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hwm_Silentios_Mod

Add progress bar for Combat, Faction and Guilds levels. (2021.11.18) Dual_Language

// ==UserScript==
// @name 	   hwm_Silentios_Mod
// @author 	   Silentio (update ElMarado)
// @version 	   2.01
// @description    Add progress bar for Combat, Faction and Guilds levels. (2021.11.18) Dual_Language
// @include        http://178.248.235.15/home.php*
// @include        http://178.248.235.15/pl_info.php*
// @include        https://www.heroeswm.ru/home.php*
// @include        https://www.heroeswm.ru/pl_info.php*
// @include        https://www.lordswm.com/home.php*
// @include        https://www.lordswm.com/pl_info.php*
// @grant          GM_getValue
// @grant          GM_setValue
// @grant          GM_addStyle
// @grant          GM_registerMenuCommand
// @icon           https://app.box.com/representation/file_version_34029013909/image_2048/1.png?shared_name=hz97b2qwo2ycc5ospb7ccffn13w3ehc4
// @namespace 	   https://greasyfork.org/users/14188
// @license        GPL-3.0+
// ==/UserScript==
/*
* This script is licensed under the
* Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Italy License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.5/it/
*/
// Funzione principale, eseguita al caricamento di tutta la pagina
function main(e){
var version = "2.01";
var lang_en = new Array();
var lang_uk = lang_en;
var lang_us = lang_en;
var lang_com = lang_en;
lang_en['Knight']               = 'Knight';
lang_en['Knight2']              = 'Knight';
lang_en['Necromancer']          = 'Necromancer';
lang_en['Necromancer2']         = 'Necromancer';
lang_en['Wizard']               = 'Wizard';
lang_en['Wizard2']              = 'Wizard';
lang_en['Elf']                  = 'Elf';
lang_en['Elf2']                 = 'Elf';
lang_en['Barbarian']            = 'Barbarian';
lang_en['Barbarian2']           = 'Barbarian';
lang_en['Barbarian3']           = 'Barbarian';
lang_en['Dark elf'] 	    = 'Dark elf';
lang_en['Dark elf2'] 	    = 'Tamer dark elf';
lang_en['Demon']                = 'Demon';
lang_en['Demon2']               = 'Demon';
lang_en['Dwarf']                = 'Dwarf';
lang_en['StBarbar']             = 'Tribal';
lang_en['Pharaoh']              = 'Pharaoh';
lang_en['Combat level']         = 'Combat level';
lang_en['Hunters\' guild']      = 'Hunters\' guild';
lang_en['Laborers\' guild']     = 'Laborers\' guild';
lang_en['Gamblers\' guild']     = 'Gamblers\' guild';
lang_en['Thieves\' guild']      = 'Thieves\' guild';
lang_en['Rangers\' guild']      = 'Rangers\' guild';
lang_en['Mercenaries\' guild']  = 'Mercenaries\' guild';
lang_en['Tactics\' guild']      = 'Commanders\' guild';
lang_en['Watchers\' guild']	    = 'Watchers\' guild';
lang_en['Adventurers\' guild']  = 'Adventurers\' guild';
lang_en['Leaders\' guild']      = 'Leaders\' Guild';
lang_en['Smiths\' guild']       = 'Smiths\' guild';
lang_en['Enchanters\' guild']   = 'Enchanters\' guild';
lang_en['Progress Bar']         = 'Progress Bar';
lang_en['Toggle']               = 'Toggle';
lang_en['Show all factions']    = ustring('Ћв®Ўа ¦ вм ўбҐ да ЄжЁЁ');
lang_en['Show active faction']  = ustring('Ћв®Ўа ¦ вм в®«мЄ®  ЄвЁў­го');
var lang_ru = new Array();
lang_ru['Knight']			= ustring('ђлж ам');
lang_ru['Knight2']			= ustring('ђлж ам ᢥв ');
lang_ru['Necromancer']		= ustring('ЌҐЄа®¬ ­в');
lang_ru['Necromancer2']		= ustring('ЌҐЄа®¬ ­в - Ї®ўҐ«ЁвҐ«м ᬥавЁ');
lang_ru['Wizard']			= ustring('Њ Ј');
lang_ru['Wizard2']			= ustring('Њ Ј-а §агиЁвҐ«м');
lang_ru['Elf']			= ustring('ќ«мд');
lang_ru['Elf2']			= ustring('ќ«мд-§ Є«Ё­ вҐ«м');
lang_ru['Barbarian']		= ustring('‚ аў а');
lang_ru['Barbarian2']		= ustring('‚ аў а Єа®ўЁ');
lang_ru['Barbarian3']		= ustring('‚ аў а-и ¬ ­');
