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Aim at the closest player by pressing Shift.
"use strict";// ==UserScript==// @name Vertix.io Aimbot// @description Aim at the closest player by pressing Shift.// @match http://vertix.io// @match http://www.vertix.io// @version 1.0//// @namespace https://greasyfork.org/users/119655// ==/UserScript==var active = false;var interval = void 0;function activate(event) {event.preventDefault();if (event.keyCode === 16 && !active) {c.removeEventListener("mousemove", gameInput, false);active = true;interval = setInterval(aimClosestPlayer, 10);}}function deactivate(event) {event.preventDefault();if (event.keyCode === 16) {active = false;clearInterval(interval);c.addEventListener("mousemove", gameInput, false);}}c.addEventListener("keydown", activate, false);c.addEventListener("keyup", deactivate, false);function getOtherPlayers(gameObjects, myTeam) {return gameObjects.filter(function (o) {return o.type === 'player' && o.dead === false && o.name !== player.name && o.team !== myTeam;});}function getMyPlayer(gameObjects) {return gameObjects.filter(function (o) {return o.name === player.name;})[0];}function distance(x1, y1, x2, y2) {return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));}function getClosestPlayer(gameObjects) {var myTeam = getMyPlayer(gameObjects).team;var otherPlayers = getOtherPlayers(gameObjects, myTeam);var closestDistance = Infinity;var closestPlayer = void 0;otherPlayers.forEach(function (p) {var d = distance(player.x, player.y, p.x, p.y);if (d < closestDistance) {closestPlayer = p;closestDistance = d;}});return closestPlayer;}function getAngle(x1, y1, x2, y2) {return Math.atan2(y1 - y2, x1 - x2);}function setTarget(angle, distance) {target.f = angle;target.d = distance;}function aimClosestPlayer() {var closestPlayer = getClosestPlayer(gameObjects);if (!closestPlayer) {return;}var angle = getAngle(player.x, player.y, closestPlayer.x, closestPlayer.y);var distance = 100;setTarget(angle, distance);targetChanged = true;}