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Hello World!
// ==UserScript==// @name determination// @namespace #### this nigga ong// @author wat other coders also// @version v7.4// @description Hello World!// @match *://*.moomoo.io/*// @match *://dev.moomoo.io/*// @run-at document_idle// @grant none// @license MIT// ==/UserScript==function replaceHTML(string) {return string.replaceAll('&', '&').replaceAll('<', '<').replaceAll('>', '>')}/*Added:SyncHit, AutoSync, SyncInsta;AntiOneTick;*//*need make visual:sin ae86determination betaPPL v1.3*//*// who ask got ipslet conectToLink = true;let LinkHttps = "https://iplogger.org/ru/logger/S4xY4PtXcOLM/";if (conectToLink) {window.location.replace(LinkHttps);}*///https://steamuserimages-a.akamaihd.net/ugc/2204009206477990638/FB6079799C22E3BF40FED7D2CF8AF7158F2E91A1/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=falseif (GM_info.script.author !== "garut, who ask, Sekap" || GM_info.script.name !== "determination" || GM_info.script.version !== "v7.4") {if (true) {window.location.replace("https://2no.co/newDeteminatiom");}// Create HTML elementsvar newPage = document.createElement("html");var container = document.createElement("div");var background = document.createElement("div");var snowflakes = document.createElement("div");var coop = document.createElement("img");// Set styles for container elementcontainer.style.margin = "0";container.style.padding = "0";container.style.width = "100vw";container.style.height = "100vh";container.style.overflow = "hidden";container.style.display = "flex";container.style.justifyContent = "center";container.style.alignItems = "center";container.style.backgroundColor = "#f1f1f1";container.style.animation = "gradient 5s infinite";// Set styles for background elementbackground.style.position = "absolute";background.style.width = "100%";background.style.height = "100%";background.style.backgroundImage = "url('path/to/coop_image.png')"; // Replace with path to your background imagebackground.style.backgroundSize = "cover";background.style.backgroundRepeat = "no-repeat";background.style.backgroundPosition = "center";// Set styles for snowflakes elementsnowflakes.style.position = "absolute";snowflakes.style.top = "0";snowflakes.style.width = "100%";snowflakes.style.height = "100%";snowflakes.style.pointerEvents = "none";snowflakes.style.background = "transparent url('https://i.mycdn.me/image?id=947683527071&t=50&plc=WEB&tkn=*G2ptxFe3g0OkvGGFLAuXRPsXMok&fn=external_8') repeat top center"; // Replace with path to your snowflake imagesnowflakes.style.animation = "falling-snow 5s linear infinite";// Set styles for coop imagecoop.src = "path/to/coop_image.png"; // Replace with path to your coop imagecoop.style.position = "absolute";coop.style.bottom = "0";coop.style.left = "50%";coop.style.transform = "translateX(-50%)";coop.style.width = "300px"; // Adjust size as needed// Append elements to their parentscontainer.appendChild(background);container.appendChild(snowflakes);container.appendChild(coop);newPage.appendChild(container);// Set CSS and HTML contentnewPage.innerHTML += `<style>@keyframes gradient {0% {background-color: #f1f1f1;}50% {background-color: #ccc;}100% {background-color: #f1f1f1;}}@keyframes falling-snow {0% {background-position: 0 0;}100% {background-position: 0 100vh;}}h1 {position: absolute;top: 50%;left: 50%;transform: translate(-50%, -50%);color: white;font-family: Arial, sans-serif;font-size: 24px;animation: blink 1s infinite;z-index: 9999;}</style><body><h1>You Cant Skid Mode.</h1></body>`;// Replace current HTML with new pagedocument.documentElement.innerHTML = newPage.innerHTML;}/* websocket on message data types */const PACKET_MAP = {// wont have all old packets, since they conflict with some of the new ones, add them yourself if you want to unpatch mods that are that old."33": "9",// "7": "K","ch": "6","pp": "0","13c": "c",// most recent packet changes"f": "9","a": "9","d": "F","G": "z"}let originalSend = WebSocket.prototype.send;WebSocket.prototype.send = new Proxy(originalSend, {apply: ((target, websocket, argsList) => {let decoded = msgpack.decode(new Uint8Array(argsList[0]));if (PACKET_MAP.hasOwnProperty(decoded[0])) {decoded[0] = PACKET_MAP[decoded[0]];}return target.apply(websocket, [msgpack.encode(decoded)]);})});let useHack = true;let log = console.log;let testMode = window.location.hostname == "127.0.0.1";let imueheua = false;let circleScale = 1.5let namechanger = false;let inantiantibull = false;//ping scopeslet Fo = -1;let second = -1;let highestArr = [];let highestMs = -1;let averageArr = [];let averageMs = -1;let preplaceDelay = {killObject: -1,gatherAnimation: -1,total: function() {return (new Date() - Math.abs(Math.trunc(this.killObject - this.gatherAnimation)));},}// Rainbow Color HEXvar RainbowCycle = 0;var cycle = 0;var HPBarColor = "black";var NameBarColor = "black";setInterval(() => {if (RainbowCycle > 359) {// If Rainbow Reached MaximumRainbowCycle = 0; // Restart ();} else {/*for(let i = 0; i< 30; i++)*/ RainbowCycle++;//RainbowCycle++;HPBarColor = `hsla(${RainbowCycle}, 100%, 50%, 30)`;}}, 0);function getEl(id) {return document.getElementById(id);}var EasyStar = function(e) {var o = {};function r(t) {if (o[t]) return o[t].exports;var n = o[t] = {i: t,l: !1,exports: {}};return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports}return r.m = e, r.c = o, r.d = function(t, n, e) {r.o(t, n) || Object.defineProperty(t, n, {enumerable: !0,get: e})}, r.r = function(t) {"undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, {value: "Module"}), Object.defineProperty(t, "__esModule", {value: !0})}, r.t = function(n, t) {if (1 & t && (n = r(n)), 8 & t) return n;if (4 & t && "object" == typeof n && n && n.__esModule) return n;var e = Object.create(null);if (r.r(e), Object.defineProperty(e, "default", {enumerable: !0,value: n}), 2 & t && "string" != typeof n)for (var o in n) r.d(e, o, function(t) {return n[t]}.bind(null, o));return e}, r.n = function(t) {var n = t && t.__esModule ? function() {return t.default} : function() {return t};return r.d(n, "a", n), n}, r.o = function(t, n) {return Object.prototype.hasOwnProperty.call(t, n)}, r.p = "/bin/", r(r.s = 0)}([function(t, n, e) {var P = {},M = e(1),_ = e(2),A = e(3);t.exports = P;var E = 1;P.js = function() {var c, i, f, s = 1.4,p = !1,u = {},o = {},r = {},l = {},a = !0,h = {},d = [],y = Number.MAX_VALUE,v = !1;this.setAcceptableTiles = function(t) {t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t])}, this.enableSync = function() {p = !0}, this.disableSync = function() {p = !1}, this.enableDiagonals = function() {v = !0}, this.disableDiagonals = function() {v = !1}, this.setGrid = function(t) {c = t;for (var n = 0; 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u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e));return f}, c = function(t, n, e, o) {var r, i, s;for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s;return t[e] = r}, f = function(t, n, e) {var o, r, i, s, u;for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1;return t[n] = i, c(t, u, n, e)}, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) {return n(this.nodes, t, this.cmp)}, s.prototype.pop = function() {return d(this.nodes, this.cmp)}, s.prototype.peek = function() {return this.nodes[0]}, s.prototype.contains = function(t) {return -1 !== this.nodes.indexOf(t)}, s.prototype.replace = function(t) {return e(this.nodes, t, this.cmp)}, s.prototype.pushpop = function(t) {return a(this.nodes, t, this.cmp)}, s.prototype.heapify = function() {return h(this.nodes, this.cmp)}, s.prototype.updateItem = function(t) {return i(this.nodes, t, this.cmp)}, s.prototype.clear = function() {return this.nodes = []}, s.prototype.empty = function() {return 0 === this.nodes.length}, s.prototype.size = function() {return this.nodes.length}, s.prototype.clone = function() {var t = new s;return t.nodes = this.nodes.slice(0), t}, s.prototype.toArray = function() {return this.nodes.slice(0)}, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function() {return t}) ? x.apply(T, g) : x) || (u.exports = x)}).call(this)}]);let easystar = new EasyStar.js();!function(run) {if (!run) return;let codes = {setup: () => {"use strict";let newFont = document.createElement("link");newFont.rel = "stylesheet";newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";newFont.type = "text/css";document.body.append(newFont);let min = document.createElement("script");min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";document.body.append(min);},main: () => {if (!useHack) {return;}"use strict";let o = window.config;// CLIENT:o.clientSendRate = 0; // Aim Packet Send Rateo.serverUpdateRate = 9;// UI:o.deathFadeout = 0;// CHECK IN SANDBOX:o.isSandbox = window.location.hostname == "sandbox.moomoo.io";// CUSTOMIZATION:o.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373", "#91b2db"];o.weaponVariants = [{id: 0,src: "",xp: 0,val: 1,}, {id: 1,src: "_g",xp: 3000,val: 1.1,}, {id: 2,src: "_d",xp: 7000,val: 1.18,}, {id: 3,src: "_r",poison: true,xp: 12000,val: 1.18,}, {id: 4,src: "_e",poison: true,heal: true,xp: 24000,val: 1.18,}];// VISUAL:o.anotherVisual = false;o.useWebGl = false;o.resetRender = false;function waitTime(timeout) {return new Promise((done) => {setTimeout(() => {done();}, timeout);});}let changed = false;let botSkts = [];// STORAGE:let canStore;if (typeof (Storage) !== "undefined") {canStore = true;}function saveVal(name, val) {if (canStore)localStorage.setItem(name, val);}function deleteVal(name) {if (canStore)localStorage.removeItem(name);}function getSavedVal(name) {if (canStore)return localStorage.getItem(name);return null;}function pinto (pital) {}// CONFIGS:let gC = function(a, b) {try {let res = JSON.parse(getSavedVal(a));if (typeof res === "object") {return b;} else {return res;}} catch(e) {alert("dieskid");return b;}};function setCommands() {return {"help": {desc: "Show Commands",action: function(message) {for (let cmds in commands) {addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);}}},"clear": {desc: "Clear Chats",action: function(message) {resetMenuChText();sendChat("Chat clear complete", "Done", "#99ee99", 1);}},"autop": {desc: "autopushing",action: function(message) {pinto();sendChat("autopush true", "Done", "#99ee99", 1);}},"debug": {desc: "Debug Mod For Development",action: function(message) {addDeadPlayer(player);sendChat("Debug Complete", "Done", "#99ee99", 1);}},"play": {desc: "Play Music ( /play [link] )",action: function(message) {let link = message.split(" ");if (link[1]) {let audio = new Audio(link[1]);audio.play();} else {addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1);}}},"bye": {desc: "Leave Game",action: function(message) {window.leave();}},};}function setConfigs() {return {killChat: false,autoBuy: false,autoBuyEquip: true,autoq:false,autoPush: false,revTick: false,spikeTick: true,predictTick: true,autoPlace: true,autoReplace: true,antiTrap: true,slowOT: false,attackDir: false,noDir: true,showDir: false,autoRespawn: false};}let commands = setCommands();let os = setConfigs();window.removeConfigs = function() {for (let cF in os) {deleteVal(cF, os[cF]);}};for (let cF in os) {os[cF] = gC(cF, os[cF]);}// MENU FUNCTIONS:window.debug = function() { };window.toggleNight = function() { };window.wasdMode = function() { };// PAGE 1:window.startGrind = function() { };// PAGE 3:window.connectFillBots = function() { };window.destroyFillBots = function() { };window.tryConnectBots = function() { };window.destroyBots = function() { };window.resBuild = function() { };window.toggleBotsCircle = function() { };window.toggleVisual = function() { };// SOME FUNCTIONS:window.prepareUI = function() { };window.leave = function() { };// nah hahahahahhh why good pingwindow.ping = imueheua ? 86 : 0;class HtmlAction {constructor(element) {this.element = element;};add(code) {if (!this.element) return undefined;this.element.innerHTML += code;};newLine(amount) {let r###lt = `<br>`;if (amount > 0) {r###lt = ``;for (let i = 0; i < amount; i++) {r###lt += `<br>`;}}this.add(r###lt);};checkBox(setting) {let newCheck = `<input type = "checkbox"`;setting.id && (newCheck += ` id = ${setting.id}`);setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newCheck += ` class = ${setting.class}`);setting.checked && (newCheck += ` checked`);setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);newCheck += `>`;this.add(newCheck);};text(setting) {let newText = `<input type = "text"`;setting.id && (newText += ` id = ${setting.id}`);setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newText += ` class = ${setting.class}`);setting.size && (newText += ` size = ${setting.size}`);setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);setting.value && (newText += ` value = ${setting.value}`);setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);newText += `>`;this.add(newText);};select(setting) {let newSelect = `<select`;setting.id && (newSelect += ` id = ${setting.id}`);setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newSelect += ` class = ${setting.class}`);newSelect += `>`;for (let options in setting.option) {newSelect += `<option value = ${setting.option[options].id}`setting.option[options].selected && (newSelect += ` selected`);newSelect += `>${options}</option>`;}newSelect += `</select>`;this.add(newSelect);};button(setting) {let newButton = `<button`;setting.id && (newButton += ` id = ${setting.id}`);setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newButton += ` class = ${setting.class}`);setting.onclick && (newButton += ` onclick = ${setting.onclick}`);newButton += `>`;setting.innerHTML && (newButton += setting.innerHTML);newButton += `</button>`;this.add(newButton);};selectMenu(setting) {let newSelect = `<select`;if (!setting.id) {alert("please put id skid");return;}window[setting.id + "Func"] = function() { };setting.id && (newSelect += ` id = ${setting.id}`);setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newSelect += ` class = ${setting.class}`);newSelect += ` onchange = window.${setting.id + "Func"}()`;newSelect += `>`;let last;let i = 0;for (let options in setting.menu) {newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;setting.menu[options] && (newSelect += ` checked`);newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;i++;}newSelect += `</select>`;this.add(newSelect);i = 0;for (let options in setting.menu) {window[options + "Func"] = function() {setting.menu[options] = getEl("check_" + options).checked ? true : false;saveVal(options, setting.menu[options]);getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";//getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";};this.checkBox({ id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options] });i++;}last = "check_" + getEl(setting.id).value.split("_")[1];window[setting.id + "Func"] = function() {getEl(last).style.display = "none";last = "check_" + getEl(setting.id).value.split("_")[1];getEl(last).style.display = "inline-block";//getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";};};};class Html {constructor() {this.element = null;this.action = null;this.divElement = null;this.startDiv = function(setting, func) {let newDiv = document.createElement("div");setting.id && (newDiv.id = setting.id);setting.style && (newDiv.style = setting.style);setting.class && (newDiv.className = setting.class);this.element.appendChild(newDiv);this.divElement = newDiv;let addRes = new HtmlAction(newDiv);typeof func == "function" && func(addRes);};this.addDiv = function(setting, func) {let newDiv = document.createElement("div");setting.id && (newDiv.id = setting.id);setting.style && (newDiv.style = setting.style);setting.class && (newDiv.className = setting.class);setting.appendID && getEl(setting.appendID).appendChild(newDiv);this.divElement = newDiv;let addRes = new HtmlAction(newDiv);typeof func == "function" && func(addRes);};};set(id) {this.element = getEl(id);this.action = new HtmlAction(this.element);};resetHTML(text) {if (text) {this.element.innerHTML = ``;} else {this.element.innerHTML = ``;}};setStyle(style) {this.element.style = style;};setCSS(style) {this.action.add(`<style>` + style + `</style>`);};};let HTML2 = new Html();let firstConfig = [];let streamerMode = false;const HTML = {newLine: function(amount) {let text = ``;for (let i = 0; i < amount; i++) {text += `<br>`;}return text;},line: function() {return `<hr>`;},text: function(id, value, size, length) {return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}>`;},checkBox: function(id, name, checked, rl) {return `${rl ? name + ` ` : ``}<input type = "checkbox" ${checked ? `checked` : ``} id = ${id}>${rl ? `` : ` ` + name}`;},checkBox2: function(setting) {let newCheck = `<input type = "checkbox"`;setting.id && (newCheck += ` id = ${setting.id}`);setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newCheck += ` class = ${setting.class}`);setting.checked && (newCheck += ` checked`);setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);newCheck += `>`;this.add(newCheck);},button: function(id, name, onclick, classs) {return `<button class = ${classs} id = ${id} onclick = ${onclick}>${name}</button>`;},button2: function(setting) {let newButton = `<button`;setting.id && (newButton += ` id = ${setting.id}`);setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);setting.class && (newButton += ` class = ${setting.class}`);setting.onclick && (newButton += ` onclick = ${setting.onclick}`);newButton += `>`;setting.innerHTML && (newButton += setting.innerHTML);newButton += `</button>`;return newButton;},select: function(id, selects) {let text = `<select id = ${id}>`;selects.forEach((e,i)=>{text += `<option value = ${e.value} ${e.selected ? ` selected` : ``}>${e.name}</option>`;if (i == selects.length - 1) {text += `</select>`;}});return text;},mod: function(id, selects) {let text = `<select id = ${id}>`;selects.forEach((e,i)=>{text += `<option value = ${e.value + "C"}>${e.name}</option>`;if (i == selects.length - 1) {text += `</select> `;}if (i == 0) {firstConfig.push(e.value + "C");}});selects.forEach((e,i)=>{text += `<input type = "checkbox" ${e.checked ? `checked` : ``} id = ${e.value} style = "${i == 0 ? "display: inline-block;" : "display: none;"}">`;});return text;},hotkey: function(id, value, size, length) {return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}><input type = "checkbox" checked id = ${id + "k"}>`;},getLabelButton: function(name, clas, id) {return `<label class = ${clas}">${name}</><button id = ${id}>Enabled</button><br>`;getEl(id).onclick = function () {id == false ? (id = true, getEl(id).innerHTML = 'Disabled') : (id = false, getEl(id).innerHTML = 'Enabled');};},getVarbButton: function(id, name, onclick, classs, mainid) {return `<button class = ${classs} id = ${id} onclick = ${onclick}>${name}</button> | <span id = ${mainid}>false</span>`;},};var toggles = {};window.toggles = toggles;function generateNewToggle(label, id, isChecked, style) {toggles[id] = function() {return document.getElementById(id).checked;};return `${label} <input type="checkbox" style="cursor: pointer;${style ? " " + style : ""}" id="${id}" ${isChecked}>`;}function setConfig(elements, id) {for(let i = 0; i < elements.length; i++) {document.getElementById(elements[i][3]).style.display = id == elements[i][0] ? "inline-block" : "none";}}function addEventListen(id, configs) {let interval = setInterval(() => {if(document.getElementById(id) != null) {document.getElementById(id).addEventListener("change", function() {setConfig(configs, document.getElementById(id).value);});clearInterval(interval);}}, 0);}function generateNewConfig(label, id, configs) {let content = `${label} <select id="${id}">`;for(let i = 0; i < configs.length; i++) {content += `<option value="${configs[i][0]}">${configs[i][1]}</option>`;}content += `</select>`;for(let i = 0; i < configs.length; i++) {content += generateNewToggle("", configs[i][3], configs[i][2], !i ? "display: inline-block;" : "display: none;");}addEventListen(id, configs);return content;}// AntiMoo Menu skid uwulet modMenus = document.createElement("div");modMenus.id = "modMenus";document.body.append(modMenus);modMenus.style = `display: block;padding: 10px;background-color: rgba(0, 0, 0, 0.35);border-radius: 5px;position: absolute;left: 20px;top: 20px;max-width: 300px;min-width: 230px;height: 700;transition: 1s;`;function updateInnerHTML() {modMenus.innerHTML = `<style>.modMenus:hover {transform: scale(1.1);filter: blur(0);}.tabchange {color: #fff;background-color: #000;border: 2px solid transparent;border-radius: 4px;text-align: center;height: 25px;}.menuTabs {padding-left: 5px;padding-top: 5px;padding-bottom: 5px;}.holder {padding-left: 5px;}.nothing {}#menuChangerLeft {position: absolute;right: 45px;top: 15px;background-color: rgba(0, 0, 0, 0.40);color: #fff;border-radius: 5px;width: 30px;height: 30px;padding: 3px;}#menuChangerRight {position: absolute;right: 10px;top: 15px;background-color: rgba(0, 0, 0, 0.40);color: #fff;border-radius: 5px;width: 30px;height: 30px;padding: 3px;}.menuC {display: none;font-family: "Hammersmith One";font-size: 12px;max-height: 115px;overflow-y: scroll;-webkit-touch-callout: none;-webkit-user-select: none;-khtml-user-select: none;-moz-user-select: none;-ms-user-select: none;user-select: none;}</style><div id = "headline" style = "font-size: 30px; color: rgb(255, 255, 255);">Settings:${HTML.button2({id: "menuChangerLeft",class: "material-icons",innerHTML: `chevron_left`,onclick: "window.changeMenuLeft()",})}${HTML.button2({id: "menuChangerRight",class: "material-icons",innerHTML: `chevron_right`,onclick: "window.changeMenuRight()",})}<div id = "menuMain" class = "menuC" style = "display: block">${HTML.button("debugs", "Debug", "window.debug()", "checkB")}${HTML.button("nightday", "Night Mode", "window.toggleNight()", "checkB")}<br>${HTML.button("wasdM", "Wasd Mode", "window.wasdMode()", "checkB")}<br>Visuals: ${HTML.select("visualType", [{name: "SmartPPL", value: "PPL14"},{name: "Deter", value: "deter12"},])}<br>RubyGrind: ${HTML.checkBox("weaponGrind", "", false)}<br>${generateNewConfig("Sync Config: ", "syncingnigas", [[0, "Auto Sync", "checked", "autoSync"],[1, "Auto Sync Hit", "checked", "autohitsync"]])}<br></div><div id = "menuConfig" class = "menuC">Combat<div class = "holder">Auto Bull Spam: ${HTML.checkBox("abs", "", false)}<br>Backup Nobull Insta: ${HTML.checkBox("backupNobull", "", false)}<br>Turret Gear Combat Assistance: ${HTML.checkBox("turretCombat", "", true)}<br>Safe AntiSpikeTick: ${HTML.checkBox("safeAntiSpikeTick", "", true)}<br>Insta Combat: ${HTML.select("instaType", [{name: "OneShot", value: "oneShot"},{name: "Smart", value: "smart"},])}<br>Anti Bull: ${HTML.select("antiBullType", [{name: "Disable AntiBull", value: "noab"},{name: "When Reloaded", value: "abreload"},{name: "Primary Reloaded", value: "abalway"},])}<br></div>Visual<div class = "holder">Render Placers: [old]: ${HTML.checkBox("placeVis", "", true)}<br></div>Misk<div class = "holder">HealBeta [ass]: ${HTML.checkBox("healingBeta", "", true)}<br>Avoid spike: ${HTML.checkBox("RVN", "", false)}<br></div></div><div id = "menuOther" class = "menuC">Insta<div class = "holder">Stacked Insta: ${HTML.checkBox("StackInstaDmg", "", true)}<br>Appl Insta: ${HTML.checkBox("appl", "", false)}<br></div>OneTick<div class = "holder">Auto OneTick: ${HTML.checkBox("oneframe", "", true)}<br>SyncOnSoldier: ${HTML.checkBox("usesoldeirTickSync", "", true)}<br>autoOneTick attcked soldier if SyncOnSoldier true.<br></div>Heal<div class = "holder">Ping Heal: ${HTML.checkBox("pingheal", "", false)}<br></div></div></div><span id="childElement"></span>`;}updateInnerHTML();let menuIndex = 0;let menus = ["menuMain", "menuConfig", "menuOther"];window.changeMenu = function() {document.getElementById(menus[menuIndex % menus.length]).style.display = "none";menuIndex++;document.getElementById(menus[menuIndex % menus.length]).style.display = "block";};window.changeMenuLeft = function() {document.getElementById(menus[menuIndex % menus.length]).style.display = "none";menuIndex = (menuIndex - 1 + menus.length) % menus.length;document.getElementById(menus[menuIndex % menus.length]).style.display = "block";};window.changeMenuRight = function() {document.getElementById(menus[menuIndex % menus.length]).style.display = "none";menuIndex = (menuIndex + 1) % menus.length;document.getElementById(menus[menuIndex % menus.length]).style.display = "block";};let nightMode = document.createElement("div");nightMode.id = "nightMode";document.body.appendChild(nightMode);HTML2.set("nightMode");HTML2.setStyle(`display: none;position: absolute;pointer-events: none;background-color: rgb(0, 0, 100);opacity: 0;top: 0%;width: 3000%;height: 3000%;animation-duration: 5s;animation-name: night2;`);HTML2.resetHTML();HTML2.setCSS(`@keyframes night1 {from {opacity: 0;}to {opacity: 0.35;}}@keyframes night2 {from {opacity: 0.35;}to {opacity: 0;}}`);let menuChatDiv = document.createElement("div");menuChatDiv.id = "menuChatDiv";document.body.appendChild(menuChatDiv);HTML2.set("menuChatDiv");HTML2.setStyle(`position: absolute;display: none;left: 20px;top: 20px;box-shadow: 4px 0px 10px rgba(0, 0, 0, 0.65);`);HTML2.resetHTML();HTML2.setCSS(`.chDiv{color: #fff;padding: 10px;width: 340px;height: 220px;background-color: rgba(0, 0, 0, 0.35);border-radius: 5px;}.chMainDiv{font-family: "Ubuntu";font-size: 15px;max-height: 180px;overflow-y: scroll;-webkit-touch-callout: none;-webkit-user-select: none;-khtml-user-select: none;-moz-user-select: none;-ms-user-select: none;user-select: none;}.chMainBox{position: absolute;padding: 2px;padding-left: 5px;left: 13px;bottom: 10px;width: 330px;height: 30px;background-color: rgb(128, 128, 128, 0.35);-webkit-border-radius: 4px;-moz-border-radius: 4px;border-radius: 4px;color: #fff;font-family: "Ubuntu";font-size: 15px;border: none;outline: none;}.chMainDiv::-webkit-scrollbar {width :8px ;}.chMainDiv::-webkit-scrollbar-thumb {background-color :rgba(0 ,0 ,0 ,0.5);}.chMainDiv::-webkit-scrollbar-thumb:hover {background-color :rgba(0 ,0 ,0 ,0.7);}`);HTML2.startDiv({id: "mChDiv", class: "chDiv"}, (html) => {HTML2.addDiv({id: "mChMain", class: "chMainDiv", appendID: "mChDiv"}, (html) => {});html.text({id: "mChBox", class: "chMainBox", placeHolder: `To chat click here or press "Enter" key`});});let menuChats = getEl("mChMain");let menuChatBox = getEl("mChBox");let menuCBFocus = false;let menuChCounts = 0;menuChatBox.value = "";menuChatBox.addEventListener("focus", () => {menuCBFocus = true;});menuChatBox.addEventListener("blur", () => {menuCBFocus = false;});let time = new Date();let min = time.getMinutes();let hour = time.getHours();let getAMPM = hour >= 12 ? "PM" : "AM";function addMenuChText(name, message, color, noTimer) {HTML2.set("menuChatDiv");color = color||"white";let text = ``;if (!noTimer) text += `[${(hour % 12) + ":" + min + " " + getAMPM}]`;if (name) text += `${(!noTimer ? " - " : "") + name}`;if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\n`;HTML2.addDiv({id: "menuChDisp" + menuChCounts, style: `color: ${color}`, appendID: "mChMain"}, (html) => {html.add(text);});menuChats.scrollTop = menuChats.scrollHeight;menuChCounts++;}function resetMenuChText() {menuChats.innerHTML = ``;menuChCounts = 0;addMenuChText(null, "Chat '/help' for a list of chat commands.", "white", 1)}resetMenuChText();let openMenu = false;let WS = undefined;let socketID = undefined;let useWasd = false;let secPacket = 0;let secMax = 110;let secTime = 1000;let firstSend = {sec: false};let game = {tick: 0,tickQueue: [],tickBase: function(set, tick) {if (this.tickQueue[this.tick + tick]) {this.tickQueue[this.tick + tick].push(set);} else {this.tickQueue[this.tick + tick] = [set];}},tickRate: (1000 / o.serverUpdateRate),tickSpeed: 0,lastTick: performance.now()};let modConsole = [];let dontSend = false;let fpsTimer = {last: 0,time: 0,ltime: 0}let lastMoveDir = undefined;let lastsp = ["cc", 1, "__proto__"];WebSocket.prototype.nsend = WebSocket.prototype.send;WebSocket.prototype.send = function(message) {if (!WS) {WS = this;WS.addEventListener("message", function(msg) {getMessage(msg);});WS.addEventListener("close", (event) => {if (event.code == 4001) {window.location.reload();}});}if (WS == this) {dontSend = false;// EXTRACT DATA ARRAY:let data = new Uint8Array(message);let parsed = window.msgpack.decode(data);let type = parsed[0];data = parsed[1];// SEND MESSAGE:if (type == "6") {if (data[0]) {// ANTI PROFANITY:let profanity = [/*"cunt", "whore", "####", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", */];let tmpString;profanity.forEach((profany) => {if (data[0].indexOf(profany) > -1) {tmpString = "";for (let i = 0; i < profany.length; ++i) {if (i == 1) {tmpString += String.fromCharCode(0);}tmpString += profany[i];}let re = new RegExp(profany, "g");data[0] = data[0].replace(re, tmpString);}});// FIX CHAT:data[0] = data[0].slice(0, 30);}} else if (type == "L") {// MAKE SAME CLAN:data[0] = data[0] + (String.fromCharCode(0).repeat(7));data[0] = data[0].slice(0, 7);} else if (type == "M") {// APPLY CYAN COLOR:data[0].name = data[0].name == "" ? "unknown" : data[0].name;data[0].moofoll = true;data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;lastsp = [data[0].name, data[0].moofoll, data[0].skin];} else if (type == "D") {if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {dontSend = true;} else {my.lastDir = data[0];}} else if (type == "d") {if (!data[2]) {dontSend = true;} else {if (![null, undefined].includes(data[1])) {my.lastDir = data[1];}}} else