lang_ru['Dark elf']			= ustring('’Ґ¬­л© н«мд');
lang_ru['Dark elf2']		= ustring('’Ґ¬­л© н«мд-гЄа®вЁвҐ«м');
lang_ru['Demon']			= ustring('„Ґ¬®­');
lang_ru['Demon2']			= ustring('„Ґ¬®­ вм¬л');
lang_ru['Dwarf']			= ustring('ѓ­®¬');
lang_ru['StBarbar']			= ustring('‘⥯­®© ў аў а');
lang_ru['Pharaoh']			= ustring('” а ®­');
lang_ru['Combat level']		= ustring('Ѓ®Ґў®© га®ўҐ­м');
lang_ru['Hunters\' guild']		= ustring('ѓЁ«м¤Ёп Ће®в­ЁЄ®ў');
lang_ru['Laborers\' guild']		= ustring('ѓЁ«м¤Ёп ђ Ў®зЁе');
lang_ru['Gamblers\' guild']		= ustring('ѓЁ«м¤Ёп Љ а⥦­ЁЄ®ў');
lang_ru['Thieves\' guild']		= ustring('ѓЁ«м¤Ёп ‚®а®ў');
lang_ru['Rangers\' guild']		= ustring('ѓЁ«м¤Ёп ђҐ©­¤¦Ґа®ў');
lang_ru['Mercenaries\' guild']	= ustring('ѓЁ«м¤Ёп Ќ Ґ¬­ЁЄ®ў');
lang_ru['Tactics\' guild']		= ustring('ѓЁ«м¤Ёп ’ ЄвЁЄ®ў');
lang_ru['Watchers\' guild']		= ustring('ѓЁ«м¤Ёп ‘ва ¦Ґ©');
lang_ru['Adventurers\' guild']	= ustring('ѓЁ«м¤Ёп €бЄ вҐ«Ґ©');
lang_ru['Leaders\' guild']		= ustring('ѓЁ«м¤Ёп ‹Ё¤Ґа®ў');
lang_ru['Smiths\' guild']		= ustring('ѓЁ«м¤Ёп Љг§­Ґж®ў');
lang_ru['Enchanters\' guild']	= ustring('ѓЁ«м¤Ёп Ћа㦥©­ЁЄ®ў');
lang_ru['Progress Bar']		= ustring('Џа®ЈаҐбб');
lang_ru['Toggle']			= ustring('гЎа вм/Ї®Є § вм');
if ( location.hostname.match('lordswm') ) {
var language=lang_en;
} else {
var language=lang_ru;
}
//Factions'
var nFactions = 10;
var factions = [ //Ї®а冷Є ЇҐаўле 10 да ЄжЁ© ­Ґ ¬Ґ­пвм
[T('Knight'),0],
[T('Necromancer'),1],
[T('Wizard'),2],
[T('Elf'),3],
[T('Barbarian'),4],
[T('Dark elf'),5],
[T('Demon'),6],
[T('Dwarf'),7],
[T('StBarbar'),8],
[T('Pharaoh'),9],
[T('Knight2'),0],
[T('Necromancer2'),1],
[T('Wizard2'),2],
[T('Elf2'),3],
[T('Barbarian2'),4],
[T('Barbarian3'),4],
[T('Dark elf2'),5],
[T('Demon2'),6]
];
//Combat experience table (23 levels)
var combat_exp_lvl = [
0,1500,4500,15000,32000,90000,190000,400000,860000,1650000,
3000000,5000000,8500000,14500000,25000000,43000000,70000000,108000000,160000000,230000000,325000000,500000000,800000000
];
//Racial skill table (14 levels)
var racial_skill_lvl = [
20,50,90,160,280,500,900,1600,2900,5300,9600,17300,35000,70000
];
//Hunters' Guild (13 levels)
var hunters_guild_lvl = [
16,60,180,400,700,1200,2000,3000,4300,6000,8000,10500,13100
];
//Laborers' Guild (17 levels)
var laborers_guild_lvl = [
90,180,360,720,1500,3000,5000,8000,12000,17000,23000,30000,38000,47000,57000,70000,90000
];
//Gamblers' Guild (20 levels)
var gamblers_guild_lvl = [
10,30,60,100,150,210,280,360,450,550,660,800,1000,1300,2000,3000,6000,10000,17000,25000,
];
//Thieves' Guild (22 levels)
var thieves_guild_lvl = [
50,120,240,400,600,840,1200,2000,3000,4300,6000,8000,10800,14000,17600,21600,26000,30800,36600,43600,52600,65000
];
//Rangers' Guild (13 levels)
var rangers_guild_lvl = [
100,240,480,800,1200,1680,2400,4000,6000,8600,12000,16000,21600
];
//Mercenaries' Guild (15 levels)
var mercenaries_guild_lvl = [
50,120,300,600,1000,1500,2200,3000,4000,5500,7800,11000,14500,18200,22200
];
//Tactics Guild (13 levels)
var tactics_guild_lvl = [
150,350,750,1400,2200,3200,4300,5600,7000,8500,10000,11700,14500
];
//Watchers' Guild (8 levels)
var watchers_guild_lvl = [
60,200,450,850,1500,2700,4500,7200
];
//Adventurers' Guild (3 levels)
var adventurers_guild_lvl = [
1600,3600,8100
];
//Leaders' Guild (12 levels)
var leaders_guild_lvl = [
80, 180, 300, 440, 600, 780, 990, 1230, 1500, 2200, 7000, 10000
];
//Smiths' Guild (9 levels)
var smiths_guild_lvl = [
30,80,165,310,555,970,1680,2885,5770
];
//Enchanters' Guild (5 levels)
var enchanters_guild_lvl = [
104,588,2200,7000,10000
];
//Enchanters' Guild branches (11 levels)
var enchanters_guild_branches_lvl = [
8,29,71,155,295,505,799,1191,1695,6000,12000
];
// Stile
var cssStyle = "";
