: 8px;height: 25px;width: 50px;background-color: #fcfcfc;border-radius: 3.5px;border: none;text-align: center;color: #4A4A4A;border: 0.5px solid #f2f2f2;}#keyPress:focus {border: none;outline: none;}.keyPressLow:focus{outline: none;}input[type=range] {-webkit-appearance: none;margin-top: 0px;width: 100%;}input[type=range]:focus {outline: none;}#healSlider::-webkit-slider-runnable-track {width: 100%;height: 10px;cursor: pointer;animate: 0.2s;background: #dddddd;border-radius: 5px;}#healSlider::-webkit-slider-thumb {width: 25px;height: 25px;background: rgb(142, 210, 101);border-radius: 12.5px;margin-top: -6.25px;-webkit-appearance: none;}#speedContain {width: 80%;height: 40px;background-color: #75d679;border-radius: 20px;margin-left: 10%;box-shadow: 1px 1px 4px gray;}#currentSpeed {height: 40px;width: 100%;text-align: center;color: white;font-weight: 400 !important;font-family: sans-serif;font-size: 20px;}#numfocus {background-color: white;color: #75d679;border-radius: 20px;margin-right: -24%;padding: 5px;display: inline-block;font-size: 20px;font-weight: 92340;font-family: sans-serif;}#cspeed {display: inline-block;height: 300px;margin-top: 0px;margin-left: -10px;color: white;font-weight: 400 !important;font-family: sans-serif;font-size: 20px;}.menuPrompt {font-size: 18px;font-family: 'Hammersmith One';color: #4A4A4A;flex: 0.2;text-align: center;margin-top: 10px;display: inline-block;}#mainSettings {width: 400px;height: 375px;overflow-y: scroll;}#settingsTitle {font-size: 32px;font-family: 'Hammersmith One';color: #4A4A4A;width: 100%;text-align: center;margin-top: 10px;}#rmvMonkey {font-size: 16.5px;opacity: 0.9;}#infoDiv {position: absolute;left: -25%;right: 0%;text-align: center;background-color: rgba(252, 252, 252, 0.5);display: inline-block;box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);}#autotitle {font-family: sans-serif;font-size: 30px;font-weight: 200;}#arrivalest {font-family: sans-serif;font-size: 20px;font-weight: 200;}#timeest {}#cancelTrip {background-color: rgb(203, 68, 74);color: white;border: none;border-radius: 4px;font-size: 17px;font-family: sans-serif;cursor: pointer;outline: none;font-weight: 300;margin-bottom: 18px;width: 112px;height: 33.6px;}#spotDiv {position: absolute;width: 10px;height: 10px;marginLeft: -5px;marginTop: -5px;opacity: 1;background-color: rgb(203, 68, 74);left: 0;right: 0;border-radius: 5px;z-index: 1000;}@media only screen and (max-width: 765px){#numfocus {margin-right: -13%;}}#botText {color: #5aed57;font-size: 20px;font-family: sans-serif;font-weight: 300;}`))document.head.appendChild(styleItem);function triggerAlert(name, id){if(proalert == true){hatChangeAlert.innerHTML = generateHatHTML(name, id);$("#hatChangeAlert").animate({opacity: 1, top: '20px'});setTimeout( () => {$("#hatChangeAlert").animate({opacity: 0, top: -300});}, 5000);}}$(document).on("click", "#okbtn", () => {$("#hatChangeAlert").animate({opacity: 0, top: -300});});var password = "shadowclone";var response;var entryCount = 3;var entryLimit = 3000000;var error = false;while(response != password && !error){if(entryCount < entryLimit){response = window.prompt("Provide the Jutsu password first");entryCount++;} else {error = true;}}if(error){alert("Jutsu not Recognised");} else {alert("Jutsu Recognised");}setTimeout(() => {document.getElementById('loadingText').innerHTML = `<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>Loading Screen</title><style>body {margin: 0;padding: 0;display: flex;justify-content: center;align-items: center;height: 100vh;background-color: Yellow;}.loader {border: 1px solid Yellow; /* Yellow */border-top: 1px solid Yellow; /* Yellow */border-radius: 50%;width: 50px;height: 50px;animation: spin 1s linear infinite;margin-left: 200px;margin-top: 200px;transition: border 1s, border-top 1s;}@keyframes spin {0% { transform: rotate(0deg); }100% { transform: rotate(360deg); }}</style></head><body><div class="loader"></div></body></html>`;}, 20);let editMainMenu = `<style>#setupCard {border-radius: 10px;position: absolute;left: 790px;top: 1px;background: #1a1919;box-shadow: 2px 3px 5px #fff;transition: box-shadow 0.3s ease;}#setupCard:hover,#setupCard:active {box-shadow: 0px 0px 10px #ffffff;}#guideCard {border-radius: 10px;position: absolute;left: 790px;top: 149px;background: #1a1919;box-shadow: 0px 0px 5px #ffffff;transition: box-shadow 0.3s ease;}#guideCard:hover,#guideCard:active {box-shadow: 0px 0px 10px #ffffff;}#nameInput::selection {background: #1a1919;}#guideCard::-webkit-scrollbar {width: 0px;height: 0px;background-color: rgba(0, 0, 0, 0);}#mainMenu {background-color: #1a1919;}.menuCard {background: #1a1919;text-align: center;box-shadow: inset 0px 0px 0px black;}#nameInput::selection {background: #828282;}.menuCard {background: #1a1919;text-align: center;box-shadow: inset 0px 0px 0px black;}</style></head><body>})();</script></style>`$("#mainMenu").append(editMainMenu)setTimeout( () => {setTimeout( () => {$('#gameName').append('Naruto')setTimeout( () => {$('#gameName').append(' X')setTimeout( () => {$('#gameName').append('N')setTimeout( () => {$('#gameName').append('Na')setTimeout( () => {$('#gameName').append('Nar')setTimeout( () => {$('#gameName').append('Naru')setTimeout( () => {$('#gameName').append('Narut')setTimeout( () => {$('#gameName').append('Naruto')setTimeout( () => {$('#gameName').append('x')setTimeout( () => {$('#gameName').append('Naruto X')setTimeout( () => {$('#gameName').append('V')setTimeout( () => {$('#gameName').append('2')setTimeout( () => {$('#gameName').append('Naruto X V2')setTimeout( () => {setInterval(() => {setTimeout(() => {document.getElementById("gameName").innerHTML = "Naruto"setTimeout(() => {document.getElementById("gameName").innerHTML = "?Naruto"setTimeout(() => {document.getElementById("gameName").innerHTML = "Naruto?"setTimeout(() => {document.getElementById("gameName").innerHTML = "n-n-n-n-Naruto"setTimeout(() => {document.getElementById("gameName").innerHTML = "OP?"setTimeout(() => {document.getElementById("gameName").innerHTML = "?aruto"setTimeout(() => {document.getElementById("gameName").innerHTML = "N?ruto"setTimeout(() => {document.getElementById("gameName").innerHTML = "N?ruto"setTimeout(() => {document.getElementById("gameName").innerHTML = "Nar?to"setTimeout(() => {document.getElementById("gameName").innerHTML = "Naruto X"setTimeout(() => {document.getElementById("gameName").innerHTML = "Naruto X v"setTimeout(() => {document.getElementById("gameName").innerHTML = "Naruto X V2"setTimeout(() => {document.getElementById("gameName").innerHTML = "Naruto X V2"}, 100);}, 100);}, 100);}, 100);}, 100);}, 100);}, 100);}, 100);}, 100);}, 100);}, 100);}, 100);}, 100);}, 2000);}, 300);}, 300);}, 300);}, 300);}, 300);}, 300);}, 300);}, 300);}, 300);}, 300);}, 300);}, 300);}, 300);}, 300);}, 2000);$("#mapDisplay").css({background: `url('https://media.giphy.com/media/mTdVKHLEFTGWQ/giphy.gif')`});$("#mainMenu")[0].style.backgroundImage = "url(https://cdn.discordapp.com/attachments/912279165921804309/921768025454161971/unknown.png)"document.title = "Naruto Mode";document.getElementById('loadingText').innerHTML = 'Made By AspecT303';document.getElementById('loadingText').style.color = 'Yellow'document.getElementById("setupCard").style.color = "Yellow";document.getElementById("gameName").innerHTML = "Naruto";setInterval(() => {setTimeout( () => {document.getElementById('diedText').style.color = "Yellow";document.getElementById('diedText').innerHTML = "Impossible";setTimeout( () => {document.getElementById('diedText').style.color = "Yellow";document.getElementById('diedText').innerHTML = "Kill me once shame on you kill me twice shame on me";}, 200);}, 200);}, 500);document.getElementById("gameName").style.color = "Yellow";document.getElementById("storeHolder").style = "height: 1500px; width: 450px;"document.querySelector("#leaderboard").appendChild((function() {let text = "Ping:";let oldPing = 0;const pingSpan = document.createElement("span");pingSpan.id = "pingTime";pingSpan.textContent = text;pingSpan.style.display = "inline-block";setInterval(function() {typeof pingTime !== "undefined" &&oldPing !== pingTime &&((oldPing = pingTime),(pingSpan.textContent = text + oldPing),(function() {if (oldPing <= 30) {pingSpan.style.color = "green";}if (oldPing >= 31 && oldPing <= 100) {pingSpan.style.color = "green";}if (oldPing >= 101 && oldPing <= 125) {pingSpan.style.color = "green";}if (oldPing >= 126 && oldPing <= 155) {pingSpan.style.color = "orange";}if (oldPing >= 156 && oldPing <= 200) {pingSpan.style.color = "orange";}if (oldPing >= 201 && oldPing <= 275) {pingSpan.style.color = "orange";}if (oldPing >= 276 && oldPing <= 350) {pingSpan.style.color = "red";}if (oldPing >= 351 && oldPing <= 500) {pingSpan.style.color = "red";}if (oldPing >= 501 && oldPing <= 1600) {pingSpan.style.color = "black";}if (oldPing >= 1601 && oldPing <= 10000) {pingSpan.style.color = "black";}})());});return pingSpan;})());let founda = false;let scriptTags = document.getElementsByTagName("script");for (let i = 0; i < scriptTags.length; i++) {if (scriptTags[i].src.includes("index-f3a4c1ad.js") && !founda) {scriptTags[i].remove();founda = true;break;}}document.addEventListener("keydown", function(event) {if (event.keyCode === 192) {const chatHolder = document.getElementById("gameUI");if (chatHolder) {const currentDisplay = chatHolder.style.display;chatHolder.style.display = currentDisplay === "none" ? "block" : "none";}}});var styleItem = document.createElement("style");styleItem.type = "text/css";styleItem.appendChild(document.createTextNode(`#suggestBox {width: 355px;border-radius: 3px;background-color: rgba(0,0,0,0.5);margin: auto;text-align: left;z-index: 49;pointer-events: auto;position: relative;bottom: 3.5px;overflow-y: auto;}#suggestBox div {background-color: rgba(255,255,255,0);color: rgba(255,255,255,1);transition: background-color 0.3s, color 0.3s;}#suggestBox div:hover {background-color: rgba(255,255,255,0.2);color: rgba(0,0,0,1);}.suggestBoxHard {color: rgba(255,255,255,1);font-size: 18px;}.suggestBoxLight {color: rgba(255,255,255,0.7);font-size: 18px;}`));document.head.appendChild(styleItem);window.addEventListener('load', function() {var allianceButton = document.getElementById('allianceButton');var storeButton = document.getElementById('storeButton');if (storeButton) {storeButton.style.right = '26px';storeButton.style.top = '420px';}if (allianceButton) {allianceButton.style.right = '26px';allianceButton.style.top = '479px';}});function getEl(id) {return document.getElementById(id);}let newFont = document.createElement("link");newFont.rel = "stylesheet";newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";newFont.type = "text/css";document.body.append(newFont);let min = document.createElement("script");min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";document.body.append(min);window.oncontextmenu = function() {return false;};let config = window.config;// CLIENT:config.clientSendRate = 9; // Aim Packet Send Rateconfig.serverUpdateRate = 9;// UI:config.deathFadeout = 0;config.playerCapacity = 9999;// CHECK IN SANDBOX:config.isSandbox = window.location.hostname == "sandbox.moomoo.io";// CUSTOMIZATION:config.skinColors = ["#bf8f54", "#cbb091", "#896c4b","#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3","#8bc373", "#91b2db"];config.weaponVariants = [{id: 0,src: "",xp: 0,val: 1,}, {id: 1,src: "_g",xp: 3000,val: 1.1,}, {id: 2,src: "_d",xp: 7000,val: 1.18,}, {id: 3,src: "_r",poison: true,xp: 12000,val: 1.18,}, {id: 4,src: "_e",poison: true,heal: true,xp: 24000,val: 1.18,}];// VISUAL:config.anotherVisual = true;config.useWebGl = false;config.resetRender = true;function waitTime(timeout) {return new Promise((done) => {setTimeout(() => {done();}, timeout);});}let botSkts = [];// STORAGE:let canStore;if (typeof(Storage) !== "undefined") {canStore = true;}function saveVal(name, val) {if (canStore)localStorage.setItem(name, val);}function deleteVal(name) {if (canStore)localStorage.removeItem(name);}function getSavedVal(name) {if (canStore)return localStorage.getItem(name);return null;}// CONFIGS:let gC = function(a, b) {try {let res = JSON.parse(getSavedVal(a));if (typeof res === "object") {return b;} else {return res;}} catch (e) {alert("dieskid");return b;}};function setCommands() {return {"help": {desc: "Show Commands",action: function(message) {for (let cmds in commands) {addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);}}},"clear": {desc: "Clear Chats",action: function(message) {resetMenuChText();}},"debug": {desc: "Debug Mod For Development",action: function(message) {addDeadPlayer(player);addMenuChText("Debug", "Done", "#99ee99", 1);}},"play": {desc: "Play Music ( /play [link] )",action: function(message) {let link = message.split(" ");if (link[1]) {let audio = new Audio(link[1]);audio.play();} else {addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1);}}},"bye": {desc: "Leave Game",action: function(message) {window.leave();}},};}function setConfigs() {return {killChat: false,autoBuy: true,autoBuyEquip: true,autoPush: true,revTick: true,spikeTick: true,predictTick: true,autoPlace: true,autoReplace: true,antiTrap: true,slowOT: false,attackDir: false,showDir: false,autoRespawn: false};}let commands = setCommands();let configs = setConfigs();window.removeConfigs = function() {for (let cF in configs) {deleteVal(cF, configs[cF]);}};for (let cF in configs) {configs[cF] = gC(cF, configs[cF]);}// MENU FUNCTIONS:window.changeMenu = function() {};window.debug = function() {};window.wasdMode = function() {};// PAGE 1:window.startGrind = function() {};// PAGE 3:window.connectFillBots = function() {};window.destroyFillBots = function() {};window.tryConnectBots = function() {};window.destroyBots = function() {};window.resBuild = function() {};window.toggleBotsCircle = function() {};window.toggleVisual = function() {};// SOME FUNCTIONS:window.prepareUI = function() {};window.leave = function() {};window.ping = 0;class deadfuturechickenmodrevival {constructor(flarez, lore) {this.inGame = false;this.lover = flarez + lore;this.baby = "ae86";this.isBlack = 0;this.webSocket = undefined;this.checkBaby = function() {this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;if (this.isBlack >= 1) return "bl4cky";return "Its dead";};this.x2 = 0;this.y2 = 0;this.chat = "Nah id lose";this.summon = function(tmpObj) {this.x2 = tmpObj.x;this.y2 = tmpObj.y;this.chat = tmpObj.name + "NAH UD LOSE";};this.commands = function(cmd) {cmd == "rv3link" && window.open("https://florr.io/");cmd == "woah" && window.open("https://www.youtube.com/watch?v=MO0AGukzj6M");return cmd;};this.dayte = "11yearold";this.memeganoob = "69yearold";this.startDayteSpawn = function(tmpObj) {let ratio = setInterval(() => {this.x2 = tmpObj.x + 20;this.y2 = tmpObj.y - 20;this.chat = "UR SO BAD LOL";if (tmpObj.name == "ae86") {this.chat = "omg ae86 go run";setTimeout(() => {this.inGame = false;clearInterval(ratio);}, 1000);}}, 1234);};this.AntiChickenModV69420 = function(tmpObj) {return "!c!dc user " + tmpObj.name;};}};class HtmlAction {constructor(element) {this.element = element;};add(code) {if (!this.element) return undefined;this.element.innerHTML += code;};newLine(amount) {let r###lt = `<br>`;if (amount > 0) {r###lt = ``;for (let i = 0; i < amount; i++) {r###lt += `<br>`;}}this.add(r###lt);};checkBox(setting) {let newCheck = `<input type = "checkbox"`;setting.id && (newCheck += ` id = ${setting.id}`);setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newCheck += ` class = ${setting.class}`);setting.checked && (newCheck += ` checked`);setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);newCheck += `>`;this.add(newCheck);};text(setting) {let newText = `<input type = "text"`;setting.id && (newText += ` id = ${setting.id}`);setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newText += ` class = ${setting.class}`);setting.size && (newText += ` size = ${setting.size}`);setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);setting.value && (newText += ` value = ${setting.value}`);setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", "&nbsp;")}`);newText += `>`;this.add(newText);};select(setting) {let newSelect = `<select`;setting.id && (newSelect += ` id = ${setting.id}`);setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newSelect += ` class = ${setting.class}`);newSelect += `>`;for (let options in setting.option) {newSelect += `<option value = ${setting.option[options].id}`setting.option[options].selected && (newSelect += ` selected`);newSelect += `>${options}</option>`;}newSelect += `</select>`;this.add(newSelect);};button(setting) {let newButton = `<button`;setting.id && (newButton += ` id = ${setting.id}`);setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newButton += ` class = ${setting.class}`);setting.onclick && (newButton += ` onclick = ${setting.onclick}`);newButton += `>`;setting.innerHTML && (newButton += setting.innerHTML);newButton += `</button>`;this.add(newButton);};selectMenu(setting) {let newSelect = `<select`;if (!setting.id) {alert("please put id skid");return;}window[setting.id + "Func"] = function() {};setting.id && (newSelect += ` id = ${setting.id}`);setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newSelect += ` class = ${setting.class}`);newSelect += ` onchange = window.${setting.id + "Func"}()`;newSelect += `>`;let last;let i = 0;for (let options in setting.menu) {newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;setting.menu[options] && (newSelect += ` checked`);newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;i++;}newSelect += `</select>`;this.add(newSelect);i = 0;for (let options in setting.menu) {window[options + "Func"] = function() {setting.menu[options] = getEl("check_" + options).checked ? true : false;saveVal(options, setting.menu[options]);getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";//getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";};this.checkBox({id: "check_" + options,style: `display: ${i == 0 ? "inline-block" : "none"};`,class: "checkB",onclick: `window.${options + "Func"}()`,checked: setting.menu[options]});i++;}last = "check_" + getEl(setting.id).value.split("_")[1];window[setting.id + "Func"] = function() {getEl(last).style.display = "none";last = "check_" + getEl(setting.id).value.split("_")[1];getEl(last).style.display = "inline-block";//getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";};};};class Html {constructor() {this.element = null;this.action = null;this.divElement = null;this.startDiv = function(setting, func) {let newDiv = document.createElement("div");setting.id && (newDiv.id = setting.id);setting.style && (newDiv.style = setting.style);setting.class && (newDiv.className = setting.class);this.element.appendChild(newDiv);this.divElement = newDiv;let addRes = new HtmlAction(newDiv);typeof func == "function" && func(addRes);};this.addDiv = function(setting, func) {let newDiv = document.createElement("div");setting.id && (newDiv.id = setting.id);setting.style && (newDiv.style = setting.style);setting.class && (newDiv.className = setting.class);setting.appendID && getEl(setting.appendID).appendChild(newDiv);this.divElement = newDiv;let addRes = new HtmlAction(newDiv);typeof func == "function" && func(addRes);};};set(id) {this.element = getEl(id);this.action = new HtmlAction(this.element);};resetHTML(text) {if (text) {this.element.innerHTML = ``;} else {this.element.innerHTML = ``;}};setStyle(style) {this.element.style = style;};setCSS(style) {this.action.add(`<style>` + style + `</style>`);};};let HTML = new Html();let menuDiv = document.createElement("div");menuDiv.id = "menuDiv";menuDiv.draggable = true;menuDiv.addEventListener("dragstart", function (e) {e.dataTransfer.setData("text/plain", "");});document.addEventListener("dra###er", function (e) {menuDiv.style.left = e.clientX - menuDiv.offsetWidth / 2 + "px";menuDiv.style.top = e.clientY - menuDiv.offsetHeight / 2 + "px";});document.body.appendChild(menuDiv);HTML.set("menuDiv");HTML.setStyle(`position: absolute;left: 20px;top: 20px;`);HTML.resetHTML();HTML.setCSS(`body {background-color: #1a1a1a; /* Черный цвет фона */color: #fff; /* Белый цвет текста */font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif; /* Более роскошный шрифт */}.menuClass {color: #fff;font-size: 22px; /* Увеличенный размер шрифта */text-align: left;padding: 20px; /* Увеличенный внутренний отступ */width: 300px; /* Увеличенная ширина меню */background-color: #333; /* Темно-серый цвет фона */border: 2px solid #555; /* Черный цвет рамки */border-radius: 12px; /* Более сильно скругленные углы */box-shadow: 0 4px 8px rgba(0,0,0,0.4); /* Тень для выделения */}.menuC {display: none;font-size: 14px; /* Уменьшенный размер шрифта */max-height: 200px; /* Увеличенная максимальная высота */overflow-y: auto;}.menuB {text-align: center;background-color: #265f80;color: #fff;border: none;border-radius: 4px;padding: 4 4px; /* Увеличенный внутренний отступ */cursor: pointer;transition: background-color 0.3s ease;}.menuB:hover {background-color: #0056b3;}.menuB:active {transform: translateY(1px);}.customText {color: #fff;border: 1px solid #555;border-radius: 5px;padding: 2px;transition: background-color 0.3s ease;}.customText:focus {background-color: #444; /* Темно-серый цвет фона при фокусировке */}.checkB {cursor: pointer;}.Cselect {background-color: #444; /* Темно-серый цвет фона */color: #fff;border: 1px solid #555;border-radius: 66px;padding: 2px;}#menuChanger {position: absolute;right: 20px; /* Увеличенный отступ справа */top: 20px; /* Увеличенный отступ сверху */background-color: transparent;color: #fff;border: none;cursor: pointer;}#menuChanger:hover {color: #ccc; /* Светло-серый цвет при наведении */}/* Скроллбары */::-webkit-scrollbar {width: 8px;}::-webkit-scrollbar-track {background: #333; /* Темно-серый цвет фона */}::-webkit-scrollbar-thumb {background: #666; /* Светло-серый цвет скроллбара */border-radius: 4px;}::-webkit-scrollbar-thumb:hover {background: #999; /* Более светлый цвет при наведении */}/* Добавление узоров на задний фон */body {background-image: url('https://www.transparenttextures.com/patterns/asfalt-dark.png'); /* Использование узора */}`);$("body").after(`<button onclick="InfoMenu()" class="NameMenu">Naruto Menu</button><div id="infomenu"><div class="nameblock">Fps & The ping</div><hr><div id="ping" class="text">.</div><div id="fps" class="text">.</div><hr><div class="nameblock">Description</div><hr><ul>This Mod was created to ease the gameplay of others with some rly cool feature<ul>Updates are still ongoing</ul></ul><hr><div class="nameblock">Credits</div><hr><ul>Aspect 303(zylo)<ul></ul></ul><div class="nameblock">Features</div><hr><ul><li></label><label><div class="text">Chakra Charge Up?<input type="checkbox" id="weaponGrind"><span class="checkB"><onclick="window.startGrind()"></div></li><li></label><label><div class="text">AntiPush<input type="checkbox" id="antipush"><span class="checkB"><checked="true"></div></li><select name="Insta Types" id="instaType"><class="Cselect"></div></li><option value="1">OneShot</option><id="oneShot"><selected= true><option value="2">Spammy</option>id="spammer"><li></label><label><div class="text">AntiInsta?<input type="checkbox" id="AIH"><span class="checkmark"></div></li><li></label><label><div class="text">AutoSoldier?<input type="checkbox" id="XxX"><span class="checkmark"></div></li></ul><hr><div class="nameblock">Versions Of The Mod</div><hr><div class="text">Version 1:<ul><li>1. Coded the Mod<hr>Version 2:<ul><li>1. Added The Best Stack Insta  And Some other stuff<hr>Version 3:<ul><li>1. Added Auto Reply</li><li>2. Added Commands<hr>Version 4:<ul><li>1. Added Ae86 Chat<hr>Version 5:<ul><li>1. Added Menu<hr>Version 6:<ul><li>1. Added Anti Insta<hr></div></div><style>button:active,button:focus {outline: none !important;}button::-moz-focus-inner {border: 0 !important;}.nameblock {font-size: 10px;color: #dbdbdb;text-align: center;}li {font-size: 13px;}.text {display: block;font-size: 17px;color: #fff;text-align: left;}.NameMenu{cursor: pointer;position: absolute;background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);background-size: 400% 400%;-webkit-background-clip: text;-webkit-text-fill-color: transparent;-webkit-animation: colorR 20s ease infinite;animation: colorR 20s ease infinite;font-family: "Hammersmith One";display: block !important;top: 20px;left: 600px;font-size: 18px;}::-webkit-scrollbar { width: 8px; height: 5px;}::-webkit-scrollbar-button {  background-color: #000000; }::-webkit-scrollbar-track {  background-color: #999;}::-webkit-scrollbar-track-piece { background-color: rgba(0, 0, 0, 0.50);}::-webkit-scrollbar-thumb { height: 50px; background-color: #000000; border-radius: 3px;}::-webkit-scrollbar-corner { background-color: 	#000000;}}::-webkit-resizer { background-color: #000000;}#infomenu {overflow-y: scroll;overflow-x: hidden;padding: 20px;position: absolute;display: none;background: rgba(102, 102, 102, 0.25);width: 410px;height: 550px;border: 6px solid yellow;border-radius: 4px;top: 80px;left: 500px;z-index: 1;}input {outline: 0 !important;}.Input_Text_style, .Input_Buttob_style {background: rgba(102, 102, 102);border: 3px solid black;border-radius: 10px;color: #000000;-o-transition: all 1s ease;-ms-transition: all 1s ease;-moz-transition: all 1s ease;-webkit-transition: all 1s ease;transition: all 1s ease;}.Input_Text_style:focus,.Input_Buttob_style:focus {border: 2px solid  #000000;}</style><script>function InfoMenu() {$("#infomenu").css({"display" : "block"});}$(document).mouseup(function (e) {var container = $("#infomenu");if (container.has(e.target).length === 0){container.hide();}});(function() {var UPDATE_DELAY = 700;var lastUpdate = 0;var frames = 0;var values;function updateCounter() {var now = Date.now();var elapsed = now - lastUpdate;if (elapsed < UPDATE_DELAY) {++frames;} else {var fps = Math.round(frames / (elapsed / 1000));document.getElementById("fps").textContent ="Fps: " + fps ;frames = 0;lastUpdate = now;}requestAnimationFrame(updateCounter);}lastUpdate = Date.now();requestAnimationFrame(updateCounter);})();setInterval(()=>{document.getElementById("ping").textContent = "Ping: " + window.pingTime;},0);</script>`);$("body").after(`<div id="ShowMenu"></span><style>#ShowMenu {position:absolute !important;display:block;top: 5px;left: 5px;width: auto;height: auto;text-align: center;}#addtext,#addtext1,#addtext2,#addtext0,#addtext3,#addtext4{display: none;color: #fff;background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);background-size: 400% 400%;font-size: 20px;-webkit-background-clip: text;-webkit-text-fill-color: transparent;-webkit-animation: colorR 20s ease infinite;animation: colorR 20s ease infinite;}@-webkit-keyframes colorR {0% { background-position: 0% 50% }50% { background-position: 100% 50% }100% { background-position: 0% 50% }}@keyframes colorR {0% { background-position: 0% 50% }50% { background-position: 100% 50% }100% { background-position: 0% 50% }}</style><script>let tm;let t = "";function change(icon, text) {document.querySelector('head title').innerHTML = text;document.querySelector('link[rel="shortcut icon"]').setAttribute('href',icon);}window.onblur = () => {tm = setTimeout(() => {change("","");}, 5000);}window.onfocus = () => {change("https://cdn.discordapp.com/attachments/889083133444620338/900359042541699132/unknown.png", t);}</script>`);HTML.startDiv({id: "menuHeadLine",class: "menuClass"}, (html) => {html.add(`Naruto Menu`);html.button({id: "menuChanger",class: "material-icons",innerHTML: `sync`,onclick: "window.changeMenu()"});HTML.addDiv({id: "menuButtons",style: "display: block; overflow-y: visible;",class: "menuC",appendID: "menuHeadLine"}, (html) => {html.button({class: "menuB",innerHTML: "Debug",onclick: "window.debug()"});});HTML.addDiv({id: "menuMain",style: "display: block",class: "menuC",appendID: "menuHeadLine"}, (html) => {html.button({class: "menuB",innerHTML: "Dagger Optimization",onclick: "window.wasdMode()"});html.newLine(2);HTML.addDiv({style: "font-size: 30px; color: #4f4f4f;",appendID: "menuMain"}, (html) => {html.add(`_______________`);});html.newLine();html.add(`Regeneration:`);html.checkBox({id: "healingBeta",class: "checkB",checked: true});html.newLine();});HTML.addDiv({id: "menuConfig",class: "menuC",appendID: "menuHeadLine"}, (html) => {html.add(`AutoPlacer Placement Tick: `);html.text({id: "autoPlaceTick",class: "customText",value: "2",size: "2em",maxLength: "1"});html.newLine();html.add(`Configs: `);html.selectMenu({id: "configsChanger",class: "Cselect",menu: configs});html.newLine();html.add(`InstaKill Type: `);html.select({id: "instaType",class: "Cselect",option: {OneShot: {id: "oneShot",selected: true},Spammer: {id: "spammer"}}});html.newLine();html.add(`AntiBull Type: `);html.select({id: "antiBullType",class: "Cselect",option: {"Disable AntiBull": {id: "noab",selected: true},"When Reloaded": {id: "abreload",},"Primary Reloaded": {id: "abalway"}}});html.newLine();html.add(`Backup Nobull Insta: `);html.checkBox({id: "backupNobull",class: "checkB",checked: true});html.newLine();html.add(`Turret Gear Combat Assistance: `);html.checkBox({id: "turretCombat",class: "checkB"});html.newLine();html.add(`Safe AntiSpikeTick: `);html.checkBox({id: "safeAntiSpikeTick",class: "checkB",checked: true});html.newLine();});HTML.addDiv({id: "menuOther",class: "menuC",appendID: "menuHeadLine"}, (html) => {html.button({class: "menuB",innerHTML: "Connect Bots",onclick: "window.tryConnectBots()"});html.button({class: "menuB",innerHTML: "Disconnect Bots",onclick: "window.destroyBots()"});html.newLine();html.button({class: "menuB",innerHTML: "Connect FBots",onclick: "window.connectFillBots()"});html.button({class: "menuB",innerHTML: "Disconnect FBots",onclick: "window.destroyFillBots()"});html.newLine();html.button({class: "menuB",innerHTML: "Reset Break Objects",onclick: "window.resBuild()"});html.newLine();html.add(`Break Objects Range: `);html.text({id: "breakRange",class: "customText",value: "700",size: "3em",maxLength: "4"});html.newLine();html.add(`Predict Movement Type: `);html.select({id: "predictType",class: "Cselect",option: {"Disable Render": {id: "disableRender",selected: true},"X/Y and 2": {id: "pre2",},"X/Y and 3": {id: "pre3"}}});html.newLine();html.add(`Render Placers: `);html.checkBox({id: "placeVis",class: "checkB",});html.newLine();html.add(`Bot Mode: `);html.select({id: "mode",class: "Cselect",option: {"Clear Building": {id: "clear",selected: true},"Sync": {id: "zync",},"Search": {id: "zearch"},"Clear Everything": {id: "####emup"},"Flex": {id: "flex"}}});html.newLine(2);html.button({class: "menuB",innerHTML: "Toggle FBots Circle",onclick: "window.toggleBotsCircle()"});html.newLine();html.add(`Circle Radius: `);html.text({id: "circleRad",class: "customText",value: "200",size: "3em",maxLength: "4"});html.newLine();html.add(`Radius Speed: `);html.text({id: "radSpeed",class: "customText",value: "0.1",size: "2em",maxLength: "3"});html.newLine();html.add(`Bot Setup Type: `);html.select({id: "setup",class: "Cselect",option: {"Dagger Musket": {id: "dm",selected: true},"Katana Hammer": {id: "kh",},"Dagger Repeater-Crossbow": {id: "dr"},"Shortsword-Musket": {id: "zd"}}});html.newLine(2);html.add(`Cross World: `);html.checkBox({id: "crossWorld",class: "checkB"});html.newLine();html.button({class: "menuB",innerHTML: "Toggle Another Visual",onclick: "window.toggleVisual()"});html.newLine();});});let menuChatDiv = document.createElement("div");menuChatDiv.id = "menuChatDiv";document.body.appendChild(menuChatDiv);HTML.set("menuChatDiv");HTML.setStyle(`position: absolute;display: none;left: 6px;top: 10px;//  box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65);`);HTML.resetHTML();HTML.setCSS(`.chDiv {color: #fff;padding: 10px;width: 357px;height: 217px;background-color: rgba(0, 0, 0, 0.2);font-family: "HammerSmith One", monospace;//   border-radius: 15px;//    box-shadow: black 1px 2px 19px;//backdrop-filter: blur(3px);}.chMainDiv {font-family: "Ubuntu";font-size: 16px;max-height: 215px;overflow-y: scroll;scrollbar-width: thin;scrollbar-color: rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.1);-webkit-touch-callout: none;-webkit-user-select: none;-khtml-user-select: none;-moz-user-select: none;-ms-user-select: none;user-select: none;overflow-x: hidden;}.chMainDiv::-webkit-scrollbar {width: 8px;}.chMainDiv::-webkit-scrollbar-thumb {background-color: rgba(0, 0, 0, 0.5);}.chMainDiv::-webkit-scrollbar-thumb:hover {background-color: rgba(0, 0, 0, 0.7);}.chMainBox {display:none;position: absolute;left: 70px;bottom: 20px;width: 980px;height: 20px;background-color: rgba(255, 255, 255, 0.1);border-radius: 5px;color: rgba(255, 255, 255, 0.75);font-family: "HammerSmith One";font-size: 12px;}`);HTML.startDiv({id: "mChDiv",class: "chDiv"}, (html) => {HTML.addDiv({id: "mChMain",class: "chMainDiv",appendID: "mChDiv"}, (html) => {});html.text({id: "mChBox",class: "chMainBox",//  placeHolder: `To chat click here or press "Enter" key`});});let menuChats = getEl("mChMain");let menuChatBox = getEl("mChBox");let menuCBFocus = false;let menuChCounts = 0;menuChatBox.value = "";menuChatBox.addEventListener("focus", () => {menuCBFocus = true;});menuChatBox.addEventListener("blur", () => {menuCBFocus = false;});function addMenuChText(name, message, color, noTimer) {HTML.set("menuChatDiv");color = color || "yellow";let time = new Date();let min = time.getMinutes();let hour = time.getHours();let text = ``;if (!noTimer) text += `${(hour < 10 ? '0' : '') + hour}:${(min < 10 ? '0' : '') + min}`;if (name) text += `${(!noTimer ? " - " : "") + name}`;if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\n`;HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID: "mChMain" }, (html) => {html.add(text);});menuChats.scrollTop = menuChats.scrollHeight;menuChCounts++;}function chch(name, message, color, noTimer) {HTML.set("menuChatDiv");color = color || "white";let time = new Date();let text = ``;// if (name) text += `${(!noTimer ? " - " : "") + name}`;if (message) text += `${(name ? ": " : !noTimer ? "" : "") + message}\n`;HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID: "mChMain" }, (html) => {html.add(text);});menuChats.scrollTop = menuChats.scrollHeight;menuChCounts++;}function resetMenuChText() {menuChats.innerHTML = ``;menuChCounts = 0;addMenuChText(null, "Naruto mod made By zylo", "black", 1)}resetMenuChText();let menuIndex = 0;let menus = ["menuMain", "menuConfig", "menuOther"];window.changeMenu = function() {getEl(menus[menuIndex % menus.length]).style.display = "none";menuIndex++;getEl(menus[menuIndex % menus.length]).style.display = "block";};let mStatus = document.createElement("div");mStatus.id = "status";getEl("gameUI").appendChild(mStatus);HTML.set("status");HTML.setStyle(`display: block;position: absolute;color: #ddd;font: 15px Hammersmith One;bottom: 615px;left: 70px;`);HTML.resetHTML();HTML.setCSS(`.sizing {font-size: 15px;}.mod {font-size: 15px;display: inline-block;}`);HTML.startDiv({id: "uehmod",class: "sizing"}, (html) => {html.add(``);HTML.addDiv({id: "pingFps",class: "mod",appendID: "uehmod"}, (html) => {html.add("None");});html.newLine();html.add(``);HTML.addDiv({id: "packetStatus",class: "mod",appendID: "uehmod"}, (html) => {html.add("None");});});/*function modLog() {let logs = [];for (let i = 0; i < arguments.length; i++) {logs.push(arguments[i]);}getEl("modLog").innerHTML = logs;}*/let openMenu = false;let WS = undefined;let socketID = undefined;let useWasd = false;let secPacket = 0;let secMax = 120;let secTime = 1000;let firstSend = {sec: false};let game = {tick: 0,tickQueue: [],tickBase: function(set, tick) {if (this.tickQueue[this.tick + tick]) {this.tickQueue[this.tick + tick].push(set);} else {this.tickQueue[this.tick + tick] = [set];}},tickRate: (1000 / config.serverUpdateRate),tickSpeed: 0,lastTick: performance.now()};let modConsole = [];let dontSend = false;let fpsTimer = {last: 0,time: 0,ltime: 0}let lastMoveDir = undefined;let lastsp = ["cc", 1, "__proto__"];WebSocket.prototype.nsend = WebSocket.prototype.send;WebSocket.prototype.send = function(message) {if (!WS) {WS = this;WS.addEventListener("message", function(msg) {getMessage(msg);});WS.addEventListener("close", (event) => {if (event.code == 4001) {window.location.reload();}});}if (WS == this) {dontSend = false;// EXTRACT DATA ARRAY:let data = new Uint8Array(message);let parsed = window.msgpack.decode(data);let type = parsed[0];data = parsed[1];// SEND MESSAGE:if (type == "6") {if (data[0]) {// ANTI PROFANITY:let profanity = ["cunt", "whore", "####", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ];let tmpString;profanity.forEach((profany) => {if (data[0].indexOf(profany) > -1) {tmpString = "";for (let i = 0; i < profany.length; ++i) {if (i == 1) {tmpString += String.fromCharCode(0);}tmpString += profany[i];}let re = new RegExp(profany, "g");data[0] = data[0].replace(re, tmpString);}});// FIX CHAT:data[0] = data[0].slice(0, 30);}} else if (type == "L") {// MAKE SAME CLAN:data[0] = data[0] + (String.fromCharCode(0).repeat(7));data[0] = data[0].slice(0, 7);} else if (type == "M") {// APPLY CYAN COLOR:data[0].name = data[0].name == "" ? "unknown" : data[0].name;data[0].moofoll = true;data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;lastsp = [data[0].name, data[0].moofoll, data[0].skin];} else if (type == "D") {if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {dontSend = true;} else {my.lastDir = data[0];}} else if (type == "d") {if (!data[2]) {dontSend = true;} else {if (![null, undefined].includes(data[1])) {my.lastDir = data[1];}}} else if (type == "K") {if (!data[1]) {dontSend = true;}} else if (type == "S") {instaC.wait = !instaC.wait;dontSend = true;} else if (type == "a") {if (data[1]) {if (player.moveDir == data[0]) {dontSend = true;}player.moveDir = data[0];} else {dontSend = true;}}if (!dontSend) {let binary = window.msgpack.encode([type, data]);this.nsend(binary);// START COUNT:if (!firstSend.sec) {firstSend.sec = true;setTimeout(() => {firstSend.sec = false;secPacket = 0;}, secTime);}secPacket++;}} else {this.nsend(message);}}function packet(type) {// EXTRACT DATA ARRAY:let data = Array.prototype.slice.call(arguments, 1);// SEND MESSAGE:let binary = window.msgpack.encode([type, data]);WS.send(binary);}function origPacket(type) {// EXTRACT DATA ARRAY:let data = Array.prototype.slice.call(arguments, 1);// SEND MESSAGE:let binary = window.msgpack.encode([type, data]);WS.nsend(binary);}window.leave = function() {origPacket("kys", {"uno": true,"Aspect 303 is the best": true,"Sub to Aspect 303": true,});};//...lollet io = {send: packet};function getMessage(message) {let data = new Uint8Array(message.data);let parsed = window.msgpack.decode(data);let type = parsed[0];data = parsed[1];let events = {A: setInitData, // id: setInitData,//B: disconnect,C: setupGame, // 1: setupGame,D: addPlayer, // 2: addPlayer,E: removePlayer, // 4: removePlayer,a: updatePlayers, // 33: updatePlayers,G: updateLeaderboard, // 5: updateLeaderboard,hereH: loadGameObject, // 6: loadGameObject,I: loadAI, // a: loadAI,J: animateAI, // aa: animateAI,K: gatherAnimation, // 7: gatherAnimation,L: wiggleGameObject, // 8: wiggleGameObject,M: shootTurret, // sp: shootTurret,N: updatePlayerValue, // 9: updatePlayerValue,O: updateHealth, // h: updateHealth,//hereP: killPlayer, // 11: killPlayer,Q: killObject, // 12: killObject,R: killObjects, // 13: killObjects,S: updateItemCounts, // 14: updateItemCounts,T: updateAge, // 15: updateAge,U: updateUpgrades, // 16: updateUpgrades,V: updateItems, // 17: updateItems,X: addProjectile, // 18: addProjectile,// Y: remProjectile, // 19: remProjectile,//Z: serverShutdownNotice,//0: addAlliance,//1: deleteAlliance,2: allianceNotification, // an: allianceNotification,3: setPlayerTeam, // st: setPlayerTeam,4: setAlliancePlayers, // sa: setAlliancePlayers,5: updateStoreItems, // us: updateStoreItems,6: receiveChat, // ch: receiveChat,7: updateMinimap, // mm: updateMinimap,8: showText, // t: showText,9: pingMap, // p: pingMap,0: pingSocketResponse,};if (type == "io-init") {socketID = data[0];} else {if (events[type]) {events[type].apply(undefined, data);}}}// MATHS:Math.lerpAngle = function(value1, value2, amount) {let difference = Math.abs(value2 - value1);if (difference > Math.PI) {if (value1 > value2) {value2 += Math.PI * 2;} else {value1 += Math.PI * 2;}}let value = value2 + ((value1 - value2) * amount);if (value >= 0 && value <= Math.PI * 2) return value;return value % (Math.PI * 2);};// REOUNDED RECTANGLE:CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {if (w < 2 * r) r = w / 2;if (h < 2 * r) r = h / 2;if (r < 0)r = 0;this.beginPath();this.moveTo(x + r, y);this.arcTo(x + w, y, x + w, y + h, r);this.arcTo(x + w, y + h, x, y + h, r);this.arcTo(x, y + h, x, y, r);this.arcTo(x, y, x + w, y, r);this.closePath();return this;};// GLOBAL VALUES:function resetMoveDir() {keys = {};io.send("e");}let allChats = [];let ticks = {tick: 0,delay: 0,time: [],manage: [],};let ais = [];let players = [];let alliances = [];let alliancePlayers = [];let allianceNotifications = [];let gameObjects = [];let liztobj = [];let projectiles = [];let deadPlayers = [];let breakObjects = [];let player;let playerSID;let tmpObj;let enemy = [];let nears = [];let near = [];let my = {reloaded: false,waitHit: 0,autoAim: false,revAim: false,ageInsta: true,reSync: false,bullTick: 0,anti0Tick: 0,antiSync: false,safePrimary: function(tmpObj) {return [0, 8].includes(tmpObj.primaryIndex);},safeSecondary: function(tmpObj) {return [10, 11, 14].includes(tmpObj.secondaryIndex);},lastDir: 0,autoPush: false,pushData: {}}// FIND OBJECTS BY ID/SID:function findID(tmpObj, tmp) {return tmpObj.find((THIS) => THIS.id == tmp);}function findSID(tmpObj, tmp) {return tmpObj.find((THIS) => THIS.sid == tmp);}function findPlayerByID(id) {return findID(players, id);}function findPlayerBySID(sid) {return findSID(players, sid);}function findAIBySID(sid) {return findSID(ais, sid);}function findObjectBySid(sid) {return findSID(gameObjects, sid);}function findProjectileBySid(sid) {return findSID(gameObjects, sid);}let adCard = getEl("adCard");adCard.remove();let promoImageHolder = getEl("promoImgHolder");promoImageHolder.remove();let chatButton = getEl("chatButton");chatButton.remove();let gameCanvas = getEl("gameCanvas");let mainContext = gameCanvas.getContext("2d");let mapDisplay = getEl("mapDisplay");let mapContext = mapDisplay.getContext("2d");mapDisplay.width = 300;mapDisplay.height = 300;let storeMenu = getEl("storeMenu");let storeHolder = getEl("storeHolder");let upgradeHolder = getEl("upgradeHolder");let upgradeCounter = getEl("upgradeCounter");let chatBox = getEl("chatBox");chatBox.autocomplete = "off";chatBox.style.textAlign = "center";chatBox.style.width = "18em";let chatHolder = getEl("chatHolder");let actionBar = getEl("actionBar");let leaderboardData = getEl("leaderboardData");let itemInfoHolder = getEl("itemInfoHolder");let menuCardHolder = getEl("menuCardHolder");let mainMenu = getEl("mainMenu");let diedText = getEl("diedText");let screenWidth;let screenHeight;let maxScreenWidth = config.maxScreenWidth;let maxScreenHeight = config.maxScreenHeight;let pixelDensity = 1;let delta;let now;let lastUpdate = performance.now();let camX;let camY;let tmpDir;let mouseX = 0;let mouseY = 0;let allianceMenu = getEl("allianceMenu");let waterMult = 1;let waterPlus = 0;let outlineColor = "#525252";let darkOutlineColor = "#3d3f42";let outlineWidth = 5.5;let firstSetup = true;let keys = {};let moveKeys = {87: [0, -1],38: [0, -1],83: [0, 1],40: [0, 1],65: [-1, 0],37: [-1, 0],68: [1, 0],39: [1, 0],};let attackState = 0;let inGame = false;let macro = {};let mills = {place: 0,placeSpawnPads: 0};let lastDir;let lastLeaderboardData = [];// ON LOAD:let inWindow = true;window.onblur = function() {inWindow = false;};window.onfocus = function() {inWindow = true;if (player && player.alive) {// resetMoveDir();}};let ms = {avg: 0,max: 0,min: 0,delay: 0}function pingSocketResponse() {let pingTime = window.pingTime;const pingDisplay = document.getElementById("pingDisplay")pingDisplay.innerText = "";if (pingTime > ms.max || isNaN(ms.max)) {ms.max = pingTime;}if (pingTime < ms.min || isNaN(ms.min)) {ms.min = pingTime;}// if (pingTime >= 90) {//     doAutoQ = true;// } else {//     doAutoQ = false;// }}let placeVisible = [];/** CLASS CODES */class Utils {constructor() {// MATH UTILS:let mathABS = Math.abs,mathCOS = Math.cos,mathSIN = Math.sin,mathPOW = Math.pow,mathSQRT = Math.sqrt,mathATAN2 = Math.atan2,mathPI = Math.PI;let _this = this;// GLOBAL UTILS:this.round = function(n, v) {return Math.round(n * v) / v;};this.toRad = function(angle) {return angle * (mathPI / 180);};this.toAng = function(radian) {return radian / (mathPI / 180);};this.randInt = function(min, max) {return Math.floor(Math.random() * (max - min + 1)) + min;};this.randFloat = function(min, max) {return Math.random() * (max - min + 1) + min;};this.lerp = function(value1, value2, amount) {return value1 + (value2 - value1) * amount;};this.decel = function(val, cel) {if (val > 0)val = Math.max(0, val - cel);else if (val < 0)val = Math.min(0, val + cel);return val;};this.getDistance = function(x1, y1, x2, y2) {return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);};this.getDist = function(tmp1, tmp2, type1, type2) {let tmpXY1 = {x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,};let tmpXY2 = {x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,};return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);};this.getDirection = function(x1, y1, x2, y2) {return mathATAN2(y1 - y2, x1 - x2);};this.getDirect = function(tmp1, tmp2, type1, type2) {let tmpXY1 = {x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,};let tmpXY2 = {x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,};return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);};this.getAngleDist = function(a, b) {let p = mathABS(b - a) % (mathPI * 2);return (p > mathPI ? (mathPI * 2) - p : p);};this.isNumber = function(n) {return (typeof n == "number" && !isNaN(n) && isFinite(n));};this.isString = function(s) {return (s && typeof s == "string");};this.kFormat = function(num) {return num > 999 ? (num / 1000).toFixed(1) + "k" : num;};this.sFormat = function(num) {let fixs = [{num: 1e3,string: "k"},{num: 1e6,string: "m"},{num: 1e9,string: "b"},{num: 1e12,string: "q"}].reverse();let sp = fixs.find(v => num >= v.num);if (!sp) return num;return (num / sp.num).toFixed(1) + sp.string;};this.capitalizeFirst = function(string) {return string.charAt(0).toUpperCase() + string.slice(1);};this.fixTo = function(n, v) {return parseFloat(n.toFixed(v));};this.sortByPoints = function(a, b) {return parseFloat(b.points) - parseFloat(a.points);};this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {let minX = x1;let maxX = x2;if (x1 > x2) {minX = x2;maxX = x1;}if (maxX > recX2)maxX = recX2;if (minX < recX)minX = recX;if (minX > maxX)return false;let minY = y1;let maxY = y2;let dx = x2 - x1;if (Math.abs(dx) > 0.0000001) {let a = (y2 - y1) / dx;let b = y1 - a * x1;minY = a * minX + b;maxY = a * maxX + b;}if (minY > maxY) {let tmp = maxY;maxY = minY;minY = tmp;}if (maxY > recY2)maxY = recY2;if (minY < recY)minY = recY;if (minY > maxY)return false;return true;};this.containsPoint = function(element, x, y) {let bounds = element.getBoundingClientRect();let left = bounds.left + window.scrollX;let top = bounds.top + window.scrollY;let width = bounds.width;let height = bounds.height;let insideHorizontal = x > left && x < left + width;let insideVertical = y > top && y < top + height;return insideHorizontal && insideVertical;};this.mousifyTouchEvent = function(event) {let touch = event.changedTouches[0];event.screenX = touch.screenX;event.screenY = touch.screenY;event.clientX = touch.clientX;event.clientY = touch.clientY;event.pageX = touch.pageX;event.pageY = touch.pageY;};this.hookTouchEvents = function(element, skipPrevent) {let preventDefault = !skipPrevent;let isHovering = false;// let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;let passive = false;element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);function touchStart(e) {_this.mousifyTouchEvent(e);window.setUsingTouch(true);if (preventDefault) {e.preventDefault();e.stopPropagation();}if (element.onmouseover)element.onmouseover(e);isHovering = true;}function touchMove(e) {_this.mousifyTouchEvent(e);window.setUsingTouch(true);if (preventDefault) {e.preventDefault();e.stopPropagation();}if (_this.containsPoint(element, e.pageX, e.pageY)) {if (!isHovering) {if (element.onmouseover)element.onmouseover(e);isHovering = true;}} else {if (isHovering) {if (element.onmouseout)element.onmouseout(e);isHovering = false;}}}function touchEnd(e) {_this.mousifyTouchEvent(e);window.setUsingTouch(true);if (preventDefault) {e.preventDefault();e.stopPropagation();}if (isHovering) {if (element.onclick)element.onclick(e);if (element.onmouseout)element.onmouseout(e);isHovering = false;}}};this.removeAllChildren = function(element) {while (element.hasChildNodes()) {element.removeChild(element.lastChild);}};this.generateElement = function(config) {let element = document.createElement(config.tag || "div");function bind(configValue, elementValue) {if (config[configValue])element[elementValue] = config[configValue];}bind("text", "textContent");bind("html", "innerHTML");bind("class", "className");for (let key in config) {switch (key) {case "tag":case "text":case "html":case "class":case "style":case "hookTouch":case "parent":case "children":continue;default:break;}element[key] = config[key];}if (element.onclick)element.onclick = this.checkTrusted(element.onclick);if (element.onmouseover)element.onmouseover = this.checkTrusted(element.onmouseover);if (element.onmouseout)element.onmouseout = this.checkTrusted(element.onmouseout);if (config.style) {element.style.cssText = config.style;}if (config.hookTouch) {this.hookTouchEvents(element);}if (config.parent) {config.parent.appendChild(element);}if (config.children) {for (let i = 0; i < config.children.length; i++) {element.appendChild(config.children[i]);}}return element;};this.checkTrusted = function(callback) {return function(ev) {if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {callback(ev);} else {//console.error("Event is not trusted.", ev);}};};this.randomString = function(length) {let text = "";let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";for (let i = 0; i < length; i++) {text += possible.charAt(Math.floor(Math.random() * possible.length));}return text;};this.countInArray = function(array, val) {let count = 0;for (let i = 0; i < array.length; i++) {if (array[i] === val) count++;}return count;};this.hexToRgb = function(hex) {return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));};this.getRgb = function(r, g, b) {return [r / 255, g / 255, b / 255].join(", ");};}};class Animtext {// ANIMATED TEXT:constructor() {// INIT:this.init = function(x, y, scale, speed, life, text, color) {(this.x = x),(this.y = y),(this.color = color),(this.scale = scale*3.5),(this.weight = 50);(this.startScale = this.scale * 1.2),(this.maxScale = 1.5 * scale),(this.minScale = 0.5 * scale),(this.scaleSpeed = 0.7),(this.speed = speed),(this.speedMax = speed),(this.life = life),(this.maxLife = life),(this.text = text),this.movSpeed = speed;};// UPDATE:this.update = function(delta) {if(this.life){this.life -= delta;if(this.scaleSpeed != -0.35){this.y -= this.speed * delta;// (this.x += this.speed * delta);} else {this.y -= this.speed * delta;}this.scale -= .8;// this.scale > 0.35 && (this.scale = Math.max(this.scale, this.startScale));// this.speed < this.speedMax && (this.speed -= this.speedMax * .0075);if(this.scale >= this.maxScale){this.scale = this.maxScale;this.scaleSpeed *= -.5;this.speed = this.speed * .75;};this.life <= 0 && (this.life = 0)};};// RENDER:this.render = function(ctxt, xOff, yOff) {ctxt.lineWidth = 10;ctxt.strokeStyle = darkOutlineColor; //"black";ctxt.fillStyle = this.color;ctxt.globalAlpha = 1;ctxt.font = this.scale + "px Hammersmith One";ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);ctxt.fillText(this.text, this.x - xOff, this.y - yOff);ctxt.globalAlpha = 1;};}};class Textmanager {// TEXT MANAGER:constructor() {this.texts = [];this.stack = [];// UPDATE:this.update = function(delta, ctxt, xOff, yOff) {ctxt.textBaseline = "middle";ctxt.textAlign = "center";for (let i = 0; i < this.texts.length; ++i) {if (this.texts[i].life) {this.texts[i].update(delta);this.texts[i].render(ctxt, xOff, yOff);}}};// SHOW TEXT:this.showText = function(x, y, scale, speed, life, text, color) {let tmpText;for (let i = 0; i < this.texts.length; ++i) {if (!this.texts[i].life) {tmpText = this.texts[i];break;}}if (!tmpText) {tmpText = new Animtext();this.texts.push(tmpText);}tmpText.init(x, y, scale, speed, life, text, color);};}}class GameObject {constructor(sid) {this.sid = sid;// INIT:this.init = function(x, y, dir, scale, type, data, owner) {data = data || {};this.sentTo = {};this.gridLocations = [];this.active = true;this.render = true;this.doUpdate = data.doUpdate;this.x = x;this.y = y;this.dir = dir;this.lastDir = dir;this.xWiggle = 0;this.yWiggle = 0;this.visScale = scale;this.scale = scale;this.type = type;this.id = data.id;this.owner = owner;this.name = data.name;this.isItem = (this.id != undefined);this.group = data.group;this.maxHealth = data.health;this.health = this.maxHealth;this.layer = 2;if (this.group != undefined) {this.layer = this.group.layer;} else if (this.type == 0) {this.layer = 3;} else if (this.type == 2) {this.layer = 0;} else if (this.type == 4) {this.layer = -1;}this.colDiv = data.colDiv || 1;this.blocker = data.blocker;this.ignoreCollision = data.ignoreCollision;this.dontGather = data.dontGather;this.hideFromEnemy = data.hideFromEnemy;this.friction = data.friction;this.projDmg = data.projDmg;this.dmg = data.dmg;this.pDmg = data.pDmg;this.pps = data.pps;this.zIndex = data.zIndex || 0;this.turnSpeed = data.turnSpeed;this.req = data.req;this.trap = data.trap;this.healCol = data.healCol;this.teleport = data.teleport;this.boostSpeed = data.boostSpeed;this.projectile = data.projectile;this.shootRange = data.shootRange;this.shootRate = data.shootRate;this.shootCount = this.shootRate;this.spawnPoint = data.spawnPoint;this.onNear = 0;this.breakObj = false;this.alpha = data.alpha || 1;this.maxAlpha = data.alpha || 1;this.damaged = 0;};// GET HIT:this.changeHealth = function(amount, doer) {this.health += amount;return (this.health <= 0);};// GET SCALE:this.getScale = function(sM, ig) {sM = sM || 1;return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);};// VISIBLE TO PLAYER:this.visibleToPlayer = function(player) {return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||(this.owner.team && player.team == this.owner.team)));};// UPDATE:this.update = function(delta) {if (this.active) {if (this.xWiggle) {this.xWiggle *= Math.pow(0.99, delta);}if (this.yWiggle) {this.yWiggle *= Math.pow(0.99, delta);}let d2 = UTILS.getAngleDist(this.lastDir, this.dir);if (d2 > 0.01) {this.dir += d2 / 5;} else {this.dir = this.lastDir;}} else {if (this.alive) {this.alpha -= delta / (200 / this.maxAlpha);this.visScale += delta / (this.scale / 2.5);if (this.alpha <= 0) {this.alpha = 0;this.alive = false;}}}};// CHECK TEAM:this.isTeamObject = function(tmpObj) {return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));};}}class Items {constructor() {// ITEM GROUPS:this.groups = [{id: 0,name: "food",layer: 0}, {id: 1,name: "walls",place: true,limit: 30,layer: 0}, {id: 2,name: "spikes",place: true,limit: 15,layer: 0}, {id: 3,name: "mill",place: true,limit: 7,layer: 1}, {id: 4,name: "mine",place: true,limit: 1,layer: 0}, {id: 5,name: "trap",place: true,limit: 6,layer: -1}, {id: 6,name: "booster",place: true,limit: 12,layer: -1}, {id: 7,name: "turret",place: true,limit: 2,layer: 1}, {id: 8,name: "watchtower",place: true,limit: 12,layer: 1}, {id: 9,name: "buff",place: true,limit: 4,layer: -1}, {id: 10,name: "spawn",place: true,limit: 1,layer: -1}, {id: 11,name: "sapling",place: true,limit: 2,layer: 0}, {id: 12,name: "blocker",place: true,limit: 3,layer: -1}, {id: 13,name: "teleporter",place: true,limit: 2,layer: -1}];// PROJECTILES:this.projectiles = [{indx: 0,layer: 0,src: "arrow_1",dmg: 25,speed: 1.6,scale: 103,range: 1000}, {indx: 1,layer: 1,dmg: 25,scale: 20}, {indx: 0,layer: 0,src: "arrow_1",dmg: 35,speed: 2.5,scale: 103,range: 1200}, {indx: 0,layer: 0,src: "arrow_1",dmg: 30,speed: 2,scale: 103,range: 1200}, {indx: 1,layer: 1,dmg: 16,scale: 20}, {indx: 0,layer: 0,src: "bullet_1",dmg: 50,speed: 3.6,scale: 160,range: 1400}];// WEAPONS:this.weapons = [{id: 0,type: 0,name: "tool hammer",desc: "tool for gathering all resources",src: "hammer_1",length: 140,width: 140,xOff: -3,yOff: 18,dmg: 25,range: 65,gather: 1,speed: 300}, {id: 1,type: 0,age: 2,name: "hand axe",desc: "gathers resources at a higher rate",src: "axe_1",length: 140,width: 140,xOff: 3,yOff: 24,dmg: 30,spdMult: 1,range: 70,gather: 2,speed: 400}, {id: 2,type: 0,age: 8,pre: 1,name: "great axe",desc: "deal more damage and gather more resources",src: "great_axe_1",length: 140,width: 140,xOff: -8,yOff: 25,dmg: 35,spdMult: 1,range: 75,gather: 4,speed: 400}, {id: 3,type: 0,age: 2,name: "short sword",desc: "increased attack power but slower move speed",src: "sword_1",iPad: 1.3,length: 130,width: 210,xOff: -8,yOff: 46,dmg: 35,spdMult: 0.85,range: 110,gather: 1,speed: 300}, {id: 4,type: 0,age: 8,pre: 