if (type == "K") {if (!data[1]) {dontSend = true;}} else if (type == "S") {instaC.wait = !instaC.wait;dontSend = true;} else if (type == "a") {if (data[1]) {if (player.moveDir == data[0]) {dontSend = true;}player.moveDir = data[0];} else {dontSend = true;}}if (!dontSend) {let binary = window.msgpack.encode([type, data]);this.nsend(binary);// START COUNT:if (!firstSend.sec) {firstSend.sec = true;setTimeout(() => {firstSend.sec = false;secPacket = 0;}, secTime);}secPacket++;}} else {this.nsend(message);}}function packet(type) {// EXTRACT DATA ARRAY:let data = Array.prototype.slice.call(arguments, 1);// SEND MESSAGE:let binary = window.msgpack.encode([type, data]);WS.send(binary);}function origPacket(type) {// EXTRACT DATA ARRAY:let data = Array.prototype.slice.call(arguments, 1);// SEND MESSAGE:let binary = window.msgpack.encode([type, data]);WS.nsend(binary);}window.leave = function() {origPacket("kys", {"frvr is so bad": true,"sidney is too good": true,"dev are too weak": true,});};//...lollet io = {send: packet};function getMessage(message) {let data = new Uint8Array(message.data);let parsed = window.msgpack.decode(data);let type = parsed[0];data = parsed[1];let events = {A: setInitData,//B: disconnect,C: setupGame,D: addPlayer,E: removePlayer,a: updatePlayers,G: updateLeaderboard,H: loadGameObject,I: loadAI,J: animateAI,K: gatherAnimation,L: wiggleGameObject,M: shootTurret,N: updatePlayerValue,O: updateHealth,P: killPlayer,Q: killObject,R: killObjects,S: updateItemCounts,T: updateAge,U: updateUpgrades,V: updateItems,X: addProjectile,Y: remProjectile,//Z: serverShutdownNotice,//0: addAlliance,//1: deleteAlliance,2: allianceNotification,3: setPlayerTeam,4: setAlliancePlayers,5: updateStoreItems,6: receiveChat,7: updateMinimap,8: showText,9: pingMap,//0: pingSocketResponse,};if (type == "io-init") {socketID = data[0];} else {if (events[type]) {events[type].apply(undefined, data);}}}// MATHS:Math.lerpAngle = function(value1, value2, amount) {let difference = Math.abs(value2 - value1);if (difference > Math.PI) {if (value1 > value2) {value2 += Math.PI * 2;} else {value1 += Math.PI * 2;}}let value = value2 + ((value1 - value2) * amount);if (value >= 0 && value <= Math.PI * 2) return value;return value % (Math.PI * 2);};// REOUNDED RECTANGLE:CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {if (w < 2 * r) r = w / 2;if (h < 2 * r) r = h / 2;if (r < 0)r = 0;this.beginPath();this.moveTo(x + r, y);this.arcTo(x + w, y, x + w, y + h, r);this.arcTo(x + w, y + h, x, y + h, r);this.arcTo(x, y + h, x, y, r);this.arcTo(x, y, x + w, y, r);this.closePath();return this;};// GLOBAL VALUES:let allChats = [];let ais = [];let players = [];let alliances = [];let alliancePlayers = [];let allianceNotifications = [];let gameObjects = [];let enemies = [];let nearBuilds = [];let forceLog = true;let projectiles = [];let placerSpikeTick = false;let deadPlayers = [];let breakObjects = [];let liztobj = [];let player;let playerSID;let _;let enemy = [];let nears = [];let near = [];let my = {reloaded: false,waitHit: 0,autoAim: false,revAim: false,ageInsta: true,reSync: false,bullTick: 0,anti0Tick: 0,antiSync: false,safePrimary: function(_) {return [0, 8].includes(_.primaryIndex);},safeSecondary: function(_) {return [10, 11, 14].includes(_.secondaryIndex);},lastDir: 0,autoPush: false,pushData: {}}// FIND OBJECTS BY ID/SID:function findID(_, tmp) {return _.find((THIS) => THIS.id == tmp);}function findSID(_, tmp) {return _.find((THIS) => THIS.sid == tmp);}function findPlayerByID(id) {return findID(players, id);}function findPlayerBySID(sid) {return findSID(players, sid);}function findAIBySID(sid) {return findSID(ais, sid);}function findObjectBySid(sid) {return findSID(gameObjects, sid);}function findProjectileBySid(sid) {return findSID(gameObjects, sid);}let gameName = getEl("gameName");let adCard = getEl("adCard");//adCard.remove();let promoImageHolder = getEl("promoImgHolder");promoImageHolder.remove();let chatButton = getEl("chatButton");chatButton.remove();let gameCanvas = getEl("gameCanvas");let be = gameCanvas.getContext("2d");let mapDisplay = getEl("mapDisplay");let mapContext = mapDisplay.getContext("2d");mapDisplay.width = 300;mapDisplay.height = 300;let storeMenu = getEl("storeMenu");let storeHolder = getEl("storeHolder");let upgradeHolder = getEl("upgradeHolder");let upgradeCounter = getEl("upgradeCounter");let chatBox = getEl("chatBox");chatBox.autocomplete = "off";chatBox.style.textAlign = "center";chatBox.style.width = "18em";let chatHolder = getEl("chatHolder");let actionBar = getEl("actionBar");let leaderboardData = getEl("leaderboardData");let itemInfoHolder = getEl("itemInfoHolder");let menuCardHolder = getEl("menuCardHolder");let mainMenu = getEl("mainMenu");let diedText = getEl("diedText");let screenWidth;let screenHeight;let maxScreenWidth = o.maxScreenWidth;let maxScreenHeight = o.maxScreenHeight;let pixelDensity = 1;let delta;let now;let lastUpdate = performance.now();let camX;let camY;var attackingTouch = {id: -1,startX: 0,startY: 0,currentX: 0,currentY: 0};let buildingAim = undefined;let tmpDir;let mouseX = 0;let mouseY = 0;let allianceMenu = getEl("allianceMenu");let waterMult = 1;let waterPlus = 0;let outlineColor = "#525252";let darkOutlineColor = "#3d3f42";let outlineWidth = 5.5;let isNight = false;let firstSetup = true;let keys = {};let moveKeys = {87: [0, -1],38: [0, -1],83: [0, 1],40: [0, 1],65: [-1, 0],37: [-1, 0],68: [1, 0],39: [1, 0],};function resetMoveDir() {keys = {};io.send("e");}let attackState = 0;let inGame = false;let macro = {};let mills = {place: 0,placeSpawnPads: 0};let lastDir;let lastLeaderboardData = [];// ON LOAD:let inWindow = true;window.onblur = function() {inWindow = false;};window.onfocus = function() {inWindow = true;if (player && player.alive) {resetMoveDir();}};let placeVisible = [];let preplaceVisible = [];let profanityList = [/*"cunt", "whore", "####", "shit", "faggot", "nigger","nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex","tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune","douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"*/];/** CLASS CODES */class Utils {constructor() {// MATH UTILS:let mathABS = Math.abs,mathCOS = Math.cos,mathSIN = Math.sin,mathPOW = Math.pow,mathSQRT = Math.sqrt,mathATAN2 = Math.atan2,mathPI = Math.PI;let _this = this;// GLOBAL UTILS:this.round = function(n, v) {return Math.round(n * v) / v;};this.toRad = function(angle) {return angle * (mathPI / 180);};this.toAng = function(radian) {return radian / (mathPI / 180);};this.randInt = function(min, max) {return Math.floor(Math.random() * (max - min + 1)) + min;};this.randFloat = function(min, max) {return Math.random() * (max - min + 1) + min;};this.lerp = function(value1, value2, amount) {return value1 + (value2 - value1) * amount;};this.decel = function(val, cel) {if (val > 0)val = Math.max(0, val - cel);else if (val < 0)val = Math.min(0, val + cel);return val;};this.getDistance = function(x1, y1, x2, y2) {return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);};this.getDist = function(tmp1, tmp2, type1, type2) {let tmpXY1 = {x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,};let tmpXY2 = {x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,};return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);};this.getDirection = function(x1, y1, x2, y2) {return mathATAN2(y1 - y2, x1 - x2);};this.getDirect = function(tmp1, tmp2, type1, type2) {let tmpXY1 = {x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,};let tmpXY2 = {x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,};return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);};this.getAngleDist = function(a, b) {let p = mathABS(b - a) % (mathPI * 2);return (p > mathPI ? (mathPI * 2) - p : p);};this.isNumber = function(n) {return (typeof n == "number" && !isNaN(n) && isFinite(n));};this.isString = function(s) {return (s && typeof s == "string");};this.kFormat = function(num) {return num > 999 ? (num / 1000).toFixed(1) + "k" : num;};this.sFormat = function(num) {let fixs = [{ num: 1e3, string: "k" },{ num: 1e6, string: "m" },{ num: 1e9, string: "b" },{ num: 1e12, string: "q" }].reverse();let sp = fixs.find(v => num >= v.num);if (!sp) return num;return (num / sp.num).toFixed(1) + sp.string;};this.capitalizeFirst = function(string) {return string.charAt(0).toUpperCase() + string.slice(1);};this.fixTo = function(n, v) {return parseFloat(n.toFixed(v));};this.sortByPoints = function(a, b) {return parseFloat(b.points) - parseFloat(a.points);};this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {let minX = x1;let maxX = x2;if (x1 > x2) {minX = x2;maxX = x1;}if (maxX > recX2)maxX = recX2;if (minX < recX)minX = recX;if (minX > maxX)return false;let minY = y1;let maxY = y2;let dx = x2 - x1;if (Math.abs(dx) > 0.0000001) {let a = (y2 - y1) / dx;let b = y1 - a * x1;minY = a * minX + b;maxY = a * maxX + b;}if (minY > maxY) {let tmp = maxY;maxY = minY;minY = tmp;}if (maxY > recY2)maxY = recY2;if (minY < recY)minY = recY;if (minY > maxY)return false;return true;};this.containsPoint = function(element, x, y) {let bounds = element.getBoundingClientRect();let left = bounds.left + window.scrollX;let top = bounds.top + window.scrollY;let width = bounds.width;let height = bounds.height;let insideHorizontal = x > left && x < left + width;let insideVertical = y > top && y < top + height;return insideHorizontal && insideVertical;};this.mousifyTouchEvent = function(event) {let touch = event.changedTouches[0];event.screenX = touch.screenX;event.screenY = touch.screenY;event.clientX = touch.clientX;event.clientY = touch.clientY;event.pageX = touch.pageX;event.pageY = touch.pageY;};this.hookTouchEvents = function(element, skipPrevent) {let preventDefault = !skipPrevent;let isHovering = false;// let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;let passive = false;element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);function touchStart(e) {_this.mousifyTouchEvent(e);window.setUsingTouch(true);if (preventDefault) {e.preventDefault();e.stopPropagation();}if (element.onmouseover)element.onmouseover(e);isHovering = true;}function touchMove(e) {_this.mousifyTouchEvent(e);window.setUsingTouch(true);if (preventDefault) {e.preventDefault();e.stopPropagation();}if (_this.containsPoint(element, e.pageX, e.pageY)) {if (!isHovering) {if (element.onmouseover)element.onmouseover(e);isHovering = true;}} else {if (isHovering) {if (element.onmouseout)element.onmouseout(e);isHovering = false;}}}function touchEnd(e) {_this.mousifyTouchEvent(e);window.setUsingTouch(true);if (preventDefault) {e.preventDefault();e.stopPropagation();}if (isHovering) {if (element.onclick)element.onclick(e);if (element.onmouseout)element.onmouseout(e);isHovering = false;}}};this.removeAllChildren = function(element) {while (element.hasChildNodes()) {element.removeChild(element.lastChild);}};this.generateElement = function(o) {let element = document.createElement(o.tag || "div");function bind(oValue, elementValue) {if (o[oValue])element[elementValue] = o[oValue];}bind("text", "textContent");bind("html", "innerHTML");bind("class", "className");for (let key in o) {switch (key) {case "tag":case "text":case "html":case "class":case "style":case "hookTouch":case "parent":case "children":continue;default:break;}element[key] = o[key];}if (element.onclick)element.onclick = this.checkTrusted(element.onclick);if (element.onmouseover)element.onmouseover = this.checkTrusted(element.onmouseover);if (element.onmouseout)element.onmouseout = this.checkTrusted(element.onmouseout);if (o.style) {element.style.cssText = o.style;}if (o.hookTouch) {this.hookTouchEvents(element);}if (o.parent) {o.parent.appendChild(element);}if (o.children) {for (let i = 0; i < o.children.length; i++) {element.appendChild(o.children[i]);}}return element;};this.checkTrusted = function(callback) {return function(ev) {if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {callback(ev);} else {//console.error("Event is not trusted.", ev);}};};this.randomString = function(length) {let text = "";let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";for (let i = 0; i < length; i++) {text += possible.charAt(Math.floor(Math.random() * possible.length));}return text;};this.countInArray = function(array, val) {let count = 0;for (let i = 0; i < array.length; i++) {if (array[i] === val) count++;}return count;};this.hexToRgb = function(hex) {return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));};this.getRgb = function(r, g, b) {return [r / 255, g / 255, b / 255].join(", ");};}};class Animtext {// ANIMATED TEXT:constructor() {// INIT:this.init = function(x, y, scale, speed, life, text, color) {this.x = x;this.y = y;this.color = color;this.scale = scale;this.startScale = this.scale;this.maxScale = scale * 1.5;this.scaleSpeed = 0.7;this.speed = speed;this.life = life;this.text = text;this.acc = 1;this.alpha = 0;this.maxLife = life;this.ranX = UTILS.randFloat(-1, 1);};// UPDATE:this.update = function(delta) {if (this.life) {this.life -= delta;if (o.anotherVisual) {this.y -= this.speed * delta * this.acc;this.acc -= delta / (this.maxLife / 2.5);if (this.life <= 200) {if (this.alpha > 0) {this.alpha = Math.max(0, this.alpha - (delta / 300));}} else {if (this.alpha < 1) {this.alpha = Math.min(1, this.alpha + (delta / 100));}}this.x += this.ranX;} else {this.y -= this.speed * delta;}this.scale += this.scaleSpeed * delta;if (this.scale >= this.maxScale) {this.scale = this.maxScale;this.scaleSpeed *= -1;} else if (this.scale <= this.startScale) {this.scale = this.startScale;this.scaleSpeed = 0;}if (this.life <= 0) {this.life = 0;}}};this.render = function(ctxt, xOff, yOff) {ctxt.lineWidth = 10;ctxt.fillStyle = this.color;ctxt.font = this.scale + "px " + (o.anotherVisual ? "Ubuntu" : "Hammersmith One");if (o.anotherVisual) {ctxt.globalAlpha = this.alpha;ctxt.strokeStyle = darkOutlineColor;ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);}ctxt.fillText(this.text, this.x - xOff, this.y - yOff);ctxt.globalAlpha = 1;};}};class Textmanager {// TEXT MANAGER:constructor() {this.texts = [];this.stack = [];// UPDATE:this.update = function(delta, ctxt, xOff, yOff) {ctxt.textBaseline = "middle";ctxt.textAlign = "center";for (let i = 0; i < this.texts.length; ++i) {if (this.texts[i].life) {this.texts[i].update(delta);this.texts[i].render(ctxt, xOff, yOff);}}};// SHOW TEXT:this.showText = function(x, y, scale, speed, life, text, color) {let tmpText;for (let i = 0; i < this.texts.length; ++i) {if (!this.texts[i].life) {tmpText = this.texts[i];break;}}if (!tmpText) {tmpText = new Animtext();this.texts.push(tmpText);}tmpText.init(x, y, scale, speed, life, text, color);};}}class GameObject {constructor(sid) {this.sid = sid;// INIT:this.init = function(x, y, dir, scale, type, data, owner) {data = data || {};this.sentTo = {};this.gridLocations = [];this.active = true;this.alive = true;this.doUpdate = data.doUpdate;this.x = x;this.y = y;if (o.anotherVisual) {this.dir = dir + Math.PI;} else {this.dir = dir;}this.lastDir = dir;this.xWiggle = 0;this.yWiggle = 0;this.visScale = scale;this.scale = scale;this.type = type;this.id = data.id;this.owner = owner;this.name = data.name;this.isItem = (this.id != undefined);this.group = data.group;this.maxHealth = data.health;this.health = this.maxHealth;this.healthMov = 100;this.layer = 2;if (this.group != undefined) {this.layer = this.group.layer;} else if (this.type == 0) {this.layer = 3;} else if (this.type == 2) {this.layer = 0;} else if (this.type == 4) {this.layer = -1;}this.colDiv = data.colDiv || 1;this.blocker = data.blocker;this.ignoreCollision = data.ignoreCollision;this.dontGather = data.dontGather;this.hideFromEnemy = data.hideFromEnemy;this.friction = data.friction;this.projDmg = data.projDmg;this.dmg = data.dmg;this.pDmg = data.pDmg;this.pps = data.pps;this.zIndex = data.zIndex || 0;this.turnSpeed = data.turnSpeed;this.req = data.req;this.trap = data.trap;this.healCol = data.healCol;this.teleport = data.teleport;this.boostSpeed = data.boostSpeed;this.projectile = data.projectile;this.shootRange = data.shootRange;this.shootRate = data.shootRate;this.shootCount = this.shootRate;this.spawnPoint = data.spawnPoint;this.onNear = 0;this.breakObj = false;this.alpha = data.alpha || 1;this.maxAlpha = data.alpha || 1;this.damaged = 0;};// GET HIT:this.changeHealth = function(amount, doer) {this.health += amount;return (this.health <= 0);};// GET SCALE:this.getScale = function(sM, ig) {sM = sM || 1;return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);};// VISIBLE TO PLAYER:this.visibleToPlayer = function(player) {return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||(this.owner.team && player.team == this.owner.team)));};// UPDATE:this.update = function(delta) {if (this.health != this.healthMov) {this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9);if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health;};if (this.active) {if (this.xWiggle) {this.xWiggle *= Math.pow(0.99, delta);}if (this.yWiggle) {this.yWiggle *= Math.pow(0.99, delta);}if (o.anotherVisual) {let d2 = UTILS.getAngleDist(this.lastDir, this.dir);if (d2 > 0.01) {this.dir += d2 / 5;} else {this.dir = this.lastDir;}} else {if (this.turnSpeed && this.dmg) {this.dir += this.turnSpeed * delta;}}} else {if (this.alive) {this.alpha -= delta / (200 / this.maxAlpha);this.visScale += delta / (this.scale / 2.5);if (this.alpha <= 0) {this.alpha = 0;this.alive = false;}}}};// CHECK TEAM:this.isTeamObject = function(_) {return this.owner == null ? true : (this.owner && _.sid == this.owner.sid || _.findAllianceBySid(this.owner.sid));};}}class Items {constructor() {// ITEM GROUPS:this.groups = [{id: 0,name: "food",layer: 0}, {id: 1,name: "walls",place: true,limit: 30,layer: 0}, {id: 2,name: "spikes",place: true,limit: 15,layer: 0}, {id: 3,name: "mill",place: true,limit: 7,layer: 1}, {id: 4,name: "mine",place: true,limit: 1,layer: 0}, {id: 5,name: "trap",place: true,limit: 6,layer: -1}, {id: 6,name: "booster",place: true,limit: 12,layer: -1}, {id: 7,name: "turret",place: true,limit: 2,layer: 1}, {id: 8,name: "watchtower",place: true,limit: 12,layer: 1}, {id: 9,name: "buff",place: true,limit: 4,layer: -1}, {id: 10,name: "spawn",place: true,limit: 1,layer: -1}, {id: 11,name: "sapling",place: true,limit: 2,layer: 0}, {id: 12,name: "blocker",place: true,limit: 3,layer: -1}, {id: 13,name: "teleporter",place: true,limit: 2,layer: -1}];// PROJECTILES:this.projectiles = [{indx: 0,layer: 0,src: "arrow_1",dmg: 25,speed: 1.6,scale: 103,range: 1000}, {indx: 1,layer: 1,dmg: 25,scale: 20}, {indx: 0,layer: 0,src: "arrow_1",dmg: 35,speed: 2.5,scale: 103,range: 1200}, {indx: 0,layer: 0,src: "arrow_1",dmg: 30,speed: 2,scale: 103,range: 1200}, {indx: 1,layer: 1,dmg: 16,scale: 20}, {indx: 0,layer: 0,src: "bullet_1",dmg: 50,speed: 3.6,scale: 160,range: 1400}];// WEAPONS:this.weapons = [{id: 0,type: 0,name: "tool hammer",desc: "tool for gathering all resources",src: "hammer_1",length: 140,width: 140,xOff: -3,yOff: 18,dmg: 25,range: 65,gather: 1,speed: 300}, {id: 1,type: 0,age: 2,name: "hand axe",desc: "gathers resources at a higher rate",src: "axe_1",length: 140,width: 140,xOff: 3,yOff: 24,dmg: 30,spdMult: 1,range: 70,gather: 2,speed: 400}, {id: 2,type: 0,age: 8,pre: 1,name: "great axe",desc: "deal more damage and gather more resources",src: "great_axe_1",length: 140,width: 140,xOff: -8,yOff: 25,dmg: 35,spdMult: 1,range: 75,gather: 4,speed: 400}, {id: 3,type: 0,age: 2,name: "short sword",desc: "increased attack power but slower move speed",src: "sword_1",iPad: 1.3,length: 130,width: 210,xOff: -8,yOff: 46,dmg: 35,spdMult: 0.85,range: 110,gather: 1,speed: 300}, {id: 4,type: 0,age: 8,pre: 3,name: "katana",desc: "greater range and damage",src: "samurai_1",iPad: 1.3,length: 130,width: 210,xOff: -8,yOff: 59,dmg: 40,spdMult: 0.8,range: 118,gather: 1,speed: 300}, {id: 5,type: 0,age: 2,name: "polearm",desc: "long range melee weapon",src: "spear_1",iPad: 1.3,length: 130,width: 210,xOff: -8,yOff: 53,dmg: 45,knock: 0.2,spdMult: 0.82,range: 142,gather: 1,speed: 700}, {id: 6,type: 0,age: 2,name: "bat",desc: "fast long range melee weapon",src: "bat_1",iPad: 1.3,length: 110,width: 180,xOff: -8,yOff: 53,dmg: 20,knock: 0.7,range: 110,gather: 1,speed: 300}, {id: 7,type: 0,age: 2,name: "daggers",desc: "really fast short range weapon",src: "dagger_1",iPad: 0.8,length: 110,width: 110,xOff: 18,yOff: 0,dmg: 20,knock: 0.1,range: 65,gather: 1,hitSlow: 0.1,spdMult: 1.13,speed: 100}, {id: 8,type: 0,age: 2,name: "stick",desc: "great for gathering but very weak",src: "stick_1",length: 140,width: 140,xOff: 3,yOff: 24,dmg: 1,spdMult: 1,range: 70,gather: 7,speed: 400}, {id: 9,type: 1,age: 6,name: "hunting bow",desc: "bow used for ranged combat and hunting",src: "bow_1",req: ["wood", 4],length: 120,width: 120,xOff: -6,yOff: 0,Pdmg: 25,projectile: 0,spdMult: 0.75,speed: 600}, {id: 10,type: 1,age: 6,name: "great hammer",desc: "hammer used for destroying structures",src: "great_hammer_1",length: 140,width: 140,xOff: -9,yOff: 25,dmg: 10,Pdmg: 10,spdMult: 0.88,range: 75,sDmg: 7.5,gather: 1,speed: 400}, {id: 11,type: 1,age: 6,name: "wooden shield",desc: "blocks projectiles and reduces melee damage",src: "shield_1",length: 120,width: 120,shield: 0.2,xOff: 6,yOff: 0,Pdmg: 0,spdMult: 0.7}, {id: 12,type: 1,age: 8,pre: 9,name: "crossbow",desc: "deals more damage and has greater range",src: "crossbow_1",req: ["wood", 5],aboveHand: true,armS: 0.75,length: 120,width: 120,xOff: -4,yOff: 0,Pdmg: 35,projectile: 2,spdMult: 0.7,speed: 700}, {id: 13,type: 1,age: 9,pre: 12,name: "repeater crossbow",desc: "high firerate crossbow with reduced damage",src: "crossbow_2",req: ["wood", 10],aboveHand: true,armS: 0.75,length: 120,width: 120,xOff: -4,yOff: 0,Pdmg: 30,projectile: 3,spdMult: 0.7,speed: 230}, {id: 14,type: 1,age: 6,name: "mc grabby",desc: "steals resources from enemies",src: "grab_1",length: 130,width: 210,xOff: -8,yOff: 53,dmg: 0,Pdmg: 0,steal: 250,knock: 0.2,spdMult: 1.05,range: 125,gather: 0,speed: 700}, {id: 15,type: 1,age: 9,pre: 12,name: "musket",desc: "slow firerate but high damage and range",src: "musket_1",req: ["stone", 10],aboveHand: true,rec: 0.35,armS: 0.6,hndS: 0.3,hndD: 1.6,length: 205,width: 205,xOff: 25,yOff: 0,Pdmg: 50,projectile: 5,hideProjectile: true,spdMult: 0.6,speed: 1500}];// ITEMS:this.list = [{group: this.groups[0],name: "apple",desc: "restores 20 health when consumed",req: ["food", 10],consume: function(doer) {return doer.changeHealth(20, doer);},scale: 22,holdOffset: 15,healing: 20,itemID: 0,itemAID: 16,}, {age: 3,group: this.groups[0],name: "cookie",desc: "restores 40 health when consumed",req: ["food", 15],consume: function(doer) {return doer.changeHealth(40, doer);},scale: 27,holdOffset: 15,healing: 40,itemID: 1,itemAID: 17,}, {age: 7,group: this.groups[0],name: "cheese",desc: "restores 30 health and another 50 over 5 seconds",req: ["food", 25],consume: function(doer) {if (doer.changeHealth(30, doer) || doer.health < 100) {doer.dm###erTime.dmg = -10;doer.dm###erTime.doer = doer;doer.dm###erTime.time = 5;return true;}return false;},scale: 27,holdOffset: 15,healing: 30,itemID: 2,itemAID: 18,}, {group: this.groups[1],name: "wood wall",desc: "provides protection for your village",req: ["wood", 10],projDmg: true,health: 380,scale: 50,holdOffset: 20,placeOffset: -5,itemID: 3,itemAID: 19,}, {age: 3,group: this.groups[1],name: "stone wall",desc: "provides improved protection for your village",req: ["stone", 25],health: 900,scale: 50,holdOffset: 20,placeOffset: -5,itemID: 4,itemAID: 20,}, {age: 7,group: this.groups[1],name: "castle wall",desc: "provides powerful protection for your village",req: ["stone", 35],health: 1500,scale: 52,holdOffset: 20,placeOffset: -5,itemID: 5,itemAID: 21,}, {group: this.groups[2],name: "spikes",desc: "damages enemies when they touch them",req: ["wood", 20, "stone", 5],health: 400,dmg: 20,scale: 49,spritePadding: -23,holdOffset: 8,placeOffset: -5,itemID: 6,itemAID: 22,}, {age: 5,group: this.groups[2],name: "greater spikes",desc: "damages enemies when they touch them",req: ["wood", 30, "stone", 10],health: 500,dmg: 35,scale: 52,spritePadding: -23,holdOffset: 8,placeOffset: -5,itemID: 7,itemAID: 23,}, {age: 9,group: this.groups[2],name: "poison spikes",desc: "poisons enemies when they touch them",req: ["wood", 35, "stone", 15],health: 600,dmg: 30,pDmg: 5,scale: 52,spritePadding: -23,holdOffset: 8,placeOffset: -5,itemID: 8,itemAID: 24,}, {age: 9,group: this.groups[2],name: "spinning spikes",desc: "damages enemies when they touch them",req: ["wood", 30, "stone", 20],health: 500,dmg: 45,turnSpeed: 0.003,scale: 52,spritePadding: -23,holdOffset: 8,placeOffset: -5,itemID: 9,itemAID: 25,}, {group: this.groups[3],name: "windmill",desc: "generates gold over time",req: ["wood", 50, "stone", 10],health: 400,pps: 1,turnSpeed: 0.0016,spritePadding: 25,iconLineMult: 12,scale: 45,holdOffset: 20,placeOffset: 5,itemID: 10,itemAID: 26,}, {age: 5,group: this.groups[3],name: "faster windmill",desc: "generates more gold over time",req: ["wood", 60, "stone", 20],health: 500,pps: 1.5,turnSpeed: 0.0025,spritePadding: 25,iconLineMult: 12,scale: 47,holdOffset: 20,placeOffset: 5,itemID: 11,itemAID: 27,}, {age: 8,group: this.groups[3],name: "power mill",desc: "generates more gold over time",req: ["wood", 100, "stone", 50],health: 800,pps: 2,turnSpeed: 0.005,spritePadding: 25,iconLineMult: 12,scale: 47,holdOffset: 20,placeOffset: 5,itemID: 12,itemAID: 28,}, {age: 5,group: this.groups[4],type: 2,name: "mine",desc: "allows you to mine stone",req: ["wood", 20, "stone", 100],iconLineMult: 12,scale: 65,holdOffset: 20,placeOffset: 0,itemID: 13,itemAID: 29,}, {age: 5,group: this.groups[11],type: 0,name: "sapling",desc: "allows you to farm wood",req: ["wood", 150],iconLineMult: 12,colDiv: 0.5,scale: 110,holdOffset: 50,placeOffset: -15,itemID: 14,itemAID: 30,}, {age: 4,group: this.groups[5],name: "pit trap",desc: "pit that traps enemies if they walk over it",req: ["wood", 30, "stone", 30],trap: true,ignoreCollision: true,hideFromEnemy: true,health: 500,colDiv: 0.2,scale: 50,holdOffset: 20,placeOffset: -5,alpha: 0.6,itemID: 15,itemAID: 31,}, {age: 4,group: this.groups[6],name: "boost pad",desc: "provides boost when stepped on",req: ["stone", 20, "wood", 5],ignoreCollision: true,boostSpeed: 1.5,health: 150,colDiv: 0.7,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 16,itemAID: 32,}, {age: 7,group: this.groups[7],doUpdate: true,name: "turret",desc: "defensive structure that shoots at enemies",req: ["wood", 200, "stone", 150],health: 800,projectile: 1,shootRange: 700,shootRate: 2200,scale: 43,holdOffset: 20,placeOffset: -5,itemID: 17,itemAID: 33,}, {age: 7,group: this.groups[8],name: "platform",desc: "platform to shoot over walls and cross over water",req: ["wood", 20],ignoreCollision: true,zIndex: 1,health: 300,scale: 43,holdOffset: 20,placeOffset: -5,itemID: 18,itemAID: 34,}, {age: 7,group: this.groups[9],name: "healing pad",desc: "standing on it will slowly heal you",req: ["wood", 30, "food", 10],ignoreCollision: true,healCol: 15,health: 400,colDiv: 0.7,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 19,itemAID: 35,}, {age: 9,group: this.groups[10],name: "spawn pad",desc: "you will spawn here when you die but it will dissapear",req: ["wood", 100, "stone", 100],health: 400,ignoreCollision: true,spawnPoint: true,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 20,itemAID: 36,}, {age: 7,group: this.groups[12],name: "blocker",desc: "blocks building in radius",req: ["wood", 30, "stone", 25],ignoreCollision: true,blocker: 300,health: 400,colDiv: 0.7,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 21,itemAID: 37,}, {age: 7,group: this.groups[13],name: "teleporter",desc: "teleports you to a random point on the map",req: ["wood", 60, "stone", 60],ignoreCollision: true,teleport: true,health: 200,colDiv: 0.7,scale: 45,holdOffset: 20,placeOffset: -5,itemID: 22,itemAID: 38}];// CHECK ITEM ID:this.checkItem = {index: function(id, myItems) {return [0, 1, 2].includes(id) ? 0 :[3, 4, 5].includes(id) ? 1 :[6, 7, 8, 9].includes(id) ? 2 :[10, 11, 12].includes(id) ? 3 :[13, 14].includes(id) ? 5 :[15, 16].includes(id) ? 4 :[17, 18, 19, 21, 22].includes(id) ?[13, 14].includes(myItems) ? 6 :5 :id == 20 ?[13, 14].includes(myItems) ? 7 :6 :undefined;}}// ASSIGN IDS:for (let i = 0; i < this.list.length; ++i) {this.list[i].id = i;if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;}// TROLOLOLOL:if (typeof window !== "undefined") {function shuffle(a) {for (let i = a.length - 1; i > 0; i--) {const j = Math.floor(Math.random() * (i + 1));[a[i], a[j]] = [a[j], a[i]];}return a;}//shuffle(this.list);}}}class Objectmanager {constructor(GameObject, liztobj, UTILS, o, players, server) {let mathFloor = Math.floor,mathABS = Math.abs,mathCOS = Math.cos,mathSIN = Math.sin,mathPOW = Math.pow,mathSQRT = Math.sqrt;this.ignoreAdd = false;this.hitObj = [];// DISABLE OBJ:this.disableObj = function(obj) {obj.active = false;};// ADD NEW:let _;this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {_ = findObjectBySid(sid);if (!_) {_ = gameObjects.find((tmp) => !tmp.active);if (!