cssStyle += ".table_progress {width:300px; height:3px; padding: 0px; margin-left: 9px; margin-top: 0px; margin-bottom: 0px; border: 1px solid black;}";
GM_addStyle(cssStyle);
var XPFirst = XPathR###lt.FIRST_ORDERED_NODE_TYPE;         // Costante per il primo elemento per XPath
var XPList  = XPathR###lt.UNORDERED_NODE_SNAPSHOT_TYPE;    // Costante per una lista di elementi per XPath
function init() {
//Option Menu
//        GM_registerMenuCommand(T('Progress Bar') +": "+ T('Show all factions'), function() {
GM_setValue("SHOW_ONLY_ACTIVE_FACTION_PROGRESS_BAR", false);
//            location.reload();
//        });
//        GM_registerMenuCommand(T('Progress Bar') +": "+ T('Show active faction'), function() {
//            GM_setValue("SHOW_ONLY_ACTIVE_FACTION_PROGRESS_BAR", true);
//            location.reload();
//        });
makeMenuToggle("SHOW_HUNTERS_PROGRESS_BAR", true, T('Toggle') +" "+ T('Hunters\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_LABORERS_PROGRESS_BAR", true, T('Toggle') +" "+ T('Laborers\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_GAMBLERS_PROGRESS_BAR", true, T('Toggle') +" "+ T('Gamblers\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_THIEVES_PROGRESS_BAR", true, T('Toggle') +" "+ T('Thieves\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_RANGERS_PROGRESS_BAR", true, T('Toggle') +" "+ T('Rangers\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_MERCENARIES_PROGRESS_BAR", true, T('Toggle') +" "+ T('Mercenaries\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_TACTICS_PROGRESS_BAR", true, T('Toggle') +" "+ T('Tactics\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_WATCHERS_PROGRESS_BAR", true, T('Toggle') +" "+ T('Watchers\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_ADVENTURES_PROGRESS_BAR", true, T('Toggle') +" "+ T('Adventurers\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_LEADERS_PROGRESS_BAR", true, T('Toggle') +" "+ T('Leaders\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_SMITHS_PROGRESS_BAR", true, T('Toggle') +" "+ T('Smiths\' guild'), T('Progress Bar'));
makeMenuToggle("SHOW_ENCHANTERS_PROGRESS_BAR", true, T('Toggle') +" "+ T('Enchanters\' guild'), T('Progress Bar'));
}
//'
function find(xpath, xpres,startnode){
if (!startnode) {startnode=document;}
var ret = document.evaluate(xpath, startnode, null, xpres, null);
return  xpres == XPFirst ? ret.singleNodeValue : ret;
}
function insertAfter(newChild, refChild) {
node.parentNode.insertBefore(newChild, refChild.nextSibling);
}
function elem(tag, content){
var ret = document.createElement(tag);
ret.innerHTML = content;
return ret;
}
function T(testo){
if (language[testo] == undefined) return lang_en[testo]; else return language[testo];
}
function makeMenuToggle(key, defaultValue, label, prefix) {
window[key] = GM_getValue(key, defaultValue);
GM_registerMenuCommand((prefix ? prefix+": " : "") + label, function() {
GM_setValue(key, !window[key]);
location.reload();
});
}
function makeProgressBar(exp_attuale, lvl_attuale, exp_lvls){
if (lvl_attuale=="") {
for (var i=0; i <= exp_lvls.length; i++) {
if (exp_lvls[i] > exp_attuale || i == exp_lvls.length) {
lvl_attuale = i;
break;
}
}
}
var exp_necessaria = exp_lvls[lvl_attuale];
if (lvl_attuale == 0) {
var perc = Math.round(exp_attuale * 300 / exp_necessaria);
} else if (lvl_attuale == exp_lvls.length) {
var perc = 300;
} else {
exp_attuale = exp_attuale - exp_lvls[lvl_attuale-1];
exp_necessaria = exp_necessaria - exp_lvls[lvl_attuale-1];
var perc = Math.round(exp_attuale * 300 / exp_necessaria);
}
var perc_text = Math.round(perc / 300 * 100);
var progress_bar_html = "<DIV class=\"table_progress\" title=\""+ perc_text +"%\">"+
