Zoom hack, game speed change hack, and instant movement hack.
// ==UserScript== // @name Paper.IO Enhanced // @namespace - // @version 1.1.3 // @description Zoom hack, game speed change hack, and instant movement hack. // @author NotYou // @match *://paper-io.com/* // @match *://*.paper-io.com/* // @run-at document-start // @license GPL-3.0-or-later // @grant none // @icon data:image/png;base64,AAABAAEAEBAAAAEAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAe8MAYnvDAHp7wwB6e8MAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHvDAMp7wwD/e8MA/3vDAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB7wwDKe8MA/3vDAP97wwBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfcQAyn3EAP99xAD/fcQAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIHGAMqBxgD/gcYA/4HGAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACHyQDKh8kA/4fJAP+HyQBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjcwAyo3MAP+NzAD/jcwAsI7MAJSOzACUhrgAUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJPPAMqTzwD/k88A/5PPAP+TzwD/k88A/4q5DfqKtxdaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACb0wDKm9MA/5vTAP+b0wD/m9MA/5vTAP+Rvif/kLss+pG8MVoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAodYDyqHWA/+h1gP/oNYBhp/VAFyf1QBcnc4X7J3OGP+ezhf6oNMOIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKnaKMqp2ij/qdoo/6naKEAAAAAAAAAAAKnaKOKp2ij/qdoo/6naKCoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACv3UHKr91B/6/dQf+v3UFAAAAAAAAAAACv3UHir91B/6/dQf+v3UEqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAr9VclK/UX/+v1F//tN1WwrXgVK614FSur9Ve9q/UX/+v1F7gsdpUEgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAK/QbASx0XCisdFx/7nfY/+64mD/uuJg/7LTb/+x0XDgsNBtIgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAtdN3ArbUeqK+4W//v+Rt/7/kbf+31nngtdN4IgAAAAAAAAAAAAAAALXTdwwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC614AEweR2QMLmdELC5nRCvNt8GgAAAAAAAAAAAAAAAAAAAAAAAAAA//8AAPH/AADx/wAA8f8AAPH/AADx/wAA8D8AAPAfAADwDwAA8McAAPHHAADxxwAA8AcAAPgPAAD8HwAA//8AAA== // ==/UserScript== (function() { const MIN_ZOOM = 0.5 const MAX_ZOOM = 3.5 const MIN_GAME_SPEED = 10 const MAX_GAME_SPEED = 1000 const DEBUG_LEVEL = 0 /* 0 - disabled; 1 - info; 2 - errors */ const API_PROPS = ['paperio2api', 'paper2'] class Utils { static minmax(n, min, max) { return Math.min(Math.max(n, min), max) } static debug(level, ...args) { let _level switch (level) { case 'log': _level = 0 break case 'error': _level = 1 break } if(DEBUG_LEVEL > _level) { console[level].apply(this, args) } } static waitForProperty(target, props) { let tries = 0 try { return new Promise((res, rej) => { let intervalId = setInterval(() => { tries++ let validProp = props.find(prop => target[prop]) if(validProp) { clearInterval(intervalId) return res(target[validProp]) } if(tries > 6) { rej('Timeout error, cannot find properties: "' + props + '" in target object.') } }, 1e3) }) } catch(e) { Utils.debug('error', 'waitForProperty', e) } } } class Hack { static init(paper_api) { const GAME = paper_api.game const CONFIG = GAME.config const SCENE = getScene() Utils.debug('log', this.name + ' initialized!') class GameSpeedHack { static init(maxGameSpeed, minGameSpeed) { window.addEventListener('wheel', e => { if(e.ctrlKey) { e.preventDefault() const isPositive = e.deltaY > 0 CONFIG.unitSpeed += isPositive ? -2.5 : 2.5 const current = CONFIG.unitSpeed CONFIG.unitSpeed = Utils.minmax(current, minGameSpeed, maxGameSpeed) } }) } } class ZoomHack { static init(maxZoom, minZoom) { window.addEventListener('wheel', e => { if(!e.ctrlKey) { const isPositive = e.deltaY > 0 SCENE.maxScale += isPositive ? -0.5 : 0.5 const current = SCENE.maxScale SCENE.maxScale = Utils.minmax(current, minZoom, maxZoom) } }) } } class InstantMovement { static init(listenersData) { listenersData.forEach(data => { try { window.addEventListener('keydown', e => { try { if(e.code === data.code) { const PLAYER = GAME.player PLAYER.position[data.direction] += 10 * (data.isNegative ? -1 : 1) } } catch(err) { Utils.debug('error', data, err) } }) } catch(e) { Utils.debug('error', this.name, data, e) } }) } } GameSpeedHack.init( MAX_GAME_SPEED, MIN_GAME_SPEED ) ZoomHack.init( MAX_ZOOM, MIN_ZOOM ) InstantMovement.init([{ code: 'KeyW', direction: 'y', isNegative: true, }, { code: 'KeyS', direction: 'y', isNegative: false, }, { code: 'KeyA', direction: 'x', isNegative: true, }, { code: 'KeyD', direction: 'x', isNegative: false, }]) function getScene() { if(paper_api.currentConfig) { return paper_api.currentConfig } if(paper_api.configs) { return paper_api.configs.paper2_classic } return paper_api.config } } } class Main { static init() { Utils.waitForProperty(window, API_PROPS).then(paperapi => { Utils.waitForProperty(paperapi, ['game']).then(() => { Hack.init(paperapi) }) }) } } Main.init() })()