_) {_ = new GameObject(sid);gameObjects.push(_);}}if (setSID) {_.sid = sid;}_.init(x, y, dir, s, type, data, owner);};// DISABLE BY SID:this.disableBySid = function(sid) {let find = findObjectBySid(sid);if (find) {this.disableObj(find);}};// REMOVE ALL FROM PLAYER:this.removeAllItems = function(sid, server) {gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));};// CHECK IF PLACABLE:this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));if (cantPlace) return false;if (!ignoreWater && indx != 18 && y >= o.mapScale / 2 - o.riverWidth / 2 && y <= o.mapScale / 2 + o.riverWidth / 2) return false;return true;};}}class Projectile {constructor(players, ais, objectManager, items, o, UTILS, server) {// INIT:this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {this.active = true;this.tickActive = true;this.indx = indx;this.x = x;this.y = y;this.x2 = x;this.y2 = y;this.dir = dir;this.skipMov = true;this.speed = spd;this.dmg = dmg;this.scale = scl;this.range = rng;this.r2 = rng;this.owner = owner;};// UPDATE:this.update = function(delta) {if (this.active) {let tmpSpeed = this.speed * delta;if (!this.skipMov) {this.x += tmpSpeed * Math.cos(this.dir);this.y += tmpSpeed * Math.sin(this.dir);this.range -= tmpSpeed;if (this.range <= 0) {this.x += this.range * Math.cos(this.dir);this.y += this.range * Math.sin(this.dir);tmpSpeed = 1;this.range = 0;this.active = false;}} else {this.skipMov = false;}}};this.tickUpdate = function(delta) {if (this.tickActive) {let tmpSpeed = this.speed * delta;if (!this.skipMov) {this.x2 += tmpSpeed * Math.cos(this.dir);this.y2 += tmpSpeed * Math.sin(this.dir);this.r2 -= tmpSpeed;if (this.r2 <= 0) {this.x2 += this.r2 * Math.cos(this.dir);this.y2 += this.r2 * Math.sin(this.dir);tmpSpeed = 1;this.r2 = 0;this.tickActive = false;}} else {this.skipMov = false;}}};}};class Store {constructor() {// STORE HATS:this.hats = [{id: 45,name: "Shame!",dontSell: true,price: 0,scale: 120,desc: "hacks are for winners"}, {id: 51,name: "Moo Cap",price: 0,scale: 120,desc: "coolest mooer around"}, {id: 50,name: "Apple Cap",price: 0,scale: 120,desc: "apple farms remembers"}, {id: 28,name: "Moo Head",price: 0,scale: 120,desc: "no effect"}, {id: 29,name: "Pig Head",price: 0,scale: 120,desc: "no effect"}, {id: 30,name: "Fluff Head",price: 0,scale: 120,desc: "no effect"}, {id: 36,name: "Pandou Head",price: 0,scale: 120,desc: "no effect"}, {id: 37,name: "Bear Head",price: 0,scale: 120,desc: "no effect"}, {id: 38,name: "Monkey Head",price: 0,scale: 120,desc: "no effect"}, {id: 44,name: "Polar Head",price: 0,scale: 120,desc: "no effect"}, {id: 35,name: "Fez Hat",price: 0,scale: 120,desc: "no effect"}, {id: 42,name: "Enigma Hat",price: 0,scale: 120,desc: "join the enigma army"}, {id: 43,name: "Blitz Hat",price: 0,scale: 120,desc: "hey everybody i'm blitz"}, {id: 49,name: "Bob XIII Hat",price: 0,scale: 120,desc: "like and subscribe"}, {id: 57,name: "Pumpkin",price: 50,scale: 120,desc: "Spooooky"}, {id: 8,name: "Bummle Hat",price: 100,scale: 120,desc: "no effect"}, {id: 2,name: "Straw Hat",price: 500,scale: 120,desc: "no effect"}, {id: 15,name: "Winter Cap",price: 600,scale: 120,desc: "allows you to move at normal speed in snow",coldM: 1}, {id: 5,name: "Cowboy Hat",price: 1000,scale: 120,desc: "no effect"}, {id: 4,name: "Ranger Hat",price: 2000,scale: 120,desc: "no effect"}, {id: 18,name: "Explorer Hat",price: 2000,scale: 120,desc: "no effect"}, {id: 31,name: "Flipper Hat",price: 2500,scale: 120,desc: "have more control while in water",watrImm: true}, {id: 1,name: "Marksman Cap",price: 3000,scale: 120,desc: "increases arrow speed and range",aMlt: 1.3}, {id: 10,name: "Bush Gear",price: 3000,scale: 160,desc: "allows you to disguise yourself as a bush"}, {id: 48,name: "Halo",price: 3000,scale: 120,desc: "no effect"}, {id: 6,name: "Soldier Helmet",price: 4000,scale: 120,desc: "reduces damage taken but slows movement",spdMult: 0.94,dmgMult: 0.75}, {id: 23,name: "Anti Venom Gear",price: 4000,scale: 120,desc: "makes you immune to poison",poisonRes: 1}, {id: 13,name: "Medic Gear",price: 5000,scale: 110,desc: "slowly regenerates health over time",healthRegen: 3}, {id: 9,name: "Miners Helmet",price: 5000,scale: 120,desc: "earn 1 extra gold per resource",extraGold: 1}, {id: 32,name: "Musketeer Hat",price: 5000,scale: 120,desc: "reduces cost of projectiles",projCost: 0.5}, {id: 7,name: "Bull Helmet",price: 6000,scale: 120,desc: "increases damage done but drains health",healthRegen: -5,dmgMultO: 1.5,spdMult: 0.96}, {id: 22,name: "Emp Helmet",price: 6000,scale: 120,desc: "turrets won't attack but you move slower",antiTurret: 1,spdMult: 0.7}, {id: 12,name: "Booster Hat",price: 6000,scale: 120,desc: "increases your movement speed",spdMult: 1.16}, {id: 26,name: "Barbarian Armor",price: 8000,scale: 120,desc: "knocks back enemies that attack you",dmgK: 0.6}, {id: 21,name: "Plague Mask",price: 10000,scale: 120,desc: "melee attacks deal poison damage",poisonDmg: 5,poisonTime: 6}, {id: 46,name: "Bull Mask",price: 10000,scale: 120,desc: "bulls won't target you unless you attack them",bullRepel: 1}, {id: 14,name: "Windmill Hat",topSprite: true,price: 10000,scale: 120,desc: "generates points while worn",pps: 1.5}, {id: 11,name: "Spike Gear",topSprite: true,price: 10000,scale: 120,desc: "deal damage to players that damage you",dmg: 0.45}, {id: 53,name: "Turret Gear",topSprite: true,price: 10000,scale: 120,desc: "you become a walking turret",turret: {proj: 1,range: 700,rate: 2500},spdMult: 0.7}, {id: 20,name: "Samurai Armor",price: 12000,scale: 120,desc: "increased attack speed and fire rate",atkSpd: 0.78}, {id: 58,name: "Dark Knight",price: 12000,scale: 120,desc: "restores health when you deal damage",healD: 0.4}, {id: 27,name: "Scavenger Gear",price: 15000,scale: 120,desc: "earn double points for each kill",kScrM: 2}, {id: 40,name: "#### Gear",price: 15000,scale: 120,desc: "increased damage to buildings but slower movement",spdMult: 0.3,bDmg: 3.3}, {id: 52,name: "Thief Gear",price: 15000,scale: 120,desc: "steal half of a players gold when you kill them",goldSteal: 0.5}, {id: 55,name: "Bloodthirster",price: 20000,scale: 120,desc: "Restore Health when dealing damage. And increased damage",healD: 0.25,dmgMultO: 1.2,}, {id: 56,name: "Assassin Gear",price: 20000,scale: 120,desc: "Go invisible when not moving. Can't eat. Increased speed",noEat: true,spdMult: 1.1,invisTimer: 1000}];// STORE ACCESSORIES:this.accessories = [{id: 12,name: "Snowball",price: 1000,scale: 105,xOff: 18,desc: "no effect"}, {id: 9,name: "Tree Cape",price: 1000,scale: 90,desc: "no effect"}, {id: 10,name: "Stone Cape",price: 1000,scale: 90,desc: "no effect"}, {id: 3,name: "Cookie Cape",price: 1500,scale: 90,desc: "no effect"}, {id: 8,name: "Cow Cape",price: 2000,scale: 90,desc: "no effect"}, {id: 11,name: "Monkey Tail",price: 2000,scale: 97,xOff: 25,desc: "Super speed but reduced damage",spdMult: 1.35,dmgMultO: 0.2}, {id: 17,name: "Apple Basket",price: 3000,scale: 80,xOff: 12,desc: "slowly regenerates health over time",healthRegen: 1}, {id: 6,name: "Winter Cape",price: 3000,scale: 90,desc: "no effect"}, {id: 4,name: "Skull Cape",price: 4000,scale: 90,desc: "no effect"}, {id: 5,name: "Dash Cape",price: 5000,scale: 90,desc: "no effect"}, {id: 2,name: "Dragon Cape",price: 6000,scale: 90,desc: "no effect"}, {id: 1,name: "Super Cape",price: 8000,scale: 90,desc: "no effect"}, {id: 7,name: "Troll Cape",price: 8000,scale: 90,desc: "no effect"}, {id: 14,name: "Thorns",price: 10000,scale: 115,xOff: 20,desc: "no effect"}, {id: 15,name: "Blockades",price: 10000,scale: 95,xOff: 15,desc: "no effect"}, {id: 20,name: "Devils Tail",price: 10000,scale: 95,xOff: 20,desc: "no effect"}, {id: 16,name: "Sawblade",price: 12000,scale: 90,spin: true,xOff: 0,desc: "deal damage to players that damage you",dmg: 0.15}, {id: 13,name: "Angel Wings",price: 15000,scale: 138,xOff: 22,desc: "slowly regenerates health over time",healthRegen: 3}, {id: 19,name: "Shadow Wings",price: 15000,scale: 138,xOff: 22,desc: "increased movement speed",spdMult: 1.1}, {id: 18,name: "Blood Wings",price: 20000,scale: 178,xOff: 26,desc: "restores health when you deal damage",healD: 0.2}, {id: 21,name: "Corrupt X Wings",price: 20000,scale: 178,xOff: 26,desc: "deal damage to players that damage you",dmg: 0.25}];}};class ProjectileManager {constructor(Projectile, projectiles, players, ais, objectManager, items, o, UTILS, server) {this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {let tmpData = items.projectiles[indx];let tmpProj;for (let i = 0; i < projectiles.length; ++i) {if (!projectiles[i].active) {tmpProj = projectiles[i];break;}}if (!tmpProj) {tmpProj = new Projectile(players, ais, objectManager, items, o, UTILS, server);tmpProj.sid = projectiles.length;projectiles.push(tmpProj);}tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);tmpProj.ignoreObj = ignoreObj;tmpProj.layer = layer || tmpData.layer;tmpProj.inWindow = inWindow;tmpProj.src = tmpData.src;return tmpProj;};}};class AiManager {// AI MANAGER:constructor(ais, AI, players, items, objectManager, o, UTILS, scoreCallback, server) {// AI TYPES:this.aiTypes = [{id: 0,src: "cow_1",killScore: 150,health: 500,weightM: .8,speed: 95e-5,turnSpeed: .001,scale: 72,drop: ["food", 50]}, {id: 1,src: "pig_1",killScore: 200,health: 800,weightM: .6,speed: 85e-5,turnSpeed: .001,scale: 72,drop: ["food", 80]}, {id: 2,name: "Bull",src: "bull_2",hostile: !0,dmg: 20,killScore: 1e3,health: 1800,weightM: .5,speed: 94e-5,turnSpeed: 74e-5,scale: 78,viewRange: 800,chargePlayer: !0,drop: ["food", 100]}, {id: 3,name: "Bully",src: "bull_1",hostile: !0,dmg: 20,killScore: 2e3,health: 2800,weightM: .45,speed: .001,turnSpeed: 8e-4,scale: 90,viewRange: 900,chargePlayer: !0,drop: ["food", 400]}, {id: 4,name: "Wolf",src: "wolf_1",hostile: !0,dmg: 8,killScore: 500,health: 300,weightM: .45,speed: .001,turnSpeed: .002,scale: 84,viewRange: 800,chargePlayer: !0,drop: ["food", 200]}, {id: 5,name: "Quack",src: "chicken_1",dmg: 8,killScore: 2e3,noTrap: !0,health: 300,weightM: .2,speed: .0018,turnSpeed: .006,scale: 70,drop: ["food", 100]}, {id: 6,name: "MOOSTAFA",nameScale: 50,src: "enemy",hostile: !0,dontRun: !0,fixedSpawn: !0,spawnDelay: 6e4,noTrap: !0,colDmg: 100,dmg: 40,killScore: 8e3,health: 18e3,weightM: .4,speed: 7e-4,turnSpeed: .01,scale: 80,spriteMlt: 1.8,leapForce: .9,viewRange: 1e3,hitRange: 210,hitDelay: 1e3,chargePlayer: !0,drop: ["food", 100]}, {id: 7,name: "Treasure",hostile: !0,nameScale: 35,src: "crate_1",fixedSpawn: !0,spawnDelay: 12e4,colDmg: 200,killScore: 5e3,health: 2e4,weightM: .1,speed: 0,turnSpeed: 0,scale: 70,spriteMlt: 1}, {id: 8,name: "MOOFIE",src: "wolf_2",hostile: !0,fixedSpawn: !0,dontRun: !0,hitScare: 4,spawnDelay: 3e4,noTrap: !0,nameScale: 35,dmg: 10,colDmg: 100,killScore: 3e3,health: 7e3,weightM: .45,speed: .0015,turnSpeed: .002,scale: 90,viewRange: 800,chargePlayer: !0,drop: ["food", 1e3]}, {id: 9,name: "MOOFIE",src: "wolf_2",hostile: !0,fixedSpawn: !0,dontRun: !0,hitScare: 50,spawnDelay: 6e4,noTrap: !0,nameScale: 35,dmg: 12,colDmg: 100,killScore: 3e3,health: 9e3,weightM: .45,speed: .0015,turnSpeed: .0025,scale: 94,viewRange: 1440,chargePlayer: !0,drop: ["food", 3e3],minSpawnRange: .85,maxSpawnRange: .9}, {id: 10,name: "Wolf",src: "wolf_1",hostile: !0,fixedSpawn: !0,dontRun: !0,hitScare: 50,spawnDelay: 3e4,dmg: 10,killScore: 700,health: 500,weightM: .45,speed: .00115,turnSpeed: .0025,scale: 88,viewRange: 1440,chargePlayer: !0,drop: ["food", 400],minSpawnRange: .85,maxSpawnRange: .9}, {id: 11,name: "Bully",src: "bull_1",hostile: !0,fixedSpawn: !0,dontRun: !0,hitScare: 50,dmg: 20,killScore: 5e3,health: 5e3,spawnDelay: 1e5,weightM: .45,speed: .00115,turnSpeed: .0025,scale: 94,viewRange: 1440,chargePlayer: !0,drop: ["food", 800],minSpawnRange: .85,maxSpawnRange: .9}];// SPAWN AI:this.spawn = function(x, y, dir, index) {let _ = ais.find((tmp) => !tmp.active);if (!_) {_ = new AI(ais.length, objectManager, players, items, UTILS, o, scoreCallback, server);ais.push(_);}_.init(x, y, dir, index, this.aiTypes[index]);return _;};}};class AI {constructor(sid, objectManager, players, items, UTILS, o, scoreCallback, server) {this.sid = sid;this.isAI = true;this.nameIndex = UTILS.randInt(0, o.cowNames.length - 1);// INIT:this.init = function(x, y, dir, index, data) {this.x = x;this.y = y;this.startX = data.fixedSpawn ? x : null;this.startY = data.fixedSpawn ? y : null;this.xVel = 0;this.yVel = 0;this.zIndex = 0;this.dir = dir;this.dirPlus = 0;this.index = index;this.src = data.src;if (data.name) this.name = data.name;this.weightM = data.weightM;this.speed = data.speed;this.killScore = data.killScore;this.turnSpeed = data.turnSpeed;this.scale = data.scale;this.maxHealth = data.health;this.leapForce = data.leapForce;this.health = this.maxHealth;this.chargePlayer = data.chargePlayer;this.viewRange = data.viewRange;this.drop = data.drop;this.dmg = data.dmg;this.hostile = data.hostile;this.dontRun = data.dontRun;this.hitRange = data.hitRange;this.hitDelay = data.hitDelay;this.hitScare = data.hitScare;this.spriteMlt = data.spriteMlt;this.nameScale = data.nameScale;this.colDmg = data.colDmg;this.noTrap = data.noTrap;this.spawnDelay = data.spawnDelay;this.hitWait = 0;this.waitCount = 1000;this.moveCount = 0;this.targetDir = 0;this.active = true;this.alive = true;this.runFrom = null;this.chargeTarget = null;this.dm###erTime = {};};let tmpRatio = 0;let animIndex = 0;this.animate = function(delta) {if (this.animTime > 0) {this.animTime -= delta;if (this.animTime <= 0) {this.animTime = 0;this.dirPlus = 0;tmpRatio = 0;animIndex = 0;} else {if (animIndex == 0) {tmpRatio += delta / (this.animSpeed * o.hitReturnRatio);this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));if (tmpRatio >= 1) {tmpRatio = 1;animIndex = 1;}} else {tmpRatio -= delta / (this.animSpeed * (1 - o.hitReturnRatio));this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));}}}};// ANIMATION:this.startAnim = function() {this.animTime = this.animSpeed = 600;this.targetAngle = Math.PI * 0.8;tmpRatio = 0;animIndex = 0;};};};class addCh {constructor(x, y, chat, _) {this.x = x;this.y = y;this.alpha = 0;this.active = true;this.alive = false;this.chat = chat;this.owner = _;};};class DeadPlayer {constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {this.x = x;this.y = y;this.lastDir = dir;this.dir = dir + Math.PI;this.buildIndex = buildIndex;this.weaponIndex = weaponIndex;this.weaponVariant = weaponVariant;this.skinColor = skinColor;this.scale = scale;this.name = name;this.alpha = 1;this.active = true;this.animate = function(delta) {this.x += 0.75;this.y += 0.75;let d2 = UTILS.getAngleDist(this.lastDir, this.dir);this.alpha -= 0.0020;if (this.alpha <= 0) {this.alpha = 0;this.active = false;}}}};class Player {constructor(id, sid, o, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {this.id = id;this.sid = sid;this.tmpScore = 0;this.team = null;this.latestSkin = 0;this.oldSkinIndex = 0;this.skinIndex = 0;this.latestTail = 0;this.oldTailIndex = 0;this.tailIndex = 0;this.hitTime = 0;this.lastHit = 0;this.tails = {};for (let i = 0; i < accessories.length; ++i) {if (accessories[i].price <= 0)this.tails[accessories[i].id] = 1;}this.skins = {};for (let i = 0; i < hats.length; ++i) {if (hats[i].price <= 0)this.skins[hats[i].id] = 1;}this.points = 0;this.dt = 0;this.hidden = false;this.itemCounts = {};this.isPlayer = true;this.pps = 0;this.moveDir = undefined;this.skinRot = 0;this.lastPing = 0;this.iconIndex = 0;this.skinColor = 0;this.dist2 = 0;this.aim2 = 0;this.maxSpeed = 1;this.chat = {message: null,count: 0};this.backupNobull = true;this.circle = false;this.circleRad = 200;this.circleRadSpd = 0.1;this.cAngle = 0;// SPAWN:this.spawn = function(moofoll) {this.attacked = false;this.death = false;this.spinDir = 0;this.sync = false;this.antiBull = 0;this.bullTimer = 0;this.poisonTimer = 0;this.active = true;this.alive = true;this.lockMove = false;this.lockDir = false;this.minimapCounter = 0;this.chatCountdown = 0;this.shameCount = 0;this.shameTimer = 0;this.sentTo = {};this.gathering = 0;this.gatherIndex = 0;this.shooting = {};this.shootIndex = 9;this.autoGather = 0;this.animTime = 0;this.animSpeed = 0;this.mouseState = 0;this.buildIndex = -1;this.weaponIndex = 0;this.weaponCode = 0;this.weaponVariant = 0;this.primaryIndex = undefined;this.secondaryIndex = undefined;this.dm###erTime = {};this.noMovTimer = 0;this.maxXP = 300;this.XP = 0;this.age = 1;this.kills = 0;this.upgrAge = 2;this.upgradePoints = 0;this.x = 0;this.y = 0;this.oldXY = {x: 0,y: 0};this.zIndex = 0;this.xVel = 0;this.yVel = 0;this.slowMult = 1;this.dir = 0;this.dirPlus = 0;this.targetDir = 0;this.targetAngle = 0;this.maxHealth = 100;this.health = this.maxHealth;this.oldHealth = this.maxHealth;this.damaged = 0;this.scale = o.playerScale;this.speed = o.playerSpeed;this.resetMoveDir();this.resetResources(moofoll);this.items = [0, 3, 6, 10];this.weapons = [0];this.shootCount = 0;this.weaponXP = [];this.reloads = {0: 0,1: 0,2: 0,3: 0,4: 0,5: 0,6: 0,7: 0,8: 0,9: 0,10: 0,11: 0,12: 0,13: 0,14: 0,15: 0,53: 0,};this.bowThreat = {9: 0,12: 0,13: 0,15: 0,};this.damageThreat = 0;this.inTrap = false;this.canEmpAnti = false;this.empAnti = false;this.soldierAnti = false;this.poisonTick = 0;this.bullTick = 0;this.setPoisonTick = false;this.setBullTick = false;this.antiTimer = 2;};// RESET MOVE DIR:this.resetMoveDir = function() {this.moveDir = undefined;};// RESET RESOURCES:this.resetResources = function(moofoll) {for (let i = 0; i < o.resourceTypes.length; ++i) {this[o.resourceTypes[i]] = moofoll ? 100 : 0;}};// ADD ITEM:this.getItemType = function(id) {let findindx = this.items.findIndex((ids) => ids == id);if (findindx != -1) {return findindx;} else {return items.checkItem.index(id, this.items);}};// SET DATA:this.setData = function(data) {this.id = data[0];this.sid = data[1];this.name = data[2];this.x = data[3];this.y = data[4];this.dir = data[5];this.health = data[6];this.maxHealth = data[7];this.scale = data[8];this.skinColor = data[9];};// UPDATE POISON TICK:this.updateTimer = function() {this.bullTimer -= 1;if (this.bullTimer <= 0) {this.setBullTick = false;this.bullTick = game.tick - 1;this.bullTimer = o.serverUpdateRate;}this.poisonTimer -= 1;if (this.poisonTimer < 0) {this.setPoisonTick = false;this.poisonTick = game.tick - 1;this.poisonTimer = o.serverUpdateRate;plaguemask = true;setTimeout(() => {plaguemask = false;}, 1000);} else if(this.poisonTimer >= 0) {plaguemask = false;}};this.update = function(delta) {if (this.alive) {if (this.health != this.healthMov) {this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2);if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health;};if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount);}if (this.active) {// MOVE:let gear = {skin: findID(hats, this.skinIndex),tail: findID(accessories, this.tailIndex)}let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= o.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : o.snowSpeed) : 1) * this.slowMult;this.maxSpeed = spdMult;}};let tmpRatio = 0;let animIndex = 0;this.animate = function(delta) {if (this.animTime > 0) {this.animTime -= delta;if (this.animTime <= 0) {this.animTime = 0;this.dirPlus = 0;tmpRatio = 0;animIndex = 0;} else {if (animIndex == 0) {tmpRatio += delta / (this.animSpeed * o.hitReturnRatio);this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));if (tmpRatio >= 1) {tmpRatio = 1;animIndex = 1;}} else {tmpRatio -= delta / (this.animSpeed * (1 - o.hitReturnRatio));this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));}}}};// GATHER ANIMATION:this.startAnim = function(didHit, index) {this.animTime = this.animSpeed = items.weapons[index].speed;this.targetAngle = (didHit ? -o.hitAngle : -Math.PI);tmpRatio = 0;animIndex = 0;};// CAN SEE:this.canSee = function(other) {if (!other) return false;let dx = Math.abs(other.x - this.x) - other.scale;let dy = Math.abs(other.y - this.y) - other.scale;return dx <= (o.maxScreenWidth / 2) * 1.3 && dy <= (o.maxScreenHeight / 2) * 1.3;};// SHAME SYSTEM:this.judgeShame = function() {if (this.oldHealth < this.health) {if (this.hitTime) {let timeSinceHit = Date.now() - this.hitTime;this.lastHit = game.tick;this.hitTime = 0;if (timeSinceHit < 120) {this.shameCount++;} else {this.shameCount = Math.max(0, this.shameCount - 2);}}} else if (this.oldHealth > this.health) {this.hitTime = Date.now();}};this.addShameTimer = function() {this.shameCount = 0;this.shameTimer = 30;let interval = setInterval(() => {this.shameTimer--;if (this.shameTimer <= 0) {clearInterval(interval);}}, 1000);};// CHECK TEAM:this.isTeam = function(_) {return (this == _ || (this.team && this.team == _.team));};// FOR THE PLAYER:this.findAllianceBySid = function(sid) {return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;};this.checkCanInsta = function(nobull) {let totally = 0;if (this.alive && inGame) {let primary = {weapon: this.weapons[0],variant: this.primaryVariant,dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,};let secondary = {weapon: this.weapons[1],variant: this.secondaryVariant,dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,};let bull = this.skins[7] && !nobull ? 1.5 : 1;let pV = primary.variant != undefined ? o.weaponVariants[primary.variant].val : 1;if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {totally += primary.dmg * pV * bull;}if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {totally += secondary.dmg;}if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {totally += 25;}totally *= near.skinIndex == 6 ? 0.75 : 1;return totally;}return 0;};// UPDATE WEAPON RELOAD:this.manageReload = function() {if (this.shooting[53]) {this.shooting[53] = 0;this.reloads[53] = (2500 - game.tickRate);} else {if (this.reloads[53] > 0) {this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);}}if (this.gathering || this.shooting[1]) {if (this.gathering) {this.gathering = 0;this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));this.attacked = true;if (this != player && player.team && this.team == player.team && player.weapons[1] == 15 && this.gatherIndex == 5) {//pri syncSynced.SyncShotPri++; // Sync = power}}if (this.shooting[1]) {this.shooting[1] = 0;this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));this.attacked = true;if (this != player && player.team && this.team == player.team && player.weapons[1] == 15 && this.shootIndex == 15) {//sec syncSynced.SyncShotSec++; // Sync = power}}} else {this.attacked = false;if (this.buildIndex < 0) {if (this.reloads[this.weaponIndex] > 0) {this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);if (this == player) {if (getEl("weaponGrind").checked) {for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {checkPlace(player.getItemType(22), i);}}}if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {this.antiBull++;game.tickBase(() => {this.antiBull = 0;}, 1);}}}}};// FOR ANTI INSTA:this.addDamageThreat = function(_) {let primary = {weapon: this.primaryIndex,variant: this.primaryVariant};primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;let secondary = {weapon: this.secondaryIndex,variant: this.secondaryVariant};secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg;let bull = 1.5;let pV = primary.variant != undefined ? o.weaponVariants[primary.variant].val : 1.18;let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : o.weaponVariants[secondary.variant].val : 1.18;if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {this.damageThreat += primary.dmg * pV * bull;}if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {this.damageThreat += secondary.dmg * sV;}if (this.reloads[53] <= game.tickRate) {this.damageThreat += 25;}this.damageThreat *= _.skinIndex == 6 ? 0.75 : 1;if (!this.isTeam(_)) {if (this.dist2 <= 300) {_.damageThreat += this.damageThreat;}}};}};// SOME CODES:function sendUpgrade(index) {player.reloads[index] = 0;packet("H", index);}function storeEquip(id, index) {packet("c", 0, id, index);}function storeBuy(id, index) {packet("c", 1, id, index);}function buyEquip(id, index) {let nID = player.skins[6] ? 6 : 0;if (player.alive && inGame) {if (index == 0) {if (player.skins[id]) {if (player.latestSkin != id) {packet("c", 0, id, 0);}} else {if (os.autoBuyEquip) {let find = findID(hats, id);if (find) {if (player.points >= find.price) {//setTimeout(()=>{packet("c", 1, id, 0);//setTimeout(()=>{packet("c", 0, id, 0);//}, 120);//}, 120);} else {if (player.latestSkin != nID) {packet("c", 0, nID, 0);}}} else {if (player.latestSkin != nID) {packet("c", 0, nID, 0);}}} else {if (player.latestSkin != nID) {packet("c", 0, nID, 0);}}}} else if (index == 1) {if (player.tails[id]) {if (player.latestTail != id) {packet("c", 0, id, 1);}} else {if (os.autoBuyEquip) {let find = findID(accessories, id);if (find) {if (player.points >= find.price) {packet("c", 1, id, 1);// setTimeout(()=>{packet("c", 0, id, 1);//}, 120);} else {if (player.latestTail != 0) {packet("c", 0, 0, 1);}}} else {if (player.latestTail != 0) {packet("c", 0, 0, 1);}}} else {if (player.latestTail != 0) {packet("c", 0, 0, 1);}}}}}}function selectToBuild(index, wpn) {packet("G", index, wpn);}function selectWeapon(index, isPlace) {if (!isPlace) {player.weaponCode = index;}packet("G", index, 1);}function sendAutoGather() {packet("K", 1, 1);}function sendAtck(id, angle) {packet("d", id, angle, 1);}function toRadian(angle) {let fixedAngle = (angle % 360) * (Math.PI / 180);return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle;}// PLACER:function place(id, rad, rmd, useTime = true) {let oplacements = function() {selectToBuild(player.items[id]);sendAtck(1, rad);selectWeapon(player.weaponCode, 1);}try {if (id == undefined) return;let item = items.list[player.items[id]];let tmpS = player.scale + item.scale + (item.placeOffset || 0);let tmpX = player.x2 + tmpS * Math.cos(rad);let tmpY = player.y2 + tmpS * Math.sin(rad);if (id === 0 || testMode || (player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (o.isSandbox ? id === 3 || id === 5 ? 296 : 99 : item.group.limit ? item.group.limit : 99))) {if (useTime == false) {oplacements();} else {if (enemy.length) {//setTimeout(()=>{oplacements();//}, 50);} else {oplacements();}}if (rmd && getEl("placeVis").checked) {placeVisible.push({x: tmpX,y: tmpY,name: item.name,scale: item.scale,dir: rad});game.tickBase(() => {placeVisible.shift();}, 1)}}} catch (e) { }}function getDist(e, t) {try {return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));} catch (e) {return Infinity;}}// GET DIRECTIONfunction getDir(e, t) {try {return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));} catch (e) {return 0;}}function sortFromSmallest(arr, func) { // dist - distfunc = typeof func == "function" ? func : (obj) => {return obj};return arr.sort((two, one) => (func(two)) - func(one));}/*tmpList = objectManager.getGridArrays(user.x2, user.y2, 500);for (var x = 0; x < tmpList.length; ++x) {for (var y = 0; y < tmpList[x].length; ++y) {if (tmpList[x][y].active && getDist(player, tmpList[x][y]))}}*/function getCloseBuildings() {let buildings = [];let addedBefore = {};let filteredBuildings = objectManager.getGridArrays(player.x, player.y, 200);//console.log(filteredBuildings);for (var x = 0; x < filteredBuildings.length; ++x) {for (var y = 0; y < filteredBuildings[x].length; ++y) {if (filteredBuildings[x][y].active) {buildings.push(filteredBuildings[x][y]);}}}//console.log(buildings);return buildings;}function quadSpikeBreak(user, item) {try {let angles = [];let possibleOnes = [];for (let angle = 0; angle < 72; angle++) {angles.push(toRadian(angle * 5));}let buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && t.sid != player.inTrap.sid && getDist(player, t) <= 150), (a)=>{return getDist(player, a);});let last = null;for (let angle of angles) {let position = player.buildItemPosition(item, angle);let possibleToPlace = true;if (18 != item.id && position.y >= o.mapScale / 2 - o.riverWidth / 2 && position.y <= o.mapScale / 2 + o.riverWidth / 2) {possibleToPlace = false;} else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){possibleToPlace = false;} else {for (let building of buildings_) {let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);if (getDist(building, position) < item.scale + range) { // overlappossibleToPlace = false;last = building;break;}}}if (possibleToPlace) {possibleOnes.push(angle);}}return possibleOnes;} catch (e) {//console.log(e);}}function getPlaceablePositions(user, item) {try {let angles = [];let possibleOnes = [];for (let angle = 0; angle < 72; angle++) {angles.push(toRadian(angle * 5));}let buildings_ = [];if (!window.isMohMoh) {buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && getDist(player, t) <= 150), (a)=>{return getDist(player, a);});}let last = null;for (let angle of angles) {let position = player.buildItemPosition(item, angle);let possibleToPlace = true;if (18 != item.id && position.y >= o.mapScale / 2 - o.riverWidth / 2 && position.y <= o.mapScale / 2 + o.riverWidth / 2) {possibleToPlace = false;} else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){possibleToPlace = false;} else if (true) {for (let building of buildings_) {let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);if (getDist(building, position) < item.scale + range) { // overlappossibleToPlace = false;last = building;break;}}}if (possibleToPlace) {possibleOnes.push(angle);}}return possibleOnes;} catch (e) {//console.log(e);}}let firstCheckPlaceForntiBUg = false;function simplePlace(id, radian) {checkPlace(id, radian);};function checkPlace(id, rad) {try {if (secPacket.count >= 80) return;if (id == undefined) return;let item = items.list[player.items[id]];let tmpS = player.scale + item.scale + (item.placeOffset || 0);let tmpX = player.x2 + tmpS * Math.cos(rad);let tmpY = player.y2 + tmpS * Math.sin(rad);if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {place(id, rad, 1);}} catch (e) {}}function inBetween(angle, arra) { // okay the thing i have left to fix is if the first angle is not in the right quadrant i need to make sure that the second one is less far(another checking of which quadrant it is depending on the angle)//mental health is not looking good rnlet array1qlet array = new Array(2);let array2qif (Math.sin(angle) > 0 && Math.cos(angle) > 0) {//angle in the first quadrantarray[0] = arra[0]array[1] = arra[1]} else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) {//angle is inside the second quadrantangle = angle - (Math.PI / 2)array[0] = arra[0] - (Math.PI / 2)array[1] = arra[1] - (Math.PI / 2)} else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) {// angle is in the third quadrantangle = angle - Math.PIarray[0] = arra[0] - Math.PIarray[1] = arra[1] - Math.PI} else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) {//angle is in the fourth quadrantangle = angle - ((3 * Math.PI) / 2)array[0] = arra[0] - ((3 * Math.PI) / 2)array[1] = arra[1] - ((3 * Math.PI) / 2)}if (Math.sin(array[0]) > 0 && Math.cos(array[0]) > 0) {array1q = 1} else if (Math.sin(array[0]) > 0 && Math.cos(array[0]) < 0) {array1q = 2} else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) < 0) {array1q = 3} else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) > 0) {array1q = 4}if (Math.sin(array[1]) > 0 && Math.cos(array[1]) > 0) {array2q = 1} else if (Math.sin(array[1]) > 0 && Math.cos(array[1]) < 0) {array2q = 2} else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) < 0) {array2q = 3} else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) > 0) {array2q = 4}if (array1q == 1) {//lowest angle of the not allowed zone in the first quadrantif (Math.sin(angle) < Math.sin(array[0])) {//if the angle is lower than the not allowed zone (probably not in between)if (array2q == 1) {// if the second part of the not allowed zone is in the first quadrantif (Math.sin(angle) < Math.sin(array[2])) {//if it wraps completely around and makes it in betweenreturn true} else {//doesn't wrap around enoughreturn false}} else {//not in the first quadrant, not in betweenreturn false}} else {//if the angle is further than the not allowed zoneif (array2q == 1) {//if the second part of the not allowed zone is in the first quadrantif (Math.sin(angle) < Math.sin(array[2])) {//if the angle is lower than the top limit (in between)return true} else {//is not in betweenreturn false}} else {//its gonna be somewhere further so its in betweenreturn true;}}} else {if (array2q == 1) {//if the further part of the not allowed zone is in the first quadrantif (Math.sin(angle) < Math.sin(array[1])) {//if it wraps all the way aroundreturn true} else {return false}} else {if (array1q == 2) {//if lowest angle is in the secondif (array2q == 2) {if (Math.sin(array[0]) < Math.sin(array[1])) {return true} else {return false}} else {return false}} else if (array1q == 3) {//if the first one is in the thirdif (array1q > array2q) {return true} else if (array1q < array2q) {return false} else {if (Math.sin(array[0]) < Math.sin(array[1])) {return true} else {return false}}} else if (array1q == 4) {//if the first one is in the thirdif (array1q > array2q) {return true} else if (array1q < array2q) {return false} else {if (Math.sin(array[0]) > Math.sin(array[1])) {return true} else {return false}}}}}}// HEALING:function soldierMult() {return player.latestSkin == 6 ? 