"<img src=\"i/top/logot.jpg\" height=\"4\" width=\""+ perc +"\" title=\""+ perc_text +"%\" alt\""+ perc +"%\">"+
"</DIV>";
return progress_bar_html;
}
function showExpBar(){
var tabelle = find("//table", XPList);
var player_info = "";
var skill_info = "";
var player_faction = "";
var temp;
if (location.href.indexOf('home.php') != -1) {
for (var i = 25; i < tabelle.snapshotLength; i++){
if (!tabelle.snapshotItem(i)) continue;
if (!tabelle.snapshotItem(i).childNodes[0]) continue;
if (!tabelle.snapshotItem(i).childNodes[0].childNodes[0]) continue;
//Player Info
if (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0]) {
if (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0].innerHTML.indexOf(T('Combat level') +":") > 0) {
player_info = tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0];
}
}
//Skill Info
if (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[1]) {
if (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[1].innerHTML.indexOf(T('Knight') +":") > 0) {
skill_info = tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[1];
}
}
//Faction Info
if (player_faction == "") {
if(tabelle.snapshotItem(i).childNodes[0].childNodes[0].innerHTML.search(/title\=\"(.*?)\"/) > 0) {
player_faction = RegExp.$1;
var not_fr = true;
for (var j=0; j < factions.length; j++){
if (factions[j][0] == player_faction)  { not_fr = false; break; }
}
if (not_fr) {player_faction="";}
}
}
if (player_info !="" && skill_info != "" && player_faction != "") break;
}
} else if (location.href.indexOf('pl_info.php') != -1) {
for (var i = 25; i < tabelle.snapshotLength; i++){
if (!tabelle.snapshotItem(i)) continue;
if (!tabelle.snapshotItem(i).childNodes[0]) continue;
temp=tabelle.snapshotItem(i).childNodes[0];
//Player Info
if (temp.childNodes[2]) {
if (temp.childNodes[2].childNodes[0]) {
if (temp.childNodes[2].childNodes[0].textContent.indexOf(T('Combat level') +":") > 0) {
player_info = temp.childNodes[2].childNodes[0];
}
}
}
//Skill Info
if (temp.childNodes[1]) {
if (temp.childNodes[1].childNodes[1]) {
if (temp.childNodes[1].childNodes[1].textContent.indexOf(T('Knight')) > 0) {
skill_info = temp.childNodes[1].childNodes[1];
}
}
}
//Faction Info
if (player_faction == "") {
if (temp.childNodes[0]) {
if (temp.childNodes[0].childNodes[0]) {
if (temp.childNodes[0].childNodes[0].innerHTML.search(/\.png\" title\=\"(.*?)\"/) > 0) {
player_faction = RegExp.$1;
//alert(player_faction+'\n\n'+tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0].innerHTML);
var not_fr = true;
for (var j=0; j < factions.length; j++){
if (factions[j][0] == player_faction)  { not_fr = false; break; }
}
if (not_fr) {player_faction="";}
}
}
}
}
if (player_info !="" && skill_info != "" && player_faction != "") break;
}
}
//========== Combat Level
var lvl_info = player_info.textContent.split("\u00BB")[1];
lvl_info.search(/(.*)\((.*)\)(.*)/);
var lvl_attuale = eval(RegExp.$1.replace(T('Combat level') +": ",""));
var exp_attuale =lvl_info.substring(lvl_info.indexOf("(")+1,lvl_info.indexOf(")")).replace(/,{1,}/g,"")*1;
var progress_bar_html = makeProgressBar(exp_attuale, lvl_attuale, combat_exp_lvl);
player_info.innerHTML = player_info.innerHTML.replace("</font><br><br>", "</font>"+ progress_bar_html +"<br>");
player_info.innerHTML = player_info.innerHTML.replace("</font><br>", "</font>"+ progress_bar_html +"<br>");
var skills = skill_info.innerHTML.split(">&nbsp;&nbsp;");
//========== Player Faction(s)
var active_faction_index;
/*	for (var j=0; j < factions.length; j++){
if (factions[j][0] == player_faction)  { active_faction_index = factions[j][1]; break; }
}
//alert(active_faction_index);
if (GM_getValue("SHOW_ONLY_ACTIVE_FACTION_PROGRESS_BAR", false)) { // show current faction only
var faction_index = active_faction_index;