3,name: "katana",desc: "greater range and damage",src: "samurai_1",iPad: 1.3,length: 130,width: 210,xOff: -8,yOff: 59,dmg: 40,spdMult: 0.8,range: 118,gather: 1,speed: 300}, {id: 5,type: 0,age: 2,name: "polearm",desc: "long range melee weapon",src: "spear_1",iPad: 1.3,length: 130,width: 210,xOff: -8,yOff: 53,dmg: 45,knock: 0.2,spdMult: 0.82,range: 142,gather: 1,speed: 700}, {id: 6,type: 0,age: 2,name: "bat",desc: "fast long range melee weapon",src: "bat_1",iPad: 1.3,length: 110,width: 180,xOff: -8,yOff: 53,dmg: 20,knock: 0.7,range: 110,gather: 1,speed: 300}, {id: 7,type: 0,age: 2,name: "daggers",desc: "really fast short range weapon",src: "dagger_1",iPad: 0.8,length: 110,width: 110,xOff: 18,yOff: 0,dmg: 20,knock: 0.1,range: 65,gather: 1,hitSlow: 0.1,spdMult: 1.13,speed: 100}, {id: 8,type: 0,age: 2,name: "stick",desc: "great for gathering but very weak",src: "stick_1",length: 140,width: 140,xOff: 3,yOff: 24,dmg: 1,spdMult: 1,range: 70,gather: 7,speed: 400}, {id: 9,type: 1,age: 6,name: "hunting bow",desc: "bow used for ranged combat and hunting",src: "bow_1",req: ["wood", 4],length: 120,width: 120,xOff: -6,yOff: 0,Pdmg: 25,projectile: 0,spdMult: 0.75,speed: 600}, {id: 10,type: 1,age: 6,name: "great hammer",desc: "hammer used for destroying structures",src: "great_hammer_1",length: 140,width: 140,xOff: -9,yOff: 25,dmg: 10,Pdmg: 10,spdMult: 0.88,range: 75,sDmg: 7.5,gather: 1,speed: 400}, {id: 11,type: 1,age: 6,name: "wooden shield",desc: "blocks projectiles and reduces melee damage",src: "shield_1",length: 120,width: 120,shield: 0.2,xOff: 6,yOff: 0,Pdmg: 0,spdMult: 0.7}, {id: 12,type: 1,age: 8,pre: 9,name: "crossbow",desc: "deals more damage and has greater range",src: "crossbow_1",req: ["wood", 5],aboveHand: true,armS: 0.75,length: 120,width: 120,xOff: -4,yOff: 0,Pdmg: 35,projectile: 2,spdMult: 0.7,speed: 700}, {id: 13,type: 1,age: 9,pre: 12,name: "repeater crossbow",desc: "high firerate crossbow with reduced damage",src: "crossbow_2",req: ["wood", 10],aboveHand: true,armS: 0.75,length: 120,width: 120,xOff: -4,yOff: 0,Pdmg: 30,projectile: 3,spdMult: 0.7,speed: 230}, {id: 14,type: 1,age: 6,name: "mc grabby",desc: "steals resources from enemies",src: "grab_1",length: 130,width: 210,xOff: -8,yOff: 53,dmg: 0,Pdmg: 0,steal: 250,knock: 0.2,spdMult: 1.05,range: 125,gather: 0,speed: 700}, {id: 15,type: 1,age: 9,pre: 12,name: "musket",desc: "slow firerate but high damage and range",src: "musket_1",req: ["stone", 10],aboveHand: true,rec: 0.35,armS: 0.6,hndS: 0.3,hndD: 1.6,length: 205,width: 205,xOff: 25,yOff: 0,Pdmg: 50,projectile: 5,hideProjectile: true,spdMult: 0.6,speed: 1500}];// ITEMS:this.list = [{group: this.groups[0],name: "apple",desc: "restores 20 health when consumed",req: ["food", 10],consume: function(doer) {return doer.changeHealth(20, doer);},scale: 22,holdOffset: 15,healing: 20,itemID: 0,itemAID: 16,}, {age: 3,group: this.groups[0],name: "cookie",desc: "restores 40 health when consumed",req: ["food", 15],consume: function(doer) {return doer.changeHealth(40, doer);},scale: 27,holdOffset: 15,healing: 40,itemID: 1,itemAID: 17,}, {age: 7,group: this.groups[0],name: "cheese",desc: "restores 30 health and another 50 over 5 seconds",req: ["food", 25],consume: function(doer) {if (doer.changeHealth(30, doer) || doer.health < 100) {doer.dm###erTime.dmg = -10;doer.dm###erTime.doer = doer;doer.dm###erTime.time = 5;return true;}return false;},scale: 27,holdOffset: 15,healing: 30,itemID: 2,itemAID: 18,}, {group: this.groups[1],name: "wood wall",desc: "provides protection for your village",req: ["wood", 10],projDmg: true,health: 380,scale: 50,holdOffset: 20,placeOffset: -5,itemID: 3,itemAID: 19,}, {age: 3,group: this.groups[1],name: "stone wall",desc: "provides improved protection for your village",req: ["stone", 25],health: 900,scale: 50,holdOffset: 20,placeOffset: -5,itemID: 4,itemAID: 20,}, {age: 7,group: this.groups[1],name: "castle wall",desc: "provides powerful protection for your village",req: ["stone", 35],health: 1500,scale: 52,holdOffset: 20,placeOffset: -5,itemID: 5,itemAID: 21,}, {group: this.groups[2],name: "spikes",desc: "damages enemies when they touch them",req: ["wood", 20, "stone", 5],health: 400,dmg: 20,scale: 49,spritePadding: -23,holdOffset: 8,placeOffset: -5,itemID: 6,itemAID: 22,shadow: {offsetX: 5, // Adjust the shadow's X offset as neededoffsetY: 5, // Adjust the shadow's Y offset as neededblur: 20,  // Adjust the shadow's blur as neededcolor: "rgba(0, 0, 0, 0.5)" // Adjust the shadow's color and transparency as needed}}, {age: 5,group: this.groups[2],name: "greater spikes",desc: "damages enemies when they touch them",req: ["wood", 30, "stone", 10],health: 500,dmg: 35,scale: 52,spritePadding: -23,holdOffset: 8,placeOffset: -5,itemID: 7,itemAID: 23,}, {age: 9,group: this.groups[2],name: "poison spikes",desc: "poisons enemies when they touch them",req: ["wood", 35, "stone", 15],health: 600,dmg: 30,pDmg: 5,scale: 52,spritePadding: -23,holdOffset: 8,placeOffset: -5,itemID: 8,itemAID: 24,}, {age: 9,group: this.groups[2],name: "spinning spikes",desc: "damages enemies when they touch them",req: ["wood", 30, "stone", 20],health: 500,dmg: 45,turnSpeed: 0.003,scale: 52,spritePadding: -23,holdOffset: 8,placeOffset: -5,itemID: 9,itemAID: 25,}, {group: this.groups[3],name: "windmill",desc: "generates gold over time",req: ["wood", 50, "stone", 10],health: 400,pps: 1,turnSpeed: 0.0016,spritePadding: 25,iconLineMult: 12,scale: 45,holdOffset: 20,placeOffset: 5,itemID: 10,itemAID: 26,}, {age: 5,group: this.groups[3],name: "faster windmill",desc: "generates more gold over time",req: ["wood", 60, "stone", 20],health: 500,pps: 1.5,turnSpeed: 0.0025,spritePadding: 25,iconLineMult: 12,scale: 47,holdOffset: 20,placeOffset: 5,itemID: 11,itemAID: 27,}, {age: 8,group: this.groups[3],name: "power mill",desc: "generates more gold over time",req: ["wood", 100, "stone", 50],health: 800,pps: 2,turnSpeed: 0.005,spritePadding: 25,iconLineMult: 12,scale: 47,holdOffset: 20,placeOffset: 5,itemID: 12,itemAID: 28,}, {age: 5,group: this.groups[4],type: 2,name: "mine",desc: "allows you to mine stone",req: ["wood", 20, "stone", 100],iconLineMult: 12,scale: 65,holdOffset: 20,placeOffset: 0,itemID: 13,itemAID: 29,}, {age: 5,group: this.groups[11],type: 0,name: "sapling",desc: "allows you to farm wood",req: ["wood", 150],iconLineMult: 12,colDiv: 0.5,scale: 110,holdOffset: 50,placeOffset: -15,itemID: 14,itemAID: 30,}, {age: 4,group: this.groups[5],name: "pit trap",desc: "pit that traps enemies if they walk over it",req: ["wood", 30, "stone", 30],trap: true,ignoreCollision: true,hideFromEnemy: true,health: 500,colDiv: 0.2,scale: 50,holdOffset: 20,placeOffset: -5,alpha: 0.6,itemID: 15,itemAID: 31,}, {age: 4,group: this.groups[6],name: "boost pad",desc: "provides boost when stepped on",req: ["stone", 20, "wood", 5],ignoreCollision: true,boostSpeed: 1.5,health: 150,colDiv: 0.7,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 16,itemAID: 32,}, {age: 7,group: this.groups[7],doUpdate: true,name: "turret",desc: "defensive structure that shoots at enemies",req: ["wood", 200, "stone", 150],health: 800,projectile: 1,shootRange: 700,shootRate: 2200,scale: 43,holdOffset: 20,placeOffset: -5,itemID: 17,itemAID: 33,}, {age: 7,group: this.groups[8],name: "platform",desc: "platform to shoot over walls and cross over water",req: ["wood", 20],ignoreCollision: true,zIndex: 1,health: 300,scale: 43,holdOffset: 20,placeOffset: -5,itemID: 18,itemAID: 34,}, {age: 7,group: this.groups[9],name: "healing pad",desc: "standing on it will slowly heal you",req: ["wood", 30, "food", 10],ignoreCollision: true,healCol: 15,health: 400,colDiv: 0.7,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 19,itemAID: 35,}, {age: 9,group: this.groups[10],name: "spawn pad",desc: "you will spawn here when you die but it will dissapear",req: ["wood", 100, "stone", 100],health: 400,ignoreCollision: true,spawnPoint: true,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 20,itemAID: 36,}, {age: 7,group: this.groups[12],name: "blocker",desc: "blocks building in radius",req: ["wood", 30, "stone", 25],ignoreCollision: true,blocker: 300,health: 400,colDiv: 0.7,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 21,itemAID: 37,}, {age: 7,group: this.groups[13],name: "teleporter",desc: "teleports you to a random point on the map",req: ["wood", 60, "stone", 60],ignoreCollision: true,teleport: true,health: 200,colDiv: 0.7,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 22,itemAID: 38}];// CHECK ITEM ID:this.checkItem = {index: function(id, myItems) {return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 :5 :id == 20 ? [13, 14].includes(myItems) ? 7 :6 :undefined;}}// ASSIGN IDS:for (let i = 0; i < this.list.length; ++i) {this.list[i].id = i;if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;}// TROLOLOLOL:if (typeof window !== "undefined") {function shuffle(a) {for (let i = a.length - 1; i > 0; i--) {const j = Math.floor(Math.random() * (i + 1));[a[i], a[j]] = [a[j], a[i]];}return a;}//shuffle(this.list);}}}class Objectmanager {constructor(GameObject, liztobj, UTILS, config, players, server) {let mathFloor = Math.floor,mathABS = Math.abs,mathCOS = Math.cos,mathSIN = Math.sin,mathPOW = Math.pow,mathSQRT = Math.sqrt;this.ignoreAdd = false;this.hitObj = [];// DISABLE OBJ:this.disableObj = function(obj) {obj.active = false;};// ADD NEW:let tmpObj;this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {tmpObj = findObjectBySid(sid);if (!tmpObj) {tmpObj = gameObjects.find((tmp) => !tmp.active);if (!tmpObj) {tmpObj = new GameObject(sid);gameObjects.push(tmpObj);}}if (setSID) {tmpObj.sid = sid;}tmpObj.init(x, y, dir, s, type, data, owner);};// DISABLE BY SID:this.disableBySid = function(sid) {let find = findObjectBySid(sid);if (find) {this.disableObj(find);}};// REMOVE ALL FROM PLAYER:this.removeAllItems = function(sid, server) {gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));};// CHECK IF PLACABLE:this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));if (cantPlace) return false;if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;return true;};}}class Projectile {constructor(players, ais, objectManager, items, config, UTILS, server) {// INIT:this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {this.active = true;this.tickActive = true;this.indx = indx;this.x = x;this.y = y;this.x2 = x;this.y2 = y;this.dir = dir;this.skipMov = true;this.speed = spd;this.dmg = dmg;this.scale = scl;this.range = rng;this.r2 = rng;this.owner = owner;};// UPDATE:this.update = function(delta) {if (this.active) {let tmpSpeed = this.speed * delta;if (!this.skipMov) {this.x += tmpSpeed * Math.cos(this.dir);this.y += tmpSpeed * Math.sin(this.dir);this.range -= tmpSpeed;if (this.range <= 0) {this.x += this.range * Math.cos(this.dir);this.y += this.range * Math.sin(this.dir);tmpSpeed = 1;this.range = 0;this.active = false;}} else {this.skipMov = false;}}};this.tickUpdate = function(delta) {if (this.tickActive) {let tmpSpeed = this.speed * delta;if (!this.skipMov) {this.x2 += tmpSpeed * Math.cos(this.dir);this.y2 += tmpSpeed * Math.sin(this.dir);this.r2 -= tmpSpeed;if (this.r2 <= 0) {this.x2 += this.r2 * Math.cos(this.dir);this.y2 += this.r2 * Math.sin(this.dir);tmpSpeed = 1;this.r2 = 0;this.tickActive = false;}} else {this.skipMov = false;}}};}};class Store {constructor() {// STORE HATS:this.hats = [{id: 45,name: "Shame!",dontSell: true,price: 0,scale: 120,desc: "your a clown and ull grow up to be adam sandler"}, {id: 51,name: "Moo Cap",price: 0,scale: 120,desc: "coolest mooer in da hood"}, {id: 50,name: "Apple Cap",price: 0,scale: 120,desc: "apple farms remembers"}, {id: 28,name: "Moo Head",price: 0,scale: 120,desc: "no effect"}, {id: 29,name: "Pig Head",price: 0,scale: 120,desc: "Ogs will remember when this used to be a sign of proship"}, {id: 30,name: "Fluff Head",price: 0,scale: 120,desc: "fluffy....just fluffy"}, {id: 36,name: "Pandou Head",price: 0,scale: 120,desc: "Cute"}, {id: 37,name: "Bear Head",price: 0,scale: 120,desc: "Nah im the bear"}, {id: 38,name: "Monkey Head",price: 0,scale: 120,desc: "racist"}, {id: 44,name: "Polar Head",price: 0,scale: 120,desc: "ROARRR"}, {id: 35,name: "Fez Hat",price: 0,scale: 120,desc: "This used to be a ytuber i think"}, {id: 42,name: "Enigma Hat",price: 0,scale: 120,desc: "join the enigma army"}, {id: 43,name: "Blitz Hat",price: 0,scale: 120,desc: "hey everybody i'm blitz"}, {id: 49,name: "Bob XIII Hat",price: 0,scale: 120,desc: "like and subscribe"}, {id: 57,name: "Pumpkin",price: 50,scale: 120,desc: "Spooooky"}, {id: 8,name: "Bummle Hat",price: 100,scale: 120,desc: "youre a bum no words needed"}, {id: 2,name: "Straw Hat",price: 500,scale: 120,desc: "LUFFYYYY"}, {id: 15,name: "Winter Cap",price: 600,scale: 120,desc: "ice golem",coldM: 1}, {id: 5,name: "Cowboy Hat",price: 1000,scale: 120,desc: "YEEEHAW"}, {id: 4,name: "Ranger Hat",price: 2000,scale: 120,desc: "Gives you infinite range"}, {id: 18,name: "Explorer Hat",price: 2000,scale: 120,desc: "explore the island"}, {id: 31,name: "Flipper Hat",price: 2500,scale: 120,desc: "makes you flip in water",watrImm: true}, {id: 1,name: "Marksman Cap",price: 3000,scale: 120,desc: "some useless shit",aMlt: 1.3}, {id: 10,name: "Bush Gear",price: 3000,scale: 160,desc: "u see me now u dont"}, {id: 48,name: "Halo",price: 3000,scale: 120,desc: "GoD....IM COMING"}, {id: 6,name: "Soldier Helmet",price: 4000,scale: 120,desc: "defination of ####Y",spdMult: 0.94,dmgMult: 0.75}, {id: 23,name: "Anti Venom Gear",price: 4000,scale: 120,desc: "whats the point...noone uses poisoous spikes anyway",poisonRes: 1}, {id: 13,name: "Medic Gear",price: 5000,scale: 110,desc: "makes u look like those sexy medical ladies",healthRegen: 3}, {id: 9,name: "Miners Helmet",price: 5000,scale: 120,desc: "useless",extraGold: 1}, {id: 32,name: "Musketeer Hat",price: 5000,scale: 120,desc: "reduces cost of projectiles",projCost: 0.5}, {id: 7,name: "Bull Helmet",price: 6000,scale: 120,desc: "increases damage done but drains health",healthRegen: -5,dmgMultO: 1.5,spdMult: 0.96}, {id: 22,name: "Emp Helmet",price: 6000,scale: 120,desc: "turrets won't attack but you move slower",antiTurret: 1,spdMult: 0.7}, {id: 12,name: "Booster Hat",price: 6000,scale: 120,desc: "increases your movement speed",spdMult: 1.16}, {id: 26,name: "Barbarian Armor",price: 8000,scale: 120,desc: "knocks back enemies that attack you",dmgK: 0.6}, {id: 21,name: "Plague Mask",price: 10000,scale: 120,desc: "melee attacks deal poison damage",poisonDmg: 5,poisonTime: 6}, {id: 46,name: "Bull Mask",price: 10000,scale: 120,desc: "bulls won't target you unless you attack them",bullRepel: 1}, {id: 14,name: "Windmill Hat",topSprite: true,price: 10000,scale: 120,desc: "generates points while worn",pps: 1.5}, {id: 11,name: "Spike Gear",topSprite: true,price: 10000,scale: 120,desc: "deal damage to players that damage you",dmg: 0.45}, {id: 53,name: "Turret Gear",topSprite: true,price: 10000,scale: 120,desc: "you become a walking turret",turret: {proj: 1,range: 700,rate: 2500},spdMult: 0.7}, {id: 20,name: "Samurai Armor",price: 12000,scale: 120,desc: "increased attack speed and fire rate",atkSpd: 0.78}, {id: 58,name: "Dark Knight",price: 12000,scale: 120,desc: "restores health when you deal damage",healD: 0.4}, {id: 27,name: "Scavenger Gear",price: 15000,scale: 120,desc: "earn double points for each kill",kScrM: 2}, {id: 40,name: "#### Gear",price: 15000,scale: 120,desc: "increased damage to buildings but slower movement",spdMult: 0.3,bDmg: 3.3}, {id: 52,name: "Thief Gear",price: 15000,scale: 120,desc: "steal half of a players gold when you kill them",goldSteal: 0.5}, {id: 55,name: "Bloodthirster",price: 20000,scale: 120,desc: "Restore Health when dealing damage. And increased damage",healD: 0.25,dmgMultO: 1.2,}, {id: 56,name: "Assassin Gear",price: 20000,scale: 120,desc: "Go invisible when not moving. Can't eat. Increased speed",noEat: true,spdMult: 1.1,invisTimer: 1000}];// STORE ACCESSORIES:this.accessories = [{id: 12,name: "Snowball",price: 1000,scale: 105,xOff: 18,desc: "no effect"}, {id: 9,name: "Tree Cape",price: 1000,scale: 90,desc: "no effect"}, {id: 10,name: "Stone Cape",price: 1000,scale: 90,desc: "no effect"}, {id: 3,name: "Cookie Cape",price: 1500,scale: 90,desc: "no effect"}, {id: 8,name: "Cow Cape",price: 2000,scale: 90,desc: "no effect"}, {id: 11,name: "Monkey Tail",price: 2000,scale: 97,xOff: 25,desc: "Super speed but reduced damage",spdMult: 1.35,dmgMultO: 0.2}, {id: 17,name: "Apple Basket",price: 3000,scale: 80,xOff: 12,desc: "slowly regenerates health over time",healthRegen: 1}, {id: 6,name: "Winter Cape",price: 3000,scale: 90,desc: "no effect"}, {id: 4,name: "Skull Cape",price: 4000,scale: 90,desc: "no effect"}, {id: 5,name: "Dash Cape",price: 5000,scale: 90,desc: "no effect"}, {id: 2,name: "Dragon Cape",price: 6000,scale: 90,desc: "no effect"}, {id: 1,name: "Super Cape",price: 8000,scale: 90,desc: "no effect"}, {id: 7,name: "Troll Cape",price: 8000,scale: 90,desc: "no effect"}, {id: 14,name: "Thorns",price: 10000,scale: 115,xOff: 20,desc: "no effect"}, {id: 15,name: "Blockades",price: 10000,scale: 95,xOff: 15,desc: "no effect"}, {id: 20,name: "Devils Tail",price: 10000,scale: 95,xOff: 20,desc: "no effect"}, {id: 16,name: "Sawblade",price: 12000,scale: 90,spin: true,xOff: 0,desc: "deal damage to players that damage you",dmg: 0.15}, {id: 13,name: "Angel Wings",price: 15000,scale: 138,xOff: 22,desc: "slowly regenerates health over time",healthRegen: 3}, {id: 19,name: "Shadow Wings",price: 15000,scale: 138,xOff: 22,desc: "increased movement speed",spdMult: 1.1}, {id: 18,name: "Blood Wings",price: 20000,scale: 178,xOff: 26,desc: "restores health when you deal damage",healD: 0.2}, {id: 21,name: "Corrupt X Wings",price: 20000,scale: 178,xOff: 26,desc: "deal damage to players that damage you",dmg: 0.25}];}};class ProjectileManager {constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {let tmpData = items.projectiles[indx];let tmpProj;for (let i = 0; i < projectiles.length; ++i) {if (!projectiles[i].active) {tmpProj = projectiles[i];break;}}if (!tmpProj) {tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);tmpProj.sid = projectiles.length;projectiles.push(tmpProj);}tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);tmpProj.ignoreObj = ignoreObj;tmpProj.layer = layer || tmpData.layer;tmpProj.inWindow = inWindow;tmpProj.src = tmpData.src;return tmpProj;};}};class AiManager {// AI MANAGER:constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {// AI TYPES:this.aiTypes = [{id: 0,src: "cow_1",killScore: 150,health: 500,weightM: 0.8,speed: 0.00095,turnSpeed: 0.001,scale: 72,drop: ["food", 50]}, {id: 1,src: "pig_1",killScore: 200,health: 800,weightM: 0.6,speed: 0.00085,turnSpeed: 0.001,scale: 72,drop: ["food", 80]}, {id: 2,name: "Bull",src: "bull_2",hostile: true,dmg: 20,killScore: 1000,health: 1800,weightM: 0.5,speed: 0.00094,turnSpeed: 0.00074,scale: 78,viewRange: 800,chargePlayer: true,drop: ["food", 100]}, {id: 3,name: "Bully",src: "bull_1",hostile: true,dmg: 20,killScore: 2000,health: 2800,weightM: 0.45,speed: 0.001,turnSpeed: 0.0008,scale: 90,viewRange: 900,chargePlayer: true,drop: ["food", 400]}, {id: 4,name: "Wolf",src: "wolf_1",hostile: true,dmg: 8,killScore: 500,health: 300,weightM: 0.45,speed: 0.001,turnSpeed: 0.002,scale: 84,viewRange: 800,chargePlayer: true,drop: ["food", 200]}, {id: 5,name: "Quack",src: "chicken_1",dmg: 8,killScore: 2000,noTrap: true,health: 300,weightM: 0.2,speed: 0.0018,turnSpeed: 0.006,scale: 70,drop: ["food", 100]}, {id: 6,name: "MOOSTAFA",nameScale: 50,src: "enemy",hostile: true,dontRun: true,fixedSpawn: true,spawnDelay: 60000,noTrap: true,colDmg: 100,dmg: 40,killScore: 8000,health: 18000,weightM: 0.4,speed: 0.0007,turnSpeed: 0.01,scale: 80,spriteMlt: 1.8,leapForce: 0.9,viewRange: 1000,hitRange: 210,hitDelay: 1000,chargePlayer: true,drop: ["food", 100]}, {id: 7,name: "no brain",hostile: true,nameScale: 35,src: "crate_1",fixedSpawn: true,spawnDelay: 120000,colDmg: 200,killScore: 5000,health: 20000,weightM: 0.1,speed: 0.0,turnSpeed: 0.0,scale: 70,spriteMlt: 1.0}, {id: 8,name: "Ur long lost dad",src: "wolf_2",hostile: true,fixedSpawn: true,dontRun: true,hitScare: 4,spawnDelay: 30000,noTrap: true,nameScale: 35,dmg: 10,colDmg: 100,killScore: 3000,health: 7000,weightM: 0.45,speed: 0.0015,turnSpeed: 0.002,scale: 90,viewRange: 800,chargePlayer: true,drop: ["food", 1000]}];// SPAWN AI:this.spawn = function(x, y, dir, index) {let tmpObj = ais.find((tmp) => !tmp.active);if (!tmpObj) {tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);ais.push(tmpObj);}tmpObj.init(x, y, dir, index, this.aiTypes[index]);return tmpObj;};}};class AI {constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {this.sid = sid;this.isAI = true;this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);// INIT:this.init = function(x, y, dir, index, data) {this.x = x;this.y = y;this.startX = data.fixedSpawn ? x : null;this.startY = data.fixedSpawn ? y : null;this.xVel = 0;this.yVel = 0;this.zIndex = 0;this.dir = dir;this.dirPlus = 0;this.showName = 'aaa';this.index = index;this.src = data.src;if (data.name) this.name = data.name;this.weightM = data.weightM;this.speed = data.speed;this.killScore = data.killScore;this.turnSpeed = data.turnSpeed;this.scale = data.scale;this.maxHealth = data.health;this.leapForce = data.leapForce;this.health = this.maxHealth;this.chargePlayer = data.chargePlayer;this.viewRange = data.viewRange;this.drop = data.drop;this.dmg = data.dmg;this.hostile = data.hostile;this.dontRun = data.dontRun;this.hitRange = data.hitRange;this.hitDelay = data.hitDelay;this.hitScare = data.hitScare;this.spriteMlt = data.spriteMlt;this.nameScale = data.nameScale;this.colDmg = data.colDmg;this.noTrap = data.noTrap;this.spawnDelay = data.spawnDelay;this.hitWait = 0;this.waitCount = 1000;this.moveCount = 0;this.targetDir = 0;this.active = true;this.alive = true;this.runFrom = null;this.chargeTarget = null;this.dm###erTime = {};};let tmpRatio = 0;let animIndex = 0;this.animate = function(delta) {if (this.animTime > 0) {this.animTime -= delta;if (this.animTime <= 0) {this.animTime = 0;this.dirPlus = 0;tmpRatio = 0;animIndex = 0;} else {if (animIndex == 0) {tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));if (tmpRatio >= 1) {tmpRatio = 1;animIndex = 1;}} else {tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));}}}};// ANIMATION:this.startAnim = function() {this.animTime = this.animSpeed = 600;this.targetAngle = Math.PI * 0.8;tmpRatio = 0;animIndex = 0;};};};class addCh {constructor(x, y, chat, tmpObj) {this.x = x;this.y = y;this.alpha = 0;this.active = true;this.alive = false;this.chat = chat;this.owner = tmpObj;};};class DeadPlayer {constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {this.x = x;this.y = y;this.lastDir = dir;this.dir = dir + Math.PI;this.buildIndex = buildIndex;this.weaponIndex = weaponIndex;this.weaponVariant = weaponVariant;this.skinColor = skinColor;this.scale = scale;this.visScale = 0;this.name = name;this.alpha = 1;this.active = true;this.animate = function(delta) {let d2 = UTILS.getAngleDist(this.lastDir, this.dir);if (d2 > 0.01) {this.dir += d2 / 20;} else {this.dir = this.lastDir;}if (this.visScale < this.scale) {this.visScale += delta / (this.scale / 2);if (this.visScale >= this.scale) {this.visScale = this.scale;}}this.alpha -= delta / 30000;if (this.alpha <= 0) {this.alpha = 0;this.active = false;}}}};class Player {constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {this.id = id;this.sid = sid;this.tmpScore = 0;this.team = null;this.latestSkin = 0;this.oldSkinIndex = 0;this.skinIndex = 0;this.latestTail = 0;this.oldTailIndex = 0;this.tailIndex = 0;this.hitTime = 0;this.lastHit = 0;this.showName = 'NOOO';this.tails = {};for (let i = 0; i < accessories.length; ++i) {if (accessories[i].price <= 0)this.tails[accessories[i].id] = 1;}this.skins = {};for (let i = 0; i < hats.length; ++i) {if (hats[i].price <= 0)this.skins[hats[i].id] = 1;}this.points = 0;this.dt = 0;this.hidden = false;this.itemCounts = {};this.isPlayer = true;this.pps = 0;this.moveDir = undefined;this.skinRot = 0;this.lastPing = 0;this.iconIndex = 0;this.skinColor = 0;this.dist2 = 0;this.aim2 = 0;this.maxSpeed = 1;this.chat = {message: null,count: 0};this.backupNobull = true;this.circle = false;this.circleRad = 200;this.circleRadSpd = 0.1;this.cAngle = 0;// SPAWN:this.spawn = function(moofoll) {this.attacked = false;this.timeDamaged = 0;this.timeHealed = 0;this.pinge = 0;this.millPlace = 'NOOO';this.lastshamecount = 0;this.death = false;this.spinDir = 0;this.sync = false;this.antiBull = 0;this.bullTimer = 0;this.poisonTimer = 0;this.active = true;this.alive = true;this.lockMove = false;this.lockDir = false;this.minimapCounter = 0;this.chatCountdown = 0;this.shameCount = 0;this.shameTimer = 0;this.sentTo = {};this.gathering = 0;this.gatherIndex = 0;this.shooting = {};this.shootIndex = 9;this.autoGather = 0;this.animTime = 0;this.animSpeed = 0;this.mouseState = 0;this.buildIndex = -1;this.weaponIndex = 0;this.weaponCode = 0;this.weaponVariant = 0;this.primaryIndex = undefined;this.secondaryIndex = undefined;this.dm###erTime = {};this.noMovTimer = 0;this.maxXP = 300;this.XP = 0;this.age = 1;this.kills = 0;this.upgrAge = 2;this.upgradePoints = 0;this.x = 0;this.y = 0;this.oldXY = {x: 0,y: 0};this.zIndex = 0;this.xVel = 0;this.yVel = 0;this.slowMult = 1;this.dir = 0;this.dirPlus = 0;this.targetDir = 0;this.targetAngle = 0;this.maxHealth = 100;this.health = this.maxHealth;this.oldHealth = this.maxHealth;this.damaged = 0;this.scale = config.playerScale;this.speed = config.playerSpeed;this.resetMoveDir();this.resetResources(moofoll);this.items = [0, 3, 6, 10];this.weapons = [0];this.shootCount = 0;this.weaponXP = [];this.reloads = {0: 0,1: 0,2: 0,3: 0,4: 0,5: 0,6: 0,7: 0,8: 0,9: 0,10: 0,11: 0,12: 0,13: 0,14: 0,15: 0,53: 0,};this.bowThreat = {9: 0,12: 0,13: 0,15: 0,};this.damageThreat = 0;this.inTrap = false;this.canEmpAnti = false;this.empAnti = false;this.soldierAnti = false;this.poisonTick = 0;this.bullTick = 0;this.setPoisonTick = false;this.setBullTick = false;this.antiTimer = 2;};// RESET MOVE DIR:this.resetMoveDir = function() {this.moveDir = undefined;};// RESET RESOURCES:this.resetResources = function(moofoll) {for (let i = 0; i < config.resourceTypes.length; ++i) {this[config.resourceTypes[i]] = moofoll ? 100 : 0;}};// ADD ITEM:this.getItemType = function(id) {let findindx = this.items.findIndex((ids) => ids == id);if (findindx != -1) {return findindx;} else {return items.checkItem.index(id, this.items);}};// SET DATA:this.setData = function(data) {this.id = data[0];this.sid = data[1];this.name = data[2];this.x = data[3];this.y = data[4];this.dir = data[5];this.health = data[6];this.maxHealth = data[7];this.scale = data[8];this.skinColor = data[9];};// UPDATE POISON TICK:this.updateTimer = function() {this.bullTimer -= 1;if (this.bullTimer <= 0) {this.setBullTick = false;this.bullTick = game.tick - 1;this.bullTimer = config.serverUpdateRate;}this.poisonTimer -= 1;if (this.poisonTimer <= 0) {this.setPoisonTick = false;this.poisonTick = game.tick - 1;this.poisonTimer = config.serverUpdateRate;}};this.update = function(delta) {if (this.sid == playerSID) {this.circleRad = parseInt(getEl("circleRad").value) || 0;this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0;this.cAngle += this.circleRadSpd;}if (this.active) {// MOVE:let gear = {skin: findID(hats, this.skinIndex),tail: findID(accessories, this.tailIndex)}let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;this.maxSpeed = spdMult;}};let tmpRatio = 0;let animIndex = 0;this.animate = function(delta) {if (this.animTime > 0) {this.animTime -= delta;if (this.animTime <= 0) {this.animTime = 0;this.dirPlus = 0;tmpRatio = 0;animIndex = 0;} else {if (animIndex == 0) {tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));if (tmpRatio >= 1) {tmpRatio = 1;animIndex = 1;}} else {tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));}}}};// GATHER ANIMATION:this.startAnim = function(didHit, index) {this.animTime = this.animSpeed = items.weapons[index].speed;this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);tmpRatio = 0;animIndex = 0;};// CAN SEE:this.canSee = function(other) {if (!other) return false;let dx = Math.abs(other.x - this.x) - other.scale;let dy = Math.abs(other.y - this.y) - other.scale;return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;};// SHAME SYSTEM:this.judgeShame = function() {this.lastshamecount = this.shameCount;if (this.oldHealth < this.health) {if (this.hitTime) {let timeSinceHit = game.tick - this.hitTime;this.lastHit = game.tick;this.hitTime = 0;if (timeSinceHit < 2) {this.shameCount++;} else {this.shameCount = Math.max(0, this.shameCount - 2);}}} else if (this.oldHealth > this.health) {this.hitTime = game.tick;}};this.addShameTimer = function() {this.shameCount = 0;this.shameTimer = 30;let interval = setInterval(() => {this.shameTimer--;if (this.shameTimer <= 0) {clearInterval(interval);}}, 1000);};// CHECK TEAM:this.isTeam = function(tmpObj) {return (this == tmpObj || (this.team && this.team == tmpObj.team));};// FOR THE PLAYER:this.findAllianceBySid = function(sid) {return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;};this.checkCanInsta = function(nobull) {let totally = 0;if (this.alive && inGame) {let primary = {weapon: this.weapons[0],variant: this.primaryVariant,dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,};let secondary = {weapon: this.weapons[1],variant: this.secondaryVariant,dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,};let bull = this.skins[7] && !nobull ? 