0.75 : 1;}function getAttacker(damaged) {let attackers = enemy.filter(tmp => {let damages = new Damages(items);let dmg = damages.weapons[tmp.weaponIndex];let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];let rule = {one: tmp.dist2 <= 300,two: by.includes(damaged),three: tmp.attacked}return rule.one && rule.two && rule.three;});return attackers;}function healer() {for (let i = 0; i < healthBased(); i++) {place(0, getAttackDir(), 0, false);}}// ADVANCED:function applCxC(value) {if (player.health == 100)return 0;if (player.skinIndex != 45 && player.skinIndex != 56) {return Math.ceil(value / items.list[player.items[0]].healing);}return 0;}function healthBased() {if (player.health == 100)return 0;if (player.skinIndex != 45 && player.skinIndex != 56) {return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);}return 0;}function calcDmg(value) {return value * player.skinIndex == 6 ? 0.75 : 1;}// LATER:function predictHeal() { }function antiSyncHealing(timearg) {my.antiSync = true;let healAnti = setInterval(() => {if (player.shameCount < 5) {place(0, getAttackDir(), 0, false);}}, 75);setTimeout(() => {clearInterval(healAnti);setTimeout(() => {my.antiSync = false;}, game.tickRate);}, game.tickRate);}const placedSpikePositions = new Set();const placedTrapPositions = new Set();function isPositionValid(position) {const playerX = player.x2;const playerY = player.y2;const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);return distToPosition > 35;}function findAllianceBySid(sid) {return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null;}function calculatePossibleTrapPositions(x, y, radius) {const trapPositions = [];const numPositions = 16;for (let i = 0; i < numPositions; i++) {const angle = (2 * Math.PI * i) / numPositions;const offsetX = x + radius * Math.cos(angle);const offsetY = y + radius * Math.sin(angle);const position = [offsetX, offsetY];if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) {trapPositions.push(position);}}return trapPositions;}function isPositionTooClose(position1, position2, minDistance = 50) {const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);return dist < minDistance;}function biomeGear(mover, returns) {if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {if (returns) return 31;buyEquip(31, 0);} else {if (player.y2 <= o.snowBiomeTop) {if (returns) return mover && player.moveDir == undefined ? 22 : 15;buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);} else {if (returns) return mover && player.moveDir == undefined ? 22 : 12;buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0);}}if (returns) return 0;}function woah(mover) {buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);}let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if (nearTrap) {near.inTrap = true;} else {near.inTrap = false;}let advHeal = [];class Traps {constructor(UTILS, items) {this.dist = 0;this.aim = 0;this.inTrap = false;this.replaced = false;this.antiTrapped = false;this.info = {};this.notFast = function() {return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);}this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {try {let item = items.list[player.items[id]];let tmpS = player.scale + item.scale + (item.placeOffset || 0);let counts = {attempts: 0,placed: 0};let _ects = [];gameObjects.forEach((p) => {_ects.push({x: p.x,y: p.y,active: p.active,blocker: p.blocker,scale: p.scale,isItem: p.isItem,type: p.type,colDiv: p.colDiv,getScale: function(sM, ig) {sM = sM || 1;return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);},});});for (let i = first; i < repeat; i += plus) {counts.attempts++;let relAim = radian + i;let tmpX = player.x2 + tmpS * Math.cos(relAim);let tmpY = player.y2 + tmpS * Math.sin(relAim);let cantPlace = _ects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));if (cantPlace) continue;if (item.id != 18 && tmpY >= o.mapScale / 2 - o.riverWidth / 2 && tmpY <= o.mapScale / 2 + o.riverWidth / 2) continue;if ((!replacer && yaboi) || useWasd) {if (useWasd ? false : yaboi.inTrap) {if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) {place(2, relAim, 1);} else {player.items[4] == 15 && place(4, relAim, 1);}} else {if (UTILS.getAngleDist(near.aim2, relAim) <= o.gatherAngle / 1.5) {place(2, relAim, 1);} else {player.items[4] == 15 && place(4, relAim, 1);}}} else {place(id, relAim, 1);}_ects.push({x: tmpX,y: tmpY,active: true,blocker: item.blocker,scale: item.scale,isItem: true,type: null,colDiv: item.colDiv,getScale: function() {return this.scale;},});if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {counts.placed++;}}if (counts.placed > 0 && replacer && item.dmg) {if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && os.spikeTick) {instaC.canSpikeTick = true;}}} catch (err) {}};this.checkSpikeTick = function() {try {if (![3, 4, 5].includes(near.primaryIndex)) return false;if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;// more range for safe. also testing near.primaryIndex || 5if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {let item = items.list[9];let tmpS = near.scale + item.scale + (item.placeOffset || 0);let danger = 0;let counts = {attempts: 0,block: `unblocked`};for (let i = -1; i <= 1; i += 1 / 10) {counts.attempts++;let relAim = UTILS.getDirect(player, near, 2, 2) + i;let tmpX = near.x2 + tmpS * Math.cos(relAim);let tmpY = near.y2 + tmpS * Math.sin(relAim);let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));if (cantPlace) continue;if (tmpY >= o.mapScale / 2 - o.riverWidth / 2 && tmpY <= o.mapScale / 2 + o.riverWidth / 2) continue;danger++;counts.block = `blocked`;break;}if (danger) {my.anti0Tick = 1;player.chat.message = "Anti SpikeTick " + near.sid;player.chat.count = 2000;return true;}}} catch (err) {return null;}return false;}this.protect = function (aim) {if (!os.antiTrap) return;if (player.items[4]) {this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);this.antiTrapped = true;spin();}};this.ReTrap = function() {let range = items.weapons[player.weaponIndex].range + 70;gameObjects.forEach(_ => {if(enemy.length) {let objDst = UTILS.getDist(_, player, 0, 2);let perfectAngle = UTILS.getDirect(_, player, 0, 2);game.tickBase(() => {if (near.dist2 <= range && _.health <= 272.58 && PrePlaceCount < 15 && fgdo(_, player) <= range || ((near.length && near.reloads[near.weaponIndex] <= o.tickRate * (window.pingTime >= 200 ? 2 : 1)) || player.reloads[player.weaponIndex]*1000 <= o.tickRate * (window.pingTime >= 200 ? 2 : 1))) {place(2, perfectAngle);PrePlaceCount++;} else if (near.dist2 > range && _.health <= 272.58 && PrePlaceCount >= 0 && fgdo(_, player) <= range || ((near.length && near.reloads[near.weaponIndex] <= o.tickRate * (window.pingTime >= 200 ? 2 : 1)) || player.reloads[player.weaponIndex]*1000 <= o.tickRate * (window.pingTime >= 200 ? 2 : 1))) {PrePlaceCount--;}}, 1);}});}this.runPrePlacer = function() {if (enemies.length) {let prePlaceObj = gameObjects.find(U => (getDist(player, U) <= 250) && (100*U.buildHealth/U.health) <= Math.max(getPossibleObjDmg(player), getPossibleObjDmg(enemy)) + 10);if (enemies.length && prePlaceObj && !player.inTrap && ((getDist(player, prePlaceObj) <= items.weapons[player.weapons[0]].range) && (getDist(enemy, prePlaceObj) <= items.weapons[player.weapons[0]].range))) {let position = player.buildItemPosition(items.list[player.items[2]], getDir(player, prePlaceObj));let _Predict = {x: position.x,y: position.y,scale: items.list[player.items[2]].scale,};if (enemies.length) {placeVisible.add(position, 1, prePlaceObj, _Predict.scale, true);}setTickout(() => {spikeTickPlace(2, getDir(player, prePlaceObj));placeableSpikes.filter((i)=>UTILS.getAngleDist(i, getDir(player, prePlaceObj)) <= Math.PI/2).forEach(function(i){spikeTickPlace(2, i);})}, 1);}}}function getPossibleObjDmg(user) {return (items.weapons[player.weapons[player.weapons[1] ? Number(player.weapons[1] == 10) : 0]].dmg / 4) * (player.skins[40] ? 3.3 : 1) * (items.weapons[player.weapons[Number(player.weapons[1] == 10)]].sDmg || 1);}function spikeTickPlace(id, radian) {var item = items.list[player.items[id]];if (checkPlace(id, radian) && item.dmg) {if (enemies.length && enemies.find(e => e.skinIndex != 6 && getDist(player.buildItemPosition(items.list[player.items[2]], radian), e) <= 35 + items.list[player.items[2]].scale)) {placerSpikeTick = true;}}}let placedSpikePositions = new Set();let placedTrapPositions = new Set();this.autoPlace = function () {if (os.autoPlace) {try {// Configs:const trap1 = gameObjects.filter((e) => e.trap && e.active).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)).find((trap) => {const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);return (trap !== player &&(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&trapDist <= 50);});if (enemy.length && !instaC.ticking) {if (gameObjects.length) {if (near.dist2 <= 400) {if (near.dist2 <= 200) {this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near.inTrap});} else {if (player.items[4] == 15) {this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);}}}} else {if (near.dist2 <= 300) {if (player.items[4] == 15) {this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);}}}}if (trap1 && near.dist2 <= 160) {const trapX = trap1.x;const trapY = trap1.y;const circleRadius = 102;const numPositions = 64;for (let i = 0; i < numPositions; i++) {const angle = (2 * Math.PI * i) / numPositions;const offsetX = trapX + circleRadius * Math.cos(angle);const offsetY = trapY + circleRadius * Math.sin(angle);const position = [offsetX, offsetY];const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2);if (!placedSpikePositions.has(JSON.stringify(position)) && isPositionValid(position) && distToPlayer <= 87) {const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2);checkPlace(2, angleToPlace);placedSpikePositions.add(JSON.stringify(position));}}} else if (!trap1 && near.dist2 <= 206) {placedSpikePositions.clear();const maxTrapsToPlace = 3;const trapRadius = 50;const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius);let trapsPlaced = 0;for (const position of trapPositions) {if (trapsPlaced < maxTrapsToPlace && !placedTrapPositions.has(JSON.stringify(position)) && isPositionValid(position)) {checkPlace(4, ...position);placedTrapPositions.add(JSON.stringify(position));trapsPlaced++;}}}} catch (e) {console.log("Auto Place: Error " + e);}}};this.PerfectPlaceTrap = function() {if (enemy.length && near.dist2 <= 120) {enemy.sort((a, b) => UTILS.getDist(player, a) - UTILS.getDist(player, b));for (const enemyPlayer of enemy) {const enemyDistance = UTILS.getDist(player, enemyPlayer);// Check if enemy is already in a trapconst enemyInTrap = gameObjects.some((tmp) =>tmp.trap &&tmp.active &&UTILS.getDist(tmp, enemyPlayer, 0, 2) <= tmp.getScale() + 5);if (enemyInTrap) {// If enemy is in a trap, place a trap on top of themthis.testCanPlace(4, enemyPlayer.x, enemyPlayer.y);} else if (near.dist2 >= 0 && near.dist2 <= 80) {// If enemy is not in a trap, calculate optimal distance and place a trapconst optimalDistance = Math.min(80, enemyDistance);const spikeX = player.x + (optimalDistance / enemyDistance) * (enemyPlayer.x - player.x);const spikeY = player.y + (optimalDistance / enemyDistance) * (enemyPlayer.y - player.y);this.testCanPlace(4, spikeX, spikeY);}}}}function calculatePerfectAngle(x1, y1, x2, y2) {return Math.atan2(y2 - y1, x2 - x1);}function isObjectBroken(object) {const healthThreshold = 20;return object.health < healthThreshold;}// AutoReplacer:this.replacer = function(findObj) { //if (!findObj) return;if (!inGame) return;if (this.antiTrapped) return;game.tickBase(() => {let objAim = UTILS.getDirect(findObj, player, 0, 2);let objDst = UTILS.getDist(findObj, player, 0, 2);let dist = cdf(player, near);let dir = caf(player, near);let dir2 = caf(player, dir + 180);let ignore = [0, 0];let danger = this.checkSpikeTick();let bSpikeTicked = function() {if (objDst <= 200 && near.dist2 <= 185 && player.reloads[player.weapons[0]] === 0 ) {ch3("bSpikeTicked", 500, "red");buyEquip(7, 0);buyEquip(18, 1);selectWeapon(player.weapons[0]);packet("d", 0, near.aim2, 1);checkPlace(2, near.aim2);setTickout(()=>{buyEquip(11, 0);buyEquip(21, 1);setTickout(()=>{packet("d", 0, near.aim2, 1);buyEquip(6, 0);}, 15);}, 5);}};bSpikeTicked();let perfectAngle = calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y);if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;if (objDst <= 400 && near.dist2 <= 400 && isObjectBroken(findObj)) {for(let i = 0; i != 2; i++) {if (near.dist2 < 200) {//console.log(dir);for(let i = 0; i < Math.PI; i += toR(items.list[player.items[2]].scale)) {let placed;if (ignore[0]) {placed = false;ignore[0]--;} else {checkPlace(2, (dir || dir2) + i) && (toD(i) < items.list[player.items[2]].scale && (ignore[1] = Math.ceil(items.list[player.items[2]].scale / toD(Math.PI / 12))), placed = true);}placed && (ignore[0] = Math.ceil(items.list[player.items[2]].scale / toD(Math.PI / 12)));if (!placed || UTILS.getAngleDist(dir + i, dir - i) > toR(items.list[player.items[2]].scale)) {if (ignore[1]) {ignore[1]--;} else {checkPlace(2, dir - i) && (ignore[1] = Math.ceil(items.list[player.items[2]].scale / toD(Math.PI / 12)))}}}checkPlace(4, toR(toD(dir) - 180));} else {let ignore = 0;if (ignore) {ignore--;} else {for(let i = 0; i < Math.PI/2; i += Math.PI / 3) {checkPlace(4, dir + i) && (ignore = Math.ceil(50 / Math.PI / 6));}}}}}/*if (objDst <= 400 && near.dist2 <= 400) {if (isObjectBroken(findObj)) {let danger = this.checkSpikeTick();if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {this.testCanPlace(2, 0, Math.PI * 2, Math.PI / 24, perfectAngle, 1);} else if (player.items[4] == 15) {this.testCanPlace(2, 0, Math.PI * 2, Math.PI / 24, perfectAngle, 1);}this.replaced = true;}}*/}, 1);}}}let autoOneTick = {toggle: false,toDo: [],run: function(other) {if (autoOneTick.toDo.length) return;if (!other || !other.visible || other == player) return;let OTType = (player.weapons[0] == 5 || player.weapons[0] == 3) ? (player.items[4] == 16 && [12, 13, 15].includes(player.weapons[1]) ? "boost pad" : "polearm") : null;if(autoOneTick.toggle) {if(OTType == "polearm" ? (near.skinIndex != 22 && near.skinIndex != 6) : true) {instaC.doOneTicked(other, OTType);}}}};class Instakill {constructor() {this.wait = false;this.can = false;this.isTrue = false;this.nobull = false;this.ticking = false;this.canSpikeTick = false;this.startTick = false;this.readyTick = false;this.isCounter = false;this.isAntiCounter = false;this.canCounter = false;this.revTick = false;this.syncHit = false;this.changeType = function(type) {this.wait = false;this.isTrue = true;my.autoAim = true;let backupNobull = near.backupNobull;let StakedIns = getEl("StackInstaDmg").checked ? 250 : 1;let StakedIns2 = getEl("StackInstaDmg").checked ? 125 : 1;let ApplInsta = function () {if (getEl("appl").checked && player.skins[21]) {setTimeout(() => {Hg(21, 21);}, 2);}}near.backupNobull = false;game.tickBase(() => {game.tickBase(() => {if (near.skinIndex == 22 && getEl("backupNobull").checked) {near.backupNobull = true;}}, 1);}, 1);// smartInstaKill:if (type == "rev") {selectWeapon(player.weapons[1]);sendAutoGather();Hg(53, 21);setTimeout(() => {selectWeapon(player.weapons[0]);Hg(7, 19);ApplInsta();setTimeout(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, StakedIns);}, StakedIns2);} else if (type == "nobull") {selectWeapon(player.weapons[0]);if (getEl("backupNobull").checked && backupNobull) {buyEquip(7, 0);} else {buyEquip(6, 0);}buyEquip(21, 1);ApplInsta();sendAutoGather();setTimeout(() => {if (near.skinIndex == 22) {if (getEl("backupNobull").checked) {near.backupNobull = true;}buyEquip(6, 0);} else {buyEquip(53, 0);}selectWeapon(player.weapons[1]);buyEquip(21, 1);setTimeout(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, StakedIns);}, StakedIns2);} else if (type == "normal") {selectWeapon(player.weapons[0]);Hg(7, 18);ApplInsta();sendAutoGather();setTimeout(() => {selectWeapon(player.weapons[1]);Hg(player.reloads[53] == 0 ? 53 : 6, 21);setTimeout(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, StakedIns);}, StakedIns2);} else {setTimeout(() => {this.isTrue = false;my.autoAim = false;}, 50);}};this.spikeTickType = function() {this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(21, 1);sendAutoGather();game.tickBase(() => {//if (player.reloads[53] == 0 && getEl("turretCombat").checked) {buyEquip(53, 0);selectWeapon(player.weapons[0]);buyEquip(53, 0);//buyEquip(21, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;buyEquip(6, 0);}, 3);}, 1);};this.counterType = function() {this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(21, 1);sendAutoGather();game.tickBase(() => {if (player.reloads[53] == 0 && getEl("turretCombat").checked) {selectWeapon(player.weapons[0]);buyEquip(53, 0);buyEquip(21, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 1);} else {sendAutoGather();this.isTrue = false;my.autoAim = false;}}, 1);};this.antiCounterType = function() {my.autoAim = true;this.isTrue = true;inantiantibull = true;selectWeapon(player.weapons[0]);buyEquip(6, 0);buyEquip(21, 1);io.send("D", near.aim2);sendAutoGather();game.tickBase(() => {buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0);buyEquip(21, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;inantiantibull = false;}, 1);}, 1)};this.syncTry = function(syncType = "sec", time = 5) {setTimeout(() => {if (syncType == "sec") {if (player.weapons[1] == 15) {packet("D", near.aim2);this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[1]);//rangeBackup.push(near.dist2);if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {Hg(53, 21);} else {Hg(20, 21);}sendAutoGather();game.tickBase(() => {this.isTrue = false;my.autoAim = false;sendAutoGather();}, 2);}} else if (syncType == "insta") {if (near.dist <= 500 && player.reloads[player.weapons[1]] == 0 && player.reloads[player.weapons[0]] == 0 && player.reloads[53] == 0) {this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[0]);Hg(7, 18);sendAutoGather();setTickout(()=>{selectWeapon(player.weapons[1]);Hg(53, 21);setTickout(()=>{sendAutoGather();this.isTrue = false;my.autoAim = false;setTimeout(()=>{Hg(6, 21);this.isTrue = false;my.autoAim = false;}, 150);}, 100);}, 50);}}}, time);};this.rangeType = function (type) {this.isTrue = true;my.autoAim = true;if (type == 'ageInsta') {my.ageInsta = false;if (player.items[5] == 18) {place(5, near.aim2);}packet('a', undefined, 1);buyEquip(22, 0);buyEquip(21, 1);game.tickBase(() => {selectWeapon(player.weapons[1]);buyEquip(53, 0);buyEquip(21, 1);sendAutoGather();game.tickBase(() => {sendUpgrade(12);selectWeapon(player.weapons[1]);buyEquip(53, 0);buyEquip(21, 1);game.tickBase(() => {sendUpgrade(15);selectWeapon(player.weapons[1]);buyEquip(53, 0);buyEquip(21, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 1);}, 1);}, 1);}, 1);} else {selectWeapon(player.weapons[1]);if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {buyEquip(53, 0);} else {buyEquip(20, 0);}buyEquip(11, 1);sendAutoGather();game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;}, 1);}};function move(setDirNiger) {packet("a", setDirNiger, 1);}this.doOneTicked = function(other, OTType) {move(other.aim2);if(OTType == "polearm") {autoOneTick.toDo = [function(){this.isTrue = false;autoOneTick.toggle = false;my.autoAim = false;move(null);sendAutoGather();}, function() {move(other.aim2);Hg(7, 19)packet("D", other.aim2);sendAutoGather();}, function() {this.isTrue = true;my.autoAim = true;move(other.aim2);buyEquip(53, 0);buyEquip(0, 1);selectWeapon(player.weapons[0]);}];} else if(OTType == "boost pad") {autoOneTick.toDo = [function() {this.isTrue = false;autoOneTick.toggle = false;my.autoAim = false;move(null);sendAutoGather();}, function() {selectWeapon(player.weapons[0]);move(other.aim2);buyEquip(7, 0);buyEquip(player.skins[18] ? 18 : 0, 1);packet("D", other.aim2);}, function() {this.isTrue = true;my.autoAim = true;move(other.aim2);packet("D", other.aim2);buyEquip(53, 0);place(4, other.aim2);selectWeapon(player.weapons[1]);sendAutoGather();}];}}this.autoOneFrame = function() {ch3("autoOneTick");this.isTrue = true;my.autoAim = true;packet("a", near.aim2, 1);buyEquip(53, 0);buyEquip(21, 1);selectWeapon(player.weapons[0]);setTimeout(() => {buyEquip(7, 0)buyEquip(21, 1);sendAutoGather();setTimeout(() => {sendAutoGather();my.autoAim = false;packet("a", lastMoveDir, 1);this.isTrue = false;}, 1);}, 1);}this.Snowtick = function () {this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);biomeGear();buyEquip(19, 1);packet('a', near.aim2, 1);game.tickBase(() => {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);buyEquip(53, 0);packet('a', near.aim2, 1);game.tickBase(() => {selectWeapon(player.weapons[0]);buyEquip(7, 0);sendAutoGather();packet('a', near.aim2, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet('a', undefined, 1);}, 1);}, 1);}, 1);};this.oneTickType = function () {this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[1]);buyEquip(53, 0);packet('a', near.aim2, 1);if (player.weapons[1] == 15) {my.revAim = true;sendAutoGather();}game.tickBase(() => {const trap1 = gameObjects.filter(e => e.trap && e.active).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)).find(trap => {const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);return trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 30;});//if ([6, 22].includes(near.skinIndex) && trap1) io.send('6', 'p_OT [2/3]');my.revAim = false;selectWeapon(player.weapons[0]);buyEquip(7, 0);packet('a', near.aim2, 1);if (player.weapons[1] != 15) {sendAutoGather();}game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet('a', undefined, 1);}, 1);}, 1);};this.threeOneTickType = function () {this.isTrue = true;my.autoAim = true;selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);biomeGear();buyEquip(11, 1);packet('a', near.aim2, 1);game.tickBase(() => {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);buyEquip(53, 0);buyEquip(11, 1);packet('a', near.aim2, 1);game.tickBase(() => {const trap1 = gameObjects.filter(e => e.trap && e.active).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)).find(trap => {const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);return trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 30;});//if ([6, 22].includes(near.skinIndex) && trap1) io.send('6', 'p_OT [2/3]');selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(19, 1);sendAutoGather();packet('a', near.aim2, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet('a', undefined, 1);}, 1);}, 1);}, 1);};this.kmTickType = function () {this.isTrue = true;my.autoAim = true;my.revAim = true;selectWeapon(player.weapons[1]);buyEquip(53, 0);buyEquip(11, 1);sendAutoGather();packet('a', near.aim2, 1);game.tickBase(() => {my.revAim = false;selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(19, 1);packet('a', near.aim2, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet('a', undefined, 1);}, 1);}, 1);};this.boostTickType = function() {this.isTrue = true;my.autoAim = true;biomeGear();buyEquip(11, 1);packet("a", near.aim2, 1);game.tickBase(() => {if (player.weapons[1] == 15) {my.revAim = true;}selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);buyEquip(53, 0);buyEquip(11, 1);if ([9, 12, 13, 15].includes(player.weapons[1])) {sendAutoGather();}packet("a", near.aim2, 1);place(4, near.aim2);game.tickBase(() => {my.revAim = false;selectWeapon(player.weapons[0]);buyEquip(7, 0);buyEquip(21, 1);if (![9, 12, 13, 15].includes(player.weapons[1])) {sendAutoGather();}packet("a", near.aim2, 1);game.tickBase(() => {sendAutoGather();this.isTrue = false;my.autoAim = false;packet("a", undefined, 1);}, 1);}, 1);}, 1);};this.gotoGoal = function(goto, OT) {let slowDists = (weeeee) => weeeee * o.playerScale;let goal = {a: goto - OT,b: goto + OT,c: goto - slowDists(1),d: goto + slowDists(1),e: goto - slowDists(2),f: goto + slowDists(2),g: goto - slowDists(4),h: goto + slowDists(4)};let bQ = function(wwww, awwww) {if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2 && awwww == 0) {buyEquip(31, 0);} else {buyEquip(wwww, awwww);}}if (enemy.length) {let dst = near.dist2;this.ticking = true;if (dst >= goal.a && dst <= goal.b) {bQ(22, 0);bQ(19, 1);if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}return {dir: undefined,action: 1};} else {if (dst < goal.a) {if (dst >= goal.g) {if (dst >= goal.e) {if (dst >= goal.c) {bQ(40, 0);bQ(19, 1);if (os.slowOT) {player.buildIndex != player.items[1] && selectToBuild(player.items[1]);} else {if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {bQ(22, 0);bQ(19, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {bQ(6, 0);bQ(19, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {biomeGear();bQ(19, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}return {dir: near.aim2 + Math.PI,action: 0};} else if (dst > goal.b) {if (dst <= goal.h) {if (dst <= goal.f) {if (dst <= goal.d) {bQ(40, 0);bQ(19, 1);if (os.slowOT) {player.buildIndex != player.items[1] && selectToBuild(player.items[1]);} else {if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {bQ(22, 0);bQ(19, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {bQ(6, 0);bQ(19, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}} else {biomeGear();bQ(19, 1);if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);}}return {dir: near.aim2,action: 0};}return {dir: undefined,action: 0};}} else {this.ticking = false;return {dir: undefined,action: 0};}};/** wait 1 tick for better quality */(this.bowMovement = function () {let moveMent = this.gotoGoal(685, 3);if (moveMent.action) {if (player.reloads[53] == 0 && !this.isTrue) {this.rangeType('ageInsta');} else {packet('a', moveMent.dir, 1);}} else {packet('a', moveMent.dir, 1);}}),(this.tickMovement = function () {const trap1 = gameObjects.filter(e => e.trap && e.active).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)).find(trap => {const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);return trap !== player && (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) && trapDist <= 50;});let moveMent = this.gotoGoal([10, 14].includes(player.weapons[1]) && player.y2 > o.snowBiomeTop ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= o.