lvl_info = skills[faction_index];
//alert(lvl_info);
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", racial_skill_lvl);
if (faction_index < nFactions-1) {
var next_faction = factions[faction_index + 1][0];
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ next_faction, progress_bar_html +"&nbsp;&nbsp;"+ next_faction);
} else {
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Hunters\' guild'), progress_bar_html +"<br>&nbsp;&nbsp;"+ T('Hunters\' guild'));
}
} else { // show ALL factions */
for(var faction_index=0; faction_index<nFactions; faction_index++){
lvl_info = skills[faction_index];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", racial_skill_lvl);
if (faction_index<nFactions-1) {
var next_faction = factions[faction_index + 1][0];
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ next_faction, progress_bar_html +"&nbsp;&nbsp;"+ next_faction);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;<b>"+ next_faction, progress_bar_html +"&nbsp;&nbsp;<b>"+ next_faction);
} else {
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Hunters\' guild'), progress_bar_html +"<br>&nbsp;&nbsp;"+ T('Hunters\' guild'));
}
}
//        }
//========== Hunters' guild
if (GM_getValue("SHOW_HUNTERS_PROGRESS_BAR", true)) {
lvl_info = skills[10];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", hunters_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Laborers\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Laborers\' guild'));
}
//========== Laborers' guild
if (GM_getValue("SHOW_LABORERS_PROGRESS_BAR", true)) {
lvl_info = skills[11];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", laborers_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Gamblers\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Gamblers\' guild'));
}
//========== Gamblers' guild
if (GM_getValue("SHOW_GAMBLERS_PROGRESS_BAR", true)) {
lvl_info = skills[12];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", gamblers_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Thieves\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Thieves\' guild'));
}
//========== Thieves' guild
if (GM_getValue("SHOW_THIEVES_PROGRESS_BAR", true)) {
lvl_info = skills[13];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", thieves_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Rangers\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Rangers\' guild'));
}
//========== Rangers' guild
if (GM_getValue("SHOW_RANGERS_PROGRESS_BAR", true)) {
lvl_info = skills[14];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", rangers_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Mercenaries\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Mercenaries\' guild'));
}
//========== Mercenaries' guild
if (GM_getValue("SHOW_MERCENARIES_PROGRESS_BAR", true)) {
lvl_info = skills[15];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", mercenaries_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Tactics\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Tactics\' guild'));
}
//========== Tactics' guild
if (GM_getValue("SHOW_TACTICS_PROGRESS_BAR", true)) {
lvl_info = skills[16];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", tactics_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Watchers\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Watchers\' guild'));
}
//========== Watchers' guild
if (GM_getValue("SHOW_WATCHERS_PROGRESS_BAR", true)) {
lvl_info = skills[17];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", watchers_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Adventurers\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Adventurers\' guild'));
}
//========== Adventurers' guild