1.5 : 1;let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {totally += primary.dmg * pV * bull;}if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {totally += secondary.dmg;}if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {totally += 25;}totally *= near.skinIndex == 6 ? 0.75 : 1;return totally;}return 0;};// UPDATE WEAPON RELOAD:this.manageReload = function() {if (this.shooting[53]) {this.shooting[53] = 0;this.reloads[53] = (2500 - game.tickRate);} else {if (this.reloads[53] > 0) {this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);}}//preplacerif (this.reloads[this.weaponIndex] <= 1000/9) { //auto preplace// place(2, getAttackDir());let index = this.weaponIndex;let nearObja = liztobj.filter((e) => (e.active || e.alive) && e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e, player, 0, 2) <= (items.weapons[player.weaponIndex].range + e.scale));for(let i = 0; i < nearObja.length; i++) {let aaa = nearObja[i];let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3;let valaa = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1);if(aaa.health - (valaa) <= 0 && near.length) {place(near.dist2<((near.scale * 1.8) + 50)?4:2, caf(aaa, player) + Math.PI);}}}if (this.gathering || this.shooting[1]) {if (this.gathering) {this.gathering = 0;this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));this.attacked = true;}if (this.shooting[1]) {this.shooting[1] = 0;this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));this.attacked = true;}} else {this.attacked = false;if (this.buildIndex < 0) {if (this.reloads[this.weaponIndex] > 0) {// Math.max(0, this.reloads[this.weaponIndex] - game.tickRate)this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - 110);if (this == player) {if (getEl("weaponGrind").checked) {for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {checkPlace(player.getItemType(22), i);}}}if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {this.antiBull++;game.tickBase(() => {this.antiBull = 0;}, 1);}}}}};// FOR ANTI INSTA:this.addDamageThreat = function(tmpObj) {let primary = {weapon: this.primaryIndex,variant: this.primaryVariant};primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;let secondary = {weapon: this.secondaryIndex,variant: this.secondaryVariant};secondary.dmg = secondary.weapon == undefined ? 75 : items.weapons[secondary.weapon].Pdmg;let bull = 1.5;let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {this.damageThreat += primary.dmg * pV * bull;}if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {this.damageThreat += secondary.dmg * sV;}if (this.reloads[53] <= game.tickRate) {this.damageThreat += 25;}this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;if (!this.isTeam(tmpObj)) {if (this.dist2 <= 300) {tmpObj.damageThreat += this.damageThreat;}}};}};// SOME CODES:function sendUpgrade(index) {player.reloads[index] = 0;packet("H", index);}function storeEquip(id, index) {packet("c", 0, id, index);}function storeBuy(id, index) {packet("c", 1, id, index);}function buyEquip(id, index) {let nID = player.skins[6] ? 6 : 0;if (player.alive && inGame) {if (index == 0) {if (player.skins[id]) {if (player.latestSkin != id) {packet("c", 0, id, 0);}} else {if (configs.autoBuyEquip) {let find = findID(hats, id);if (find) {if (player.points >= find.price) {packet("c", 1, id, 0);packet("c", 0, id, 0);} else {if (player.latestSkin != nID) {packet("c", 0, nID, 0);}}} else {if (player.latestSkin != nID) {packet("c", 0, nID, 0);}}} else {if (player.latestSkin != nID) {packet("c", 0, nID, 0);}}}} else if (index == 1) {if (useWasd && (id != 11 && id != 0)) {if (player.latestTail != 0) {packet("c", 0, 0, 1);}return;}if (player.tails[id]) {if (player.latestTail != id) {packet("c", 0, id, 1);}} else {if (configs.autoBuyEquip) {let find = findID(accessories, id);if (find) {if (player.points >= find.price) {packet("c", 1, id, 1);packet("c", 0, id, 1);} else {if (player.latestTail != 0) {packet("c", 0, 0, 1);}}} else {if (player.latestTail != 0) {packet("c", 0, 0, 1);}}} else {if (player.latestTail != 0) {packet("c", 0, 0, 1);}}}}}}function selectToBuild(index, wpn) {packet("G", index, wpn);}function selectWeapon(index, isPlace) {if (!isPlace) {player.weaponCode = index;}packet("G", index, 1);}function sendAutoGather() {packet("K", 1, 1);}function sendAtck(id, angle) {packet("d", id, angle, 1);}// PLACER:function place(id, rad, rmd) {try {if (id == undefined) return;let item = items.list[player.items[id]];let tmpS = player.scale + item.scale + (item.placeOffset || 0);let tmpX = player.x2 + tmpS * Math.cos(rad);let tmpY = player.y2 + tmpS * Math.sin(rad);if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {selectToBuild(player.items[id]);sendAtck(1, rad);selectWeapon(player.weaponCode, 1);if (rmd && getEl("placeVis").checked) {placeVisible.push({x: tmpX,y: tmpY,name: item.name,scale: item.scale,dir: rad});game.tickBase(() => {placeVisible.shift();}, 1)}}} catch (e) {}}function checkPlace(id, rad) {try {if (id == undefined) return;let item = items.list[player.items[id]];let tmpS = player.scale + item.scale + (item.placeOffset || 0);let tmpX = player.x2 + tmpS * Math.cos(rad);let tmpY = player.y2 + tmpS * Math.sin(rad);if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {place(id, rad, 1);}} catch (e) {}}// HEALING:function soldierMult() {return player.latestSkin == 6 ? 0.75 : 1;}function healthBased() {if (player.health == 100)return 0;if ((player.skinIndex != 45 && player.skinIndex != 56)) {return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);}return 0;}function getAttacker(damaged) {let attackers = enemy.filter(tmp => {//let damages = new Damages(items);//let dmg = damages.weapons[tmp.weaponIndex];//let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];let rule = {//one: tmp.dist2 <= 300,//two: by.includes(damaged),three: tmp.attacked}return /*rule.one && rule.two && */ rule.three;});return attackers;}function healer() {for (let i = 0; i < healthBased(); i++) {place(0, getAttackDir());}}function healer33() {for (let i = 0; i < healthBased(); i++) {place(0, getAttackDir());}}function healer1() {place(0, getAttackDir());return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);}function noshameheal() {place(0, getAttackDir());if (player.shameCount >= 5) {place(0, getAttackDir());healer33();}else{if (player.shameCount <= 4 && player.skinIndex != 6 && player.skinIndex != 22) {healer33();buyEquip(6, 0);}else{if (player.shameCount >= 5 && player.skinIndex != 6 && player.skinIndex != 22) {return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);healer33();/*}else{return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);*/}}}}function antiSyncHealing(timearg) {my.antiSync = true;let healAnti = setInterval(() => {if (player.shameCount < 5) {place(0, getAttackDir());}}, 75);setTimeout(() => {clearInterval(healAnti);setTimeout(() => {my.antiSync = false;}, game.tickRate);}, game.tickRate);}function biomeGear(mover, returns) {if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {if (returns) return 31;buyEquip(31, 0);} else {if (player.y2 <= config.snowBiomeTop) {if (returns) return enemy && near.dist2 <= 300 ? 6 : 15;buyEquip(15, 0);} else {if (returns) return enemy && near.dist2 <= 300 ? 6 : 12;buyEquip(enemy ? 6 : 12, 0);}}if (returns) return 0;}class Traps {constructor(UTILS, items) {this.dist = 0;this.aim = 0;this.inTrap = false;this.replaced = false;this.antiTrapped = false;this.info = {};this.notFast = function() {return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);}this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {try {let item = items.list[player.items[id]];let tmpS = player.scale + item.scale + (item.placeOffset || 0);let counts = {attempts: 0,placed: 0};let tmpObjects = [];liztobj.forEach((p) => {tmpObjects.push({x: p.x,y: p.y,active: p.active,blocker: p.blocker,scale: p.scale,isItem: p.isItem,type: p.type,colDiv: p.colDiv,getScale: function(sM, ig) {sM = sM || 1;return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);},});});for (let i = first; i < repeat; i += plus) {counts.attempts++;let relAim = radian + i;let tmpX = player.x2 + tmpS * Math.cos(relAim);let tmpY = player.y2 + tmpS * Math.sin(relAim);let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));if (cantPlace) continue;if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;if ((!replacer && yaboi)) {if (yaboi.inTrap) {if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI*1.3) {place(2, relAim, 1);} else {player.items[4] == 15 && place(4, relAim, 1);}} else {if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 2.6) {place(2, relAim, 1);} else {player.items[4] == 15 && place(4, relAim, 1);}}} else {place(id, relAim, 1);}tmpObjects.push({x: tmpX,y: tmpY,active: true,blocker: item.blocker,scale: item.scale,isItem: true,type: null,colDiv: item.colDiv,getScale: function() {return this.scale;},});if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {counts.placed++;}}if (counts.placed > 0 && replacer && item.dmg) {if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) {instaC.canSpikeTick = true;}}} catch (err) {}};this.checkSpikeTick = function() {try {if (![3, 4, 5].includes(near.primaryIndex)) return false;if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;// more range for safe. also testing near.primaryIndex || 5if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {let item = items.list[9];let tmpS = near.scale + item.scale + (item.placeOffset || 0);let danger = 0;let counts = {attempts: 0,block: `unblocked`};for (let i = -1; i <= 1; i += 1 / 10) {counts.attempts++;let relAim = UTILS.getDirect(player, near, 2, 2) + i;let tmpX = near.x2 + tmpS * Math.cos(relAim);let tmpY = near.y2 + tmpS * Math.sin(relAim);let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));if (cantPlace) continue;if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;danger++;counts.block = `blocked`;break;}if (danger) {my.anti0Tick = 1;// player.chat.message = "Anti SpikeTick " + near.sid;//player.chat.count = 2000;return true;}}} catch (err) {return null;}return false;}function getDist(e, t) {try {return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));} catch (e) {return Infinity;}}this.protect = function(aim) {if (!configs.antiTrap) return;if (player.items[4]) {this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);this.antiTrapped = true;}};let trappling = false;let spikeplacer = false;this.autoPlace = function () {if (enemy.length && configs.autoPlace && !instaC.ticking) {if (gameObjects.length) {let near2 = {inTrap: true,};let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if (nearTrap) {near2.inTrap = true;} else {near2.inTrap = true;}if (this.testMode ? enemy.length : (near.dist2 <= 375)) {if (near.dist2 <= 200) {this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near2.inTrap});} else {player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);}}} else {if (this.testMode ? enemy.length : (near.dist2 <= 1000)) {player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);}}}};/*this.autoPlace = function() {if (enemy.length && configs.autoPlace && !instaC.ticking) {if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {if (liztobj.length) {let near2 = {inTrap: false,};let nearTrap = liztobj.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if (nearTrap) {near2.inTrap = true;} else {near2.inTrap = false;}if (near.dist3 <= 276 && !spikeplacer) {this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near2.inTrap});} else {player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);}}}}};*/let spikePlaced = false;let spikSync = false;this.replacer = function(findObj) {if (!findObj || !configs.autoReplace) return;if (!inGame) return;if (this.antiTrapped) return;game.tickBase(() => {let objAim = UTILS.getDirect(findObj, player, 0, 2);let objDst = UTILS.getDist(findObj, player, 0, 2);if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;if(spikePlaced){player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);spikePlaced = false;}if (near.dist2 <= 250 && !spikSync) {for (let i = 0; i < 24; i++) {let angle = (Math.PI * 2) * i / 24;this.testCanPlace(2, angle, angle + (Math.PI / 24), (Math.PI / 24), objAim, 1);spikePlaced = true;}}if (objDst <= 250 && near.dist2 <= 250) {let danger = this.checkSpikeTick();if (!danger && near.dist3 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {//this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1)for (let i = 0; i < 24; i++) { // Цикл для создания спайков в разных направленияхlet angle = (Math.PI * 2) * i / 24;this.testCanPlace(2, angle, angle + (Math.PI / 24), (Math.PI / 24), objAim, 1); // / Ставим спайк в текущем направленииthis.testCanPlace(2, (Math.PI / 2), (Math.PI / 2), (Math.PI / 2), near, objAim, 1)spikSync = true;}} else {player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);}this.replaced = true;}}, 1);};}};class Instakill {constructor() {this.wait = false;this.can = false;this.isTrue = false;this.nobull = false;this.ticking = false;this.canSpikeTick = false;this.startTick = false;this.readyTick = false;this.canCounter = false;this.revTick = false;this.syncHit = false;this.changeType = function(type) {this.wait = false;this.isTrue = true;my.autoAim = true;let instaLog = [type];let backupNobull = near.backupNobull;near.backupNobull = false;if (type == "rev") {healer1();selectWeapon(player.weapons[1]);buyEquip(53, 0);sendAutoGather();setTimeout(() => {selectWeapon(player.weapons[0]);buyEquip(7, 0);setTimeout(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 225);}, 100);} else if (type == "nobull") {selectWeapon(player.weapons[0]);healer1();buyEquip(7, 0);buyEquip(21, 1);sendAutoGather();setTimeout(() => {selectWeapon(player.weapons[1]);buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);setTimeout(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 255);}, 105);} else if (type == "normal") {selectWeapon(player.weapons[0]);healer1();buyEquip(7, 0);buyEquip(21, 1);sendAutoGather();setTimeout(() => {selectWeapon(player.weapons[1]);buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);setTimeout(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 255);}, 100);} else {setTimeout(() => {this.isTrue = false;my.autoAim = false;}, 50);}};this.spikeTickType = function() {this.isTrue = true;my.autoAim = true;healer1();selectWeapon(player.weapons[0]);buyEquip(7, 0);sendAutoGather();game.tickBase(() => {selectWeapon(player.weapons[0]);buyEquip(53, 0);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 1);}, 1);};this.counterType = function() {this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[0]);buyEquip(7, 0);sendAutoGather();game.tickBase(() => {selectWeapon(player.weapons[0]);buyEquip(53, 0);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 1);}, 1);};this.rangeType = function(type) {this.isTrue = true;my.autoAim = true;if (type == "ageInsta") {my.ageInsta = false;if (player.items[5] == 18) {place(5, near.aim2);}packet("a", undefined, 1);buyEquip(22, 0);buyEquip(21, 1);game.tickBase(() => {selectWeapon(player.weapons[1]);buyEquip(53, 0);buyEquip(21, 1);sendAutoGather();game.tickBase(() => {sendUpgrade(12);selectWeapon(player.weapons[1]);buyEquip(53, 0);buyEquip(21, 1);game.tickBase(() => {sendUpgrade(15);selectWeapon(player.weapons[1]);buyEquip(53, 0);buyEquip(21, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 1);}, 1);}, 1);}, 1);} else {selectWeapon(player.weapons[1]);if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {buyEquip(53, 0);} else {buyEquip(20, 0);}buyEquip(11, 1);sendAutoGather();game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 1);}};this.oneTickType = function() {this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[1]);buyEquip(53, 0);buyEquip(11, 1);packet("a", near.aim2, 1);if (player.weapons[1] == 15) {my.revAim = true;sendAutoGather();}game.tickBase(() => {my.revAim = false;selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(19, 1);packet("a", near.aim2, 1);if (player.weapons[1] != 15) {sendAutoGather();}game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet("a", undefined, 1);}, 1);}, 1);};this.threeOneTickType = function() {this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);biomeGear();buyEquip(11, 1);packet("a", near.aim2, 1);game.tickBase(() => {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);buyEquip(53, 0);buyEquip(11, 1);packet("a", near.aim2, 1);game.tickBase(() => {selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(19, 1);sendAutoGather();packet("a", near.aim2, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet("a", undefined, 1);}, 1);}, 1);}, 1);};this.kmTickType = function() {this.isTrue = true;my.autoAim = true;my.revAim = true;selectWeapon(player.weapons[1]);buyEquip(53, 0);buyEquip(11, 1);sendAutoGather();packet("a", near.aim2, 1);game.tickBase(() => {my.revAim = false;selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(19, 1);packet("a", near.aim2, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet("a", undefined, 1);}, 1);}, 1);};this.boostTickType = function() {/*this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[0]);buyEquip(53, 0);buyEquip(11, 1);packet("a", near.aim2);game.tickBase(() => {place(4, near.aim2);selectWeapon(player.weapons[1]);biomeGear();buyEquip(11, 1);sendAutoGather();packet("a", near.aim2);game.tickBase(() => {selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(19, 1);packet("a", near.aim2);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet("a", undefined);}, 1);}, 1);}, 1);*/this.isTrue = true;my.autoAim = true;biomeGear();buyEquip(11, 1);packet("a", near.aim2, 1);game.tickBase(() => {if (player.weapons[1] == 15) {my.revAim = true;}selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);buyEquip(53, 0);buyEquip(11, 1);if ([9, 12, 13, 15].includes(player.weapons[1])) {sendAutoGather();}packet("a", near.aim2, 1);place(4, near.aim2);game.tickBase(() => {my.revAim = false;selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(19, 1);if (![9, 12, 13, 15].includes(player.weapons[1])) {sendAutoGather();}packet("a", near.aim2, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet("a", undefined, 1);}, 1);}, 1);}, 1);};this.gotoGoal = function(goto, OT) {let slowDists = (weeeee) => weeeee * config.playerScale;let goal = {a: goto - OT,b: goto + OT,c: goto - slowDists(1),d: goto + slowDists(1),e: goto - slowDists(2),f: goto + slowDists(2),g: goto - slowDists(4),h: goto + slowDists(4)};let bQ = function (wwww, awwww) {if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {buyEquip(31, 0);} else {buyEquip(wwww, awwww);}}if (enemy.length) {let dst = near.dist2;this.ticking = true;if (dst >= goal.a && dst <= goal.b) {bQ(22, 0);bQ(11, 1);if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}return {dir: undefined,action: 1};} else {if (dst < goal.a) {if (dst >= goal.g) {if (dst >= goal.e) {if (dst >= goal.c) {bQ(40, 0);bQ(21, 1);if (configs.slowOT) {player.buildIndex != player.items[1] && selectToBuild(player.items[1]);} else {if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {bQ(26, 0);bQ(21, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {bQ(26, 0);bQ(12, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {biomeGear();bQ(11, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}return {dir: near.aim2 + Math.PI,action: 0};} else if (dst > goal.b) {if (dst <= goal.h) {if (dst <= goal.f) {if (dst <= goal.d) {bQ(40, 0);bQ(9, 1);if (configs.slowOT) {player.buildIndex != player.items[1] && selectToBuild(player.items[1]);} else {if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {bQ(22, 0);bQ(19, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {bQ(6, 0);bQ(12, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {biomeGear();bQ(11, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}return {dir: near.aim2,action: 0};}return {dir: undefined,action: 0};}} else {this.ticking = false;return {dir: undefined,action: 0};}}/** wait 1 tick for better quality */this.bowMovement = function() {let moveMent = this.gotoGoal(685, 3);if (moveMent.action) {if (player.reloads[53] == 0 && !this.isTrue) {this.rangeType("ageInsta");} else {packet("a", moveMent.dir, 1);}} else {packet("a", moveMent.dir, 1);}},this.tickMovement = function() {let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 270 : 265 : 275, 3);if (moveMent.action) {if (![6, 22].includes(near.skinIndex) && player.reloads[53] == 0 && !this.isTrue) {([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType(): this.threeOneTickType();} else {packet("a", moveMent.dir, 1);}} else {packet("a", moveMent.dir, 1);}},this.kmTickMovement = function() {let moveMent = this.gotoGoal(240, 3);if (moveMent.action) {if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {this.kmTickType();} else {packet("a", moveMent.dir, 1);}} else {packet("a", moveMent.dir, 1);}},this.boostTickMovement = function() {let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;let moveMent = this.gotoGoal(dist, actionDist);if (moveMent.action) {if (player.reloads[53] == 0 && !this.isTrue) {this.boostTickType();} else {packet("a", moveMent.dir, 1);}} else {packet("a", moveMent.dir, 1);}}/** wait 1 tick for better quality */this.perfCheck = function(pl, nr) {if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;if (![9, 12, 13, 15].includes(player.weapons[1])) return true;let pjs = {x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))};if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {return true;}let finds = ais.filter(tmp => tmp.visible).find((tmp) => {if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {return true;}});if (finds) return false;finds = liztobj.filter(tmp => tmp.active).find((tmp) => {let tmpScale = tmp.getScale();if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {return true;}});if (finds) return false;return true;}}};class Autobuy {constructor(buyHat, buyAcc) {this.hat = function() {buyHat.forEach((id) => {let find = findID(hats, id);if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);});};this.acc = function() {buyAcc.forEach((id) => {let find = findID(accessories, id);if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);});};}};class Autoupgrade {constructor() {this.sb = function(upg) {upg(3);upg(17);upg(31);upg(23);upg(9);upg(38);};this.kh = function(upg) {upg(3);upg(17);upg(31);upg(23);upg(10);upg(38);upg(4);upg(25);};this.pb = function(upg) {upg(5);upg(17);upg(32);upg(23);upg(9);upg(38);};this.ph = function(upg) {upg(5);upg(17);upg(32);upg(23);upg(10);upg(38);upg(28);upg(25);};this.db = function(upg) {upg(7);upg(17);upg(31);upg(23);upg(9);upg(34);};/* old functions */this.km = function(upg) {upg(7);upg(17);upg(31);upg(23);upg(10);upg(38);upg(4);upg(15);};};};class Damages {constructor(items) {// 0.75 1 1.125 1.5this.calcDmg = function(dmg, val) {return dmg * val;};this.getAllDamage = function(dmg) {return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];};this.weapons = [];for (let i = 0; i < items.weapons.length; i++) {let wp = items.weapons[i];let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));this[name] = this.weapons[i];}}}/** CLASS CODES */// jumpscare code warnlet tmpList = [];// LOADING:let UTILS = new Utils();let items = new Items();let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);let store = new Store();let hats = store.hats;let accessories = store.accessories;let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);let textManager = new Textmanager();let traps = new Traps(UTILS, items);let instaC = new Instakill();let autoBuy = new Autobuy([40, 6, 7, 22, 53, 15, 31], [11, 21, 18, 13]);let autoUpgrade = new Autoupgrade();let lastDeath;let minimapData;let mapMarker = {};let mapPings = [];let tmpPing;let antiinsta = true;let antiinsta1 = false;let breakTrackers = [];function sendChat(message) {packet("6", message.slice(0, 30));}let runAtNextTick = [];function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;let projOffset = config.playerScale * 2;let projXY = {x: indx == 1 ? x : x - projOffset * Math.cos(dir),y: indx == 1 ? y : y - projOffset * Math.sin(dir),};let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);})[0];if (nearPlayer) {if (indx == 1) {nearPlayer.shooting[53] = 1;} else {nearPlayer.shootIndex = weaponIndx;nearPlayer.shooting[1] = 1;antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);}}}let projectileCount = 0;function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {if (!tmpObj.isTeam(player)) {tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {tmpObj.bowThreat[weaponIndex]++;if (index == 5) {projectileCount++;}setTimeout(() => {tmpObj.bowThreat[weaponIndex]--;if (index == 5) {projectileCount--;}}, range / speed);if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {place(1, tmpObj.aim2);my.anti0Tick = 4;if (!my.antiSync) {antiSyncHealing(4);}} else {if (projectileCount >= 2) {place(1, tmpObj.aim2);healer();sendChat("bSdT");buyEquip(22, 0);buyEquip(13, 1);my.anti0Tick = 4;if (!my.antiSync) {antiSyncHealing(4);}} else {if (projectileCount === 1) { // anti reverse or anti 1 tick with reaperbuyEquip(6, 0);buyEquip(13, 1);}/*} else {if (projectileCount >= 2) { // anti sync линия обороны N1return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);player.chat.message = "pSyD";healer();buyEquip(6, 0);}}*/}}}}}// SHOW ITEM INFO:function showItemInfo(item, isWeapon, isStoreItem) {if (player && item) {UTILS.removeAllChildren(itemInfoHolder);itemInfoHolder.classList.add("visible");UTILS.generateElement({id: "itemInfoName",text: UTILS.capitalizeFirst(item.name),parent: itemInfoHolder});UTILS.generateElement({id: "itemInfoDesc",text: item.desc,parent: itemInfoHolder});if (isStoreItem) {} else if (isWeapon) {UTILS.generateElement({class: "itemInfoReq",text: !item.type ? "primary" : "secondary",parent: itemInfoHolder});} else {for (let i = 0; i < item.req.length; i += 2) {UTILS.generateElement({class: "itemInfoReq",html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",parent: itemInfoHolder});}if (item.group.limit) {UTILS.generateElement({class: "itemInfoLmt",text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),parent: itemInfoHolder});}}} else {itemInfoHolder.classList.remove("visible");}}// RESIZE:window.addEventListener("resize", UTILS.checkTrusted(resize));function resize() {screenWidth = window.innerWidth;screenHeight = window.innerHeight;let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;gameCanvas.width = screenWidth * pixelDensity;gameCanvas.height = screenHeight * pixelDensity;gameCanvas.style.width = screenWidth + "px";gameCanvas.style.height = screenHeight + "px";mainContext.setTransform(scaleFillNative, 0,0, scaleFillNative,(screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,(screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2);}resize();// MOUSE INPUT:var usingTouch;const mals = document.getElementById('touch-controls-fullscreen');mals.style.display = 'block';mals.addEventListener("mousemove", gameInput, false);function gameInput(e) {mouseX = e.clientX;mouseY = e.clientY;}let clicks = {left: false,middle: false,right: false,};mals.addEventListener("mousedown", mouseDown, false);function mouseDown(e) {if (attackState != 1) {attackState = 1;if (e.button == 0) {clicks.left = true;} else if (e.button == 1) {clicks.middle = true;} else if (e.button == 2) {clicks.right = true;}}}mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));function mouseUp(e) {if (attackState != 0) {attackState = 0;if (e.button == 0) {clicks.left = false;} else if (e.button == 1) {clicks.middle = false;} else if (e.button == 2) {clicks.right = false;}}}mals.addEventListener("wheel", wheel, false);function wheel(e) {if(player.shameCount > 1) {buyEquip(7, 0);} else {buyEquip(6, 0);}}// INPUT UTILS:function getMoveDir() {let dx = 0;let dy = 0;for (let key in moveKeys) {let tmpDir = moveKeys[key];dx += !!keys[key] * tmpDir[0];dy += !!keys[key] * tmpDir[1];}return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);}function getSafeDir() {if (!player)return 0;if (!player.lockDir) {lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));}return lastDir || 0;}let plusDir = 0;let lastSpin = Date.now();function getAttackDir() {if(player && Date.now() - lastSpin >= 235 && !