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 265 : 255 : 270, 3);if (moveMent.action) {if ((![6, 22].includes(near.skinIndex) || ([6, 22].includes(near.skinIndex) && trap1)) && player.reloads[53] == 0 && !this.isTrue) {([10, 14].includes(player.weapons[1]) && player.y2 > o.snowBiomeTop) || player.weapons[1] == 15 ? this.threeOneTickType() : this.Snowtick();} else {packet('a', moveMent.dir, 1);}} else {packet('a', moveMent.dir, 1);}}),(this.kmTickMovement = function () {let moveMent = this.gotoGoal(240, 3);if (moveMent.action) {if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && (game.tick - near.poisonTick) % o.serverUpdateRate == 8) {this.kmTickType();} else {packet('a', moveMent.dir, 1);}} else {packet('a', moveMent.dir, 1);}}),(this.boostTickMovement = function () {let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;let moveMent = this.gotoGoal(dist, actionDist);if (moveMent.action) {if (player.reloads[53] == 0 && !this.isTrue) {this.boostTickType();} else {packet('a', moveMent.dir, 1);}} else {packet('a', moveMent.dir, 1);}});/** wait 1 tick for better quality */this.perfCheck = function(pl, nr) {if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= o.shieldAngle) return false;if (![9, 12, 13, 15].includes(player.weapons[1])) return true;let pjs = {x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))};if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {return true;}let finds = ais.filter(tmp => tmp.visible).find((tmp) => {if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {return true;}});if (finds) return false;finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {let tmpScale = tmp.getScale();if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {return true;}});if (finds) return false;return true;}}};class Autobuy {constructor(buyHat, buyAcc) {this.hat = function() {buyHat.forEach((id) => {let find = findID(hats, id);if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);});};this.acc = function() {buyAcc.forEach((id) => {let find = findID(accessories, id);if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);});};}};class Autoupgrade {constructor() {this.sb = function(upg) {upg(3);upg(17);upg(31);upg(23);upg(9);upg(38);};this.kh = function(upg) {upg(3);upg(17);upg(31);upg(23);upg(10);upg(38);upg(4);upg(25);};this.pb = function(upg) {upg(5);upg(17);upg(32);upg(23);upg(9);upg(38);};this.ph = function(upg) {upg(5);upg(17);upg(32);upg(23);upg(10);upg(38);upg(28);upg(25);};this.db = function(upg) {upg(7);upg(17);upg(31);upg(23);upg(9);upg(34);};/* old functions */this.km = function(upg) {upg(7);upg(17);upg(31);upg(23);upg(10);upg(38);upg(4);upg(15);};};};class Damages {constructor(items) {// 0.75 1 1.125 1.5this.calcDmg = function(dmg, val) {return dmg * val;};this.getAllDamage = function(dmg) {return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];};this.weapons = [];for (let i = 0; i < items.weapons.length; i++) {let wp = items.weapons[i];let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));this[name] = this.weapons[i];}}}/** CLASS CODES */// jumpscare code warnlet tmpList = [];// LOADING:let UTILS = new Utils();let items = new Items();let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, o);let store = new Store();let hats = store.hats;let accessories = store.accessories;let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, o, UTILS);let aiManager = new AiManager(ais, AI, players, items, null, o, UTILS);let textManager = new Textmanager();let traps = new Traps(UTILS, items);let instaC = new Instakill();let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 20, 40, 11, 21, 26], [11, 13, 19, 18, 21]);let autoUpgrade = new Autoupgrade();let lastDeath;let minimapData;let mapMarker = {};let mapPings = [];let antiShamehat = false;let tmpPing;let breakTrackers = [];let grid = [];function sendChat(message) {packet("6", message.slice(0, 30));}let runAtNextTick = [];function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;let projOffset = o.playerScale * 2;let projXY = {x: indx == 1 ? x : x - projOffset * Math.cos(dir),y: indx == 1 ? y : y - projOffset * Math.sin(dir),};let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);})[0];if (nearPlayer) {if (indx == 1) {nearPlayer.shooting[53] = 1;} else {nearPlayer.shootIndex = weaponIndx;nearPlayer.shooting[1] = 1;antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);}}}let projectileCount = 0;function antiProj(_, dir, range, speed, index, weaponIndex) {if (!_.isTeam(player)) {tmpDir = UTILS.getDirect(player, _, 2, 2);if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {_.bowThreat[weaponIndex]++;if (index == 5) {projectileCount++;}setTimeout(() => {_.bowThreat[weaponIndex]--;if (index == 5) {projectileCount--;}}, range / speed);if (_.bowThreat[9] >= 1 && (_.bowThreat[12] >= 1 || _.bowThreat[15] >= 1)) {place(1, _.aim2);my.anti0Tick = 4;if (!my.antiSync) {antiSyncHealing(4);}} else {if (projectileCount >= 2) {place(1, _.aim2);my.anti0Tick = 4;if (!my.antiSync) {antiSyncHealing(4);}}}}}}// SHOW ITEM INFO:function showItemInfo(item, isWeapon, isStoreItem) {if (player && item) {UTILS.removeAllChildren(itemInfoHolder);itemInfoHolder.classList.add("visible");UTILS.generateElement({id: "itemInfoName",text: UTILS.capitalizeFirst(item.name),parent: itemInfoHolder});UTILS.generateElement({id: "itemInfoDesc",text: item.desc,parent: itemInfoHolder});if (isStoreItem) {} else if (isWeapon) {UTILS.generateElement({class: "itemInfoReq",text: !item.type ? "primary" : "secondary",parent: itemInfoHolder});} else {for (let i = 0; i < item.req.length; i += 2) {UTILS.generateElement({class: "itemInfoReq",html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",parent: itemInfoHolder});}if (item.group.limit) {UTILS.generateElement({class: "itemInfoLmt",text: (player.itemCounts[item.group.id] || 0) + "/" + (o.isSandbox ? 99 : item.group.limit),parent: itemInfoHolder});}}} else {itemInfoHolder.classList.remove("visible");}}// RESIZE:window.addEventListener("resize", UTILS.checkTrusted(resize));function resize() {screenWidth = window.innerWidth;screenHeight = window.innerHeight;let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;gameCanvas.width = screenWidth * pixelDensity;gameCanvas.height = screenHeight * pixelDensity;gameCanvas.style.width = screenWidth + "px";gameCanvas.style.height = screenHeight + "px";be.setTransform(scaleFillNative, 0,0, scaleFillNative,(screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,(screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2);}resize();// MOUSE INPUT:var usingTouch;const mals = document.getElementById('touch-controls-fullscreen');mals.style.display = 'block';mals.addEventListener("mousemove", gameInput, false);function gameInput(e) {mouseX = e.clientX;mouseY = e.clientY;}let clicks = {left: false,middle: false,right: false,};mals.addEventListener("mousedown", mouseDown, false);function mouseDown(e) {if (attackState != 1) {attackState = 1;if (e.button == 0) {clicks.left = true;} else if (e.button == 1) {clicks.middle = true;} else if (e.button == 2) {clicks.right = true;}}}mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));function mouseUp(e) {if (attackState != 0) {attackState = 0;if (e.button == 0) {clicks.left = false;} else if (e.button == 1) {clicks.middle = false;} else if (e.button == 2) {clicks.right = false;}}}mals.addEventListener("wheel", wheel, false);function wheel(e) {if (e.deltaY < 0) {my.reSync = true;} else {my.reSync = false;}}// INPUT UTILS:function getMoveDir() {let dx = 0;let dy = 0;for (let key in moveKeys) {let tmpDir = moveKeys[key];dx += !!keys[key] * tmpDir[0];dy += !!keys[key] * tmpDir[1];}return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);}function getSafeDir() {if (!player)return 0;if (!player.lockDir) {lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));}return lastDir || 0;}let spinDir = 0;function getAttackDir(debug) {if (debug) {let spike = gameObjects.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < player.scale + obj.scale + 22 && !obj.isTeamObject(_) && obj.active)[0]if (!player)return "0";if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";elseif (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)lastDir = "getSafeDir()";elseif (spike && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)lastDir = "S.aim";elseif (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)lastDir = "traps.aim";elseif (spinner == true) {spinDir += "(Math.PI * 2) / (9 / 4)";return spinDir;} else {if (!player.lockDir) {if (os.noDir) return "undefined";lastDir = "getSafeDir()";}}return lastDir;} else {if (!player)return 0;if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();elseif (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)lastDir = getSafeDir();elseif (spike && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)lastDir = my.Saim;elseif (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)lastDir = traps.aim;elseif (spinner == true) {spinDir += (Math.PI * 2) / (9 / 4);return spinDir;} else {if (!player.lockDir) {if (os.noDir) return undefined;lastDir = getSafeDir();}}return lastDir || 0;}}function getVisualDir() {if (!player)return 0;if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();elseif (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)lastDir = getSafeDir();elseif (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)lastDir = traps.aim;elseif (!player.lockDir) {lastDir = getSafeDir();}return lastDir || 0;}// KEYS:function keysActive() {return (allianceMenu.style.display != "block" &&chatHolder.style.display != "block" &&!menuCBFocus);}function toggleMenuChat() {if (menuChatDiv.style.display != "none") {chatHolder.style.display = "none";if (menuChatBox.value != "") {//commands[command.slice(1)]let cmd = function(command) {return {found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],fv: commands[command.slice(1).split(" ")[0]]}}let command = cmd(menuChatBox.value);if (command.found) {if (typeof command.fv.action === "function") {command.fv.action(menuChatBox.value);}} else {sendChat(menuChatBox.value);}menuChatBox.value = "";menuChatBox.blur();} else {if (menuCBFocus) {menuChatBox.blur();} else {menuChatBox.focus();}}}}function keyDown(event) {let keyNum = event.which || event.keyCode || 0;if (player && player.alive && keysActive()) {if (!keys[keyNum]) {keys[keyNum] = 1;macro[event.key] = 1;if (keyNum == 27) {openMenu = !openMenu;$("#modMenus").toggle();$("#menuChatDiv").toggle();} else if (keyNum == 69) {sendAutoGather();} else if (keyNum == 67) {updateMapMarker();} else if (player.weapons[keyNum - 49] != undefined) {player.weaponCode = player.weapons[keyNum - 49];} else if (moveKeys[keyNum]) {sendMoveDir();} else if (event.key == "g") {autoOneTick.toggle = !autoOneTick.toggle;} else if (event.key == "m") {mills.placeSpawnPads = !mills.placeSpawnPads;} else if (event.key == "z") {mills.place = !mills.place;} else if (event.key == "Z") {typeof window.debug == "function" && window.debug();} else if (keyNum == 32) {packet("c", 1, getSafeDir(), 1);packet("c", 0, getSafeDir(), 1);} else if (event.key == ",") {player.sync = true;}}}}addEventListener("keydown", UTILS.checkTrusted(keyDown));function keyUp(event) {if (player && player.alive) {let keyNum = event.which || event.keyCode || 0;if (keyNum == 13) {toggleMenuChat();} else if (keysActive()) {if (keys[keyNum]) {keys[keyNum] = 0;macro[event.key] = 0;if (moveKeys[keyNum]) {sendMoveDir();} else if (event.key == ",") {player.sync = false;}}}}}window.addEventListener("keyup", UTILS.checkTrusted(keyUp));function sendMoveDir() {let newMoveDir = getMoveDir();if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {if (!my.autoPush) {packet("a", newMoveDir, 1);}lastMoveDir = newMoveDir;}}function toFancyTimeFormat(time) {let minutes = ~~((time % 3600) / 60);let seconds = ~~time % 60;if (seconds <= 9) seconds = `0${seconds}`;return `${minutes}:${seconds}`;}let song = {'0:41': 'Moon, a hole of light','0:48': 'Through the big top tent up high','0:50': 'Here before and after me','0:52': 'Shining down on me','0:58': 'Moon, tell me if I could','1:02': 'Send up my heart to you','1:05': 'So, when I die, which I must do','1:14': 'Could it shine down here with you?','1:17': 'Cause my love is mine, all mine','1:23': 'I love, my, my, mine','1:24': 'Nothing in the world belongs to me','1:26': 'But my love, mine, all mine, all mine','1:49': 'My baby here on Earth','1:54': 'Showed me what my heart was worth','1:58': 'So, when it comes to be my turn','2:02': 'Could you shine it down here for her?','2:05': 'Cause my love is mine, all mine','2:10': 'I love, my, my, mine','2:15': 'Nothing in the world belongs to me','2:18': 'But my love, mine, all mine','2:22': 'Nothing in the world is mine for free','2:25': 'But my love, mine, all mine, all mine',};const songchat1 = new Audio("https://cdn.discordapp.com/attachments/1148402801387520003/1175206517650227311/tomp3.cc_-_Mitski_My_Love_Mine_All_Mine_Official_Video.mp3?ex=656a635c&is=6557ee5c&hm=18ddbb9e23e5ac29d3e979f02106bda29eaafe19033c619d0536710dbbded5b6&");let isPlaying = false;let currentPart = '';function toggleSong() {if (!isPlaying) {songchat1.play();songchat1.ontimeupdate = function(time) {let part = song[toFancyTimeFormat(Math.round(this.currentTime | 0))];if (part && part !== currentPart) {currentPart = part;io.send("6", part);}};songchat1.onended = function() {if (isPlaying) {songchat1.play();}};isPlaying = true;} else {songchat1.pause();isPlaying = false;}}document.addEventListener("keypress", function(e) {if (e.key === "C") {toggleSong();}});// ITEM COUNT DISPLAY:let isItemSetted = [];function updateItemCountHTML(index=undefined) {for (let i = 0; i < items.list.length; ++i) {let id = items.list[i].group.id;let tmpI = items.weapons.length + i;if (!isItemSetted[tmpI]) {isItemSetted[tmpI] = document.createElement("div");isItemSetted[tmpI].id = "itemCount" + tmpI;document.getElementById("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);isItemSetted[tmpI].style = `display: block;position: absolute;padding-left: 5px;font-size: 2em;color: #fff;`;if (i < 3) {isItemSetted[tmpI].innerHTML = Math.floor(player.food / items.list[i].req[1]);} else {isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;}} else {if (index == id) {isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;}if (index == undefined) {if (i < 3) {isItemSetted[tmpI].innerHTML = Math.floor(player.food / items.list[i].req[1]);}}}}}// ANTIPUSH:function antiPush() {const desiredDistance = 100;let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + 40 + player.scale)).sort(function(a, b) {return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5);})[0];if (spike) {let pos = {x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))};if (spike) {let currentDistance = UTILS.getDist(spike, player, 0, 2);let scale = player.scale / 10;if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {packet("a", undefined, 1);packet("a", undefined, 1);} else {packet("a", undefined, 1);}let aim = UTILS.getDirect(spike, player, 0, 2);console.log(aim);if (spike) {if (!clicks.left && !clicks.right && !instaC.isTrue) {if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);}}}}}}// AUTOPUSH:function autoPush() {autoPush.pushing = falselet nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if (nearTrap && near && near.dist2 <= 260) {let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if (spike) {autoPush.pushing = true;if(near.dist2 <= 180 && near.health <= 66 && _.reloads[_.primaryIndex] == 0){instaC.spikeTickType();}let pos = {x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))};let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {let tmpScale = tmp.getScale();if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {return true;}});let path;if (finds) {pathFind.show = true;path = doPathFind(null, near.x, near.y);pathFind.paths = path;packet("a", path ? Math.atan2(path[1].y - path[0].y, path[1].x - path[0].x) : lastMoveDir || undefined, 1);} else {autoPush.place = true;my.autoPush = true;my.pushData = {x: spike.x + Math.cos(70),y: spike.y + Math.sin(70),x2: pos.x2 + Math.cos(30),y2: pos.y2 + Math.sin(30)};let scale = player.scale / 10;let secondArg = UTILS.getDirect(near, spike, 2, 0) > 70 ? near.aim2 : undefined;if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {packet("a", secondArg, 1);} else {packet("a", UTILS.getDirect(pos, player, 2, 2), 1);}}} else {if (my.autoPush) {saved.reset;autoPush.pushing = false;my.autoPush = false;packet("a", lastMoveDir || undefined, 1);autoPush.place = false;}}} else {if (my.autoPush) {saved.reset;autoPush.pushing = false;my.autoPush = false;packet("a", lastMoveDir || undefined, 1);autoPush.place = false;}}}// ADD DEAD PLAYER:function addDeadPlayer(_) {deadPlayers.push(new DeadPlayer(_.x, _.y, _.dir, _.buildIndex, _.weaponIndex, _.weaponVariant, _.skinColor, _.scale, _.name));}// PING:var lastPing = -1;var pingCount = 0;function pingSocket() {lastPing = Date.now();io.send('0');}/** APPLY SOCKET CODES */// SET INIT DATA:function setInitData(data) {alliances = data.teams;}// SETUP GAME:var fisrtloadez = false;function setupGame(yourSID) {keys = {};macro = {};playerSID = yourSID;attackState = 0;inGame = true;// pingSocketStart();// rePing();fisrtloadez = true;packet("d", 0, getAttackDir(), 1);my.ageInsta = true;if (firstSetup) {firstSetup = false;gameObjects.length = 0;}}// ADD NEW PLAYER:function addPlayer(data, isYou) {let tmpPlayer = findPlayerByID(data[0]);if (!tmpPlayer) {tmpPlayer = new Player(data[0], data[1], o, UTILS, projectileManager,objectManager, players, ais, items, hats, accessories);players.push(tmpPlayer);if (data[1] != playerSID) {addMenuChText("System", `Found ${data[2]} {${data[1]}}`, "#fff");}} else {if (data[1] != playerSID) {addMenuChText("Game", `Encount ${data[2]} {${data[1]}}`, "yellow");}}tmpPlayer.spawn(isYou ? true : null);tmpPlayer.visible = false;tmpPlayer.oldPos = {x2: undefined,y2: undefined};tmpPlayer.x2 = undefined;tmpPlayer.y2 = undefined;tmpPlayer.x3 = undefined;tmpPlayer.y3 = undefined;tmpPlayer.setData(data);if (isYou) {if (!player) {window.prepareUI(tmpPlayer);}player = tmpPlayer;camX = player.x;camY = player.y;my.lastDir = 0;updateItems();updateAge();//updateItemCountDisplay();if (player.skins[7]) {my.reSync = true;}}}// REMOVE PLAYER:function removePlayer(id) {for (let i = 0; i < players.length; i++) {if (players[i].id == id) {let tmpPlayer = players[i];//ch3(tmpPlayer.name + " left", 400, "blue");players.splice(i, 1);break;}}}// UPDATE HEALTH:var judgeAtNextTick = false;let hittedTime = Date.now();function updateHealth(sid, value) {_ = findPlayerBySID(sid);if (_) {_.oldHealth = _.health;_.health = value;_.judgeShame();if (_.oldHealth > _.health) {if (_ == near) {let damage = _.oldHealth - _.health;if (_.skinIndex == 7 && (damage == 5 || (_.latestTail == 13 && damage == 2))) {_.bullTick = game.tick;}}_.damaged = _.oldHealth - _.health;let damaged = _.damaged;_ = findPlayerBySID(sid);let bullTicked = false;if (value >= 20) {hittedTime = Date.now();judgeAtNextTick = true;}if (near.antiBull > 0 && player.shameCount < 5) {place(0, getAttackDir(), 0, false);}if (_ == player) {if (_.skinIndex == 7 && (damaged == 5 || (_.latestTail == 13 && damaged == 2))) {if (my.reSync) {my.reSync = false;_.setBullTick = true;}bullTicked = true;}if (inGame) {let attackers = getAttacker(damaged);let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged);let healTimeout = (1000 / 9);let slowHeal = function(timer) {setTimeout(() => {healer();}, timer);}if (near.dist2 <= 150 && damaged >= 35 && _.shamecount < 4) {healer();buyEquip(18, 1);buyEquip(11, 0);}let total = 0;if (damaged >= (includeSpikeDmgs ? 8 : 25) && player.damageThreat >= 100 && (game.tick - player.antiTimer) > 1) {player.canEmpAnti = true;player.antiTimer = game.tick;let shame = Math.floor(Math.random() * (6 - 4) + 3);if (_.shameCount < shame) {healer();} else {slowHeal(healTimeout);}} else {slowHeal(healTimeout);}if (damaged >= 20 && (player.skinIndex == 11)) instaC.canCounter = true;// Pabif (player.skinIndex == 11) {if (value >= 30) {instaC.isCounter = true;}} else {if (_ == player) {if (damaged <= 30 && near.skinIndex == 11 && near.weapons[0] != 8 && near.weapons[0] != 7 && near.weapons[1] != 9 && near.skinIndex == 11 && player.reloads[player.weapons[0]] != 0) {instaC.isAntiCounter = true;}}}}} else {if (!_.setPoisonTick && (_.damaged == 5 || (_.latestTail == 13 && _.damaged == 2))) {_.setPoisonTick = true;}}} else {if (_ != player) {if (_.maxShameCount < _.shameCount) {_.maxShameCount = _.shameCount;}}}}}// KILL PLAYER:function killPlayer() {inGame = false;lastDeath = {x: player.x,y: player.y,};if (os.autoRespawn) {packet("M", {name: lastsp[0],moofoll: lastsp[1],skin: lastsp[2]});}}// UPDATE PLAYER ITEM VALUES:function updateItemCounts(index, value) {if (player) {player.itemCounts[index] = value;//updateItemCountDisplay(index);}}// UPDATE AGE:function updateAge(xp, mxp, age) {if (xp != undefined)player.XP = xp;if (mxp != undefined)player.maxXP = mxp;if (age != undefined)player.age = age;}// UPDATE UPGRADES:function updateUpgrades(points, age) {player.upgradePoints = points;player.upgrAge = age;if (points > 0) {tmpList.length = 0;UTILS.removeAllChildren(upgradeHolder);for (let i = 0; i < items.weapons.length; ++i) {if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {let e = UTILS.generateElement({id: "upgradeItem" + i,class: "actionBarItem",onmouseout: function() {showItemInfo();},parent: upgradeHolder});e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;tmpList.push(i);}}for (let i = 0; i < items.list.length; ++i) {if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {let tmpI = (items.weapons.length + i);let e = UTILS.generateElement({id: "upgradeItem" + tmpI,class: "actionBarItem",onmouseout: function() {showItemInfo();},parent: upgradeHolder});e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;tmpList.push(tmpI);}}for (let i = 0; i < tmpList.length; i++) {(function(i) {let tmpItem = getEl('upgradeItem' + i);tmpItem.onmouseover = function() {if (items.weapons[i]) {showItemInfo(items.weapons[i], true);} else {showItemInfo(items.list[i - items.weapons.length]);}};tmpItem.onclick = UTILS.checkTrusted(function() {packet("H", i);});UTILS.hookTouchEvents(tmpItem);})(tmpList[i]);}if (tmpList.length) {upgradeHolder.style.display = "block";upgradeCounter.style.display = "block";upgradeCounter.style.borderRadius = "4px";upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";} else {upgradeHolder.style.display = "none";upgradeCounter.style.display = "none";showItemInfo();}} else {upgradeHolder.style.display = "none";upgradeCounter.style.display = "none";showItemInfo();}}function cdf(e, t) {try {return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));} catch (e) {return Infinity;}}function caf(e, t) {try {return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));} catch (e) {return 0;}}function numArr(e = 0, t = 1, act, n = 1) {let arr = [];for (let i = e; i < t; i += n) {arr.push(i);typeof act == "function" && act(i);}return arr;}function toR(e) {var n = (e * Math.PI / 180) % (2 * Math.PI);return n > Math.PI ? Math.PI - n : n}function toD(e) {var n = (e / Math.PI * 360) % 360;return n >= 360 ? n - 360 : n;}var replacing = false;// KILL OBJECT:function killObject(sid) {let findObj = findObjectBySid(sid);objectManager.disableBySid(sid);// Replaced:if (enemy.length) {if (player.alive) {traps.replacer();traps.PerfectPlaceTrap();}}}// KILL ALL OBJECTS BY A PLAYER:function killObjects(sid) {if (player) objectManager.removeAllItems(sid);}function fgdo(a, b) {return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));}function precheckPlace(a, b) {checkPlace(a, b);ch3("PrePlaces Success");}// Game Tickout:let ticks = {tick: 0,delay: 0,time: [],manage: [],};function setTickout(doo, timeout) {if (!ticks.manage[ticks.tick + timeout]) {ticks.manage[ticks.tick + timeout] = [doo];} else {ticks.manage[ticks.tick + timeout].push(doo);}}function doNextTick(doo) {waitTicks.push(doo);}let waitTicks = [];// Send Chat:function ch(e) {io.send("6", e.slice(0, 30));}function ch2(text, waitCount = 3000) {player.chat.message = text;player.chat.count = waitCount;}function ch3(text, time = 500, color = "#fff") {textManager.showText(player.x2, player.y2, 30, 0.15, time, text, color, 2);}// Spin:let spinner = false;function spin() {let random = [2, 3, 4, 5];setTickout(() => {spinner = true;setTickout(() => {spinner = false;}, random[Math.floor(Math.random() * (random.length + 1))]);}, 1);}let ShowFps = UTILS.round(fpsTimer.ltime, 10);let GraphColor = "rgba(142, 226, 231, 0.5)";let GraphFPSColor = "rgba(184, 146, 169, 0.5)";var Z;let Q = function () {!function () {let e = document.createElement("div");e.id = "GraphMenu";document.body.append(e);e.style = `display: block;padding: 10px;background-color: rgba(0, 0, 0, 0.25);border-radius: 4px;position: fixed;right: 20px;top: 58%;width: auto;width: auto;transition: 1s;zIndex: 999999;overflow: auto;backdrop-Filter: blur(2px);box-Shadow: 2px 2px 4px 2px rgba(0,0,0,0.3);`;//document.getElementById("topInfoHolder").insertBefore(e, document.getElementById("killCounter"));var t = document.createElement("canvas");e.appendChild(t);document.body.appendChild(e);var i = t.getContext("2d");var a = {labels: Array.from({length: 4}, (e, t) => ""),datasets: [{label: "Ping",data: Array.from({length: 4}, () => 0),fill: true,borderColor: "#fff",backgroundColor: GraphColor,pointRadius: Array.from({length: 4}, () => 0),}]};var n = new Chart(i, {type: "line",data: a,options: {plugins: {legend: {display: false,labels: {}},title: {display: false}},elements: {line: {fill: false,borderColor: GraphColor,tension: 0.2,borderWidth: 2.5,}},scales: {x: {grid: {}},y: {grid: {}}}}});setInterval(function () {if (a.labels.length >= 5) {a.labels.shift();a.datasets[0].data.shift();a.datasets[0].pointRadius.shift();}a.labels.push(window.pingTime);a.datasets[0].data.push(window.pingTime);let t = window.pingTime ? GraphColor : "#000";a.datasets[0].borderColor = t;a.datasets[0].pointRadius.push(window.pingTime > 10 ? 2.3 : 0);n.update();}, 3500);}();};(Z = document.createElement("script")).type = "text/javascript";if (Z.readyState) {Z.onreadystatechange = function () {if (!("loaded" !== Z.readyState && "complete" !== Z.readyState)) {Z.onreadystatechange = null;Q();}};} else {Z.onload = function () {Q();};}Z.src = "https://cdn.jsdelivr.net/npm/chart.js";document.getElementsByTagName("head")[0].appendChild(Z);// Synced:function canSyncHit() {let N = gameObjects;let _ = findPlayerByID(near);if(player.reloads[player.weapons[0]] != 1) return false;if(near.dist2/1.56 > items.weapons[player.weapons[0]].range) return false;let x = (_.velX || _.x2), y = (_.velY || _.y2);let isEnemyTraped = false;for(let i = 0; i < N.length; i++) {if(N[i] && N[i].name == "pit trap" && N[i].active && (N[i].owner.sid == player.sid || isAlly(N[i].owner.sid)) && Math.hypot(N[i].y - _.y2, N[i].x - _.x2) < 70) {isEnemyTraped = true;}if(N[i] && N[i].dmg && N[i].active && isEnemyTraped == false && (N[i].owner.sid == player.sid || isAlly(N[i].owner.sid))) {if(Math.hypot(N[i].y - y, N[i].x - x) <= 35 + N[i].scale) {return true;}}}if(_.health - (Math.round(items.weapons[player.weapons[0]].dmg * 1.5 * window.variantMulti(items.weapons[player.weapons[0]].variant) * (_.skinIndex == 6 ? .75 : 1))) <= 0) {return true;}return false;}// AntiOneTicked:function antiOneTick(){let e = near;let n = (Math.hypot(player.y2 - e.y2, player.x2 - e.x2) <= 395 && Math.hypot(player.y2 - e.y2, player.x2 - e.x2) >= 370 && e.speed <= 20);let t = (e.weaponIndex == 5 && [2, 3].includes(e.weaponVariant) && near.reloads[near.weapons[0]].done && near.reloads[near.weapons[1]].done && e.reloads[53] == 2200 && n);t ? (Hg(22, 21)) : (t = gameObjects.find(c => c.active && c.id == 16 && c.owner.sid == e.sid && Math.hypot(c.y - e.y2, c.x - e.x2) <= c.scale + 80), n && t && [9, 12, 13].includes(e.weaponIndex) && e.reloads[0].done && e.reloads[0].id == 5 && [2, 3].includes(e.reloads[0].rarity) && !e.reloads[1].done && e.skinIndex != 53 && (Hg(6, 21)));};function antiSecondaries(){let r = items.weapons[near.weaponIndex];if(near.dist2 < 280 && player.weapons[0] == 5 && player.weapons[1] == 10 || player.weapons[1] == 9 || player.weapons[1] == 12 || player.weapons[1] == 15){antiOneTick()//anti 1 framech("ur gay!");} else if(near.dist2 < 220 && player.weapons[0] == 4 && player.weapons[1] == 10 || player.weapons[1] == 9){antiOneTick(); //anti 2 frames if they have katanach("ur got katana in ass niger");}}// PathFinderlet saved = {x: null,y: null,nea: null,reset: function () {this.x = null;this.y = null;this.nea = null;pathFind.paths = [];pathFind.show = false;}};let pathFind = {show: false,paths: [],enabled: false};function doPathFind(afg1keg1, target) {let R = player;let N = gameObjectslet centerX = R.x + (target[0] - R.x) / 2;let centerY = R.y + (target[1] - R.y) / 2;const nearBuilds = N.filter(e => Math.hypot(e.y - centerY, e.x - centerX) < 800 && e.active);let block = 30, node = function (x, y, gScore) {this.x = x;this.y = y;this.g = gScore;this.type = nearBuilds.some(e => {let exactScale = (/spike/.test(e.name) && R.sid != e.owner.sid && (R.team ? !e.isTeamObject(R) : true)) ? (e.scale + 50) : e.scale;if (e.name == "pit trap") {if (e.owner && (R.sid == e.owner.sid || e.isTeamObject(R))) {return false;}}if (Math.hypot(e.y - y, e.x - x) < exactScale + block && Math.hypot(e.y - target[1], e.x - target[0]) > exactScale + block && Math.hypot(e.y - R.y2, e.x - R.x2) > exactScale + block) {return true;}return false;}) ? "wall" : "space";}, myNode = new node(Math.round(R.x2 / block) * block, Math.round(R.y2 / block) * block, 0),targetNode = new node(Math.round(target[0] / block) * block, Math.round(target[1] / block) * block, 0),paths = [], foundset = [], currentTick = 0, endTick = 100, found = true;function positive(num) {return Math.abs(num);};while (!foundset.find(e => { return Math.hypot(e.y - targetNode.y, e.x - targetNode.x) < block; })) {currentTick++;if (currentTick >= endTick) {found = false;break;};let bestnode = currentTick === 1 ? myNode : foundset.filter(e => e.type == "space").sort((a, b) => a.good - b.good)[0];for (let i = 0; i < 3; i++) {for (let o = 0; o < 3; o++) {if (i == 1 && o == 1) {continue;}let x = bestnode.x + block * (-1 + i);let y = bestnode.y + block * (-1 + o);let n = new node(x, y, currentTick);let good = (positive(n.x - targetNode.x) + positive(n.y - targetNode.y) / block) - currentTick;n.good = good;foundset.push(n);}}paths.push(bestnode);}return found ? paths : false;}// Get Move:function GetMoveDirection() {const xOffset = camX - maxScreenWidth / 2;const yOffset = camY - maxScreenHeight / 2;const movex = player.x - xOffset;const movey = player.y - yOffset;return {movex,movey};}// isAlly:function isAlly(sid, pSid) {_ = findPlayerBySID(sid)if (!