if (GM_getValue("SHOW_ADVENTURES_PROGRESS_BAR", true)) {
lvl_info = skills[18];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", adventurers_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Leaders\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Leaders\' guild'));
}
//========== Leaders' guild
if (GM_getValue("SHOW_LEADERS_PROGRESS_BAR", true)) {
lvl_info = skills[19];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", leaders_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<br>&nbsp;&nbsp;"+ T('Smiths\' guild'), progress_bar_html +"&nbsp;&nbsp;"+ T('Smiths\' guild'));
}
//========== Smiths' guild
if (GM_getValue("SHOW_SMITHS_PROGRESS_BAR", true)) {
lvl_info = skills[20];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", smiths_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace('<div id="home_2">', progress_bar_html +'<div id="home_2">');
}
//========== Enchanters' guild
if (GM_getValue("SHOW_ENCHANTERS_PROGRESS_BAR", true)) {
lvl_info = skills[21];
lvl_info.search(/\((\d*.?\d*)\)/);
exp_attuale = RegExp.$1;
progress_bar_html = makeProgressBar(exp_attuale, "", enchanters_guild_lvl);
skill_info.innerHTML = skill_info.innerHTML.replace("<div id=\"mod_guild\">", progress_bar_html +"<div id=\"mod_guild\">");
}
}
init();
// Azioni specifiche per alcune pagine
if (location.href.indexOf('home.php') != -1)        showExpBar();
if (location.href.indexOf('pl_info.php') != -1)     showExpBar();
};
//****************************************************
/** ЃЁЎ«Ё®вҐЄ  о­ЁЄ®¤
*
* ђҐ «Ё§гҐв дг­ЄжЁЁ а Ў®вл б о­ЁЄ®¤®¬.
* @file lib_unicode.js
* @version 1.1.0
* @author DrunkenStranger
* @link http://userscripts.org/users/362572
* @license GPL
*/
function uchar(s) {
switch (s[0]) {
case "Ђ": return "\u0410";
case "Ѓ": return "\u0411";
case "‚": return "\u0412";
case "ѓ": return "\u0413";
case "„": return "\u0414";
case "…": return "\u0415";
case "†": return "\u0416";
case "‡": return "\u0417";
case "€": return "\u0418";
case "‰": return "\u0419";
case "Љ": return "\u041a";
case "‹": return "\u041b";
case "Њ": return "\u041c";
case "Ќ": return "\u041d";
case "Ћ": return "\u041e";
case "Џ": return "\u041f";
case "ђ": return "\u0420";
case "‘": return "\u0421";
case "’": return "\u0422";
case "“": return "\u0423";
case "”": return "\u0424";
case "•": return "\u0425";
case "–": return "\u0426";
case "—": return "\u0427";
case "˜": return "\u0428";
case "™": return "\u0429";
case "љ": return "\u042a";
case "›": return "\u042b";
case "њ": return "\u042c";
case "ќ": return "\u042d";
case "ћ": return "\u042e";
case "џ": return "\u042f";
case " ": return "\u0430";
case "Ў": return "\u0431";
case "ў": return "\u0432";
case "Ј": return "\u0433";
case "¤": return "\u0434";
case "Ґ": return "\u0435";
case "¦": return "\u0436";
case "§": return "\u0437";
case "Ё": return "\u0438";
case "©": return "\u0439";
case "Є": return "\u043a";
case "«": return "\u043b";
case "¬": return "\u043c";
case "­": return "\u043d";
case "®": return "\u043e";
case "Ї": return "\u043f";
case "а": return "\u0440";
case "б": return "\u0441";
case "в": return "\u0442";
case "г": return "\u0443";
case "д": return "\u0444";
case "е": return "\u0445";
case "ж": return "\u0446";
case "з": return "\u0447";
case "и": return "\u0448";
case "й": return "\u0449";
case "к": return "\u044a";
case "л": return "\u044b";
case "м": return "\u044c";
case "н": return "\u044d";
case "о": return "\u044e";
case "п": return "\u044f";
case "р": return "\u0401";
case "с": return "\u0451";
default: return s[0];
}
}
function ustring(s) {
s = String(s);
var r###lt = "";
for (var i = 0; i < s.length; i++) r###lt += uchar(s[i]);
return r###lt;
}
//****************************************************
main(false);