To enhance YouTube performance by modifying YouTube JS Engine
Please make sure you install the script from greasyfork.org, not fake sites.
This script changes core mechanisms of the YouTube JS engine.
This script is experimental and subject to further changes.
This might boost your YouTube performance.
CAUTION: This might break your YouTube.
overscrollConfig
)PERF_471489_
optionPERF_471489_
option refers to @nopeless's Youtube Player perf
g
: the youtube player object
g.update
callsg.updateValue
and this is used to changearia-*
for the progress bar (as well as other things)My script adds a cache to this to check for changing values. It marks
dirty=true
if a value is changed. For example, if you are watching at 1:30 mark, then this value is updated to the same value, "1:30" every time you have a new frame. If you get 1:31, a variable is marked dirty and the userscript considers updating the progress bar.
g.Un
is used to change the progress bar's transform (which is both a css and dom reflow, Yuck!) so this is suppressed until dirty is true. There are exactly4
transforms used for the progress bar update, and its sequential. We can shave a few more cpu resources by checking the count of this function call instead of checking the names.This has an effect of updating the progress bar every 1 second. As a great side effect of my amazing code the progress bar is updated on the same frame as the timestamp is updated, so it updates EXACTLY once per second, nice!
Note: The information described might not be 100% correct. This is just what nopeless discovered.
Before | After |
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StampDomArray_
ImprovementDivided the original StampDomArray_
process into multiple macroTask frames
Faster Rendering Loading
StampDomArray_
Improvement