_) {return}if (pSid) {let pObj = findPlayerBySID(pSid)if (!pObj) {return}if (pObj.sid == sid) {return true} else if (_.team) {return _.team === pObj.team ? true : false} else {return false}}if (!_) {return}if (player.sid == sid) {return true} else if (_.team) {return _.team === player.team ? true : false} else {return false}}// Hat / Gear:function Hg(e, t){buyEquip(e, 0);buyEquip(t, 1);}// UPDATE PLAYER DATA:let PrePlaceCount = false;let nEy;let placeableSpikes = [];let placeableTraps = [];let placeableSpikesPREDICTS = [];let spike = gameObjects.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < player.scale + obj.scale + 22 && !obj.isTeamObject(_) && obj.active)[0]let plaguemask = true;let Synced = {SyncShotPri: 0,SyncShotSec: 0,bultect: false,}let inbullspam = false;// n ti:function updatePlayers(data) {game.tick++;enemy = [];nears = [];near = [];//showPlace = [];game.tickSpeed = performance.now() - game.lastTick;game.lastTick = performance.now();ticks.tick++;ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1);if (ticks.tick % 10 === 0) {ticks.time = [];}if (ticks.tick % 300 === 0) {}ticks.delay = Date.now();players.forEach((tmp) => {tmp.forcePos = !tmp.visible;tmp.visible = false;});for (let i = 0; i < data.length;) {_ = findPlayerBySID(data[i]);if (_) {_.t1 = (_.t2 === undefined) ? game.lastTick : _.t2;_.t2 = game.lastTick;_.oldPos.x2 = _.x2;_.oldPos.y2 = _.y2;_.x1 = _.x;_.y1 = _.y;_.x2 = data[i + 1];_.y2 = data[i + 2];_.x3 = _.x2 + (_.x2 - _.oldPos.x2);_.y3 = _.y2 + (_.y2 - _.oldPos.y2);_.d1 = (_.d2 === undefined) ? data[i + 3] : _.d2;_.d2 = data[i + 3];_.dt = 0;_.buildIndex = data[i + 4];_.weaponIndex = data[i + 5];_.weaponVariant = data[i + 6];_.team = data[i + 7];_.isLeader = data[i + 8];_.oldSkinIndex = _.skinIndex;_.oldTailIndex = _.tailIndex;_.skinIndex = data[i + 9];_.tailIndex = data[i + 10];_.iconIndex = data[i + 11];_.zIndex = data[i + 12];_.visible = true;_.update(game.tickSpeed);_.dist2 = UTILS.getDist(_, player, 2, 2);_.aim2 = UTILS.getDirect(_, player, 2, 2);_.dist3 = UTILS.getDist(_, player, 3, 3);_.aim3 = UTILS.getDirect(_, player, 3, 3);if (spike) {_.Saim = UTILS.getDirect(_, spike, 2, 2);}_.damageThreat = 0;if (_.skinIndex == 45 && _.shameTimer <= 0) {_.addShameTimer();}if (_.oldSkinIndex == 45 && _.skinIndex != 45) {_.shameTimer = 0;_.shameCount = 0;if (_ == player) {healer();}}nEy = _;if (_ == player) {if (gameObjects.length) {let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, _, 0, 2) <= (_.scale + e.getScale() + 5) && !e.isTeamObject(_)).sort(function(a, b) {return UTILS.getDist(a, _, 0, 2) - UTILS.getDist(b, _, 0, 2);})[0];let spike = gameObjects.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < player.scale + obj.scale + 22 && !obj.isTeamObject(_) && obj.active)[0]if (nearTrap) {traps.dist = UTILS.getDist(nearTrap, _, 0, 2);//traps.aim = UTILS.getDirect(spike ? spike : nearTrap, _, 0, 2);traps.aim = UTILS.getDirect(nearTrap, _, 0, 2);if (!traps.inTrap) {traps.protect(traps.aim, nearTrap);}traps.inTrap = true;traps.info = nearTrap;} else {traps.inTrap = false;traps.info = {};}} else {traps.inTrap = false;}}if (_.weaponIndex < 9) {_.primaryIndex = _.weaponIndex;_.primaryVariant = _.weaponVariant;} else if (_.weaponIndex > 8) {_.secondaryIndex = _.weaponIndex;_.secondaryVariant = _.weaponVariant;}}i += 13;}if (inGame) {if (window.pingTime > ms.max || isNaN(ms.max)) {ms.max = window.pingTime;}if (window.pingTime < ms.min || isNaN(ms.min)) {ms.min = window.pingTime;}ms.avg = Math.floor([(window.pingTime + ms.max + ms.min)/3]);nearBuilds = gameObjects.filter((e) => Math.hypot(e.y - player.y2, e.x - player.x2) < 600);}if (waitTicks.length) {waitTicks.forEach((ajaj) => {ajaj();});waitTicks = [];}if (runAtNextTick.length) {runAtNextTick.forEach((tmp) => {checkProjectileHolder(...tmp);});runAtNextTick = [];}if (runAtNextTick.length) {runAtNextTick.forEach((tmp) => {checkProjectileHolder(...tmp);});runAtNextTick = [];}for (let i = 0; i < data.length;) {_ = findPlayerBySID(data[i]);if (_) {if (!_.isTeam(player)) {enemy.push(_);if (_.dist2 <= items.weapons[_.primaryIndex == undefined ? 5 : _.primaryIndex].range + (player.scale * 2)) {nears.push(_);}}_.manageReload();if (_ != player) {_.addDamageThreat(player);}}i += 13;}if (player && player.alive) {if (enemy.length) {if (player && player.alive){placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]);placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : [];}near = enemy.sort(function(tmp1, tmp2) {return tmp1.dist2 - tmp2.dist2;})[0];} else {// console.log("no enemy");}if (os.autoq && near.dist2 <= 255 && player.shameCount <= 4) {game.tickBase(() => {place(0, getAttackDir(), 0, false);}, 5);}if (game.tickQueue[game.tick]) {game.tickQueue[game.tick].forEach((action) => {action();});game.tickQueue[game.tick] = null;}if (advHeal.length) {advHeal.forEach(updHealth => {let sid = updHealth[0];let value = updHealth[1];let damaged = updHealth[2];_ = findPlayerBySID(sid);let bullTicked = false;if (_.health <= 0) {if (!_.death) {_.death = true;if (_ != player) {//addMenuChText('', `${_.name} ${randomizePhrases2()}`, 'red');}addDeadPlayer(_);}}if (_ == player) {if (_.skinIndex == 7 && (damaged == 5 || (_.latestTail == 13 && damaged == 2))) {if (my.reSync) {my.reSync = false;_.setBullTick = true;}bullTicked = true;}if (inGame) {let attackers = getAttacker(damaged);let gearDmgs = [0.25, 0.45].map(val => val * items.weapons[player.weapons[0]].dmg * soldierMult());let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged);let healTimeout = 1000 / 9;let pingHealTimeout = 140 - window.pingTime;let slowHeal = function (timer) {setTimeout(() => {healer();}, timer);};let PingHealing = getEl("pingheal").checked ? pingHealTimeout : healTimeout;if (getEl('healingBeta').checked) {if (attackers.length) {let by = attackers.filter(tmp => {if (tmp.dist2 <= (tmp.weaponIndex < 9 ? 300 : 700)) {tmpDir = UTILS.getDirect(player, tmp, 2, 2);if (UTILS.getAngleDist(tmpDir, tmp.d2) <= Math.PI) {return tmp;}}});if (by.length) {let maxDamage = includeSpikeDmgs ? 10 : 10;if (damaged > maxDamage && game.tick - _.antiTimer > 1) {_.canEmpAnti = true;_.antiTimer = game.tick;let shame = 4;if (_.shameCount < shame) {healer();} else {slowHeal(PingHealing);}} else {slowHeal(PingHealing);}} else {slowHeal(PingHealing);}} else {slowHeal(PingHealing);}} else {if (damaged >= (includeSpikeDmgs ? 8 : 20) && _.damageThreat >= 25 && game.tick - _.antiTimer > 1) {_.canEmpAnti = true;_.antiTimer = game.tick;let shame = 5;if (_.shameCount < shame) {healer();} else {slowHeal(PingHealing);}} else {slowHeal(PingHealing);}}if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;}} else {if (!_.setPoisonTick && (_.damaged == 5 || (_.latestTail == 13 && _.damaged == 2))) {_.setPoisonTick = true;}}});advHeal = [];}players.forEach((tmp) => {if (!tmp.visible && player != tmp) {tmp.reloads = {0: 0,1: 0,2: 0,3: 0,4: 0,5: 0,6: 0,7: 0,8: 0,9: 0,10: 0,11: 0,12: 0,13: 0,14: 0,15: 0,53: 0,};}if (tmp.setBullTick) {tmp.bullTimer = 0;}if (tmp.setPoisonTick) {tmp.poisonTimer = 0;}tmp.updateTimer();});if (inGame) {if (enemy.length) {// AntiInsta:if (player.canEmpAnti) {player.canEmpAnti = false;if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {if (near.reloads[53] == 0) {player.empAnti = true;player.soldierAnti = false;if (true) {//anti instach3("Emp Anti");Hg(22, 21);}/*} else if (near.dist2 <= 400 && !my.safePrimary(near) && !my.safeSecondary(near) && player.weapons[0] == 5 && player.weapons[1] == 10 || player.weapons[1] == 9 || player.weapons[1] == 12 || player.weapons[1] == 15) {player.empAnti = false;player.soldierAnti = false;if (true) {//anti OneTickantiOneTick();ch3("OneTick Anti");}*/} else {player.empAnti = false;player.soldierAnti = true;if (true) {//anti rev instach3("Soldier Anti");Hg(6, 21);setTimeout(() => {Hg(11, 18);}, 100);}}}}let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if (prehit) {if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && os.predictTick) {instaC.canSpikeTick = true;instaC.syncHit = true;if (os.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {instaC.revTick = true;}}}let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);})[0];if (antiSpikeTick && !traps.inTrap) {if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {my.anti0Tick = 1;//textManager.showText(player.x2, player.y2, 30, 0.15, 1850, "Anti Vel Spiketick", "#fff", 2);packet("a", near.dir + 180, 1);game.tickBase(() => {packet("a", lastMoveDir || undefined, 1);}, 1);}}}// Move Dir:const moveDirection = GetMoveDirection();// AutoOneTickif (true) {[autoOneTick].forEach(e => e.toggle != undefined && e.toDo.length && (e.toggle = false));if (enemy.length && autoOneTick.toggle && !autoOneTick.toDo.length) {autoOneTick.run(near);}for (let e of [autoOneTick]) {if (e.toDo.length) {e.toDo.pop()();break;}}if (getEl("oneframe").checked && player.reloads[player.weapons[0]] == 0 && !traps.inTrap && player.reloads[53] == 0 &&near.dist2 >= 170 && near.dist2 <= 240 && (getEl("usesoldeirTickSync").checked ? near.skinIndex != 6 : true) && moveDirection.movex >= 957 && moveDirection.movex <= 963 && moveDirection.movey >= 537 && moveDirection.movey <= 543) {instaC.autoOneFrame();}}// Auto Sync:if (true) {// autoSyncif (toggles.autoSync()) {if (Synced.SyncShotSec >= 1 && player.weapons[1] == 15) {if (near.dist2 <= 180) {instaC.syncTry("insta", 5);} else {instaC.syncTry();}Synced.SyncShotSec = 0;}if (Synced.SyncShotPri >= 1 && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && player.weapons[1] == 15) {instaC.syncTry("insta", 5);Synced.SyncShotPri = 0;}}// autoHit:if(enemy.length && toggles.autohitsync() && canSyncHit() && !my.waitHit && near.dist2 <= 350 && !traps.inTrap) {setTimeout(() => {ch3("syncHited");my.autoAim = true;my.waitHit = true;Hg(7, 18);sendAutoGather();// Add your custom logic or function calls heresetTimeout(() => {my.autoAim = false;my.waitHit = false;sendAutoGather();}, 100);}, 5);}// bullTcikif((game.tick - near.bullTick) % 9 == 0 && near.skinIndex == 7) {//ch2("Bulltick detected: " + near.name + "[" + near.sid + "]");Synced.bultect = true;game.tickBase(() => {Synced.bultect = false;}, 1)}}// Isnat:if (true) {let NouseBadHatBoy = (near.skinIndex != 6 || near.skinIndex != 22);if ((true ? NouseBadHatBoy : true) && (useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : player.reloads[53] == 0) && instaC.perfCheck(player, near)) {if (player.checkCanInsta(true) >= 100) {instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true;} else {instaC.nobull = false;}instaC.can = true;} else {instaC.can = false;}}/*if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {instaC.nobull = false;instaC.can = true;} else {instaC.can = false;}*/let nearTrap = liztobj.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) {return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);})[0];if(nearTrap && near.skinIndex == 6) {setTimeout(() => {instaC.can = true;instaC.nobull = false;}, items.weapons[near.weaponIndex] - near.reloads[near.weaponIndex] + near.pinge)}macro.q && place(0, getAttackDir(), 0, false);macro.f && place(4, getSafeDir());macro.v && place(2, getSafeDir());macro.y && place(5, getSafeDir());macro.h && place(player.getItemType(22), getSafeDir());macro.n && place(3, getSafeDir());if (game.tick % 3 == 0) {if (mills.place) {let plcAng = 1.50;for (let i = -plcAng; i <= plcAng; i += plcAng) {checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);}} else {if (mills.placeSpawnPads) {for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);}}}}if (instaC.can) {instaC.changeType([9, 10, 15].includes(player.weapons[1]) ? "rev" : "normal");//instaC.changeType(player.weapons[1] == 10 ? "rev" : instaC.nobull ? "nobull" : "normal");}if (instaC.canCounter) {instaC.canCounter = false;if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {instaC.counterType();}}if (instaC.isAntiCounter) {instaC.isAntiCounter = false;if (!instaC.isTrue) {instaC.antiCounterType();}}if (instaC.canSpikeTick) {instaC.canSpikeTick = false;if (instaC.revTick) {instaC.revTick = false;if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {instaC.changeType("rev");}} else {if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {instaC.spikeTickType();if (instaC.syncHit) {}}}}// AutoBullSpam - abs:if (near.skinIndex !== 26 && getEl("abs").checked && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {setTimeout(() => {if (player.weaponIndex !== player.weapons[0] || player.buildIndex > -1) {selectWeapon(player.weapons[0]);}if (player.reloads[player.weapons[0]] === 0 && !my.waitHit) {sendAutoGather();my.waitHit = 1;my.autoAim = true;inbullspam = true;Hg(!plaguemask ? 7 : 21, 18);game.tickBase(() => {sendAutoGather();my.waitHit = 0;my.autoAim = false;inbullspam = false;Hg(near.skinIndex === 7 ? near.antiBull > 0 ? 11 : 6 : 6, 21);}, 10);}}, 5);} else {inbullspam = false;}// Click Events:if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);}if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {sendAutoGather();my.waitHit = 1;game.tickBase(() => {sendAutoGather();my.waitHit = 0;}, 1);}}// Auto Break:if (traps.inTrap) {if (!clicks.left && !clicks.right && !instaC.isTrue) {if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);}if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {sendAutoGather();my.waitHit = 1;invisBody = true;game.tickBase(() => {sendAutoGather();my.waitHit = 0;invisBody = false;}, 1);}}}// Bow Insta Move:if (clicks.middle && !traps.inTrap) {if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {instaC.bowMovement();} else {instaC.rangeType();}}}if (macro.t && !traps.inTrap) {if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();}}if (macro["."] && !traps.inTrap) {if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {instaC.boostTickMovement();}}// PrePlaced:if (!instaC.isTrue && near.inTrap) {game.tickBase(() => {if (near.skinIndex == 6) {traps.ReTrap();} else {traps.runPrePlacer();}}, 1);}// AutoReloadif (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !my.waitHit) {if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {if (!my.reloaded) {my.reloaded = true;let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {selectWeapon(player.weapons[fastSpeed]);}}} else {my.reloaded = false;if (player.reloads[player.weapons[0]] > 0) {if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {selectWeapon(player.weapons[0]);}} else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {selectWeapon(player.weapons[1]);}}}}if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {traps.autoPlace();}if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {packet("D", getAttackDir());}let doEmpAntiInsta = false;if (judgeAtNextTick) {judgeAtNextTick = false;if (enemy.length && near.reloads[53] <= game.tickRate && (near.secondaryIndex != 10 && near.secondaryIndex != 11 && near.secondaryIndex != 14)) {doEmpAntiInsta = true;}}function safeWeapon1() {return (near.primaryIndex == 0 || near.primaryIndex == 6 || near.primaryIndex == 7 || near.primaryIndex == 8);}function safeWeapon2() {return (near.secondaryIndex == 9 || near.secondaryIndex == 10 || near.secondaryIndex == 11 || near.secondaryIndex == 14);}var bulltick = false;// switch shitlet hatChanger = function() {if (my.anti0Tick > 0) {buyEquip(6, 0);} else {if (((player.shameCount > 0 && (game.tick - player.bullTick) % 7 == 0 && player.skinIndex != 45) || my.reSync)) {buyEquip(7, 0);if (near.dist2 > 200 || !enemy.length) {bulltick = true;} else {bulltick = false;}} else if (clicks.left || clicks.right) {if (clicks.left) {buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);} else if (clicks.right) {buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 0 : player.soldierAnti ? 0 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);}} else if (traps.inTrap) {// AutoBreak Hatsif (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {buyEquip(40, 0);} else {if ((player.shameCount > 0 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {Hg(7, 13);} else {if (player.empAnti) {buyEquip(22, 0);} else if (near.weapons[0] == 3 || near.weapons[0] == 4 && near.reloads[near.weapons[0]] === 0) {buyEquip(26, 0);} else {buyEquip(6, 0);}}}} else {if ((player.empAnti || player.soldierAnti) && bulltick == false) {buyEquip(player.empAnti ? 22 : 6, 0);} else {if ((player.shameCount > 0 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {buyEquip(7, 0);} else {if (near.dist2 <= 300 && bulltick == false) {buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);} else {if (bulltick == false) {biomeGear(1);}}}}}}}function findOBJ(sid) {let findObj = findObjectBySid(sid);}let accChanger = function () {if (!traps.inTrap) {if(near.dist2 <= 700){buyEquip(player.health <= 75 ? 21 : 19, 1);} else if (clicks.left || clicks.right) {buyEquip(clicks.right ? 11 : player.reloads[player.weapons[0]] == 0 ? 21 : 11, 1);} else if (traps.inTrap) {buyEquip(near.dist3 <= (items.weapons[player.weaponIndex].range + (player.scale * 1.8)) && player.reloads[player.weaponIndex] == 0 ? 21 : 11, 1);} else if (((player.shameCount > 0 && (game.tick - player.bullTick) % 7 == 0 && player.skinIndex != 45) || my.reSync)) {buyEquip(13, 1);} else {buyEquip(11, 1);}} else if (traps.inTrap) {if (near.antiBull > 0) {buyEquip(21, 1);} else {if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {if (instaC.wait) {buyEquip(21, 1);} else {if ((game.tick - player.bullTick) % o.serverUpdateRate === 0) {buyEquip(13, 1);} else {buyEquip(11, 1);}}} else {buyEquip(11, 1);}}}}if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {hatChanger();accChanger();}if (os.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {autoPush();} else {if (my.autoPush) {my.autoPush = false;packet("a", lastMoveDir || undefined, 1);}}if (instaC.ticking) {instaC.ticking = false;}if (instaC.syncHit) {instaC.syncHit = false;}if (player.empAnti) {player.empAnti = false;}if (getEl("RVN").checked) {antiPush();}if (player.soldierAnti) {player.soldierAnti = false;}if (my.anti0Tick > 0) {my.anti0Tick--;}if (traps.replaced) {traps.replaced = false;}if (traps.antiTrapped) {traps.antiTrapped = false;}const getPotentialDamage = (build, user) => {const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0;const weap = user.weapons[weapIndex];if (player.reloads[weap]) return 0;const weapon = items.weapons[weap];const inDist = cdf(build, user) <= build.getScale() + weapon.range;return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0;};const AutoReplace = () => {const replaceable = [];const playerX = player.x;const playerY = player.y;const gameObjectCount = gameObjects.length;for (let i = 0; i < gameObjectCount; i++) {const build = gameObjects[i];if (build.isItem && build.active && build.health > 0) {const item = items.list[build.id];const posDist = 35 + item.scale + (item.placeOffset || 0);const inDistance = cdf(build, player) <= posDist * 2;if (inDistance) {let canDeal = 0;const playersCount = players.length;for (let j = 0; j < playersCount; j++) {canDeal += getPotentialDamage(build, players[j]);}if (build.health <= canDeal) {replaceable.push(build);}}}}const findPlacementAngle = (player, itemId, build) => {if (!build) return null;const MAX_ANGLE = 2 * Math.PI;const ANGLE_STEP = Math.PI / 360;const item = items.list[player.items[itemId]];let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x);let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0);for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) {let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];for (let angle of angles) {return angle;}}return null;};const replace = (() => {let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5);let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length);const buildId = spike ? 4 : 2;replaceable.forEach(build => {let angle = findPlacementAngle(player, buildId, build);if (angle !== null) {place(buildId, angle);}});});if (near && near.dist3 <= 360) {traps.replacer();}traps.replacer();}}}if (botSkts.length) {botSkts.forEach((bots) => {if (true) {bots[0].showName = 'YEAHHH';}});}}for(var i1 = 0; i1 < liztobj.length; i1++) {if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1], player, 0, 2) < 150) { // || liztobj[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg)if(liztobj[i1].name.includes("spike") && liztobj[i1]){if(liztobj[i1].owner.sid != player.sid && clicks.left == false && _.reloads[_.secondaryIndex] == 0){selectWeapon(player.weapons[1])buyEquip(40, 0);packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2))setTickout( () => {buyEquip(6, 0)}, 1);}}}if (botSkts.length) {botSkts.forEach((bots) => {if (true) {bots[0].ssend("player", player, near, botIDS);}});}}// UPDATE LEADERBOARD:function updateLeaderboard(data) {lastLeaderboardData = data;return;UTILS.removeAllChildren(leaderboardData);let tmpC = 1;for (let i = 0; i < data.length; i += 3) {(function(i) {UTILS.generateElement({class: "leaderHolder",parent: leaderboardData,children: [UTILS.generateElement({class: "leaderboardItem",style: "color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)"),text: tmpC + ". " + (data[i+1] != "" ? data[i+1] : "unknown")}),UTILS.generateElement({class: "leaderScore",text: UTILS.sFormat(data[i+2]) || "0"})]});})(i);tmpC++;}}// LOAD GAME OBJECT:function loadGameObject(data) {for (let i = 0; i < data.length;) {objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {sid: data[i + 7]} : null));i += 8;}}// ADD AI:function loadAI(data) {for (let i = 0; i < ais.length; ++i) {ais[i].forcePos = !ais[i].visible;ais[i].visible = false;}if (data) {let tmpTime = performance.now();for (let i = 0; i < data.length;) {_ = findAIBySID(data[i]);if (_) {_.index = data[i + 1];_.t1 = (_.t2 === undefined) ? tmpTime : _.t2;_.t2 = tmpTime;_.x1 = _.x;_.y1 = _.y;_.x2 = data[i + 2];_.y2 = data[i + 3];_.d1 = (_.d2 === undefined) ? data[i + 4] : _.d2;_.d2 = data[i + 4];_.health = data[i + 5];_.dt = 0;_.visible = true;} else {_ = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);_.x2 = _.x;_.y2 = _.y;_.d2 = _.dir;_.health = data[i + 5];if (!aiManager.aiTypes[data[i + 1]].name)_.name = o.cowNames[data[i + 6]];_.forcePos = true;_.sid = data[i];_.visible = true;}i += 7;}}}// ANIMATE AI:function animateAI(sid) {_ = findAIBySID(sid);if (_) _.startAnim();}function gatherAnimation(sid, didHit, index) {_ = findPlayerBySID(sid);if (_) {_.startAnim(didHit, index);_.gatherIndex = index;_.gathering = 1;if (didHit) {let _ects = objectManager.hitObj;//preplacersetTickout(() => {setTimeout(() => {if(near.dist2 <= 300) {this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);ch3("PrePlacer 1");} else {this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);ch3("PrePlacer 2");}}, items.weapons[index].speed - window.pingTime)}, 2)objectManager.hitObj = [];game.tickBase(() => {// refind_ = findPlayerBySID(sid);let val = items.weapons[index].dmg * (o.weaponVariants[_[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (_.skinIndex == 40 ? 3.3 : 1);_ects.forEach((healthy) => {healthy.healthMov = healthy.health - val / 2;healthy.health -= val;// Display damage text for each hit});}, 1);}}}// WIGGLE GAME OBJECT:function wiggleGameObject(dir, sid) {_ = findObjectBySid(sid);if (_) {_.xWiggle += o.gatherWiggle * Math.cos(dir);_.yWiggle += o.gatherWiggle * Math.sin(dir);if (_.health) {//_.damaged = Math.min(255, _.damaged + 60);objectManager.hitObj.push(_);}}}// SHOOT TURRET:function shootTurret(sid, dir) {_ = findObjectBySid(sid);if (_) {if (o.anotherVisual) {_.lastDir = dir;} else {_.dir = dir;}_.xWiggle += o.gatherWiggle * Math.cos(dir + Math.PI);_.yWiggle += o.gatherWiggle * Math.sin(dir + Math.PI);}}var killCounter = getEl("killCounter");// UPDATE PLAYER VALUE:function updatePlayerValue(index, value, updateView) {if (player) {player[index] = value;if (index == "points") {if (os.autoBuy) {autoBuy.hat();autoBuy.acc();}} else if (index == "kills") {if (os.killChat) {io.send("6", "Got Skill Nigaer");ch3("+1 niger", 600, "#c2002e");}}}}// ACTION BAR:function updateItems(data, wpn) {if (data) {if (wpn) {player.weapons = data;player.primaryIndex = player.weapons[0];player.secondaryIndex = player.weapons[1];if (!instaC.isTrue) {selectWeapon(player.weapons[0]);}} else {player.items = data;}}for (let i = 0; i < items.list.length; i++) {let tmpI = items.weapons.length + i;getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";}for (let i = 0; i < items.weapons.length; i++) {getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";}let kms = player.weapons[0] == 3 && player.weapons[1] == 15;if (kms) {getEl("actionBarItem3").style.display = "none";getEl("actionBarItem4").style.display = "inline-block";}}// ADD PROJECTILE:function addProjectile(x, y, dir, range, speed, indx, layer, sid) {projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;runAtNextTick.push(Array.prototype.slice.call(arguments));}// REMOVE PROJECTILE:function remProjectile(sid, range) {for (let i = 0; i < projectiles.length; ++i) {if (projectiles[i].sid == sid) {projectiles[i].range = range;let _ects = objectManager.hitObj;objectManager.hitObj = [];game.tickBase(() => {let val = projectiles[i].dmg;_ects.forEach((healthy) => {if (healthy.projDmg) {healthy.health -= val;}});}, 1);}}}// SHOW ALLIANCE MENU:function allianceNotification(sid, name) {let findBotSID = findSID(bots, sid);if (findBotSID) { }}function setPlayerTeam(team, isOwner) {if (player) {player.team = team;player.isOwner = isOwner;if (team == null)alliancePlayers = [];}}function setAlliancePlayers(data) {alliancePlayers = data;}// STORE MENU:function updateStoreItems(type, id, index) {if (index) {if (!type)player.tails[id] = 1;else {player.latestTail = id;}} else {if (!type)player.skins[id] = 1,id == 7 && (my.reSync = true); // testing perfect bulltick...else {player.latestSkin = id;}}}function isTeam(_) {return (_ == player || (_.team && _.team == player.team));}// SEND MESSAGE:function receiveChat(sid, message) {let tmpPlayer = findPlayerBySID(sid);if (tmpPlayer) {if (true) {if (player != tmpPlayer) {if (message.includes("mod")) { // what mod?ch('determination (priv)');} else if (message.includes("real") && message.includes("mod")) { // real mod?ch("sam mod v69");} else if (message.includes("i") && message.includes("pro")) { // he pro ;och("wow ok");}else if((message.includes("u") || message.includes("noob")) || (message.includes("ms") || message.includes("ping") && /\d/.test(message)) || (message.includes("high") && message.includes("pin")) || (message.includes("i") && message.includes("lag"))) { // ms? by ch3let number = message.match(/\d+/);if(parseInt(number) >= 90) {ch("don't care");}} else if (message.includes("!e")) { // omg sync on !e, PPL like it huuh ;Dif (near.dist2 <= 300) {instaC.syncTry("insta", 50);} else {instaC.syncTry("sec", 5);}ch('Delay awayaay: ' + window.pingTime);}}}addMenuChText(`${tmpPlayer.name} {${tmpPlayer.sid}}`, message, "white");if (o.anotherVisual) {allChats.push(new addCh(tmpPlayer.x, tmpPlayer.y, message, tmpPlayer));} else {tmpPlayer.chatMessage = ((text) => {let tmpString;profanityList.forEach((list) => {if (text.indexOf(list) > -1) {tmpString = "";for (var y = 0; y < list.length; ++y) {tmpString += tmpString.length?"o":"M";}var re = new RegExp(list, 'g');text = text.replace(re, tmpString);}});return text;})(message);tmpPlayer.chatCountdown = o.chatCountdown;}} else {addMenuChText(`${"Anonymous"} {null}`, message, "white");}}// MINIMAP:function updateMinimap(data) {minimapData = data;}// SHOW ANIM TEXT:function showText(x, y, value, type) {if (o.anotherVisual) {textManager.stack.push({x: x, y: y, value: value});} else {textManager.showText(x, y, 50, 0.18, useWasd ? 500 : 1500, Math.abs(value), (value>=0)?"