(clicks.right || clicks.left)) {plusDir += Math.random()*(Math.PI*2);lastSpin = Date.now();}if (!player)return "0";if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? near.aim2 : getSafeDir();elseif (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)lastDir = getSafeDir();elseif (traps.inTrap) {lastDir = traps.aim;} elseif (!player.lockDir) {if (!player.lockDir && autos.stopspin) {if(useWasd) {lastDir = lastDir;} else {lastDir = getSafeDir();}}}return lastDir;}function getVisualDir() {if (!player)return 0;lastDir = getSafeDir();return lastDir || 0;}// KEYS:function keysActive() {return (allianceMenu.style.display != "block" &&chatHolder.style.display != "block" &&!menuCBFocus);}function toggleMenuChat() {if (menuChatDiv.style.display != "none") {//   chatHolder.style.display = "none";// if (menuChatBox.value != "") {//commands[command.slice(1)]let cmd = function(command) {return {found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],fv: commands[command.slice(1).split(" ")[0]]}}let command = cmd(menuChatBox.value);if (command.found) {if (typeof command.fv.action === "function") {command.fv.action(menuChatBox.value);}} else {sendChat(menuChatBox.value);}menuChatBox.value = "";menuChatBox.blur();} else {if (menuCBFocus) {menuChatBox.blur();} else {menuChatBox.focus();}}}function keyDown(event) {let keyNum = event.which || event.keyCode || 0;if (player && player.alive && keysActive()) {if (!keys[keyNum]) {keys[keyNum] = 1;macro[event.key] = 1;if (keyNum == 27) {openMenu = !openMenu;$("#menuDiv").toggle();$("#menuChatDiv").toggle();} else if (keyNum == 69) {sendAutoGather();} else if (keyNum == 67) {updateMapMarker();} else if (player.weapons[keyNum - 49] != undefined) {player.weaponCode = player.weapons[keyNum - 49];} else if (moveKeys[keyNum]) {sendMoveDir();} else if (event.key == "m") {mills.placeSpawnPads = !mills.placeSpawnPads;} else if (event.key == "z") {mills.place = !mills.place;} else if (event.key == "Z") {typeof window.debug == "function" && window.debug();} else if (keyNum == 32) {packet("d", 1, getSafeDir(), 1);packet("d", 0, getSafeDir(), 1);} else if (event.key == ",") {io.send("6", 'syncon')project.send(JSON.stringify(["tezt", "ratio"]));// botSkts.push([botPlayer]);for(let i = 0; i < botz.length; i++) {// if(botz[i][0]) {botz[i][0].zync(near);console.log(botz[i][0])}// project.send("tezt");// botSkts.forEach((bot) => {//     bot.zync();// })// io.send("S", 1)}}}}// let xx = canvaz.width/2;// let yy = canvaz.height/2;// let mouze = {//     x: xx - mouzeX,//     y: yy - mouzeY// }// let ingamecoorformodabow = {//     x: player.x + mouze.x,//     y: player.x + mouze.x// }addEventListener("keydown", UTILS.checkTrusted(keyDown));function keyUp(event) {if (player && player.alive) {let keyNum = event.which || event.keyCode || 0;if (keyNum == 13) {toggleMenuChat();} else if (keysActive()) {if (keys[keyNum]) {keys[keyNum] = 0;macro[event.key] = 0;if (moveKeys[keyNum]) {sendMoveDir();} else if (event.key == ",") {player.sync = false;}}}}}window.addEventListener("keyup", UTILS.checkTrusted(keyUp));function sendMoveDir() {if(found) {packet("a", undefined, 1);} else {let newMoveDir = getMoveDir();if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {if (!my.autoPush && !found) {packet("a", newMoveDir, 1);}lastMoveDir = newMoveDir;}}}// BUTTON EVENTS:function bindEvents() {}bindEvents();// ITEM COUNT DISPLAY:let isItemSetted = [];function updateItemCountDisplay(index = undefined) {for (let i = 3; i < items.list.length; ++i) {let id = items.list[i].group.id;let tmpI = items.weapons.length + i;if (!isItemSetted[tmpI]) {isItemSetted[tmpI] = document.createElement("div");isItemSetted[tmpI].id = "itemCount" + tmpI;getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);isItemSetted[tmpI].style = `display: block;position: absolute;padding-left: 5px;font-size: 2em;color: #fff;`;isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;} else {if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;}}}// AUTOPUSH:var retrappable = false;function autoPush() {retrappable = true;let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if (nearTrap) {let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if (spike) {let pos = {x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))};let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {let tmpScale = tmp.getScale();if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {return true;}});if (finds) {if (my.autoPush) {my.autoPush = false;packet("a", lastMoveDir || undefined, 1);}} else {my.autoPush = true;my.pushData = {x: spike.x,y: spike.y,x2: pos.x2,y2: pos.y2};let scale = (player.scale / 10);if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {packet("a", near.aim2, 1);} else {packet("a", UTILS.getDirect(pos, player, 2, 2), 1);}}} else {if (my.autoPush) {my.autoPush = false;packet("a", lastMoveDir || undefined, 1);}}} else {if (my.autoPush) {my.autoPush = false;packet("a", lastMoveDir || undefined, 1);}}}// ADD DEAD PLAYER:function addDeadPlayer(tmpObj) {deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));}/** APPLY SOCKET CODES */// SET INIT DATA:function setInitData(data) {alliances = data.teams;}// SETUP GAME:function setupGame(yourSID) {keys = {};macro = {};playerSID = yourSID;attackState = 0;inGame = true;packet("d", 0, getAttackDir(), 1);my.ageInsta = true;if (firstSetup) {firstSetup = false;gameObjects.length = 0;liztobj.length = 0;}}// ADD NEW PLAYER:function addPlayer(data, isYou) {let tmpPlayer = findPlayerByID(data[0]);if (!tmpPlayer) {tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,objectManager, players, ais, items, hats, accessories);players.push(tmpPlayer);if (data[1] != playerSID) {addMenuChText(null, `Caught ${data[2]} {${data[1]}} Lacking`, "blue");}} else {if (data[1] != playerSID) {addMenuChText(null, `Caught ${data[2]} {${data[1]}} Lacking`, "blue");}}tmpPlayer.spawn(isYou ? true : null);tmpPlayer.visible = false;tmpPlayer.oldPos = {x2: undefined,y2: undefined};tmpPlayer.x2 = undefined;tmpPlayer.y2 = undefined;tmpPlayer.x3 = undefined;tmpPlayer.y3 = undefined;tmpPlayer.setData(data);if (isYou) {if (!player) {window.prepareUI(tmpPlayer);}player = tmpPlayer;camX = player.x;camY = player.y;my.lastDir = 0;updateItems();updateAge();updateItemCountDisplay();if (player.skins[7]) {my.reSync = true;}}}// REMOVE PLAYER:function removePlayer(id) {for (let i = 0; i < players.length; i++) {if (players[i].id == id) {addMenuChText("Game", players[i].name + "[" + players[i].sid + "] left the game", "red");players.splice(i, 1);break;}}}// UPDATE HEALTH:function updateHealth(sid, value) {tmpObj = findPlayerBySID(sid);if (tmpObj) {// tmpObj.lastshamecount = tmpObj.shameCount;tmpObj.oldHealth = tmpObj.health;tmpObj.health = value;tmpObj.judgeShame();if (tmpObj.oldHealth > tmpObj.health) {tmpObj.timeDamaged = Date.now(); //here'tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;let damaged = tmpObj.damaged;tmpObj = findPlayerBySID(sid);let bullTicked = false;if (tmpObj.health <= 0) {if (!tmpObj.death) {tmpObj.death = true;if (tmpObj != player) {if(tmpObj.skinIndex == 45) {addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] Died cuz he is a clown`, "red");} else if(tmpObj.shameCount >= 5) {addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] Was too weak for the game`, "red");} else {addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}] Was sent to heaven cuz he trash`, "red");}}addDeadPlayer(tmpObj);}}if (tmpObj == player) {if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) { // bull ticker}let antiinsta3 = true;let autoheal = false;let antiinsta4 = true;if (inGame) {let attackers = getAttacker(damaged);let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg);let includeSpikeDmgs = near.length ? !bullTicked && (gearDmgs.includes(damaged) && near[0].skinIndex == 11 && near[0].tailIndex == 21) : false;let healTimeout = 140 - window.ping;let slowHeal = function (timer) {setTimeout(() => {healer();}, timer);}if (damaged >= 0 && damaged <= 66 && player.shameCount === 4 && player.shameCount === 4 && tmpObj.primaryIndex !== "4"){ // наносится удар который хилиться а на 3 шеймах выключается (из за чего шейм уменьшается)autoheal = true;antiinsta = false;antiinsta1 = false;antiinsta4 = false;}else{if(player.shameCount !== 4){autoheal = false;antiinsta = true;antiinsta4 = true;}}if (damaged <= 66 && player.shameCount === 3 && tmpObj.primaryIndex !== "4"){ // наносится удар который хилиться а на 3 шеймах выключается (из за чего шейм уменьшается)antiinsta = false;}else{if(player.shameCount !== 3){antiinsta = true;}}if (damaged <= 66 && player.shameCount === 4 && tmpObj.primaryIndex !== "4"){ // наносится удар который хилиться а на 3 шеймах выключается (из за чего шейм уменьшается)antiinsta1 = true;}else{if(player.shameCount !== 4){antiinsta1 = false;}}`if (damaged >= 0 && damaged <= 90 && player.shameCount === 2){ // попытка сделать невозможным довести до 3 шеймов через буллспамantiinsta4 = false;}else{if(player.shameCount !== 3){antiinsta4 = true;}}if (damaged >= 0 && damaged <= 90 && !antiinsta){if(player.shameCount === 3){antiinsta1 = true;}else{antiinsta1 = false;}}`if (damaged <= 66 && player.skinIndex != 6 && enemy.weaponIndex === 4){game.tickBase(() => {healer1();}, 2);}let dmg = 100 - player.health;if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && antiinsta4 && (game.tick - tmpObj.antiTimer) > 1) {if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {tmpObj.canEmpAnti = true;} else {player.soldierAnti = true;}tmpObj.antiTimer = game.tick;let shame = tmpObj.weapons[0] == 4 ? 2 : 5;if (tmpObj.shameCount < shame) {healer();} else {game.tickBase(() => {healer();}, 2);}if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && autoheal) {setTimeout(() => {healer();}, 120);}let dmg = 100 - player.health;if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && antiinsta && tmpObj.primaryIndex !== "4" && (game.tick - tmpObj.antiTimer) > 1) {if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {tmpObj.canEmpAnti = true;} else {player.soldierAnti = true;}tmpObj.antiTimer = game.tick;let shame = tmpObj.weapons[0] == 4 ? 2 : 5;if (tmpObj.shameCount < shame) {healer();} else {game.tickBase(() => {healer();}, 2);}}if (damaged >= 20 && player.skinIndex == 11 && player.shameCount <= 3) instaC.canCounter = true;} else {game.tickBase(() => {healer();}, 2);}//if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;}// if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;} else {if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {tmpObj.setPoisonTick = true;}}}}}// KILL PLAYER:function killPlayer() {inGame = false;lastDeath = {x: player.x,y: player.y,};}// UPDATE PLAYER ITEM VALUES:function updateItemCounts(index, value) {if (player) {player.itemCounts[index] = value;updateItemCountDisplay(index);}}// UPDATE AGE:function updateAge(xp, mxp, age) {if (xp != undefined)player.XP = xp;if (mxp != undefined)player.maxXP = mxp;if (age != undefined)player.age = age;}// UPDATE UPGRADES:function updateUpgrades(points, age) {player.upgradePoints = points;player.upgrAge = age;if (points > 0) {tmpList.length = 0;UTILS.removeAllChildren(upgradeHolder);for (let i = 0; i < items.weapons.length; ++i) {if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {let e = UTILS.generateElement({id: "upgradeItem" + i,class: "actionBarItem",onmouseout: function() {showItemInfo();},parent: upgradeHolder});e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;tmpList.push(i);}}for (let i = 0; i < items.list.length; ++i) {if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {let tmpI = (items.weapons.length + i);let e = UTILS.generateElement({id: "upgradeItem" + tmpI,class: "actionBarItem",onmouseout: function() {showItemInfo();},parent: upgradeHolder});e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;tmpList.push(tmpI);}}for (let i = 0; i < tmpList.length; i++) {(function(i) {let tmpItem = getEl('upgradeItem' + i);// tmpItem.onmouseover = function() {//     if (items.weapons[i]) {//         showItemInfo(items.weapons[i], true);//     } else {//         showItemInfo(items.list[i - items.weapons.length]);//     }// };tmpItem.onclick = UTILS.checkTrusted(function() {packet("H", i);});UTILS.hookTouchEvents(tmpItem);})(tmpList[i]);}if (tmpList.length) {upgradeHolder.style.display = "block";upgradeCounter.style.display = "block";upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";} else {upgradeHolder.style.display = "none";upgradeCounter.style.display = "none";showItemInfo();}} else {upgradeHolder.style.display = "none";upgradeCounter.style.display = "none";showItemInfo();}}// KILL OBJECT:function killObject(sid) {let findObj = findObjectBySid(sid);objectManager.disableBySid(sid);if (player) {for (let i = 0; i < breakObjects.length; i++) {if (breakObjects[i].sid == sid) {breakObjects.splice(i, 1);break;}}if (!player.canSee(findObj)) {breakTrackers.push({x: findObj.x,y: findObj.y});}if (breakTrackers.length > 8) {breakTrackers.shift();}traps.replacer(findObj);}}// KILL ALL OBJECTS BY A PLAYER:function killObjects(sid) {if (player) objectManager.removeAllItems(sid);}function setTickout(doo, timeout) {if (!ticks.manage[ticks.tick + timeout]) {ticks.manage[ticks.tick + timeout] = [doo];} else {ticks.manage[ticks.tick + timeout].push(doo);}}function caf(e, t) {try {return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));} catch (e) {return 0;}}let found = false;let autoQ = false;let autos = {insta: {todo: false,wait: false,count: 4,shame: 5},bull: false,antibull: 0,reloaded: false,stopspin: true}// UPDATE PLAYER DATA:function updatePlayers(data) { //bulltickif(player.shameCount > 1) {buyEquip(7, 0);buyEquip(13, 1);} else {if(player.lastshamecount != 1 || player.lastshamecount != 2 || player.lastshamecount != 3 || player.lastshamecount != 4 || player.lastshamecount != 5 || player.lastshamecount != 6 || player.lastshamecount == 0) {buyEquip(6, 0);}}// let movementPrediction = {//     x: player.x2 + (player.oldPos.x2 - player.x2) * -1,//     y: player.y2 + (player.oldPos.y2 - player.y2) * -1,// }//     let potentialzpiketick = liztobj.filter((e) => e.active && e.dmg)//     potentialzpiketick.forEach((obj) => {//         if(cdf(obj, player) <= 200) {//             packet('a', undefined);//         }//     })// let newPos = {//     x: player.x2 + (tracker.lastPos.x - player.x2) * -1,//     y: player.y2 + (tracker.lastPos.y - player.y2) * -1,// }function getAngleDifference(angle1, angle2) {// Normalize the angles to be between 0 and 2πangle1 = angle1 % (2 * Math.PI);angle2 = angle2 % (2 * Math.PI);// Calculate the absolute difference between the angleslet diff = Math.abs(angle1 - angle2);// Adjust the difference to be between 0 and πif (diff > Math.PI) {diff = (2 * Math.PI) - diff;}return diff;}//     function smartMove(oneTickMove) {//         let dir = player.moveDir;//         let found = false//         let buildings = liztobj.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x))//         let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 250 && !obj.isTeamObject(player) && obj.active)//         let newPos = {//             x: player.x2 + (player.x2 - player.oldPos.x2) * 1.2 + (Math.cos(dir) * 50),//             y: player.y2 + (player.y2 - player.oldPos.y2) * 1.2 + (Math.sin(dir) * 50),//         }//         for (let i = 0; i < spikes.length; i++) {//             if (cdf(spikes[i], newPos) < spikes[i].scale + player.scale + 3) {//                 found = Math.atan2(player.y2 - spikes[i].y, player.x2 - spikes[i].x)//             }//         }//         if (found != false && !traps.inTrap) {//             packet("a", undefined);//         } else {//             packet("a", dir);//         }//         player.oldPos.x2 = player.x2;//         player.oldPos.y2 = player.y2;//     }//     function detectEnemySpikeCollisions(tmpObj) {//         let buildings = liztobj.sort((a, b) => Math.hypot(tmpObj.y - a.y, tmpObj.x - a.x) - Math.hypot(tmpObj.y - b.y, tmpObj.x - b.x));//         let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) < 200 && !obj.isTeamObject(player) && obj.active);//         //here you calculate last vel / delta, add that to current pos, if touch spike do the heh//         let enemy = {//             // x: tmpObj.x + (player.oldPos.x2 - tmpObj.x) * -2,//             // y: tmpObj.y + (player.oldPos.y2 - tmpObj.y) * -2,//             x: player.x2 + (player.oldPos.x2 - player.x2) * -1,//             y: player.y2 + (player.oldPos.y2 - player.y2) * -1,//         }//         let found = false;//         for (let i = 0; i < spikes.length; i++) {//             if (cdf(enemy, spikes[i]) < player.scale + spikes[i].scale) {//                 found = true;//             }//         }//         // player.oldPos.x2 = tmpObj.x2;//         // player.oldPos.y2 = tmpObj.y2;//     }game.tick++;enemy = [];nears = [];near = [];game.tickSpeed = performance.now() - game.lastTick;game.lastTick = performance.now();players.forEach((tmp) => {tmp.forcePos = !tmp.visible;tmp.visible = false;if((tmp.timeHealed - tmp.timeDamaged)>0 && tmp.lastshamecount<tmp.shameCount)tmp.pinge = (tmp.timeHealed - tmp.timeDamaged);});for (let i = 0; i < data.length;) {tmpObj = findPlayerBySID(data[i]);if (tmpObj) {tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;tmpObj.t2 = game.lastTick;tmpObj.oldPos.x2 = tmpObj.x2;tmpObj.oldPos.y2 = tmpObj.y2;tmpObj.x1 = tmpObj.x;tmpObj.y1 = tmpObj.y;tmpObj.x2 = data[i + 1];tmpObj.y2 = data[i + 2];tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;tmpObj.d2 = data[i + 3];tmpObj.dt = 0;tmpObj.buildIndex = data[i + 4];tmpObj.weaponIndex = data[i + 5];tmpObj.weaponVariant = data[i + 6];tmpObj.team = data[i + 7];tmpObj.isLeader = data[i + 8];tmpObj.oldSkinIndex = tmpObj.skinIndex;tmpObj.oldTailIndex = tmpObj.tailIndex;tmpObj.skinIndex = data[i + 9];tmpObj.tailIndex = data[i + 10];tmpObj.iconIndex = data[i + 11];tmpObj.zIndex = data[i + 12];tmpObj.visible = true;tmpObj.update(game.tickSpeed);tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);tmpObj.damageThreat = 0;if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {tmpObj.addShameTimer();}if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {tmpObj.shameTimer = 0;tmpObj.shameCount = 0;if (tmpObj == player) {healer();}}botSkts.forEach((bot) => {bot.showName = 'YEAHHH'})for(let i = 0; i < players.length; i++) {for(let aa = 0; aa < botSkts.length; aa++) {if(player.id === aa.id) aa.showName = 'YEAHHHHHH'}}if (player.shameCount < 4 && near.dist3 <= 300 && near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 200 ? 2 : 1)) {autoQ = true;healer();} else {if (autoQ) {healer();}autoQ = false;}if (tmpObj == player) {if (liztobj.length) {liztobj.forEach((tmp) => {tmp.onNear = false;if (tmp.active) {if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {tmp.onNear = true;}if (tmp.isItem && tmp.owner) {if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {tmp.breakObj = true;breakObjects.push({x: tmp.x,y: tmp.y,sid: tmp.sid});}}}});let nearTrap = liztobj.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 25) && !e.isTeamObject(tmpObj)).sort(function(a, b) {return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);})[0];if (nearTrap) {let spike = gameObjects.filter(obj => obj.dmg && cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) && obj.active)[0]traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);traps.aim = UTILS.getDirect(spike ? spike : nearTrap, tmpObj, 0, 2);// traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);// traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);traps.protect(caf(nearTrap, tmpObj) - Math.PI);traps.inTrap = true;traps.info = nearTrap;} else {traps.inTrap = false;traps.info = {};}} else {traps.inTrap = false;}}if (tmpObj.weaponIndex < 9) {tmpObj.primaryIndex = tmpObj.weaponIndex;tmpObj.primaryVariant = tmpObj.weaponVariant;} else if (tmpObj.weaponIndex > 8) {tmpObj.secondaryIndex = tmpObj.weaponIndex;tmpObj.secondaryVariant = tmpObj.weaponVariant;}}i += 13;}if (textManager.stack.length) {let stacks = [];let notstacks = [];let num = 0;let num2 = 0;let pos = {x: null,y: null};let pos2 = {x: null,y: null}textManager.stack.forEach((text) => {if (text.value >= 0) {if (num == 0) pos = {x: text.x,y: text.y};num += Math.abs(text.value);} else {if (num2 == 0) pos2 = {x: text.x,y: text.y};num2 += Math.abs(text.value);}});if (num2 > 0) {textManager.showText(pos2.x, pos2.y, Math.max(45, Math.min(50, num2)), 0.18, 500, num2, "#8ecc51");}if (num > 0) {textManager.showText(pos.x, pos.y, Math.max(45, Math.min(50, num)), 0.18, 500, num, "#fff");}textManager.stack = [];}if (runAtNextTick.length) {runAtNextTick.forEach((tmp) => {checkProjectileHolder(...tmp);});runAtNextTick = [];}for (let i = 0; i < data.length;) {tmpObj = findPlayerBySID(data[i]);if (tmpObj) {if (!tmpObj.isTeam(player)) {enemy.push(tmpObj);if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {nears.push(tmpObj);}}tmpObj.manageReload();if (tmpObj != player) {tmpObj.addDamageThreat(player);}}i += 13;}/*projectiles.forEach((proj) => {tmpObj = proj;if (tmpObj.active) {tmpObj.tickUpdate(game.tickSpeed);}});*/if (player && player.alive) {if (enemy.length) {near = enemy.sort(function(tmp1, tmp2) {return tmp1.dist2 - tmp2.dist2;})[0];} else {// console.log("no enemy");}if (game.tickQueue[game.tick]) {game.tickQueue[game.tick].forEach((action) => {action();});game.tickQueue[game.tick] = null;}players.forEach((tmp) => {if (!tmp.visible && player != tmp) {tmp.reloads = {0: 0,1: 0,2: 0,3: 0,4: 0,5: 0,6: 0,7: 0,8: 0,9: 0,10: 0,11: 0,12: 0,13: 0,14: 0,15: 0,53: 0,};}if (tmp.setBullTick) {tmp.bullTimer = 0;}if (tmp.setPoisonTick) {tmp.poisonTimer = 0;}tmp.updateTimer();});if (inGame) {if (enemy.length) {if (player.canEmpAnti) {player.canEmpAnti = false;if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {if (near.reloads[53] == 0) {player.empAnti = true;player.soldierAnti = false;//modLog("EmpAnti");} else {player.empAnti = false;player.soldierAnti = true;//modLog("SoldierAnti");}}}let prehit = liztobj.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if (prehit) {if (near.dist3 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {instaC.canSpikeTick = true;instaC.syncHit = true;if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {instaC.revTick = true;}}}let antiSpikeTick = liztobj.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);})[0];if (antiSpikeTick && !traps.inTrap) {if (near.dist3 <= items.weapons[5].range + near.scale * 1.8) {my.anti0Tick = 1;// player.chat.message = "Anti Vel SpikeTick " + near.sid;//player.chat.count = 2000;}}}if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {if (player.checkCanInsta(true) >= 100) {instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true;} else {instaC.nobull = false;}instaC.can = true;} else {instaC.can = false;}macro.q && place(0, getAttackDir());macro.f && place(4, getSafeDir());macro.v && place(2, getSafeDir());macro.y && place(5, getSafeDir());macro.h && place(player.getItemType(22), getSafeDir());macro.n && place(3, getSafeDir());if (game.tick % 1 == 0) {if (mills.place) {let plcAng = 7.7;for (let i = -plcAng; i <= plcAng; i += plcAng) {checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);}} else {if (mills.placeSpawnPads) {for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);}}}}if (instaC.can) {instaC.changeType(player.weapons[1] == 10 ? "rev" : "normal");}if (instaC.canCounter) {instaC.canCounter = false;if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {instaC.counterType();}}if (instaC.canSpikeTick) {instaC.canSpikeTick = false;if (instaC.revTick) {instaC.revTick = false;if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {instaC.changeType("rev");chch(null, "[RevSyncHit]", "yellow");}} else {if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {instaC.spikeTickType();if (instaC.syncHit) {chch(null, "[SyncHit]", "yellow");}}}}if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);}if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {sendAutoGather();my.waitHit = 1;game.tickBase(() => {sendAutoGather();my.waitHit = 0;}, 1);}}if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {selectWeapon(player.weapons[0]);}if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {sendAutoGather();my.waitHit = 1;game.tickBase(() => {sendAutoGather();my.waitHit = 0;}, 1);}}if (traps.inTrap) {if (!clicks.left && !clicks.right && !instaC.isTrue) {if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);}if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {sendAutoGather();my.waitHit = 1;game.tickBase(() => {sendAutoGather();my.waitHit = 0;}, 1);}}}if (clicks.middle && !traps.inTrap) {if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {instaC.bowMovement();} else {instaC.rangeType();}}}if (macro.t && !traps.inTrap) {if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();}}if (macro["."] && !traps.inTrap) {if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {instaC.boostTickMovement();}}if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {if (!my.reloaded) {my.reloaded = true;let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {selectWeapon(player.weapons[fastSpeed]);}}// if(useWasd) {//     if (!autos.stopspin) {//         setTimeout(()=>{//             autos.stopspin = true;//         }, 375);//     }// }} else {my.reloaded = false;if(useWasd) {autos.stopspin = false;}if (player.reloads[player.weapons[0]] > 0) {if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {selectWeapon(player.weapons[0]);}} else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {selectWeapon(player.weapons[1]);}if(useWasd) {if (!autos.stopspin) {setTimeout(()=>{autos.stopspin = true;}, 750);}}}}}if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {traps.autoPlace();}if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {packet("D", getAttackDir());}let hatChanger = function () {if (clicks.left || clicks.right) {if (clicks.left) {buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);} else if (clicks.right) {buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);}} else {if (clicks.left || clicks.right) {if (((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) &&((near && near.dist2 > 120) || !near)) {} else {if (clicks.left) {buyEquip(player.reloads[player.weapons[0]] == 0? getEl('weaponGrind').checked? 40: 7: player.empAnti? 22: player.soldierAnti? 6: getEl('antiBullType').value == 'abreload' && near.antiBull > 0? 11: near.dist2 <= 300? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0? 11: 6: biomeGear(1, 1),0);} else if (clicks.right) {buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0? 40: player.empAnti? 22: player.soldierAnti? 6: getEl('antiBullType').value == 'abreload' && near.antiBull > 0? 11: near.dist2 <= 300? getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0? 11: 6: biomeGear(1, 1),0);}}} else if (traps.inTrap) {if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) { //autobreakerbuyEquip(40, 0);buyEquip(21, 1);} else {if (((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) &&((near && near.dist2 > 140) || !near)) {}}} else {if (((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) &&((near && near.dist2 > 140) || !near)) {} else {if (near.dist2 <= 300) {buyEquip(getEl('antiBullType').value == 'abreload' && near.antiBull > 0? 11: getEl('antiBullType').value == 'abalway' && near.reloads[near.primaryIndex] == 0? 11: 6,0);} else {biomeGear(1);}}}}};let accChanger = function() {if (instaC.can && player.checkCanInsta(true) >= 100) {buyEquip(18, 1);} else if (clicks.left) {setTimeout(() => {buyEquip(21, 1);}, 50)} else if (clicks.right) {setTimeout(() => {buyEquip(18, 1);}, 50)} else if (near.dist2 <= 240) {buyEquip(21, 1);} else {traps.inTrap ? buyEquip(21, 1) : buyEquip(11, 1);}};let wasdGears = function() {if (my.anti0Tick > 0) {buyEquip(6, 0);} else {if (clicks.left || clicks.right) {if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {buyEquip(7, 0);} else {if (clicks.left) {buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);} else if (clicks.right) {buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);}}} else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {buyEquip(7, 0);} else {buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0);}} else if (traps.inTrap) {if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {buyEquip(40, 0);} else {if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {buyEquip(7, 0);} else {buyEquip(player.empAnti ? 