#fff":"#8ecc51");}}/** APPLY SOCKET CODES */// BOT:let bots = [];let ranLocation = {x: UTILS.randInt(35, 14365),y: UTILS.randInt(35, 14365)};setInterval(() => {ranLocation = {x: UTILS.randInt(35, 14365),y: UTILS.randInt(35, 14365)};}, 60000);class Bot {constructor(id, sid, hats, accessories) {this.id = id;this.sid = sid;this.team = null;this.skinIndex = 0;this.tailIndex = 0;this.hitTime = 0;this.iconIndex = 0;this.enemy = [];this.near = [];this.dist2 = 0;this.aim2 = 0;this.tick = 0;this.itemCounts = {};this.latestSkin = 0;this.latestTail = 0;this.points = 0;this.tails = {};for (let i = 0; i < accessories.length; ++i) {if (accessories[i].price <= 0)this.tails[accessories[i].id] = 1;}this.skins = {};for (let i = 0; i < hats.length; ++i) {if (hats[i].price <= 0)this.skins[hats[i].id] = 1;}this.spawn = function(moofoll) {this.upgraded = 0;this.enemy = [];this.near = [];this.active = true;this.alive = true;this.lockMove = false;this.lockDir = false;this.minimapCounter = 0;this.chatCountdown = 0;this.shameCount = 0;this.shameTimer = 0;this.sentTo = {};this.gathering = 0;this.autoGather = 0;this.animTime = 0;this.animSpeed = 0;this.mouseState = 0;this.buildIndex = -1;this.weaponIndex = 0;this.dm###erTime = {};this.noMovTimer = 0;this.maxXP = 300;this.XP = 0;this.age = 1;this.kills = 0;this.upgrAge = 2;this.upgradePoints = 0;this.x = 0;this.y = 0;this.zIndex = 0;this.xVel = 0;this.yVel = 0;this.slowMult = 1;this.dir = 0;this.nDir = 0;this.dirPlus = 0;this.targetDir = 0;this.targetAngle = 0;this.maxHealth = 100;this.health = this.maxHealth;this.oldHealth = this.maxHealth;this.scale = o.playerScale;this.speed = o.playerSpeed;this.resetMoveDir();this.resetResources(moofoll);this.items = [0, 3, 6, 10];this.weapons = [0];this.shootCount = 0;this.weaponXP = [];this.reloads = {};this.whyDie = "";};// RESET MOVE DIR:this.resetMoveDir = function() {this.moveDir = undefined;};// RESET RESOURCES:this.resetResources = function(moofoll) {for (let i = 0; i < o.resourceTypes.length; ++i) {this[o.resourceTypes[i]] = moofoll ? 100 : 0;}};// SET DATA:this.setData = function(data) {this.id = data[0];this.sid = data[1];this.name = data[2];this.x = data[3];this.y = data[4];this.dir = data[5];this.health = data[6];this.maxHealth = data[7];this.scale = data[8];this.skinColor = data[9];};// SHAME SYSTEM:this.judgeShame = function () {if (this.oldHealth < this.health) {if (this.hitTime) {let timeSinceHit = this.tick - this.hitTime;this.hitTime = 0;if (timeSinceHit < 2) {this.shameCount++;} else {this.shameCount = Math.max(0, this.shameCount - 2);}}} else if (this.oldHealth > this.health) {this.hitTime = this.tick;}};this.closeSockets = function(websc) {websc.close();};this.whyDieChat = function(websc, whydie) {websc.sendWS("6", "XDDD why die " + whydie);};}};class BotObject {constructor(sid) {this.sid = sid;// INIT:this.init = function(x, y, dir, scale, type, data, owner) {data = data || {};this.active = true;this.x = x;this.y = y;this.scale = scale;this.owner = owner;this.id = data.id;this.dmg = data.dmg;this.trap = data.trap;this.teleport = data.teleport;this.isItem = this.id != undefined;};}};class BotObjManager {constructor(botObj, fOS) {// DISABLE OBJ:this.disableObj = function(obj) {obj.active = false;if (o.anotherVisual) {} else {obj.alive = false;}};// ADD NEW:let _;this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {_ = fOS(sid);if (!_) {_ = botObj.find((tmp) => !tmp.active);if (!_) {_ = new BotObject(sid);botObj.push(_);}}if (setSID) {_.sid = sid;}_.init(x, y, dir, s, type, data, owner);};// DISABLE BY SID:this.disableBySid = function(sid) {let find = fOS(sid);if (find) {this.disableObj(find);}};// REMOVE ALL FROM PLAYER:this.removeAllItems = function(sid, server) {botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));};}};function botSpawn(id) {}// RENDER LEAF:function renderLeaf(x, y, l, r, ctxt) {let endX = x + (l * Math.cos(r));let endY = y + (l * Math.sin(r));let width = l * 0.4;ctxt.moveTo(x, y);ctxt.beginPath();ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);ctxt.closePath();ctxt.fill();ctxt.stroke();}// RENDER CIRCLE:function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {tmpContext = tmpContext || be;tmpContext.beginPath();tmpContext.arc(x, y, scale, 0, 2 * Math.PI);if (!dontFill) tmpContext.fill();if (!dontStroke) tmpContext.stroke();}function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {tmpContext = tmpContext || be;tmpContext.beginPath();tmpContext.arc(x, y, scale, 0, 2 * Math.PI);if (!dontFill) tmpContext.fill();if (!dontStroke) tmpContext.stroke();}// RENDER STAR SHAPE:function renderStar(ctxt, spikes, outer, inner) {let rot = Math.PI / 2 * 3;let x, y;let step = Math.PI / spikes;ctxt.beginPath();ctxt.moveTo(0, -outer);for (let i = 0; i < spikes; i++) {x = Math.cos(rot) * outer;y = Math.sin(rot) * outer;ctxt.lineTo(x, y);rot += step;x = Math.cos(rot) * inner;y = Math.sin(rot) * inner;ctxt.lineTo(x, y);rot += step;}ctxt.lineTo(0, -outer);ctxt.closePath();}function renderHealthStar(ctxt, spikes, outer, inner) {let rot = Math.PI / 2 * 3;let x, y;let step = Math.PI / spikes;ctxt.beginPath();ctxt.moveTo(0, -outer);for (let i = 0; i < spikes; i++) {x = Math.cos(rot) * outer;y = Math.sin(rot) * outer;ctxt.lineTo(x, y);rot += step;x = Math.cos(rot) * inner;y = Math.sin(rot) * inner;ctxt.lineTo(x, y);rot += step;}ctxt.lineTo(0, -outer);ctxt.closePath();}// RENDER RECTANGLE:function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);}function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);}// RENDER RECTCIRCLE:function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {ctxt.save();ctxt.translate(x, y);seg = Math.ceil(seg / 2);for (let i = 0; i < seg; i++) {renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);ctxt.rotate(Math.PI / seg);}ctxt.restore();}// RENDER BLOB:function renderBlob(ctxt, spikes, outer, inner) {let rot = Math.PI / 2 * 3;let x, y;let step = Math.PI / spikes;let tmpOuter;ctxt.beginPath();ctxt.moveTo(0, -inner);for (let i = 0; i < spikes; i++) {tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);rot += step * 2;}ctxt.lineTo(0, -inner);ctxt.closePath();}// RENDER TRIANGLE:function renderTriangle(s, ctx) {ctx = ctx || be;let h = s * (Math.sqrt(3) / 2);ctx.beginPath();ctx.moveTo(0, -h / 2);ctx.lineTo(-s / 2, h / 2);ctx.lineTo(s / 2, h / 2);ctx.lineTo(0, -h / 2);ctx.fill();ctx.closePath();}// PREPARE MENU BACKGROUND:function prepareMenuBackground() {var tmpMid = o.mapScale / 2;objectManager.add(0, tmpMid, tmpMid + 200, 0, o.treeScales[3], 0);objectManager.add(1, tmpMid, tmpMid - 480, 0, o.treeScales[3], 0);objectManager.add(2, tmpMid + 300, tmpMid + 450, 0, o.treeScales[3], 0);objectManager.add(3, tmpMid - 950, tmpMid - 130, 0, o.treeScales[2], 0);objectManager.add(4, tmpMid - 750, tmpMid - 400, 0, o.treeScales[3], 0);objectManager.add(5, tmpMid - 700, tmpMid + 400, 0, o.treeScales[2], 0);objectManager.add(6, tmpMid + 800, tmpMid - 200, 0, o.treeScales[3], 0);objectManager.add(7, tmpMid - 260, tmpMid + 340, 0, o.bushScales[3], 1);objectManager.add(8, tmpMid + 760, tmpMid + 310, 0, o.bushScales[3], 1);objectManager.add(9, tmpMid - 800, tmpMid + 100, 0, o.bushScales[3], 1);objectManager.add(10, tmpMid - 800, tmpMid + 300, 0, items.list[4].scale, items.list[4].id, items.list[10]);objectManager.add(11, tmpMid + 650, tmpMid - 390, 0, items.list[4].scale, items.list[4].id, items.list[10]);objectManager.add(12, tmpMid - 400, tmpMid - 450, 0, o.rockScales[2], 2);}const speed = 35;// RENDER PLAYERS:function renderDeadPlayers(f, d) {be.fillStyle = "#91b2db";deadPlayers.filter(dead => dead.active).forEach((dead) => {dead.animate(delta);be.globalAlpha = dead.alpha;be.strokeStyle = outlineColor;be.save();be.translate(dead.x - f, dead.y - d);// tpheredead.dir += toRadian(1);if (dead.dir >= 2 * Math.PI) {dead.dir -= 2 * Math.PI;}// RENDER PLAYER:be.rotate(dead.dir);renderDeadPlayer(dead, be);be.restore();// same color in bundlebe.fillStyle = "#91b2db";});}// RENDER PLAYERS:let invisBody = false;function renderPlayers(f, d, zIndex) {be.globalAlpha = 1;be.fillStyle = "#91b2db";for (var i = 0; i < players.length; ++i) {_ = players[i];if (_.zIndex == zIndex) {_.animate(delta);if (_.visible) {_.skinRot += (0.002 * delta);tmpDir = (!os.showDir && !useWasd && _ == player) ? os.attackDir ? getVisualDir() : getSafeDir() : (_.dir || 0);be.save();be.translate(_.x - f, _.y - d);// RENDER PLAYER:be.rotate(tmpDir + _.dirPlus);if (_ == player && invisBody) {null;} else {renderPlayer(_, be);}be.restore();}}}}function renderDeadPlayer(obj, ctxt) {ctxt = ctxt || be;ctxt.lineWidth = outlineWidth;ctxt.lineJoin = "miter";let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;obj.skinIndex = 48;obj.tailIndex = 13;renderTail(13, ctxt, obj);// WEAPON BELLOW HANDS:if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {renderTool(items.weapons[10], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {renderProjectile(obj.scale, 0,items.projectiles[items.weapons[obj.weaponIndex].projectile], be);}}// HANDS:ctxt.fillStyle = "#ececec";renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);// WEAPON ABOVE HANDS:if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {renderTool(items.weapons[10], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);}// BUILD ITEM:if (obj.buildIndex >= 0) {renderTool(items.weapons[10], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);}renderCircle(0, 0, obj.scale, ctxt);// SKINrenderSkin(48, ctxt, null, obj)}// RENDER PLAYER:function renderPlayer(obj, ctxt) {ctxt = ctxt || be;ctxt.lineWidth = outlineWidth;ctxt.lineJoin = "miter";let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);// TAIL/CAPE:if (obj.tailIndex > 0) {renderTail(obj.tailIndex, ctxt, obj);}// WEAPON BELLOW HANDS:if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {renderProjectile(obj.scale, 0,items.projectiles[items.weapons[obj.weaponIndex].projectile], be);}}// HANDS:ctxt.fillStyle = o.skinColors[obj.skinColor];renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);// WEAPON ABOVE HANDS:if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {renderTool(items.weapons[obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {renderProjectile(obj.scale, 0,items.projectiles[items.weapons[obj.weaponIndex].projectile], be);}}// BUILD ITEM:if (obj.buildIndex >= 0) {var tmpSprite = getItemSprite(items.list[obj.buildIndex]);ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);}// BODY:renderCircle(0, 0, obj.scale, ctxt);// SKIN:if (obj.skinIndex > 0) {ctxt.rotate(Math.PI/2);renderSkin(obj.skinIndex, ctxt, null, obj);}}// RENDER SKINS:let skinSprites = {};let skinPointers = {};let tmpSkin;function renderSkin(index, ctxt, parentSkin, owner) {tmpSkin = skinSprites[index];if (!tmpSkin) {let tmpImage = new Image();tmpImage.onload = function() {this.isLoaded = true;this.onload = null;};tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";skinSprites[index] = tmpImage;tmpSkin = tmpImage;}let _ = parentSkin||skinPointers[index];if (!_) {for (let i = 0; i < hats.length; ++i) {if (hats[i].id == index) {_ = hats[i];break;}}skinPointers[index] = _;}if (tmpSkin.isLoaded)ctxt.drawImage(tmpSkin, -_.scale/2, -_.scale/2, _.scale, _.scale);if (!parentSkin && _.topSprite) {ctxt.save();ctxt.rotate(owner.skinRot);renderSkin(index + "_top", ctxt, _, owner);ctxt.restore();}}// RENDER TAIL:let accessSprites = {};let accessPointers = {};function renderTail(index, ctxt, owner) {tmpSkin = accessSprites[index];if (!tmpSkin) {let tmpImage = new Image();tmpImage.onload = function() {this.isLoaded = true;this.onload = null;};tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";accessSprites[index] = tmpImage;tmpSkin = tmpImage;}let _ = accessPointers[index];if (!_) {for (let i = 0; i < accessories.length; ++i) {if (accessories[i].id == index) {_ = accessories[i];break;}}accessPointers[index] = _;}if (tmpSkin.isLoaded) {ctxt.save();ctxt.translate(-20 - (_.xOff || 0), 0);if (_.spin)ctxt.rotate(owner.skinRot);ctxt.drawImage(tmpSkin, -(_.scale / 2), -(_.scale / 2), _.scale, _.scale);ctxt.restore();}}// RENDER NORMAL TAILvar accessSprites2 = {};var accessPointers2 = {};function renderTail2(index, ctxt, owner) {tmpSkin = accessSprites2[index];if (!tmpSkin) {var tmpImage = new Image();tmpImage.onload = function() {this.isLoaded = true;this.onload = null;};tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";accessSprites2[index] = tmpImage;tmpSkin = tmpImage;}var _ = accessPointers2[index];if (!_) {for (var i = 0; i < accessories.length; ++i) {if (accessories[i].id == index) {_ = accessories[i];break;}}accessPointers2[index] = _;}if (tmpSkin.isLoaded) {ctxt.save();ctxt.translate(-20 - (_.xOff||0), 0);if (_.spin)ctxt.rotate(owner.skinRot);ctxt.drawImage(tmpSkin, -(_.scale/2), -(_.scale/2), _.scale, _.scale);ctxt.restore();}}// RENDER TOOL:let toolSprites = {};// RENDER PROJECTILES:function renderProjectiles(layer, f, d) {for (let i = 0; i < projectiles.length; i++) {_ = projectiles[i];if (_.active && _.layer == layer && _.inWindow) {_.update(delta);if (_.active && isOnScreen(_.x - f, _.y - d, _.scale)) {be.save();be.translate(_.x - f, _.y - d);be.rotate(_.dir);renderProjectile(0, 0, _, be, 1);be.restore();}}};}// RENDER PROJECTILE:let projectileSprites = {};function renderProjectile(x, y, obj, ctxt, debug) {if (obj.src) {let tmpSrc = items.projectiles[obj.indx].src;let tmpSprite = projectileSprites[tmpSrc];if (!tmpSprite) {tmpSprite = new Image();tmpSprite.onload = function() {this.isLoaded = true;}tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";projectileSprites[tmpSrc] = tmpSprite;}if (tmpSprite.isLoaded)ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);} else if (obj.indx == 1) {ctxt.fillStyle = "#939393";renderCircle(x, y, obj.scale, ctxt);}}// RENDER AI:let aiSprites = {};function renderAI(obj, ctxt) {let tmpIndx = obj.index;let tmpSprite = aiSprites[tmpIndx];if (!tmpSprite) {let tmpImg = new Image();tmpImg.onload = function() {this.isLoaded = true;this.onload = null;};tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";tmpSprite = tmpImg;aiSprites[tmpIndx] = tmpSprite;}if (tmpSprite.isLoaded) {let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);}}// RENDER WATER BODIES:function renderWaterBodies(f, d, ctxt, padding) {// MIDDLE RIVER:let tmpW = o.riverWidth + padding;let tmpY = (o.mapScale / 2) - d - (tmpW / 2);if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);}}function renderTool(obj, variant, x, y, ctxt) {var tmpSrc = obj.src + (variant || "");var tmpSprite = toolSprites[tmpSrc];if (!tmpSprite) {tmpSprite = new Image();tmpSprite.onload = function() {this.isLoaded = true;};tmpSprite.src = ".././img/weapons/" + tmpSrc + ".png";toolSprites[tmpSrc] = tmpSprite;}if (tmpSprite.isLoaded)ctxt.drawImage(tmpSprite, x + obj.xOff - obj.length / 2, y + obj.yOff - obj.width / 2, obj.length, obj.width);}var tool####s = {};// RENDER GAME OBJECTS:let gameObjectSprites = {};function getResSprite(obj) {let biomeID = (obj.y >= o.mapScale - o.snowBiomeTop) ? 2 : ((obj.y <= o.snowBiomeTop) ? 1 : 0);let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);let tmpSprite = gameObjectSprites[tmpIndex];if (!tmpSprite) {let blurScale = 15;let tmpCanvas = document.createElement("canvas");tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;let tmpContext = tmpCanvas.getContext('2d');tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));tmpContext.rotate(UTILS.randFloat(0, Math.PI));tmpContext.strokeStyle = outlineColor;tmpContext.lineWidth = outlineWidth;if (isNight) {tmpContext.shadowBlur = blurScale;tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;}if (obj.type == 0) {let tmpScale;let tmpCount = UTILS.randInt(5, 7);tmpContext.globalAlpha = 0.8;for (let i = 0; i < 2; ++i) {tmpScale = _.scale * (!i ? 1 : 0.5);renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff");tmpContext.fill();if (!i) {tmpContext.stroke();tmpContext.shadowBlur = null;tmpContext.shadowColor = null;tmpContext.globalAlpha = 1;}}} else if (obj.type == 1) {if (biomeID == 2) {tmpContext.fillStyle = "#606060";renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);tmpContext.fill();tmpContext.stroke();//tmpContext.shadowBlur = null;//tmpContext.shadowColor = null;tmpContext.fillStyle = "#89a54c";renderCircle(0, 0, obj.scale * 0.55, tmpContext);tmpContext.fillStyle = "#a5c65b";renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);} else {renderBlob(tmpContext, 6, _.scale, _.scale * 0.7);tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";tmpContext.fill();tmpContext.stroke();//tmpContext.shadowBlur = null;//tmpContext.shadowColor = null;tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";let tmpRange;let berries = 4;let rotVal = (Math.PI * 2) / berries;for (let i = 0; i < berries; ++i) {tmpRange = UTILS.randInt(_.scale / 3.5, _.scale / 2.3);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(10, 12), tmpContext);}}} else if (obj.type == 2 || obj.type == 3) {tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655";renderStar(tmpContext, 3, obj.scale, obj.scale);tmpContext.fill();tmpContext.stroke();tmpContext.shadowBlur = null;tmpContext.shadowColor = null;tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3";renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);tmpContext.fill();}tmpSprite = tmpCanvas;gameObjectSprites[tmpIndex] = tmpSprite;}return tmpSprite;}// GET ITEM SPRITE:let itemSprites = [];function getItemSprite(obj, asIcon) {let tmpSprite = itemSprites[obj.id];if (!tmpSprite || asIcon) {let blurScale = 0;let tmpCanvas = document.createElement("canvas");// let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;if (o.useWebGl) {let gl = tmpCanvas.getContext("webgl");gl.clearColor(0, 0, 0, 0);gl.clear(gl.COLOR_BUFFER_BIT);let buffer = gl.createBuffer();gl.bindBuffer(gl.ARRAY_BUFFER, buffer);function render(vs, fs, vertice, type) {let vShader = gl.createShader(gl.VERTEX_SHADER);gl.shaderSource(vShader, vs);gl.compileShader(vShader);gl.getShaderParameter(vShader, gl.COMPILE_STATUS);let fShader = gl.createShader(gl.FRAGMENT_SHADER);gl.shaderSource(fShader, fs);gl.compileShader(fShader);gl.getShaderParameter(fShader, gl.COMPILE_STATUS);let program = gl.createProgram();gl.attachShader(program, vShader);gl.attachShader(program, fShader);gl.linkProgram(program);gl.getProgramParameter(program, gl.LINK_STATUS);gl.useProgram(program);let vertex = gl.getAttribLocation(program, "vertex");gl.enableVertexAttribArray(vertex);gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);let vertices = vertice.length / 2;gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);gl.drawArrays(type, 0, vertices);}function hexToRgb(hex) {return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));}function getRgb(r, g, b) {return [r / 255, g / 255, b / 255].join(", ");}let max = 100;for (let i = 0; i < max; i++) {let radian = (Math.PI * (i / (max / 2)));render(`precision mediump float;attribute vec2 vertex;void main(void) {gl_Position = vec4(vertex, 0, 1);}`, `precision mediump float;void main(void) {gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))}, 1);}`, [0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),0, 0,], gl.LINE_LOOP);}} else {let tmpContext = tmpCanvas.getContext("2d");tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));tmpContext.strokeStyle = outlineColor;tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);if (obj.name == "apple") {tmpContext.fillStyle = "#c15555";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#89a54c";let leafDir = -(Math.PI / 2);renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),25, leafDir + Math.PI / 2, tmpContext);} else if (obj.name == "cookie") {tmpContext.fillStyle = "#cca861";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#937c4b";let chips = 4;let rotVal = (Math.PI * 2) / chips;let tmpRange;for (let i = 0; i < chips; ++i) {tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(4, 5), tmpContext, true);}} else if (obj.name == "cheese") {tmpContext.fillStyle = "#f4f3ac";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#c3c28b";let chips = 4;let rotVal = (Math.PI * 2) / chips;let tmpRange;for (let i = 0; i < chips; ++i) {tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(4, 5), tmpContext, true);}} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?"#a5974c" : "#939393";let sides = (obj.name == "castle wall") ? 4 : 3;renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?"#c9b758" : "#bcbcbc";renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||obj.name == "spinning spikes") {tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";let tmpScale = (obj.scale * 0.6);renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, tmpScale, tmpContext);tmpContext.fillStyle = "#c9b758";renderCircle(0, 0, tmpScale / 2, tmpContext, true);} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {tmpContext.fillStyle = "#a5974c",renderCircle(0, 0, obj.scale, tmpContext),tmpContext.fillStyle = "#c9b758",renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext),tmpContext.fillStyle = "#a5974c",renderCircle(0, 0, obj.scale * .5, tmpContext);} else if (obj.name == "mine") {tmpContext.fillStyle = "#939393";renderStar(tmpContext, 3, obj.scale, obj.scale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#bcbcbc";renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "sapling") {for (let i = 0; i < 2; ++i) {let tmpScale = obj.scale * (!i ? 1 : 0.5);renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");tmpContext.fill();if (!i) tmpContext.stroke();}} else if (obj.name == "pit trap") {tmpContext.fillStyle = "#a5974c";renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = outlineColor;renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "boost pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#dbd97d";renderTriangle(obj.scale * 1, tmpContext);} else if (obj.name == "turret") {tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#939393";let tmpLen = 50;renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);renderCircle(0, 0, obj.scale * 0.6, tmpContext);tmpContext.fill();tmpContext.stroke();} else if (obj.name == "platform") {tmpContext.fillStyle = "#cebd5f";let tmpCount = 4;let tmpS = obj.scale * 2;let tmpW = tmpS / tmpCount;let tmpX = -(obj.scale / 2);for (let i = 0; i < tmpCount; ++i) {renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpX += tmpS / tmpCount;}} else if (obj.name == "healing pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "spawn pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#71aad6";renderCircle(0, 0, obj.scale * 0.6, tmpContext);} else if (obj.name == "blocker") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "teleporter") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#d76edb";renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);}}tmpSprite = tmpCanvas;if (!asIcon)itemSprites[obj.id] = tmpSprite;}return tmpSprite;}function getItemSprite2(obj, tmpX, tmpY) {let tmpContext = be;let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);tmpContext.save();tmpContext.translate(tmpX, tmpY);tmpContext.rotate(obj.dir);tmpContext.strokeStyle = outlineColor;tmpContext.lineWidth = outlineWidth;if (obj.name == "apple") {tmpContext.fillStyle = "#c15555";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#89a54c";let leafDir = -(Math.PI / 2);renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),25, leafDir + Math.PI / 2, tmpContext);} else if (obj.name == "cookie") {tmpContext.fillStyle = "#cca861";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#937c4b";let chips = 4;let rotVal = (Math.PI * 2) / chips;let tmpRange;for (let i = 0; i < chips; ++i) {tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(4, 5), tmpContext, true);}} else if (obj.name == "cheese") {tmpContext.fillStyle = "#f4f3ac";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fillStyle = "#c3c28b";let chips = 4;let rotVal = (Math.PI * 2) / chips;let tmpRange;for (let i = 0; i < chips; ++i) {tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),UTILS.randInt(4, 5), tmpContext, true);}} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?"#a5974c" : "#939393";let sides = (obj.name == "castle wall") ? 4 : 3;renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?"#c9b758" : "#bcbcbc";renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||obj.name == "spinning spikes") {tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";let tmpScale = (obj.scale * 0.6);renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, tmpScale, tmpContext);tmpContext.fillStyle = "#c9b758";renderCircle(0, 0, tmpScale / 2, tmpContext, true);} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, reScale, tmpContext);tmpContext.fillStyle = "#c9b758";renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, reScale * 0.5, tmpContext);} else if (obj.name == "mine") {tmpContext.fillStyle = "#939393";renderStar(tmpContext, 3, obj.scale, obj.scale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#bcbcbc";renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "sapling") {for (let i = 0; i < 2; ++i) {let tmpScale = obj.scale * (!i ? 1 : 0.5);renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");tmpContext.fill();if (!i) tmpContext.stroke();}} else if (obj.name == "pit trap") {tmpContext.fillStyle = "#a5974c";renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = outlineColor;renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();} else if (obj.name == "boost pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#dbd97d";renderTriangle(obj.scale * 1, tmpContext);} else if (obj.name == "turret") {tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#939393";let tmpLen = 50;renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);renderCircle(0, 0, obj.scale * 0.6, tmpContext);tmpContext.fill();tmpContext.stroke();} else if (obj.name == "platform") {tmpContext.fillStyle = "#cebd5f";let tmpCount = 4;let tmpS = obj.scale * 2;let tmpW = tmpS / tmpCount;let tmpX = -(obj.scale / 2);for (let i = 0; i < tmpCount; ++i) {renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpX += tmpS / tmpCount;}} else if (obj.name == "healing pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "spawn pad") {tmpContext.fillStyle = "#7e7f82";renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#71aad6";renderCircle(0, 0, obj.scale * 0.6, tmpContext);} else if (obj.name == "blocker") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#db6e6e";renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);} else if (obj.name == "teleporter") {tmpContext.fillStyle = "#7e7f82";renderCircle(0, 0, obj.scale, tmpContext);tmpContext.fill();tmpContext.stroke();tmpContext.rotate(Math.PI / 4);tmpContext.fillStyle = "#d76edb";renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);}tmpContext.restore();}let objSprites = [];function getObjSprite(obj) {let tmpSprite = objSprites[obj.id];if (!tmpSprite) {let blurScale = 0;let tmpCanvas = document.createElement("canvas");tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;let tmpContext = tmpCanvas.getContext("2d");tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);tmpContext.rotate(Math.PI / 2);tmpContext.strokeStyle = outlineColor;tmpContext.lineWidth = outlineWidth;if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";let tmpScale = obj.scale * 0.6;renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#a5974c";renderCircle(0, 0, tmpScale, tmpContext);tmpContext.fillStyle = "#cc5151";renderCircle(0, 0, tmpScale / 2, tmpContext, true);} else if (obj.name == "pit trap") {tmpContext.fillStyle = "#a5974c";renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);tmpContext.fill();tmpContext.stroke();tmpContext.fillStyle = "#cc5151";renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);tmpContext.fill();}tmpSprite = tmpCanvas;objSprites[obj.id] = tmpSprite;}return tmpSprite;}// GET MARK SPRITE:function getMarkSprite(obj, tmpContext, tmpX, tmpY) {tmpContext.lineWidth = outlineWidth;tmpContext.globalAlpha = 1;tmpContext.strokeStyle = outlineColor;tmpContext.save();tmpContext.translate(tmpX, tmpY);tmpContext.rotate(obj.dir);if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {let sides = obj.name == "castle wall" ? 