22 : 6, 0);}}} else {if (player.empAnti) {buyEquip(22, 0);} else {if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {buyEquip(7, 0);} else {buyEquip(6, 0);}}}}if (clicks.left || clicks.right) {if (clicks.left) {buyEquip(0, 1);} else if (clicks.right) {buyEquip(11, 1);}} else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {buyEquip(0, 1);} else if (traps.inTrap) {buyEquip(0, 1);} else {buyEquip(11, 1);}}if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {if (useWasd) {wasdGears();} else {hatChanger();accChanger();}}//lastMoveDir = getSafeDir();//packet("a", lastMoveDir, 1);if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {autoPush();} else {if (my.autoPush) {my.autoPush = false;packet("a", lastMoveDir || undefined, 1);}}if (instaC.ticking) {instaC.ticking = false;}if (instaC.syncHit) {instaC.syncHit = false;}if (player.empAnti) {player.empAnti = false;}if (player.soldierAnti) {player.soldierAnti = false;}if (my.anti0Tick > 0) {my.anti0Tick--;}if (traps.replaced) {traps.replaced = false;}if (traps.antiTrapped) {traps.antiTrapped = false;}const getPotentialDamage = (build, user) => {const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0;const weap = user.weapons[weapIndex];if (player.reloads[weap]) return 0;const weapon = items.weapons[weap];const inDist = cdf(build, user) <= build.getScale() + weapon.range;return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0;};const AutoReplace = () => {const replaceable = [];const playerX = player.x;const playerY = player.y;const gameObjectCount = gameObjects.length;for (let i = 0; i < gameObjectCount; i++) {const build = gameObjects[i];if (build.isItem && build.active && build.health > 0) {const item = items.list[build.id];const posDist = 35 + item.scale + (item.placeOffset || 0);const inDistance = cdf(build, player) <= posDist * 2;if (inDistance) {let canDeal = 0;const playersCount = players.length;for (let j = 0; j < playersCount; j++) {canDeal += getPotentialDamage(build, players[j]);}if (build.health <= canDeal) {replaceable.push(build);}}}}const findPlacementAngle = (player, itemId, build) => {if (!build) return null;const MAX_ANGLE = 2 * Math.PI;const ANGLE_STEP = Math.PI / 360;const item = items.list[player.items[itemId]];let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x);let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0);for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) {let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];for (let angle of angles) {return angle;}}return null;};const replace = (() => {let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5);let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length);const buildId = spike ? 4 : 2;replaceable.forEach(build => {let angle = findPlacementAngle(player, buildId, build);if (angle !== null) {place(buildId, angle);textManager.showText(build.x, build.y, 20, 0.15, 1850, '⭐', '#fff', 2);}});});if (near && near.dist3 <= 360) {replace();}replace;}}}if (botSkts.length) {botSkts.forEach((bots) => {if (true) {bots[0].showName = 'YEAHHH';}});}}for(var i1 = 0; i1 < liztobj.length; i1++) {if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150 && getEl("antipush").checked) { // || liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg)if(liztobj[i1].name.includes("spike") && liztobj[i1]){if(liztobj[i1].owner.sid != player.sid && clicks.left == false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){selectWeapon(player.weapons[1])buyEquip(40, 0);packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2))setTickout( () => {buyEquip(6, 0)}, 1);}}}}function ez(context, x, y) {context.fillStyle = "rgba(0, 255, 255, 0.2)";context.beginPath();context.arc(x, y, 55, 0, Math.PI * 2);context.fill();context.closePath();context.globalAlpha = 1;}// UPDATE LEADERBOARD:function updateLeaderboard(data) {lastLeaderboardData = data;return;UTILS.removeAllChildren(leaderboardData);let tmpC = 1;for (let i = 0; i < data.length; i += 3) {(function(i) {UTILS.generateElement({class: "leaderHolder",parent: leaderboardData,children: [UTILS.generateElement({class: "leaderboardItem",style: "color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)"),text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] : "unknown")}),UTILS.generateElement({class: "leaderScore",text: UTILS.sFormat(data[i + 2]) || "0"})]});})(i);tmpC++;}}// LOAD GAME OBJECT:function loadGameObject(data) {for (let i = 0; i < data.length;) {objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {sid: data[i + 7]} : null));// sid, x, y, dir, s, type, data, setSID, owner/*let dist = UTILS.getDist({x: data[i + 1],y: data[i + 2]}, player, 0, 2);let aim = UTILS.getDirect({x: data[i + 1],y: data[i + 2]}, player, 0, 2);find = findObjectBySid(data[i]);if (data[i + 6] == 15) {if (find && !find.isTeamObject(player)) {if (dist <= 100) {traps.dist = dist;traps.aim = aim;traps.protect(aim);}}}*/i += 8;}}// ADD AI:function loadAI(data) {for (let i = 0; i < ais.length; ++i) {ais[i].forcePos = !ais[i].visible;ais[i].visible = false;}if (data) {let tmpTime = performance.now();for (let i = 0; i < data.length;) {tmpObj = findAIBySID(data[i]);if (tmpObj) {tmpObj.index = data[i + 1];tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;tmpObj.t2 = tmpTime;tmpObj.x1 = tmpObj.x;tmpObj.y1 = tmpObj.y;tmpObj.x2 = data[i + 2];tmpObj.y2 = data[i + 3];tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;tmpObj.d2 = data[i + 4];tmpObj.health = data[i + 5];tmpObj.dt = 0;tmpObj.visible = true;} else {tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);tmpObj.x2 = tmpObj.x;tmpObj.y2 = tmpObj.y;tmpObj.d2 = tmpObj.dir;tmpObj.health = data[i + 5];if (!aiManager.aiTypes[data[i + 1]].name)tmpObj.name = config.cowNames[data[i + 6]];tmpObj.forcePos = true;tmpObj.sid = data[i];tmpObj.visible = true;}i += 7;}}}// ANIMATE AI:function animateAI(sid) {tmpObj = findAIBySID(sid);if (tmpObj) tmpObj.startAnim();}// GATHER ANIMATION:function gatherAnimation(sid, didHit, index) {tmpObj = findPlayerBySID(sid);if (tmpObj) {tmpObj.startAnim(didHit, index);tmpObj.gatherIndex = index;tmpObj.gathering = 1;// if(player.damageThreat >= 100 && cdf(player, tmpObj) <= 300)//     healer();if (didHit) {let tmpObjects = objectManager.hitObj;objectManager.hitObj = [];game.tickBase(() => {// refindtmpObj = findPlayerBySID(sid);let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);tmpObjects.forEach((healthy) => {healthy.health -= val;});}, 1);}}}if(nears.filter(near => near.gathering).length>1) {player.chat.message = "pSyD";healer();}// WIGGLE GAME OBJECT:function wiggleGameObject(dir, sid) {tmpObj = findObjectBySid(sid);if (tmpObj) {tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);if (tmpObj.health) {objectManager.hitObj.push(tmpObj);}}}// SHOOT TURRET:function shootTurret(sid, dir) {tmpObj = findObjectBySid(sid);if (tmpObj) {if (config.anotherVisual) {tmpObj.lastDir = dir;} else {tmpObj.dir = dir;}tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);}}// UPDATE PLAYER VALUE:function updatePlayerValue(index, value, updateView) {if (player) {player[index] = value;if (index == "points") {if (configs.autoBuy) {autoBuy.hat();autoBuy.acc();}} else if (index == "kills") {if (configs.killChat) {sendChat("All Mighty Push");}}}}// ACTION BAR:function updateItems(data, wpn) {if (data) {if (wpn) {player.weapons = data;player.primaryIndex = player.weapons[0];player.secondaryIndex = player.weapons[1];if (!instaC.isTrue) {selectWeapon(player.weapons[0]);}} else {player.items = data;}}for (let i = 0; i < items.list.length; i++) {let tmpI = items.weapons.length + i;let actionBarItem = getEl("actionBarItem" + tmpI);actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";// Add shadow to the element// actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";}for (let i = 0; i < items.weapons.length; i++) {let actionBarItem = getEl("actionBarItem" + i);actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";// Add shadow to the element// actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";}let kms = player.weapons[0] == 3 && player.weapons[1] == 15;if (kms) {getEl("actionBarItem3").style.display = "none";getEl("actionBarItem4").style.display = "inline-block";}}// ADD PROJECTILE:function addProjectile(x, y, dir, range, speed, indx, layer, sid) {projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;runAtNextTick.push(Array.prototype.slice.call(arguments));}// REMOVE PROJECTILE:function remProjectile(sid, range) {for (let i = 0; i < projectiles.length; ++i) {if (projectiles[i].sid == sid) {projectiles[i].range = range;let tmpObjects = objectManager.hitObj;objectManager.hitObj = [];game.tickBase(() => {let val = projectiles[i].dmg;tmpObjects.forEach((healthy) => {if (healthy.projDmg) {healthy.health -= val;}});}, 1);}}}// lol this useless,,, frlet noob = false;let serverReady = true;var isProd = location.hostname !== "127.0.0.1" && !location.hostname.startsWith("192.168.");let wssws = isProd ? "wss" : "ws";let project = new WebSocket(`${wssws}://beautiful-sapphire-toad.glitch.me`);let withSync = false;project.binaryType = "arraybuffer";project.onmessage = function(msg) {let data = msg.data;if (data == "isready") {serverReady = true;}if (data == "fine") {noob = false;}if (data == "tezt") {addMenuChText(`${player.name}[${player.sid}]`, 'EEEEEEEEEEE', "white");}if (data == "yeswearesyncer") {// let delay = Date.now() - wsDelay;withSync = true;if (player) {textManager.showText(player.x, player.y, 35, 0.1, 500, "Sync: " + window.pingTime + "ms", "#fff");console.log("synced!!!!!!!! also delay: " + window.pingTime + "ms");}}};// SHOW ALLIANCE MENU:function allianceNotification(sid, name) {let findBotSID = findSID(bots, sid);if (findBotSID) {}}function setPlayerTeam(team, isOwner) {if (player) {player.team = team;player.isOwner = isOwner;if (team == null)alliancePlayers = [];}}function setAlliancePlayers(data) {alliancePlayers = data;}// STORE MENU:function updateStoreItems(type, id, index) {if (index) {if (!type)player.tails[id] = 1;else {player.latestTail = id;}} else {if (!type)player.skins[id] = 1,id == 7 && (my.reSync = true); // testing perfect bulltick...else {player.latestSkin = id;}}}// SEND MESSAGE:function receiveChat(sid, message) {let kawaii = false;let tmpPlayer = findPlayerBySID(sid);addMenuChText(`${tmpPlayer.name}[${tmpPlayer.sid}]`, message, "white");tmpPlayer.chatMessage = message;tmpPlayer.chatCountdown = config.chatCountdown;}// MINIMAP:function updateMinimap(data) {minimapData = data;}// SHOW ANIM TEXT:function showText(x, y, value, type) {// if (config.anotherVisual) {textManager.stack.push({x: x,y: y,value: value});// } else {//     textManager.showText(x, y, 50, 0.18, useWasd ? 500 : 1500, Math.abs(value), (value >= 0) ? "#fff" : "#8ecc51");// }}/** APPLY SOCKET CODES */// BOT:let bots = [];let ranLocation = {x: UTILS.randInt(35, 14365),y: UTILS.randInt(35, 14365)};setInterval(() => {ranLocation = {x: UTILS.randInt(35, 14365),y: UTILS.randInt(35, 14365)};}, 60000);class Bot {constructor(id, sid, hats, accessories) {this.millPlace = true;this.id = id;this.sid = sid;this.team = null;this.skinIndex = 0;this.tailIndex = 0;this.hitTime = 0;this.iconIndex = 0;this.enemy = [];this.near = [];this.dist2 = 0;this.aim2 = 0;this.tick = 0;this.itemCounts = {};this.latestSkin = 0;this.latestTail = 0;this.points = 0;this.tails = {};for (let i = 0; i < accessories.length; ++i) {if (accessories[i].price <= 0)this.tails[accessories[i].id] = 1;}this.skins = {};for (let i = 0; i < hats.length; ++i) {if (hats[i].price <= 0)this.skins[hats[i].id] = 1;}this.spawn = function(moofoll) {this.upgraded = 0;this.enemy = [];this.near = [];this.active = true;this.alive = true;this.lockMove = false;this.lockDir = false;this.minimapCounter = 0;this.chatCountdown = 0;this.shameCount = 0;this.shameTimer = 0;this.sentTo = {};this.gathering = 0;this.autoGather = 0;this.animTime = 0;this.animSpeed = 0;this.mouseState = 0;this.buildIndex = -1;this.weaponIndex = 0;this.dm###erTime = {};this.noMovTimer = 0;this.maxXP = 300;this.XP = 0;this.age = 1;this.kills = 0;this.upgrAge = 2;this.upgradePoints = 0;this.x = 0;this.y = 0;this.zIndex = 0;this.xVel = 0;this.yVel = 0;this.slowMult = 1;this.dir = 0;this.nDir = 0;this.dirPlus = 0;this.targetDir = 0;this.targetAngle = 0;this.maxHealth = 100;this.health = this.maxHealth;this.oldHealth = this.maxHealth;this.scale = config.playerScale;this.speed = config.playerSpeed;this.resetMoveDir();this.resetResources(moofoll);this.items = [0, 3, 6, 10];this.weapons = [0];this.shootCount = 0;this.weaponXP = [];this.isBot = false;this.reloads = {0: 0,1: 0,2: 0,3: 0,4: 0,5: 0,6: 0,7: 0,8: 0,9: 0,10: 0,11: 0,12: 0,13: 0,14: 0,15: 0,53: 0,};this.timeZinceZpawn = 0;this.whyDie = "";this.clearRadius = false;this.circlee = 0;};// RESET MOVE DIR:this.resetMoveDir = function() {this.moveDir = undefined;};// RESET RESOURCES:this.resetResources = function(moofoll) {for (let i = 0; i < config.resourceTypes.length; ++i) {this[config.resourceTypes[i]] = moofoll ? 100 : 0;}};// SET DATA:this.setData = function(data) {this.id = data[0];this.sid = data[1];this.name = data[2];this.x = data[3];this.y = data[4];this.dir = data[5];this.health = data[6];this.maxHealth = data[7];this.scale = data[8];this.skinColor = data[9];};// SHAME SYSTEM:this.judgeShame = function() {if (this.oldHealth < this.health) {if (this.hitTime) {let timeSinceHit = this.tick - this.hitTime;this.hitTime = 0;if (timeSinceHit < 2) {this.lastshamecount = this.shameCount;this.shameCount++;} else {this.lastshamecount = this.shameCount;this.shameCount = Math.max(0, this.shameCount - 2);}}} else if (this.oldHealth > this.health) {this.hitTime = this.tick;}};// UPDATE WEAPON RELOAD:this.manageReloadaa = function() {if (this.shooting[53]) {this.shooting[53] = 0;this.reloads[53] = (2500 - 1000/9);} else {if (this.reloads[53] > 0) {this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9);}}if (this.gathering || this.shooting[1]) {if (this.gathering) {this.gathering = 0;this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));this.attacked = true;}if (this.shooting[1]) {this.shooting[1] = 0;this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));this.attacked = true;}} else {this.attacked = false;if (this.buildIndex < 0) {if (this.reloads[this.weaponIndex] > 0) {this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);}}}};this.closeSockets = function(websc) {websc.close();};this.whyDieChat = function(websc, whydie) {websc.sendWS("6", "Death is Inevitable" + whydie);};}};class BotObject {constructor(sid) {this.sid = sid;// INIT:this.init = function(x, y, dir, scale, type, data, owner) {data = data || {};this.active = true;this.x = x;this.y = y;this.scale = scale;this.owner = owner;this.id = data.id;this.dmg = data.dmg;this.trap = data.trap;this.teleport = data.teleport;this.isItem = this.id != undefined;};}};class BotObjManager {constructor(botObj, fOS) {// DISABLE OBJ:this.disableObj = function(obj) {obj.active = false;if (config.anotherVisual) {} else {obj.alive = false;}};// ADD NEW:let tmpObj;this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {tmpObj = fOS(sid);if (!tmpObj) {tmpObj = botObj.find((tmp) => !tmp.active);if (!tmpObj) {tmpObj = new BotObject(sid);botObj.push(tmpObj);}}if (setSID) {tmpObj.sid = sid;}tmpObj.init(x, y, dir, s, type, data, owner);};// DISABLE BY SID:this.disableBySid = function(sid) {let find = fOS(sid);if (find) {this.disableObj(find);}};// REMOVE ALL FROM PLAYER:this.removeAllItems = function(sid, server) {botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));};}};let botz = [];function botSpawn(id) {let bot;console.log(WS);let t = WS.url.split("wss://")[1].split("?")[0];bot = id && new WebSocket("wss://" + t + "?token=re:" + encodeURIComponent(id));let botPlayer = new Map();botSkts.push([botPlayer]);botz.push([bot]);let botSID;let botObj = [];let nearObj = [];let bD = {x: 0,y: 0,inGame: false,closeSocket: false,whyDie: ""};let oldXY = {x: 0,y: 0,};let izauto = 0;let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); });bot.binaryType = "arraybuffer";bot.first = true;bot.sendWS = function(type) {// EXTRACT DATA ARRAY:let data = Array.prototype.slice.call(arguments, 1);// SEND MESSAGE:let binary = window.msgpack.encode([type, data]);bot.send(binary);};bot.spawn = function() {bot.sendWS("M", {name: "unknown1l",moofoll: 1,skin: "__proto__"});};bot.sendUpgrade = function(index) {bot.sendWS("H", index);};bot.place = function(id, a) {try {let item = items.list[botPlayer.items[id]];if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ? item.group.limit : 296)) {bot.sendWS("G", botPlayer.items[id]);bot.sendWS("d", 1, a);bot.sendWS("G", botPlayer.weaponIndex, true);}} catch (e) {}};bot.buye = function(id, index) {let nID = 0;if (botPlayer.alive && botPlayer.inGame) {if (index == 0) {if (botPlayer.skins[id]) {if (botPlayer.latestSkin != id) {bot.sendWS("c", 0, id, 0);}} else {let find = findID(hats, id);if (find) {if (botPlayer.points >= find.price) {bot.sendWS("c", 1, id, 0);bot.sendWS("c", 0, id, 0);} else {if (botPlayer.latestSkin != nID) {bot.sendWS("c", 0, nID, 0);}}} else {if (botPlayer.latestSkin != nID) {bot.sendWS("c", 0, nID, 0);}}}} else if (index == 1) {if (botPlayer.tails[id]) {if (botPlayer.latestTail != id) {bot.sendWS("c", 0, id, 1);}} else {let find = findID(accessories, id);if (find) {if (botPlayer.points >= find.price) {bot.sendWS("c", 1, id, 1);bot.sendWS("c", 0, id, 1);} else {if (botPlayer.latestTail != 0) {bot.sendWS("c", 0, 0, 1);}}} else {if (botPlayer.latestTail != 0) {bot.sendWS("c", 0, 0, 1);}}}}}};bot.fastGear = function () {if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {bot.buye(31, 0);} else {if (botPlayer.moveDir == undefined) {bot.buye(22, 0);} else {if (botPlayer.y2 <= config.snowBiomeTop) {bot.buye(15, 0);} else {bot.buye(12, 0);}}}};bot.selectWeapon = function(a) {packet("G", a, 1);}function caf(e, t) {try {return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));} catch (e) {return 0;}}bot.heal = function() {if (botPlayer.health < 100) {bot.place(0, 0)}}function cdf (e, t){try {return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));} catch(e){return Infinity;}}let zoon = 'no';bot.zync = function(a) {if (!botPlayer.millPlace) {zoon = 'yeah';bot.place(5, caf(botPlayer, a));let NextTickLocation = {x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,};function calculateDistance(x1, y1, x2, y2) {let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2));return distance;}function dotherezt() {bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+'');bot.sendWS("D", caf(a, botPlayer) - Math.PI);}let aa = setInterval(() => {bot.sendWS("G", botPlayer.weapons[1], true);if (izauto == 0) {bot.sendWS("K", 1);izauto = 1;}setTimeout(() => {bot.sendWS("G", botPlayer.weapons[0], true);}, 2000);bot.buye(53, 0);if (calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y) > 5) {bot.sendWS("a", caf(botPlayer, NextTickLocation));} else {bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+'');zoon = 'no';bot.sendWS("a", undefined);dotherezt();clearInterval(aa);}}, 150);setTimeout(() => {zoon = 'no';clearInterval(aa);}, 500);}};bot.onmessage = function(message) {let data = new Uint8Array(message.data);let parsed = window.msgpack.decode(data);let type = parsed[0];data = parsed[1];if (type == "io-init") {bot.spawn();}if (type == "1") {botSID = data[0];console.log(botSID)}if (type == "D") {if (data[1]) {botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);botPlayer.setData(data[0]);botPlayer.inGame = true;botPlayer.alive = true;botPlayer.x2 = undefined;botPlayer.y2 = undefined;botPlayer.spawn(1);botPlayer.oldHealth = 100;botPlayer.health = 100;botPlayer.showName = 'YEAHHH';oldXY = {x: data[0][3],y: data[0][4]}bD.inGame = true;if (bot.first) {bot.first = false;bots.push(bD);}}}if (type == "P") {bot.spawn();botPlayer.inGame = false;bD.inGame = false;}if (type == "a") {let tmpData = data[0];botPlayer.tick++;botPlayer.enemy = [];botPlayer.near = [];bot.showName = 'YEAHHH';nearObj = [];for (let i = 0; i < tmpData.length;) {if (tmpData[i] == botPlayer.sid) {botPlayer.x2 = tmpData[i + 1];botPlayer.y2 = tmpData[i + 2];botPlayer.d2 = tmpData[i + 3];botPlayer.buildIndex = tmpData[i + 4];botPlayer.weaponIndex = tmpData[i + 5];botPlayer.weaponVariant = tmpData[i + 6];botPlayer.team = tmpData[i + 7];botPlayer.isLeader = tmpData[i + 8];botPlayer.skinIndex = tmpData[i + 9];botPlayer.tailIndex = tmpData[i + 10];botPlayer.iconIndex = tmpData[i + 11];botPlayer.zIndex = tmpData[i + 12];botPlayer.visible = true;bD.x2 = botPlayer.x2;bD.y2 = botPlayer.y2;}i += 13;}for (let i = 0; i < tmpData.length;) {tmpObj = findPlayerBySID(tmpData[i]);if (tmpObj) {if (!tmpObj.isTeam(botPlayer)) {enemy.push(tmpObj);if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) {nears.push(tmpObj);}}}i += 13;}if (enemy.length) {//console.log(enemy)botPlayer.near = enemy.sort(function(tmp1, tmp2) {return tmp1.dist2 - tmp2.dist2;})[0];}if (izauto == 1) {bot.sendWS("K", 1);izauto = 0;}if (bD.closeSocket) {botPlayer.closeSockets(bot);}if (bD.whyDie != "") {botPlayer.whyDieChat(bot, bD.whyDie);bD.whyDie = "";}if (botPlayer.alive) {if (player.team) {if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {botPlayer.team && (bot.sendWS("N"));bot.sendWS("b", player.team);}}let item = items.list[botPlayer.items[3]];let a = botPlayer.itemCounts[item.group.id]if ((a != undefined ? a : 0) < 201 && botPlayer.millPlace) {if (botPlayer.inGame) {bot.sendWS("D", botPlayer.moveDir);if (izauto == 0) {bot.sendWS("K", 1);izauto = 1;}if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);bot.place(3, aim + 7.7);bot.place(3, aim - 7.7);bot.place(3, aim);oldXY = {x: botPlayer.x2,y: botPlayer.y2};}if (botPlayer.tick % 90 === 0) {let rand = Math.random() * Math.PI * 2;botPlayer.moveDir = rand;bot.sendWS("a", botPlayer.moveDir);}}bot.fastGear();} else if((a != undefined ? a : 0) > 296 && botPlayer.millPlace) {botPlayer.millPlace = false;// bot.sendWS("K", 1);bot.fastGear();} else {if (botPlayer.inGame) {if (botObj.length > 0) {let buldingtoawdoin = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (600));if (getEl("mode").value == '####emup') {// if (getEl("mode").value == "clear") {bot.selectWeapon(botPlayer.weapons[1]);let gotoDist = UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2);let gotoAim = UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2);nearObj = botObj.filter((e) => e.active && (findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale + 10)).sort(function(a, b) {return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);})[0];if (nearObj) {let isPassed = UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0);if ((gotoDist - isPassed) > 0) {if (findSID(buldingtoawdoin, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {if (botPlayer.moveDir != undefined) {botPlayer.moveDir = undefined;bot.sendWS("a", botPlayer.moveDir);bot.sendWS("D", botPlayer.nDir);}} else {botPlayer.moveDir = gotoAim;bot.sendWS("a", botPlayer.moveDir);bot.sendWS("D", botPlayer.nDir);}if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);bot.sendWS("D", botPlayer.nDir);}if (izauto == 0) {bot.sendWS("K", 1);izauto = 1;}bot.buye(40, 0);} else {botPlayer.moveDir = gotoAim;bot.sendWS("a", botPlayer.moveDir);bot.sendWS("D", botPlayer.nDir);bot.fastGear();}} else {botPlayer.moveDir = gotoAim;bot.sendWS("a", botPlayer.moveDir);bot.sendWS("D", botPlayer.nDir);bot.fastGear();}}}if (botObj.length > 0) {if (getEl("mode").value == 'flex') {const dir = botPlayer.sid * ((Math.PI * 2) / botPlayer.sid);const x = Math.cos(Date.now() * 0.01) * 300 + player.x;const y = Math.sin(Date.now() * 0.01) * 300 + player.x;bot.sendWS("a", Math.atan2(y - botPlayer.y, x - botPlayer.x));const dist = Math.hypot(x - botPlayer.x, y - botPlayer.y);if (dist > 22) // 22 is player speed without booster hatreturn;}}if (botObj.length > 0) {nearObj = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) {return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);})[0];if (nearObj) {if (izauto == 0) {bot.sendWS("K", 1);izauto = 1;}if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);bot.sendWS("D", botPlayer.nDir);}bot.buye(40, 0);bot.buye(11, 1);} else {bot.fastGear();bot.buye(11, 1);}bot.buye(11, 1);if (breakObjects.length > 0 && getEl("mode").value == 'clear') {// if (getEl("mode").value == "clear") {bot.selectWeapon(botPlayer.weapons[1]);let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);})[0];if (nearObj) {let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);if ((gotoDist - isPassed) > 0) {if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {if (botPlayer.moveDir != undefined) {botPlayer.moveDir = undefined;bot.sendWS("a", botPlayer.moveDir);bot.sendWS("D", botPlayer.nDir);}} else {botPlayer.moveDir = gotoAim;bot.sendWS("a", botPlayer.moveDir);bot.sendWS("D", botPlayer.nDir);}if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);bot.sendWS("D", botPlayer.nDir);}if (izauto == 0) {bot.sendWS("K", 1);izauto = 1;}bot.buye(40, 0);bot.fastGear();} else {botPlayer.moveDir = gotoAim;bot.sendWS("a", botPlayer.moveDir);bot.sendWS("D", botPlayer.nDir);bot.fastGear();}} else {botPlayer.moveDir = gotoAim;bot.sendWS("a", botPlayer.moveDir);bot.sendWS("D", botPlayer.nDir);bot.fastGear();}if (gotoDist > 300) {if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);bot.place(3, aim + 7.7);bot.place(3, aim - 7.7);bot.place(3, aim);oldXY = {x: botPlayer.x2,y: botPlayer.y2};}}}}if (botObj.length > 0 && getEl("mode").value == 'zync') {let wdaawdwad = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale));if(!wdaawdwad.length) {if(zoon == 'no')bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));bot.sendWS("a", caf(player, botPlayer) + Math.PI);}if(wdaawdwad.length) {let gotoDist = UTILS.getDist(wdaawdwad[0], botPlayer, 0, 2);let gotoAim = UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2);nearObj = botObj.filter((e) => e.active && (findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);})[0];if (nearObj) {let isPassed = UTILS.getDist(wdaawdwad[0], nearObj, 0, 0);if ((gotoDist - isPassed) > 0) {if (findSID(wdaawdwad, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {if (botPlayer.moveDir != undefined) {botPlayer.moveDir = undefined;bot.sendWS("a", botPlayer.moveDir);bot.sendWS("D", botPlayer.nDir);}} else {bot.sendWS("D", botPlayer.nDir);}if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);bot.sendWS("D", botPlayer.nDir);}if (izauto == 0) {bot.sendWS("K", 1);izauto = 1;}bot.buye(40, 0);bot.fastGear();} else {if(zoon == 'no')bot.sendWS("D", UTILS.getDirect(nearObj, botPlayer, 0, 2));if(cdf(player, botPlayer) <= 110)bot.sendWS("a", undefined);elsebot.sendWS("a", caf(player, botPlayer) + Math.PI);}} else {if(wdaawdwad.length) {if(zoon == 'no')bot.sendWS("D", UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2));if(cdf(player, botPlayer) <= 110)bot.sendWS("a", undefined);elsebot.sendWS("a", caf(player, botPlayer) + Math.PI);} else {if(zoon == 'no')bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));if(cdf(player, botPlayer) <= 110)bot.sendWS("a", undefined);elsebot.sendWS("a", caf(player, botPlayer) + Math.PI);}}}}}}}}if (type == "H") {let tmpData = data[0];for (let i = 0; i < tmpData.length;) {botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {sid: tmpData[i + 7]} : null));i += 8;}}if (type == "N") {let index = data[0];let value = data[1];if (botPlayer) {botPlayer[index] = value;}}if (type == "O") {if (data[0] == botPlayer.sid) {botPlayer.oldHealth = botPlayer.health;botPlayer.health = data[1];botPlayer.judgeShame();if (botPlayer.oldHealth > botPlayer.health) {if (botPlayer.shameCount < 5) {for (let i = 0; i < 2; i++) {bot.place(0, botPlayer.nDir);}} else {setTimeout(() => {for (let i = 0; i < 2; i++) {bot.place(0, botPlayer.nDir);}}, 95);}}}}if (type == "Q") {let sid = data[0];botObjManager.disableBySid(sid);}if (type == "R") {let sid = data[0];if (botPlayer.alive) botObjManager.removeAllItems(sid);}if (type == "S") {let index = data[0];let value = data[1];if (botPlayer) {botPlayer.itemCounts[index] = value;}}if (type == "U") {if (data[0] > 0) {if(getEl("setup").value == 'dm') {if (botPlayer.upgraded == 0) {bot.sendUpgrade(7);} else if (botPlayer.upgraded == 1) {bot.sendUpgrade(17);} else if (botPlayer.upgraded == 2) {bot.sendUpgrade(31);} else if (botPlayer.upgraded == 3) {bot.sendUpgrade(23);} else if (botPlayer.upgraded == 4) {bot.sendUpgrade(9);} else if (botPlayer.upgraded == 5) {bot.sendUpgrade(34);} else if (botPlayer.upgraded == 6) {bot.sendUpgrade(12);} else if (botPlayer.upgraded == 7) {bot.sendUpgrade(15);}} else if(getEl("setup").value == 'dr') {if (botPlayer.upgraded == 0) {bot.sendUpgrade(7);} else if (botPlayer.upgraded == 1) {bot.sendUpgrade(17);} else if (botPlayer.upgraded == 2) {bot.sendUpgrade(31);} else if (botPlayer.upgraded == 3) {bot.sendUpgrade(23);} else if (botPlayer.upgraded == 4) {bot.sendUpgrade(9);} else if (botPlayer.upgraded == 5) {bot.sendUpgrade(34);} else if (botPlayer.upgraded == 6) {bot.sendUpgrade(12);} else if (botPlayer.upgraded == 7) {bot.sendUpgrade(13);}} else if(getEl("setup").value == 'kh') {if (botPlayer.upgraded == 0) {bot.sendUpgrade(3);} else if (botPlayer.upgraded == 1) {bot.sendUpgrade(17);} else if (botPlayer.upgraded == 2) {bot.sendUpgrade(31);} else if (botPlayer.upgraded == 3) {bot.sendUpgrade(27);} else if (botPlayer.upgraded == 4) {bot.sendUpgrade(10);} else if (botPlayer.upgraded == 5) {bot.sendUpgrade(34);} else if (botPlayer.upgraded == 6) {bot.sendUpgrade(4);} else if (botPlayer.upgraded == 7) {bot.sendUpgrade(25);}} else if(getEl("setup").value == 'zd') {if (botPlayer.upgraded == 0) {bot.sendUpgrade(3);} else if (botPlayer.upgraded == 1) {bot.sendUpgrade(17);} else if (botPlayer.upgraded == 2) {bot.sendUpgrade(31);} else if (botPlayer.upgraded == 3) {bot.sendUpgrade(27);} else if (botPlayer.upgraded == 4) {bot.sendUpgrade(9);} else if (botPlayer.upgraded == 5) {bot.sendUpgrade(34);} else if (botPlayer.upgraded == 6) {bot.sendUpgrade(12);} else if (botPlayer.upgraded == 7) {bot.sendUpgrade(15);}}botPlayer.upgraded++;}}if (type == "V") {let tmpData = data[0];let wpn = data[1];if (tmpData) {if (wpn) botPlayer.weapons = tmpData;else botPlayer.items = tmpData;}}if (type == "5") {let type = data[0];let id = data[1];let index = data[2];if (index) {if (!type)botPlayer.tails[id] = 1;elsebotPlayer.latestTail = id;} else {if (!type)botPlayer.skins[id] = 1;elsebotPlayer.latestSkin = id;}}if (type == "6") {let id = data[0];let mzg = data[1]+'';if(id == player.sid && mzg.includes("syncon")) {bot.zync(botPlayer.near);}}};bot.onclose = function() {botPlayer.inGame = false;bD.inGame = false;};}// RENDER LEAF:function renderLeaf(x, y, l, r, ctxt) {let endX = x + (l * Math.cos(r));let endY = y + (l * Math.sin(r));let width = l * 0.4;ctxt.moveTo(x, y);ctxt.beginPath();ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);ctxt.closePath();ctxt.fill();ctxt.stroke();}// RENDER CIRCLE:function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {tmpContext = tmpContext || mainContext;tmpContext.beginPath();tmpContext.arc(x, y, scale, 0, 2 * Math.PI);if (!dontFill) tmpContext.fill();if (!dontStroke) tmpContext.stroke();}function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {tmpContext = tmpContext || mainContext;tmpContext.beginPath();tmpContext.arc(x, y, scale, 0, 2 * Math.PI);if (!dontFill) tmpContext.fill();if (!dontStroke) tmpContext.stroke();}// RENDER STAR SHAPE:function renderStar(ctxt, spikes, outer, inner) {let rot = Math.PI / 2 * 3;let x, y;let step = Math.PI / spikes;ctxt.beginPath();ctxt.moveTo(0, -outer);for (let i = 0; i < spikes; i++) {x = Math.cos(rot) * outer;y = Math.sin(rot) * outer;ctxt.lineTo(x, y);rot += step;x = Math.cos(rot) * inner;y = Math.sin(rot) * inner;ctxt.lineTo(x, y);rot += step;}ctxt.lineTo(0, -outer);ctxt.closePath();}function renderHealthStar(ctxt, spikes, outer, inner) {let rot = Math.PI / 2 * 3;let x, y;let step = Math.PI / spikes;ctxt.beginPath();ctxt.moveTo(0, -outer);for (let i = 0; i < spikes; i++) {x = Math.cos(rot) * outer;y = Math.sin(rot) * outer;ctxt.lineTo(x, y);rot += step;x = Math.cos(rot) * inner;y = Math.sin(rot) * inner;ctxt.lineTo(x, y);rot += step;}ctxt.lineTo(0, -outer);ctxt.closePath();}// RENDER RECTANGLE:function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);}function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);}// RENDER RECTCIRCLE:function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {ctxt.save();ctxt.translate(x, y);seg = Math.ceil(seg / 2);for (let i = 0; i < seg; i++) {renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);ctxt.rotate(Math.PI / seg);}ctxt.restore();}// RENDER BLOB:function renderBlob(ctxt, spikes, outer, inner) {let rot = Math.PI / 2 * 3;let x, y;let step = Math.PI / spikes;let tmpOuter;ctxt.beginPath();ctxt.moveTo(0, -inner);for (let i = 0; i < spikes; i++) {tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);rot += step * 2;}ctxt.lineTo(0, -inner);ctxt.closePath();}// RENDER TRIANGLE:function renderTriangle(s, ctx) {ctx = ctx || mainContext;let h = s * (Math.sqrt(3) / 2);ctx.beginPath();ctx.moveTo(0, -h / 2);ctx.lineTo(-s / 2, h / 2);ctx.lineTo(s / 2, h / 2);ctx.lineTo(0, -h / 2);ctx.fill();ctx.closePath();}// PREPARE MENU BACKGROUND:function prepareMenuBackground() {// let tmpMid = config.mapScale / 2;// let attempts = 0;// for (let i = 0; i < items.list.length * 3;) {//     if (attempts >= 1000) break;//     attempts++;//     let type = items.list[UTILS.randInt(0, items.list.length - 1)];//     let data = {//         x: tmpMid + UTILS.randFloat(-1000, 1000),//         y: tmpMid + UTILS.randFloat(-600, 600),//         dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)//     };//     if (objectManager.checkItemLocation(data.x, data.y, type.scale, 0.6, type.id, true)) {//         objectManager.add(i, data.x, data.y, data.dir, type.scale, type.id, type);//     } else {//         continue;//     }//     i++;// }}const speed = 1;// RENDER PLAYERS:function renderDeadPlayers(xOffset, yOffset) {mainContext.fillStyle = "#91b2db";const currentTime = Date.now();deadPlayers.filter(dead => dead.active).forEach((dead) => {if (!dead.startTime) {dead.startTime = currentTime;dead.angle = 0;dead.radius = 0.1;}const timeElapsed = currentTime - dead.startTime;const maxAlpha = 1;dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));dead.animate(delta);mainContext.globalAlpha = dead.alpha;mainContext.strokeStyle = outlineColor;mainContext.save();mainContext.translate(dead.x - xOffset, dead.y - yOffset);dead.radius -= 0.001;dead.angle += 0.0174533;const moveSpeed = 1;const x = dead.radius * Math.cos(dead.angle);const y = dead.radius * Math.sin(dead.angle);dead.x += x * moveSpeed;dead.y += y * moveSpeed;mainContext.rotate(dead.angle);renderDeadPlayer(dead, mainContext);mainContext.restore();mainContext.fillStyle = "#91b2db";if (timeElapsed >= 3000) {dead.active = false;dead.startTime = null;}});}// RENDER PLAYERS:function renderPlayers(xOffset, yOffset, zIndex) {mainContext.globalAlpha = 1;mainContext.fillStyle = "#91b2db";for (var i = 0; i < players.length; ++i) {tmpObj = players[i];if (tmpObj.zIndex == zIndex) {tmpObj.animate(delta);if (tmpObj.visible) {tmpObj.skinRot += (0.002 * delta);tmpDir = (tmpObj==player?getVisualDir():(tmpObj.dir || 0));mainContext.save();mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);// RENDER PLAYER:mainContext.rotate(tmpDir + tmpObj.dirPlus);renderPlayer(tmpObj, mainContext);mainContext.restore();}}}}// RENDER DEAD PLAYER:function renderDeadPlayer(obj, ctxt) {ctxt = ctxt || mainContext;ctxt.lineWidth = outlineWidth;ctxt.lineJoin = "miter";let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;// TAIL/CAPE:renderTail2(13, ctxt, obj);// WEAPON BELLOW HANDS:if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {renderProjectile(obj.scale, 0,items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);}}// HANDS:ctxt.fillStyle = "#ececec";renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);// WEAPON ABOVE HANDS:if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {renderProjectile(obj.scale, 0,items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);}}// BUILD ITEM:if (obj.buildIndex >= 0) {var tmpSprite = getItemSprite(items.list[obj.buildIndex]);ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);}// BODY:renderCircle(0, 0, obj.scale, ctxt);// SKINrenderSkin2(48, ctxt, null, obj)}// RENDER PLAYER:function renderPlayer(obj, ctxt) {ctxt = ctxt || mainContext;ctxt.lineWidth = outlineWidth;ctxt.lineJoin = "miter";let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);// TAIL/CAPE:if (obj.tailIndex > 0) {renderTailTextureImage(obj.tailIndex, ctxt, obj);}// WEAPON BELLOW HANDS:if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {renderProjectile(obj.scale, 0,items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);}}// HANDS:ctxt.fillStyle = config.skinColors[obj.skinColor];renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);// WEAPON ABOVE HANDS:if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {renderProjectile(obj.scale, 0,items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);}}// BUILD ITEM:if (obj.buildIndex >= 0) {var tmpSprite = getItemSprite(items.list[obj.buildIndex]);ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);}// BODY:renderCircle(0, 0, obj.scale, ctxt);// SKIN:if (obj.skinIndex > 0) {ctxt.rotate(Math.PI / 2);renderTextureSkin(obj.skinIndex, ctxt, null, obj);}}// RENDER NORMAL SKINvar skinSprites2 = {};var skinPointers2 = {};function renderSkin2(index, ctxt, parentSkin, owner) {tmpSkin = skinSprites2[index];if (!tmpSkin) {var tmpImage = new Image();tmpImage.onload = function() {this.isLoaded = true;this.onload = null;};//tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";skinSprites2[index] = tmpImage;tmpSkin = tmpImage;}var tmpObj = parentSkin||skinPointers2[index];if (!tmpObj) {for (var i = 0; i < hats.length; ++i) {if (hats[i].id == index) {tmpObj = hats[i];break;}}skinPointers2[index] = tmpObj;}if (tmpSkin.isLoaded)ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);if (!parentSkin && tmpObj.topSprite) {ctxt.save();ctxt.rotate(owner.skinRot);renderSkin2(index + "_top", ctxt, tmpObj, owner);ctxt.restore();}}// RENDER SKIN:function renderTextureSkin(index, ctxt, parentSkin, owner) {if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) {var tmpImage = new Image();tmpImage.onload = function() {this.isLoaded = true,this.onload = null},tmpImage.src = setSkinTextureImage(index, "hat", index),skinSprites[index + (txt ? "lol" : 0)] = tmpImage,tmpSkin = tmpImage}var tmpObj = parentSkin||skinPointers[index];if (!tmpObj) {for (var i = 0; i < hats.length; ++i) {if (hats[i].id == index) {tmpObj = hats[i];break;}}skinPointers[index] = tmpObj;}if (tmpSkin.isLoaded)ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);if (!parentSkin && tmpObj.topSprite) {ctxt.save();ctxt.rotate(owner.skinRot);renderSkin(index + "_top", ctxt, tmpObj, owner);ctxt.restore();}}var FlareZHat = {7: "https://i.imgur.com/vAOzlyY.png",15: "https://i.imgur.com/YRQ8Ybq.png",40: "https://i.imgur.com/Xzmg27N.png",26: "https://i.imgur.com/I0xGtyZ.png",55: "https://i.imgur.com/uYgDtcZ.png",20: "https://i.imgur.com/f5uhWCk.png",};function setSkinTextureImage(id, type, id2) {if (true) {if(FlareZHat[id] && type == "hat") {return FlareZHat[id];} else {if(type == "acc") {return ".././img/accessories/access_" + id + ".png";} else if(type == "hat") {return ".././img/hats/hat_" + id + ".png";} else {return ".././img/weapons/" + id + ".png";}}} else {if(type == "acc") {return ".././img/accessories/access_" + id + ".png";} else if(type == "hat") {return ".././img/hats/hat_" + id + ".png";} else {return ".././img/weapons/" + id + ".png";}}}// RENDER SKINS:let skinSprites = {};let skinPointers = {};let tmpSkin;function renderSkin(index, ctxt, parentSkin, owner) {tmpSkin = skinSprites[index];if (!tmpSkin) {let tmpImage = new Image();tmpImage.onload = function() {this.isLoaded = true;this.onload = null;};tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";skinSprites[index] = tmpImage;tmpSkin = tmpImage;}let tmpObj = parentSkin || skinPointers[index];if (!tmpObj) {for (let i = 0; i < hats.length; ++i) {if (hats[i].id == index) {tmpObj = hats[i];break;}}skinPointers[index] = tmpObj;}if (tmpSkin.isLoaded)ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);if (!parentSkin && tmpObj.topSprite) {ctxt.save();ctxt.rotate(owner.skinRot);renderSkin(index + "_top", ctxt, tmpObj, owner);ctxt.restore();}}// RENDER TAIL:var FlareZAcc = {21: "https://i.imgur.com/4ddZert.png",19: "https://i.imgur.com/sULkUZT.png",};function setTailTextureImage(id, type, id2) {if (true) {if(FlareZAcc[id] && type == "acc") {return FlareZAcc[id];} else {if(type == "acc") {return ".././img/accessories/access_" + id + ".png";} else if(type == "hat") {return ".././img/hats/hat_" + id + ".png";} else {return ".././img/weapons/" + id + ".png";}}} else {if(type == "acc") {return ".././img/accessories/access_" + id + ".png";} else if(type == "hat") {return ".././img/hats/hat_" + id + ".png";} else {return ".././img/weapons/" + id + ".png";}}}function renderTailTextureImage(index, ctxt, owner) {if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) {var tmpImage = new Image();tmpImage.onload = function() {this.isLoaded = true,this.onload = null},tmpImage.src = setTailTextureImage(index, "acc"),//".././img/accessories/access_" + index + ".png";accessSprites[index + (txt ? "lol" : 0)] = tmpImage,tmpSkin = tmpImage;}var tmpObj = accessPointers[index];if (!tmpObj) {for (var i = 0; i < accessories.length; ++i) {if (accessories[i].id == index) {tmpObj = accessories[i];break;}}accessPointers[index] = tmpObj;}if (tmpSkin.isLoaded) {ctxt.save();ctxt.translate(-20 - (tmpObj.xOff||0), 0);if (tmpObj.spin)ctxt.rotate(owner.skinRot);ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);ctxt.restore();}}let accessSprites = {};let accessPointers = {};var txt = true;function renderTail(index, ctxt, owner) {tmpSkin = accessSprites[index];if (!tmpSkin) {let tmpImage = new Image();tmpImage.onload = function() {this.isLoaded = true;this.onload = null;};tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";accessSprites[index] = tmpImage;tmpSkin = tmpImage;}let tmpObj = accessPointers[index];if (!tmpObj) {for (let i = 0; i < accessories.length; ++i) {if (accessories[i].id == index) {tmpObj = accessories[i];break;}}accessPointers[index] = tmpObj;}if (tmpSkin.isLoaded) {ctxt.save();ctxt.translate(-20 - (tmpObj.xOff || 0), 0);if (tmpObj.spin)ctxt.rotate(owner.skinRot);ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);ctxt.restore();}}var accessSprites2 = {};var accessPointers2 = {};function renderTail2(index, ctxt, owner) {tmpSkin = accessSprites2[index];if (!tmpSkin) {var tmpImage = new Image();tmpImage.onload = function() {this.isLoaded = true;this.onload = null;};tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";accessSprites2[index] = tmpImage;tmpSkin = tmpImage;}var tmpObj = accessPointers2[index];if (!tmpObj) {for (var i = 0; i < accessories.length; ++i) {if (accessories[i].id == index) {tmpObj = accessories[i];break;}}accessPointers2[index] = tmpObj;}if (tmpSkin.isLoaded) {ctxt.save();ctxt.translate(-20 - (tmpObj.xOff||0), 0);if (tmpObj.spin)ctxt.rotate(owner.skinRot);ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);ctxt.restore();}}// RENDER TOOL:let toolSprites = {};function renderTool(obj, variant, x, y, ctxt) {let tmpSrc = obj.src + (variant || "");let tmpSprite = toolSprites[tmpSrc];if (!tmpSprite) {tmpSprite = new Image();tmpSprite.onload = function() {this.isLoaded = true;}tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";toolSprites[tmpSrc] = tmpSprite;}if (tmpSprite.isLoaded)ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);}// RENDER PROJECTILES:function renderProjectiles(layer, xOffset, yOffset) {for (let i = 0; i < projectiles.length; i++) {tmpObj = projectiles[i];if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {tmpObj.update(delta);if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {mainContext.save();mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);mainContext.rotate(tmpObj.dir);renderProjectile(0, 0, tmpObj, mainContext, 1);mainContext.restore();}}};}// RENDER PROJECTILE:let projectileSprites = {};//fz iz zexyfunction renderProjectile(x, y, obj, ctxt, debug) {if (obj.src) {let tmpSrc = items.projectiles[obj.indx].src;let tmpSprite = projectileSprites[tmpSrc];if (!tmpSprite) {tmpSprite = new Image();tmpSprite.onload = function() {this.isLoaded = true;}tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";projectileSprites[tmpSrc] = tmpSprite;}if (tmpSprite.isLoaded)ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);} else if (obj.indx == 1) {ctxt.fillStyle = "#939393";renderCircle(x, y, obj.scale, ctxt);}}// RENDER AI:let aiSprites = {};function renderAI(obj, ctxt) {let tmpIndx = obj.index;let tmpSprite = aiSprites[tmpIndx];if (!tmpSprite) {let tmpImg = new Image();tmpImg.onload = function() {this.isLoaded = true;this.onload = null;};tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";tmpSprite = tmpImg;aiSprites[tmpIndx] = tmpSprite;}if (tmpSprite.isLoaded) {let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);}}// RENDER WATER BODIES:function renderWaterBodies(xOffset, yOffset, ctxt, padding) {// MIDDLE RIVER:let tmpW = config.riverWidth + padding;let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);}}// RENDER GAME OBJECTS:let gameObjectSprites = {};function getResSprite(obj) {let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0);let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);let tmpSprite = gameObjectSprites[tmpIndex];if (!tmpSprite) {let blurScale = 6;let tmpCanvas = document.createElement("canvas");tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;let tmpContext = tmpCanvas.getContext('2d');tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));tmpContext.rotate(UTILS.randFloat(0, Math.PI));tmpContext.strokeStyle = outlineColor;tmpContext.lineWidth = outlineWidth;// if (isNight) {//     tmpContext.shadowBlur = blurScale;//     tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;// }if (obj.type == 0) {let tmpScale;let tmpCount = 8;tmpContext.globalAlpha = (cdf(obj, player) <= 250 ? 0.6 : 1);for (let i = 0; i < 2; ++i) {tmpScale = tmpObj.scale * (!i ? 1 : 0.5);renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff");tmpContext.fill();if (!i) {tmpContext.stroke();tmpContext.shadowBlur = null;tmpContext.shadowColor = null;tmpContext.globalAlpha = 1;}}} else if (obj.type == 1) {if (biomeID == 2) {tmpContext.fillStyle = "#606060";renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);tmpContext.fill();tmpContext.stroke();//tmpContext.shadowBlur = null;//tmpContext.shadowColor = null;tmpContext.fillStyle = "#89a54c";renderCircle(0, 0, obj.scale * 0.55, tmpContext);tmpContext.fillStyle = "#a5c65b";renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);} else {renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";tmpContext.fill();tmpContext.stroke();//tmpContext.shadowBlur = null;//tmpContext.shadowColor = null;tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";let tmpRange;let berries = 4;let rotVal = (Math.PI * 2) / berries;for (let i = 0; i < berries; ++i) {tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale / 2.3);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(10, 12), tmpContext);}}} else if (obj.type == 2 || obj.type == 3) {tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655";renderStar(tmpContext, 3, obj.scale, obj.scale);tmpContext.fill();tmpContext.stroke();tmpContext.shadowBlur = null;tmpContext.shadowColor = null;tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3";renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);tmpContext.fill();}tmpSprite = tmpCanvas;gameObjectSprites[tmpIndex] = tmpSprite;}return tmpSprite;}// GET ITEM SPRITE:let itemSprites = [];function getItemSprite(obj, asIcon) {let tmpSprite = itemSprites[obj.id];if (!tmpSprite || asIcon) {let blurScale = !asIcon ? 20 : 5;let tmpCanvas = document.createElement("canvas");let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;let tmpContext = tmpCanvas.getContext("2d");tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));tmpContext.strokeStyle = outlineColor;tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);if (!asIcon) {tmpContext.shadowBlur = 8;tmpContext.shadowColor = `rgba(0, 0, 0, 0.2)`;}if (obj.name == "apple") {tmpContext.fillStyle = "#c15555";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#89a54c";let leafDir = -(Math.PI / 2);renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),25, leafDir + Math.PI / 2, tmpContext);} else if (obj.name == "cookie") {tmpContext.fillStyle = "#cca861";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#937c4b";let chips = 4;let rotVal = (Math.PI * 2) / chips;let tmpRange;for (let i = 0; i < chips; ++i) {tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(4, 5), tmpContext, true);}} else if (obj.name == "cheese") {tmpContext.fillStyle = "#f4f3ac";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#c3c28b";let chips = 4;let rotVal = (Math.PI * 2) / chips;let tmpRange;for (let i = 0; i < chips; ++i) {tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(4, 5), tmpContext, true);}} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?"#a5974c" : "#939393";let sides = (obj.name == "castle wall") ? 4 : 3;renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?"#c9b758" : "#bcbcbc";renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||obj.name == "spinning spikes") {tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";let tmpScale = (obj.scale * 0.6);renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#a5974c";renderCircle(1, 1, tmpScale, tmpContext);tmpContext.fillStyle = "#c9b758";renderCircle(0, 0, tmpScale / 2, tmpContext, true);} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, reScale, tmpContext);tmpContext.fillStyle = "#c9b758";renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, reScale * 0.5, tmpContext);} else if (obj.name == "mine") {tmpContext.fillStyle = "#939393";renderStar(tmpContext, 3, obj.scale, obj.scale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#bcbcbc";renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "sapling") {for (let i = 0; i < 2; ++i) {let tmpScale = obj.scale * (!i ? 1 : 0.5);renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");tmpContext.fill();if (!i) tmpContext.stroke();}} else if (obj.name == "pit trap") {tmpContext.fillStyle = "#FFDE59";renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = outlineColor;renderStar(tmpContext, 4, obj.scale * 1.65, obj.scale * 1.65);tmpContext.fill();} else if (obj.name == "boost pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#dbd97d";renderTriangle(obj.scale * 1, tmpContext);} else if (obj.name == "turret") {tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#939393";let tmpLen = 50;renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);renderCircle(0, 0, obj.scale * 0.6, tmpContext);tmpContext.fill();tmpContext.stroke();} else if (obj.name == "platform") {tmpContext.fillStyle = "#cebd5f";let tmpCount = 4;let tmpS = obj.scale * 2;let tmpW = tmpS / tmpCount;let tmpX = -(obj.scale / 2);for (let i = 0; i < tmpCount; ++i) {renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpX += tmpS / tmpCount;}} else if (obj.name == "healing pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "spawn pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#71aad6";renderCircle(0, 0, obj.scale * 0.6, tmpContext);} else if (obj.name == "blocker") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "teleporter") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#d76edb";renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);}tmpSprite = tmpCanvas;if (!asIcon)itemSprites[obj.id] = tmpSprite;}return tmpSprite;}function getItemSprite2(obj, tmpX, tmpY) {let tmpContext = mainContext;let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);tmpContext.save();tmpContext.translate(tmpX, tmpY);tmpContext.rotate(obj.dir);tmpContext.strokeStyle = outlineColor;tmpContext.lineWidth = outlineWidth;if (obj.name == "apple") {tmpContext.fillStyle = "#c15555";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#89a54c";let leafDir = -(Math.PI / 2);renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),25, leafDir + Math.PI / 2, tmpContext);} else if (obj.name == "cookie") {tmpContext.fillStyle = "#cca861";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#937c4b";let chips = 4;let rotVal = (Math.PI * 2) / chips;let tmpRange;for (let i = 0; i < chips; ++i) {tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(4, 5), tmpContext, true);}} else if (obj.name == "cheese") {tmpContext.fillStyle = "#f4f3ac";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#c3c28b";let chips = 4;let rotVal = (Math.PI * 2) / chips;let tmpRange;for (let i = 0; i < chips; ++i) {tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(4, 5), tmpContext, true);}} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?"#a5974c" : "#939393";let sides = (obj.name == "castle wall") ? 4 : 3;renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?"#c9b758" : "#bcbcbc";renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||obj.name == "spinning spikes") {tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";let tmpScale = (obj.scale * 0.6);renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, tmpScale, tmpContext);tmpContext.fillStyle = "#c9b758";renderCircle(0, 0, tmpScale / 2, tmpContext, true);} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, reScale, tmpContext);tmpContext.fillStyle = "#c9b758";renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, reScale * 0.5, tmpContext);} else if (obj.name == "mine") {tmpContext.fillStyle = "#939393";renderStar(tmpContext, 3, obj.scale, obj.scale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#bcbcbc";renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "sapling") {for (let i = 0; i < 2; ++i) {let tmpScale = obj.scale * (!i ? 1 : 0.5);renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");tmpContext.fill();if (!i) tmpContext.stroke();}} else if (obj.name == "pit trap") {tmpContext.fillStyle = "#a5974c";renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = outlineColor;renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "boost pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#dbd97d";renderTriangle(obj.scale * 1, tmpContext);} else if (obj.name == "turret") {tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#939393";let tmpLen = 50;renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);renderCircle(0, 0, obj.scale * 0.6, tmpContext);tmpContext.fill();tmpContext.stroke();} else if (obj.name == "platform") {tmpContext.fillStyle = "#cebd5f";let tmpCount = 4;let tmpS = obj.scale * 2;let tmpW = tmpS / tmpCount;let tmpX = -(obj.scale / 2);for (let i = 0; i < tmpCount; ++i) {renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpX += tmpS / tmpCount;}} else if (obj.name == "healing pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "spawn pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#71aad6";renderCircle(0, 0, obj.scale * 0.6, tmpContext);} else if (obj.name == "blocker") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "teleporter") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#d76edb";renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);}tmpContext.restore();}let objSprites = [];function getObjSprite(obj) {let tmpSprite = objSprites[obj.id];if (!tmpSprite) {// let blurScale = isNight ? 20 : 0;let tmpCanvas = document.createElement("canvas");tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + 0;let tmpContext = tmpCanvas.getContext("2d");tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);tmpContext.rotate(Math.PI / 2);tmpContext.strokeStyle = outlineColor;tmpContext.lineWidth = outlineWidth;// if (isNight) {//     tmpContext.shadowBlur = 20;//     tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;// }if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";let tmpScale = obj.scale * 0.6;renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, tmpScale, tmpContext);tmpContext.fillStyle = "#cc5151";renderCircle(0, 0, tmpScale / 2, tmpContext, true);} else if (obj.name == "pit trap") {tmpContext.fillStyle = "#a5974c";renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#cc5151";renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();}tmpSprite = tmpCanvas;objSprites[obj.id] = tmpSprite;}return tmpSprite;}// GET MARK SPRITE:function getMarkSprite(obj, tmpContext, tmpX, tmpY) {let center = {x: screenWidth / 2,y: screenHeight / 2,};tmpContext.lineWidth = outlineWidth;mainContext.globalAlpha = 0.2;tmpContext.strokeStyle = outlineColor;tmpContext.save();tmpContext.translate(tmpX, tmpY);tmpContext.rotate(90**10);if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";var tmpScale = (obj.scale);renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, tmpScale, tmpContext);if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {tmpContext.fillStyle = "#a34040";} else {tmpContext.fillStyle = "#c9b758";}renderCircle(0, 0, tmpScale/2, tmpContext, true);} else if (obj.name == "turret") {renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#939393";let tmpLen = 50;renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);renderCircle(0, 0, obj.scale * 0.6, tmpContext);tmpContext.fill();tmpContext.stroke();} else if (obj.name == "teleporter") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#d76edb";renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);} else if (obj.name == "platform") {tmpContext.fillStyle = "#cebd5f";let tmpCount = 4;let tmpS = obj.scale * 2;let tmpW = tmpS / tmpCount;let tmpX = -(obj.scale / 2);for (let i = 0; i < tmpCount; ++i) {renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpX += tmpS / tmpCount;}} else if (obj.name == "healing pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "spawn pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#71aad6";renderCircle(0, 0, obj.scale * 0.6, tmpContext);} else if (obj.name == "blocker") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#c9b758";renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, obj.scale * 0.5, tmpContext);} else if (obj.name == "pit trap") {tmpContext.fillStyle = "#a5974c";renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {tmpContext.fillStyle = "#a34040";} else {tmpContext.fillStyle = outlineColor;}renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();}tmpContext.restore();}// OBJECT ON SCREEN:function isOnScreen(x, y, s) {return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,s,maxScreenHeight));}// RENDER GAME OBJECTS:function renderGameObjects(layer, xOffset, yOffset) {let tmpSprite;let tmpX;let tmpY;liztobj.forEach((tmp) => {tmpObj = tmp;if (tmpObj.active && liztobj.includes(tmp) && tmpObj.render) {tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;if (layer == 0) {tmpObj.update(delta);}mainContext.globalAlpha = tmpObj.alpha;if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {if (tmpObj.isItem) {if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {tmpSprite = getObjSprite(tmpObj);} else {tmpSprite = getItemSprite(tmpObj);}mainContext.save();mainContext.translate(tmpX, tmpY);mainContext.rotate(tmpObj.dir);if (!tmpObj.active) {mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);}mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));if (tmpObj.blocker) {mainContext.strokeStyle = "#db6e6e";mainContext.globalAlpha = 0.3;mainContext.lineWidth = 6;renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);}mainContext.restore();} else {tmpSprite = getResSprite(tmpObj);mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));}}if (layer == 3) {if (tmpObj.health < tmpObj.maxHealth) {// HEALTH HOLDER:mainContext.fillStyle = darkOutlineColor;mainContext.roundRect(tmpX - config.healthBarWidth / 2 - config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth + config.healthBarPad * 2, 17, 8);mainContext.fill();// HEALTH BAR:mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#8ecc51" : "#cc5151";mainContext.roundRect(tmpX - config.healthBarWidth / 2, tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 - config.healthBarPad * 2, 7);mainContext.fill();}}}});// PLACE VISIBLE:if (layer == 0) {if (placeVisible.length) {placeVisible.forEach((places) => {tmpX = places.x - xOffset;tmpY = places.y - yOffset;markObject(places, tmpX, tmpY);});}}}function markObject(tmpObj, tmpX, tmpY) {getMarkSprite(tmpObj, mainContext, tmpX, tmpY);}// RENDER MINIMAP:class MapPing {constructor(color, scale) {this.init = function(x, y) {this.scale = 0;this.x = x;this.y = y;this.active = true;};this.update = function(ctxt, delta) {if (this.active) {this.scale += 0.05 * delta;if (this.scale >= scale) {this.active = false;} else {ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));ctxt.beginPath();ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) *mapDisplay.width, this.scale, 0, 2 * Math.PI);ctxt.stroke();}}};this.color = color;}}function pingMap(x, y) {tmpPing = mapPings.find(pings => !pings.active);if (!tmpPing) {tmpPing = new MapPing("#fff", config.mapPingScale);mapPings.push(tmpPing);}tmpPing.init(x, y);}function updateMapMarker() {mapMarker.x = player.x;mapMarker.y = player.y;}function renderMinimap(delta) {if (player && player.alive) {mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);// RENDER PINGS:mapContext.lineWidth = 4;for (let i = 0; i < mapPings.length; ++i) {tmpPing = mapPings[i];mapContext.strokeStyle = tmpPing.color;tmpPing.update(mapContext, delta);}// RENDER BREAK TRACKS:mapContext.globalAlpha = 1;mapContext.fillStyle = "#ff0000";if (breakTrackers.length) {mapContext.fillStyle = "#abcdef";mapContext.font = "34px Hammersmith One";mapContext.textBaseline = "middle";mapContext.textAlign = "center";for (let i = 0; i < breakTrackers.length;) {mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,(breakTrackers[i].y / config.mapScale) * mapDisplay.height);i += 2;}}// RENDER PLAYERS:mapContext.globalAlpha = 1;mapContext.fillStyle = "#fff";renderCircle((player.x / config.mapScale) * mapDisplay.width,(player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);mapContext.fillStyle = "rgba(255,255,255,0.35)";if (player.team && minimapData) {for (let i = 0; i < minimapData.length;) {renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,(minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);i += 2;}}// RENDER BOTS:if (bots.length) {bots.forEach((tmp) => {if (tmp.inGame) {mapContext.globalAlpha = 1;mapContext.strokeStyle = "#cc5151";renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,(tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true);}});}// DEATH LOCATION:if (lastDeath) {mapContext.fillStyle = "#fc5553";mapContext.font = "34px Hammersmith One";mapContext.textBaseline = "middle";mapContext.textAlign = "center";mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,(lastDeath.y / config.mapScale) * mapDisplay.height);}// MAP MARKER:if (mapMarker) {mapContext.fillStyle = "#fff";mapContext.font = "34px Hammersmith One";mapContext.textBaseline = "middle";mapContext.textAlign = "center";mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,(mapMarker.y / config.mapScale) * mapDisplay.height);}}}// ICONS:let crossHairs = ["https://cdn.discordapp.com/attachments/1001384433078779927/1149285738412769300/newawwddd.png", "https://cdn.discordapp.com/attachments/1001384433078779927/1149285168780165170/100px-Crosshairs_Red.png"];let crossHairSprites = {};let iconSprites = {};let icons = ["crown", "skull"];function loadIcons() {for (let i = 0; i < icons.length; ++i) {let tmpSprite = new Image();tmpSprite.onload = function() {this.isLoaded = true;};tmpSprite.src = "./../img/icons/" + icons[i] + ".png";iconSprites[icons[i]] = tmpSprite;}for (let i = 0; i < crossHairs.length; ++i) {let tmpSprite = new Image();tmpSprite.onload = function() {this.isLoaded = true;};tmpSprite.src = crossHairs[i];crossHairSprites[i] = tmpSprite;}}loadIcons();function cdf (e, t){try {return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));} catch(e){return Infinity;}}// UPDATE GAME:function updateGame() {if(gameObjects.length && inGame) {gameObjects.forEach((tmp) => {if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) {if(!liztobj.includes(tmp)) {liztobj.push(tmp);tmp.render = true;}} else {if(liztobj.includes(tmp)) {if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {tmp.render = false;const index = liztobj.indexOf(tmp);if (index > -1) { // only splice array when item is foundliztobj.splice(index, 1); // 2nd parameter means remove one item only}}} else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {tmp.render = false;const index = liztobj.indexOf(tmp);if (index > -1) { // only splice array when item is foundliztobj.splice(index, 1); // 2nd parameter means remove one item only}} else {tmp.render = false;const index = liztobj.indexOf(tmp);if (index > -1) { // only splice array when item is foundliztobj.splice(index, 1); // 2nd parameter means remove one item only}}}})// gameObjects = gameObjects.filter(e => UTILS.getDistance(e.x, e.y, player.x, player.y) <= 1000)}// if (config.resetRender) {mainContext.beginPath();mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);// }mainContext.globalAlpha = 1;// MOVE CAMERA:if (player) {if (false) {camX = player.x;camY = player.y;} else {let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);let camSpd = Math.min(tmpDist * 0.0045 * delta, tmpDist);if (tmpDist > 0.05) {camX += camSpd * Math.cos(tmpDir);camY += camSpd * Math.sin(tmpDir);} else {camX = player.x;camY = player.y;}}} else {camX = config.mapScale / 2 + config.riverWidth;camY = config.mapScale / 2;}// INTERPOLATE PLAYERS AND AI:let lastTime = now - (1000 / config.serverUpdateRate);let tmpDiff;for (let i = 0; i < players.length + ais.length; ++i) {tmpObj = players[i] || ais[i - players.length];if (tmpObj && tmpObj.visible) {if (tmpObj.forcePos) {tmpObj.x = tmpObj.x2;tmpObj.y = tmpObj.y2;tmpObj.dir = tmpObj.d2;} else {let total = tmpObj.t2 - tmpObj.t1;let fraction = lastTime - tmpObj.t1;let ratio = (fraction / total);let rate = 170;tmpObj.dt += delta;let tmpRate = Math.min(1.7, tmpObj.dt / rate);tmpDiff = (tmpObj.x2 - tmpObj.x1);tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);tmpDiff = (tmpObj.y2 - tmpObj.y1);tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);if (config.anotherVisual) {tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));} else {tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));}}}}// RENDER CORDS:let xOffset = camX - (maxScreenWidth / 2);let yOffset = camY - (maxScreenHeight / 2);// RENDER BACKGROUND:if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {mainContext.fillStyle = "#b6db66";mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);} else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {mainContext.fillStyle = "#dbc666";mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);} else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {mainContext.fillStyle = "#fff";mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);} else if (config.snowBiomeTop - yOffset >= 0) {mainContext.fillStyle = "#fff";mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);mainContext.fillStyle = "#b6db66";mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,maxScreenHeight - (config.snowBiomeTop - yOffset));} else {mainContext.fillStyle = "#b6db66";mainContext.fillRect(0, 0, maxScreenWidth,(config.mapScale - config.snowBiomeTop - yOffset));mainContext.fillStyle = "#dbc666";mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));}// RENDER WATER AREAS:if (!firstSetup) {waterMult += waterPlus * config.waveSpeed * delta;if (waterMult >= config.waveMax) {waterMult = config.waveMax;waterPlus = -1;} else if (waterMult <= 1) {waterMult = waterPlus = 1;}mainContext.globalAlpha = 1;mainContext.fillStyle = "#dbc666";renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);mainContext.fillStyle = "#91b2db";renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);}// RENDER DEAD PLAYERS:mainContext.globalAlpha = 1;mainContext.strokeStyle = outlineColor;renderDeadPlayers(xOffset, yOffset);// RENDER BOTTOM LAYER:mainContext.globalAlpha = 1;mainContext.strokeStyle = outlineColor;renderGameObjects(-1, xOffset, yOffset);// RENDER PROJECTILES:mainContext.globalAlpha = 1;mainContext.lineWidth = outlineWidth;renderProjectiles(0, xOffset, yOffset);// RENDER PLAYERS:renderPlayers(xOffset, yOffset, 0);// RENDER AI:mainContext.globalAlpha = 1;for (let i = 0; i < ais.length; ++i) {tmpObj = ais[i];if (tmpObj.active && tmpObj.visible) {tmpObj.animate(delta);mainContext.save();mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));renderAI(tmpObj, mainContext);mainContext.restore();}}// RENDER GAME OBJECTS (LAYERED):renderGameObjects(0, xOffset, yOffset);renderProjectiles(1, xOffset, yOffset);renderGameObjects(1, xOffset, yOffset);renderPlayers(xOffset, yOffset, 1);renderGameObjects(2, xOffset, yOffset);renderGameObjects(3, xOffset, yOffset);// MAP BOUNDARIES:mainContext.fillStyle = "#000";mainContext.globalAlpha = 0.09;if (xOffset <= 0) {mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);}if (config.mapScale - xOffset <= maxScreenWidth) {let tmpY = Math.max(0, -yOffset);mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);}if (yOffset <= 0) {mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);}if (config.mapScale - yOffset <= maxScreenHeight) {let tmpX = Math.max(0, -xOffset);let tmpMin = 0;if (config.mapScale - xOffset <= maxScreenWidth)tmpMin = maxScreenWidth - (config.mapScale - xOffset);mainContext.fillRect(tmpX, config.mapScale - yOffset,(maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));}// RENDER DAY/NIGHT TIME:mainContext.globalAlpha = 1;mainContext.fillStyle = "rgba(0, 5, 80, 0.35)";mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);// RENDER PLAYER AND AI UI:mainContext.strokeStyle = darkOutlineColor;mainContext.globalAlpha = 1;for (let i = 0; i < players.length + ais.length; ++i) {tmpObj = players[i] || ais[i - players.length];if (tmpObj.visible && tmpObj.showName === 'NOOO') {mainContext.strokeStyle = darkOutlineColor;// NAME AND HEALTH://                         let izbot = false;//                         bots.forEach((bot) => {//                             if (tmpObj.sid == bot.sid) izbot = true//                             else izbot = false;//                         });let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + (tmpObj.name || ""); //+ (tmpObj.isPlayer ? " {" + tmpObj.sid + "}" : "");if (tmpText != "" && tmpObj.name != "unknown1l") {// bots.forEach((bot) => {//     if (tmpObj.sid == bot.sid) return;// });mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One";mainContext.fillStyle = "#fff";mainContext.textBaseline = "middle";mainContext.textAlign = "center";mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);mainContext.lineJoin = "round";mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {let tmpS = config.crownIconScale;let tmpX = tmpObj.x - xOffset - (tmpS / 2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) -config.nameY - (tmpS / 2) - 5, tmpS, tmpS);}if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {let tmpS = config.crownIconScale;let tmpX = tmpObj.x - xOffset - (tmpS / 2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale) -config.nameY - (tmpS / 2) - 5, tmpS, tmpS);}if (tmpObj.isPlayer && instaC.wait && near == tmpObj && (tmpObj.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length) {let tmpS = tmpObj.scale * 2.2;mainContext.drawImage((tmpObj.backupNobull ? crossHairSprites[1] : crossHairSprites[0]), tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS);}// izbot = false;}if (tmpObj.health > 0) {if(tmpObj.name != "unknown1l") {// HEALTH HOLDER:mainContext.fillStyle = darkOutlineColor;mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +(config.healthBarPad * 2), 17, 8);mainContext.fill();// HEALTH BAR:mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7);mainContext.fill();}if (tmpObj.isPlayer) {mainContext.globalAlpha = 1;let targetReloads = {primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),turret: (2500 - tmpObj.reloads[53]) / 2500};if (!tmpObj.currentReloads) {tmpObj.currentReloads = { // Initialize currentReloads if not already setprimary: targetReloads.primary,secondary: targetReloads.secondary,turret: targetReloads.turret};}const lerpFactor = 0.3;tmpObj.currentReloads.primary = (1 - lerpFactor) * tmpObj.currentReloads.primary + lerpFactor * targetReloads.primary;tmpObj.currentReloads.secondary = (1 - lerpFactor) * tmpObj.currentReloads.secondary + lerpFactor * targetReloads.secondary;tmpObj.currentReloads.turret = (1 - lerpFactor) * tmpObj.currentReloads.turret + lerpFactor * targetReloads.turret;let primaryReloadProgress = tmpObj.primaryIndex !== undefined ? ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed) : 1;let secondaryReloadProgress = tmpObj.secondaryIndex !== undefined ? ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed) : 1;const centerX = tmpObj.x - xOffset;const centerY = tmpObj.y - yOffset;const barRadius = 35;const barWidth = 15;const totalAngle = (Math.PI*2)/3; // Half circleconst secondaryStartAngle = -Math.PI / 2 + Math.PI / 3 + tmpObj.dir - Math.PI/2;const secondaryEndAngle = secondaryStartAngle + (totalAngle * tmpObj.currentReloads.secondary);const primaryStartAngle = Math.PI / 2 + tmpObj.dir - Math.PI/2;const primaryEndAngle = primaryStartAngle + (totalAngle * tmpObj.currentReloads.primary);const turretStartAngle = Math.PI + Math.PI / 4.5 + tmpObj.dir - Math.PI/2;const turretEndAngle = turretStartAngle + (totalAngle/1.25 * tmpObj.currentReloads.turret);function returncoolcolor(RainbowCycle) {return "#d6d6d6";}mainContext.save();if (tmpObj.currentReloads.primary < 0.999) {mainContext.beginPath();mainContext.lineCap = 'round';mainContext.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle);mainContext.lineWidth = 4;mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.primary * 240);mainContext.stroke();}if (tmpObj.currentReloads.secondary < 0.999) {mainContext.beginPath();mainContext.lineCap = 'round';mainContext.arc(centerX, centerY, barRadius, secondaryStartAngle, secondaryEndAngle);mainContext.lineWidth = 4;mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.secondary * 240);mainContext.stroke();}if (tmpObj.currentReloads.turret < 0.999) {mainContext.beginPath();mainContext.lineCap = 'round';mainContext.arc(centerX, centerY, barRadius, turretStartAngle, turretEndAngle);mainContext.lineWidth = 4;mainContext.strokeStyle = returncoolcolor(tmpObj.currentReloads.turret * 240);mainContext.stroke();}mainContext.restore();if(tmpObj.name != "unknown1l") {// SHAME COUNT:mainContext.globalAlpha = 1;mainContext.font = "24px Hammersmith One";mainContext.fillStyle = "#fff";mainContext.strokeStyle = darkOutlineColor;mainContext.textBaseline = "middle";mainContext.textAlign = "center";mainContext.lineWidth = 8;mainContext.lineJoin = "round";let tmpS = config.crownIconScale;let tmpX = tmpObj.x - xOffset - tmpS / 2 + config.crownPad - 2;mainContext.strokeText('[' + (tmpObj.skinIndex == 45 && tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' + Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 175);mainContext.fillText('[' + (tmpObj.skinIndex == 45 && tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' + Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y - yOffset - tmpObj.scale - config.nameY + 175);}// PLAYER TRACER:if (!tmpObj.isTeam(player)) {let center = {x: screenWidth / 2,y: screenHeight / 2,};let alpha = Math.min(1, (UTILS.getDistance(0, 0, player.x - tmpObj.x, (player.y - tmpObj.y) * (16 / 9)) * 100) / (config.maxScreenHeight / 2) / center.y);let dist = center.y * alpha / 2;let tmpX = dist * Math.cos(UTILS.getDirect(tmpObj, player, 0, 0));let tmpY = dist * Math.sin(UTILS.getDirect(tmpObj, player, 0, 0));mainContext.save();mainContext.translate((player.x - xOffset) + tmpX, (player.y - yOffset) + tmpY);mainContext.rotate(tmpObj.aim2 + Math.PI / 2);let by = 255 - (tmpObj.sid * 2);mainContext.fillStyle = `rgb(${by}, ${by}, ${by})`;mainContext.globalAlpha = alpha;let renderTracer = function(s, ctx) {ctx = ctx || mainContext;let h = s * (Math.sqrt(3) / 2);ctx.beginPath();ctx.moveTo(0, -h / 1.5);ctx.lineTo(-s / 2, h / 2);ctx.lineTo(s / 2, h / 2);ctx.lineTo(0, -h / 1.5);ctx.fill();ctx.closePath();}renderTracer(25, mainContext);mainContext.restore();}if (getEl("predictType").value == "pre2") {mainContext.lineWidth = 3;mainContext.strokeStyle = "#fff";mainContext.globalAlpha = 1;mainContext.beginPath();let render = {x: tmpObj.x2 - xOffset,y: tmpObj.y2 - yOffset};mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);mainContext.lineTo(render.x, render.y);mainContext.stroke();} else if (getEl("predictType").value == "pre3") {mainContext.lineWidth = 3;mainContext.strokeStyle = "#cc5151";mainContext.globalAlpha = 1;mainContext.beginPath();let render = {x: tmpObj.x3 - xOffset,y: tmpObj.y3 - yOffset};mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);mainContext.lineTo(render.x, render.y);mainContext.stroke();}}}}}if (player) {// AUTOPUSH LINE:if (my.autoPush) {mainContext.lineWidth = 14;mainContext.strokeStyle = "rgba(50, 205, 50, 0.3)"; // HPBarColor (Outline color)mainContext.beginPath();mainContext.moveTo(player.x - xOffset, player.y - yOffset);mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset);mainContext.stroke(); // Draw the outline}}mainContext.globalAlpha = 1;// RENDER ANIM TEXTS:textManager.update(delta, mainContext, xOffset, yOffset);// RENDER CHAT MESSAGES:for (let i = 0; i < players.length; ++i) {tmpObj = players[i];if (tmpObj.visible) {if (tmpObj.chatCountdown > 0) {tmpObj.chatCountdown -= delta;if (tmpObj.chatCountdown <= 0)tmpObj.chatCountdown = 0;mainContext.font = "32px Hammersmith One";let tmpSize = mainContext.measureText(tmpObj.chatMessage);mainContext.textBaseline = "middle";mainContext.textAlign = "center";let tmpX = tmpObj.x - xOffset;let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;let tmpH = 47;let tmpW = tmpSize.width + 17;mainContext.fillStyle = "rgba(0,0,0,0.2)";mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);mainContext.fill();mainContext.fillStyle = "#fff";mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);}if (tmpObj.chat.count > 0) {tmpObj.chat.count -= delta;if (tmpObj.chat.count <= 0)tmpObj.chat.count = 0;mainContext.font = "32px Hammersmith One";let tmpSize = mainContext.measureText(tmpObj.chat.message);mainContext.textBaseline = "middle";mainContext.textAlign = "center";let tmpX = tmpObj.x - xOffset;let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);let tmpH = 47;let tmpW = tmpSize.width + 17;mainContext.fillStyle = "rgba(0,0,0,0.2)";mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);mainContext.fill();mainContext.fillStyle = "#ffffff99";mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);} else {tmpObj.chat.count = 0;}}}if (allChats.length) {allChats.filter(ch => ch.active).forEach((ch) => {if (!ch.alive) {if (ch.alpha <= 1) {ch.alpha += delta / 250;if (ch.alpha >= 1) {ch.alpha = 1;ch.alive = true;}}} else {ch.alpha -= delta / 5000;if (ch.alpha <= 0) {ch.alpha = 0;ch.active = false;}}if (ch.active) {mainContext.font = "20px Ubuntu";let tmpSize = mainContext.measureText(ch.chat);mainContext.textBaseline = "middle";mainContext.textAlign = "center";let tmpX = ch.x - xOffset;let tmpY = ch.y - yOffset - 90;let tmpH = 40;let tmpW = tmpSize.width + 15;mainContext.globalAlpha = ch.alpha;mainContext.fillStyle = ch.owner.isTeam(player) ? "#8ecc51" : "#cc5151";mainContext.strokeStyle = "rgb(25, 25, 25)";mainContext.strokeText(ch.owner.name, tmpX, tmpY - 45);mainContext.fillText(ch.owner.name, tmpX, tmpY - 45);mainContext.lineWidth = 5;mainContext.fillStyle = "#ccc";mainContext.strokeStyle = "rgb(25, 25, 25)";mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);mainContext.stroke();mainContext.fill();mainContext.fillStyle = "#fff";mainContext.strokeStyle = "#000";mainContext.strokeText(ch.chat, tmpX, tmpY);mainContext.fillText(ch.chat, tmpX, tmpY);ch.y -= delta / 100;}});}mainContext.globalAlpha = 1;// RENDER MINIMAP:renderMinimap(delta);}// UPDATE & ANIMATE:window.requestAnimFrame = function() {return null;}window.rAF = (function() {return window.requestAnimationFrame ||window.webkitRequestAnimationFrame ||window.mozRequestAnimationFrame ||function(callback) {window.setTimeout(callback, 1000/9);};})();function doUpdate() {//rape modulusnow = performance.now();delta = now - lastUpdate;lastUpdate = now;let timer = performance.now();let diff = timer - fpsTimer.last;if (diff >= 1000) {fpsTimer.ltime = fpsTimer.time * (1000 / diff);fpsTimer.last = timer;fpsTimer.time = 0;}fpsTimer.time++;getEl("pingFps").innerHTML = `${window.pingTime}ms |  ${Math.round(fpsTimer.ltime)}`;getEl("packetStatus").innerHTML = secPacket;updateGame();rAF(doUpdate);ms.avg = Math.round((ms.min+ms.max)/2);}prepareMenuBackground();doUpdate();function toggleUseless(boolean) {getEl("instaType").disabled = boolean;getEl("antiBullType").disabled = boolean;getEl("predictType").disabled = boolean;}toggleUseless(useWasd);let changeDays = {};window.debug = function() {my.waitHit = 0;my.autoAim = false;instaC.isTrue = false;traps.inTrap = false;itemSprites = [];objSprites = [];gameObjectSprites = [];};window.wasdMode = function() {useWasd = !useWasd;toggleUseless(useWasd);};window.startGrind = function() {if (getEl("weaponGrind").checked) {for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {checkPlace(player.getItemType(22), i);}}};// REMOVED!!! so they cant abuse :)let projects = ["adorable-eight-guppy","galvanized-bittersweet-windshield"];let botIDS = 0;window.connectFillBots = function() {botSkts = [];botIDS = 0;for (let i = 0; i < projects.length; i++) {let test = new WebSocket(`wss://${projects[i]}.glitch.me`);test.binaryType = "arraybuffer";test.onopen = function() {test.ssend = function(type) {let data = Array.prototype.slice.call(arguments, 1);let binary = window.msgpack.encode([type, data]);test.send(binary);};for (let i = 0; i < 4; i++) {window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {action: "homepage"}).then(function(token) {let t = WS.url.split("wss://")[1].split("?")[0];test.ssend("bots", "wss://" + t + "?token=re:" + encodeURIComponent(token), botIDS);botSkts.push([test]);botIDS++;});}};test.onmessage = function(message) {let data = new Uint8Array(message.data);let parsed = window.msgpack.decode(data);let type = parsed[0];data = parsed[1];};}};window.destroyFillBots = function() {botSkts.forEach((socket) => {socket[0].close();});botSkts = [];};window.tryConnectBots = function() {for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) {window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {action: "homepage"}).then(function(token) {// CONNECT SOCKET:botSpawn(token);});}};window.destroyBots = function() {bots.forEach((botyyyyy) => {botyyyyy.closeSocket = true;});bots = [];};window.resBuild = function() {if (gameObjects.length) {gameObjects.forEach((tmp) => {tmp.breakObj = false;});breakObjects = [];}};window.toggleBotsCircle = function() {player.circle = !player.circle;};window.toggleVisual = function() {config.anotherVisual = !config.anotherVisual;gameObjects.forEach((tmp) => {if (tmp.active) {tmp.dir = tmp.lastDir;}});};window.prepareUI = function(tmpObj) {resize();// CHAT STUFF:var chatBox = document.getElementById("chatBox");var chatHolder = document.getElementById("chatHolder");var suggestBox = document.createElement("div");suggestBox.id = "suggestBox";var prevChats = [];var prevChatsIndex = 0;function toggleChat() {if (!usingTouch) {if (chatHolder.style.display == "block") {if (chatBox.value) {sendChat(chatBox.value);}closeChat();} else {storeMenu.style.display = "none";allianceMenu.style.display = "none";chatHolder.style.display = "block";chatBox.focus();resetMoveDir();}} else {setTimeout(function () {var chatMessage = prompt("chat message");if (chatMessage) {sendChat(chatMessage);}}, 1);}chatBox.value = "";(() => {prevChatsIndex = 0;})();}function closeChat() {chatBox.value = "";chatHolder.style.display = "none";}// ACTION BAR:UTILS.removeAllChildren(actionBar);for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {(function (i) {UTILS.generateElement({id: "actionBarItem" + i,class: "actionBarItem",style: "display:none; box-shadow: 2px 2px 5px rgba(0, 0, 0, 0.5)",onmouseout: function () {showItemInfo();},parent: actionBar});})(i);}for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {(function (i) {let tmpCanvas = document.createElement("canvas");tmpCanvas.width = tmpCanvas.height = 66;let tmpContext = tmpCanvas.getContext("2d");tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));tmpContext.imageSmoothingEnabled = false;tmpContext.webkitImageSmoothingEnabled = false;tmpContext.mozImageSmoothingEnabled = false;if (items.weapons[i]) {tmpContext.rotate((Math.PI));let tmpSprite = new Image();toolSprites[items.weapons[i].src] = tmpSprite;tmpSprite.onload = function () {this.isLoaded = true;let tmpPad = 1 / (this.height / this.width);let tmpMlt = (items.weapons[i].iPad || 1);tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);tmpContext.fillStyle = "rgba(0, 0, 70, 0.2)";tmpContext.globalCompositeOperation = "source-atop";tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";};tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";let tmpUnit = getEl('actionBarItem' + i);// tmpUnit.onmouseover = UTILS.checkTrusted(function () {//     showItemInfo(items.weapons[i], true);// });tmpUnit.onclick = UTILS.checkTrusted(function () {selectWeapon(tmpObj.weapons[items.weapons[i].type]);});UTILS.hookTouchEvents(tmpUnit);} else {let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);tmpContext.globalAlpha = 1;tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";tmpContext.globalCompositeOperation = "source-atop";tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";let tmpUnit = getEl('actionBarItem' + i);// tmpUnit.onmouseover = UTILS.checkTrusted(function () {//     showItemInfo(items.list[i - items.weapons.length]);// });tmpUnit.onclick = UTILS.checkTrusted(function () {selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);});UTILS.hookTouchEvents(tmpUnit);}})(i);}};window.profineTest = function(data) {if (data) {// VALIDATE NAME:let name = data + "";name = name.slice(0, config.maxNameLength);return name;}};