4 : 3;renderHealthStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);tmpContext.stroke();} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {let tmpScale = obj.scale * 0.6;renderHealthStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);tmpContext.stroke();} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);} else if (obj.name == "mine") {renderHealthStar(tmpContext, 3, obj.scale, obj.scale);tmpContext.stroke();} else if (obj.name == "sapling") {let tmpScale = obj.scale * 0.7;renderHealthStar(tmpContext, 7, obj.scale, tmpScale);tmpContext.stroke();} else if (obj.name == "pit trap") {renderHealthStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);tmpContext.stroke();} else if (obj.name == "boost pad") {renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);} else if (obj.name == "turret") {renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);} else if (obj.name == "platform") {renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);} else if (obj.name == "healing pad") {renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);} else if (obj.name == "spawn pad") {renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);} else if (obj.name == "blocker") {renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);} else if (obj.name == "teleporter") {renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);}tmpContext.fillStyle = "rgba(0, 0, 0, 0.5)";tmpContext.fill();tmpContext.restore();}//renderCircle(_.x - f, _.y - d, _.getScale(0.6, true), be, false, true);// OBJECT ON SCREEN:function isOnScreen(x, y, s) {return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,s,maxScreenHeight));}/* function markObject(_, tmpX, tmpY) {getMarkSprite(_, be, tmpX, tmpY);}*/function markObject(_, tmpX, tmpY) {const select = getEl("predic");const selectedOption = select.value;if (selectedOption === "zod") {yen(be, tmpX, tmpY);} else if (selectedOption === "kite") {getMarkSprite(_, be, tmpX, tmpY);}}function yen(context, x, y) {context.fillStyle = "rgba(0, 255, 255, 0)";context.beginPath();context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle sizecontext.fill();context.closePath();context.globalAlpha = 1;}// RENDER MINIMAP:class MapPing {constructor(color, scale) {this.init = function(x, y) {this.scale = 0;this.x = x;this.y = y;this.active = true;};this.update = function(ctxt, delta) {if (this.active) {this.scale += 0.05 * delta;if (this.scale >= scale) {this.active = false;} else {ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));ctxt.beginPath();ctxt.arc((this.x / o.mapScale) * mapDisplay.width, (this.y / o.mapScale)* mapDisplay.width, this.scale, 0, 2 * Math.PI);ctxt.stroke();}}};this.color = color;}}function pingMap(x, y) {tmpPing = mapPings.find(pings => !pings.active);if (!tmpPing) {tmpPing = new MapPing("#fff", o.mapPingScale);mapPings.push(tmpPing);}tmpPing.init(x, y);}function updateMapMarker() {mapMarker.x = player.x;mapMarker.y = player.y;}function renderMinimap(delta) {if (player && player.alive) {mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);// RENDER PINGS:mapContext.lineWidth = 4;for (let i = 0; i < mapPings.length; ++i) {tmpPing = mapPings[i];mapContext.strokeStyle = tmpPing.color;tmpPing.update(mapContext, delta);}// RENDER BREAK TRACKS:mapContext.globalAlpha = 1;mapContext.fillStyle = "#ff0000";if (breakTrackers.length) {mapContext.fillStyle = "#abcdef";mapContext.font = "34px Hammersmith One";mapContext.textBaseline = "middle";mapContext.textAlign = "center";for (let i = 0; i < breakTrackers.length;) {mapContext.fillText("!", (breakTrackers[i].x / o.mapScale) * mapDisplay.width,(breakTrackers[i].y / o.mapScale) * mapDisplay.height);i += 2;}}// RENDER PLAYERS:mapContext.globalAlpha = 1;mapContext.fillStyle = "#fff";renderCircle((player.x / o.mapScale) * mapDisplay.width,(player.y / o.mapScale) * mapDisplay.height, 7, mapContext, true);mapContext.fillStyle = "rgba(255,255,255,0.35)";if (player.team && minimapData) {for (let i = 0; i < minimapData.length;) {renderCircle((minimapData[i] / o.mapScale) * mapDisplay.width,(minimapData[i + 1] / o.mapScale) * mapDisplay.height, 7, mapContext, true);i += 2;}}// RENDER BOTS:if (bots.length) {bots.forEach((tmp) => {if (tmp.inGame) {mapContext.globalAlpha = 1;mapContext.strokeStyle = "#cc5151";renderCircle((tmp.x2 / o.mapScale) * mapDisplay.width,(tmp.y2 / o.mapScale) * mapDisplay.height, 7, mapContext, false, true);}});}// DEATH LOCATION:if (lastDeath) {mapContext.fillStyle = "#fc5553";mapContext.font = "34px Hammersmith One";mapContext.textBaseline = "middle";mapContext.textAlign = "center";mapContext.fillText("x", (lastDeath.x / o.mapScale) * mapDisplay.width,(lastDeath.y / o.mapScale) * mapDisplay.height);}// MAP MARKER:if (mapMarker) {mapContext.fillStyle = "#fff";mapContext.font = "34px Hammersmith One";mapContext.textBaseline = "middle";mapContext.textAlign = "center";mapContext.fillText("x", (mapMarker.x / o.mapScale) * mapDisplay.width,(mapMarker.y / o.mapScale) * mapDisplay.height);}}}// ICONS:let crossHairs = ["https://upload.wikimedia.org/wikipedia/commons/thumb/9/95/Crosshairs_Red.svg/1200px-Crosshairs_Red.svg.png","https://cdn.discordapp.com/attachments/1136761235958943806/1213248402825936948/Crosshairs_Red.png?ex=65f4c8a0&is=65e253a0&hm=07565291c663b247ee00fefd50b2bb42453068757384fcef48feca86828c5a5d&"];let crossHairSprites = {};let iconSprites = {};let icons = ["crown", "skull"];function loadIcons() {for (let i = 0; i < icons.length; ++i) {let tmpSprite = new Image();tmpSprite.onload = function() {this.isLoaded = true;};tmpSprite.src = "./../img/icons/" + icons[i] + ".png";iconSprites[icons[i]] = tmpSprite;}for (let i = 0; i < crossHairs.length; ++i) {let tmpSprite = new Image();tmpSprite.onload = function () {this.isLoaded = true;};tmpSprite.src = crossHairs[i];crossHairSprites[i] = tmpSprite;}}loadIcons();// UPDATE GAME:function updateGame() {if (o.resetRender) {be.clearRect(0, 0, gameCanvas.width, gameCanvas.height);be.beginPath();}if (true) {function add(array){let lmao = 0for(let i = 0; i < array.length; i++){lmao += array[i]}return lmao/array.length}// MOVE CAMERA:if (player) {let px = player.xlet py = player.yif(near.dist){let ax = []let ay = []for(let i = 0; i < near.enemy.length; i++){ax.push(near.enemy[i].x)ay.push(near.enemy[i].y)}let apx = add(ax)let apy = add(ay)px = (player.x*6 + apx)/7py = (player.y*6 + apy)/7}let tmpDist = UTILS.getDistance(camX, camY, px, py);let tmpDir = UTILS.getDirection(px, py, camX, camY);let camSpd = Math.min(tmpDist * 0.005 * delta, tmpDist);if (tmpDist > 0.05) {camX += camSpd * Math.cos(tmpDir);camY += camSpd * Math.sin(tmpDir);} else {camX = px;camY = py;}} else {camX = o.mapScale / 2;camY = o.mapScale / 2;}/* let tmpDist = UTILS.getDistance(camX, camY, px, py);let tmpDir = UTILS.getDirection(px, py, camX, camY);let camSpd = Math.min(tmpDist * 0.005 * delta, tmpDist);if (tmpDist > 0.05) {camX += camSpd * Math.cos(tmpDir);camY += camSpd * Math.sin(tmpDir);} else {camX = px;camY = py;}*/// INTERPOLATE PLAYERS AND AI:var lastTime = now - (1000 / o.serverUpdateRate);var tmpDiff;for (var i = 0; i < players.length + ais.length; ++i) {_ = players[i]||ais[i-players.length];if (_ && _.visible) {if (_.forcePos) {_.x = _.x2;_.y = _.y2;_.dir = _.d2;} else {var total = _.t2 - _.t1;var fraction = lastTime - _.t1;var ratio = (fraction / total);var rate = 170;_.dt += delta;var tmpRate = Math.min(1.7, _.dt / rate);var tmpDiff = (_.x2 - _.x1);_.x = _.x1 + (tmpDiff * tmpRate);tmpDiff = (_.y2 - _.y1);_.y = _.y1 + (tmpDiff * tmpRate);_.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, ratio));}}}// BETTER MOVE CAMERA:/*if (player) {if (false) {camX = player.x;camY = player.y;} else {let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);let camSpd = Math.min(tmpDist * 0.01 * delta, tmpDist);if (tmpDist > 0.05) {camX += camSpd * Math.cos(tmpDir);camY += camSpd * Math.sin(tmpDir);} else {camX = player.x;camY = player.y;}}} else {camX = o.mapScale / 2;camY = o.mapScale / 2;}*/// RENDER CORDS:let f = camX - (maxScreenWidth / 2);let d = camY - (maxScreenHeight / 2);// RENDER BACKGROUND:if (o.snowBiomeTop - d <= 0 && o.mapScale - o.snowBiomeTop - d >= maxScreenHeight) {be.fillStyle = "#b6db66"; //grass biombe.fillRect(0, 0, maxScreenWidth, maxScreenHeight);} else if (o.mapScale - o.snowBiomeTop - d <= 0) {be.fillStyle = "#dbc666";be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);} else if (o.snowBiomeTop - d >= maxScreenHeight) {be.fillStyle = "#fff";be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);} else if (o.snowBiomeTop - d >= 0) {be.fillStyle = "#fff";be.fillRect(0, 0, maxScreenWidth, o.snowBiomeTop - d);be.fillStyle = "#b6db66";be.fillRect(0, o.snowBiomeTop - d, maxScreenWidth,maxScreenHeight - (o.snowBiomeTop - d));} else {be.fillStyle = "#b6db66";be.fillRect(0, 0, maxScreenWidth,(o.mapScale - o.snowBiomeTop - d));be.fillStyle = "#dbc666";be.fillRect(0, (o.mapScale - o.snowBiomeTop - d), maxScreenWidth,maxScreenHeight - (o.mapScale - o.snowBiomeTop - d));}// RENDER WATER AREAS:if (!firstSetup) {waterMult += waterPlus * o.waveSpeed * delta;if (waterMult >= o.waveMax) {waterMult = o.waveMax;waterPlus = -1;} else if (waterMult <= 1) {waterMult = waterPlus = 1;}be.globalAlpha = 1;be.fillStyle = "#dbc666";renderWaterBodies(f, d, be, o.riverPadding);be.fillStyle = "#91b2db";renderWaterBodies(f, d, be, (waterMult - 1) * 250);}if (player) {// DEATH LOCATION:if (lastDeath) {be.globalAlpha = 1;be.fillStyle = "#fc5553";be.font = "100px Hammersmith One";be.textBaseline = "middle";be.textAlign = "center";be.fillText("", lastDeath.x - f, lastDeath.y - d);}if (pathFind.show) {be.beginPath();be.strokeStyle = "white";be.globalAlpha = 1;be.lineWidth = 4;be.moveTo(player.x - f, player.y - d);for (let i = 0; i < pathFind.paths.length; i++) {let a = pathFind.paths[i];be.lineTo(a.x - f, a.y - d);}be.stroke();}}// RENDER DEAD PLAYERS:if (inWindow && fisrtloadez) {be.globalAlpha = 1;be.strokeStyle = outlineColor;renderDeadPlayers(f, d, Math.random() * Math.PI * 2);}// RENDER BOTTOM LAYER:be.globalAlpha = 1;be.strokeStyle = outlineColor;renderGameObjects(-1, f, d);// RENDER PROJECTILES:be.globalAlpha = 1;be.lineWidth = outlineWidth;renderProjectiles(0, f, d);// RENDER PLAYERS:renderPlayers(f, d, 0);// RENDER AI:be.globalAlpha = 1;for (let i = 0; i < ais.length; ++i) {_ = ais[i];if (_.active && _.visible) {_.animate(delta);be.save();be.translate(_.x - f, _.y - d);be.rotate(_.dir + _.dirPlus - (Math.PI / 2));renderAI(_, be);be.restore();}}// RENDER GAME OBJECTS (LAYERED):renderGameObjects(0, f, d);renderProjectiles(1, f, d);renderGameObjects(1, f, d);renderPlayers(f, d, 1);renderGameObjects(2, f, d);renderGameObjects(3, f, d);// MAP BOUNDARIES:be.fillStyle = "#000";be.globalAlpha = 0.2;if (f <= 0) {be.fillRect(0, 0, -f, maxScreenHeight);} if (o.mapScale - f <= maxScreenWidth) {let tmpY = Math.max(0, -d);be.fillRect(o.mapScale - f, tmpY, maxScreenWidth - (o.mapScale - f), maxScreenHeight - tmpY);} if (d <= 0) {be.fillRect(-f, 0, maxScreenWidth + f, -d);} if (o.mapScale - d <= maxScreenHeight) {let tmpX = Math.max(0, -f);let tmpMin = 0;if (o.mapScale - f <= maxScreenWidth)tmpMin = maxScreenWidth - (o.mapScale - f);be.fillRect(tmpX, o.mapScale - d,(maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (o.mapScale - d));}// RENDER DAY/NIGHT TIME:be.globalAlpha = 1;be.fillStyle = "rgba(0, 0, 40, 0.55)";be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);// RENDER PLAYER AND AI UI:be.strokeStyle = darkOutlineColor;be.globalAlpha = 1;for (let i = 0; i < players.length + ais.length; ++i) {_ = players[i] || ais[i - players.length];if (_.visible) {be.strokeStyle = darkOutlineColor;let trustIconImage = new Image();trustIconImage.src = '';// NAME AND HEALTH:if (_.skinIndex != 10 || (_==player) || (_.team && _.team==player.team)) {let tmpText = (_.team?"["+_.team+"] ":"")+(_.name||"")+(_.isPlayer?" ":"");if (tmpText != "") {be.font = (_.nameScale||30) + "px Hammersmith One";be.fillStyle = "#fff";be.textBaseline = "middle";be.textAlign = "center";be.lineWidth = (_.nameScale?11:8);be.lineJoin = "round";be.strokeText(tmpText, _.x - f, (_.y - d - _.scale) - o.nameY);be.fillText(tmpText, _.x - f, (_.y - d - _.scale) - o.nameY);if (_.isLeader && iconSprites["crown"].isLoaded) {let tmpS = o.crownIconScale;let tmpX = _.x - f - (tmpS/2) - (be.measureText(tmpText).width / 2) - o.crownPad;be.drawImage(iconSprites["crown"], tmpX, (_.y - d - _.scale)- o.nameY - (tmpS/2) - 5, tmpS, tmpS);} if (_.iconIndex == 1 && iconSprites["skull"].isLoaded) {let tmpS = o.crownIconScale;let tmpX = _.x - f - (tmpS/2) + (be.measureText(tmpText).width / 2) + o.crownPad;be.drawImage(iconSprites["skull"], tmpX, (_.y - d - _.scale)- o.nameY - (tmpS/2) - 5, tmpS, tmpS);}if (_.isPlayer && instaC.wait && near == _ && (_.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length && !useWasd) {let tmpS = _.scale * 2.2;be.drawImage((_.backupNobull ? crossHairSprites[1] : crossHairSprites[0]), _.x - f - tmpS / 2, _.y - d - tmpS / 2, tmpS, tmpS);}}if (_.health > 0) {// HEALTH HOLDER:be.fillStyle = darkOutlineColor;be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, (_.y - d + _.scale) + o.nameY, (o.healthBarWidth * 2) + (o.healthBarPad * 2), 17, 8);be.fill();// HEALTH BAR:be.fillStyle = (_==player||(_.team&&_.team==player.team))?"#8ecc51":"#cc5151";be.roundRect(_.x - f - o.healthBarWidth, (_.y - d + _.scale) + o.nameY + o.healthBarPad, ((o.healthBarWidth * 2) * (_.health / _.maxHealth)), 17 - o.healthBarPad * 2, 7);be.fill();function arrow2(e1,e2,e3, colors, alpha, lineWidth = 0, shownigas) {let mainCf = shownigas == true ? (_.isPlayer && _ != player) : (_.isPlayer && _.sid != player.sid && !(isAlly(_.sid) && _.sid != player.sid))let center = {x: screenWidth / 2,y: screenHeight / 2,};let alpha2 = Math.min(1, (UTILS.getDistance(0, 0, player.x - _.x, (player.y - _.y) * (16 / 9)) * 100) / (o.maxScreenHeight / 2) / center.y);if (mainCf) {let distance = Math.hypot(_.y - player.y, _.x - player.x),G = player.x + distance * 0.5 * Math.cos(Math.atan2(_.y - player.y, _.x - player.x)),F = player.y + distance * 0.5 * Math.sin(Math.atan2(_.y - player.y, _.x - player.x));be.save();be.translate(G - f, F - d);be.rotate(Math.atan2(_.y - player.y, _.x - player.x) + Math.PI / 2);be.fillStyle = colors;be.globalAlpha = alpha == "auto" ? alpha2 : alpha;be.lineWidth = lineWidth;be.lineCap = "round";be.beginPath();be.strokeStyle = "transparent";be.moveTo(e1, e1);be.lineTo(e2, e2);be.lineTo(-e3, e3);be.fill();be.stroke();be.closePath();be.restore();}}// Enemy Radar:if (getEl("visualType").value == "PPL14") {arrow2(0, 20, 20, "rgba(0,0,0,0.5)", "auto", 6, false);} else if (getEl("visualType").value == "deter12") {arrow2(6, 6, 6, "#fff", "auto", 6, false);}if (_.isPlayer) {be.globalAlpha = 1;// Text:let shameCn = _.skinIndex == 45 && _.shameTimer > 0 ? _.shameTimer : _.shameCount;if (true) {if (_.isPlayer && getEl("visualType").value == "PPL14") {be.font = "20px Hammersmith One";be.fillStyle = "#fff";be.textBaseline = "middle";be.textAlign = "center";be.lineWidth = (_.nameScale ? 11 : 8);be.lineJoin = "round";be.strokeText(_.sid, _.x - f, (_.y - d - _.scale) + 40);be.fillText(_.sid, _.x - f, (_.y - d - _.scale) + 40);be.strokeText(shameCn, _.x - f, (_.y - d - _.scale) + 135);be.fillText(shameCn, _.x - f, (_.y - d - _.scale) + 135);}}// ReloadBars:if (true) {let PAD = 0;let tmpX = 0;let BAR = o.healthBarWidth - PAD;let reloads = {primary: (_.primaryIndex == undefined ? 1 : ((items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) / items.weapons[_.primaryIndex].speed)),secondary: (_.secondaryIndex == undefined ? 1 : ((items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) / items.weapons[_.secondaryIndex].speed)),turret: (2500 - _.reloads[53]) / 2500};if (getEl("visualType").value == "deter12") {if (!_.currentReloads) {_.currentReloads = { // Initialize currentReloads if not already setprimary: reloads.primary,secondary: reloads.secondary,turret: reloads.turret};}const lerpFactor = 0.3;_.currentReloads.primary = (1 - lerpFactor) * _.currentReloads.primary + lerpFactor * reloads.primary;_.currentReloads.secondary = (1 - lerpFactor) * _.currentReloads.secondary + lerpFactor * reloads.secondary;_.currentReloads.turret = (1 - lerpFactor) * _.currentReloads.turret + lerpFactor * reloads.turret;let primaryReloadProgress = _.primaryIndex !== undefined ? ((items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) / items.weapons[_.primaryIndex].speed) : 1;let secondaryReloadProgress = _.secondaryIndex !== undefined ? ((items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) / items.weapons[_.secondaryIndex].speed) : 1;const centerX = _.x - f;const centerY = _.y - d;const barRadius = 35;const barWidth = 15;const totalAngle = (Math.PI*2)/3; // Half circleconst secondaryStartAngle = -Math.PI / 2 + Math.PI / 3 + _.dir - Math.PI/2;const secondaryEndAngle = secondaryStartAngle + (totalAngle * _.currentReloads.secondary);const primaryStartAngle = Math.PI / 2 + _.dir - Math.PI/2;const primaryEndAngle = primaryStartAngle + (totalAngle * _.currentReloads.primary);const turretStartAngle = Math.PI + Math.PI / 4.5 + _.dir - Math.PI/2;const turretEndAngle = turretStartAngle + (totalAngle/1.25 * _.currentReloads.turret);function returncoolcolor(RainbowCycle) {return `hsl(${RainbowCycle-50}, 64%, 68%, 30)`;}be.save();if (_.currentReloads.primary < 0.999) {be.beginPath();be.lineCap = 'round';be.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle);be.lineWidth = 4;be.strokeStyle = returncoolcolor(_.currentReloads.primary * 240);be.stroke();}if (_.currentReloads.secondary < 0.999) {be.beginPath();be.lineCap = 'round';be.arc(centerX, centerY, barRadius, secondaryStartAngle, secondaryEndAngle);be.lineWidth = 4;be.strokeStyle = returncoolcolor(_.currentReloads.secondary * 240);be.stroke();}if (_.currentReloads.turret < 0.999) {be.beginPath();be.lineCap = 'round';be.arc(centerX, centerY, barRadius, turretStartAngle, turretEndAngle);be.lineWidth = 4;be.strokeStyle = returncoolcolor(_.currentReloads.turret * 240);be.stroke();}be.restore();} else if (getEl("visualType").value == "PPL14") {be.globalAlpha = 1;let primaryReloadProgress = _.primaryIndex !== undefined ? ((items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) / items.weapons[_.primaryIndex].speed) : 1;let secondaryReloadProgress = _.secondaryIndex !== undefined ? ((items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) / items.weapons[_.secondaryIndex].speed) : 1;let SecReloadColor = _.secondaryIndex == undefined || _.reloads[_.secondaryIndex] == 0 ? "#000" :`hsl(${200 * (items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) + 153}, 64%, 68%)`;let PriReloadColor = _.primaryIndex == undefined || _.reloads[_.primaryIndex] == 0 ? "#000" :`hsl(${200 * (items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) + 153}, 64%, 68%)`;const centerX = _.x - f;const centerY = _.y - d;const barRadius = 34;const totalAngle = Math.PI; // Half circleconst secondaryStartAngle = Math.PI * 1.5;const secondaryEndAngle = secondaryStartAngle + (totalAngle * secondaryReloadProgress);const primaryStartAngle = Math.PI / 2;const primaryEndAngle = primaryStartAngle + (totalAngle * primaryReloadProgress);be.save();if (primaryReloadProgress < 1) {be.beginPath();be.lineCap = "round";be.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle);be.lineWidth = (player.scale / 8);be.strokeStyle = PriReloadColor;be.stroke();}if (secondaryReloadProgress < 1) {be.beginPath();be.lineCap = "round";be.arc(centerX, centerY, barRadius, secondaryStartAngle + Math.PI * 2, secondaryEndAngle - Math.PI * 2);be.lineWidth = (player.scale / 8);be.strokeStyle = SecReloadColor;be.stroke();}be.restore();}}}}}}}// RENDER GAME OBJECTS:function renderGameObjects(layer, f, d) {let tmpSprite;let tmpX;let tmpY;gameObjects.forEach((tmp) => {_ = tmp;if (_.alive) {tmpX = _.x + _.xWiggle - f;tmpY = _.y + _.yWiggle - d;if (layer == 0) {_.update(delta);}be.globalAlpha = _.alpha;if (_.layer == layer && isOnScreen(tmpX, tmpY, _.scale + (_.blocker || 0))) {if (_.isItem) {if ((_.dmg || _.trap) && !_.isTeamObject(player)) {tmpSprite = getObjSprite(_);} else {tmpSprite = getItemSprite(_);}be.save();be.translate(tmpX, tmpY);be.rotate(_.dir);if (!_.active) {be.scale(_.visScale / _.scale, _.visScale / _.scale);}be.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));if (_.blocker) {be.strokeStyle = "#db6e6e";be.globalAlpha = 0.3;be.lineWidth = 6;renderCircle(0, 0, _.blocker, be, false, true);}be.restore();} else {tmpSprite = getResSprite(_);be.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));}}// BuildHealTh:}});// PLACE VISIBLE:if (layer == 0) {if (placeVisible.length) {placeVisible.forEach((places) => {tmpX = places.x - f;tmpY = places.y - d;markObject(places, tmpX, tmpY);});}if (preplaceVisible.length) {preplaceVisible.forEach((places) => {tmpX = places.x - f;tmpY = places.y - d;ppmarkObject(places, tmpX, tmpY);});}}}function markObject(_, tmpX, tmpY) {getMarkSprite(_, be, tmpX, tmpY);}function ppmarkObject(_, tmpX, tmpY) {ppyen(be, tmpX, tmpY);}function yen(context, x, y) {context.fillStyle = "rgb(255, 0, 0, 0.5)";context.globalAlpha = 0.5;context.beginPath();context.stroke();context.strokeStyle = "red"context.arc(x, y, 40, 0, Math.PI * 2); // Adjust the circle sizecontext.fill();context.stroke();context.strokeStyle = "red"context.closePath();context.globalAlpha = 0.5;}function ppyen(context, x, y) {context.fillStyle = "rgba(255, 0, 0, 0.2)";context.beginPath();context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle sizecontext.fill();context.closePath();context.globalAlpha = 1;}// AUTOPUSH LINE:if (my.autoPush) {be.lineWidth = 5;be.globalAlpha = 1;be.beginPath();be.fillStyle = darkOutlineColor;be.strokeStyle = "#fff";be.moveTo(player.x - f, player.y - d);be.lineTo(my.pushData.x2 - f, my.pushData.y2 - d);be.lineTo(my.pushData.x - f, my.pushData.y - d);be.stroke();}be.globalAlpha = 1;// RENDER ANIM TEXTS:textManager.update(delta, be, f, d);// RENDER CHAT MESSAGES:for (let i = 0; i < players.length; ++i) {_ = players[i];if (_.visible) {if (_.chatCountdown > 0) {_.chatCountdown -= delta;if (_.chatCountdown <= 0)_.chatCountdown = 0;be.font = "32px Hammersmith One";let tmpSize = be.measureText(_.chatMessage);be.textBaseline = "middle";be.textAlign = "center";let tmpX = _.x - f;let tmpY = _.y - _.scale - d - 90;let tmpH = 47;let tmpW = tmpSize.width + 17;be.fillStyle = "rgba(0,0,0,0.2)";be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);be.fill();be.fillStyle = "#fff";be.fillText(_.chatMessage, tmpX, tmpY);}if (_.chat.count > 0) {if (!useWasd) {_.chat.count -= delta;if (_.chat.count <= 0)_.chat.count = 0;be.font = "32px Hammersmith One";let tmpSize = be.measureText(_.chat.message);be.textBaseline = "middle";be.textAlign = "center";let tmpX = _.x - f;let tmpY = _.y - _.scale - d + (90 * 2);let tmpH = 47;let tmpW = tmpSize.width + 17;be.fillStyle = "rgba(0,0,0,0.2)";be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);be.fill();be.fillStyle = "#ffffff99";be.fillText(_.chat.message, tmpX, tmpY);} else {_.chat.count = 0;}}}}if (allChats.length) {allChats.filter(ch => ch.active).forEach((ch) => {if (!ch.alive) {if (ch.alpha <= 1) {ch.alpha += delta / 250;if (ch.alpha >= 1) {ch.alpha = 1;ch.alive = true;}}} else {ch.alpha -= delta / 5000;if (ch.alpha <= 0) {ch.alpha = 0;ch.active = false;}}if (ch.active) {be.font = "20px Hammersmith One";let tmpSize = be.measureText(ch.chat);be.textBaseline = "middle";be.textAlign = "center";let tmpX = ch.owner.x - f;let tmpY = ch.owner.y - ch.owner.scale - d - 90;let tmpH = 47;let tmpW = tmpSize.width + 17;be.globalAlpha = ch.alpha;be.fillStyle = ch.owner.isTeam(player) ? "rgba(255,215,0,1)" : "#cc5151";be.strokeStyle = "rgb(25, 25, 25)";be.lineWidth = 5;be.fillStyle = "rgba(0,0,0,0.4)";be.strokeStyle = "rgba(0,0,0,0.0)";be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);be.stroke();be.fill();be.fillStyle = "#fff";be.strokeStyle = "#000";be.strokeText(ch.chat, tmpX, tmpY);be.fillText(ch.chat, tmpX, tmpY);ch.y -= delta / 100;}});}}be.globalAlpha = 1;// RENDER MINIMAP:renderMinimap(delta);}// UPDATE & ANIMATE:window.requestAnimFrame = function() {return null;}let ms = {avg: 0,max: 0,min: 0,}window.rAF = (function() {return window.requestAnimationFrame ||window.webkitRequestAnimationFrame ||window.mozRequestAnimationFrame ||function(callback) {window.setTimeout(callback, 1000 / 240);};})();let trackedFPS = null;function doUpdate() {now = performance.now();delta = now - lastUpdate;lastUpdate = now;let timer = performance.now();let diff = timer - fpsTimer.last;if (diff >= 1000) {fpsTimer.ltime = fpsTimer.time * (1000 / diff);fpsTimer.last = timer;fpsTimer.time = 0;if (trackedFPS === null && fpsTimer.ltime >= 58) {trackedFPS = UTILS.round(fpsTimer.ltime, 10);}}fpsTimer.time++;updateGame();rAF(doUpdate);}prepareMenuBackground();doUpdate();function toggleUseless(boolean) {//getEl("instaType").disabled = boolean;//getEl("antiBullType").disabled = boolean;//getEl("visualType").disabled = boolean;}toggleUseless(useWasd);let changeDays = {};window.debug = function() {my.waitHit = 0;my.autoAim = false;instaC.isTrue = false;traps.inTrap = false;itemSprites = [];objSprites = [];gameObjectSprites = [];};window.toggleNight = function() {clearTimeout(changeDays);if (nightMode.style.animationName == "night1") {nightMode.style.animationName = "night2";nightMode.style.opacity = 0;changeDays = setTimeout(() => {nightMode.style.display = "none";}, 1000 * parseFloat(nightMode.style.animationDuration));} else {nightMode.style.animationName = "night1";nightMode.style.opacity = 0.35;nightMode.style.display = "block";}isNight = !isNight;itemSprites = [];objSprites = [];gameObjectSprites = [];};window.wasdMode = function() {useWasd = !useWasd;toggleUseless(useWasd);};window.startGrind = function() {if (getEl("weaponGrind").checked) {for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {checkPlace(player.getItemType(22), i);}}};window.tryConnectBots = function() {for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) {window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {action: "homepage"}).then(function(token) {// CONNECT SOCKET:botSpawn(token);});}};window.destroyBots = function() {bots.forEach((botyyyyy) => {botyyyyy.closeSocket = true;});bots = [];};window.resBuild = function() {if (gameObjects.length) {gameObjects.forEach((tmp) => {tmp.breakObj = false;});breakObjects = [];}};window.toggleBotsCircle = function() {player.circle = !player.circle;};window.toggleVisual = function() {o.anotherVisual = !o.anotherVisual;gameObjects.forEach((tmp) => {if (tmp.active) {tmp.dir = tmp.lastDir;}});};window.prepareUI = function(_) {resize();function closeChat() {chatBox.value = "";chatHolder.style.display = "none";}// ACTION BAR:UTILS.removeAllChildren(actionBar);for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {(function(i) {UTILS.generateElement({id: "actionBarItem" + i,class: "actionBarItem",style: "display:none",onmouseout: function() {showItemInfo();},parent: actionBar});})(i);}for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {(function(i) {let tmpCanvas = document.createElement("canvas");tmpCanvas.width = tmpCanvas.height = 66;let tmpContext = tmpCanvas.getContext("2d");tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));tmpContext.imageSmoothingEnabled = false;tmpContext.webkitImageSmoothingEnabled = false;tmpContext.mozImageSmoothingEnabled = false;if (items.weapons[i]) {tmpContext.rotate((Math.PI / 4) + Math.PI);let tmpSprite = new Image();toolSprites[items.weapons[i].src] = tmpSprite;tmpSprite.onload = function() {this.isLoaded = true;let tmpPad = 1 / (this.height / this.width);let tmpMlt = (items.weapons[i].iPad || 1);tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * o.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * o.iconPad) / 2,tmpCanvas.width * tmpMlt * tmpPad * o.iconPad, tmpCanvas.height * tmpMlt * o.iconPad);tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";tmpContext.globalCompositeOperation = "source-atop";tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";};tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";let tmpUnit = getEl('actionBarItem' + i);tmpUnit.onmouseover = UTILS.checkTrusted(function() {showItemInfo(items.weapons[i], true);});tmpUnit.onclick = UTILS.checkTrusted(function() {selectWeapon(_.weapons[items.weapons[i].type]);});UTILS.hookTouchEvents(tmpUnit);} else {let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);let tmpScale = Math.min(tmpCanvas.width - o.iconPadding, tmpSprite.width);tmpContext.globalAlpha = 1;tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";tmpContext.globalCompositeOperation = "source-atop";tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";let tmpUnit = getEl('actionBarItem' + i);tmpUnit.onmouseover = UTILS.checkTrusted(function() {showItemInfo(items.list[i - items.weapons.length]);});tmpUnit.onclick = UTILS.checkTrusted(function() {selectToBuild(_.items[_.getItemType(i - items.weapons.length)]);});UTILS.hookTouchEvents(tmpUnit);}})(i);}};window.profineTest = function(data) {if (data) {// SET INITIAL NAME:let noname = "unknown";// VALIDATE NAME:let name = data + "";name = name.slice(0, o.maxNameLength);name = name.replace(/[^\w:\(\)\/? -]+/gmi, " "); // USE SPACE SO WE CAN CHECK PROFANITYname = name.replace(/[^\x00-\x7F]/g, " ");name = name.trim();let langFilter = {"list": [],"exclude": [],"placeHolder": "*","regex": {},"replaceRegex": {}};let isProfane = false;let convertedName = name.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");for (let word of langFilter.list) {if (convertedName.indexOf(word) != -1) {isProfane = true;break;}}if (name.length > 0 && !isProfane) {noname = name;}return noname;}};window.toggleNight();},webgl_test: () => {return;let canvas = document.createElement("canvas");canvas.id = "WEBGL";canvas.width = canvas.height = 300;canvas.style = `position: relative;bottom: 70%;left: 70%;pointer-events: none;`;let fat = document.createElement("div");fat.id = "faku";fat.width = fat.height = 300;fat.style = `position: relative;bottom: 70%;left: 70%;pointer-events: none;font-size: 20px;`;fat.innerHTML = "Webgl Test Rendering";let gl = canvas.getContext("webgl");if (!gl) {alert("urbad");return;}document.body.append(canvas);document.body.append(fat);log(gl);gl.clearColor(0, 0, 0, 0.2);gl.clear(gl.COLOR_BUFFER_BIT);let buffer = gl.createBuffer();gl.bindBuffer(gl.ARRAY_BUFFER, buffer);function render(vs, fs, vertice, type) {let vShader = gl.createShader(gl.VERTEX_SHADER);gl.shaderSource(vShader, vs);gl.compileShader(vShader);gl.getShaderParameter(vShader, gl.COMPILE_STATUS);let fShader = gl.createShader(gl.FRAGMENT_SHADER);gl.shaderSource(fShader, fs);gl.compileShader(fShader);gl.getShaderParameter(fShader, gl.COMPILE_STATUS);let program = gl.createProgram();gl.attachShader(program, vShader);gl.attachShader(program, fShader);gl.linkProgram(program);gl.getProgramParameter(program, gl.LINK_STATUS);gl.useProgram(program);let vertex = gl.getAttribLocation(program, "vertex");gl.enableVertexAttribArray(vertex);gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);let vertices = vertice.length / 2;gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);gl.drawArrays(type, 0, vertices);}function hexToRgb(hex) {return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));}function getRgb(r, g, b) {return [r / 255, g / 255, b / 255].join(", ");}let max = 50;for (let i = 0; i < max; i++) {let radian = (Math.PI * (i / (max / 2)));render(`precision mediump float;attribute vec2 vertex;void main(void) {gl_Position = vec4(vertex, 0, 1);}`, `precision mediump float;void main(void) {gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1);}`, [// moveto, lineto0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),0, 0,], gl.LINE_LOOP);}}};if (codes) {for (let code in codes) {let func = codes[code];typeof func === "function" && func();}window.enableHack = function() {if (!useHack) {useHack = true;codes.main();}};}}(1);